- MacOS Bundle compilation included
This commit is contained in:
3
Makefile
3
Makefile
@@ -16,6 +16,9 @@ macos:
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macos_debug:
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clang++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
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macos_bundle:
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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linux:
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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10
mini.cpp
10
mini.cpp
@@ -5,6 +5,10 @@
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#include "gif.c"
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#include "SDL2/SDL_mixer.h"
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#ifdef MACOS_BUNDLE
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#include <libgen.h>
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#endif
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#pragma pack(1)
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struct surface_t {
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@@ -213,6 +217,12 @@ int main(int argc,char*argv[]){
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bi += 5;
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}
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#ifdef MACOS_BUNDLE
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char res_file[255] = "";
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strcpy(res_file, dirname(argv[0]));
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strcat(res_file, "/../Resources/data.jrf");
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file_setresourcefilename(res_file);
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#endif
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read_ini();
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setdest(newsurf(screen_width, screen_height));
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