- [FIX] Aplicat un fix de JailAudio
This commit is contained in:
@@ -41,7 +41,7 @@ SDL_AudioDeviceID sdlAudioDevice = 0;
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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const int size = SDL_min(len, (current_music->samples-current_music->pos)*2);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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current_music->pos += size/2;
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if (size < len) {
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if (size < len) {
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@@ -74,14 +74,26 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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}
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}
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}
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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{
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#ifdef DEBUG
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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SDL_Log("Iniciant JailAudio...");
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JA_freq = freq;
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JA_freq = freq;
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JA_format = format;
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JA_format = format;
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JA_channels = channels;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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if (sdlAudioDevice==0) printf("Failed to initialize SDL audio!\n");
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if (sdlAudioDevice==0)
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{
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SDL_Log("FAILED!\n");
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SDL_Log("Failed to initialize SDL audio!\n");
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} else {
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SDL_Log("OK!\n");
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}
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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}
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@@ -102,6 +114,7 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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SDL_AudioCVT cvt;
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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SDL_Log("Music length: %f\n", float(music->samples)/float(JA_freq));
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if (cvt.needed) {
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if (cvt.needed) {
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cvt.len = music->samples * chan * 2;
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cvt.len = music->samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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30
mini.cpp
30
mini.cpp
@@ -113,21 +113,21 @@ char* get_value_from_line(char* line) {
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void read_ini() {
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void read_ini() {
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int size;
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int size;
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printf("Carregant 'game.ini'...");
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SDL_Log("Carregant 'game.ini'...");
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FILE *f = file_getfilepointer("game.ini", size); // fopen("game.ini", "r");
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FILE *f = file_getfilepointer("game.ini", size); // fopen("game.ini", "r");
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char line[1024];
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char line[1024];
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if (f == NULL) { printf("FAIL!\n"); return; }
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if (f == NULL) { SDL_Log("FAIL!\n"); return; }
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printf("OK!\n");
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SDL_Log("OK!\n");
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while (fgets(line, sizeof(line), f)) {
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while (fgets(line, sizeof(line), f)) {
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char *value = get_value_from_line(line);
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char *value = get_value_from_line(line);
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if (value != NULL) {
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if (value != NULL) {
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value[strlen(value)-1] = '\0';
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value[strlen(value)-1] = '\0';
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if (strcmp(line, "title") == 0) { strcpy(window_title, value); printf("-title=%s\n", window_title); }
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if (strcmp(line, "title") == 0) { strcpy(window_title, value); SDL_Log("-title=%s\n", window_title); }
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else if (strcmp(line, "config") == 0) { strcpy(config_folder, value); printf("-config=%s\n", config_folder); }
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else if (strcmp(line, "config") == 0) { strcpy(config_folder, value); SDL_Log("-config=%s\n", config_folder); }
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else if (strcmp(line, "width") == 0) { screen_width = atoi(value); printf("-screen width=%i\n", screen_width); }
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else if (strcmp(line, "width") == 0) { screen_width = atoi(value); SDL_Log("-screen width=%i\n", screen_width); }
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else if (strcmp(line, "height") == 0) { screen_height = atoi(value); printf("-screen height=%i\n", screen_height); }
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else if (strcmp(line, "height") == 0) { screen_height = atoi(value); SDL_Log("-screen height=%i\n", screen_height); }
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else if (strcmp(line, "zoom") == 0) { screen_zoom = atoi(value); printf("-screen zoom=%i\n", screen_zoom); }
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else if (strcmp(line, "zoom") == 0) { screen_zoom = atoi(value); SDL_Log("-screen zoom=%i\n", screen_zoom); }
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else if (strcmp(line, "fullscreen") == 0) { screen_fullscreen = atoi(value); printf("-screen sullscreen=%i\n", screen_fullscreen); }
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else if (strcmp(line, "fullscreen") == 0) { screen_fullscreen = atoi(value); SDL_Log("-screen sullscreen=%i\n", screen_fullscreen); }
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//else if (strcmp(line, "files") == 0) {
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//else if (strcmp(line, "files") == 0) {
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//lua_files = (char*)malloc(strlen(value));
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//lua_files = (char*)malloc(strlen(value));
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// strcpy(lua_files, value);
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// strcpy(lua_files, value);
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@@ -135,7 +135,7 @@ void read_ini() {
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}
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}
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}
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}
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fclose(f);
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fclose(f);
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printf("FET\n");
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SDL_Log("'game.ini' carregat!\n");
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}
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}
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void pset_fast(int x, int y) {
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void pset_fast(int x, int y) {
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@@ -153,7 +153,7 @@ void pset_pattern(int x, int y) {
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}
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}
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void reinit() {
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void reinit() {
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printf("REINIT\n");
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SDL_Log("REINIT\n");
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do_pset = pset_fast;
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do_pset = pset_fast;
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ds::pen_color = 6;
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ds::pen_color = 6;
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ds::back_color = 0;
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ds::back_color = 0;
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@@ -173,8 +173,8 @@ void reinit() {
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}
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}
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void initaudio() {
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void initaudio() {
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printf("Iniciant JailAudio...");
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SDL_Log("Iniciant JailAudio...");
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JA_Init(44100, AUDIO_S16, 1);
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JA_Init(48000, AUDIO_S16, 1);
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for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
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for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
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}
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}
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void quitaudio() {
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void quitaudio() {
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@@ -270,6 +270,10 @@ void initGamePad() {
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int main(int argc,char*argv[]){
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int main(int argc,char*argv[]){
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#ifdef DEBUG
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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if (argc>1)
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if (argc>1)
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{
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{
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file_setresourcefolder("./");
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file_setresourcefolder("./");
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