- [WIP] Fase 3 en process

This commit is contained in:
2026-04-16 13:49:03 +02:00
parent 884df104bd
commit 52d2fcf0d3
16 changed files with 516 additions and 250 deletions

View File

@@ -0,0 +1,88 @@
#if BACKEND == SDL3
#include "backends/backend.h"
#include "state.h"
#include "mini/win/win.h"
#include "mini/surf/surf.h"
namespace backend
{
state_t current_state = running;
void init() {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
//video::init();
}
void quit() {
SDL_Quit();
}
void poll_events() {
//[TODO]
//if (update_mode==UPDATE_WAIT)
// SDL_WaitEvent(NULL);
//else if (update_mode==UPDATE_TIMEOUT)
// SDL_WaitEventTimeout(NULL, timeout);
SDL_Event e;
while(SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_QUIT) {
current_state=quitting;
break;
}
else if (e.type == SDL_EVENT_TEXT_INPUT) {
SDL_strlcpy(input::key::text_input_buffer, e.text.text, sizeof(input::key::text_input_buffer));
input::key::has_text_input = true;
}
else if (e.type == SDL_EVENT_KEY_DOWN) {
#ifdef DEBUG
if (e.key.scancode == SDL_SCANCODE_F12) {
mini::surf::reloadsurfs();
//} else if (e.key.scancode == SDL_SCANCODE_F11) {
// mini::lua::debug::toggle();
} else if (e.key.scancode == SDL_SCANCODE_F5) {
current_state=exiting;
} else {
input::key::just_pressed = e.key.scancode;
}
#else
input::key::just_pressed = e.key.scancode;
#endif
}
else if (e.type == SDL_EVENT_MOUSE_BUTTON_UP) {
if (input::mouse::discard_buttons)
input::mouse::discard_buttons = false;
else
if (e.button.clicks==2 && e.button.button==SDL_BUTTON_LEFT) {
input::mouse::double_click = true;
} else {
input::mouse::just_pressed = e.button.button;
}
}
else if (e.type == SDL_EVENT_MOUSE_WHEEL) {
input::mouse::w = e.wheel.y;
}
else if (e.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
input::pad::just_pressed = e.gbutton.button;
}
}
input::key::keys = SDL_GetKeyboardState(NULL);
// Update mouse
float real_mouse_x, real_mouse_y;
input::mouse::buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y);
float mx, my;
SDL_RenderCoordinatesFromWindow(video::renderer, real_mouse_x, real_mouse_y, &mx, &my);
input::mouse::x = int(mx/mini::win::state.zoom);
input::mouse::y = int(my/mini::win::state.zoom);
}
const state_t& state() {
return current_state;
}
}
#endif