VERSIÓ 1.5.10:
- [NEW] Shaders passats al backend SDL3. Los últimos vestigios del antiguo jail_shader han sido barridos.
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@@ -43,11 +43,6 @@ namespace backend
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// Crear textura shaders i inicialitzar shaders
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tex_shader = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width*zoom, height*zoom);
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SDL_SetTextureScaleMode(tex_shader, SDL_SCALEMODE_NEAREST);
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mini::shader::init(window, tex_shader, nullptr);
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// [TODO]
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//log_msg(LOG_OK, "Graphics subsystem initialized\n");
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}
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void quit() {
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@@ -72,7 +67,7 @@ namespace backend
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SDL_UnlockTexture(tex_back);
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SDL_RenderTexture(renderer, tex_back, NULL, NULL); //NEW
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mini::shader::render();
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backend::shader::render();
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//SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
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//SDL_RenderPresent(mini_ren);
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