VERSIÓ 1.2

- [NEW] Convertit a SDL3
This commit is contained in:
2025-06-18 12:47:24 +02:00
parent 16be589a72
commit 0cb1296ad3
8 changed files with 310 additions and 171 deletions
+7 -7
View File
@@ -3,25 +3,25 @@ source = *.cpp ./lua/*.c
windows: windows:
@echo off @echo off
g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe" g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL3 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug: windows_debug:
@echo off @echo off
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe" g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL3 -o "$(executable)_debug.exe"
macos: macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)" clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)"
macos_debug: macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug" clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL3 -o "$(executable)_debug"
macos_bundle: macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL3 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux: linux:
g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)" g++ $(source) -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL3 -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug: linux_debug:
g++ $(source) -D LUA_USE_LINUX -D DEBUG -g -Wall -lSDL2 -o "$(executable)_debug" g++ $(source) -D LUA_USE_LINUX -D DEBUG -g -Wall -lSDL3 -o "$(executable)_debug"
+2
View File
@@ -13,4 +13,6 @@ end
function mini.update() function mini.update()
surf.cls(1) surf.cls(1)
draw.surf(0, 0, 64, 64, 10, 10) draw.surf(0, 0, 64, 64, 10, 10)
if key.down(key.ESCAPE) then sys.quit() end
draw.text(sys.fps(), 0, 0, 4)
end end
+246 -119
View File
@@ -1,47 +1,60 @@
#ifndef JA_USESDLMIXER #ifndef JA_USESDLMIXER
#include "jail_audio.h" #include "jail_audio.h"
#include "stb_vorbis.h" #include "stb_vorbis.h"
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include <stdio.h> #include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 5 #define JA_MAX_SIMULTANEOUS_CHANNELS 5
struct JA_Sound_t { struct JA_Sound_t
Uint32 length {0}; {
Uint8* buffer {NULL}; SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { NULL };
}; };
struct JA_Channel_t { struct JA_Channel_t
JA_Sound_t *sound; {
int pos {0}; JA_Sound_t *sound { nullptr };
int times {0}; int pos { 0 };
JA_Channel_state state { JA_CHANNEL_FREE }; int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Channel_state state { JA_CHANNEL_FREE };
}; };
struct JA_Music_t { struct JA_Music_t
int samples {0}; {
int pos {0}; SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
int times {0}; Uint32 length { 0 };
short* output {NULL}; Uint8 *buffer { nullptr };
JA_Music_state state {JA_MUSIC_INVALID};
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Music_state state { JA_MUSIC_INVALID };
}; };
JA_Music_t *current_music{NULL}; JA_Music_t *current_music { nullptr };
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS]; JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
int JA_freq {48000}; SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
SDL_AudioFormat JA_format {AUDIO_S16}; float JA_musicVolume { 1.0f };
Uint8 JA_channels {2}; float JA_soundVolume { 0.5f };
int JA_musicVolume = 128; bool JA_musicEnabled { true };
int JA_soundVolume = 64; bool JA_soundEnabled { true };
bool JA_musicEnabled = true; SDL_AudioDeviceID sdlAudioDevice { 0 };
bool JA_soundEnabled = true; SDL_TimerID JA_timerID { 0 };
SDL_AudioDeviceID sdlAudioDevice = 0;
bool fading = false;
int fade_start_time;
int fade_duration;
int fade_initial_volume;
/*
void audioCallback(void * userdata, uint8_t * stream, int len) { void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len); SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) { if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, (current_music->samples-current_music->pos)*2); const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume); SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
current_music->pos += size/2; current_music->pos += size/2;
if (size < len) { if (size < len) {
@@ -73,56 +86,101 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
} }
} }
} }
*/
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) {
fading = false;
JA_StopMusic();
return 30;
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
}
}
if (current_music->times != 0)
{
if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times>0) current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
}
}
if (JA_soundEnabled)
{
for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].times != 0)
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2))
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times>0) channels[i].times--;
}
}
else
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
}
}
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{ {
#ifdef DEBUG #ifdef DEBUG
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif #endif
SDL_Log("Iniciant JailAudio..."); SDL_Log("Iniciant JailAudio...");
JA_freq = freq; JA_audioSpec = {format, channels, freq };
JA_format = format; if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
JA_channels = channels; sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL}; if (!sdlAudioDevice) {
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice); SDL_Log("Failed to initialize SDL audio: %s\n", SDL_GetError());
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
if (sdlAudioDevice==0)
{
SDL_Log("FAILED!\n");
SDL_Log("Failed to initialize SDL audio!\n");
} else { } else {
SDL_Log("OK!\n"); SDL_Log( "JailAudio OK!\n");
} }
SDL_PauseAudioDevice(sdlAudioDevice, 0); //SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
} }
void JA_Quit() { void JA_Quit()
SDL_PauseAudioDevice(sdlAudioDevice, 1); {
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice); if (JA_timerID) SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0; sdlAudioDevice = 0;
} }
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length) JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
{ {
int chan, samplerate;
JA_Music_t *music = new JA_Music_t(); JA_Music_t *music = new JA_Music_t();
music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output); int chan, samplerate;
// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert short *output;
// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output); music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
SDL_AudioCVT cvt; music->spec.channels = chan;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq); music->spec.freq = samplerate;
SDL_Log("Music length: %f\n", float(music->samples)/float(JA_freq)); music->spec.format = SDL_AUDIO_S16;
if (cvt.needed) { music->buffer = (Uint8*)SDL_malloc(music->length);
cvt.len = music->samples * chan * 2; SDL_memcpy(music->buffer, output, music->length);
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult); free(output);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short*)cvt.buf;
}
music->pos = 0; music->pos = 0;
music->state = JA_MUSIC_STOPPED; music->state = JA_MUSIC_STOPPED;
@@ -151,75 +209,101 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (current_music != NULL) { JA_StopMusic();
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
current_music = music; current_music = music;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop; current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current_music->stream);
} }
void JA_PauseMusic() void JA_PauseMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED; current_music->state = JA_MUSIC_PAUSED;
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_UnbindAudioStream(current_music->stream);
} }
void JA_ResumeMusic() void JA_ResumeMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
//SDL_ResumeAudioStreamDevice(current_music->stream);
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
} }
void JA_StopMusic() void JA_StopMusic()
{ {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
} }
JA_Music_state JA_GetMusicState() { void JA_FadeOutMusic(const int milliseconds)
if (!JA_musicEnabled) return JA_MUSIC_DISABLED; {
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
if (current_music == NULL) return JA_MUSIC_INVALID;
return current_music->state; return current_music->state;
} }
void JA_DeleteMusic(JA_Music_t *music) { void JA_DeleteMusic(JA_Music_t *music)
if (current_music == music) current_music = NULL; {
free(music->output); if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music; delete music;
} }
int JA_SetMusicVolume(int volume) float JA_SetMusicVolume(float volume)
{ {
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume; JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume; return JA_musicVolume;
} }
void JA_SetMusicPosition(float value) void JA_SetMusicPosition(float value)
{ {
if (!current_music) return; if (!current_music) return;
current_music->pos = value * JA_freq; current_music->pos = value * current_music->spec.freq;
} }
float JA_GetMusicPosition() float JA_GetMusicPosition()
{ {
if (!current_music) return 0; if (!current_music) return 0;
return float(current_music->pos)/float(JA_freq); return float(current_music->pos)/float(current_music->spec.freq);
} }
void JA_EnableMusic(const bool value) void JA_EnableMusic(const bool value)
{ {
if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic(); if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
JA_musicEnabled = value; JA_musicEnabled = value;
} }
@@ -228,45 +312,26 @@ void JA_EnableMusic(const bool value)
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) { JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer; sound->buffer = buffer;
sound->length = length; sound->length = length;
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) { JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec; SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(const char* filename) { JA_Sound_t *JA_LoadSound(const char* filename)
{
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec; SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound; return sound;
} }
@@ -278,11 +343,36 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
int channel = 0; int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; } while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0; if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
JA_StopChannel(channel);
channels[channel].sound = sound; channels[channel].sound = sound;
channels[channel].times = loop; channels[channel].times = loop;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
}
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
JA_StopChannel(channel);
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel; return channel;
} }
@@ -299,12 +389,24 @@ void JA_PauseChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) { if (channel == -1)
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { {
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED; for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
channels[i].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
channels[channel].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[channel].stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
} }
} }
@@ -312,12 +414,24 @@ void JA_ResumeChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) { if (channel == -1)
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { {
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING; for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PAUSED)
{
channels[i].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
channels[channel].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
} }
} }
@@ -325,13 +439,20 @@ void JA_StopChannel(const int channel)
{ {
if (!JA_soundEnabled) return; if (!JA_soundEnabled) return;
if (channel == -1) { if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[channel].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE; channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0; channels[i].pos = 0;
channels[i].sound = NULL; channels[i].sound = NULL;
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { }
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE; channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].sound = NULL; channels[channel].sound = NULL;
@@ -343,12 +464,18 @@ JA_Channel_state JA_GetChannelState(const int channel)
if (!JA_soundEnabled) return JA_SOUND_DISABLED; if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state; return channels[channel].state;
} }
int JA_SetSoundVolume(int volume) float JA_SetSoundVolume(float volume)
{ {
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume; JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume; return JA_soundVolume;
} }
@@ -361,10 +488,10 @@ void JA_EnableSound(const bool value)
JA_soundEnabled = value; JA_soundEnabled = value;
} }
int JA_SetVolume(int volume) float JA_SetVolume(float volume)
{ {
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume; JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
JA_soundVolume = JA_musicVolume/2;
return JA_musicVolume; return JA_musicVolume;
} }
+6 -4
View File
@@ -1,5 +1,5 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED }; enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED }; enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
@@ -16,9 +16,10 @@ void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
void JA_PauseMusic(); void JA_PauseMusic();
void JA_ResumeMusic(); void JA_ResumeMusic();
void JA_StopMusic(); void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState(); JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music); void JA_DeleteMusic(JA_Music_t *music);
int JA_SetMusicVolume(int volume); float JA_SetMusicVolume(float volume);
void JA_SetMusicPosition(float value); void JA_SetMusicPosition(float value);
float JA_GetMusicPosition(); float JA_GetMusicPosition();
void JA_EnableMusic(const bool value); void JA_EnableMusic(const bool value);
@@ -27,12 +28,13 @@ JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length); JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename); JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0); int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel); void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel); void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel); void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel); JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t *sound); void JA_DeleteSound(JA_Sound_t *sound);
int JA_SetSoundVolume(int volume); float JA_SetSoundVolume(float volume);
void JA_EnableSound(const bool value); void JA_EnableSound(const bool value);
int JA_SetVolume(int volume); float JA_SetVolume(float volume);
+1 -1
View File
@@ -1,4 +1,4 @@
libs = -lSDL2 libs = -lSDL3
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall
executable = mini_debug executable = mini_debug
sourcepath = . lua sourcepath = . lua
+46 -38
View File
@@ -95,15 +95,15 @@ char base64glyphs[193] = "/h/AqV/hhhh/GMYYMGz/t/eS33H477wsjjswY4IOPHEFFVVVAVAVAV
"AMShAAAQsjAAAwsjAAAeSzAAAcU3AAAEqRAAABVaiAAMezhAAAAAMAADH4wAASb2SAAMAttAQYcefACGOe+AAAVVAAAAbbAA"; "AMShAAAQsjAAAwsjAAAeSzAAAcU3AAAEqRAAABVaiAAMezhAAAAAMAADH4wAASb2SAAMAttAQYcefACGOe+AAAVVAAAAbbAA";
//Uint8 keymapping[6] = { SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_Z, SDL_SCANCODE_X }; //Uint8 keymapping[6] = { SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_Z, SDL_SCANCODE_X };
const Uint8 *keys; const bool *keys;
Uint8 key_just_pressed = 0; Uint8 key_just_pressed = 0;
int mouse_x, mouse_y, mouse_wheel; int mouse_x, mouse_y, mouse_wheel;
Uint32 mouse_buttons; Uint32 mouse_buttons;
uint8_t mouse_just_pressed = 0; uint8_t mouse_just_pressed = 0;
SDL_GameController *gamepad = NULL; SDL_Gamepad *gamepad = NULL;
int8_t pad_just_pressed = SDL_CONTROLLER_BUTTON_INVALID; int8_t pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
#define MAX_SOUNDS 50 #define MAX_SOUNDS 50
JA_Music_t *music = NULL; JA_Music_t *music = NULL;
@@ -182,7 +182,7 @@ void reinit() {
} }
void initaudio() { void initaudio() {
JA_Init(48000, AUDIO_S16, 1); JA_Init(48000, SDL_AUDIO_S16, 1);
for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL; for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
} }
@@ -300,13 +300,20 @@ void createDisplay() {
if (screen_zoom <= 0) screen_zoom = 1; if (screen_zoom <= 0) screen_zoom = 1;
while (screen_width*screen_zoom > desktop_width || screen_height*screen_zoom > desktop_height) screen_zoom--; while (screen_width*screen_zoom > desktop_width || screen_height*screen_zoom > desktop_height) screen_zoom--;
mini_win = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width*screen_zoom, screen_height*screen_zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN_DESKTOP:SDL_WINDOW_RESIZABLE); mini_win = SDL_CreateWindow(window_title, screen_width*screen_zoom, screen_height*screen_zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE);
windowID = SDL_GetWindowID(mini_win); windowID = SDL_GetWindowID(mini_win);
mini_ren = SDL_CreateRenderer(mini_win, -1, 0); mini_ren = SDL_CreateRenderer(mini_win, NULL);
//SDL_CreateWindowAndRenderer(512,512,0,&mini_win,&mini_ren); //SDL_CreateWindowAndRenderer(512,512,0,&mini_win,&mini_ren);
SDL_RenderSetLogicalSize(mini_ren, screen_width, screen_height); //SDL_SetRenderLogicalPresentation(mini_ren, screen_width, screen_height);
SDL_ShowCursor(screen_cursor?SDL_ENABLE:SDL_DISABLE); if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height); mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
SDL_SetTextureScaleMode(mini_bak, SDL_SCALEMODE_NEAREST);
SDL_PropertiesID props = SDL_GetTextureProperties(mini_bak);
int real_pixelformat = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, -1);
if (real_pixelformat != SDL_PIXELFORMAT_ARGB8888) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Pixelformat incorrecte: %i\n", real_pixelformat);
exit(1);
}
//SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y); //SDL_GetWindowPosition(mini_win, &windowpos_x, &windowpos_y);
} }
@@ -317,13 +324,14 @@ void destroyDisplay() {
} }
void initGamePad() { void initGamePad() {
const int num_joysticks = SDL_NumJoysticks(); int num_joysticks;
if (num_joysticks>=1) { SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
if (joysticks) {
for (int i=0; i<num_joysticks; ++i) { for (int i=0; i<num_joysticks; ++i) {
if (SDL_IsGameController(i)) { if (SDL_IsGamepad(joysticks[i])) {
gamepad = SDL_GameControllerOpen(i); gamepad = SDL_OpenGamepad(joysticks[i]);
if (SDL_GameControllerGetAttached(gamepad) == SDL_TRUE) { if (SDL_GamepadConnected(gamepad)) {
SDL_GameControllerEventState(SDL_ENABLE); SDL_SetGamepadEventsEnabled(true);
return; return;
} }
} }
@@ -334,7 +342,7 @@ void initGamePad() {
int main(int argc,char*argv[]){ int main(int argc,char*argv[]){
#ifdef DEBUG #ifdef DEBUG
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif #endif
if (argc>1) if (argc>1)
@@ -383,16 +391,16 @@ int main(int argc,char*argv[]){
setdest(newsurf(screen_width, screen_height)); setdest(newsurf(screen_width, screen_height));
SDL_Init(SDL_INIT_EVERYTHING); SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
SDL_DisplayMode dm; const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
if (SDL_GetDesktopDisplayMode(0, &dm) != 0) if (!dm)
{ {
SDL_Log("SDL_GetDesktopDisplayMode failed: %s", SDL_GetError()); SDL_Log("SDL_GetDesktopDisplayMode failed: %s", SDL_GetError());
return 1; return 1;
} }
desktop_width = dm.w; desktop_width = dm->w;
desktop_height = dm.h; desktop_height = dm->h;
createDisplay(); createDisplay();
@@ -412,15 +420,15 @@ int main(int argc,char*argv[]){
Uint32 dt=SDL_GetTicks(); Uint32 dt=SDL_GetTicks();
key_just_pressed = 0; key_just_pressed = 0;
pad_just_pressed = SDL_CONTROLLER_BUTTON_INVALID; pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
mouse_just_pressed = 0; mouse_just_pressed = 0;
while(!should_exit) { while(!should_exit) {
mouse_wheel = 0; mouse_wheel = 0;
if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL); if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL);
else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout); else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout);
while(SDL_PollEvent(&mini_eve)) { while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_QUIT) { should_exit=true; should_quit=true; break; } if (mini_eve.type == SDL_EVENT_QUIT) { should_exit=true; should_quit=true; break; }
if (mini_eve.type == SDL_KEYDOWN) { if (mini_eve.type == SDL_EVENT_KEY_DOWN) {
/* /*
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F2) { if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F2) {
screen_zoom+=2; if (screen_zoom>=10) screen_zoom=2; screen_zoom+=2; if (screen_zoom>=10) screen_zoom=2;
@@ -436,7 +444,7 @@ int main(int argc,char*argv[]){
} }
*/ */
#ifdef DEBUG #ifdef DEBUG
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F12) { if (mini_eve.key.scancode == SDL_SCANCODE_F12) {
if (lua_is_playing()) { if (lua_is_playing()) {
lua_quit(); lua_quit();
quitaudio(); quitaudio();
@@ -444,23 +452,23 @@ int main(int argc,char*argv[]){
} else { } else {
should_exit=true; should_exit=true;
} }
} else if (mini_eve.key.keysym.scancode == SDL_SCANCODE_F5) { } else if (mini_eve.key.scancode == SDL_SCANCODE_F5) {
should_exit=true; should_exit=true;
} else { } else {
key_just_pressed = mini_eve.key.keysym.scancode; key_just_pressed = mini_eve.key.scancode;
} }
#else #else
key_just_pressed = mini_eve.key.keysym.scancode; key_just_pressed = mini_eve.key.scancode;
#endif #endif
} }
if (mini_eve.type == SDL_MOUSEBUTTONUP) { if (mini_eve.type == SDL_EVENT_MOUSE_BUTTON_UP) {
mouse_just_pressed = mini_eve.button.button; mouse_just_pressed = mini_eve.button.button;
} }
if (mini_eve.type == SDL_MOUSEWHEEL) { if (mini_eve.type == SDL_EVENT_MOUSE_WHEEL) {
mouse_wheel = mini_eve.wheel.y; mouse_wheel = mini_eve.wheel.y;
} }
if (mini_eve.type == SDL_CONTROLLERBUTTONDOWN) { if (mini_eve.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
pad_just_pressed = mini_eve.cbutton.button; pad_just_pressed = mini_eve.gbutton.button;
} }
/*if ( (mini_eve.type == SDL_WINDOWEVENT) && /*if ( (mini_eve.type == SDL_WINDOWEVENT) &&
(mini_eve.window.windowID == windowID) && (mini_eve.window.windowID == windowID) &&
@@ -471,10 +479,10 @@ int main(int argc,char*argv[]){
}*/ }*/
} }
keys = SDL_GetKeyboardState(NULL); keys = SDL_GetKeyboardState(NULL);
int real_mouse_x, real_mouse_y; float real_mouse_x, real_mouse_y;
mouse_buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y); mouse_buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y);
float mx, my; float mx, my;
SDL_RenderWindowToLogical(mini_ren, real_mouse_x, real_mouse_y, &mx, &my); SDL_RenderCoordinatesFromWindow(mini_ren, real_mouse_x, real_mouse_y, &mx, &my);
mouse_x = int(mx); mouse_x = int(mx);
mouse_y = int(my); mouse_y = int(my);
//mouse_x /= screen_zoom; mouse_y /= screen_zoom; //mouse_x /= screen_zoom; mouse_y /= screen_zoom;
@@ -490,14 +498,14 @@ int main(int argc,char*argv[]){
if (beats>0)beats--; if (beats>0)beats--;
key_just_pressed = 0; key_just_pressed = 0;
mouse_just_pressed = 0; mouse_just_pressed = 0;
pad_just_pressed = SDL_CONTROLLER_BUTTON_INVALID; pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
} }
SDL_SetRenderDrawColor(mini_ren, 0, 0, 0, 255); SDL_SetRenderDrawColor(mini_ren, 0, 0, 0, 255);
SDL_RenderClear(mini_ren); SDL_RenderClear(mini_ren);
SDL_LockTexture(mini_bak, NULL, (void**)&pixels, &pitch); SDL_LockTexture(mini_bak, NULL, (void**)&pixels, &pitch);
for (uint32_t i=0;i<screen_surface->size;++i) pixels[i] = palette[screen_surface->p[i]]; for (uint32_t i=0;i<screen_surface->size;++i) pixels[i] = palette[screen_surface->p[i]];
SDL_UnlockTexture(mini_bak); SDL_UnlockTexture(mini_bak);
SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL); SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
SDL_RenderPresent(mini_ren); SDL_RenderPresent(mini_ren);
fps_counter++; fps_counter++;
if (SDL_GetTicks()>=(fps_timer+1000)) { if (SDL_GetTicks()>=(fps_timer+1000)) {
@@ -1123,7 +1131,7 @@ bool anykey() {
bool pad(int8_t i) { bool pad(int8_t i) {
if (!gamepad) return false; if (!gamepad) return false;
return SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(i)) == 1; return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(i)) == 1;
} }
bool padp(int8_t i) { bool padp(int8_t i) {
@@ -1152,7 +1160,7 @@ int mwheel() {
} }
bool mbtn(uint8_t i) { bool mbtn(uint8_t i) {
return mouse_buttons & SDL_BUTTON(i); return mouse_buttons & SDL_BUTTON_MASK(i);
} }
bool mbtnp(uint8_t i) { bool mbtnp(uint8_t i) {
@@ -1273,7 +1281,7 @@ bool getcursor() {
void setcursor(const bool value) { void setcursor(const bool value) {
screen_cursor=value; screen_cursor=value;
SDL_ShowCursor(screen_cursor?SDL_ENABLE:SDL_DISABLE); if (screen_cursor) SDL_ShowCursor(); else SDL_HideCursor();
} }
const char* getconfig(const char* key) { const char* getconfig(const char* key) {
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL3/SDL.h>
#include "version.h" #include "version.h"
+1 -1
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@@ -1,3 +1,3 @@
#pragma once #pragma once
#define MINI_VERSION "1.1" #define MINI_VERSION "1.2"