- [NEW] spr_r per a rotar sprites (retalla cantos)
- [NEW] sspr admet un nou paràmetre "invert", per a invertir la x i la y.
This commit is contained in:
9
mini.h
9
mini.h
@@ -137,12 +137,6 @@ uint8_t gettrans();
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void subpal(uint8_t index, uint8_t color);
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void reset_subpal();
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/*void pal();
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void pal(uint8_t c0, uint8_t c1, uint8_t p = 0);
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void palt();
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void palt(uint16_t bits);
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void palt(uint8_t col, bool t);*/
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void pset(int x, int y);
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void pset(int x, int y, uint8_t color);
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@@ -194,7 +188,8 @@ void sset(int x, int y);
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void sset(int x, int y, uint8_t color);
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void spr(uint8_t n, int x, int y, float w = 1.0f, float h = 1.0f, bool flip_x = false, bool flip_y = false);
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void sspr(int sx, int sy, int sw, int sh, int dx, int dy, int dw=0, int dh=0, bool flip_x = false, bool flip_y = false);
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void sspr(int sx, int sy, int sw, int sh, int dx, int dy, int dw=0, int dh=0, bool flip_x = false, bool flip_y = false, bool invert = false);
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void spr_r(int sx, int sy, int sw, int sh, int x, int y, float a);
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void tline(int x0, int y0, int x1, int y1, float mx, float my, float mdx=0.125f, float mdy=0.0f);
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void thline(int x0, int y, int x1, float mx, float my, float mdx=0.125f, float mdy=0.0f);
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