VERSIÓ 1.2
- [NEW] Convertit a SDL3
This commit is contained in:
14
Makefile
14
Makefile
@@ -3,25 +3,25 @@ source = *.cpp ./lua/*.c
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windows:
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windows:
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@echo off
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@echo off
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g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
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g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -mwindows -o "$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
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windows_debug:
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windows_debug:
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@echo off
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@echo off
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g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
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g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL3 -o "$(executable)_debug.exe"
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macos:
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macos:
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clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
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clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
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macos_debug:
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macos_debug:
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clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug"
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clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)_debug"
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macos_bundle:
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macos_bundle:
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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linux:
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linux:
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g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
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g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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linux_debug:
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linux_debug:
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g++ $(source) -D LUA_USE_LINUX -D DEBUG -g -Wall -lSDL2 -o "$(executable)_debug"
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g++ $(source) -D LUA_USE_LINUX -D DEBUG -g -Wall -lSDL3 -o "$(executable)_debug"
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@@ -13,4 +13,6 @@ end
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function mini.update()
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function mini.update()
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surf.cls(1)
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surf.cls(1)
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draw.surf(0, 0, 64, 64, 10, 10)
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draw.surf(0, 0, 64, 64, 10, 10)
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if key.down(key.ESCAPE) then sys.quit() end
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draw.text(sys.fps(), 0, 0, 4)
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end
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end
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365
jail_audio.cpp
365
jail_audio.cpp
@@ -1,47 +1,60 @@
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#ifndef JA_USESDLMIXER
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#ifndef JA_USESDLMIXER
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#include "jail_audio.h"
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#include "jail_audio.h"
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#include "stb_vorbis.h"
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#include "stb_vorbis.h"
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#include <stdio.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t {
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struct JA_Sound_t
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Uint32 length {0};
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{
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Uint8* buffer {NULL};
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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};
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};
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struct JA_Channel_t {
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struct JA_Channel_t
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JA_Sound_t *sound;
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{
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int pos {0};
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JA_Sound_t *sound { nullptr };
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int times {0};
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int pos { 0 };
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JA_Channel_state state { JA_CHANNEL_FREE };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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};
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struct JA_Music_t {
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struct JA_Music_t
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int samples {0};
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{
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int pos {0};
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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int times {0};
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Uint32 length { 0 };
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short* output {NULL};
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Uint8 *buffer { nullptr };
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JA_Music_state state {JA_MUSIC_INVALID};
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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};
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};
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JA_Music_t *current_music{NULL};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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SDL_AudioFormat JA_format {AUDIO_S16};
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float JA_musicVolume { 1.0f };
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Uint8 JA_channels {2};
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float JA_soundVolume { 0.5f };
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int JA_musicVolume = 128;
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bool JA_musicEnabled { true };
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int JA_soundVolume = 64;
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bool JA_soundEnabled { true };
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bool JA_musicEnabled = true;
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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bool JA_soundEnabled = true;
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SDL_TimerID JA_timerID { 0 };
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SDL_AudioDeviceID sdlAudioDevice = 0;
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, (current_music->samples-current_music->pos)*2);
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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current_music->pos += size/2;
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if (size < len) {
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if (size < len) {
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@@ -73,56 +86,101 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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}
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}
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}
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}
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}
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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if (fading) {
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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fading = false;
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JA_StopMusic();
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return 30;
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
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}
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}
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if (current_music->times != 0)
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times>0) current_music->times--;
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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}
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}
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if (JA_soundEnabled)
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].times != 0)
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2))
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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}
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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}
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}
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return 30;
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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{
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{
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#ifdef DEBUG
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#ifdef DEBUG
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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#endif
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SDL_Log("Iniciant JailAudio...");
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SDL_Log("Iniciant JailAudio...");
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JA_freq = freq;
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JA_audioSpec = {format, channels, freq };
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JA_format = format;
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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JA_channels = channels;
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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if (!sdlAudioDevice) {
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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SDL_Log("Failed to initialize SDL audio: %s\n", SDL_GetError());
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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if (sdlAudioDevice==0)
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{
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SDL_Log("FAILED!\n");
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SDL_Log("Failed to initialize SDL audio!\n");
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} else {
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} else {
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SDL_Log("OK!\n");
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SDL_Log( "JailAudio OK!\n");
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}
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}
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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//SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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}
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void JA_Quit() {
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void JA_Quit()
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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{
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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sdlAudioDevice = 0;
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}
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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{
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{
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int chan, samplerate;
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JA_Music_t *music = new JA_Music_t();
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JA_Music_t *music = new JA_Music_t();
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music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output);
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int chan, samplerate;
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// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
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short *output;
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// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
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music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
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SDL_AudioCVT cvt;
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music->spec.channels = chan;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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music->spec.freq = samplerate;
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SDL_Log("Music length: %f\n", float(music->samples)/float(JA_freq));
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music->spec.format = SDL_AUDIO_S16;
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if (cvt.needed) {
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music->buffer = (Uint8*)SDL_malloc(music->length);
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cvt.len = music->samples * chan * 2;
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SDL_memcpy(music->buffer, output, music->length);
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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free(output);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music->output);
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music->output = (short*)cvt.buf;
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}
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music->pos = 0;
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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music->state = JA_MUSIC_STOPPED;
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@@ -151,75 +209,101 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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{
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if (!JA_musicEnabled) return;
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if (!JA_musicEnabled) return;
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if (current_music != NULL) {
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JA_StopMusic();
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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current_music = music;
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current_music = music;
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current_music->pos = 0;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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}
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void JA_PauseMusic()
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void JA_PauseMusic()
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{
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{
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if (!JA_musicEnabled) return;
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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current_music->state = JA_MUSIC_PAUSED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_UnbindAudioStream(current_music->stream);
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}
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}
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void JA_ResumeMusic()
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void JA_ResumeMusic()
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{
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{
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if (!JA_musicEnabled) return;
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->state = JA_MUSIC_PLAYING;
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
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}
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}
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void JA_StopMusic()
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void JA_StopMusic()
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{
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{
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if (!JA_musicEnabled) return;
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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current_music->state = JA_MUSIC_STOPPED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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}
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}
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JA_Music_state JA_GetMusicState() {
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void JA_FadeOutMusic(const int milliseconds)
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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fade_duration = milliseconds;
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fade_initial_volume = JA_musicVolume;
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}
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JA_Music_state JA_GetMusicState()
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{
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (!current_music) return JA_MUSIC_INVALID;
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if (current_music == NULL) return JA_MUSIC_INVALID;
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return current_music->state;
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return current_music->state;
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}
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}
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void JA_DeleteMusic(JA_Music_t *music) {
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void JA_DeleteMusic(JA_Music_t *music)
|
||||||
if (current_music == music) current_music = NULL;
|
{
|
||||||
free(music->output);
|
if (current_music == music) current_music = nullptr;
|
||||||
|
SDL_free(music->buffer);
|
||||||
|
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
||||||
delete music;
|
delete music;
|
||||||
}
|
}
|
||||||
|
|
||||||
int JA_SetMusicVolume(int volume)
|
float JA_SetMusicVolume(float volume)
|
||||||
{
|
{
|
||||||
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||||
|
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||||
return JA_musicVolume;
|
return JA_musicVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_SetMusicPosition(float value)
|
void JA_SetMusicPosition(float value)
|
||||||
{
|
{
|
||||||
if (!current_music) return;
|
if (!current_music) return;
|
||||||
current_music->pos = value * JA_freq;
|
current_music->pos = value * current_music->spec.freq;
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_GetMusicPosition()
|
float JA_GetMusicPosition()
|
||||||
{
|
{
|
||||||
if (!current_music) return 0;
|
if (!current_music) return 0;
|
||||||
return float(current_music->pos)/float(JA_freq);
|
return float(current_music->pos)/float(current_music->spec.freq);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_EnableMusic(const bool value)
|
void JA_EnableMusic(const bool value)
|
||||||
{
|
{
|
||||||
if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
|
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
||||||
|
|
||||||
JA_musicEnabled = value;
|
JA_musicEnabled = value;
|
||||||
}
|
}
|
||||||
@@ -228,45 +312,26 @@ void JA_EnableMusic(const bool value)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
|
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
||||||
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
sound->buffer = buffer;
|
sound->buffer = buffer;
|
||||||
sound->length = length;
|
sound->length = length;
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) {
|
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
||||||
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
SDL_AudioSpec wavSpec;
|
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
||||||
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
|
|
||||||
|
|
||||||
SDL_AudioCVT cvt;
|
|
||||||
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
|
||||||
cvt.len = sound->length;
|
|
||||||
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
|
||||||
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
|
||||||
SDL_ConvertAudio(&cvt);
|
|
||||||
SDL_FreeWAV(sound->buffer);
|
|
||||||
sound->buffer = cvt.buf;
|
|
||||||
sound->length = cvt.len_cvt;
|
|
||||||
|
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(const char* filename) {
|
JA_Sound_t *JA_LoadSound(const char* filename)
|
||||||
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
SDL_AudioSpec wavSpec;
|
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||||
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
|
|
||||||
|
|
||||||
SDL_AudioCVT cvt;
|
|
||||||
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
|
|
||||||
cvt.len = sound->length;
|
|
||||||
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
|
|
||||||
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
|
|
||||||
SDL_ConvertAudio(&cvt);
|
|
||||||
SDL_FreeWAV(sound->buffer);
|
|
||||||
sound->buffer = cvt.buf;
|
|
||||||
sound->length = cvt.len_cvt;
|
|
||||||
|
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
@@ -278,11 +343,36 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
|||||||
int channel = 0;
|
int channel = 0;
|
||||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
||||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
||||||
|
JA_StopChannel(channel);
|
||||||
|
|
||||||
channels[channel].sound = sound;
|
channels[channel].sound = sound;
|
||||||
channels[channel].times = loop;
|
channels[channel].times = loop;
|
||||||
channels[channel].pos = 0;
|
channels[channel].pos = 0;
|
||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
|
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||||
|
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||||
|
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
|
|
||||||
|
return channel;
|
||||||
|
}
|
||||||
|
|
||||||
|
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
|
||||||
|
{
|
||||||
|
if (!JA_soundEnabled) return -1;
|
||||||
|
|
||||||
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||||
|
JA_StopChannel(channel);
|
||||||
|
|
||||||
|
channels[channel].sound = sound;
|
||||||
|
channels[channel].times = loop;
|
||||||
|
channels[channel].pos = 0;
|
||||||
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
|
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||||
|
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||||
|
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
|
|
||||||
return channel;
|
return channel;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -299,12 +389,24 @@ void JA_PauseChannel(const int channel)
|
|||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return;
|
if (!JA_soundEnabled) return;
|
||||||
|
|
||||||
if (channel == -1) {
|
if (channel == -1)
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
{
|
||||||
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||||
|
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||||
|
{
|
||||||
|
channels[i].state = JA_CHANNEL_PAUSED;
|
||||||
|
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||||
|
SDL_UnbindAudioStream(channels[i].stream);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||||
|
{
|
||||||
|
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||||
|
{
|
||||||
|
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||||
|
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||||
|
SDL_UnbindAudioStream(channels[channel].stream);
|
||||||
}
|
}
|
||||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
|
||||||
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -312,12 +414,24 @@ void JA_ResumeChannel(const int channel)
|
|||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return;
|
if (!JA_soundEnabled) return;
|
||||||
|
|
||||||
if (channel == -1) {
|
if (channel == -1)
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
{
|
||||||
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||||
|
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||||
|
{
|
||||||
|
channels[i].state = JA_CHANNEL_PLAYING;
|
||||||
|
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||||
|
{
|
||||||
|
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||||
|
{
|
||||||
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
|
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
}
|
}
|
||||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
|
||||||
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -325,13 +439,20 @@ void JA_StopChannel(const int channel)
|
|||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return;
|
if (!JA_soundEnabled) return;
|
||||||
|
|
||||||
if (channel == -1) {
|
if (channel == -1)
|
||||||
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||||
|
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||||
|
channels[channel].stream = nullptr;
|
||||||
channels[i].state = JA_CHANNEL_FREE;
|
channels[i].state = JA_CHANNEL_FREE;
|
||||||
channels[i].pos = 0;
|
channels[i].pos = 0;
|
||||||
channels[i].sound = NULL;
|
channels[i].sound = NULL;
|
||||||
}
|
}
|
||||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
}
|
||||||
|
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||||
|
{
|
||||||
|
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||||
|
channels[channel].stream = nullptr;
|
||||||
channels[channel].state = JA_CHANNEL_FREE;
|
channels[channel].state = JA_CHANNEL_FREE;
|
||||||
channels[channel].pos = 0;
|
channels[channel].pos = 0;
|
||||||
channels[channel].sound = NULL;
|
channels[channel].sound = NULL;
|
||||||
@@ -343,12 +464,18 @@ JA_Channel_state JA_GetChannelState(const int channel)
|
|||||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||||
|
|
||||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||||
|
|
||||||
return channels[channel].state;
|
return channels[channel].state;
|
||||||
}
|
}
|
||||||
|
|
||||||
int JA_SetSoundVolume(int volume)
|
float JA_SetSoundVolume(float volume)
|
||||||
{
|
{
|
||||||
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||||
|
|
||||||
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||||
|
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||||
|
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||||
|
|
||||||
return JA_soundVolume;
|
return JA_soundVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -361,10 +488,10 @@ void JA_EnableSound(const bool value)
|
|||||||
JA_soundEnabled = value;
|
JA_soundEnabled = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
int JA_SetVolume(int volume)
|
float JA_SetVolume(float volume)
|
||||||
{
|
{
|
||||||
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||||
JA_soundVolume = JA_musicVolume/2;
|
|
||||||
return JA_musicVolume;
|
return JA_musicVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
10
jail_audio.h
10
jail_audio.h
@@ -1,5 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
|
|
||||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||||
@@ -16,9 +16,10 @@ void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
|||||||
void JA_PauseMusic();
|
void JA_PauseMusic();
|
||||||
void JA_ResumeMusic();
|
void JA_ResumeMusic();
|
||||||
void JA_StopMusic();
|
void JA_StopMusic();
|
||||||
|
void JA_FadeOutMusic(const int milliseconds);
|
||||||
JA_Music_state JA_GetMusicState();
|
JA_Music_state JA_GetMusicState();
|
||||||
void JA_DeleteMusic(JA_Music_t *music);
|
void JA_DeleteMusic(JA_Music_t *music);
|
||||||
int JA_SetMusicVolume(int volume);
|
float JA_SetMusicVolume(float volume);
|
||||||
void JA_SetMusicPosition(float value);
|
void JA_SetMusicPosition(float value);
|
||||||
float JA_GetMusicPosition();
|
float JA_GetMusicPosition();
|
||||||
void JA_EnableMusic(const bool value);
|
void JA_EnableMusic(const bool value);
|
||||||
@@ -27,12 +28,13 @@ JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
|||||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||||
|
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
||||||
void JA_PauseChannel(const int channel);
|
void JA_PauseChannel(const int channel);
|
||||||
void JA_ResumeChannel(const int channel);
|
void JA_ResumeChannel(const int channel);
|
||||||
void JA_StopChannel(const int channel);
|
void JA_StopChannel(const int channel);
|
||||||
JA_Channel_state JA_GetChannelState(const int channel);
|
JA_Channel_state JA_GetChannelState(const int channel);
|
||||||
void JA_DeleteSound(JA_Sound_t *sound);
|
void JA_DeleteSound(JA_Sound_t *sound);
|
||||||
int JA_SetSoundVolume(int volume);
|
float JA_SetSoundVolume(float volume);
|
||||||
void JA_EnableSound(const bool value);
|
void JA_EnableSound(const bool value);
|
||||||
|
|
||||||
int JA_SetVolume(int volume);
|
float JA_SetVolume(float volume);
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
libs = -lSDL2
|
libs = -lSDL3
|
||||||
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall
|
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall
|
||||||
executable = mini_debug
|
executable = mini_debug
|
||||||
sourcepath = . lua
|
sourcepath = . lua
|
||||||
|
|||||||
84
mini.cpp
84
mini.cpp
@@ -95,15 +95,15 @@ char base64glyphs[193] = "/h/AqV/hhhh/GMYYMGz/t/eS33H477wsjjswY4IOPHEFFVVVAVAVAV
|
|||||||
"AMShAAAQsjAAAwsjAAAeSzAAAcU3AAAEqRAAABVaiAAMezhAAAAAMAADH4wAASb2SAAMAttAQYcefACGOe+AAAVVAAAAbbAA";
|
"AMShAAAQsjAAAwsjAAAeSzAAAcU3AAAEqRAAABVaiAAMezhAAAAAMAADH4wAASb2SAAMAttAQYcefACGOe+AAAVVAAAAbbAA";
|
||||||
|
|
||||||
//Uint8 keymapping[6] = { SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_Z, SDL_SCANCODE_X };
|
//Uint8 keymapping[6] = { SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_Z, SDL_SCANCODE_X };
|
||||||
const Uint8 *keys;
|
const bool *keys;
|
||||||
Uint8 key_just_pressed = 0;
|
Uint8 key_just_pressed = 0;
|
||||||
|
|
||||||
int mouse_x, mouse_y, mouse_wheel;
|
int mouse_x, mouse_y, mouse_wheel;
|
||||||
Uint32 mouse_buttons;
|
Uint32 mouse_buttons;
|
||||||
uint8_t mouse_just_pressed = 0;
|
uint8_t mouse_just_pressed = 0;
|
||||||
|
|
||||||
SDL_GameController *gamepad = NULL;
|
SDL_Gamepad *gamepad = NULL;
|
||||||
int8_t pad_just_pressed = SDL_CONTROLLER_BUTTON_INVALID;
|
int8_t pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
|
||||||
|
|
||||||
#define MAX_SOUNDS 50
|
#define MAX_SOUNDS 50
|
||||||
JA_Music_t *music = NULL;
|
JA_Music_t *music = NULL;
|
||||||
@@ -182,7 +182,7 @@ void reinit() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void initaudio() {
|
void initaudio() {
|
||||||
JA_Init(48000, AUDIO_S16, 1);
|
JA_Init(48000, SDL_AUDIO_S16, 1);
|
||||||
for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
|
for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -300,13 +300,20 @@ void createDisplay() {
|
|||||||
if (screen_zoom <= 0) screen_zoom = 1;
|
if (screen_zoom <= 0) screen_zoom = 1;
|
||||||
while (screen_width*screen_zoom > desktop_width || screen_height*screen_zoom > desktop_height) screen_zoom--;
|
while (screen_width*screen_zoom > desktop_width || screen_height*screen_zoom > desktop_height) screen_zoom--;
|
||||||
|
|
||||||
mini_win = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width*screen_zoom, screen_height*screen_zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_RESIZABLE);
|
mini_win = SDL_CreateWindow(window_title, screen_width*screen_zoom, screen_height*screen_zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE);
|
||||||
windowID = SDL_GetWindowID(mini_win);
|
windowID = SDL_GetWindowID(mini_win);
|
||||||
mini_ren = SDL_CreateRenderer(mini_win, -1, 0);
|
mini_ren = SDL_CreateRenderer(mini_win, NULL);
|
||||||
//SDL_CreateWindowAndRenderer(512,512,0,&mini_win,&mini_ren);
|
//SDL_CreateWindowAndRenderer(512,512,0,&mini_win,&mini_ren);
|
||||||
SDL_RenderSetLogicalSize(mini_ren, screen_width, screen_height);
|
//SDL_SetRenderLogicalPresentation(mini_ren, screen_width, screen_height);
|
||||||
SDL_ShowCursor(screen_cursor?SDL_ENABLE:SDL_DISABLE);
|
if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
|
||||||
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||||
|
SDL_SetTextureScaleMode(mini_bak, SDL_SCALEMODE_NEAREST);
|
||||||
|
SDL_PropertiesID props = SDL_GetTextureProperties(mini_bak);
|
||||||
|
int real_pixelformat = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, -1);
|
||||||
|
if (real_pixelformat != SDL_PIXELFORMAT_ARGB8888) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Pixelformat incorrecte: %i\n", real_pixelformat);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
//SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y);
|
//SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -317,13 +324,14 @@ void destroyDisplay() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void initGamePad() {
|
void initGamePad() {
|
||||||
const int num_joysticks = SDL_NumJoysticks();
|
int num_joysticks;
|
||||||
if (num_joysticks>=1) {
|
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
|
||||||
|
if (joysticks) {
|
||||||
for (int i=0; i<num_joysticks; ++i) {
|
for (int i=0; i<num_joysticks; ++i) {
|
||||||
if (SDL_IsGameController(i)) {
|
if (SDL_IsGamepad(joysticks[i])) {
|
||||||
gamepad = SDL_GameControllerOpen(i);
|
gamepad = SDL_OpenGamepad(joysticks[i]);
|
||||||
if (SDL_GameControllerGetAttached(gamepad) == SDL_TRUE) {
|
if (SDL_GamepadConnected(gamepad)) {
|
||||||
SDL_GameControllerEventState(SDL_ENABLE);
|
SDL_SetGamepadEventsEnabled(true);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -334,7 +342,7 @@ void initGamePad() {
|
|||||||
int main(int argc,char*argv[]){
|
int main(int argc,char*argv[]){
|
||||||
|
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (argc>1)
|
if (argc>1)
|
||||||
@@ -383,16 +391,16 @@ int main(int argc,char*argv[]){
|
|||||||
|
|
||||||
setdest(newsurf(screen_width, screen_height));
|
setdest(newsurf(screen_width, screen_height));
|
||||||
|
|
||||||
SDL_Init(SDL_INIT_EVERYTHING);
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
|
||||||
|
|
||||||
SDL_DisplayMode dm;
|
const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
|
||||||
if (SDL_GetDesktopDisplayMode(0, &dm) != 0)
|
if (!dm)
|
||||||
{
|
{
|
||||||
SDL_Log("SDL_GetDesktopDisplayMode failed: %s", SDL_GetError());
|
SDL_Log("SDL_GetDesktopDisplayMode failed: %s", SDL_GetError());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
desktop_width = dm.w;
|
desktop_width = dm->w;
|
||||||
desktop_height = dm.h;
|
desktop_height = dm->h;
|
||||||
|
|
||||||
createDisplay();
|
createDisplay();
|
||||||
|
|
||||||
@@ -412,15 +420,15 @@ int main(int argc,char*argv[]){
|
|||||||
|
|
||||||
Uint32 dt=SDL_GetTicks();
|
Uint32 dt=SDL_GetTicks();
|
||||||
key_just_pressed = 0;
|
key_just_pressed = 0;
|
||||||
pad_just_pressed = SDL_CONTROLLER_BUTTON_INVALID;
|
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
|
||||||
mouse_just_pressed = 0;
|
mouse_just_pressed = 0;
|
||||||
while(!should_exit) {
|
while(!should_exit) {
|
||||||
mouse_wheel = 0;
|
mouse_wheel = 0;
|
||||||
if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL);
|
if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL);
|
||||||
else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout);
|
else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout);
|
||||||
while(SDL_PollEvent(&mini_eve)) {
|
while(SDL_PollEvent(&mini_eve)) {
|
||||||
if (mini_eve.type == SDL_QUIT) { should_exit=true; should_quit=true; break; }
|
if (mini_eve.type == SDL_EVENT_QUIT) { should_exit=true; should_quit=true; break; }
|
||||||
if (mini_eve.type == SDL_KEYDOWN) {
|
if (mini_eve.type == SDL_EVENT_KEY_DOWN) {
|
||||||
/*
|
/*
|
||||||
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F2) {
|
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F2) {
|
||||||
screen_zoom+=2; if (screen_zoom>=10) screen_zoom=2;
|
screen_zoom+=2; if (screen_zoom>=10) screen_zoom=2;
|
||||||
@@ -436,7 +444,7 @@ int main(int argc,char*argv[]){
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F12) {
|
if (mini_eve.key.scancode == SDL_SCANCODE_F12) {
|
||||||
if (lua_is_playing()) {
|
if (lua_is_playing()) {
|
||||||
lua_quit();
|
lua_quit();
|
||||||
quitaudio();
|
quitaudio();
|
||||||
@@ -444,23 +452,23 @@ int main(int argc,char*argv[]){
|
|||||||
} else {
|
} else {
|
||||||
should_exit=true;
|
should_exit=true;
|
||||||
}
|
}
|
||||||
} else if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F5) {
|
} else if (mini_eve.key.scancode == SDL_SCANCODE_F5) {
|
||||||
should_exit=true;
|
should_exit=true;
|
||||||
} else {
|
} else {
|
||||||
key_just_pressed = mini_eve.key.keysym.scancode;
|
key_just_pressed = mini_eve.key.scancode;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
key_just_pressed = mini_eve.key.keysym.scancode;
|
key_just_pressed = mini_eve.key.scancode;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
if (mini_eve.type == SDL_MOUSEBUTTONUP) {
|
if (mini_eve.type == SDL_EVENT_MOUSE_BUTTON_UP) {
|
||||||
mouse_just_pressed = mini_eve.button.button;
|
mouse_just_pressed = mini_eve.button.button;
|
||||||
}
|
}
|
||||||
if (mini_eve.type == SDL_MOUSEWHEEL) {
|
if (mini_eve.type == SDL_EVENT_MOUSE_WHEEL) {
|
||||||
mouse_wheel = mini_eve.wheel.y;
|
mouse_wheel = mini_eve.wheel.y;
|
||||||
}
|
}
|
||||||
if (mini_eve.type == SDL_CONTROLLERBUTTONDOWN) {
|
if (mini_eve.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
||||||
pad_just_pressed = mini_eve.cbutton.button;
|
pad_just_pressed = mini_eve.gbutton.button;
|
||||||
}
|
}
|
||||||
/*if ( (mini_eve.type == SDL_WINDOWEVENT) &&
|
/*if ( (mini_eve.type == SDL_WINDOWEVENT) &&
|
||||||
(mini_eve.window.windowID == windowID) &&
|
(mini_eve.window.windowID == windowID) &&
|
||||||
@@ -471,10 +479,10 @@ int main(int argc,char*argv[]){
|
|||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
keys = SDL_GetKeyboardState(NULL);
|
keys = SDL_GetKeyboardState(NULL);
|
||||||
int real_mouse_x, real_mouse_y;
|
float real_mouse_x, real_mouse_y;
|
||||||
mouse_buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y);
|
mouse_buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y);
|
||||||
float mx, my;
|
float mx, my;
|
||||||
SDL_RenderWindowToLogical(mini_ren, real_mouse_x, real_mouse_y, &mx, &my);
|
SDL_RenderCoordinatesFromWindow(mini_ren, real_mouse_x, real_mouse_y, &mx, &my);
|
||||||
mouse_x = int(mx);
|
mouse_x = int(mx);
|
||||||
mouse_y = int(my);
|
mouse_y = int(my);
|
||||||
//mouse_x /= screen_zoom; mouse_y /= screen_zoom;
|
//mouse_x /= screen_zoom; mouse_y /= screen_zoom;
|
||||||
@@ -490,14 +498,14 @@ int main(int argc,char*argv[]){
|
|||||||
if (beats>0)beats--;
|
if (beats>0)beats--;
|
||||||
key_just_pressed = 0;
|
key_just_pressed = 0;
|
||||||
mouse_just_pressed = 0;
|
mouse_just_pressed = 0;
|
||||||
pad_just_pressed = SDL_CONTROLLER_BUTTON_INVALID;
|
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
|
||||||
}
|
}
|
||||||
SDL_SetRenderDrawColor(mini_ren, 0, 0, 0, 255);
|
SDL_SetRenderDrawColor(mini_ren, 0, 0, 0, 255);
|
||||||
SDL_RenderClear(mini_ren);
|
SDL_RenderClear(mini_ren);
|
||||||
SDL_LockTexture(mini_bak, NULL, (void**)&pixels, &pitch);
|
SDL_LockTexture(mini_bak, NULL, (void**)&pixels, &pitch);
|
||||||
for (uint32_t i=0;i<screen_surface->size;++i) pixels[i] = palette[screen_surface->p[i]];
|
for (uint32_t i=0;i<screen_surface->size;++i) pixels[i] = palette[screen_surface->p[i]];
|
||||||
SDL_UnlockTexture(mini_bak);
|
SDL_UnlockTexture(mini_bak);
|
||||||
SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
|
SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
|
||||||
SDL_RenderPresent(mini_ren);
|
SDL_RenderPresent(mini_ren);
|
||||||
fps_counter++;
|
fps_counter++;
|
||||||
if (SDL_GetTicks()>=(fps_timer+1000)) {
|
if (SDL_GetTicks()>=(fps_timer+1000)) {
|
||||||
@@ -1123,7 +1131,7 @@ bool anykey() {
|
|||||||
|
|
||||||
bool pad(int8_t i) {
|
bool pad(int8_t i) {
|
||||||
if (!gamepad) return false;
|
if (!gamepad) return false;
|
||||||
return SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(i)) == 1;
|
return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(i)) == 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool padp(int8_t i) {
|
bool padp(int8_t i) {
|
||||||
@@ -1152,7 +1160,7 @@ int mwheel() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool mbtn(uint8_t i) {
|
bool mbtn(uint8_t i) {
|
||||||
return mouse_buttons & SDL_BUTTON(i);
|
return mouse_buttons & SDL_BUTTON_MASK(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool mbtnp(uint8_t i) {
|
bool mbtnp(uint8_t i) {
|
||||||
@@ -1273,7 +1281,7 @@ bool getcursor() {
|
|||||||
|
|
||||||
void setcursor(const bool value) {
|
void setcursor(const bool value) {
|
||||||
screen_cursor=value;
|
screen_cursor=value;
|
||||||
SDL_ShowCursor(screen_cursor?SDL_ENABLE:SDL_DISABLE);
|
if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* getconfig(const char* key) {
|
const char* getconfig(const char* key) {
|
||||||
|
|||||||
2
mini.h
2
mini.h
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
|
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user