VERSIÓ 1.5.10:

- [NEW] Shaders passats al backend SDL3. Los últimos vestigios del antiguo jail_shader han sido barridos.
This commit is contained in:
2026-05-14 12:07:24 +02:00
parent 916f0a458e
commit 752a065246
7 changed files with 264 additions and 278 deletions
+1 -6
View File
@@ -43,11 +43,6 @@ namespace backend
// Crear textura shaders i inicialitzar shaders
tex_shader = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width*zoom, height*zoom);
SDL_SetTextureScaleMode(tex_shader, SDL_SCALEMODE_NEAREST);
mini::shader::init(window, tex_shader, nullptr);
// [TODO]
//log_msg(LOG_OK, "Graphics subsystem initialized\n");
}
void quit() {
@@ -72,7 +67,7 @@ namespace backend
SDL_UnlockTexture(tex_back);
SDL_RenderTexture(renderer, tex_back, NULL, NULL); //NEW
mini::shader::render();
backend::shader::render();
//SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
//SDL_RenderPresent(mini_ren);