VERSIÓ 1.3.15

- [NEW] mouse.dblclick()
- [FIX] de vegades no pillava be la rodeta del ratolí
- [NEW] sys.dir() torna el contingut del directori primer les carpetes, i tot ordenat alfabèticament
- [WIP] Treballant en ferramentes
This commit is contained in:
2025-12-04 17:46:22 +01:00
parent 7fac42c9fe
commit eac20bbbe0
7 changed files with 194 additions and 10 deletions

40
lua.cpp
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@@ -4,6 +4,9 @@
#include "jfile.h"
#include "log.h"
#include <filesystem>
#include <algorithm>
#include <vector>
namespace fs = std::filesystem;
extern "C" {
@@ -723,23 +726,38 @@ extern "C" {
std::string path = "./data";
if (lua_gettop(L) > 0) path = luaL_checkstring(L, 1);
lua_newtable(L);
int i=1;
// Collect entries
std::vector<fs::directory_entry> entries;
for (const auto& entry : fs::directory_iterator(path)) {
lua_newtable(L); // create subtable for this entry
entries.push_back(entry);
}
// name field
lua_pushstring(L, entry.path().u8string().c_str());
// Sort: directories first, then files; both alphabetically
std::sort(entries.begin(), entries.end(),
[](const fs::directory_entry& a, const fs::directory_entry& b) {
bool adir = a.is_directory();
bool bdir = b.is_directory();
if (adir != bdir) return adir > bdir; // directories before files
return a.path().filename().string() < b.path().filename().string();
});
// Build Lua table
lua_newtable(L);
int i = 1;
for (const auto& entry : entries) {
lua_newtable(L);
// name field (canonical absolute path)
lua_pushstring(L, fs::canonical(entry.path()).u8string().c_str());
lua_setfield(L, -2, "name");
// dir field (true if directory, false otherwise)
// dir field
lua_pushboolean(L, entry.is_directory());
lua_setfield(L, -2, "dir");
// insert subtable into main table at index i
lua_rawseti(L, -2, i++);
}
return 1;
}
@@ -864,6 +882,11 @@ extern "C" {
return 1;
}
static int cpp_mouse_dblclick(lua_State *L) {
lua_pushboolean(L, doubleclick());
return 1;
}
static int cpp_mouse_discard(lua_State *L) {
mdiscard();
return 0;
@@ -1047,6 +1070,7 @@ void push_lua_funcs() {
lua_pushcfunction(L,cpp_mouse_wheel); lua_setfield(L, -2, "wheel");
lua_pushcfunction(L,cpp_mouse_down); lua_setfield(L, -2, "down");
lua_pushcfunction(L,cpp_mouse_press); lua_setfield(L, -2, "press");
lua_pushcfunction(L,cpp_mouse_dblclick); lua_setfield(L, -2, "dblclick");
lua_pushcfunction(L,cpp_mouse_discard); lua_setfield(L, -2, "discard");
lua_pushinteger(L, 1); lua_setfield(L, -2, "LEFT");

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@@ -112,6 +112,7 @@ Uint8 key_just_pressed = 0;
int mouse_x, mouse_y, mouse_wheel;
Uint32 mouse_buttons;
uint8_t mouse_just_pressed = 0;
bool double_click = false;
bool mouse_discard = false;
SDL_Gamepad *gamepad = NULL;
@@ -479,8 +480,9 @@ int main(int argc,char*argv[]){
key_just_pressed = 0;
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
mouse_just_pressed = 0;
while(!should_exit) {
mouse_wheel = 0;
double_click = false;
while(!should_exit) {
if (update_mode==UPDATE_WAIT) SDL_WaitEvent(NULL);
else if (update_mode==UPDATE_TIMEOUT) SDL_WaitEventTimeout(NULL, timeout);
while(SDL_PollEvent(&mini_eve)) {
@@ -522,8 +524,12 @@ int main(int argc,char*argv[]){
if (mouse_discard)
mouse_discard = false;
else
if (mini_eve.button.clicks==2 && mini_eve.button.button==SDL_BUTTON_LEFT) {
double_click = true;
} else {
mouse_just_pressed = mini_eve.button.button;
}
}
if (mini_eve.type == SDL_EVENT_MOUSE_WHEEL) {
mouse_wheel = mini_eve.wheel.y;
}
@@ -558,6 +564,8 @@ int main(int argc,char*argv[]){
if (beats>0)beats--;
key_just_pressed = 0;
mouse_just_pressed = 0;
double_click = false;
mouse_wheel = 0;
pad_just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
}
SDL_SetRenderTarget(mini_ren, mini_shadertex);
@@ -1313,6 +1321,10 @@ bool mbtnp(uint8_t i) {
return mouse_just_pressed == i;
}
bool doubleclick() {
return double_click;
}
void mdiscard() {
mouse_discard = true;
}

1
mini.h
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@@ -225,6 +225,7 @@ int mousey();
int mwheel();
bool mbtn(uint8_t i);
bool mbtnp(uint8_t i);
bool doubleclick();
void mdiscard();
float time();

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@@ -0,0 +1,5 @@
title=NEW MINI PROJECT
config=newminiproject
width=320
height=240
zoom=2

138
tools/fonted/data/main.lua Normal file
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@@ -0,0 +1,138 @@
function loadDir(path)
files = sys.dir(path)
if #files > 0 then
dir = files[1].name:match("(.+)/[^/]+$")
else
dir = path
end
table.insert(files, 1, { dir=true, name=".." })
selected = 0
offset = 0
lift_height=-1
lift_top=0
if #files>23 then
lift_height=23*161/#files
end
end
function goBack()
dir = dir:match("(.+)/[^/]+$")
loadDir(dir)
end
function mini.init()
surf.cls(0)
folder = surf.new(5,4)
surf.target(folder)
for i=0,4 do for j=0,3 do surf.pixel(i,j,0) end end
for i=2,4 do surf.pixel(i,0,255) end
surf.target(0)
loadDir(".")
end
function mini.update()
local mx,my=mouse.pos()
view.origin(0,0)
for i=0,15 do
draw.rectf(i*8, 0, 8, 8, i)
end
pal.trans(255)
view.origin(20, 20)
draw.rrectf(0,0,280,200,3,15)
draw.rrectf(4,4,272,9,2,12)
draw.rrectf(4,17,272,163,2,12)
if lift_height>0 then draw.rrectf(271,18+lift_top,4,lift_height,2,14) end
draw.rrectf(192,185,40,11,2,9)
draw.rrectf(192,184,40,11,2,10)
draw.text("OK",209,187,9)
draw.rrectf(236,185,40,11,2,1)
draw.rrectf(236,184,40,11,2,2)
draw.text("CANCEL",245,187,1)
local y = 19
draw.text(dir, 6, 6, 0)
surf.source(folder)
-- if mx>4 and mx<268 and my>=y-1 and my<y+6 then
-- draw.rectf(4,y-1,272,7,13)
-- if mouse.dblclick() then
-- goBack();
-- end
-- end
-- draw.surf(0,0,5,4,7,y+1,5,4)
-- pal.subpal(0,3)
-- draw.surf(0,0,5,4,6,y,5,4)
-- pal.subpal(0)
-- draw.text("..", 13, y, 0) y=y+7
local count = 0
for k,file in ipairs(files) do
local filename = file.name:match("([^/]+)$")
if count < offset then goto continue end
--if v:match("%.gif$") then
if mx>4 and mx<268 and my>=y-1 and my<y+6 then
draw.rectf(4,y-1,272,7,13)
if mouse.dblclick() then
if file.dir then
if k==1 then
goBack()
else
loadDir(dir.."/"..filename)
end
else
--selected = k
end
elseif mouse.press(mouse.LEFT) then
selected = k
end
end
if selected == k then
draw.rectf(4,y-1,272,7,10)
end
if file.dir then
draw.surf(0,0,5,4,7,y+1,5,4)
pal.subpal(0,3)
draw.surf(0,0,5,4,6,y,5,4)
pal.subpal(0)
draw.text(filename, 13, y, 0)
else
draw.text(filename, 6, y, 0)
end
y=y+7
::continue::
count=count+1
if count-offset>=23 then break end
end
if key.press(key.RETURN) and selected~=-1 then
if files[selected].dir then
local filename = files[selected].name:match("([^/]+)$")
loadDir(dir.."/"..filename)
else
-- do nothing for now
end
elseif key.press(key.DOWN) and selected<#files then
selected=selected+1
elseif key.press(key.UP) then
if selected>1 then
selected=selected-1
else
selected = 1
end
end
local scroll = -mouse.wheel()
if scroll~=0 then
offset=offset+scroll
if offset<0 then offset=0 end
if offset+23 > #files then offset = #files-23 end
lift_top=offset*161/#files
end
end

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@@ -518,6 +518,10 @@ function mouse.down(btn) end
---Returns whether the specified mouse button has just been pressed
function mouse.press(btn) end
---@return boolean
---Returns whether the user performed a double click
function mouse.dblclick() end
---Ignores current down button, effectively not raising the next "press" event
function mouse.discard() end