- [NEW] mouse.discard()
This commit is contained in:
11
mini.cpp
11
mini.cpp
@@ -103,6 +103,7 @@ Uint8 key_just_pressed = 0;
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int mouse_x, mouse_y, mouse_wheel;
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Uint32 mouse_buttons;
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uint8_t mouse_just_pressed = 0;
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bool mouse_discard = false;
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SDL_Gamepad *gamepad = NULL;
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int8_t pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
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@@ -484,7 +485,10 @@ int main(int argc,char*argv[]){
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#endif
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}
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if (mini_eve.type == SDL_EVENT_MOUSE_BUTTON_UP) {
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mouse_just_pressed = mini_eve.button.button;
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if (mouse_discard)
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mouse_discard = false;
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else
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mouse_just_pressed = mini_eve.button.button;
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}
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if (mini_eve.type == SDL_EVENT_MOUSE_WHEEL) {
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mouse_wheel = mini_eve.wheel.y;
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@@ -1188,6 +1192,7 @@ int mwheel() {
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}
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bool mbtn(uint8_t i) {
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if (mouse_discard) return false;
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return mouse_buttons & SDL_BUTTON_MASK(i);
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}
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@@ -1195,6 +1200,10 @@ bool mbtnp(uint8_t i) {
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return mouse_just_pressed == i;
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}
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void mdiscard() {
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mouse_discard = true;
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}
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float time() {
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return float(SDL_GetTicks())/1000.0f;
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}
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