- [NEW] spr_r per a rotar sprites (retalla cantos)
- [NEW] sspr admet un nou paràmetre "invert", per a invertir la x i la y.
This commit is contained in:
40
lua.cpp
40
lua.cpp
@@ -160,30 +160,6 @@ extern "C" {
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}
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return 0;
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}
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/* static int cpp_pal(lua_State *L) {
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int numargs = lua_gettop(L);
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switch (numargs) {
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case 0: pal(); return 0;
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case 1: luaL_error(L, "not enough arguments"); return 0;
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}
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uint8_t c0 = luaL_checkinteger(L, 1);
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uint8_t c1 = luaL_checkinteger(L, 2);
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uint8_t p = luaL_optinteger(L, 3, 0);
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pal(c0, c1, p);
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return 0;
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}
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static int cpp_palt(lua_State *L) {
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int numargs = lua_gettop(L);
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switch (numargs) {
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case 0: palt(); return 0;
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case 1: uint16_t bits = luaL_checkinteger(L, 1); palt(bits); return 0;
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}
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uint8_t col = luaL_checkinteger(L, 1);
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bool t = lua_toboolean(L, 2);
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palt(col, t);
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return 0;
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}*/
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static int cpp_pset(lua_State *L) {
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int x = luaL_checknumber(L, 1);
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@@ -436,7 +412,20 @@ extern "C" {
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int dh = luaL_optnumber(L, 8, 0);
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bool flip_x = lua_toboolean(L, 9);
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bool flip_y = lua_toboolean(L, 10);
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sspr(sx, sy, sw, sh, dx, dy, dw, dh, flip_x, flip_y);
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bool invert = lua_toboolean(L, 11);
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sspr(sx, sy, sw, sh, dx, dy, dw, dh, flip_x, flip_y, invert);
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return 0;
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}
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static int cpp_spr_r(lua_State *L) {
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int sx = luaL_checknumber(L, 1);
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int sy = luaL_checknumber(L, 2);
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int sw = luaL_checknumber(L, 3);
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int sh = luaL_checknumber(L, 4);
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int dx = luaL_checknumber(L, 5);
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int dy = luaL_checknumber(L, 6);
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float a = luaL_checknumber(L, 7);
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spr_r(sx, sy, sw, sh, dx, dy, a);
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return 0;
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}
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@@ -934,6 +923,7 @@ void push_lua_funcs() {
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lua_pushcfunction(L,cpp_sget); lua_setglobal(L, "sget");
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lua_pushcfunction(L,cpp_spr); lua_setglobal(L, "spr");
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lua_pushcfunction(L,cpp_sspr); lua_setglobal(L, "sspr");
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lua_pushcfunction(L,cpp_spr_r); lua_setglobal(L, "spr_r");
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lua_pushcfunction(L,cpp_tline); lua_setglobal(L, "tline");
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lua_pushcfunction(L,cpp_thline); lua_setglobal(L, "thline");
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lua_pushcfunction(L,cpp_tvline); lua_setglobal(L, "tvline");
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