Implementats actors en Windows

This commit is contained in:
2016-05-24 18:41:49 +02:00
parent 4994bc4b8d
commit a89067b772
4 changed files with 39 additions and 17 deletions

View File

@@ -97,17 +97,23 @@ int StrToInt(const char* str) {
#define UndoInc(var) (var = (var+1)%UNDO_MAX)
#define UndoDec(var) (var = (var-1+UNDO_MAX)%UNDO_MAX)
void Undo_Create() {
unsigned char* dest = undo + (map_width*map_height*undo_pointer);
memcpy(dest, map, map_width*map_height);
void Undo_Create(const bool actor) {
unsigned char* dest = undo + ((map_width*map_height+1)*undo_pointer);
*dest = actor ? 1 : 0;
dest++;
unsigned char* src = actor ? map + (map_width*map_height) : map;
memcpy(dest, src, map_width*map_height);
}
void Undo_Restore() {
unsigned char* src = undo + (map_width*map_height*undo_pointer);
memcpy(map, src, map_width*map_height);
unsigned char* src = undo + ((map_width*map_height+1)*undo_pointer);
const bool actor = (*src == 1);
src++;
unsigned char* dest = actor ? map + (map_width*map_height) : map;
memcpy(dest, src, map_width*map_height);
}
void Undo_Op() {
void Undo_Op(const bool actor = false) {
UndoInc(undo_pointer);
Undo_Create();
Undo_Create(actor);
undo_max = undo_pointer;
if (undo_pointer == undo_min) UndoInc(undo_min);
}
@@ -211,22 +217,24 @@ void Init() {
stbi_image_free(buffer);
f = fopen(GetPath(map_filename), "rb");
map = (unsigned char*)malloc(map_width*map_height);
undo = (unsigned char*)malloc(map_width*map_height*UNDO_MAX);
map = (unsigned char*)calloc(map_width*map_height*2, 1);
undo = (unsigned char*)malloc((map_width*map_height*UNDO_MAX)+UNDO_MAX);
if (f) {
int old_map_width = 0, old_map_height = 0;
fread(&old_map_width, 1, 1, f);
fread(&old_map_height, 1, 1, f);
if (old_map_width == map_width && old_map_height == map_height) {
fread(map, map_width*map_height, 1, f);
fread(map, map_width*map_height*2, 1, f);
} else {
unsigned char* old_map = (unsigned char*)malloc(old_map_width*old_map_height);
fread(old_map, old_map_width*old_map_height, 1, f);
fread(old_map, old_map_width*old_map_height*2, 1, f);
for (int y = 0; y < map_height; y++) {
for (int x = 0; x < map_width; x++) {
map[x + y*map_width] = 0;
map[(x + y*map_width)+(map_width*map_height)] = 0;
if (old_map_width > x && old_map_height > y && (x + y*map_width) < (old_map_width*old_map_height)) {
map[x + y*map_width] = old_map[x + y*(map_width)];
map[x + y*map_width] = old_map[x + y*(old_map_width)];
map[(x + y*map_width)+(map_width*map_height)] = old_map[(x + y*(old_map_width))+(old_map_width*old_map_height)];
}
}
}
@@ -238,7 +246,7 @@ void Init() {
if (!f) { error = 3; return; }
fwrite(&map_width, 1, 1, f);
fwrite(&map_height, 1, 1, f);
fwrite(map, map_width*map_height, 1, f);
fwrite(map, map_width*map_height*2, 1, f);
fclose(f);
dialog = 1;
}
@@ -448,6 +456,8 @@ void DoTileMap() {
for (int x = 0; x < width_in_tiles; x++) {
unsigned char tile = map[(map_x + x) + (map_y + y) * map_width];
Draw(sdlTilesTexture, x*tile_width, y*tile_height, (tile % pal_width_in_tiles)*tile_width, (tile / pal_width_in_tiles)*tile_height, tile_width, tile_height);
unsigned char sprite = map[((map_x + x) + (map_y + y) * map_width)+(map_width*map_height)];
if (sprite != 0 ) Draw(sdlTilesTexture, x*tile_width, y*tile_height, (sprite % pal_width_in_tiles)*tile_width, (sprite / pal_width_in_tiles)*tile_height, tile_width, tile_height);
}
}
@@ -471,7 +481,19 @@ void DoTileMap() {
if (mouse.mouse_down[MOUSE_BUTTON_LEFT] || mouse.mouse_down[MOUSE_BUTTON_RIGHT]) { Undo_Op(); }
if (mouse.buttons[MOUSE_BUTTON_RIGHT]) { map[(map_x + cur_x) + (map_y + cur_y)*map_width] = tile_back; }
if (mouse.buttons[MOUSE_BUTTON_LEFT]) { map[(map_x + cur_x) + (map_y + cur_y)*map_width] = tile_sel; }
if (mouse.buttons[MOUSE_BUTTON_LEFT]) {
const int pos = (map_x + cur_x) + (map_y + cur_y)*map_width;
if (keyboard[CTRL]) {
ignoreMouse = true;
if (map[pos + (map_width*map_height)] == 0) {
map[pos + (map_width*map_height)] = tile_sel;
} else {
map[pos + (map_width*map_height)] = 0;
}
} else {
map[pos] = tile_sel;
}
}
if (mouse.buttons[MOUSE_BUTTON_MIDDLE]) { tile_sel = map[(map_x + cur_x) + (map_y + cur_y)*map_width]; }
if (keyJustPressed == SDL_SCANCODE_Z && keyboard[CTRL]) { Undo_Undo(); }
@@ -485,7 +507,7 @@ void DoTileMap() {
FILE* f = fopen(GetPath(map_filename), "wb");
fwrite(&map_width, 1, 1, f);
fwrite(&map_height, 1, 1, f);
fwrite(map, map_width*map_height, 1, f);
fwrite(map, map_width*map_height*2, 1, f);
fclose(f);
menu = false; ignoreMouse = true;
}