#include "api.h" #include "keyHandlers.h" #include "StarField.h" #include "Explosions.h" #include "Lasers.h" #include "Enemies.h" #include "Xwing.h" #include "Score.h" int digit = -1; void keyHandler(SDL_Scancode key) { int num = 0; if (key >= 89 && key <= 98) { num = key == 98 ? 0 : key - 88; } else if (key >= 30 && key <= 39) { num = key == 39 ? 0 : key - 29; } else { return; } if (digit == -1) { digit = num; SendMessage("CheckEnemyHit", 0, num); if (GetMessageReturn() != 0) { SendMessage("SetNumbers", -1, num); digit = -1; } else { SendMessage("SetNumbers", num, -1); } } else { SendMessage("SetNumbers", -1, num); SendMessage("CheckEnemyHit", digit, num); digit = -1; } } void menuKeyHandler(SDL_Scancode key) { Reset(); RegisterSystem(new StarField()); RegisterSystem(new Xwing()); RegisterSystem(new Enemies()); RegisterSystem(new Lasers()); RegisterSystem(new Explosions()); RegisterSystem(new Score()); RegisterKeyboardHandler(&keyHandler); }