- [NEW] tilemap.new(x,y)
- [CHG] tilemap.new i tilemap.load alliberen la surface anterior (si hi havia) del mapa
This commit is contained in:
13
lua.cpp
13
lua.cpp
@@ -140,10 +140,20 @@ extern "C" {
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// map
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// ===============================================
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static int cpp_map_new(lua_State *L) {
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int w = luaL_checknumber(L, 1);
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int h = luaL_checknumber(L, 2);
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uint8_t s = newsurf(w, h);
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uint8_t old = getmap(); if (old) freesurf(old);
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setmap(s);
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return 0;
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}
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static int cpp_map_load(lua_State *L) {
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const char* str = luaL_checkstring(L, 1);
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setmap(loadsurf(str));
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uint8_t s = loadsurf(str);
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uint8_t old = getmap(); if (old) freesurf(old);
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setmap(s);
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return 0;
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}
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@@ -833,6 +843,7 @@ void push_lua_funcs() {
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lua_setglobal(L, "surface");
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lua_newtable(L);
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lua_pushcfunction(L,cpp_map_new); lua_setfield(L, -2, "new");
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lua_pushcfunction(L,cpp_map_load); lua_setfield(L, -2, "load");
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lua_pushcfunction(L,cpp_map_save); lua_setfield(L, -2, "save");
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lua_pushcfunction(L,cpp_map_set); lua_setfield(L, -2, "set");
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