- [WIP] Reestructuració: Fase 1 acabada
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@@ -35,14 +35,17 @@
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// Ah! una cosa mes: al compilar, en Linux afegir "-lGL", en Windows afegir "-lopengl32".
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// En Mac ni idea
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namespace shader
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namespace mini
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{
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const bool init(SDL_Window* win, SDL_Texture* backBuffer,
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const char* vertexShader, const char* fragmentShader=nullptr);
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namespace shader
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{
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const bool init(SDL_Window* win, SDL_Texture* backBuffer,
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const char* vertexShader, const char* fragmentShader=nullptr);
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void enable();
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void disable();
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//void enable();
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//void disable();
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void render();
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void render();
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}
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}
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