Feature complete
This commit is contained in:
236
main.cpp
236
main.cpp
@@ -10,6 +10,10 @@
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#define STATE_TILEPAL 1
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#define STATE_MINIMAP 2
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#define MOUSE_BUTTON_LEFT 0
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#define MOUSE_BUTTON_MIDDLE 1
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#define MOUSE_BUTTON_RIGHT 2
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struct Mouse {
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int x, y;
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bool buttons[3];
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@@ -31,7 +35,8 @@ bool anyKey = false;
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LoopFun loop;
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Mouse mouse;
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int error = 0;
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int state = STATE_MINIMAP;
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int dialog = 0;
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int state = STATE_TILEMAP;
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int tile_width = 16;
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int tile_height = 16;
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@@ -82,13 +87,26 @@ void LoadConfig() {
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fclose(f);
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}
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void UpdateMiniMap() {
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const int tmtw = (tilemap_width / tile_width);
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Uint32* pixels = (Uint32*)malloc(map_width * map_height*sizeof(Uint32));
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for (int y = 0; y < map_height; y++) {
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for (int x = 0; x < map_width; x++) {
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const Uint8 tile = map[x + y*map_width];
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pixels[x + y*map_width] = minitiles[(tile % tmtw) + (tile / tmtw)*tmtw];
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}
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}
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SDL_UpdateTexture(sdlMinimapTexture, NULL, pixels, map_width * sizeof(Uint32));
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free(pixels);
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}
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void Init() {
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LoadConfig();
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SDL_Init(SDL_INIT_EVERYTHING);
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sdlWindow = SDL_CreateWindow("Mappy v0.1", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width*zoom, screen_height*zoom, SDL_WINDOW_SHOWN);
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sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_PRESENTVSYNC);
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//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_BLEND);
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SDL_RenderSetLogicalSize(sdlRenderer, screen_width, screen_height);
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unsigned short w, h;
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@@ -136,23 +154,36 @@ void Init() {
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stbi_image_free(buffer);
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f = fopen(map_filename, "rb");
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if (!f) { error = 3; return; }
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unsigned char size[2];
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fread(&map_width, 1, 1, f);
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fread(&map_height, 1, 1, f);
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map = (unsigned char*)malloc(map_width*map_height);
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fread(map, map_width*map_height, 1, f);
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fclose(f);
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if (f) {
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int old_map_width = 0, old_map_height = 0;
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fread(&old_map_width, 1, 1, f);
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fread(&old_map_height, 1, 1, f);
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if (old_map_width == map_width && old_map_height == map_height) {
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fread(map, map_width*map_height, 1, f);
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} else {
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unsigned char* old_map = (unsigned char*)malloc(old_map_width*old_map_height);
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fread(old_map, old_map_width*old_map_height, 1, f);
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for (int y = 0; y < map_height; y++) {
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for (int x = 0; x < map_width; x++) {
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map[x + y*map_width] = old_map[x + y*old_map_width];
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}
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}
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dialog = 2;
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}
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fclose(f);
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} else {
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f = fopen(map_filename, "wb");
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if (!f) { error = 3; return; }
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fwrite(&map_width, 1, 1, f);
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fwrite(&map_height, 1, 1, f);
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fwrite(map, map_width*map_height, 1, f);
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fclose(f);
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dialog = 1;
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}
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sdlMinimapTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, map_width, map_height);
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pixels = (Uint32*)malloc(map_width * map_height*sizeof(Uint32));
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for (int y = 0; y < map_height; y++) {
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for (int x = 0; x < map_width; x++) {
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const Uint8 tile = map[x + y*map_width];
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pixels[x + y*map_width] = minitiles[(tile % tmtw) + (tile / tmtw)*tmtw];
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}
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}
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SDL_UpdateTexture(sdlMinimapTexture, NULL, pixels, map_width * sizeof(Uint32));
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UpdateMiniMap();
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keyboard = SDL_GetKeyboardState(nullptr);
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//SDL_Surface* bmp = SDL_LoadBMP("assets.bmp");
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@@ -202,13 +233,13 @@ void Print(int x, int y, const char* text) {
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}
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bool Button(int x, int y, char* text) {
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bool inside = (mouse.x >= x) && (mouse.y >= y) && (mouse.x < x + 51) && (mouse.y < y + 8);
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bool inside = (mouse.x >= x) && (mouse.y >= y) && (mouse.x < x + 55) && (mouse.y < y + 12);
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if (inside) {
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FillRect(x, y, 51, 9, 128, 64, 64, 255);
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FillRect(x, y, 55, 13, 128, 64, 64, 255);
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} else {
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FillRect(x, y, 51, 9, 255, 64, 64, 255);
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FillRect(x, y, 55, 13, 255, 64, 64, 255);
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}
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Print(x+2, y+2, text);
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Print(x+4, y+4, text);
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return inside && mouse.buttons[0];
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}
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@@ -246,9 +277,30 @@ void PrintFatalError(const char* errorMsg) {
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}
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void ShowError() {
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switch (error) {
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case 1: PrintFatalError("No s'ha trobat l'arxiu config.ini"); break;
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case 2: PrintFatalError("No s'ha trobat l'arxiu de tiles"); break;
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case 3: PrintFatalError("No s'ha trobat l'arxiu de mapa"); break;
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case 1: PrintFatalError("config.ini not found"); break;
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case 2: PrintFatalError("tiles file not found"); break;
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case 3: PrintFatalError("cannot create map file"); break;
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}
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}
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void ShowDialog() {
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int size = 0;
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switch (dialog) {
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case 1:
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size = strlen("Map file not found");
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Print((screen_width - (size * 6)) / 2, (screen_height - 6) / 2, "Map file not found");
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size = strlen("A new one has been created");
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Print((screen_width - (size * 6)) / 2, ((screen_height - 6) / 2)+6, "A new one has been created");
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if (Button((screen_width - 55) / 2, screen_height - 40, "Ok")) { dialog = 0; ignoreMouse = true; }
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break;
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case 2:
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size = strlen("Map has been resized");
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Print((screen_width - (size * 6)) / 2, (screen_height - 6) / 2, "Map has been resized");
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size = strlen("using config.ini info");
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Print((screen_width - (size * 6)) / 2, ((screen_height - 6) / 2) + 6, "using config.ini info");
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if (Button((screen_width - 55) / 2, screen_height - 40, "Ok")) { dialog = 0; ignoreMouse = true; }
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break;
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//case 3: PrintFatalError("No s'ha trobat l'arxiu de mapa"); break;
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}
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}
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@@ -280,6 +332,8 @@ void DoTilePal() {
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}
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void DoTileMap() {
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static bool menu = false;
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const int width_in_tiles = screen_width / tile_width;
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const int height_in_tiles = screen_height / tile_height;
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const int pal_width_in_tiles = tilemap_width / tile_width;
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@@ -289,19 +343,70 @@ void DoTileMap() {
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Draw(sdlTilesTexture, x*tile_width, y*tile_height, (tile % pal_width_in_tiles)*tile_width, (tile / pal_width_in_tiles)*tile_height, tile_width, tile_height);
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}
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}
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const int cur_x = mouse.x / tile_width;
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const int cur_y = mouse.y / tile_height;
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DrawRect(cur_x*tile_width-1, cur_y*tile_height-1, tile_width + 2, tile_height + 2, 255, 255, 255, 128);
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if (keyJustPressed == SDL_SCANCODE_Q) state = STATE_TILEPAL;
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if (keyJustPressed == SDL_SCANCODE_E) state = STATE_MINIMAP;
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if (keyJustPressed == SDL_SCANCODE_RIGHT || keyJustPressed == SDL_SCANCODE_D) if (map_x < map_width - width_in_tiles) map_x += width_in_tiles;
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if (keyJustPressed == SDL_SCANCODE_LEFT || keyJustPressed == SDL_SCANCODE_A) if (map_x > 0) map_x -= width_in_tiles;
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if (keyJustPressed == SDL_SCANCODE_DOWN || keyJustPressed == SDL_SCANCODE_S) if (map_y < map_height - height_in_tiles) map_y += height_in_tiles;
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if (keyJustPressed == SDL_SCANCODE_UP || keyJustPressed == SDL_SCANCODE_W) if (map_y > 0) map_y -= height_in_tiles;
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if (mouse.buttons[2]) { map[(map_x + cur_x) + (map_y + cur_y)*map_width] = tile_back; }
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if (mouse.buttons[0]) { map[(map_x + cur_x) + (map_y + cur_y)*map_width] = tile_sel; }
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if (mouse.buttons[1]) { tile_sel = map[(map_x + cur_x) + (map_y + cur_y)*map_width]; }
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if (!menu) {
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const int cur_x = mouse.x / tile_width;
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const int cur_y = mouse.y / tile_height;
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DrawRect(cur_x*tile_width - 1, cur_y*tile_height - 1, tile_width + 2, tile_height + 2, 255, 255, 255, 128);
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if (keyJustPressed == SDL_SCANCODE_TAB) {
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menu = true; return; }
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if (keyJustPressed == SDL_SCANCODE_Q) state = STATE_TILEPAL;
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if (keyJustPressed == SDL_SCANCODE_E) { state = STATE_MINIMAP; UpdateMiniMap(); }
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if (keyJustPressed == SDL_SCANCODE_X) { int temp = tile_back; tile_back = tile_sel; tile_sel = temp; }
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if (keyJustPressed == SDL_SCANCODE_RIGHT || keyJustPressed == SDL_SCANCODE_D) if (map_x < map_width - width_in_tiles) map_x += width_in_tiles;
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if (keyJustPressed == SDL_SCANCODE_LEFT || keyJustPressed == SDL_SCANCODE_A) if (map_x > 0) map_x -= width_in_tiles;
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if (keyJustPressed == SDL_SCANCODE_DOWN || keyJustPressed == SDL_SCANCODE_S) if (map_y < map_height - height_in_tiles) map_y += height_in_tiles;
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if (keyJustPressed == SDL_SCANCODE_UP || keyJustPressed == SDL_SCANCODE_W) if (map_y > 0) map_y -= height_in_tiles;
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if (mouse.buttons[MOUSE_BUTTON_RIGHT]) { map[(map_x + cur_x) + (map_y + cur_y)*map_width] = tile_back; }
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if (mouse.buttons[MOUSE_BUTTON_LEFT]) { map[(map_x + cur_x) + (map_y + cur_y)*map_width] = tile_sel; }
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if (mouse.buttons[MOUSE_BUTTON_MIDDLE]) { tile_sel = map[(map_x + cur_x) + (map_y + cur_y)*map_width]; }
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} else {
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if (keyJustPressed == SDL_SCANCODE_TAB) { menu = false; return; }
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FillRect(0, 0, screen_width, screen_height, 0, 0, 0, 192);
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if (Button(6, 6, "Save")) {
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FILE* f = fopen(map_filename, "wb");
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fwrite(&map_width, 1, 1, f);
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fwrite(&map_height, 1, 1, f);
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fwrite(map, map_width*map_height, 1, f);
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fclose(f);
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menu = false; ignoreMouse = true;
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}
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if (Button(6, 24, "Clear")) {
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for (int y = 0; y < height_in_tiles; y++) {
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for (int x = 0; x < width_in_tiles; x++) {
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map[(map_x + x) + (map_y + y) * map_width] = tile_back;
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}
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}
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menu = false; ignoreMouse = true;
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}
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if (Button(6, 42, "Border")) {
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for (int y = 0; y < height_in_tiles; y++) {
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map[(map_x) + (map_y + y) * map_width] = tile_sel;
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map[(map_x + width_in_tiles - 1) + (map_y + y) * map_width] = tile_sel;
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}
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for (int x = 0; x < width_in_tiles; x++) {
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map[(map_x + x) + (map_y) * map_width] = tile_sel;
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map[(map_x + x) + (map_y + height_in_tiles - 1) * map_width] = tile_sel;
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}
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menu = false; ignoreMouse = true;
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}
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}
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}
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#define mod(x, y) (((x % y)+y)%y)
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void ShiftMap(int sx, int sy) {
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int test = mod(-1, 240);
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sx *= (screen_width/tile_width);
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sy *= (screen_height / tile_height);
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unsigned char* new_map = (unsigned char*)malloc(map_width*map_height);
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for (int y = 0; y < map_height; y++) {
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for (int x = 0; x < map_width; x++) {
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new_map[x + y*map_width] = map[x + y*map_width];
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}
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}
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}
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void DoMiniMap() {
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@@ -328,14 +433,19 @@ void DoMiniMap() {
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const int screen_height_in_tiles = screen_height / tile_height;
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DrawRect((ox + map_x) - 1, (oy + map_y) - 1, screen_width_in_tiles + 2, screen_height_in_tiles + 2, 255, 255, 255);
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//DrawRect(ox + (tile_sel % tiles_per_row)*tile_width - 1, oy + (tile_sel / tiles_per_row)*tile_height - 1, tile_width + 2, tile_height + 2, 255, 255, 255);
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if (mouse.buttons[0]) {
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if (mouse.buttons[MOUSE_BUTTON_LEFT]) {
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map_x = int((mouse.x-ox) / screen_width_in_tiles) * screen_width_in_tiles;
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map_y = int((mouse.y - oy) / screen_height_in_tiles) * screen_height_in_tiles;
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state = STATE_TILEMAP;
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ignoreMouse = true;
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}
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if (keyJustPressed == SDL_SCANCODE_E) state = STATE_TILEMAP;
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if (keyboard[SDL_SCANCODE_LCTRL]) {
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if (keyJustPressed == SDL_SCANCODE_A) ShiftMap(-1, 0);
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if (keyJustPressed == SDL_SCANCODE_D) ShiftMap(1, 0);
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if (keyJustPressed == SDL_SCANCODE_W) ShiftMap(0, -1);
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if (keyJustPressed == SDL_SCANCODE_S) ShiftMap(0, 1);
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}
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}
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int main(int argc, char* argv[]) {
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@@ -345,33 +455,37 @@ int main(int argc, char* argv[]) {
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Clear();
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if (error == 0) {
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switch (state) {
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case STATE_TILEMAP: DoTileMap(); break;
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case STATE_TILEPAL: DoTilePal(); break;
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case STATE_MINIMAP: DoMiniMap(); break;
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};
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if (dialog == 0) {
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switch (state) {
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case STATE_TILEMAP: DoTileMap(); break;
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case STATE_TILEPAL: DoTilePal(); break;
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case STATE_MINIMAP: DoMiniMap(); break;
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};
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/*char num[5];
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sprintf(num, "%d", mouse.x);
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Print(100, 100, num);
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sprintf(num, ",%d", mouse.y);
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Print(118, 100, num);
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/*char num[5];
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sprintf(num, "%d", mouse.x);
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Print(100, 100, num);
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sprintf(num, ",%d", mouse.y);
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Print(118, 100, num);
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if (Button(2, 2, "New")) {
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strcpy(state, "New pressed");
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}
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if (Button(2, 12, "Open")) {
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strcpy(state, "open pressed");
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}
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if (Button(2, 22, "Save")) {
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strcpy(state, "save pressed");
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}
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if (Button(2, 32, "Save As")) {
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strcpy(state, "Save As pressed");
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}
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if (Button(2, 2, "New")) {
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strcpy(state, "New pressed");
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}
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if (Button(2, 12, "Open")) {
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strcpy(state, "open pressed");
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}
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if (Button(2, 22, "Save")) {
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strcpy(state, "save pressed");
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}
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if (Button(2, 32, "Save As")) {
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strcpy(state, "Save As pressed");
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}
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FillRect(0, 183, 256, 9, 128, 128, 128, 255);
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Print(2, 185, state);*/
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FillRect(0, 183, 256, 9, 128, 128, 128, 255);
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Print(2, 185, state);*/
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} else {
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ShowDialog();
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}
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} else {
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ShowError();
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}
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Reference in New Issue
Block a user