- Unificat sistema canvi colors

- Pinta de un color segons vaja rapid o lento
- [Fix] Ja no se'n eix i peta
This commit is contained in:
2023-11-21 22:46:00 +01:00
parent c1e5caa724
commit 930550e039
3 changed files with 95 additions and 17 deletions

1
.gitignore vendored
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@@ -1,2 +1,3 @@
.vscode/*
jix jix
*.exe *.exe

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@@ -1,2 +1,5 @@
all: windows:
gcc main.c -lmingw32 -lSDL2main -lSDL2 -o jix.exe gcc main.c -lmingw32 -lSDL2main -lSDL2 -o jix.exe
linux:
gcc main.c -lSDL2 -o jix

106
main.c
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@@ -12,6 +12,14 @@
#define MODE_NORMAL 0 #define MODE_NORMAL 0
#define MODE_CREANT 1 #define MODE_CREANT 1
#define COLOR_BLACK 0
#define COLOR_WHITE 1
#define COLOR_GREY 2
#define COLOR_RED 3
#define COLOR_YELLOW 4
#define COLOR_DARKRED 5
#define COLOR_DARKTEAL 6
SDL_Window *win; SDL_Window *win;
SDL_Renderer *ren; SDL_Renderer *ren;
SDL_Texture * tex; SDL_Texture * tex;
@@ -20,12 +28,26 @@ Uint8 pixels[200*200];
int player_x = 100; int player_x = 100;
int player_y = 199; int player_y = 199;
int mode = MODE_NORMAL; int mode = MODE_NORMAL;
int lento = 0;
void set_color(int color)
{
switch (color) {
case COLOR_BLACK: SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); break;
case COLOR_WHITE: SDL_SetRenderDrawColor(ren, 255, 255, 255, 255); break;
case COLOR_GREY: SDL_SetRenderDrawColor(ren, 128, 128, 128, 255); break;
case COLOR_RED: SDL_SetRenderDrawColor(ren, 217, 87, 99, 255); break;
case COLOR_YELLOW: SDL_SetRenderDrawColor(ren, 251, 242, 54, 255); break;
case COLOR_DARKRED: SDL_SetRenderDrawColor(ren, 172, 50, 50, 255); break;
case COLOR_DARKTEAL: SDL_SetRenderDrawColor(ren, 48, 128, 130, 255); break;
}
}
void draw_player() void draw_player()
{ {
const int x = player_x+OFFSET_X; const int x = player_x+OFFSET_X;
const int y = player_y+OFFSET_Y; const int y = player_y+OFFSET_Y;
SDL_SetRenderDrawColor(ren, 217, 87, 99, 255); set_color(COLOR_RED);
SDL_RenderDrawLine(ren, x, y-3, x+3, y); SDL_RenderDrawLine(ren, x, y-3, x+3, y);
SDL_RenderDrawLine(ren, x+3, y, x, y+3); SDL_RenderDrawLine(ren, x+3, y, x, y+3);
SDL_RenderDrawLine(ren, x, y+3, x-3, y); SDL_RenderDrawLine(ren, x, y+3, x-3, y);
@@ -34,22 +56,44 @@ void draw_player()
void put_pix() void put_pix()
{ {
pixels[player_x+player_y*200] = 2; pixels[player_x+player_y*200] = COLOR_DARKRED;
SDL_SetRenderTarget(ren, tex); SDL_SetRenderTarget(ren, tex);
SDL_SetRenderDrawColor(ren, 128, 128, 128, 255); if (lento)
set_color(COLOR_DARKRED);
else
set_color(COLOR_DARKTEAL);
SDL_RenderDrawPoint(ren, player_x, player_y); SDL_RenderDrawPoint(ren, player_x, player_y);
SDL_SetRenderTarget(ren, NULL); SDL_SetRenderTarget(ren, NULL);
} }
int any_black(int x, int y)
{
return (pixels[x+1+y*200]==0 || pixels[x-1+y*200]==0 || pixels[x+(y+1)*200]==0 || pixels[x+(y-1)*200]==0);
}
void close_sector() void close_sector()
{ {
SDL_SetRenderTarget(ren, tex); SDL_SetRenderTarget(ren, tex);
SDL_SetRenderDrawColor(ren, 255, 255, 255, 255); set_color(COLOR_WHITE);
for (int y=0;y<200;++y) for (int y=0;y<200;++y)
for (int x=0;x<200;++x) for (int x=0;x<200;++x)
if (pixels[x+y*200]==2) if ((pixels[x+y*200]==COLOR_DARKRED || pixels[x+y*200]==COLOR_DARKTEAL) && any_black(x,y))
{ {
pixels[x+y*200]=1; pixels[x+y*200]=COLOR_WHITE;
SDL_RenderDrawPoint(ren, x, y);
}
SDL_SetRenderTarget(ren, NULL);
}
void make_rapid()
{
SDL_SetRenderTarget(ren, tex);
set_color(COLOR_DARKTEAL);
for (int y=0;y<200;++y)
for (int x=0;x<200;++x)
if (pixels[x+y*200]==COLOR_DARKRED && any_black(x,y))
{
pixels[x+y*200]=COLOR_DARKTEAL;
SDL_RenderDrawPoint(ren, x, y); SDL_RenderDrawPoint(ren, x, y);
} }
SDL_SetRenderTarget(ren, NULL); SDL_SetRenderTarget(ren, NULL);
@@ -68,9 +112,9 @@ int main(int argc, char *argv[])
for (int i=0; i<200; ++i) pixels[i]=pixels[i+199*200]=pixels[i*200]=pixels[199+i*200]=1; for (int i=0; i<200; ++i) pixels[i]=pixels[i+199*200]=pixels[i*200]=pixels[199+i*200]=1;
SDL_SetRenderTarget(ren, tex); SDL_SetRenderTarget(ren, tex);
SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); set_color(COLOR_BLACK);
SDL_RenderClear(ren); SDL_RenderClear(ren);
SDL_SetRenderDrawColor(ren, 255, 255, 255, 255); set_color(COLOR_WHITE);
SDL_RenderDrawLine(ren, 0, 0, 199, 0); SDL_RenderDrawLine(ren, 0, 0, 199, 0);
SDL_RenderDrawLine(ren, 0, 0, 0, 199); SDL_RenderDrawLine(ren, 0, 0, 0, 199);
SDL_RenderDrawLine(ren, 199, 199, 199, 0); SDL_RenderDrawLine(ren, 199, 199, 199, 0);
@@ -94,20 +138,50 @@ int main(int argc, char *argv[])
}; };
} }
} }
int speed = 15;
if (SDL_GetTicks()-t>=15) if (lento) speed = 30;
if (SDL_GetTicks()-t>=speed)
{
if (keys[SDL_SCANCODE_UP] && player_y>0 && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || pixels[player_x+(player_y-1)*200]==1)) {
if (mode==MODE_CREANT)
put_pix();
else if (pixels[player_x+(player_y-1)*200]==0)
lento=1;
mode = MODE_CREANT; player_y--;
} else if (keys[SDL_SCANCODE_RIGHT] && player_x<199 && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || pixels[player_x+1+player_y*200]==1)) {
if (mode==MODE_CREANT)
put_pix();
else if (pixels[player_x+1+player_y*200]==0)
lento=1;
mode = MODE_CREANT; player_x++;
} else if (keys[SDL_SCANCODE_DOWN] && player_y<199 && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || pixels[player_x+(player_y+1)*200]==1)) {
if (mode==MODE_CREANT)
put_pix();
else if (pixels[player_x+(player_y+1)*200]==0)
lento=1;
mode = MODE_CREANT; player_y++;
} else if (keys[SDL_SCANCODE_LEFT] && player_x>0 && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || pixels[player_x-1+player_y*200]==1)) {
if (mode==MODE_CREANT)
put_pix();
else if (pixels[player_x-1+player_y*200]==0)
lento=1;
mode = MODE_CREANT; player_x--;
}
if (mode==MODE_CREANT && !keys[SDL_SCANCODE_SPACE])
{
make_rapid();
lento=0;
}
if (pixels[player_x+player_y*200]==1)
{ {
if (keys[SDL_SCANCODE_UP] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_y>0 && pixels[player_x+(player_y-1)*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_y--; }
else if (keys[SDL_SCANCODE_RIGHT] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_x<199 && pixels[player_x+1+player_y*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_x++; }
else if (keys[SDL_SCANCODE_DOWN] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_y<199 && pixels[player_x+(player_y+1)*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_y++; }
else if (keys[SDL_SCANCODE_LEFT] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_x>0 && pixels[player_x-1+player_y*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_x--; }
if (pixels[player_x+player_y*200]==1) {
close_sector(); close_sector();
mode = MODE_NORMAL; mode = MODE_NORMAL;
} }
t = SDL_GetTicks(); t = SDL_GetTicks();
} }
SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); set_color(COLOR_BLACK);
SDL_RenderClear(ren); SDL_RenderClear(ren);
SDL_Rect rect = {OFFSET_X,OFFSET_Y,200,200}; SDL_Rect rect = {OFFSET_X,OFFSET_Y,200,200};
SDL_RenderCopy(ren, tex, NULL, &rect); SDL_RenderCopy(ren, tex, NULL, &rect);