- Modified "Wave X" text for "Tabla del X"

- Implemented return values for messages
- Implemented one digit answers
- Project upgraded to VS2017
This commit is contained in:
2020-02-18 17:41:59 +01:00
parent 5148f16577
commit e96d611b8e
6 changed files with 27 additions and 7 deletions

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@@ -64,7 +64,7 @@ void Enemies::Update() {
if (betweenWaves > 0) {
betweenWaves--;
if (betweenWaves < 240) {
char waveText[7] = "WAVE 0"; waveText[5] = wave + 48;
char waveText[12] = "TABLA DEL 0"; waveText[10] = 1+wave + 48;
Print(200, 120, waveText, 255, 255, 255);
}
} else {
@@ -108,7 +108,7 @@ void Enemies::Update() {
}
}
void CheckEnemyHit(int n1, int n2) {
int CheckEnemyHit(int n1, int n2) {
for (int i = 0; i < MAX_ENEMIES; i++) {
if (enemies[i].y > -1) {
if (enemies[i].m1 * enemies[i].m2 == n1 * 10 + n2) {
@@ -121,15 +121,17 @@ void CheckEnemyHit(int n1, int n2) {
if (kills == 16) {
betweenWaves = 360; wave++; ResetEnemies();
}
return 1;
}
}
}
return 0;
}
void Enemies::ProcessMessage(const char* msg) {
if (msg == "CheckEnemyHit") {
int* params = GetMessageParams();
CheckEnemyHit(params[0], params[1]);
SetMessageReturn(CheckEnemyHit(params[0], params[1]));
} else if (msg == "ResetEnemies") {
betweenWaves = 420; ResetEnemies();
}

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@@ -16,6 +16,7 @@ std::vector<System*> systems;
std::vector<std::string> msgTexts;
std::vector<System*> msgSystems;
int msgParams[5];
int msgReturn;
bool reseted = false;
bool anyKey = false;
@@ -191,3 +192,11 @@ void SendMessage(const char* msg, int p1, int p2, int p3, int p4, int p5) {
int* GetMessageParams() {
return msgParams;
}
int GetMessageReturn() {
return msgReturn;
}
void SetMessageReturn(int value) {
msgReturn = value;
}

2
api.h
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@@ -47,3 +47,5 @@ void RegisterMessage(const char* msg, System* handler);
void SendMessage(const char* msg, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 0);
int* GetMessageParams();
int GetMessageReturn();
void SetMessageReturn(int value);

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@@ -18,8 +18,14 @@ void keyHandler(SDL_Scancode key) {
int num = key == 98 ? 0 : key - 88;
if (digit == -1) {
digit = num;
SendMessage("CheckEnemyHit", 0, num);
if (GetMessageReturn() != 0) {
SendMessage("SetNumbers", -1, num);
digit = -1;
} else {
SendMessage("SetNumbers", num, -1);
}
}
else {
SendMessage("SetNumbers", -1, num);
SendMessage("CheckEnemyHit", digit, num);

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@@ -14,18 +14,19 @@
<ProjectGuid>{5CCE4316-2638-47DA-9C0B-3075E1120FD1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>mathwars</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>