- First commit

This commit is contained in:
2023-11-21 18:44:09 +01:00
commit c1e5caa724
3 changed files with 124 additions and 0 deletions

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.gitignore vendored Normal file
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jix
*.exe

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Makefile Normal file
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all:
gcc main.c -lmingw32 -lSDL2main -lSDL2 -o jix.exe

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main.c Normal file
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#include <SDL2/SDL.h>
#include <stdio.h>
#define AMUNT 0
#define DRETA 1
#define AVALL 2
#define ESQUERRA 3
#define OFFSET_X 60
#define OFFSET_Y 35
#define MODE_NORMAL 0
#define MODE_CREANT 1
SDL_Window *win;
SDL_Renderer *ren;
SDL_Texture * tex;
Uint8 pixels[200*200];
int player_x = 100;
int player_y = 199;
int mode = MODE_NORMAL;
void draw_player()
{
const int x = player_x+OFFSET_X;
const int y = player_y+OFFSET_Y;
SDL_SetRenderDrawColor(ren, 217, 87, 99, 255);
SDL_RenderDrawLine(ren, x, y-3, x+3, y);
SDL_RenderDrawLine(ren, x+3, y, x, y+3);
SDL_RenderDrawLine(ren, x, y+3, x-3, y);
SDL_RenderDrawLine(ren, x-3, y, x, y-3);
}
void put_pix()
{
pixels[player_x+player_y*200] = 2;
SDL_SetRenderTarget(ren, tex);
SDL_SetRenderDrawColor(ren, 128, 128, 128, 255);
SDL_RenderDrawPoint(ren, player_x, player_y);
SDL_SetRenderTarget(ren, NULL);
}
void close_sector()
{
SDL_SetRenderTarget(ren, tex);
SDL_SetRenderDrawColor(ren, 255, 255, 255, 255);
for (int y=0;y<200;++y)
for (int x=0;x<200;++x)
if (pixels[x+y*200]==2)
{
pixels[x+y*200]=1;
SDL_RenderDrawPoint(ren, x, y);
}
SDL_SetRenderTarget(ren, NULL);
}
int main(int argc, char *argv[])
{
srand(SDL_GetTicks());
SDL_Init(SDL_INIT_EVERYTHING);
win = SDL_CreateWindow("JIX", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 960, 720, SDL_WINDOW_SHOWN);
ren = SDL_CreateRenderer(win, -1, 0);
tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 200, 200);
SDL_RenderSetLogicalSize(ren, 320, 240);
for (int i=0; i<200*200; ++i) pixels[i]=0;
for (int i=0; i<200; ++i) pixels[i]=pixels[i+199*200]=pixels[i*200]=pixels[199+i*200]=1;
SDL_SetRenderTarget(ren, tex);
SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
SDL_RenderClear(ren);
SDL_SetRenderDrawColor(ren, 255, 255, 255, 255);
SDL_RenderDrawLine(ren, 0, 0, 199, 0);
SDL_RenderDrawLine(ren, 0, 0, 0, 199);
SDL_RenderDrawLine(ren, 199, 199, 199, 0);
SDL_RenderDrawLine(ren, 199, 199, 0, 199);
SDL_SetRenderTarget(ren, NULL);
int should_exit = 0;
SDL_Event e;
Uint32 t = SDL_GetTicks();
const Uint8 *keys = SDL_GetKeyboardState(NULL);
while (!should_exit)
{
while (SDL_PollEvent(&e))
{
if (e.type == SDL_QUIT) {should_exit=1;break;}
if (e.type == SDL_KEYDOWN)
{
switch(e.key.keysym.scancode) {
case SDL_SCANCODE_ESCAPE: should_exit = 1; break;
};
}
}
if (SDL_GetTicks()-t>=15)
{
if (keys[SDL_SCANCODE_UP] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_y>0 && pixels[player_x+(player_y-1)*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_y--; }
else if (keys[SDL_SCANCODE_RIGHT] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_x<199 && pixels[player_x+1+player_y*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_x++; }
else if (keys[SDL_SCANCODE_DOWN] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_y<199 && pixels[player_x+(player_y+1)*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_y++; }
else if (keys[SDL_SCANCODE_LEFT] && ( mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE] || (player_x>0 && pixels[player_x-1+player_y*200]==1))) { if (mode==MODE_CREANT) put_pix(); mode = MODE_CREANT; player_x--; }
if (pixels[player_x+player_y*200]==1) {
close_sector();
mode = MODE_NORMAL;
}
t = SDL_GetTicks();
}
SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
SDL_RenderClear(ren);
SDL_Rect rect = {OFFSET_X,OFFSET_Y,200,200};
SDL_RenderCopy(ren, tex, NULL, &rect);
draw_player();
SDL_RenderPresent(ren);
}
SDL_Quit();
return 0;
}