diff --git a/mini.cpp b/mini.cpp index 6aa0ff8..cf477f2 100644 --- a/mini.cpp +++ b/mini.cpp @@ -26,6 +26,9 @@ uint8_t screen_zoom = 4; bool screen_fullscreen = false; bool screen_cursor = true; +int windowpos_x = SDL_WINDOWPOS_UNDEFINED; +int windowpos_y = SDL_WINDOWPOS_UNDEFINED; + surface_t surfaces[10]; surface_t *screen_surface = &surfaces[0]; surface_t *dest_surface = screen_surface; @@ -58,6 +61,7 @@ bool should_quit = false; SDL_Window *mini_win; SDL_Renderer *mini_ren; SDL_Texture *mini_bak; +Uint32 windowID; Uint32 *pixels; int pitch; @@ -198,12 +202,14 @@ void setmap(uint8_t surface) { } void createDisplay() { - mini_win = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width*screen_zoom, screen_height*screen_zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_SHOWN); + mini_win = SDL_CreateWindow(window_title, windowpos_x, windowpos_y, screen_width*screen_zoom, screen_height*screen_zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_SHOWN); + windowID = SDL_GetWindowID(mini_win); mini_ren = SDL_CreateRenderer(mini_win, -1, 0); //SDL_CreateWindowAndRenderer(512,512,0,&mini_win,&mini_ren); SDL_RenderSetLogicalSize(mini_ren, screen_width, screen_height); SDL_ShowCursor(screen_cursor?SDL_ENABLE:SDL_DISABLE); mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height); + SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y); } void destroyDisplay() { @@ -324,6 +330,13 @@ int main(int argc,char*argv[]){ if (mini_eve.type == SDL_CONTROLLERBUTTONDOWN) { pad_just_pressed = mini_eve.cbutton.button; } + if ( (mini_eve.type == SDL_WINDOWEVENT) && + (mini_eve.window.windowID == windowID) && + (mini_eve.window.event == SDL_WINDOWEVENT_MOVED) ) { + windowpos_x = mini_eve.window.data1-4; + windowpos_y = mini_eve.window.data2-36; + //SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y); + } } keys = SDL_GetKeyboardState(NULL); mouse_buttons = SDL_GetMouseState(&mouse_x, &mouse_y);