- [WIP] Reestructuració: Fase 1 acabada

This commit is contained in:
2026-04-03 11:11:53 +02:00
parent 569221d047
commit bc006b8f72
7 changed files with 2312 additions and 2203 deletions

View File

@@ -35,14 +35,17 @@
// Ah! una cosa mes: al compilar, en Linux afegir "-lGL", en Windows afegir "-lopengl32".
// En Mac ni idea
namespace shader
namespace mini
{
const bool init(SDL_Window* win, SDL_Texture* backBuffer,
const char* vertexShader, const char* fragmentShader=nullptr);
namespace shader
{
const bool init(SDL_Window* win, SDL_Texture* backBuffer,
const char* vertexShader, const char* fragmentShader=nullptr);
void enable();
void disable();
//void enable();
//void disable();
void render();
void render();
}
}