- [NEW] Adaptació de àudio en progrés
This commit is contained in:
@@ -6,19 +6,19 @@ namespace mini
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{
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{
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namespace audio
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namespace audio
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{
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{
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JA_Music_t *current_music = NULL;
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int current_music = -1;
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#define MAX_SOUNDS 50
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//#define MAX_SOUNDS 50
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JA_Sound_t *sounds[MAX_SOUNDS];
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//JA_Sound_t *sounds[MAX_SOUNDS];
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void init() {
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void init() {
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JA_Init(48000, SDL_AUDIO_S16, 1);
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jail::audio::init();
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for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
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//for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
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}
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}
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void quit() {
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void quit() {
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if (current_music != NULL) JA_DeleteMusic(current_music);
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//if (current_music != NULL) JA_DeleteMusic(current_music);
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for (int i=0;i<MAX_SOUNDS;++i) if (sounds[i]!=NULL) JA_DeleteSound(sounds[i]);
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//for (int i=0;i<MAX_SOUNDS;++i) if (sounds[i]!=NULL) JA_DeleteSound(sounds[i]);
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JA_Quit();
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jail::audio::quit();
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}
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}
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namespace music
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namespace music
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@@ -26,45 +26,45 @@ namespace mini
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void play(const char *filename, const int loop) {
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void play(const char *filename, const int loop) {
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int size;
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int size;
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char *buffer = file::getfilebuffer(filename, size);
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char *buffer = file::getfilebuffer(filename, size);
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if (current_music != NULL) JA_DeleteMusic(current_music);
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if (current_music != -1) jail::audio::music::destroy(current_music);
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current_music = JA_LoadMusic((Uint8*)buffer, size);
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current_music = jail::audio::music::load((uint8_t*)buffer, size);
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JA_PlayMusic(current_music, loop);
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jail::audio::music::play(current_music, loop);
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}
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}
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void pause() {
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void pause() {
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JA_PauseMusic();
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jail::audio::music::pause();
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}
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}
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void resume() {
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void resume() {
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JA_ResumeMusic();
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jail::audio::music::resume();
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}
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}
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void stop(const int t) {
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void stop(const int t) {
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JA_StopMusic();
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jail::audio::music::stop();
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}
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}
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namespace pos {
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namespace pos {
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void set(float value)
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void set(float value)
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{
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{
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JA_SetMusicPosition(value);
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jail::audio::music::setPosition(value);
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}
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}
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float get()
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float get()
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{
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{
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return JA_GetMusicPosition();
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return jail::audio::music::getPosition();
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}
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}
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}
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}
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namespace enable {
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namespace enable {
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void set(const bool value)
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void set(const bool value)
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{
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{
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JA_EnableMusic(value);
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jail::audio::music::enable(value);
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file::setconfigvalue("music", value?"true":"false");
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file::setconfigvalue("music", value?"true":"false");
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}
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}
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const bool get()
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const bool get()
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{
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{
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return JA_IsMusicEnabled();
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return jail::audio::music::isEnabled();
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}
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}
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}
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}
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}
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}
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@@ -74,40 +74,32 @@ namespace mini
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int load(const char *filename) {
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int load(const char *filename) {
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int size;
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int size;
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char *buffer = file::getfilebuffer(filename, size);
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char *buffer = file::getfilebuffer(filename, size);
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int i=0;
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return jail::audio::sound::load((uint8_t*)buffer, size);
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while (i<MAX_SOUNDS && sounds[i]!=NULL) i++;
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if (i==MAX_SOUNDS) { i=0; JA_DeleteSound(sounds[i]); }
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sounds[i]=JA_LoadSound((Uint8*)buffer, size);
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return i;
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}
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}
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void free(int soundfile) {
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void free(int soundfile) {
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JA_DeleteSound(sounds[soundfile]);
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return jail::audio::sound::destroy(soundfile);
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sounds[soundfile] = NULL;
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}
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}
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int play(int soundfile, const int volume) {
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int play(int soundfile, const int volume) {
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const int channel = JA_PlaySound(sounds[soundfile], 0);
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// [TODO] Ficar el volumen
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JA_SetSoundVolume(128);
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return jail::audio::sound::play(soundfile, 0);
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//Mix_Volume(channel, volume!=-1?volume:MIX_MAX_VOLUME);
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return channel;
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}
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}
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void stop(int soundchannel) {
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void stop(int soundchannel) {
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JA_StopChannel(soundchannel);
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return jail::audio::sound::channel::stop(soundchannel);
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//Mix_HaltChannel(soundchannel);
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}
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}
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namespace enable {
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namespace enable {
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void set(const bool value)
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void set(const bool value)
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{
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{
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JA_EnableSound(value);
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return jail::audio::sound::enable(value);
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file::setconfigvalue("sound", value?"true":"false");
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file::setconfigvalue("sound", value?"true":"false");
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}
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}
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const bool get()
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const bool get()
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{
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{
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return JA_IsSoundEnabled();
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return jail::audio::sound::isEnabled();
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}
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}
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}
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}
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}
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}
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@@ -6,26 +6,21 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <vector>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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// structs i variables
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// =============================
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struct JA_Sound_t
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namespace jail
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{
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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namespace audio
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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};
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struct JA_Channel_t
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{
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{
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JA_Sound_t *sound { nullptr };
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static SDL_AudioSpec audioSpec { SDL_AUDIO_S16, 2, 48000 };
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int pos { 0 };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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int times { 0 };
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SDL_TimerID timerID { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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struct JA_Music_t
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namespace music
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{
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struct music_t
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{
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint32 length { 0 };
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@@ -34,162 +29,193 @@ struct JA_Music_t
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int pos { 0 };
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int pos { 0 };
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int times { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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music::state state { music::state::invalid };
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};
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};
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JA_Music_t *current_music { nullptr };
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static int current { -1 };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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static std::vector<music_t> musics;
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static float volume { 1.0f };
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static bool enabled { true };
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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namespace fade
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float JA_musicVolume { 1.0f };
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float JA_soundVolume { 0.5f };
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID { 0 };
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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static bool fading = false;
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static int start_time;
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static int duration;
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static int initial_volume;
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}
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}
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namespace sound
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{
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{
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if (fading) {
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struct sound_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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};
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static std::vector<sound_t> sounds;
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static float volume { 0.5f };
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static bool enabled { true };
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namespace channel
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{
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struct channel_t
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{
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int sound { -1 };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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channel::state state { channel::state::free };
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};
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static std::vector<channel_t> channels;
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}
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}
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}
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}
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// Funcions
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// ==================
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namespace jail
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{
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namespace audio
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{
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static void updateMusic()
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{
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if (!music::enabled) return;
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if (music::current < 0 || music::current > music::musics.size()) return;
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auto &m = music::musics[music::current];
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if (m.state != music::state::playing) return;
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if (music::fade::fading) {
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int time = SDL_GetTicks();
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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if (time > (music::fade::start_time + music::fade::duration)) {
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fading = false;
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music::fade::fading = false;
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JA_StopMusic();
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music::stop();
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return 30;
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return;
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} else {
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} else {
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const int time_passed = time - fade_start_time;
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const int time_passed = time - music::fade::start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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const float percent = (float)time_passed / (float)music::fade::duration;
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SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
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SDL_SetAudioStreamGain(m.stream, 1.0 - percent);
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}
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}
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}
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}
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if (current_music->times != 0)
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if (m.times != 0)
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{
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
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if (SDL_GetAudioStreamAvailable(m.stream) < int(m.length/2)) {
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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SDL_PutAudioStreamData(m.stream, m.buffer, m.length);
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}
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}
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if (current_music->times>0) current_music->times--;
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if (m.times>0) m.times--;
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}
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}
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else
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else
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{
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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if (SDL_GetAudioStreamAvailable(m.stream) == 0) music::stop();
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}
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}
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}
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}
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if (JA_soundEnabled)
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static void updateSound()
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{
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (sound::enabled)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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{
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if (channels[i].times != 0)
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for (int i=0; i < sound::channel::channels.size(); ++i) {
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auto &c = sound::channel::channels[i];
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if (c.state == sound::channel::state::playing)
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{
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2))
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if (c.times != 0)
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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{
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if (channels[i].times>0) channels[i].times--;
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auto &s = sound::sounds[c.sound];
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if (SDL_GetAudioStreamAvailable(c.stream) < int(s.length/2))
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SDL_PutAudioStreamData(c.stream, s.buffer, s.length);
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if (c.times>0) c.times--;
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}
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}
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}
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}
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else
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else
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{
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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if (SDL_GetAudioStreamAvailable(c.stream) == 0) sound::channel::stop(i);
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}
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}
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}
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}
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}
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}
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Uint32 updateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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updateMusic();
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updateSound();
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return 30;
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return 30;
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}
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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void init()
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{
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{
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#ifdef DEBUG
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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#endif
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JA_audioSpec = {format, channels, freq };
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audioSpec = {SDL_AUDIO_S16, 1, 48000 };
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audioSpec);
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if (!sdlAudioDevice) {
|
if (!sdlAudioDevice) {
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log_msg(LOG_FAIL, "Failed to initialize SDL audio: %s\n", SDL_GetError());
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log_msg(LOG_FAIL, "Failed to initialize SDL audio: %s\n", SDL_GetError());
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} else {
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} else {
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log_msg(LOG_OK, "Audio subsytem initialized\n");
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log_msg(LOG_OK, "Audio subsytem initialized\n");
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}
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}
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//SDL_PauseAudioDevice(sdlAudioDevice);
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//SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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timerID = SDL_AddTimer(30, updateCallback, nullptr);
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}
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}
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|
|
||||||
void JA_Quit()
|
void quit()
|
||||||
{
|
{
|
||||||
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
|
if (timerID) SDL_RemoveTimer(timerID);
|
||||||
|
|
||||||
|
for (int i=0; i<music::musics.size();++i) music::destroy(i);
|
||||||
|
music::musics.clear();
|
||||||
|
|
||||||
|
for (int i=0; i<sound::channel::channels.size();++i) sound::channel::stop(i);
|
||||||
|
sound::channel::channels.clear();
|
||||||
|
|
||||||
|
for (int i=0; i<sound::sounds.size();++i) sound::destroy(i);
|
||||||
|
sound::sounds.clear();
|
||||||
|
|
||||||
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||||
sdlAudioDevice = 0;
|
sdlAudioDevice = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
|
float setVolume(float vol)
|
||||||
{
|
{
|
||||||
JA_Music_t *music = new JA_Music_t();
|
sound::setVolume(music::setVolume(vol) / 2.0f);
|
||||||
|
return music::volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
namespace music
|
||||||
|
{
|
||||||
|
int load(const uint8_t* buffer, uint32_t length)
|
||||||
|
{
|
||||||
|
int music = 0;
|
||||||
|
while (music < musics.size() && musics[music].state != state::invalid) { music++; }
|
||||||
|
if (music == musics.size()) musics.emplace_back();
|
||||||
|
|
||||||
|
auto &m = musics[music];
|
||||||
|
|
||||||
int chan, samplerate;
|
int chan, samplerate;
|
||||||
short *output;
|
short *output;
|
||||||
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
|
m.length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
|
||||||
|
|
||||||
music->spec.channels = chan;
|
m.spec.channels = chan;
|
||||||
music->spec.freq = samplerate;
|
m.spec.freq = samplerate;
|
||||||
music->spec.format = SDL_AUDIO_S16;
|
m.spec.format = SDL_AUDIO_S16;
|
||||||
music->buffer = (Uint8*)SDL_malloc(music->length);
|
m.buffer = (uint8_t*)SDL_malloc(m.length);
|
||||||
SDL_memcpy(music->buffer, output, music->length);
|
SDL_memcpy(m.buffer, output, m.length);
|
||||||
free(output);
|
free(output);
|
||||||
music->pos = 0;
|
m.pos = 0;
|
||||||
music->state = JA_MUSIC_STOPPED;
|
m.state = state::stopped;
|
||||||
|
|
||||||
return music;
|
return music;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Music_t *JA_LoadMusic(const char* filename)
|
int load(const char* filename)
|
||||||
{
|
{
|
||||||
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
||||||
FILE *f = fopen(filename, "rb");
|
FILE *f = fopen(filename, "rb");
|
||||||
@@ -200,310 +226,417 @@ JA_Music_t *JA_LoadMusic(const char* filename)
|
|||||||
if (fread(buffer, fsize, 1, f)!=1) return NULL;
|
if (fread(buffer, fsize, 1, f)!=1) return NULL;
|
||||||
fclose(f);
|
fclose(f);
|
||||||
|
|
||||||
JA_Music_t *music = JA_LoadMusic(buffer, fsize);
|
int music = load(buffer, fsize);
|
||||||
|
|
||||||
free(buffer);
|
free(buffer);
|
||||||
|
|
||||||
return music;
|
return music;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_PlayMusic(JA_Music_t *music, const int loop)
|
void play(int mus, int loop)
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled) return;
|
if (!music::enabled) return;
|
||||||
|
stop();
|
||||||
JA_StopMusic();
|
if (mus < 0 || mus >= musics.size()) {
|
||||||
|
log_msg(LOG_FAIL, "music::play: Illegal music handle: %i\n", mus);
|
||||||
current_music = music;
|
return;
|
||||||
current_music->pos = 0;
|
|
||||||
current_music->state = JA_MUSIC_PLAYING;
|
|
||||||
current_music->times = loop;
|
|
||||||
|
|
||||||
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
|
||||||
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) log_msg(LOG_FAIL, "SDL_PutAudioStreamData failed!\n");
|
|
||||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
|
||||||
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) log_msg(LOG_FAIL, "SDL_BindAudioStream failed!\n");
|
|
||||||
//SDL_ResumeAudioStreamDevice(current_music->stream);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_PauseMusic()
|
current = mus;
|
||||||
{
|
auto &m = musics[current];
|
||||||
if (!JA_musicEnabled) return;
|
m.pos = 0;
|
||||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
m.state = state::playing;
|
||||||
|
m.times = loop;
|
||||||
current_music->state = JA_MUSIC_PAUSED;
|
m.stream = SDL_CreateAudioStream(&m.spec, &audioSpec);
|
||||||
//SDL_PauseAudioStreamDevice(current_music->stream);
|
if (!SDL_PutAudioStreamData(m.stream, m.buffer, m.length)) log_msg(LOG_FAIL, "SDL_PutAudioStreamData failed!\n");
|
||||||
SDL_UnbindAudioStream(current_music->stream);
|
SDL_SetAudioStreamGain(m.stream, volume);
|
||||||
|
if (!SDL_BindAudioStream(sdlAudioDevice, m.stream)) log_msg(LOG_FAIL, "SDL_BindAudioStream failed!\n");
|
||||||
|
//SDL_ResumeAudioStreamDevice(current->stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_ResumeMusic()
|
void pause()
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled) return;
|
if (!music::enabled) return;
|
||||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
if (current<0 || current>musics.size()) {
|
||||||
|
log_msg(LOG_FAIL, "music::pause: Illegal music handle: %i\n", current);
|
||||||
current_music->state = JA_MUSIC_PLAYING;
|
return;
|
||||||
//SDL_ResumeAudioStreamDevice(current_music->stream);
|
}
|
||||||
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
auto &m = musics[current];
|
||||||
|
if (m.state == state::invalid) {
|
||||||
|
log_msg(LOG_FAIL, "music::pause: Invalidated music handle: %i\n", current);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_StopMusic()
|
m.state = state::paused;
|
||||||
{
|
//SDL_PauseAudioStreamDevice(current->stream);
|
||||||
if (!JA_musicEnabled) return;
|
SDL_UnbindAudioStream(m.stream);
|
||||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
|
||||||
|
|
||||||
current_music->pos = 0;
|
|
||||||
current_music->state = JA_MUSIC_STOPPED;
|
|
||||||
//SDL_PauseAudioStreamDevice(current_music->stream);
|
|
||||||
SDL_DestroyAudioStream(current_music->stream);
|
|
||||||
current_music->stream = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_FadeOutMusic(const int milliseconds)
|
void resume()
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled) return;
|
if (!music::enabled) return;
|
||||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
if (current<0 || current>musics.size()) {
|
||||||
|
log_msg(LOG_FAIL, "music::resume: Illegal music handle: %i\n", current);
|
||||||
fading = true;
|
return;
|
||||||
fade_start_time = SDL_GetTicks();
|
}
|
||||||
fade_duration = milliseconds;
|
auto &m = musics[current];
|
||||||
fade_initial_volume = JA_musicVolume;
|
if (m.state == state::invalid) {
|
||||||
|
log_msg(LOG_FAIL, "music::resume: Invalidated music handle: %i\n", current);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Music_state JA_GetMusicState()
|
m.state = state::playing;
|
||||||
{
|
//SDL_ResumeAudioStreamDevice(current->stream);
|
||||||
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
|
SDL_BindAudioStream(sdlAudioDevice, m.stream);
|
||||||
if (!current_music) return JA_MUSIC_INVALID;
|
|
||||||
|
|
||||||
return current_music->state;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_DeleteMusic(JA_Music_t *music)
|
void stop()
|
||||||
{
|
{
|
||||||
if (current_music == music) current_music = nullptr;
|
if (!music::enabled) return;
|
||||||
SDL_free(music->buffer);
|
if (current<0 || current>musics.size()) {
|
||||||
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
log_msg(LOG_FAIL, "music::stop: Illegal music handle: %i\n", current);
|
||||||
delete music;
|
return;
|
||||||
|
}
|
||||||
|
auto &m = musics[current];
|
||||||
|
if (m.state == state::invalid) {
|
||||||
|
log_msg(LOG_FAIL, "music::stop: Invalidated music handle: %i\n", current);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_SetMusicVolume(float volume)
|
m.pos = 0;
|
||||||
{
|
m.state = state::stopped;
|
||||||
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
//SDL_PauseAudioStreamDevice(current->stream);
|
||||||
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
SDL_DestroyAudioStream(m.stream);
|
||||||
return JA_musicVolume;
|
m.stream = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_SetMusicPosition(float value)
|
void fadeOut(int milliseconds)
|
||||||
{
|
{
|
||||||
if (!current_music) return;
|
if (!music::enabled) return;
|
||||||
current_music->pos = value * current_music->spec.freq;
|
if (current<0 || current>musics.size()) {
|
||||||
|
log_msg(LOG_FAIL, "music::fadeOut: Illegal music handle: %i\n", current);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto &m = musics[current];
|
||||||
|
if (m.state == state::invalid) {
|
||||||
|
log_msg(LOG_FAIL, "music::fadeOut: Invalidated music handle: %i\n", current);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_GetMusicPosition()
|
fade::fading = true;
|
||||||
{
|
fade::start_time = SDL_GetTicks();
|
||||||
if (!current_music) return 0;
|
fade::duration = milliseconds;
|
||||||
return float(current_music->pos)/float(current_music->spec.freq);
|
fade::initial_volume = volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_EnableMusic(const bool value)
|
music::state getState()
|
||||||
{
|
{
|
||||||
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
if (!music::enabled) return music::state::disabled;
|
||||||
|
if (current<0 || current>musics.size()) return state::invalid;
|
||||||
JA_musicEnabled = value;
|
return musics[current].state;
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool JA_IsMusicEnabled()
|
void destroy(int mus)
|
||||||
{
|
{
|
||||||
return JA_musicEnabled;
|
if (current == mus) current = -1;
|
||||||
|
if (mus<0 || mus>musics.size()) {
|
||||||
|
log_msg(LOG_FAIL, "music::destroy: Illegal music handle: %i\n", mus);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto &m = musics[mus];
|
||||||
|
SDL_free(m.buffer);
|
||||||
|
m.buffer = nullptr;
|
||||||
|
if (m.stream) SDL_DestroyAudioStream(m.stream);
|
||||||
|
m.stream = nullptr;
|
||||||
|
m.state = state::invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float setVolume(float vol)
|
||||||
|
|
||||||
|
|
||||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
volume = SDL_clamp( vol, 0.0f, 1.0f );
|
||||||
sound->buffer = buffer;
|
|
||||||
sound->length = length;
|
if (current<0 || current>musics.size()) return vol;
|
||||||
return sound;
|
auto &m = musics[current];
|
||||||
|
if (m.state == state::invalid) return vol;
|
||||||
|
|
||||||
|
SDL_SetAudioStreamGain(m.stream, volume);
|
||||||
|
return volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
void setPosition(float value)
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
if (!music::enabled) return;
|
||||||
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
if (current<0 || current>musics.size()) {
|
||||||
|
log_msg(LOG_FAIL, "music::setPosition: Illegal music handle: %i\n", current);
|
||||||
return sound;
|
return;
|
||||||
|
}
|
||||||
|
auto &m = musics[current];
|
||||||
|
if (m.state == state::invalid) {
|
||||||
|
log_msg(LOG_FAIL, "music::setPosition: Invalidated music handle: %i\n", current);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(const char* filename)
|
m.pos = value * m.spec.freq;
|
||||||
{
|
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
|
||||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
|
||||||
|
|
||||||
return sound;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
float getPosition()
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return -1;
|
if (!music::enabled) return 0;
|
||||||
|
if (current<0 || current>musics.size()) {
|
||||||
int channel = 0;
|
log_msg(LOG_FAIL, "music::getPosition: Illegal music handle: %i\n", current);
|
||||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
return 0;
|
||||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
}
|
||||||
JA_StopChannel(channel);
|
auto &m = musics[current];
|
||||||
|
if (m.state == state::invalid) {
|
||||||
channels[channel].sound = sound;
|
log_msg(LOG_FAIL, "music::getPosition: Invalidated music handle: %i\n", current);
|
||||||
channels[channel].times = loop;
|
return 0;
|
||||||
channels[channel].pos = 0;
|
|
||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
|
||||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
|
||||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
|
||||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
|
||||||
|
|
||||||
return channel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
|
return float(m.pos)/float(m.spec.freq);
|
||||||
{
|
|
||||||
if (!JA_soundEnabled) return -1;
|
|
||||||
|
|
||||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
|
||||||
JA_StopChannel(channel);
|
|
||||||
|
|
||||||
channels[channel].sound = sound;
|
|
||||||
channels[channel].times = loop;
|
|
||||||
channels[channel].pos = 0;
|
|
||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
|
||||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
|
||||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
|
||||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
|
||||||
|
|
||||||
return channel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_DeleteSound(JA_Sound_t *sound)
|
void enable(bool value)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
if (!value && music::enabled && current>=0 && current<musics.size() && musics[current].state==state::playing) stop();
|
||||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
music::enabled = value;
|
||||||
}
|
|
||||||
SDL_free(sound->buffer);
|
|
||||||
delete sound;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_PauseChannel(const int channel)
|
bool isEnabled()
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return;
|
return enabled;
|
||||||
|
}
|
||||||
|
|
||||||
if (channel == -1)
|
}
|
||||||
|
|
||||||
|
namespace sound
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
int create(uint8_t* buffer, uint32_t length)
|
||||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
|
||||||
{
|
{
|
||||||
channels[i].state = JA_CHANNEL_PAUSED;
|
int snd = 0;
|
||||||
|
while (snd < sounds.size() && sounds[snd].buffer) { snd++; }
|
||||||
|
if (snd == sounds.size()) sounds.emplace_back();
|
||||||
|
|
||||||
|
auto &s = sounds[snd];
|
||||||
|
s.buffer = buffer;
|
||||||
|
s.length = length;
|
||||||
|
return snd;
|
||||||
|
}
|
||||||
|
|
||||||
|
int load(uint8_t* buffer, uint32_t size)
|
||||||
|
{
|
||||||
|
int snd = 0;
|
||||||
|
while (snd < sounds.size() && sounds[snd].buffer) { snd++; }
|
||||||
|
if (snd == sounds.size()) sounds.emplace_back();
|
||||||
|
|
||||||
|
auto &s = sounds[snd];
|
||||||
|
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &s.spec, &s.buffer, &s.length);
|
||||||
|
|
||||||
|
return snd;
|
||||||
|
}
|
||||||
|
|
||||||
|
int load(const char* filename)
|
||||||
|
{
|
||||||
|
int snd = 0;
|
||||||
|
while (snd < sounds.size() && sounds[snd].buffer) { snd++; }
|
||||||
|
if (snd == sounds.size()) sounds.emplace_back();
|
||||||
|
|
||||||
|
auto &s = sounds[snd];
|
||||||
|
SDL_LoadWAV(filename, &s.spec, &s.buffer, &s.length);
|
||||||
|
|
||||||
|
return snd;
|
||||||
|
}
|
||||||
|
|
||||||
|
int play(int snd, int loop)
|
||||||
|
{
|
||||||
|
if (!sound::enabled) return -1;
|
||||||
|
|
||||||
|
if (snd<0 || snd>sounds.size()) {
|
||||||
|
log_msg(LOG_FAIL, "sound::play: Illegal sound handle: %i\n", snd);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
auto &s = sounds[snd];
|
||||||
|
if (!s.buffer) {
|
||||||
|
log_msg(LOG_FAIL, "sound::play: Invalid sound: %i\n", snd);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int chan = 0;
|
||||||
|
while (chan < channel::channels.size() && channel::channels[chan].state != channel::state::free) { chan++; }
|
||||||
|
if (chan == channel::channels.size()) channel::channels.emplace_back();
|
||||||
|
channel::stop(chan);
|
||||||
|
auto &c = channel::channels[chan];
|
||||||
|
c.sound = snd;
|
||||||
|
c.times = loop;
|
||||||
|
c.pos = 0;
|
||||||
|
c.state = channel::state::playing;
|
||||||
|
c.stream = SDL_CreateAudioStream(&s.spec, &audioSpec);
|
||||||
|
SDL_PutAudioStreamData(c.stream, s.buffer, s.length);
|
||||||
|
SDL_SetAudioStreamGain(c.stream, volume);
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, c.stream);
|
||||||
|
|
||||||
|
return chan;
|
||||||
|
}
|
||||||
|
|
||||||
|
int playOnChannel(int snd, int chan, int loop)
|
||||||
|
{
|
||||||
|
if (!sound::enabled) return -1;
|
||||||
|
|
||||||
|
if (snd<0 || snd>sounds.size()) {
|
||||||
|
log_msg(LOG_FAIL, "sound::playOnChannel: Illegal sound handle: %i\n", snd);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
auto &s = sounds[snd];
|
||||||
|
if (!s.buffer) {
|
||||||
|
log_msg(LOG_FAIL, "sound::playOnChannel: Invalid sound: %i\n", snd);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chan<0 || chan>channel::channels.size()) {
|
||||||
|
log_msg(LOG_FAIL, "sound::playOnChannel: Illegal channel handle: %i\n", chan);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
channel::stop(chan);
|
||||||
|
|
||||||
|
auto &c = channel::channels[chan];
|
||||||
|
c.sound = snd;
|
||||||
|
c.times = loop;
|
||||||
|
c.pos = 0;
|
||||||
|
c.state = channel::state::playing;
|
||||||
|
c.stream = SDL_CreateAudioStream(&s.spec, &audioSpec);
|
||||||
|
SDL_PutAudioStreamData(c.stream, s.buffer, s.length);
|
||||||
|
SDL_SetAudioStreamGain(c.stream, volume);
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, c.stream);
|
||||||
|
|
||||||
|
return chan;
|
||||||
|
}
|
||||||
|
|
||||||
|
void destroy(int snd)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < channel::channels.size(); i++) {
|
||||||
|
if (channel::channels[i].sound == snd) channel::stop(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (snd<0 || snd>sounds.size()) {
|
||||||
|
log_msg(LOG_FAIL, "sound::destroy: Illegal sound handle: %i\n", snd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto &s = sounds[snd];
|
||||||
|
SDL_free(s.buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
float setVolume(float vol)
|
||||||
|
{
|
||||||
|
volume = SDL_clamp( vol, 0.0f, 1.0f );
|
||||||
|
|
||||||
|
for (int i = 0; i < channel::channels.size(); i++) {
|
||||||
|
auto &c = channel::channels[i];
|
||||||
|
if ( (c.state == channel::state::playing) || (c.state == channel::state::paused) )
|
||||||
|
SDL_SetAudioStreamGain(c.stream, volume);
|
||||||
|
}
|
||||||
|
return volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void enable(bool value)
|
||||||
|
{
|
||||||
|
if (!value && sound::enabled) {
|
||||||
|
for (int i = 0; i < channel::channels.size(); i++) {
|
||||||
|
if (channel::channels[i].state == channel::state::playing) channel::stop(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
enabled = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isEnabled()
|
||||||
|
{
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace channel
|
||||||
|
{
|
||||||
|
void pause(const int chan)
|
||||||
|
{
|
||||||
|
if (!sound::enabled) return;
|
||||||
|
|
||||||
|
if (chan == -1)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < channels.size(); i++)
|
||||||
|
if (channels[i].state == state::playing)
|
||||||
|
{
|
||||||
|
channels[i].state = state::paused;
|
||||||
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||||
SDL_UnbindAudioStream(channels[i].stream);
|
SDL_UnbindAudioStream(channels[i].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
else if (chan >= 0 && chan < channels.size())
|
||||||
{
|
{
|
||||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
if (channels[chan].state == state::playing)
|
||||||
{
|
{
|
||||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
channels[chan].state = state::paused;
|
||||||
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||||
SDL_UnbindAudioStream(channels[channel].stream);
|
SDL_UnbindAudioStream(channels[chan].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_ResumeChannel(const int channel)
|
void resume(int chan)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return;
|
if (!sound::enabled) return;
|
||||||
|
|
||||||
if (channel == -1)
|
if (chan == -1)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < channels.size(); i++)
|
||||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
if (channels[i].state == state::paused)
|
||||||
{
|
{
|
||||||
channels[i].state = JA_CHANNEL_PLAYING;
|
channels[i].state = state::playing;
|
||||||
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
else if (chan >= 0 && chan < channels.size())
|
||||||
{
|
{
|
||||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
if (channels[chan].state == state::paused)
|
||||||
{
|
{
|
||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
channels[chan].state = state::playing;
|
||||||
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
SDL_BindAudioStream(sdlAudioDevice, channels[chan].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_StopChannel(const int channel)
|
void stop(int chan)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return;
|
if (!sound::enabled) return;
|
||||||
|
|
||||||
if (channel == -1)
|
if (chan == -1)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
for (int i = 0; i < channels.size(); i++) {
|
||||||
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
if (channels[i].state != state::free) SDL_DestroyAudioStream(channels[i].stream);
|
||||||
channels[i].stream = nullptr;
|
channels[i].stream = nullptr;
|
||||||
channels[i].state = JA_CHANNEL_FREE;
|
channels[i].state = state::free;
|
||||||
channels[i].pos = 0;
|
channels[i].pos = 0;
|
||||||
channels[i].sound = NULL;
|
channels[i].sound = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
else if (chan >= 0 && chan < channels.size())
|
||||||
{
|
{
|
||||||
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
if (channels[chan].state != state::free) SDL_DestroyAudioStream(channels[chan].stream);
|
||||||
channels[channel].stream = nullptr;
|
channels[chan].stream = nullptr;
|
||||||
channels[channel].state = JA_CHANNEL_FREE;
|
channels[chan].state = state::free;
|
||||||
channels[channel].pos = 0;
|
channels[chan].pos = 0;
|
||||||
channels[channel].sound = NULL;
|
channels[chan].sound = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Channel_state JA_GetChannelState(const int channel)
|
channel::state getState(int chan)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
if (!sound::enabled) return state::disabled;
|
||||||
|
if (chan < 0 || chan >= channels.size()) return state::invalid;
|
||||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
return channels[chan].state;
|
||||||
|
|
||||||
return channels[channel].state;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_SetSoundVolume(float volume)
|
|
||||||
{
|
|
||||||
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
|
||||||
|
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
|
||||||
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
|
||||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
|
||||||
|
|
||||||
return JA_soundVolume;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_EnableSound(const bool value)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
|
||||||
{
|
|
||||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
|
||||||
}
|
}
|
||||||
JA_soundEnabled = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool JA_IsSoundEnabled()
|
|
||||||
{
|
|
||||||
return JA_soundEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
float JA_SetVolume(float volume)
|
|
||||||
{
|
|
||||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
|
||||||
|
|
||||||
return JA_musicVolume;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,42 +1,57 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <SDL3/SDL.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
namespace jail
|
||||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
{
|
||||||
|
namespace audio
|
||||||
|
{
|
||||||
|
void init(/*const int freq, const SDL_AudioFormat format, const int channels*/);
|
||||||
|
void quit();
|
||||||
|
|
||||||
struct JA_Sound_t;
|
namespace music
|
||||||
struct JA_Music_t;
|
{
|
||||||
|
//struct JA_Music_t;
|
||||||
|
enum state { invalid, playing, paused, stopped, disabled };
|
||||||
|
|
||||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
|
int load(const char* filename);
|
||||||
void JA_Quit();
|
int load(const uint8_t* buffer, uint32_t length);
|
||||||
|
void play(int mus, int loop = -1);
|
||||||
|
void pause();
|
||||||
|
void resume();
|
||||||
|
void stop();
|
||||||
|
void fadeOut(int milliseconds);
|
||||||
|
state getState();
|
||||||
|
void destroy(int mus);
|
||||||
|
float setVolume(float vol);
|
||||||
|
void setPosition(float value);
|
||||||
|
float getPosition();
|
||||||
|
void enable(bool value);
|
||||||
|
bool isEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
namespace sound
|
||||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
|
{
|
||||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
//struct JA_Sound_t;
|
||||||
void JA_PauseMusic();
|
int create(uint8_t* buffer, uint32_t length);
|
||||||
void JA_ResumeMusic();
|
int load(uint8_t* buffer, uint32_t length);
|
||||||
void JA_StopMusic();
|
int load(const char* filename);
|
||||||
void JA_FadeOutMusic(const int milliseconds);
|
int play(int snd, int loop = 0);
|
||||||
JA_Music_state JA_GetMusicState();
|
int playOnChannel(int snd, int chan, int loop = 0);
|
||||||
void JA_DeleteMusic(JA_Music_t *music);
|
void destroy(int snd);
|
||||||
float JA_SetMusicVolume(float volume);
|
float setVolume(float vol);
|
||||||
void JA_SetMusicPosition(float value);
|
void enable(bool value);
|
||||||
float JA_GetMusicPosition();
|
bool isEnabled();
|
||||||
void JA_EnableMusic(const bool value);
|
|
||||||
const bool JA_IsMusicEnabled();
|
namespace channel
|
||||||
|
{
|
||||||
|
enum state { invalid, free, playing, paused, disabled };
|
||||||
|
void pause(int chan);
|
||||||
|
void resume(int chan);
|
||||||
|
void stop(int chan);
|
||||||
|
state getState(int chan);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
|
||||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
|
||||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
|
||||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
|
||||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
|
||||||
void JA_PauseChannel(const int channel);
|
|
||||||
void JA_ResumeChannel(const int channel);
|
|
||||||
void JA_StopChannel(const int channel);
|
|
||||||
JA_Channel_state JA_GetChannelState(const int channel);
|
|
||||||
void JA_DeleteSound(JA_Sound_t *sound);
|
|
||||||
float JA_SetSoundVolume(float volume);
|
|
||||||
void JA_EnableSound(const bool value);
|
|
||||||
const bool JA_IsSoundEnabled();
|
|
||||||
|
|
||||||
float JA_SetVolume(float volume);
|
|
||||||
|
|||||||
Reference in New Issue
Block a user