This commit is contained in:
2025-02-18 14:00:42 +01:00
parent 99a29cf2e0
commit 6c9221cd20
5 changed files with 776 additions and 48 deletions

View File

@@ -21,6 +21,7 @@ function mini.init()
s = surface.load("copy.gif")
--draw.source(s)
system.setBeat(4)
end
function mini.update()
@@ -42,26 +43,26 @@ function mini.update()
end
function normal_update()
if btnp(keyRight) then x=x+1 end
if btnp(keyLeft) then x=x-1 end
if btnp(KEY_SPACE) then
if keyboard.keyPressed(key.RIGHT) then x=x+1 end
if keyboard.keyPressed(key.LEFT) then x=x-1 end
if keyboard.keyPressed(key.SPACE) then
redefinekeys.init()
end
if btnp(KEY_ESCAPE) then
quit()
if keyboard.keyPressed(key.ESCAPE) then
system.quit()
end
if btnp(KEY_F2) or mbtnp(1) then
local val = zoom() + 2
if keyboard.keyPressed(key.F2) or mouse.buttonPressed(1) then
local val = window.getZoom() + 2
if val >= 10 then val = 2 end
zoom(val)
elseif btnp(KEY_F3) then
fullscreen(not fullscreen())
window.setZoom(val)
elseif keyboard.keyPressed(key.F3) then
window.setFullscreen(not window.getFullscreen())
end
if x>160 then x=-strlen(text)*4 end
//if x>160 then x=-strlen(text)*4 end
clip()
viewport.setClippingclip()
origin(0,0)
cls(20)
clip(10,10,140,100)

53
lua.cpp
View File

@@ -161,14 +161,14 @@ extern "C" {
}
static int cpp_map_draw(lua_State *L) {
uint8_t celx = luaL_checknumber(L, 1);
/*uint8_t celx = luaL_checknumber(L, 1);
uint8_t cely = luaL_checknumber(L, 2);
int sx = luaL_checknumber(L, 3);
int sy = luaL_checknumber(L, 4);
uint8_t celw = luaL_checknumber(L, 5);
uint8_t celh = luaL_checknumber(L, 6);
uint8_t layer = luaL_optinteger(L, 7, 0);
map(celx, cely, sx, sy, celw, celh, layer);
uint8_t layer = luaL_optinteger(L, 7, 0);*/
map(); //celx, cely, sx, sy, celw, celh, layer);
return 0;
}
@@ -626,14 +626,19 @@ extern "C" {
return 1;
}
static int cpp_sys_setTurbo(lua_State *L) {
if (lua_gettop(L) >= 1) {
setturbo(lua_toboolean(L, 1));
return 0;
} else {
setturbo(true);
static int cpp_sys_updateFullSpeed(lua_State *L) {
setupdatemode(UPDATE_ALWAYS);
return 0;
}
static int cpp_sys_updateEvents(lua_State *L) {
setupdatemode(UPDATE_WAIT);
return 0;
}
static int cpp_sys_updateTimeout(lua_State *L) {
setupdatemode(UPDATE_TIMEOUT, luaL_checknumber(L, 1));
return 0;
}
static int cpp_sys_dir(lua_State *L) {
@@ -785,8 +790,12 @@ extern "C" {
}
static int cpp_pad_press(lua_State *L) {
if (lua_gettop(L) >=1 ) {
int8_t i = luaL_checkinteger(L, 1);
lua_pushboolean(L, padp(i));
} else {
lua_pushinteger(L, wpad());
}
return 1;
}
@@ -829,7 +838,7 @@ void push_lua_funcs() {
lua_pushcfunction(L,cpp_map_draw); lua_setfield(L, -2, "draw");
lua_pushcfunction(L,cpp_map_getTile); lua_setfield(L, -2, "getTile");
lua_pushcfunction(L,cpp_map_setTile); lua_setfield(L, -2, "setTile");
lua_setglobal(L, "map");
lua_setglobal(L, "tilemap");
lua_newtable(L);
lua_pushcfunction(L,cpp_pal_load); lua_setfield(L, -2, "load");
@@ -893,7 +902,9 @@ void push_lua_funcs() {
lua_pushcfunction(L,cpp_sys_time); lua_setfield(L, -2, "getTime");
lua_pushcfunction(L,cpp_sys_setBeat); lua_setfield(L, -2, "setBeat");
lua_pushcfunction(L,cpp_sys_isBeat); lua_setfield(L, -2, "isBeat");
lua_pushcfunction(L,cpp_sys_setTurbo); lua_setfield(L, -2, "setTurbo");
lua_pushcfunction(L,cpp_sys_updateFullSpeed); lua_setfield(L, -2, "updateAtFullSpeed");
lua_pushcfunction(L,cpp_sys_updateEvents); lua_setfield(L, -2, "updateOnlyOnEvents");
lua_pushcfunction(L,cpp_sys_updateTimeout); lua_setfield(L, -2, "updateOnEventsAndTimeout");
lua_pushcfunction(L,cpp_sys_dir); lua_setfield(L, -2, "getFilesInDataDirectory");
lua_pushcfunction(L,cpp_sys_exit); lua_setfield(L, -2, "quit");
lua_setglobal(L, "system");
@@ -955,16 +966,16 @@ void push_lua_funcs() {
lua_pushinteger(L, 27); lua_setfield(L, -2, "X");
lua_pushinteger(L, 28); lua_setfield(L, -2, "Y");
lua_pushinteger(L, 29); lua_setfield(L, -2, "Z");
lua_pushinteger(L, 30); lua_setfield(L, -2, "1");
lua_pushinteger(L, 31); lua_setfield(L, -2, "2");
lua_pushinteger(L, 32); lua_setfield(L, -2, "3");
lua_pushinteger(L, 33); lua_setfield(L, -2, "4");
lua_pushinteger(L, 34); lua_setfield(L, -2, "5");
lua_pushinteger(L, 35); lua_setfield(L, -2, "6");
lua_pushinteger(L, 36); lua_setfield(L, -2, "7");
lua_pushinteger(L, 37); lua_setfield(L, -2, "8");
lua_pushinteger(L, 38); lua_setfield(L, -2, "9");
lua_pushinteger(L, 39); lua_setfield(L, -2, "0");
lua_pushinteger(L, 30); lua_setfield(L, -2, "N1");
lua_pushinteger(L, 31); lua_setfield(L, -2, "N2");
lua_pushinteger(L, 32); lua_setfield(L, -2, "N3");
lua_pushinteger(L, 33); lua_setfield(L, -2, "N4");
lua_pushinteger(L, 34); lua_setfield(L, -2, "N5");
lua_pushinteger(L, 35); lua_setfield(L, -2, "N6");
lua_pushinteger(L, 36); lua_setfield(L, -2, "N7");
lua_pushinteger(L, 37); lua_setfield(L, -2, "N8");
lua_pushinteger(L, 38); lua_setfield(L, -2, "N9");
lua_pushinteger(L, 39); lua_setfield(L, -2, "N0");
lua_pushinteger(L, 40); lua_setfield(L, -2, "RETURN");
lua_pushinteger(L, 41); lua_setfield(L, -2, "ESCAPE");
lua_pushinteger(L, 42); lua_setfield(L, -2, "BACKSPACE");

View File

@@ -68,7 +68,9 @@ namespace ds {
uint8_t draw_palette[256];
}
bool turbo_mode = true;
int update_mode = UPDATE_ALWAYS;
int timeout = 0;
bool should_exit = false;
bool should_quit = false;
SDL_Window *mini_win;
@@ -390,7 +392,8 @@ int main(int argc,char*argv[]){
mouse_just_pressed = 0;
while(!should_exit) {
mouse_wheel = 0;
if (!turbo_mode) SDL_WaitEvent(NULL);
if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL);
else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout);
while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_QUIT) { should_exit=true; should_quit=true; break; }
if (mini_eve.type == SDL_KEYDOWN) {
@@ -1028,10 +1031,14 @@ void mset(int celx, int cely, uint8_t snum) {
TILES(celx, cely) = snum;
}
void map(int celx, int cely, int sx, int sy, uint8_t celw, uint8_t celh, uint8_t layer) {
void map() { //int celx, int cely, int sx, int sy, uint8_t celw, uint8_t celh, uint8_t layer) {
if (map_surface==NULL) return;
uint8_t celw = map_surface->w >> 3;
uint8_t celh = map_surface->h >> 3;
int celx = 0;
int cely = 0;
//if (celw <= 0 || celh <= 0 || celw >= TILES_WIDTH || celh >= TILES_HEIGHT) return;
sx -= ds::origin[0]; sy -= ds::origin[1];
int sx = -ds::origin[0]; int sy = -ds::origin[1];
if (sx+celw*8 < ds::clip[0] || sx > ds::clip[2] || sy+celh*8 < ds::clip[1] || sy > ds::clip[3]) return;
if (sx<0) {
int diff = -sx/8;
@@ -1240,8 +1247,9 @@ const char *configfolder() {
return file_getconfigfolder();
}
void setturbo(const bool value) {
turbo_mode = value;
void setupdatemode(const int value, const int t) {
update_mode = value;
timeout = t;
}
void exit() {

7
mini.h
View File

@@ -199,7 +199,7 @@ void tvline(int x, int y0, int y1, float mx, float my, float mdx=0.0f, float mdy
uint8_t mget(int celx, int cely);
void mset(int celx, int cely, uint8_t snum);
void map(int celx, int cely, int sx, int sy, uint8_t celw, uint8_t celh, uint8_t layer=0);
void map(); //int celx, int cely, int sx, int sy, uint8_t celw, uint8_t celh, uint8_t layer=0);
bool btn(uint8_t i);
int wbtnp();
@@ -247,6 +247,9 @@ const char *getconfig(const char* key);
void setconfig(const char* key, const char* value);
const char *configfolder();
void setturbo(const bool value);
#define UPDATE_ALWAYS 0
#define UPDATE_WAIT 1
#define UPDATE_TIMEOUT 2
void setupdatemode(const int value, const int t=0);
void exit();

View File

@@ -9,32 +9,737 @@ surface = {}
---@param w number
---@param h number
---@return number surface
---Create new surface specifying width and height
function surface.new(w, h) end
---@param filename string
---@return number surface
---Load GIF file and return surface
function surface.load(filename) end
---@param surface number
---@param filename string
---@optional palette table
---Save surface as GIF file, with optional palette
function surface.save(surface, filename, palette) end
---@param surface number
---Free the specified surface
function surface.free(surface) end
---@param surface number
---@return number w, number h
---Retrieve width and height of surface
function surface.getSize(surface) end
---@param surface number
---Set surface as target
function surface.setTarget(surface) end
---@param surface number
function surface.cls(surface) end
---@param color number
---Erase the current target surface with 'color'
function surface.cls(color) end
---@optional surface number
---@param surface number
---@param x number
---@param y number
---@param color number
---Set the color for pixel (x,y) in the specified surface.
function surface.setPixel(surface, x, y, color) end
---@param surface number
---@param x number
---@param y number
---@return number color
---Get color of pixel (x,y) in the specified surface.
function surface.getPixel(surface, x, y) end
---@param x number
---@param y number
---@param color number
---Set the color for pixel (x,y) in the current target surface.
function surface.setPixel(x, y, color) end
---@param x number
---@param y number
---@return number color
---Get color of pixel (x,y) in the current target
function surface.getPixel(x, y) end
---@class tilemap
tilemap = {}
---@param filename string
---@return number surface
---Load a tilemap from a file and set it as current tilemap
function tilemap.load(filename) end
---@param filename string
---Save the current tilemap in a file
function tilemap.save(filename) end
---@param surface number
---Set surface as the current tilemap
function tilemap.set(surface) end
---Draw the tilemap
function tilemap.draw() end
---@param x number
---@param y number
---@return number color
---Get tile at the position (x,y) in the current tilemap
function tilemap.getTile(x, y) end
---@param x number
---@param y number
---@param tile number
---Set the tile at the position (x,y) in the current tilemap
function tilemap.setTile(x, y, tile) end
---@class palette
palette = {}
---@param filename string
---@return table pal
---Load a palette from a GIF file and return it
function palette.load(filename) end
---@param pal table
---Set a specified palette as the current palette
function palette.set(pal) end
---@param index number
---@return number r, number g, number b
---Retrieve (r,g,b) color for the index specified in the current palette
function palette.getColor(index) end
---@param index number
---@param r number
---@param g number
---@param b number
---Set (r,g,b) color for the specified index in the current palette
function palette.setColor(index, r, g, b) end
---@param index number
---Set the index specified as transparent color
function palette.setTransparent(index) end
---@class subpalette
subpalette = {}
---Reset all the subpalette indices to their default palette index
function subpalette.resetAll() end
---@param index number
---@param color number
---Set the specified subpalette index to the specified palette index
function subpalette.set(index, color) end
---@param index number
---Reset the specified subpalette index to its default palette index
function subpalette.reset(index) end
---@param index1 number
---@param index2 number
---@param color number
---Set the specified subpalette range to the specified palette index
function subpalette.setRange(index1, index2, color) end
---@param index1 number
---@param index2 number
---Reset the specified subpalette range to its default palette index
function subpalette.resetRange(index1, index2) end
---@class viewport
viewport = {}
---@param x number
---@param y number
---@param w number
---@param h number
---Set the current clipping region
function viewport.setClipping(x, y, w, h) end
---@param x number
---@param y number
---Set the current origin position
function viewport.setOrigin(x, y) end
---@return number x, number y
---Get the current origin position
function viewport.getOrigin() end
---@param x number
---@param y number
---@return number x, number y
---Convert screen position to viewport position
function viewport.toLocal(x, y) end
---@class draw
draw = {}
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw a line from (x1,y1) to (x2,y2) with the given color
function draw.line(x1, y1, x2, y2, color) end
---@param x1 number
---@param y number
---@param x2 number
---@param color number
---Draw an horizontal line from (x1,y) to (x2,y) with the given color
function draw.hline(x1, y, x2, color) end
---@param x number
---@param y1 number
---@param y2 number
---@param color number
---Draw a vertical line from (x,y1) to (x,y2) with the givencolor
function draw.vline(x, y1, y2, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw the ouline of a rectangle from (x1,y1) to (x2,y2) with the given color
function draw.rect(x1, y1, x2, y2, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw a filled rectangle from (x1,y1) to (x2,y2) with the given color
function draw.rectFill(x1, y1, x2, y2, color) end
---@param x number
---@param y number
---@param r number
---@param color number
---Draw the outline of a cicle at position(x,y) with radius r and the given color
function draw.circ(x, y, r, color) end
---@param x number
---@param y number
---@param r number
---@param color number
---Draw a filled cicle at position(x,y) with radius r and the given color
function draw.circFill(x, y, r, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw the outline of an oval enclosed in (x1,y1)-(x2,y2) and the given color
function draw.oval(x1, y1, x2, y2, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw a filled oval enclosed in (x1,y1)-(x2,y2) and the given color
function draw.ovalFill(x1, y1, x2, y2, color) end
---@param pattern number
---Specify a pattern for the drawing functions
function draw.setPattern(pattern) end
---@param surface number
---@param sx number
---@param sy number
---@param sw number
---@param sh number
---@param dx number
---@param dy number
---@optional dw number
---@optional dh number
---@optional boolean flip_x
---@optional boolean flip_y
---@optional boolean invert
---Blit the region starting at (sx,sy) and size (sw, sh) from the specified surface
---to the position (dx, dy) (and optionally of size (dw, dh)) to the target surface,
---optionally flipping it horizontally or vertically, or inverting x and y axes
function draw.surface(surface, sx, sy, sw, sh, dx, dy, dw, dh, flip_x, flip_y, invert) end
---@param surface number
---@param sx number
---@param sy number
---@param sw number
---@param sh number
---@param x number
---@param y number
---@param a number
---Blit the region starting at (sx,sy) and size (sw, sh) from the specified surface
---to the position (dx, dy) of the target surface, rotating it by a degrees
function draw.surfaceRotated(surface, sx, sy, sw, sh, x, y, a) end
---@param text string
---@param x number
---@param y number
---@param color number
---Draw text to (x,y) using the specified color
function draw.text(text, x, y, color) end
---@class music
music = {}
---@param filename string
---Load and play the song in the specified OGG file
function music.play(filename) end
---Pause the currently playing song
function music.pause() end
---Resume the currently paused song
function music.resume() end
---Stop the currently playing song
function music.stop() end
---@param pos number
---Set the playing position of the currently loaded song
function music.setPosition(pos) end
---@return number pos
---Get the playing position of the currently loaded song
function music.getPosition() end
---@class sound
sound = {}
---@param filename string
---@return number snd
---Load a sound in WAV format from the specified file and return it
function sound.load(filename) end
---@param snd number
---Free the sound specified
function sound.free(snd) end
---@param snd number
---@return number chl
---Play the sound specified, returns the channel in which it's playing
function sound.play(snd) end
---@param chl number
---Stop the channel specified
function sound.stop(chl) end
---@class system
system = {}
---Get current system timer in seconds (with decimals)
function system.getTime() end
---@param bts number
---Set number of frames between beats
function system.setBeat(bts) end
---@return boolean
---Query if a beat has already passed
function system.isBeat() end
---The game will call mini.update as fast as possible
function system.updateAtFullSpeed() end
---The game will call mini.update only when a keyboard, mouse or pad event fires
function system.updateOnlyOnEvents() end
---@param ms number
---The game will call mini.update on events or after the milliseconds specified passed
function system.updateOnEventsAndTimeout(ms) end
---@return table
---Gets a table with the name of each file in the data directory
function system.getFilesInDataDirectory() end
---Exit the game
function system.quit() end
---@class window
window = {}
---@param value number
---Set the window zoom
function window.setZoom(value) end
---@return number value
---Get the window zoom
function window.getZoom() end
---@param value boolean
---Specifies if the window must display at fullscreen or not
function window.setFullscreen(value) end
---@return boolean value
---Returns if the window is at fullscreen or not
function window.getFullscreen() end
---@param value boolean
---Specifies if the cursor must be visible or not
function window.showCursor(value) end
---@return number w, number h
---Returns the current window size
function window.getResolution() end
---@param w number
---@param h number
---Sets the window size
function window.setResolution(w, h) end
---@class config
config = {}
---@param key string
---@param value string
---Sets the value of a key in the configuration file
function config.setKey(key, value) end
---@param key string
---@return string value
---Gets the value of a key in the configuration file
function config.getKey(key) end
---@return string value
---Returns the folder in which the configuration file resides
function config.getConfigFolder() end
---@class mouse
mouse = {}
---@return number x, number y
---Returns the current position of the mouse
function mouse.getPos() end
---@return number value
---Returns the value of the mouse wheel
function mouse.getWheel() end
---@param btn number
---@return boolean
---Returns whether the specified mouse button is down
function mouse.buttonDown(btn) end
---@param btn number
---@return boolean
---Returns whether the specified mouse button has just been pressed
function mouse.buttonPressed(btn) end
---@class keyboard
keyboard = {}
---@param key number
---@return boolean
---Returns whether the specified keyboard key is down
function keyboard.keyDown(key) end
---@return number
---Returns which keyboard key has just been pressed
function keyboard.keyPressed() end
---@param key number
---@return boolean
---Returns whether the specified keyboard key has just been pressed
function keyboard.keyPressed(key) end
---@return boolean
---Returns whether any keyboard key has just been pressed
function keyboard.anyKeyPressed() end
---@class gamepad
gamepad = {}
---@param btn number
---@return boolean
---Returns whether the specified gamepad button is down
function gamepad.buttonDown(btn) end
---@return number
---Returns which gamepad button has just been pressed
function gamepad.buttonPressed() end
---@param btn number
---@return boolean
---Returns whether the specified gamepad button has just been pressed
function gamepad.buttonPressed(btn) end
---@return boolean
---Returns whether any gamepad button has just been pressed
function gamepad.anybuttonPressed() end
---@class key
---@field key.UNKNOWN number
---@field key.A number
---@field key.B number
---@field key.C number
---@field key.D number
---@field key.E number
---@field key.F number
---@field key.G number
---@field key.H number
---@field key.I number
---@field key.J number
---@field key.K number
---@field key.L number
---@field key.M number
---@field key.N number
---@field key.O number
---@field key.P number
---@field key.Q number
---@field key.R number
---@field key.S number
---@field key.T number
---@field key.U number
---@field key.V number
---@field key.W number
---@field key.X number
---@field key.Y number
---@field key.Z number
---@field key.1 number
---@field key.2 number
---@field key.3 number
---@field key.4 number
---@field key.5 number
---@field key.6 number
---@field key.7 number
---@field key.8 number
---@field key.9 number
---@field key.0 number
---@field key.RETURN number
---@field key.ESCAPE number
---@field key.BACKSPACE number
---@field key.TAB number
---@field key.SPACE number
---@field key.MINUS number
---@field key.EQUALS number
---@field key.LEFTBRACKET number
---@field key.RIGHTBRACKET number
---@field key.BACKSLASH number
---@field key.NONUSHASH number
---@field key.SEMICOLON number
---@field key.APOSTROPHE number
---@field key.GRAVE number
---@field key.COMMA number
---@field key.PERIOD number
---@field key.SLASH number
---@field key.CAPSLOCK number
---@field key.F1 number
---@field key.F2 number
---@field key.F3 number
---@field key.F4 number
---@field key.F5 number
---@field key.F6 number
---@field key.F7 number
---@field key.F8 number
---@field key.F9 number
---@field key.F10 number
---@field key.F11 number
---@field key.F12 number
---@field key.PRINTSCREEN number
---@field key.SCROLLLOCK number
---@field key.PAUSE number
---@field key.INSERT number
---@field key.HOME number
---@field key.PAGEUP number
---@field key.DELETE number
---@field key.END number
---@field key.PAGEDOWN number
---@field key.RIGHT number
---@field key.LEFT number
---@field key.DOWN number
---@field key.UP number
---@field key.NUMLOCKCLEAR number
---@field key.KP_DIVIDE number
---@field key.KP_MULTIPLY number
---@field key.KP_MINUS number
---@field key.KP_PLUS number
---@field key.KP_ENTER number
---@field key.KP_1 number
---@field key.KP_2 number
---@field key.KP_3 number
---@field key.KP_4 number
---@field key.KP_5 number
---@field key.KP_6 number
---@field key.KP_7 number
---@field key.KP_8 number
---@field key.KP_9 number
---@field key.KP_0 number
---@field key.KP_PERIOD number
---@field key.NONUSBACKSLASH number
---@field key.APPLICATION number
---@field key.LCTRL number
---@field key.LSHIFT number
---@field key.LALT number
---@field key.LGUI number
---@field key.RCTRL number
---@field key.RSHIFT number
---@field key.RALT number
---@field key.RGUI number
key = {}
key.UNKNOWN = 0
key.A = 4
key.B = 5
key.C = 6
key.D = 7
key.E = 8
key.F = 9
key.G = 10
key.H = 11
key.I = 12
key.J = 13
key.K = 14
key.L = 15
key.M = 16
key.N = 17
key.O = 18
key.P = 19
key.Q = 20
key.R = 21
key.S = 22
key.T = 23
key.U = 24
key.V = 25
key.W = 26
key.X = 27
key.Y = 28
key.Z = 29
key.N1 = 30
key.N2 = 31
key.N3 = 32
key.N4 = 33
key.N5 = 34
key.N6 = 35
key.N7 = 36
key.N8 = 37
key.N9 = 38
key.N0 = 39
key.RETURN = 40
key.ESCAPE = 41
key.BACKSPACE = 42
key.TAB = 43
key.SPACE = 44
key.MINUS = 45
key.EQUALS = 46
key.LEFTBRACKET = 47
key.RIGHTBRACKET = 48
key.BACKSLASH = 49
key.NONUSHASH = 50
key.SEMICOLON = 51
key.APOSTROPHE = 52
key.GRAVE = 53
key.COMMA = 54
key.PERIOD = 55
key.SLASH = 56
key.CAPSLOCK = 57
key.F1 = 58
key.F2 = 59
key.F3 = 60
key.F4 = 61
key.F5 = 62
key.F6 = 63
key.F7 = 64
key.F8 = 65
key.F9 = 66
key.F10 = 67
key.F11 = 68
key.F12 = 69
key.PRINTSCREEN = 70
key.SCROLLLOCK = 71
key.PAUSE = 72
key.INSERT = 73
key.HOME = 74
key.PAGEUP = 75
key.DELETE = 76
key.END = 77
key.PAGEDOWN = 78
key.RIGHT = 79
key.LEFT = 80
key.DOWN = 81
key.UP = 82
key.NUMLOCKCLEAR = 83
key.KP_DIVIDE = 84
key.KP_MULTIPLY = 85
key.KP_MINUS = 86
key.KP_PLUS = 87
key.KP_ENTER = 88
key.KP_1 = 89
key.KP_2 = 90
key.KP_3 = 91
key.KP_4 = 92
key.KP_5 = 93
key.KP_6 = 94
key.KP_7 = 95
key.KP_8 = 96
key.KP_9 = 97
key.KP_0 = 98
key.KP_PERIOD = 99
key.NONUSBACKSLASH = 100
key.APPLICATION = 101
key.LCTRL = 224
key.LSHIFT = 225
key.LALT = 226
key.LGUI = 227
key.RCTRL = 228
key.RSHIFT = 229
key.RALT = 230
key.RGUI = 231
---@class button
---@field button.INVALID number
---@field button.A number
---@field button.B number
---@field button.X number
---@field button.Y number
---@field button.BACK number
---@field button.GUIDE number
---@field button.START number
---@field button.LEFTSTICK number
---@field button.RIGHTSTICK number
---@field button.LEFTSHOULDER number
---@field button.RIGHTSHOULDER number
---@field button.UP number
---@field button.DOWN number
---@field button.LEFT number
---@field button.RIGHT number
---@field button.MISC1 number
---@field button.PADDLE1 number
---@field button.PADDLE2 number
---@field button.PADDLE3 number
---@field button.PADDLE4 number
---@field button.TOUCHPAD number
button = {}
button.INVALID = -1
button.A = 0
button.B = 1
button.X = 2
button.Y = 3
button.BACK = 4
button.GUIDE = 5
button.START = 6
button.LEFTSTICK = 7
button.RIGHTSTICK = 8
button.LEFTSHOULDER = 9
button.RIGHTSHOULDER = 10
button.UP = 11
button.DOWN = 12
button.LEFT = 13
button.RIGHT = 14
button.MISC1 = 15
button.PADDLE1 = 16
button.PADDLE2 = 17
button.PADDLE3 = 18
button.PADDLE4 = 19
button.TOUCHPAD = 20