- Remove last remnants of JailAudio
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30
jail_audio.h
30
jail_audio.h
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#pragma once
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#include <SDL2/SDL.h>
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enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
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enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
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typedef struct JA_Sound_t *JA_Sound;
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typedef struct JA_Music_t *JA_Music;
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
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void JA_Quit();
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JA_Music JA_LoadMusic(const char* filename);
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void JA_PlayMusic(JA_Music music, const int loop = -1);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music music);
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JA_Sound JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound sound, const int loop = 0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound sound);
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int JA_SetVolume(int volume);
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