270 lines
8.2 KiB
C
270 lines
8.2 KiB
C
#include <SDL2/SDL.h>
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#include <stdio.h>
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#define AMUNT 0
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#define DRETA 1
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#define AVALL 2
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#define ESQUERRA 3
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#define OFFSET_X 60
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#define OFFSET_Y 35
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#define MODE_NORMAL 0
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#define MODE_CREANT 1
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#define COLOR_BLACK 0
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#define COLOR_WHITE 1
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#define COLOR_GREY 2
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#define COLOR_RED 3
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#define COLOR_YELLOW 4
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#define COLOR_DARKRED 5
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#define COLOR_DARKTEAL 6
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SDL_Window *win;
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SDL_Renderer *ren;
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SDL_Texture *tex;
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SDL_Texture *gfx;
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Uint8 pixels[200*200];
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int player_x = 100;
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int player_y = 198;
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int mode = MODE_NORMAL;
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int lento = 0;
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int last_x = 100;
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int last_y = 198;
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void set_color(int color)
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{
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switch (color) {
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case COLOR_BLACK: SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); break;
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case COLOR_WHITE: SDL_SetRenderDrawColor(ren, 255, 255, 255, 255); break;
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case COLOR_GREY: SDL_SetRenderDrawColor(ren, 128, 128, 128, 255); break;
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case COLOR_RED: SDL_SetRenderDrawColor(ren, 217, 87, 99, 255); break;
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case COLOR_YELLOW: SDL_SetRenderDrawColor(ren, 251, 242, 54, 255); break;
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case COLOR_DARKRED: SDL_SetRenderDrawColor(ren, 172, 50, 50, 255); break;
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case COLOR_DARKTEAL: SDL_SetRenderDrawColor(ren, 48, 128, 130, 255); break;
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}
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}
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void draw_player()
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{
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const int x = player_x+OFFSET_X;
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const int y = player_y+OFFSET_Y;
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set_color(COLOR_RED);
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SDL_RenderDrawLine(ren, x, y-3, x+3, y);
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SDL_RenderDrawLine(ren, x+3, y, x, y+3);
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SDL_RenderDrawLine(ren, x, y+3, x-3, y);
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SDL_RenderDrawLine(ren, x-3, y, x, y-3);
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}
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void put_pix()
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{
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if (pixels[player_x+player_y*200]==COLOR_WHITE) return;
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last_x = player_x; last_y = player_y;
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pixels[player_x+player_y*200] = COLOR_DARKRED;
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SDL_SetRenderTarget(ren, tex);
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if (lento)
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set_color(COLOR_DARKRED);
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else
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set_color(COLOR_DARKTEAL);
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SDL_RenderDrawPoint(ren, player_x, player_y);
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SDL_SetRenderTarget(ren, NULL);
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}
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int any_black(int x, int y)
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{
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return (pixels[x+1+y*200]==0 || pixels[x-1+y*200]==0 || pixels[x+(y+1)*200]==0 || pixels[x+(y-1)*200]==0);
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}
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int get_sector_size(int x, int y, int size, int fill)
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{
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if (x>=0 && y>=0 && x<=198 && y<=198 && pixels[x+y*200]==0)
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{
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pixels[x+y*200]=fill;
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size++;
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size = get_sector_size(x-1, y, size, fill);
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size = get_sector_size(x, y-1, size, fill);
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size = get_sector_size(x+1, y, size, fill);
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size = get_sector_size(x, y+1, size, fill);
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}
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return size;
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}
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void fill_sector(int fill)
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{
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const Uint8 color = lento ? COLOR_DARKRED : COLOR_DARKTEAL;
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set_color(color);
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for (int y=0;y<200;++y)
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for (int x=0;x<200;++x)
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if (pixels[x+y*200]>=254)
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if (pixels[x+y*200]==fill) {
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pixels[x+y*200]=color;
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SDL_RenderDrawPoint(ren, x, y);
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} else {
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pixels[x+y*200]=0;
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}
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}
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int get_percent()
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{
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int claimed = 0;
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for (int y=0;y<200;++y)
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for (int x=0;x<200;++x)
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if (pixels[x+y*200]!=0) claimed++;
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return (claimed*100)/(200*200);
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}
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void close_sector()
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{
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SDL_SetRenderTarget(ren, tex);
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set_color(COLOR_WHITE);
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for (int y=0;y<200;++y)
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for (int x=0;x<200;++x)
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if ((pixels[x+y*200]==COLOR_DARKRED || pixels[x+y*200]==COLOR_DARKTEAL) && any_black(x,y))
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{
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pixels[x+y*200]=COLOR_WHITE;
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SDL_RenderDrawPoint(ren, x, y);
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}
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if (last_x==player_x) {
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int sector1 = get_sector_size(player_x-1, last_y, 0, 254);
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int sector2 = get_sector_size(player_x+1, last_y, 0, 255);
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if (sector2>sector1) fill_sector(254); else fill_sector(255);
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} else {
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int sector1 = get_sector_size(last_x, player_y-1, 0, 254);
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int sector2 = get_sector_size(last_x, player_y+1, 0, 255);
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if (sector2>sector1) fill_sector(254); else fill_sector(255);
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}
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printf("%i...\n", get_percent());
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SDL_SetRenderTarget(ren, NULL);
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}
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void make_rapid()
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{
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SDL_SetRenderTarget(ren, tex);
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set_color(COLOR_DARKTEAL);
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for (int y=0;y<200;++y)
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for (int x=0;x<200;++x)
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if (pixels[x+y*200]==COLOR_DARKRED && any_black(x,y))
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{
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pixels[x+y*200]=COLOR_DARKTEAL;
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SDL_RenderDrawPoint(ren, x, y);
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}
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SDL_SetRenderTarget(ren, NULL);
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}
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void print(char *text, int x, int y, int grid, int offset)
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{
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}
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int main(int argc, char *argv[])
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{
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srand(SDL_GetTicks());
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SDL_Init(SDL_INIT_EVERYTHING);
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win = SDL_CreateWindow("JIX", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 960, 720, SDL_WINDOW_SHOWN);
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ren = SDL_CreateRenderer(win, -1, 0);
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SDL_RenderSetLogicalSize(ren, 320, 240);
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tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 200, 200);
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gfx = SDL_CreateTextureFromSurface(ren, SDL_LoadBMP("jix.bmp"));
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SDL_SetTextureBlendMode(gfx, SDL_BLENDMODE_ADD);
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for (int i=0; i<200*200; ++i) pixels[i]=0;
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for (int i=0; i<200; ++i) pixels[i]=pixels[i+198*200]=pixels[i*200]=pixels[198+i*200]=1;
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SDL_SetRenderTarget(ren, tex);
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set_color(COLOR_BLACK);
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SDL_RenderClear(ren);
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set_color(COLOR_WHITE);
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SDL_RenderDrawLine(ren, 0, 0, 198, 0);
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SDL_RenderDrawLine(ren, 0, 0, 0, 198);
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SDL_RenderDrawLine(ren, 198, 198, 198, 0);
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SDL_RenderDrawLine(ren, 198, 198, 0, 198);
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SDL_SetRenderTarget(ren, NULL);
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int should_exit = 0;
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SDL_Event e;
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Uint32 t = SDL_GetTicks();
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const Uint8 *keys = SDL_GetKeyboardState(NULL);
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while (!should_exit)
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{
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while (SDL_PollEvent(&e))
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{
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if (e.type == SDL_QUIT) {should_exit=1;break;}
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if (e.type == SDL_KEYDOWN)
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{
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switch(e.key.keysym.scancode) {
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case SDL_SCANCODE_ESCAPE: should_exit = 1; break;
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};
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}
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}
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int speed = 30;
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if (lento) speed = 60;
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if (SDL_GetTicks()-t>=speed)
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{
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if (keys[SDL_SCANCODE_UP] && player_y>0 && ( ((mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE])&&pixels[player_x+(player_y-2)*200]==0) || pixels[player_x+(player_y-2)*200]==1)) {
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if (mode==MODE_CREANT)
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put_pix();
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else if (pixels[player_x+(player_y-2)*200]==0)
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lento=1;
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mode = MODE_CREANT; player_y--; put_pix(); player_y--;
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} else if (keys[SDL_SCANCODE_RIGHT] && player_x<198 && ( ((mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE])&&pixels[player_x+2+player_y*200]==0) || pixels[player_x+2+player_y*200]==1)) {
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if (mode==MODE_CREANT)
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put_pix();
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else if (pixels[player_x+2+player_y*200]==0)
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lento=1;
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mode = MODE_CREANT; player_x++; put_pix(); player_x++;
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} else if (keys[SDL_SCANCODE_DOWN] && player_y<198 && ( ((mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE])&&pixels[player_x+(player_y+2)*200]==0) || pixels[player_x+(player_y+2)*200]==1)) {
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if (mode==MODE_CREANT)
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put_pix();
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else if (pixels[player_x+(player_y+2)*200]==0)
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lento=1;
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mode = MODE_CREANT; player_y++; put_pix(); player_y++;
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} else if (keys[SDL_SCANCODE_LEFT] && player_x>0 && ( ((mode==MODE_CREANT || keys[SDL_SCANCODE_SPACE])&&pixels[player_x-2+player_y*200]==0) || pixels[player_x-2+player_y*200]==1)) {
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if (mode==MODE_CREANT)
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put_pix();
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else if (pixels[player_x-2+player_y*200]==0)
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lento=1;
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mode = MODE_CREANT; player_x--; put_pix(); player_x--;
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}
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if (mode==MODE_CREANT)
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{
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if (!keys[SDL_SCANCODE_SPACE])
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{
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make_rapid();
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lento=0;
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}
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if (pixels[player_x+player_y*200]==1)
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{
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close_sector();
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mode = MODE_NORMAL;
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}
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}
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t = SDL_GetTicks();
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}
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set_color(COLOR_BLACK);
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SDL_RenderClear(ren);
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SDL_Rect rect = {OFFSET_X,OFFSET_Y,200,200};
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SDL_RenderCopy(ren, tex, NULL, &rect);
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draw_player();
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SDL_RenderPresent(ren);
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}
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SDL_Quit();
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return 0;
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} |