- [NEW] draw.mode(), amb modes NORMAL, PATTERN, AND, OR, XOR i NOT
- [NEW] Ara per a pintar en pattern hi ha que dir-ho en draw.mode(), no es automatic al ficar un pattern. - [NEW] Nous modes de pintat booleans. AND, OR i XOR fan l'operació pixel_actual = pixel_actual OP color_especificat. NOT no usa el color especificat, nomes fa un NOT del pixel actual.
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15
lua.cpp
15
lua.cpp
@@ -578,6 +578,12 @@ extern "C" {
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return 0;
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}
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static int cpp_draw_mode(lua_State *L) {
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int mode = luaL_checknumber(L, 1);
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set_draw_mode(mode);
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return 0;
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}
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// shaders
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// ===============================================
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@@ -1032,6 +1038,15 @@ void push_lua_funcs() {
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lua_pushcfunction(L,cpp_draw_surface); lua_setfield(L, -2, "surf");
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lua_pushcfunction(L,cpp_draw_surfaceRotated); lua_setfield(L, -2, "surfrot");
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lua_pushcfunction(L,cpp_draw_text); lua_setfield(L, -2, "text");
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lua_pushcfunction(L,cpp_draw_mode); lua_setfield(L, -2, "mode");
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lua_pushinteger(L, 0); lua_setfield(L, -2, "NORMAL");
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lua_pushinteger(L, 1); lua_setfield(L, -2, "PATTERN");
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lua_pushinteger(L, 2); lua_setfield(L, -2, "AND");
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lua_pushinteger(L, 3); lua_setfield(L, -2, "OR");
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lua_pushinteger(L, 4); lua_setfield(L, -2, "XOR");
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lua_pushinteger(L, 5); lua_setfield(L, -2, "NOT");
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lua_setglobal(L, "draw");
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lua_newtable(L);
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