#include "Score.h" #include "api.h" namespace { int lives = 3; int score = 0; } Score::Score() { lives = 3; score = 0; RegisterMessage("IncreaseScore", this); RegisterMessage("DecreaseLives", this); } void Score::Update() { char strScore[10]; sprintf(strScore, "%d", score); //itoa(score, strScore, 10); Print(220, 4, strScore, 255, 255, 0); if (lives > 0) Draw(5, 5, 10, 85, 18, 18); if (lives > 1) Draw(25, 5, 10, 85, 18, 18); if (lives > 2) Draw(45, 5, 10, 85, 18, 18); } void Score::ProcessMessage(const char* msg) { if (message_eq("IncreaseScore")) { int* params = GetMessageParams(); score += params[0]; } else if (message_eq("DecreaseLives")) { lives--; } }