- [FIX] Aplicat un fix de JailAudio

This commit is contained in:
2024-11-27 13:33:52 +01:00
parent 802f32f1b8
commit c07e09cebd
3 changed files with 34 additions and 17 deletions

View File

@@ -41,7 +41,7 @@ SDL_AudioDeviceID sdlAudioDevice = 0;
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
const int size = SDL_min(len, (current_music->samples-current_music->pos)*2);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
current_music->pos += size/2;
if (size < len) {
@@ -74,14 +74,26 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
}
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{
#ifdef DEBUG
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
SDL_Log("Iniciant JailAudio...");
JA_freq = freq;
JA_format = format;
JA_channels = channels;
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
if (sdlAudioDevice==0) printf("Failed to initialize SDL audio!\n");
if (sdlAudioDevice==0)
{
SDL_Log("FAILED!\n");
SDL_Log("Failed to initialize SDL audio!\n");
} else {
SDL_Log("OK!\n");
}
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
@@ -102,6 +114,7 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
SDL_Log("Music length: %f\n", float(music->samples)/float(JA_freq));
if (cvt.needed) {
cvt.len = music->samples * chan * 2;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);