- [WIP] Reestructuració: Fase 2 a meitant, pero serà questió de commitar, no tingam un disgust
This commit is contained in:
@@ -1,507 +0,0 @@
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#ifndef JA_USESDLMIXER
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#include "jail_audio.h"
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#include "stb_vorbis.h"
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#include "log.h"
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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};
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struct JA_Channel_t
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{
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JA_Sound_t *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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struct JA_Music_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume { 1.0f };
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float JA_soundVolume { 0.5f };
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID { 0 };
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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if (fading) {
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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fading = false;
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JA_StopMusic();
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return 30;
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
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}
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}
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if (current_music->times != 0)
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times>0) current_music->times--;
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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}
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}
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if (JA_soundEnabled)
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].times != 0)
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2))
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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}
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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}
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}
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return 30;
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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{
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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JA_audioSpec = {format, channels, freq };
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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if (!sdlAudioDevice) {
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log_msg(LOG_FAIL, "Failed to initialize SDL audio: %s\n", SDL_GetError());
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} else {
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log_msg(LOG_OK, "Audio subsytem initialized\n");
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}
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//SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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void JA_Quit()
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{
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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{
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JA_Music_t *music = new JA_Music_t();
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int chan, samplerate;
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short *output;
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music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8*)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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return music;
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}
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JA_Music_t *JA_LoadMusic(const char* filename)
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{
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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free(buffer);
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return music;
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}
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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if (!JA_musicEnabled) return;
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JA_StopMusic();
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current_music = music;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) log_msg(LOG_FAIL, "SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) log_msg(LOG_FAIL, "SDL_BindAudioStream failed!\n");
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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void JA_PauseMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_UnbindAudioStream(current_music->stream);
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}
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void JA_ResumeMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
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}
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void JA_StopMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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}
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void JA_FadeOutMusic(const int milliseconds)
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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fade_duration = milliseconds;
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fade_initial_volume = JA_musicVolume;
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}
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JA_Music_state JA_GetMusicState()
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{
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (!current_music) return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music_t *music)
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{
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if (current_music == music) current_music = nullptr;
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SDL_free(music->buffer);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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delete music;
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}
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float JA_SetMusicVolume(float volume)
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{
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JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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return JA_musicVolume;
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}
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void JA_SetMusicPosition(float value)
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{
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if (!current_music) return;
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current_music->pos = value * current_music->spec.freq;
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}
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float JA_GetMusicPosition()
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{
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if (!current_music) return 0;
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return float(current_music->pos)/float(current_music->spec.freq);
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}
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void JA_EnableMusic(const bool value)
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{
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if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
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JA_musicEnabled = value;
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}
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const bool JA_IsMusicEnabled()
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{
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return JA_musicEnabled;
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}
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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JA_Sound_t *JA_LoadSound(const char* filename)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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int JA_PlaySound(JA_Sound_t *sound, const int loop)
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{
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if (!JA_soundEnabled) return -1;
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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JA_StopChannel(channel);
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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return channel;
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}
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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{
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if (!JA_soundEnabled) return -1;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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JA_StopChannel(channel);
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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return channel;
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}
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void JA_DeleteSound(JA_Sound_t *sound)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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SDL_free(sound->buffer);
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delete sound;
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}
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void JA_PauseChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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channels[i].state = JA_CHANNEL_PAUSED;
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//SDL_PauseAudioStreamDevice(channels[i].stream);
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SDL_UnbindAudioStream(channels[i].stream);
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}
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}
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else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
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{
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if (channels[channel].state == JA_CHANNEL_PLAYING)
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{
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channels[channel].state = JA_CHANNEL_PAUSED;
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//SDL_PauseAudioStreamDevice(channels[channel].stream);
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SDL_UnbindAudioStream(channels[channel].stream);
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}
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}
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}
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void JA_ResumeChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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if (channels[i].state == JA_CHANNEL_PAUSED)
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{
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channels[i].state = JA_CHANNEL_PLAYING;
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//SDL_ResumeAudioStreamDevice(channels[i].stream);
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SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
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}
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}
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else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
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{
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if (channels[channel].state == JA_CHANNEL_PAUSED)
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{
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channels[channel].state = JA_CHANNEL_PLAYING;
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//SDL_ResumeAudioStreamDevice(channels[channel].stream);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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}
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}
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}
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void JA_StopChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
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channels[i].stream = nullptr;
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channels[i].state = JA_CHANNEL_FREE;
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channels[i].pos = 0;
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channels[i].sound = NULL;
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}
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}
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else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
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{
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if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
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channels[channel].stream = nullptr;
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channels[channel].state = JA_CHANNEL_FREE;
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channels[channel].pos = 0;
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channels[channel].sound = NULL;
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}
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}
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JA_Channel_state JA_GetChannelState(const int channel)
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{
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if (!JA_soundEnabled) return JA_SOUND_DISABLED;
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||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
float JA_SetSoundVolume(float volume)
|
||||
{
|
||||
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||
|
||||
return JA_soundVolume;
|
||||
}
|
||||
|
||||
void JA_EnableSound(const bool value)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
const bool JA_IsSoundEnabled()
|
||||
{
|
||||
return JA_soundEnabled;
|
||||
}
|
||||
|
||||
float JA_SetVolume(float volume)
|
||||
{
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,42 +0,0 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
void JA_PauseMusic();
|
||||
void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
void JA_FadeOutMusic(const int milliseconds);
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
float JA_SetMusicVolume(float volume);
|
||||
void JA_SetMusicPosition(float value);
|
||||
float JA_GetMusicPosition();
|
||||
void JA_EnableMusic(const bool value);
|
||||
const bool JA_IsMusicEnabled();
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
float JA_SetSoundVolume(float volume);
|
||||
void JA_EnableSound(const bool value);
|
||||
const bool JA_IsSoundEnabled();
|
||||
|
||||
float JA_SetVolume(float volume);
|
||||
384
source/jfile.cpp
384
source/jfile.cpp
@@ -1,384 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include "jfile.h"
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
#include <algorithm>
|
||||
#include <dirent.h> // Para opendir/readdir en SOURCE_FOLDER
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pwd.h>
|
||||
#endif
|
||||
|
||||
#define DEFAULT_FILENAME "data.jf2"
|
||||
#define DEFAULT_FOLDER "data/"
|
||||
#define CONFIG_FILENAME "config.txt"
|
||||
|
||||
struct file_t
|
||||
{
|
||||
std::string path;
|
||||
uint32_t size;
|
||||
uint32_t offset;
|
||||
};
|
||||
|
||||
std::vector<file_t> toc;
|
||||
|
||||
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
|
||||
struct keyvalue_t {
|
||||
std::string key, value;
|
||||
};
|
||||
|
||||
char *resource_filename = NULL;
|
||||
char *resource_folder = NULL;
|
||||
int file_source = SOURCE_FILE;
|
||||
char scratch[255];
|
||||
static std::string config_folder;
|
||||
std::vector<keyvalue_t> config;
|
||||
|
||||
void file_setresourcefilename(const char *str) {
|
||||
if (resource_filename != NULL) free(resource_filename);
|
||||
resource_filename = (char*)malloc(strlen(str)+1);
|
||||
strcpy(resource_filename, str);
|
||||
}
|
||||
|
||||
void file_setresourcefolder(const char *str) {
|
||||
if (resource_folder != NULL) free(resource_folder);
|
||||
resource_folder = (char*)malloc(strlen(str)+1);
|
||||
strcpy(resource_folder, str);
|
||||
}
|
||||
|
||||
void file_setsource(const int src) {
|
||||
file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
|
||||
if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
|
||||
}
|
||||
|
||||
bool file_getdictionary() {
|
||||
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
|
||||
|
||||
std::ifstream fi (resource_filename, std::ios::binary);
|
||||
if (!fi.is_open()) return false;
|
||||
char header[4];
|
||||
fi.read(header, 4);
|
||||
uint32_t num_files, toc_offset;
|
||||
fi.read((char*)&num_files, 4);
|
||||
fi.read((char*)&toc_offset, 4);
|
||||
fi.seekg(toc_offset);
|
||||
|
||||
for (uint32_t i=0; i<num_files; ++i)
|
||||
{
|
||||
uint32_t file_offset, file_size;
|
||||
fi.read( (char*)&file_offset, 4 );
|
||||
fi.read( (char*)&file_size, 4 );
|
||||
uint8_t path_size;
|
||||
fi.read( (char*)&path_size, 1 );
|
||||
char *file_name = (char*)malloc(path_size+1);
|
||||
fi.read( file_name, path_size );
|
||||
file_name[path_size] = 0;
|
||||
std::string filename = file_name;
|
||||
free(file_name);
|
||||
toc.push_back({filename, file_size, file_offset});
|
||||
}
|
||||
fi.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
char *file_getfilenamewithfolder(const char* filename) {
|
||||
strcpy(scratch, resource_folder);
|
||||
strcat(scratch, filename);
|
||||
return scratch;
|
||||
}
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
|
||||
|
||||
if (file_source==SOURCE_FILE and toc.size()==0) {
|
||||
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
|
||||
}
|
||||
|
||||
FILE *f;
|
||||
|
||||
if (file_source==SOURCE_FILE) {
|
||||
bool found = false;
|
||||
uint32_t count = 0;
|
||||
while( !found && count < toc.size() ) {
|
||||
found = ( std::string(resourcename) == toc[count].path );
|
||||
if( !found ) count++;
|
||||
}
|
||||
|
||||
if( !found ) {
|
||||
perror("El recurs no s'ha trobat en l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
filesize = toc[count].size;
|
||||
|
||||
f = fopen(resource_filename, binary?"rb":"r");
|
||||
if (not f) {
|
||||
perror("No s'ha pogut obrir l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
fseek(f, toc[count].offset, SEEK_SET);
|
||||
} else {
|
||||
f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
|
||||
fseek(f, 0, SEEK_END);
|
||||
filesize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
}
|
||||
return f;
|
||||
}
|
||||
|
||||
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
|
||||
FILE *f = file_getfilepointer(resourcename, filesize, true);
|
||||
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
|
||||
fread(buffer, filesize, 1, f);
|
||||
if (zero_terminate) buffer[filesize]=0;
|
||||
fclose(f);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
FILE *file_getfilepointerex(const char *filename, int& filesize, const bool binary) {
|
||||
|
||||
FILE *f;
|
||||
f = fopen(filename, binary?"rb":"r");
|
||||
fseek(f, 0, SEEK_END);
|
||||
filesize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
return f;
|
||||
}
|
||||
|
||||
char *file_getfilebufferex(const char *filename, int& filesize, const bool zero_terminate) {
|
||||
FILE *f = file_getfilepointerex(filename, filesize, true);
|
||||
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
|
||||
fread(buffer, filesize, 1, f);
|
||||
if (zero_terminate) buffer[filesize]=0;
|
||||
fclose(f);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
void file_setconfigfolder(const char *foldername)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
|
||||
#elif __APPLE__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/." + foldername;
|
||||
config_folder = std::string(homedir) + "/.config/jailgames/" + foldername;
|
||||
|
||||
{
|
||||
// Intenta crear ".config", per si no existeix
|
||||
std::string config_base_folder = std::string(homedir) + "/.config";
|
||||
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
|
||||
if (ret == -1 && errno != EEXIST)
|
||||
{
|
||||
printf("ERROR CREATING CONFIG BASE FOLDER.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
{
|
||||
// Intenta crear ".config/jailgames", per si no existeix
|
||||
std::string config_base_folder = std::string(homedir) + "/.config/jailgames";
|
||||
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
|
||||
if (ret == -1 && errno != EEXIST)
|
||||
{
|
||||
printf("ERROR CREATING CONFIG BASE FOLDER.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
struct stat st = {0};
|
||||
if (stat(config_folder.c_str(), &st) == -1)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
int ret = mkdir(config_folder.c_str());
|
||||
#else
|
||||
int ret = mkdir(config_folder.c_str(), S_IRWXU);
|
||||
#endif
|
||||
|
||||
if (ret == -1)
|
||||
{
|
||||
printf("ERROR CREATING CONFIG FOLDER.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char *file_getconfigfolder() {
|
||||
static std::string folder = config_folder + "/";
|
||||
return folder.c_str();
|
||||
}
|
||||
|
||||
void file_loadconfigvalues() {
|
||||
config.clear();
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "r");
|
||||
if (!f) return;
|
||||
|
||||
char line[1024];
|
||||
while (fgets(line, sizeof(line), f)) {
|
||||
char *value = strchr(line, '=');
|
||||
if (value) {
|
||||
*value='\0'; value++;
|
||||
value[strlen(value)-1] = '\0';
|
||||
config.push_back({line, value});
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void file_saveconfigvalues() {
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "w");
|
||||
if (f) {
|
||||
for (auto pair : config) {
|
||||
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
const char* file_getconfigvalue(const char *key) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
strcpy(scratch, pair.value.c_str());
|
||||
return scratch;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void file_setconfigvalue(const char* key, const char* value) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto &pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
pair.value = value;
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
}
|
||||
config.push_back({key, value});
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
|
||||
bool file_createFolder(const char* name) {
|
||||
char tmp[256];
|
||||
strcpy(tmp, "./");
|
||||
strcat(tmp, name);
|
||||
#ifdef _WIN32
|
||||
return mkdir(tmp)==0;
|
||||
#else
|
||||
return mkdir(tmp, 0755)==0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool has_extension(const std::string &name, const char *ext)
|
||||
{
|
||||
if (!ext) return true; // sin filtro
|
||||
|
||||
std::string e = ext;
|
||||
std::string suffix = "." + e;
|
||||
|
||||
if (name.size() < suffix.size())
|
||||
return false;
|
||||
|
||||
return (name.compare(name.size() - suffix.size(), suffix.size(), suffix) == 0);
|
||||
}
|
||||
|
||||
std::vector<std::string> file_listdir(const char *folder, const char *extension)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
std::string base(folder);
|
||||
|
||||
// Normalizar: quitar "/" final si existe
|
||||
if (!base.empty() && base.back() == '/')
|
||||
base.pop_back();
|
||||
|
||||
// -------------------------------
|
||||
// 1. MODO: ARCHIVOS SUELTOS
|
||||
// -------------------------------
|
||||
if (file_source == SOURCE_FOLDER)
|
||||
{
|
||||
std::string fullpath = std::string(resource_folder) + base;
|
||||
|
||||
DIR *dir = opendir(fullpath.c_str());
|
||||
if (!dir)
|
||||
return result;
|
||||
|
||||
struct dirent *entry;
|
||||
while ((entry = readdir(dir)) != nullptr)
|
||||
{
|
||||
std::string name = entry->d_name;
|
||||
|
||||
// Ignorar "." y ".."
|
||||
if (name == "." || name == "..")
|
||||
continue;
|
||||
|
||||
// Ignorar subdirectorios
|
||||
std::string full = fullpath + "/" + name;
|
||||
DIR *test = opendir(full.c_str());
|
||||
if (test)
|
||||
{
|
||||
closedir(test);
|
||||
continue; // es un directorio
|
||||
}
|
||||
|
||||
// Filtrar por extensión
|
||||
if (!has_extension(name, extension))
|
||||
continue;
|
||||
|
||||
result.push_back(name);
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
return result;
|
||||
}
|
||||
|
||||
// -------------------------------
|
||||
// 2. MODO: ARCHIVO CONTENEDOR
|
||||
// -------------------------------
|
||||
if (file_source == SOURCE_FILE)
|
||||
{
|
||||
std::string prefix = base + "/";
|
||||
|
||||
for (auto &f : toc)
|
||||
{
|
||||
const std::string &path = f.path;
|
||||
|
||||
// Debe empezar por "folder/"
|
||||
if (path.compare(0, prefix.size(), prefix) != 0)
|
||||
continue;
|
||||
|
||||
// Extraer la parte después de "folder/"
|
||||
std::string rest = path.substr(prefix.size());
|
||||
|
||||
// Ignorar subdirectorios
|
||||
if (rest.find('/') != std::string::npos)
|
||||
continue;
|
||||
|
||||
// Filtrar por extensión
|
||||
if (!has_extension(rest, extension))
|
||||
continue;
|
||||
|
||||
result.push_back(rest);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#define SOURCE_FILE 0
|
||||
#define SOURCE_FOLDER 1
|
||||
|
||||
void file_setconfigfolder(const char *foldername);
|
||||
const char *file_getconfigfolder();
|
||||
|
||||
void file_setresourcefilename(const char *str);
|
||||
void file_setresourcefolder(const char *str);
|
||||
void file_setsource(const int src);
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary=false);
|
||||
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate=false);
|
||||
|
||||
FILE *file_getfilepointerex(const char *filename, int& filesize, const bool binary=false);
|
||||
char *file_getfilebufferex(const char *filename, int& filesize, const bool zero_terminate=false);
|
||||
|
||||
const char* file_getconfigvalue(const char *key);
|
||||
void file_setconfigvalue(const char* key, const char* value);
|
||||
|
||||
bool file_createFolder(const char* name);
|
||||
std::vector<std::string> file_listdir(const char *folder, const char *extension=NULL);
|
||||
@@ -1,256 +0,0 @@
|
||||
#include "jshader.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "CoreFoundation/CoreFoundation.h"
|
||||
#include <OpenGL/OpenGL.h>
|
||||
|
||||
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <OpenGL/gl.h>
|
||||
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#else
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
#include <SDL3/SDL_opengl_glext.h>
|
||||
#endif
|
||||
|
||||
namespace mini
|
||||
{
|
||||
namespace shader
|
||||
{
|
||||
SDL_Window *win = nullptr;
|
||||
SDL_Renderer *renderer = nullptr;
|
||||
GLuint programId = 0;
|
||||
SDL_Texture* backBuffer = nullptr;
|
||||
SDL_Point win_size = {640, 480};
|
||||
SDL_FPoint tex_size = {320, 240};
|
||||
bool can_use_opengl = false;
|
||||
bool using_opengl = false;
|
||||
GLuint texture_number;
|
||||
GLuint nose;
|
||||
|
||||
#ifndef __APPLE__
|
||||
|
||||
// I'm avoiding the use of GLEW or some extensions handler, but that
|
||||
// doesn't mean you should...
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
PFNGLDELETESHADERPROC glDeleteShader;
|
||||
PFNGLATTACHSHADERPROC glAttachShader;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
|
||||
|
||||
bool initGLExtensions() {
|
||||
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
|
||||
glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource");
|
||||
glCompileShader = (PFNGLCOMPILESHADERPROC)SDL_GL_GetProcAddress("glCompileShader");
|
||||
glGetShaderiv = (PFNGLGETSHADERIVPROC)SDL_GL_GetProcAddress("glGetShaderiv");
|
||||
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)SDL_GL_GetProcAddress("glGetShaderInfoLog");
|
||||
glDeleteShader = (PFNGLDELETESHADERPROC)SDL_GL_GetProcAddress("glDeleteShader");
|
||||
glAttachShader = (PFNGLATTACHSHADERPROC)SDL_GL_GetProcAddress("glAttachShader");
|
||||
glCreateProgram = (PFNGLCREATEPROGRAMPROC)SDL_GL_GetProcAddress("glCreateProgram");
|
||||
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)SDL_GL_GetProcAddress("glDeleteProgram");
|
||||
glLinkProgram = (PFNGLLINKPROGRAMPROC)SDL_GL_GetProcAddress("glLinkProgram");
|
||||
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)SDL_GL_GetProcAddress("glValidateProgram");
|
||||
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)SDL_GL_GetProcAddress("glGetProgramiv");
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
|
||||
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)SDL_GL_GetProcAddress("glGetUniformLocation");
|
||||
glActiveTexture = (PFNGLACTIVETEXTUREPROC)SDL_GL_GetProcAddress("glActiveTexture");
|
||||
|
||||
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
|
||||
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
|
||||
glDeleteProgram && glLinkProgram && glValidateProgram && glGetProgramiv &&
|
||||
glGetProgramInfoLog && glUseProgram && glGetUniformLocation;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
GLuint compileShader(const char* source, GLuint shaderType) {
|
||||
// Create ID for shader
|
||||
GLuint result = glCreateShader(shaderType);
|
||||
// Add define depending on shader type
|
||||
const char *sources[2] = { shaderType==GL_VERTEX_SHADER?"#define VERTEX\n":"#define FRAGMENT\n", source };
|
||||
// Define shader text
|
||||
glShaderSource(result, 2, sources, NULL);
|
||||
// Compile shader
|
||||
glCompileShader(result);
|
||||
|
||||
//Check vertex shader for errors
|
||||
GLint shaderCompiled = GL_FALSE;
|
||||
glGetShaderiv( result, GL_COMPILE_STATUS, &shaderCompiled );
|
||||
if (shaderCompiled != GL_TRUE)
|
||||
{
|
||||
std::cout << "Error en la compilación: " << result << "!" << std::endl;
|
||||
GLint logLength;
|
||||
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0)
|
||||
{
|
||||
GLchar *log = (GLchar*)malloc(logLength);
|
||||
glGetShaderInfoLog(result, logLength, &logLength, log);
|
||||
std::cout << "Shader compile log:" << log << std::endl;
|
||||
//std::cout << source << std::endl;
|
||||
free(log);
|
||||
}
|
||||
glDeleteShader(result);
|
||||
result = 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource)
|
||||
{
|
||||
GLuint programId = 0;
|
||||
GLuint vtxShaderId, fragShaderId;
|
||||
|
||||
if (programId != 0) glDeleteProgram(programId);
|
||||
programId = glCreateProgram();
|
||||
|
||||
|
||||
vtxShaderId = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
|
||||
fragShaderId = compileShader(fragmentShaderSource?fragmentShaderSource:vertexShaderSource, GL_FRAGMENT_SHADER);
|
||||
|
||||
if(vtxShaderId && fragShaderId)
|
||||
{
|
||||
// Associate shader with program
|
||||
glAttachShader(programId, vtxShaderId);
|
||||
glAttachShader(programId, fragShaderId);
|
||||
glLinkProgram(programId);
|
||||
glValidateProgram(programId);
|
||||
|
||||
// Check the status of the compile/link
|
||||
GLint logLen;
|
||||
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &logLen);
|
||||
if (logLen > 0)
|
||||
{
|
||||
char* log = (char*) malloc(logLen * sizeof(char));
|
||||
// Show any errors as appropriate
|
||||
glGetProgramInfoLog(programId, logLen, &logLen, log);
|
||||
std::cout << "Prog Info Log: " << std::endl << log << std::endl;
|
||||
free(log);
|
||||
}
|
||||
}
|
||||
if (vtxShaderId) glDeleteShader(vtxShaderId);
|
||||
if (fragShaderId) glDeleteShader(fragShaderId);
|
||||
return programId;
|
||||
}
|
||||
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader)
|
||||
{
|
||||
shader::win = win;
|
||||
shader::renderer = SDL_GetRenderer(win);
|
||||
shader::backBuffer = backBuffer;
|
||||
SDL_GetWindowSize(win, &win_size.x, &win_size.y);
|
||||
SDL_GetTextureSize(backBuffer, &tex_size.x, &tex_size.y);
|
||||
//printf("tex size: %fx%f\n", tex_size.x, tex_size.y);
|
||||
SDL_PropertiesID props = SDL_GetTextureProperties(backBuffer);
|
||||
texture_number = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, -1);
|
||||
//printf("texture number: %i\n", texture_number);
|
||||
int access = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, -1);
|
||||
nose = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, -1);
|
||||
//printf("texture target number: %i\n", nose);
|
||||
|
||||
if (access != SDL_TEXTUREACCESS_TARGET)
|
||||
{
|
||||
std::cout << "ERROR FATAL: La textura per al render ha de tindre SDL_TEXTUREACCESS_TARGET definit." << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
const char * renderer_name = SDL_GetRendererName(renderer);
|
||||
//printf("rendererInfo.name: %s\n", renderer_name);
|
||||
|
||||
if(!strncmp(renderer_name, "opengl", 6)) {
|
||||
#ifndef __APPLE__
|
||||
static bool gl_extensions_initialized = false;
|
||||
if (!gl_extensions_initialized) {
|
||||
if (!initGLExtensions()) {
|
||||
std::cout << "WARNING: No s'han pogut inicialitzar les extensions d'OpenGL!" << std::endl;
|
||||
can_use_opengl = false;
|
||||
return false;
|
||||
}
|
||||
gl_extensions_initialized = true;
|
||||
}
|
||||
#endif
|
||||
// Compilar el shader y dejarlo listo para usar.
|
||||
if (!vertexShader) {
|
||||
can_use_opengl = false;
|
||||
return false;
|
||||
}
|
||||
programId = compileProgram(vertexShader, fragmentShader);
|
||||
} else {
|
||||
std::cout << "WARNING: El driver del renderer no es OpenGL." << std::endl;
|
||||
can_use_opengl = false;
|
||||
return false;
|
||||
}
|
||||
can_use_opengl = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned char pixels[512*240*4];
|
||||
|
||||
void enable() { if (can_use_opengl) using_opengl = true; }
|
||||
void disable() { using_opengl = false; }
|
||||
|
||||
void render()
|
||||
{
|
||||
SDL_FlushRenderer(renderer);
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_FlushRenderer(renderer);
|
||||
|
||||
if (using_opengl)
|
||||
{
|
||||
GLint oldProgramId;
|
||||
if (programId != 0)
|
||||
{
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
|
||||
glUseProgram(programId);
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, 1);
|
||||
//glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
//if (glGetError()) { printf("GLGETERROR!\n"); exit(1);}
|
||||
//GLint param;
|
||||
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, ¶m);
|
||||
//printf("tex width: %i\n", param);
|
||||
glViewport(0, 0, win_size.x, win_size.y);
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(-1.0f, -1.0f);
|
||||
glTexCoord2f(tex_size.x, 0.0f);
|
||||
glVertex2f(1.0f, -1.0f);
|
||||
glTexCoord2f(0.0f, tex_size.y);
|
||||
glVertex2f(-1.0f, 1.0f);
|
||||
glTexCoord2f(tex_size.x, tex_size.y);
|
||||
glVertex2f(1.0f, 1.0f);
|
||||
glEnd();
|
||||
|
||||
SDL_GL_SwapWindow(win);
|
||||
|
||||
if (programId != 0) glUseProgram(oldProgramId);
|
||||
|
||||
} else {
|
||||
SDL_RenderTexture(renderer, backBuffer, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
if (glGetError()) { printf("GLERROR!\n"); exit(1); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
// TIPS:
|
||||
// =======================================================================
|
||||
// Abans de crear el renderer, cridar a la següent funció:
|
||||
//
|
||||
// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
|
||||
//
|
||||
// Aixó li diu que volem un renderer que use especificament opengl. A més,
|
||||
// al crear el renderer li tenim que dir que el volem que use acceeració
|
||||
// per hardware, i que soporte render a textura. Per exemple:
|
||||
//
|
||||
// SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED |
|
||||
// SDL_RENDERER_TARGETTEXTURE);
|
||||
//
|
||||
// Per altra part, al crear la textura tenim que definir que puga ser target
|
||||
// de renderitzat (SDL_TEXTUREACCESS_TARGET), per exemple:
|
||||
//
|
||||
// SDL_Texture *tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
|
||||
// SDL_TEXTUREACCESS_TARGET, 320, 240);
|
||||
//
|
||||
// Els shaders li'ls passem com una cadena, som nosaltres els que s'encarreguem
|
||||
// de carregarlos de disc, amb fopen, ifstream, jfile o el que vullgues.
|
||||
// Si els tens en un std::string, passa-li-la com "cadena.c_str()".
|
||||
//
|
||||
// Poden ser els dos el mateix arxiu, com fa libRetro, jo desde dins ja fique
|
||||
// els defines necessaris. Si es el mateix arxiu, pots no ficar el quart paràmetre.
|
||||
//
|
||||
// Els shaders de libRetro no funcionen directament, hi ha que fer algunes modificacions.
|
||||
//
|
||||
// El pintat final de la teua escena l'has de fer com si "backBuffer" fora la pantalla.
|
||||
//
|
||||
// Ah! una cosa mes: al compilar, en Linux afegir "-lGL", en Windows afegir "-lopengl32".
|
||||
// En Mac ni idea
|
||||
|
||||
namespace mini
|
||||
{
|
||||
namespace shader
|
||||
{
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer,
|
||||
const char* vertexShader, const char* fragmentShader=nullptr);
|
||||
|
||||
|
||||
//void enable();
|
||||
//void disable();
|
||||
|
||||
void render();
|
||||
}
|
||||
}
|
||||
170
source/lua.cpp
170
source/lua.cpp
@@ -1,170 +0,0 @@
|
||||
#include "lua.h"
|
||||
#include "lua/lua.hpp"
|
||||
#include "lua.wrappers.h"
|
||||
#include "lua.debug.h"
|
||||
#include "jfile.h"
|
||||
#include "log.h"
|
||||
#include <algorithm>
|
||||
#include <unistd.h>
|
||||
|
||||
namespace mini
|
||||
{
|
||||
namespace lua
|
||||
{
|
||||
lua_State *L;
|
||||
bool is_playing = false;
|
||||
bool init_exists = false;
|
||||
bool update_exists = false;
|
||||
|
||||
bool running() {
|
||||
debug::process_commands(L);
|
||||
return is_playing;
|
||||
}
|
||||
|
||||
int MiniLoader(lua_State *L) {
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
|
||||
// 1. Convertir puntos en barras
|
||||
std::string path(name);
|
||||
std::string regpath(name);
|
||||
std::replace(path.begin(), path.end(), '.', '/');
|
||||
|
||||
// 2. Detectar comodín "/*"
|
||||
bool load_all = false;
|
||||
if (path.size() >= 2 && path.substr(path.size()-2) == "/*") {
|
||||
load_all = true;
|
||||
path = path.substr(0, path.size()-2); // quitar "/*"
|
||||
regpath = regpath.substr(0, regpath.size()-2); // quitar "/*"
|
||||
}
|
||||
|
||||
if (load_all) {
|
||||
std::vector<std::string> files = file_listdir(path.c_str(), "lua");
|
||||
|
||||
// Ejecutar todos los módulos
|
||||
for (auto &f : files) {
|
||||
std::string fullpath = path + "/" + f;
|
||||
std::string registerpath = std::string(regpath + "." + f.substr(0,f.size()-4));
|
||||
|
||||
int size;
|
||||
char* buffer = file_getfilebuffer(fullpath.c_str(), size);
|
||||
if (!buffer) continue;
|
||||
|
||||
if (luaL_loadbuffer(L, buffer, size, registerpath.c_str()) == LUA_OK) {
|
||||
lua_pcall(L, 0, 0, 0); // ejecutar módulo, sin devolver nada
|
||||
lua_getglobal(L, "package");
|
||||
lua_getfield(L, -1, "loaded");
|
||||
lua_pushboolean(L, 1);
|
||||
lua_setfield(L, -2, registerpath.c_str());
|
||||
lua_pop(L, 2);
|
||||
} else {
|
||||
log_msg(LOG_LUALD, "Error cargando %s: %s\n", fullpath.c_str(), lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
// Devolver un loader vacío
|
||||
lua_pushcfunction(L, [](lua_State* L) -> int {
|
||||
lua_pushboolean(L, 1); // require devuelve true
|
||||
return 1;
|
||||
});
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// 3. Cargar un único archivo
|
||||
std::string filename = path + ".lua";
|
||||
|
||||
int size;
|
||||
char* buffer = file_getfilebuffer(filename.c_str(), size);
|
||||
if (!buffer) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (luaL_loadbuffer(L, buffer, size, name)) {
|
||||
log_msg(LOG_LUALD, "%s\n", lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
free(buffer);
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void init(const char *main_lua_file) {
|
||||
L = luaL_newstate();
|
||||
luaL_openlibs(L);
|
||||
|
||||
push_functions(L);
|
||||
lua_register(L, "mini_loader", MiniLoader);
|
||||
luaL_dostring(L, "table.insert(package.searchers,2,mini_loader)\n");
|
||||
|
||||
int size;
|
||||
char* buffer = file_getfilebuffer(main_lua_file, size);
|
||||
if (luaL_loadbuffer(L, buffer, size, "main")) {
|
||||
log_msg(LOG_LUALD, "%s\n", lua_tostring(L, -1));
|
||||
lua_pop(L,1);
|
||||
return;
|
||||
}
|
||||
free(buffer);
|
||||
if (lua_pcall(L,0, LUA_MULTRET, 0)) {
|
||||
//luaL_traceback(L, L, NULL, 1);
|
||||
log_msg(LOG_LUART, "%s\n", lua_tostring(L, -1));
|
||||
lua_pop(L,1);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if _init and _update exist
|
||||
lua_getglobal(L, "mini");
|
||||
lua_getfield(L, -1, "init");
|
||||
if (lua_isfunction(L,-1)) init_exists = true;
|
||||
lua_pop(L,1);
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_getglobal(L, "mini");
|
||||
lua_getfield(L, -1, "update");
|
||||
if (lua_isfunction(L,-1)) update_exists = true;
|
||||
lua_pop(L,1);
|
||||
lua_pop(L,1);
|
||||
|
||||
//std::thread(debugCommandThread).detach();
|
||||
printf("stdin isatty: %d\n", isatty(0));
|
||||
is_playing = true;
|
||||
}
|
||||
|
||||
void quit() {
|
||||
if (!is_playing) return;
|
||||
is_playing = false;
|
||||
lua_close(L);
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
debug::kill_thread();
|
||||
}
|
||||
|
||||
namespace callbacks
|
||||
{
|
||||
void init() {
|
||||
if (!init_exists) return;
|
||||
debug::process_commands(L);
|
||||
lua_getglobal(L, "mini");
|
||||
lua_getfield(L, -1, "init");
|
||||
|
||||
is_playing = debug::call_and_handle_exceptions(L);
|
||||
}
|
||||
|
||||
void update() {
|
||||
if (!update_exists) return;
|
||||
lua_getglobal(L, "mini");
|
||||
lua_getfield(L, -1, "update");
|
||||
|
||||
is_playing = debug::call_and_handle_exceptions(L);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
1361
source/lua.debug.cpp
1361
source/lua.debug.cpp
File diff suppressed because it is too large
Load Diff
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
struct lua_State;
|
||||
|
||||
namespace mini
|
||||
{
|
||||
namespace lua
|
||||
{
|
||||
namespace debug
|
||||
{
|
||||
bool call_and_handle_exceptions(lua_State* L);
|
||||
void kill_thread();
|
||||
void process_commands(lua_State* L);
|
||||
void toggle(lua_State* L);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
18
source/lua.h
18
source/lua.h
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace mini
|
||||
{
|
||||
namespace lua
|
||||
{
|
||||
bool running();
|
||||
void init(const char* main_lua_file = "main.lua");
|
||||
void quit();
|
||||
void cleanup();
|
||||
|
||||
namespace callbacks
|
||||
{
|
||||
void init();
|
||||
void update();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
struct lua_State;
|
||||
|
||||
namespace mini
|
||||
{
|
||||
namespace lua
|
||||
{
|
||||
void push_functions(lua_State *L);
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
#include "mini.h"
|
||||
|
||||
uint16_t ants = 0xc936;
|
||||
float t = 0;
|
||||
|
||||
using namespace mini;
|
||||
|
||||
void exception_loop() {
|
||||
//if (t==0) t= time();
|
||||
if (sys::time()-t > 0.25) {
|
||||
t = sys::time();
|
||||
view::clip::reset();
|
||||
view::origin::set(0,0);
|
||||
surf::target::set(0);
|
||||
pal::trans::set(255);
|
||||
pal::color::set(0,0xffffff00);
|
||||
pal::color::set(1,0xff000000);
|
||||
const int w=win::res::getw();
|
||||
const int h=win::res::geth();
|
||||
mini::draw::mode::set(0);
|
||||
mini::draw::rect(0,0,w,h,1);
|
||||
mini::draw::rect(1,1,w-2,h-2,1);
|
||||
mini::draw::mode::set(1);
|
||||
draw::pattern::set(ants);
|
||||
mini::draw::rect(0,0,w,h,0);
|
||||
mini::draw::rect(1,1,w-2,h-2,0);
|
||||
ants = (ants<<12) | (ants>>4);
|
||||
}
|
||||
}
|
||||
1701
source/mini.cpp
1701
source/mini.cpp
File diff suppressed because it is too large
Load Diff
252
source/mini.h
252
source/mini.h
@@ -1,252 +0,0 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
#include "version.h"
|
||||
|
||||
void exception_loop();
|
||||
|
||||
void raisewindow();
|
||||
|
||||
namespace mini
|
||||
{
|
||||
namespace surf
|
||||
{
|
||||
uint8_t create(int w, int h);
|
||||
uint8_t load(const char* filename, const bool external = false);
|
||||
void save(uint8_t surface, const char* filename, uint8_t *pal, uint8_t colors=0);
|
||||
void destroy(uint8_t surface);
|
||||
int width(uint8_t surface);
|
||||
int height(uint8_t surface);
|
||||
void cls(uint8_t color=0);
|
||||
|
||||
namespace target {
|
||||
void set(uint8_t surface);
|
||||
uint8_t get();
|
||||
}
|
||||
|
||||
namespace source {
|
||||
void set(uint8_t surface);
|
||||
uint8_t get();
|
||||
}
|
||||
|
||||
namespace pixel {
|
||||
void set(int x, int y, uint8_t color);
|
||||
uint8_t get(int x, int y);
|
||||
}
|
||||
}
|
||||
|
||||
namespace map
|
||||
{
|
||||
namespace surf {
|
||||
void set(uint8_t surface);
|
||||
uint8_t get();
|
||||
}
|
||||
void draw(); //int celx, int cely, int sx, int sy, uint8_t celw, uint8_t celh, uint8_t layer=0);
|
||||
|
||||
namespace tile {
|
||||
uint8_t get(int celx, int cely);
|
||||
void set(int celx, int cely, uint8_t snum);
|
||||
}
|
||||
|
||||
namespace cell {
|
||||
uint8_t getw();
|
||||
uint8_t geth();
|
||||
void set(int w, int h);
|
||||
}
|
||||
}
|
||||
|
||||
namespace pal
|
||||
{
|
||||
uint32_t *load(const char* filename, uint16_t *palsize=NULL);
|
||||
void set(uint32_t *pal);
|
||||
namespace color {
|
||||
void set(uint8_t index, uint32_t color);
|
||||
uint32_t get(uint8_t index);
|
||||
}
|
||||
namespace trans {
|
||||
void set(uint8_t index);
|
||||
uint8_t get();
|
||||
}
|
||||
namespace subpal {
|
||||
uint8_t set(uint8_t index, uint8_t color);
|
||||
void reset();
|
||||
}
|
||||
}
|
||||
|
||||
namespace view
|
||||
{
|
||||
namespace clip {
|
||||
void set(int x, int y, int w, int h);
|
||||
void reset();
|
||||
}
|
||||
|
||||
namespace origin {
|
||||
void set(int x, int y);
|
||||
int getx();
|
||||
int gety();
|
||||
}
|
||||
}
|
||||
|
||||
namespace draw
|
||||
{
|
||||
void line(int x0, int y0, int x1, int y1, uint8_t color);
|
||||
void hline(int x0, int y, int x1, uint8_t color);
|
||||
void vline(int x, int y0, int y1, uint8_t color);
|
||||
|
||||
void rect(int x, int y, int w, int h, uint8_t color);
|
||||
void rectf(int x, int y, int w, int h, uint8_t color);
|
||||
|
||||
void circ(int x, int y, uint8_t r, uint8_t color);
|
||||
void circf(int x, int y, uint8_t r, uint8_t color);
|
||||
|
||||
void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color);
|
||||
void roundrectf(int x, int y, int w, int h, uint8_t r, uint8_t color);
|
||||
void oval(int x0, int y0, int x1, int y1, uint8_t color);
|
||||
void ovalf(int x0, int y0, int x1, int y1, uint8_t color);
|
||||
|
||||
namespace pattern {
|
||||
void set(uint16_t pat, bool transparent = false);
|
||||
}
|
||||
|
||||
void surf(int sx, int sy, int sw, int sh, int dx, int dy, int dw=0, int dh=0, bool flip_x = false, bool flip_y = false, bool invert = false);
|
||||
void surfrot(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, float angle_deg);
|
||||
|
||||
void text(const char *str, int x, int y, uint8_t color);
|
||||
|
||||
namespace mode
|
||||
{
|
||||
void set(uint8_t mode);
|
||||
}
|
||||
}
|
||||
|
||||
namespace shader
|
||||
{
|
||||
void init(const char* vshader, const char* fshader);
|
||||
void enable();
|
||||
void disable();
|
||||
}
|
||||
|
||||
namespace audio
|
||||
{
|
||||
namespace music
|
||||
{
|
||||
void play(const char *filename, const int loop=-1);
|
||||
void pause();
|
||||
void resume();
|
||||
void stop(const int t=1000);
|
||||
namespace pos {
|
||||
void set(float value);
|
||||
float get();
|
||||
}
|
||||
namespace enable {
|
||||
void set(const bool value);
|
||||
const bool get();
|
||||
}
|
||||
}
|
||||
|
||||
namespace sound
|
||||
{
|
||||
int load(const char *filename);
|
||||
void free(int soundfile);
|
||||
int play(int soundfile, const int volume=-1);
|
||||
void stop(int soundchannel);
|
||||
namespace enable {
|
||||
void set(const bool value);
|
||||
const bool get();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace sys
|
||||
{
|
||||
float delta();
|
||||
float time();
|
||||
bool beat(int16_t i);
|
||||
|
||||
int getfps();
|
||||
|
||||
namespace update {
|
||||
void set(const int value, const int t=0);
|
||||
int get();
|
||||
}
|
||||
|
||||
void exit();
|
||||
}
|
||||
|
||||
namespace win
|
||||
{
|
||||
namespace zoom {
|
||||
void set(const int value);
|
||||
int get();
|
||||
}
|
||||
|
||||
namespace fullscreen {
|
||||
void set(const bool value);
|
||||
bool get();
|
||||
}
|
||||
|
||||
namespace cursor {
|
||||
void set(const bool value);
|
||||
bool get();
|
||||
}
|
||||
|
||||
namespace res {
|
||||
void set(const int w, const int h);
|
||||
int getw();
|
||||
int geth();
|
||||
}
|
||||
}
|
||||
|
||||
namespace config
|
||||
{
|
||||
namespace key {
|
||||
void set(const char* key, const char* value);
|
||||
const char *get(const char* key);
|
||||
}
|
||||
|
||||
const char *folder();
|
||||
}
|
||||
|
||||
namespace font
|
||||
{
|
||||
uint8_t load(const char *filename);
|
||||
|
||||
namespace current {
|
||||
void set(uint8_t font);
|
||||
uint8_t get();
|
||||
}
|
||||
|
||||
namespace spacing {
|
||||
void set(uint8_t spacing);
|
||||
uint8_t get();
|
||||
}
|
||||
}
|
||||
|
||||
namespace mouse
|
||||
{
|
||||
int posx();
|
||||
int posy();
|
||||
int wheel();
|
||||
bool down(uint8_t i);
|
||||
bool press(uint8_t i);
|
||||
bool dblclick();
|
||||
void discard();
|
||||
bool inside(int x, int y, int w, int h);
|
||||
}
|
||||
|
||||
namespace key
|
||||
{
|
||||
bool down(uint8_t i);
|
||||
bool press(uint8_t i);
|
||||
int press();
|
||||
bool any();
|
||||
void text(const bool enable);
|
||||
const char *utf8char();
|
||||
}
|
||||
|
||||
namespace pad
|
||||
{
|
||||
bool down(int8_t i);
|
||||
bool press(int8_t i);
|
||||
int press();
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#define MINI_VERSION "1.4.10"
|
||||
Reference in New Issue
Block a user