- VERSIÓ 1.1
- [NEW] map.surf() per a obtindre i fixar la surface que usa el tilemap - [NEW] Llevats map.new, map.load i map.save. Es fa des de les surfaces.
This commit is contained in:
18
lua.cpp
18
lua.cpp
@@ -125,6 +125,7 @@ extern "C" {
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// map
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// ===============================================
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/*
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static int cpp_map_new(lua_State *L) {
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int w = luaL_checknumber(L, 1);
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int h = luaL_checknumber(L, 2);
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@@ -148,10 +149,17 @@ extern "C" {
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savesurf(surface, str, nullptr);
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return 0;
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}
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*/
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static int cpp_map_set(lua_State *L) {
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static int cpp_map_surf(lua_State *L) {
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if (lua_gettop(L)==1) {
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uint8_t surface = luaL_checkinteger(L, 1);
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setmap(surface);
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} else {
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lua_pushinteger(L, getmap());
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return 1;
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}
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return 0;
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}
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@@ -826,10 +834,10 @@ void push_lua_funcs() {
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lua_setglobal(L, "surf");
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lua_newtable(L);
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lua_pushcfunction(L,cpp_map_new); lua_setfield(L, -2, "new");
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lua_pushcfunction(L,cpp_map_load); lua_setfield(L, -2, "load");
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lua_pushcfunction(L,cpp_map_save); lua_setfield(L, -2, "save");
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lua_pushcfunction(L,cpp_map_set); lua_setfield(L, -2, "set");
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//lua_pushcfunction(L,cpp_map_new); lua_setfield(L, -2, "new");
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//lua_pushcfunction(L,cpp_map_load); lua_setfield(L, -2, "load");
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//lua_pushcfunction(L,cpp_map_save); lua_setfield(L, -2, "save");
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lua_pushcfunction(L,cpp_map_surf); lua_setfield(L, -2, "surf");
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lua_pushcfunction(L,cpp_map_draw); lua_setfield(L, -2, "draw");
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lua_pushcfunction(L,cpp_map_tile); lua_setfield(L, -2, "tile");
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lua_setglobal(L, "map");
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1
mini.cpp
1
mini.cpp
@@ -4,7 +4,6 @@
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#include "lua.h"
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#include "gif.h"
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#include "gifenc.h"
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//#include "SDL2/SDL_mixer.h"
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#include "jail_audio.h"
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#define MAX_TEXTURES 100
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@@ -1,3 +1,3 @@
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#pragma once
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#define MINI_VERSION "1.0.1"
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#define MINI_VERSION "1.1"
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@@ -62,22 +62,13 @@ function surf.pixel(x, y, color) end
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---@class map
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map = {}
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---@param w number
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---@param h number
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---Create new map specifying width and height
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function map.new(w, h) end
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---@param filename string
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---Load a tilemap from a file and set it as current tilemap
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function map.load(filename) end
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---@param filename string
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---Save the current tilemap in a file
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function map.save(filename) end
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---@return number surface
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---Get tilemaps current surface
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function map.surf() end
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---@param surface number
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---Set surface as the current tilemap
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function map.set(surface) end
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function map.surf(surface) end
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---Draw the tilemap, using the source surface as tile graphics source
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function map.draw() end
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