- [FIX] Hi ha que proveïr de una surface amb tiles al tilemap
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2
lua.cpp
2
lua.cpp
@@ -178,6 +178,8 @@ extern "C" {
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uint8_t celw = luaL_checknumber(L, 5);
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uint8_t celw = luaL_checknumber(L, 5);
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uint8_t celh = luaL_checknumber(L, 6);
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uint8_t celh = luaL_checknumber(L, 6);
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uint8_t layer = luaL_optinteger(L, 7, 0);*/
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uint8_t layer = luaL_optinteger(L, 7, 0);*/
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uint8_t surface = luaL_checkinteger(L, 1);
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setsource(surface);
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map(); //celx, cely, sx, sy, celw, celh, layer);
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map(); //celx, cely, sx, sy, celw, celh, layer);
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return 0;
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return 0;
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}
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}
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@@ -87,8 +87,9 @@ function tilemap.save(filename) end
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---Set surface as the current tilemap
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---Set surface as the current tilemap
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function tilemap.set(surface) end
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function tilemap.set(surface) end
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---Draw the tilemap
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---@param surface number
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function tilemap.draw() end
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---Draw the tilemap, using the provided surface as tile graphics source
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function tilemap.draw(surface) end
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---@param x number
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---@param x number
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---@param y number
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---@param y number
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