Removed vsstudio project

works on mac
other minor changes
This commit is contained in:
2021-08-24 18:20:48 +02:00
parent f6679961f3
commit fcb1f2a9ee
14 changed files with 43 additions and 242 deletions

View File

@@ -129,10 +129,10 @@ int CheckEnemyHit(int n1, int n2) {
}
void Enemies::ProcessMessage(const char* msg) {
if (msg == "CheckEnemyHit") {
if (strcmp(msg, "CheckEnemyHit") == 0) {
int* params = GetMessageParams();
SetMessageReturn(CheckEnemyHit(params[0], params[1]));
} else if (msg == "ResetEnemies") {
} else if (strcmp(msg, "ResetEnemies") == 0) {
betweenWaves = 420; ResetEnemies();
}
}

View File

@@ -88,7 +88,7 @@ void GenerateExplosion(int x, int y) {
}
void Explosions::ProcessMessage(const char* msg) {
if (msg == "GenerateExplosion") {
if (message_eq("GenerateExplosion")) {
int* params = GetMessageParams();
GenerateExplosion(params[0], params[1]);
}

View File

@@ -72,7 +72,7 @@ void CreateNewLaser(float x1, float y1, float x2, float y2, unsigned char r, uns
}
void Lasers::ProcessMessage(const char* msg) {
if (msg == "CreateNewLaser") {
if (message_eq("CreateNewLaser")) {
int* params = GetMessageParams();
if (params[4] == 0) {
CreateNewLaser(params[0], params[1], params[2], params[3], 255, 0, 0);

6
Makefile Executable file
View File

@@ -0,0 +1,6 @@
game :
g++ *.cpp -std=c++11 -lSDL2 -o mathwars
run : game
./mathwars

View File

@@ -15,7 +15,8 @@ Score::Score() {
void Score::Update() {
char strScore[10];
itoa(score, strScore, 10);
sprintf(strScore, "%d", score);
//itoa(score, strScore, 10);
Print(220, 4, strScore, 255, 255, 0);
if (lives > 0) Draw(5, 5, 10, 85, 18, 18);
if (lives > 1) Draw(25, 5, 10, 85, 18, 18);
@@ -23,10 +24,10 @@ void Score::Update() {
}
void Score::ProcessMessage(const char* msg) {
if (msg == "IncreaseScore") {
if (message_eq("IncreaseScore")) {
int* params = GetMessageParams();
score += params[0];
} else if (msg == "DecreaseLives") {
} else if (message_eq("DecreaseLives")) {
lives--;
}
}

View File

@@ -34,7 +34,7 @@ void StarField::Update() {
}
void StarField::ProcessMessage(const char* msg) {
if (msg == "SetStarFieldVelocity") {
if (message_eq("SetStarFieldVelocity")) {
int* params = GetMessageParams();
speed = params[0] * 0.01f;
}

View File

@@ -72,10 +72,11 @@ void SetNumbers(int p1, int p2) {
}
void Xwing::ProcessMessage(const char* msg) {
if (msg == "HeroHit") {
if (message_eq("HeroHit")) {
//if (msg == "HeroHit") {
int* params = GetMessageParams();
HeroHit(params[0], params[1]);
} else if (msg == "SetNumbers") {
} else if (message_eq("SetNumbers")) {
int* params = GetMessageParams();
SetNumbers(params[0], params[1]);
}

View File

@@ -1,6 +1,7 @@
#include "api.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <string>
#include <vector>
#include <algorithm>

4
api.h
View File

@@ -1,9 +1,11 @@
#pragma once
#include <SDL.h>
#include <SDL2/SDL.h>
#include "System.h"
#include <stdlib.h>
#define message_eq(m) strncmp(msg, m, 20)
enum BlendMode { BlendNone, BlendBlend, BlendAdd, BlendMod };
struct Point {

View File

@@ -1,4 +1,3 @@
#pragma once
#include "api.h"
@@ -14,24 +13,30 @@
int digit = -1;
void keyHandler(SDL_Scancode key) {
int num = 0;
if (key >= 89 && key <= 98) {
int num = key == 98 ? 0 : key - 88;
if (digit == -1) {
digit = num;
SendMessage("CheckEnemyHit", 0, num);
if (GetMessageReturn() != 0) {
SendMessage("SetNumbers", -1, num);
digit = -1;
} else {
SendMessage("SetNumbers", num, -1);
}
}
else {
num = key == 98 ? 0 : key - 88;
} else if (key >= 30 && key <= 39) {
num = key == 39 ? 0 : key - 29;
} else {
return;
}
if (digit == -1) {
digit = num;
SendMessage("CheckEnemyHit", 0, num);
if (GetMessageReturn() != 0) {
SendMessage("SetNumbers", -1, num);
SendMessage("CheckEnemyHit", digit, num);
digit = -1;
} else {
SendMessage("SetNumbers", num, -1);
}
}
else {
SendMessage("SetNumbers", -1, num);
SendMessage("CheckEnemyHit", digit, num);
digit = -1;
}
}
void menuKeyHandler(SDL_Scancode key) {

View File

@@ -1,4 +1,5 @@
#include "api.h"
#include <unistd.h>
#include "keyHandlers.h"
#include "StarField.h"
@@ -16,4 +17,4 @@ int main(int argc, char* argv[]) {
while (!Update()) {}
Quit();
return 0;
}
}

View File

@@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mathwars", "mathwars.vcxproj", "{5CCE4316-2638-47DA-9C0B-3075E1120FD1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5CCE4316-2638-47DA-9C0B-3075E1120FD1}.Debug|Win32.ActiveCfg = Debug|Win32
{5CCE4316-2638-47DA-9C0B-3075E1120FD1}.Debug|Win32.Build.0 = Debug|Win32
{5CCE4316-2638-47DA-9C0B-3075E1120FD1}.Release|Win32.ActiveCfg = Release|Win32
{5CCE4316-2638-47DA-9C0B-3075E1120FD1}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,110 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5CCE4316-2638-47DA-9C0B-3075E1120FD1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>mathwars</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>C:\dev\lib\sdl2\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\dev\lib\sdl2\lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="api.cpp" />
<ClCompile Include="Enemies.cpp" />
<ClCompile Include="Explosions.cpp" />
<ClCompile Include="keyHandlers.cpp" />
<ClCompile Include="Lasers.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Menu.cpp" />
<ClCompile Include="Score.cpp" />
<ClCompile Include="StarField.cpp" />
<ClCompile Include="Xwing.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="api.h" />
<ClInclude Include="Enemies.h" />
<ClInclude Include="Explosions.h" />
<ClInclude Include="keyHandlers.h" />
<ClInclude Include="Lasers.h" />
<ClInclude Include="Menu.h" />
<ClInclude Include="Score.h" />
<ClInclude Include="StarField.h" />
<ClInclude Include="stb_image.h" />
<ClInclude Include="System.h" />
<ClInclude Include="Xwing.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,84 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="api.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StarField.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Explosions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Lasers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Enemies.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Xwing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Score.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Menu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="keyHandlers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stb_image.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="System.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="api.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StarField.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Explosions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Lasers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Enemies.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Xwing.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Score.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Menu.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="keyHandlers.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>