33 Commits

Author SHA1 Message Date
dc9f84ba4c - [FIX] El text usava un uint8_t per a la posició x, saturava per damunt de 256 pixels 2026-05-04 22:09:48 +02:00
5cd901e5a9 - [NEW] Inclosa llibreria estàtica de Lua 5.5.0 en Windows
- [FIX] Llevat un warning en Windows
2026-05-04 13:07:35 +02:00
fe39cd6c60 - [NEW] Ara usa Lua 5.5.0
- [NEW] Lua ara es una llibreria estàtica, pa no compilarlo cada vegada (Linux, falta en Windows)
- [FIX] Arreglats mig kilo de warnings
- [FIX] include <mutex> per a lua.debug
2026-05-04 12:38:52 +02:00
5bd290c95d - [FIX] El augment del nombre de versió no s'havia pujat en l'ultim commit 2026-05-04 06:39:15 +02:00
d117cd3b8b - [FIX] Canvi de tipus del timer 2026-05-01 19:49:54 +02:00
b51ef4ba64 - [FIX] Arreglats paths a version.h en el scripts
- [TEST] Tornat a SDL_GetTicks per a probar si te que vore en el mode 'Benny Hill' de Joup
2026-05-01 15:42:13 +02:00
d1e8425b09 - [FIX] Els scripts de compilació han de esborrar tots els .o antics abans de començar 2026-05-01 12:41:11 +02:00
770971142f - [FIX] Crida a Lua es diferent si deshabilitem el debug 2026-05-01 12:26:17 +02:00
90f057fc5e - [FIX] deshabilitar el debugger si no estem en DEBUG ni en Linux 2026-05-01 12:10:11 +02:00
948870215d - [FIX] Inclos el json.hpp de nlohmann en el projecte 2026-05-01 11:43:44 +02:00
a125e799ad - [FIX] Windows no admet directoris que es diguen "aux", el molt membrillo
. [NEW] Compilació migrada a lagueirto
2026-05-01 11:38:45 +02:00
e6d4833e8b - [NEW] Adaptació de àudio en progrés 2026-04-17 13:46:22 +02:00
9c4c94093c - [NEW] Afegit clipboard al backend
- [NEW] surfaces ara usa un vector dinàmic
- [FIX] Ajustades dereferenciacions per a arreglar la caiguda de rendiment
2026-04-17 06:52:31 +02:00
52d2fcf0d3 - [WIP] Fase 3 en process 2026-04-16 13:49:03 +02:00
884df104bd - [FIX] Al pintar una surface el reemplaç de color es feia doble 2026-04-15 17:33:59 +02:00
c0d1b1fecf - [WIP] Acabant la fase 2
- [NEW] Preparant codi per a la fase 3
2026-04-14 21:45:25 +02:00
380295aed0 - [WIP] Fase 2 quasi acabada
- [FIX] Arreglos per al debugger
- [FIX] Calcul de la posició del mouse en coordenades tenint en compte view.origin
2026-04-13 20:09:57 +02:00
0142d79d91 - [WIP] Puta que susto, una regla mal feta en el .gitignore i ja no comitaba res
- Canvi de comp
2026-04-11 16:39:47 +02:00
14a7fda8b7 - [WIP] Reestructuració: Fase 2 a meitant, pero serà questió de commitar, no tingam un disgust 2026-04-11 14:18:57 +02:00
6cfddadf43 - [NEW] Separat els wrappers de lua en la seua propia unitat
- [FIX] Netejades capçaleres basura
2026-04-03 21:29:00 +02:00
bc006b8f72 - [WIP] Reestructuració: Fase 1 acabada 2026-04-03 11:11:53 +02:00
569221d047 - [WIP] Está tot patas arriba ara... 2026-04-02 13:26:52 +02:00
4a1627835f - [NEW] Neteja de estats interns i reimplementació del sistema de pset i primitives 2026-04-01 23:57:48 +02:00
f4eac55989 BFR 2 (Big Fucking Restructureixon) (dos)
Este es el primer commit de la reestructuració. En caso de pánico, tornar al commit anterior.
- [FIX] Llevada basura varia (pos no en queda...)
- [NEW] mogut el codi font a ./source/
- [NEW] lagueirtofile nou per a compilar en windows y linux, release i debug. mac res, que no se ni si funciona lagueirto.
- [NEW] WARNING!!! make ja no funciona. Mantinc encara el Makefile per a referència.
2026-04-01 22:17:42 +02:00
5c0b046ad8 - [WIP] Mode debug activat per defecte
- [WIP] Canvis visuals al rebre una excepció de Lua
- [WIP] MessageBox al rebre excepcions
- [WIP] Finestra resizable
2026-04-01 07:16:10 +02:00
7739b563f3 - [NEW] [debugger] Quan hi ha una excepció, ho notifica al adapter i li dona la info necessaria 2026-03-31 18:21:05 +02:00
6e5f9fb1a8 - [NEW] [debugger] Soport per a expressions d'assignació en vscode
- [NEW] [debugger] Soport per a Logpoints en vscode
- [NEW] Al tornar del debugger, torna a pillar el foco la finestra de mini
2026-03-31 14:04:17 +02:00
6f5bdd274a - [NEW] [debugger] Soport per a multiples nivells (frames) de stack
- [NEW] [debugger] Soport per a breakpoints condicionals
- [NEW] [debugger] Soport per a modificar variables
2026-03-31 13:03:53 +02:00
6a24086556 - [NEW] [debugger] Soport per a expressions evaluables desde consola de vscode 2026-03-31 09:20:47 +02:00
b78fbe4378 - [NEW] Lo mateix que he dit pa mini-debugger, pero la part del motor ^__^ 2026-03-30 23:06:22 +02:00
9f8533f62b - [NEW] (del debugger) Ja funciona: start, pause, stop, breakpoints, step into, step over, step out. Intentant que funcione el enviament del stackTrace 2026-03-30 14:06:09 +02:00
8a4110e821 - Segueix el treball en el debugger 2026-03-30 06:41:13 +02:00
0547378331 - [FIX] El nom dels .zip estaba mal 2026-03-25 10:35:28 +01:00
139 changed files with 34467 additions and 29191 deletions

4
.gitignore vendored
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@@ -1,5 +1,5 @@
mini.exe /mini.exe
mini /mini
mini_debug.exe mini_debug.exe
mini_debug mini_debug
.vscode/* .vscode/*

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@@ -9,10 +9,12 @@ IF "%1"=="" (
set PARAM=%1 set PARAM=%1
echo Compilando windows... echo Compilando windows...
make windows || exit /b 1 rmdir /S /Q build || exit /b 1
lagueirto windows || exit /b 1
echo Compilando windows_debug... echo Compilando windows_debug...
make windows_debug || exit /b 1 rmdir /S /Q build || exit /b 1
lagueirto windows_debug || exit /b 1
echo Creando paquetes... echo Creando paquetes...

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@@ -7,20 +7,22 @@ set -e
#fi #fi
# Leer versión desde version.h # Leer versión desde version.h
VERSION=$(grep '#define MINI_VERSION' version.h | sed 's/.*"\(.*\)".*/\1/') VERSION=$(grep '#define MINI_VERSION' source/mini/version.h | sed 's/.*"\(.*\)".*/\1/')
echo "Versión detectada: $VERSION" echo "Versión detectada: $VERSION"
#PARAM=$1 #PARAM=$1
# Datos Windows # Datos Windows
WIN_USER="raimon" WIN_USER="raimon"
WIN_HOST="tonlab19" WIN_HOST="192.168.1.53"
WIN_PATH_SSH="C:\Users\raimon\dev\mini" WIN_PATH_SSH="C:\Users\raimon\dev\mini"
WIN_PATH_SCP="C:/Users/Raimon/dev/mini" WIN_PATH_SCP="C:/Users/Raimon/dev/mini"
echo "=== Compilando Linux ===" echo "=== Compilando Linux ==="
make linux rm -rf build
make linux_debug lagueirto linux
rm -rf build
lagueirto linux_debug
echo "=== Empaquetando Linux ===" echo "=== Empaquetando Linux ==="
tar -czf mini_v${VERSION}_linux_release.tar.gz mini tar -czf mini_v${VERSION}_linux_release.tar.gz mini
@@ -30,12 +32,12 @@ echo "=== Ejecutando build remoto Windows ==="
ssh ${WIN_USER}@${WIN_HOST} "cd ${WIN_PATH_SSH} && do_release.bat v${VERSION}" ssh ${WIN_USER}@${WIN_HOST} "cd ${WIN_PATH_SSH} && do_release.bat v${VERSION}"
echo "=== Copiando ZIPs desde Windows ===" echo "=== Copiando ZIPs desde Windows ==="
scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_windows_release.zip" . scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_win32-x64_release.zip" .
scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_windows_debug.zip" . scp ${WIN_USER}@${WIN_HOST}:"${WIN_PATH_SCP}/mini_v${VERSION}_win32-x64_debug.zip" .
echo "=== Build completado correctamente ===" echo "=== Build completado correctamente ==="
echo "Generados:" echo "Generados:"
echo " mini_v${VERSION}_linux_release.tar.gz" echo " mini_v${VERSION}_linux_release.tar.gz"
echo " mini_v${VERSION}_linux_debug.tar.gz" echo " mini_v${VERSION}_linux_debug.tar.gz"
echo " mini_v${VERSION}_windows_release.zip" echo " mini_v${VERSION}_win32-x64_release.zip"
echo " mini_v${VERSION}_windows_debug.zip" echo " mini_v${VERSION}_win32-x64_debug.zip"

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@@ -1,507 +0,0 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include "stb_vorbis.h"
#include <SDL3/SDL.h>
#include <stdio.h>
#include "log.h"
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
struct JA_Sound_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { NULL };
};
struct JA_Channel_t
{
JA_Sound_t *sound { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Channel_state state { JA_CHANNEL_FREE };
};
struct JA_Music_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Music_state state { JA_MUSIC_INVALID };
};
JA_Music_t *current_music { nullptr };
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
float JA_musicVolume { 1.0f };
float JA_soundVolume { 0.5f };
bool JA_musicEnabled { true };
bool JA_soundEnabled { true };
SDL_AudioDeviceID sdlAudioDevice { 0 };
SDL_TimerID JA_timerID { 0 };
bool fading = false;
int fade_start_time;
int fade_duration;
int fade_initial_volume;
/*
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
current_music->pos += size/2;
if (size < len) {
if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
current_music->pos = (len-size)/2;
if (current_music->times > 0) current_music->times--;
} else {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
}
}
// Mixar els channels mi amol
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) {
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
channels[i].pos += size;
if (size < len) {
if (channels[i].times != 0) {
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
channels[i].pos = len-size;
if (channels[i].times > 0) channels[i].times--;
} else {
JA_StopChannel(i);
}
}
}
}
}
*/
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) {
fading = false;
JA_StopMusic();
return 30;
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
}
}
if (current_music->times != 0)
{
if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times>0) current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
}
}
if (JA_soundEnabled)
{
for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].times != 0)
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2))
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times>0) channels[i].times--;
}
}
else
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
}
}
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
JA_audioSpec = {format, channels, freq };
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
if (!sdlAudioDevice) {
log_msg(LOG_FAIL, "Failed to initialize SDL audio: %s\n", SDL_GetError());
} else {
log_msg(LOG_OK, "Audio subsytem initialized\n");
}
//SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit()
{
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
{
JA_Music_t *music = new JA_Music_t();
int chan, samplerate;
short *output;
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
music->spec.channels = chan;
music->spec.freq = samplerate;
music->spec.format = SDL_AUDIO_S16;
music->buffer = (Uint8*)SDL_malloc(music->length);
SDL_memcpy(music->buffer, output, music->length);
free(output);
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
return music;
}
JA_Music_t *JA_LoadMusic(const char* filename)
{
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8*)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f)!=1) return NULL;
fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize);
free(buffer);
return music;
}
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
if (!JA_musicEnabled) return;
JA_StopMusic();
current_music = music;
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) log_msg(LOG_FAIL, "SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) log_msg(LOG_FAIL, "SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current_music->stream);
}
void JA_PauseMusic()
{
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_UnbindAudioStream(current_music->stream);
}
void JA_ResumeMusic()
{
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
//SDL_ResumeAudioStreamDevice(current_music->stream);
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
}
void JA_StopMusic()
{
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
}
void JA_FadeOutMusic(const int milliseconds)
{
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music)
{
if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music;
}
float JA_SetMusicVolume(float volume)
{
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume;
}
void JA_SetMusicPosition(float value)
{
if (!current_music) return;
current_music->pos = value * current_music->spec.freq;
}
float JA_GetMusicPosition()
{
if (!current_music) return 0;
return float(current_music->pos)/float(current_music->spec.freq);
}
void JA_EnableMusic(const bool value)
{
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
JA_musicEnabled = value;
}
const bool JA_IsMusicEnabled()
{
return JA_musicEnabled;
}
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
sound->length = length;
return sound;
}
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
{
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
JA_Sound_t *JA_LoadSound(const char* filename)
{
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop)
{
if (!JA_soundEnabled) return -1;
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
JA_StopChannel(channel);
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
}
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
JA_StopChannel(channel);
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
}
SDL_free(sound->buffer);
delete sound;
}
void JA_PauseChannel(const int channel)
{
if (!JA_soundEnabled) return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
channels[i].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
channels[channel].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[channel].stream);
}
}
}
void JA_ResumeChannel(const int channel)
{
if (!JA_soundEnabled) return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PAUSED)
{
channels[i].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
channels[channel].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
}
}
}
void JA_StopChannel(const int channel)
{
if (!JA_soundEnabled) return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0;
channels[i].sound = NULL;
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0;
channels[channel].sound = NULL;
}
}
JA_Channel_state JA_GetChannelState(const int channel)
{
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state;
}
float JA_SetSoundVolume(float volume)
{
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume;
}
void JA_EnableSound(const bool value)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
}
JA_soundEnabled = value;
}
const bool JA_IsSoundEnabled()
{
return JA_soundEnabled;
}
float JA_SetVolume(float volume)
{
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
return JA_musicVolume;
}
#endif

View File

@@ -1,42 +0,0 @@
#pragma once
#include <SDL3/SDL.h>
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
struct JA_Sound_t;
struct JA_Music_t;
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
void JA_Quit();
JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
void JA_PauseMusic();
void JA_ResumeMusic();
void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music);
float JA_SetMusicVolume(float volume);
void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value);
const bool JA_IsMusicEnabled();
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t *sound);
float JA_SetSoundVolume(float volume);
void JA_EnableSound(const bool value);
const bool JA_IsSoundEnabled();
float JA_SetVolume(float volume);

384
jfile.cpp
View File

@@ -1,384 +0,0 @@
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include "jfile.h"
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>
#include <fstream>
#include <filesystem>
#include <string>
#include <algorithm>
#include <dirent.h> // Para opendir/readdir en SOURCE_FOLDER
#ifndef _WIN32
#include <pwd.h>
#endif
#define DEFAULT_FILENAME "data.jf2"
#define DEFAULT_FOLDER "data/"
#define CONFIG_FILENAME "config.txt"
struct file_t
{
std::string path;
uint32_t size;
uint32_t offset;
};
std::vector<file_t> toc;
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
struct keyvalue_t {
std::string key, value;
};
char *resource_filename = NULL;
char *resource_folder = NULL;
int file_source = SOURCE_FILE;
char scratch[255];
static std::string config_folder;
std::vector<keyvalue_t> config;
void file_setresourcefilename(const char *str) {
if (resource_filename != NULL) free(resource_filename);
resource_filename = (char*)malloc(strlen(str)+1);
strcpy(resource_filename, str);
}
void file_setresourcefolder(const char *str) {
if (resource_folder != NULL) free(resource_folder);
resource_folder = (char*)malloc(strlen(str)+1);
strcpy(resource_folder, str);
}
void file_setsource(const int src) {
file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
}
bool file_getdictionary() {
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
std::ifstream fi (resource_filename, std::ios::binary);
if (!fi.is_open()) return false;
char header[4];
fi.read(header, 4);
uint32_t num_files, toc_offset;
fi.read((char*)&num_files, 4);
fi.read((char*)&toc_offset, 4);
fi.seekg(toc_offset);
for (uint32_t i=0; i<num_files; ++i)
{
uint32_t file_offset, file_size;
fi.read( (char*)&file_offset, 4 );
fi.read( (char*)&file_size, 4 );
uint8_t path_size;
fi.read( (char*)&path_size, 1 );
char *file_name = (char*)malloc(path_size+1);
fi.read( file_name, path_size );
file_name[path_size] = 0;
std::string filename = file_name;
free(file_name);
toc.push_back({filename, file_size, file_offset});
}
fi.close();
return true;
}
char *file_getfilenamewithfolder(const char* filename) {
strcpy(scratch, resource_folder);
strcat(scratch, filename);
return scratch;
}
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
if (file_source==SOURCE_FILE and toc.size()==0) {
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
}
FILE *f;
if (file_source==SOURCE_FILE) {
bool found = false;
uint32_t count = 0;
while( !found && count < toc.size() ) {
found = ( std::string(resourcename) == toc[count].path );
if( !found ) count++;
}
if( !found ) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
filesize = toc[count].size;
f = fopen(resource_filename, binary?"rb":"r");
if (not f) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
fseek(f, toc[count].offset, SEEK_SET);
} else {
f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
fseek(f, 0, SEEK_SET);
}
return f;
}
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
FILE *f = file_getfilepointer(resourcename, filesize, true);
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize]=0;
fclose(f);
return buffer;
}
FILE *file_getfilepointerex(const char *filename, int& filesize, const bool binary) {
FILE *f;
f = fopen(filename, binary?"rb":"r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
fseek(f, 0, SEEK_SET);
return f;
}
char *file_getfilebufferex(const char *filename, int& filesize, const bool zero_terminate) {
FILE *f = file_getfilepointerex(filename, filesize, true);
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize]=0;
fclose(f);
return buffer;
}
// Crea la carpeta del sistema donde guardar datos
void file_setconfigfolder(const char *foldername)
{
#ifdef _WIN32
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
#elif __APPLE__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
#elif __linux__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/." + foldername;
config_folder = std::string(homedir) + "/.config/jailgames/" + foldername;
{
// Intenta crear ".config", per si no existeix
std::string config_base_folder = std::string(homedir) + "/.config";
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
if (ret == -1 && errno != EEXIST)
{
printf("ERROR CREATING CONFIG BASE FOLDER.");
exit(EXIT_FAILURE);
}
}
{
// Intenta crear ".config/jailgames", per si no existeix
std::string config_base_folder = std::string(homedir) + "/.config/jailgames";
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
if (ret == -1 && errno != EEXIST)
{
printf("ERROR CREATING CONFIG BASE FOLDER.");
exit(EXIT_FAILURE);
}
}
#endif
struct stat st = {0};
if (stat(config_folder.c_str(), &st) == -1)
{
#ifdef _WIN32
int ret = mkdir(config_folder.c_str());
#else
int ret = mkdir(config_folder.c_str(), S_IRWXU);
#endif
if (ret == -1)
{
printf("ERROR CREATING CONFIG FOLDER.");
exit(EXIT_FAILURE);
}
}
}
const char *file_getconfigfolder() {
static std::string folder = config_folder + "/";
return folder.c_str();
}
void file_loadconfigvalues() {
config.clear();
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "r");
if (!f) return;
char line[1024];
while (fgets(line, sizeof(line), f)) {
char *value = strchr(line, '=');
if (value) {
*value='\0'; value++;
value[strlen(value)-1] = '\0';
config.push_back({line, value});
}
}
fclose(f);
}
void file_saveconfigvalues() {
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "w");
if (f) {
for (auto pair : config) {
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
}
fclose(f);
}
}
const char* file_getconfigvalue(const char *key) {
if (config.empty()) file_loadconfigvalues();
for (auto pair : config) {
if (pair.key == std::string(key)) {
strcpy(scratch, pair.value.c_str());
return scratch;
}
}
return NULL;
}
void file_setconfigvalue(const char* key, const char* value) {
if (config.empty()) file_loadconfigvalues();
for (auto &pair : config) {
if (pair.key == std::string(key)) {
pair.value = value;
file_saveconfigvalues();
return;
}
}
config.push_back({key, value});
file_saveconfigvalues();
return;
}
bool file_createFolder(const char* name) {
char tmp[256];
strcpy(tmp, "./");
strcat(tmp, name);
#ifdef _WIN32
return mkdir(tmp)==0;
#else
return mkdir(tmp, 0755)==0;
#endif
}
static bool has_extension(const std::string &name, const char *ext)
{
if (!ext) return true; // sin filtro
std::string e = ext;
std::string suffix = "." + e;
if (name.size() < suffix.size())
return false;
return (name.compare(name.size() - suffix.size(), suffix.size(), suffix) == 0);
}
std::vector<std::string> file_listdir(const char *folder, const char *extension)
{
std::vector<std::string> result;
std::string base(folder);
// Normalizar: quitar "/" final si existe
if (!base.empty() && base.back() == '/')
base.pop_back();
// -------------------------------
// 1. MODO: ARCHIVOS SUELTOS
// -------------------------------
if (file_source == SOURCE_FOLDER)
{
std::string fullpath = std::string(resource_folder) + base;
DIR *dir = opendir(fullpath.c_str());
if (!dir)
return result;
struct dirent *entry;
while ((entry = readdir(dir)) != nullptr)
{
std::string name = entry->d_name;
// Ignorar "." y ".."
if (name == "." || name == "..")
continue;
// Ignorar subdirectorios
std::string full = fullpath + "/" + name;
DIR *test = opendir(full.c_str());
if (test)
{
closedir(test);
continue; // es un directorio
}
// Filtrar por extensión
if (!has_extension(name, extension))
continue;
result.push_back(name);
}
closedir(dir);
return result;
}
// -------------------------------
// 2. MODO: ARCHIVO CONTENEDOR
// -------------------------------
if (file_source == SOURCE_FILE)
{
std::string prefix = base + "/";
for (auto &f : toc)
{
const std::string &path = f.path;
// Debe empezar por "folder/"
if (path.compare(0, prefix.size(), prefix) != 0)
continue;
// Extraer la parte después de "folder/"
std::string rest = path.substr(prefix.size());
// Ignorar subdirectorios
if (rest.find('/') != std::string::npos)
continue;
// Filtrar por extensión
if (!has_extension(rest, extension))
continue;
result.push_back(rest);
}
return result;
}
return result;
}

26
jfile.h
View File

@@ -1,26 +0,0 @@
#pragma once
#include <stdio.h>
#include <vector>
#include <string>
#define SOURCE_FILE 0
#define SOURCE_FOLDER 1
void file_setconfigfolder(const char *foldername);
const char *file_getconfigfolder();
void file_setresourcefilename(const char *str);
void file_setresourcefolder(const char *str);
void file_setsource(const int src);
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary=false);
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate=false);
FILE *file_getfilepointerex(const char *filename, int& filesize, const bool binary=false);
char *file_getfilebufferex(const char *filename, int& filesize, const bool zero_terminate=false);
const char* file_getconfigvalue(const char *key);
void file_setconfigvalue(const char* key, const char* value);
bool file_createFolder(const char* name);
std::vector<std::string> file_listdir(const char *folder, const char *extension=NULL);

View File

@@ -1,253 +0,0 @@
#include "jshader.h"
#include <iostream>
#ifdef __APPLE__
#include "CoreFoundation/CoreFoundation.h"
#include <OpenGL/OpenGL.h>
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#include <OpenGL/gl3.h>
#else
#include <OpenGL/gl.h>
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#else
#include <SDL3/SDL_opengl.h>
#include <SDL3/SDL_opengl_glext.h>
#endif
namespace shader
{
SDL_Window *win = nullptr;
SDL_Renderer *renderer = nullptr;
GLuint programId = 0;
SDL_Texture* backBuffer = nullptr;
SDL_Point win_size = {640, 480};
SDL_FPoint tex_size = {320, 240};
bool can_use_opengl = false;
bool using_opengl = false;
GLuint texture_number;
GLuint nose;
#ifndef __APPLE__
// I'm avoiding the use of GLEW or some extensions handler, but that
// doesn't mean you should...
PFNGLCREATESHADERPROC glCreateShader;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLACTIVETEXTUREPROC glActiveTexture;
bool initGLExtensions() {
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource");
glCompileShader = (PFNGLCOMPILESHADERPROC)SDL_GL_GetProcAddress("glCompileShader");
glGetShaderiv = (PFNGLGETSHADERIVPROC)SDL_GL_GetProcAddress("glGetShaderiv");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)SDL_GL_GetProcAddress("glGetShaderInfoLog");
glDeleteShader = (PFNGLDELETESHADERPROC)SDL_GL_GetProcAddress("glDeleteShader");
glAttachShader = (PFNGLATTACHSHADERPROC)SDL_GL_GetProcAddress("glAttachShader");
glCreateProgram = (PFNGLCREATEPROGRAMPROC)SDL_GL_GetProcAddress("glCreateProgram");
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)SDL_GL_GetProcAddress("glDeleteProgram");
glLinkProgram = (PFNGLLINKPROGRAMPROC)SDL_GL_GetProcAddress("glLinkProgram");
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)SDL_GL_GetProcAddress("glValidateProgram");
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)SDL_GL_GetProcAddress("glGetProgramiv");
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)SDL_GL_GetProcAddress("glGetUniformLocation");
glActiveTexture = (PFNGLACTIVETEXTUREPROC)SDL_GL_GetProcAddress("glActiveTexture");
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
glDeleteProgram && glLinkProgram && glValidateProgram && glGetProgramiv &&
glGetProgramInfoLog && glUseProgram && glGetUniformLocation;
}
#endif
GLuint compileShader(const char* source, GLuint shaderType) {
// Create ID for shader
GLuint result = glCreateShader(shaderType);
// Add define depending on shader type
const char *sources[2] = { shaderType==GL_VERTEX_SHADER?"#define VERTEX\n":"#define FRAGMENT\n", source };
// Define shader text
glShaderSource(result, 2, sources, NULL);
// Compile shader
glCompileShader(result);
//Check vertex shader for errors
GLint shaderCompiled = GL_FALSE;
glGetShaderiv( result, GL_COMPILE_STATUS, &shaderCompiled );
if (shaderCompiled != GL_TRUE)
{
std::cout << "Error en la compilación: " << result << "!" << std::endl;
GLint logLength;
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0)
{
GLchar *log = (GLchar*)malloc(logLength);
glGetShaderInfoLog(result, logLength, &logLength, log);
std::cout << "Shader compile log:" << log << std::endl;
//std::cout << source << std::endl;
free(log);
}
glDeleteShader(result);
result = 0;
}
return result;
}
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource)
{
GLuint programId = 0;
GLuint vtxShaderId, fragShaderId;
if (programId != 0) glDeleteProgram(programId);
programId = glCreateProgram();
vtxShaderId = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
fragShaderId = compileShader(fragmentShaderSource?fragmentShaderSource:vertexShaderSource, GL_FRAGMENT_SHADER);
if(vtxShaderId && fragShaderId)
{
// Associate shader with program
glAttachShader(programId, vtxShaderId);
glAttachShader(programId, fragShaderId);
glLinkProgram(programId);
glValidateProgram(programId);
// Check the status of the compile/link
GLint logLen;
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &logLen);
if (logLen > 0)
{
char* log = (char*) malloc(logLen * sizeof(char));
// Show any errors as appropriate
glGetProgramInfoLog(programId, logLen, &logLen, log);
std::cout << "Prog Info Log: " << std::endl << log << std::endl;
free(log);
}
}
if (vtxShaderId) glDeleteShader(vtxShaderId);
if (fragShaderId) glDeleteShader(fragShaderId);
return programId;
}
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader)
{
shader::win = win;
shader::renderer = SDL_GetRenderer(win);
shader::backBuffer = backBuffer;
SDL_GetWindowSize(win, &win_size.x, &win_size.y);
SDL_GetTextureSize(backBuffer, &tex_size.x, &tex_size.y);
//printf("tex size: %fx%f\n", tex_size.x, tex_size.y);
SDL_PropertiesID props = SDL_GetTextureProperties(backBuffer);
texture_number = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, -1);
//printf("texture number: %i\n", texture_number);
int access = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, -1);
nose = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, -1);
//printf("texture target number: %i\n", nose);
if (access != SDL_TEXTUREACCESS_TARGET)
{
std::cout << "ERROR FATAL: La textura per al render ha de tindre SDL_TEXTUREACCESS_TARGET definit." << std::endl;
exit(1);
}
const char * renderer_name = SDL_GetRendererName(renderer);
//printf("rendererInfo.name: %s\n", renderer_name);
if(!strncmp(renderer_name, "opengl", 6)) {
#ifndef __APPLE__
static bool gl_extensions_initialized = false;
if (!gl_extensions_initialized) {
if (!initGLExtensions()) {
std::cout << "WARNING: No s'han pogut inicialitzar les extensions d'OpenGL!" << std::endl;
can_use_opengl = false;
return false;
}
gl_extensions_initialized = true;
}
#endif
// Compilar el shader y dejarlo listo para usar.
if (!vertexShader) {
can_use_opengl = false;
return false;
}
programId = compileProgram(vertexShader, fragmentShader);
} else {
std::cout << "WARNING: El driver del renderer no es OpenGL." << std::endl;
can_use_opengl = false;
return false;
}
can_use_opengl = true;
return true;
}
unsigned char pixels[512*240*4];
void enable() { if (can_use_opengl) using_opengl = true; }
void disable() { using_opengl = false; }
void render()
{
SDL_FlushRenderer(renderer);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_FlushRenderer(renderer);
if (using_opengl)
{
GLint oldProgramId;
if (programId != 0)
{
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
glUseProgram(programId);
}
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 1);
//glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
//if (glGetError()) { printf("GLGETERROR!\n"); exit(1);}
//GLint param;
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &param);
//printf("tex width: %i\n", param);
glViewport(0, 0, win_size.x, win_size.y);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(tex_size.x, 0.0f);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(0.0f, tex_size.y);
glVertex2f(-1.0f, 1.0f);
glTexCoord2f(tex_size.x, tex_size.y);
glVertex2f(1.0f, 1.0f);
glEnd();
SDL_GL_SwapWindow(win);
if (programId != 0) glUseProgram(oldProgramId);
} else {
SDL_RenderTexture(renderer, backBuffer, NULL, NULL);
SDL_RenderPresent(renderer);
}
if (glGetError()) { printf("GLERROR!\n"); exit(1); }
}
}

View File

@@ -1,48 +0,0 @@
#pragma once
#include <SDL3/SDL.h>
// TIPS:
// =======================================================================
// Abans de crear el renderer, cridar a la següent funció:
//
// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
//
// Aixó li diu que volem un renderer que use especificament opengl. A més,
// al crear el renderer li tenim que dir que el volem que use acceeració
// per hardware, i que soporte render a textura. Per exemple:
//
// SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED |
// SDL_RENDERER_TARGETTEXTURE);
//
// Per altra part, al crear la textura tenim que definir que puga ser target
// de renderitzat (SDL_TEXTUREACCESS_TARGET), per exemple:
//
// SDL_Texture *tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
// SDL_TEXTUREACCESS_TARGET, 320, 240);
//
// Els shaders li'ls passem com una cadena, som nosaltres els que s'encarreguem
// de carregarlos de disc, amb fopen, ifstream, jfile o el que vullgues.
// Si els tens en un std::string, passa-li-la com "cadena.c_str()".
//
// Poden ser els dos el mateix arxiu, com fa libRetro, jo desde dins ja fique
// els defines necessaris. Si es el mateix arxiu, pots no ficar el quart paràmetre.
//
// Els shaders de libRetro no funcionen directament, hi ha que fer algunes modificacions.
//
// El pintat final de la teua escena l'has de fer com si "backBuffer" fora la pantalla.
//
// Ah! una cosa mes: al compilar, en Linux afegir "-lGL", en Windows afegir "-lopengl32".
// En Mac ni idea
namespace shader
{
const bool init(SDL_Window* win, SDL_Texture* backBuffer,
const char* vertexShader, const char* fragmentShader=nullptr);
void enable();
void disable();
void render();
}

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@@ -1,5 +1,27 @@
libs = -lSDL3 -lGL [linux]
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall cppflags = -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
executable = mini_debug libs = -Wl,--gc-sections -lSDL3 -lGL -Lsource/external/lua/lib/linux -llua -ldl -lm
sourcepath = . lua executable = mini
sourcepath = source+
buildpath = build
[linux_debug] default
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -Isource
libs = -lSDL3 -lGL -Lsource/external/lua/lib/linux -llua -ldl -lm
executable = mini_debug
sourcepath = source+
buildpath = build
[windows]
cppflags = -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = icon.res -Wl,--gc-sections -lmingw32 -lSDL3 -lopengl32 -static-libstdc++ -static-libgcc -lpthread -mwindows -Lsource/external/lua/lib/windows -llua
executable = mini.exe
sourcepath = source+
buildpath = build
[windows_debug]
cppflags = -D DEBUG -g -Wall -std=c++20 -Isource
libs = -lmingw32 -lSDL3 -lopengl32 -Lsource/external/lua/lib/windows -llua
executable = mini_debug.exe
sourcepath = source+
buildpath = build buildpath = build

1578
lua.cpp

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7
lua.h
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@@ -1,7 +0,0 @@
#pragma once
bool lua_is_playing();
void lua_init(const char* main_lua_file = "main.lua");
void lua_call_init();
void lua_call_update();
void lua_quit();

1455
lua/lapi.c

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@@ -1,49 +0,0 @@
/*
** $Id: lapi.h $
** Auxiliary functions from Lua API
** See Copyright Notice in lua.h
*/
#ifndef lapi_h
#define lapi_h
#include "llimits.h"
#include "lstate.h"
/* Increments 'L->top', checking for stack overflows */
#define api_incr_top(L) {L->top++; api_check(L, L->top <= L->ci->top, \
"stack overflow");}
/*
** If a call returns too many multiple returns, the callee may not have
** stack space to accommodate all results. In this case, this macro
** increases its stack space ('L->ci->top').
*/
#define adjustresults(L,nres) \
{ if ((nres) <= LUA_MULTRET && L->ci->top < L->top) L->ci->top = L->top; }
/* Ensure the stack has at least 'n' elements */
#define api_checknelems(L,n) api_check(L, (n) < (L->top - L->ci->func), \
"not enough elements in the stack")
/*
** To reduce the overhead of returning from C functions, the presence of
** to-be-closed variables in these functions is coded in the CallInfo's
** field 'nresults', in a way that functions with no to-be-closed variables
** with zero, one, or "all" wanted results have no overhead. Functions
** with other number of wanted results, as well as functions with
** variables to be closed, have an extra check.
*/
#define hastocloseCfunc(n) ((n) < LUA_MULTRET)
/* Map [-1, inf) (range of 'nresults') into (-inf, -2] */
#define codeNresults(n) (-(n) - 3)
#define decodeNresults(n) (-(n) - 3)
#endif

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@@ -1,528 +0,0 @@
/*
** $Id: lbaselib.c $
** Basic library
** See Copyright Notice in lua.h
*/
#define lbaselib_c
#define LUA_LIB
#include "lprefix.h"
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
static int luaB_print (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int i;
for (i = 1; i <= n; i++) { /* for each argument */
size_t l;
const char *s = luaL_tolstring(L, i, &l); /* convert it to string */
if (i > 1) /* not the first element? */
lua_writestring("\t", 1); /* add a tab before it */
lua_writestring(s, l); /* print it */
lua_pop(L, 1); /* pop result */
}
lua_writeline();
return 0;
}
/*
** Creates a warning with all given arguments.
** Check first for errors; otherwise an error may interrupt
** the composition of a warning, leaving it unfinished.
*/
static int luaB_warn (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int i;
luaL_checkstring(L, 1); /* at least one argument */
for (i = 2; i <= n; i++)
luaL_checkstring(L, i); /* make sure all arguments are strings */
for (i = 1; i < n; i++) /* compose warning */
lua_warning(L, lua_tostring(L, i), 1);
lua_warning(L, lua_tostring(L, n), 0); /* close warning */
return 0;
}
#define SPACECHARS " \f\n\r\t\v"
static const char *b_str2int (const char *s, int base, lua_Integer *pn) {
lua_Unsigned n = 0;
int neg = 0;
s += strspn(s, SPACECHARS); /* skip initial spaces */
if (*s == '-') { s++; neg = 1; } /* handle sign */
else if (*s == '+') s++;
if (!isalnum((unsigned char)*s)) /* no digit? */
return NULL;
do {
int digit = (isdigit((unsigned char)*s)) ? *s - '0'
: (toupper((unsigned char)*s) - 'A') + 10;
if (digit >= base) return NULL; /* invalid numeral */
n = n * base + digit;
s++;
} while (isalnum((unsigned char)*s));
s += strspn(s, SPACECHARS); /* skip trailing spaces */
*pn = (lua_Integer)((neg) ? (0u - n) : n);
return s;
}
static int luaB_tonumber (lua_State *L) {
if (lua_isnoneornil(L, 2)) { /* standard conversion? */
if (lua_type(L, 1) == LUA_TNUMBER) { /* already a number? */
lua_settop(L, 1); /* yes; return it */
return 1;
}
else {
size_t l;
const char *s = lua_tolstring(L, 1, &l);
if (s != NULL && lua_stringtonumber(L, s) == l + 1)
return 1; /* successful conversion to number */
/* else not a number */
luaL_checkany(L, 1); /* (but there must be some parameter) */
}
}
else {
size_t l;
const char *s;
lua_Integer n = 0; /* to avoid warnings */
lua_Integer base = luaL_checkinteger(L, 2);
luaL_checktype(L, 1, LUA_TSTRING); /* no numbers as strings */
s = lua_tolstring(L, 1, &l);
luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range");
if (b_str2int(s, (int)base, &n) == s + l) {
lua_pushinteger(L, n);
return 1;
} /* else not a number */
} /* else not a number */
luaL_pushfail(L); /* not a number */
return 1;
}
static int luaB_error (lua_State *L) {
int level = (int)luaL_optinteger(L, 2, 1);
lua_settop(L, 1);
if (lua_type(L, 1) == LUA_TSTRING && level > 0) {
luaL_where(L, level); /* add extra information */
lua_pushvalue(L, 1);
lua_concat(L, 2);
}
return lua_error(L);
}
static int luaB_getmetatable (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_getmetatable(L, 1)) {
lua_pushnil(L);
return 1; /* no metatable */
}
luaL_getmetafield(L, 1, "__metatable");
return 1; /* returns either __metatable field (if present) or metatable */
}
static int luaB_setmetatable (lua_State *L) {
int t = lua_type(L, 2);
luaL_checktype(L, 1, LUA_TTABLE);
luaL_argexpected(L, t == LUA_TNIL || t == LUA_TTABLE, 2, "nil or table");
if (l_unlikely(luaL_getmetafield(L, 1, "__metatable") != LUA_TNIL))
return luaL_error(L, "cannot change a protected metatable");
lua_settop(L, 2);
lua_setmetatable(L, 1);
return 1;
}
static int luaB_rawequal (lua_State *L) {
luaL_checkany(L, 1);
luaL_checkany(L, 2);
lua_pushboolean(L, lua_rawequal(L, 1, 2));
return 1;
}
static int luaB_rawlen (lua_State *L) {
int t = lua_type(L, 1);
luaL_argexpected(L, t == LUA_TTABLE || t == LUA_TSTRING, 1,
"table or string");
lua_pushinteger(L, lua_rawlen(L, 1));
return 1;
}
static int luaB_rawget (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checkany(L, 2);
lua_settop(L, 2);
lua_rawget(L, 1);
return 1;
}
static int luaB_rawset (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checkany(L, 2);
luaL_checkany(L, 3);
lua_settop(L, 3);
lua_rawset(L, 1);
return 1;
}
static int pushmode (lua_State *L, int oldmode) {
lua_pushstring(L, (oldmode == LUA_GCINC) ? "incremental"
: "generational");
return 1;
}
static int luaB_collectgarbage (lua_State *L) {
static const char *const opts[] = {"stop", "restart", "collect",
"count", "step", "setpause", "setstepmul",
"isrunning", "generational", "incremental", NULL};
static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT,
LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL,
LUA_GCISRUNNING, LUA_GCGEN, LUA_GCINC};
int o = optsnum[luaL_checkoption(L, 1, "collect", opts)];
switch (o) {
case LUA_GCCOUNT: {
int k = lua_gc(L, o);
int b = lua_gc(L, LUA_GCCOUNTB);
lua_pushnumber(L, (lua_Number)k + ((lua_Number)b/1024));
return 1;
}
case LUA_GCSTEP: {
int step = (int)luaL_optinteger(L, 2, 0);
int res = lua_gc(L, o, step);
lua_pushboolean(L, res);
return 1;
}
case LUA_GCSETPAUSE:
case LUA_GCSETSTEPMUL: {
int p = (int)luaL_optinteger(L, 2, 0);
int previous = lua_gc(L, o, p);
lua_pushinteger(L, previous);
return 1;
}
case LUA_GCISRUNNING: {
int res = lua_gc(L, o);
lua_pushboolean(L, res);
return 1;
}
case LUA_GCGEN: {
int minormul = (int)luaL_optinteger(L, 2, 0);
int majormul = (int)luaL_optinteger(L, 3, 0);
return pushmode(L, lua_gc(L, o, minormul, majormul));
}
case LUA_GCINC: {
int pause = (int)luaL_optinteger(L, 2, 0);
int stepmul = (int)luaL_optinteger(L, 3, 0);
int stepsize = (int)luaL_optinteger(L, 4, 0);
return pushmode(L, lua_gc(L, o, pause, stepmul, stepsize));
}
default: {
int res = lua_gc(L, o);
lua_pushinteger(L, res);
return 1;
}
}
}
static int luaB_type (lua_State *L) {
int t = lua_type(L, 1);
luaL_argcheck(L, t != LUA_TNONE, 1, "value expected");
lua_pushstring(L, lua_typename(L, t));
return 1;
}
static int luaB_next (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 2); /* create a 2nd argument if there isn't one */
if (lua_next(L, 1))
return 2;
else {
lua_pushnil(L);
return 1;
}
}
static int luaB_pairs (lua_State *L) {
luaL_checkany(L, 1);
if (luaL_getmetafield(L, 1, "__pairs") == LUA_TNIL) { /* no metamethod? */
lua_pushcfunction(L, luaB_next); /* will return generator, */
lua_pushvalue(L, 1); /* state, */
lua_pushnil(L); /* and initial value */
}
else {
lua_pushvalue(L, 1); /* argument 'self' to metamethod */
lua_call(L, 1, 3); /* get 3 values from metamethod */
}
return 3;
}
/*
** Traversal function for 'ipairs'
*/
static int ipairsaux (lua_State *L) {
lua_Integer i = luaL_checkinteger(L, 2) + 1;
lua_pushinteger(L, i);
return (lua_geti(L, 1, i) == LUA_TNIL) ? 1 : 2;
}
/*
** 'ipairs' function. Returns 'ipairsaux', given "table", 0.
** (The given "table" may not be a table.)
*/
static int luaB_ipairs (lua_State *L) {
luaL_checkany(L, 1);
lua_pushcfunction(L, ipairsaux); /* iteration function */
lua_pushvalue(L, 1); /* state */
lua_pushinteger(L, 0); /* initial value */
return 3;
}
static int load_aux (lua_State *L, int status, int envidx) {
if (l_likely(status == LUA_OK)) {
if (envidx != 0) { /* 'env' parameter? */
lua_pushvalue(L, envidx); /* environment for loaded function */
if (!lua_setupvalue(L, -2, 1)) /* set it as 1st upvalue */
lua_pop(L, 1); /* remove 'env' if not used by previous call */
}
return 1;
}
else { /* error (message is on top of the stack) */
luaL_pushfail(L);
lua_insert(L, -2); /* put before error message */
return 2; /* return fail plus error message */
}
}
static int luaB_loadfile (lua_State *L) {
const char *fname = luaL_optstring(L, 1, NULL);
const char *mode = luaL_optstring(L, 2, NULL);
int env = (!lua_isnone(L, 3) ? 3 : 0); /* 'env' index or 0 if no 'env' */
int status = luaL_loadfilex(L, fname, mode);
return load_aux(L, status, env);
}
/*
** {======================================================
** Generic Read function
** =======================================================
*/
/*
** reserved slot, above all arguments, to hold a copy of the returned
** string to avoid it being collected while parsed. 'load' has four
** optional arguments (chunk, source name, mode, and environment).
*/
#define RESERVEDSLOT 5
/*
** Reader for generic 'load' function: 'lua_load' uses the
** stack for internal stuff, so the reader cannot change the
** stack top. Instead, it keeps its resulting string in a
** reserved slot inside the stack.
*/
static const char *generic_reader (lua_State *L, void *ud, size_t *size) {
(void)(ud); /* not used */
luaL_checkstack(L, 2, "too many nested functions");
lua_pushvalue(L, 1); /* get function */
lua_call(L, 0, 1); /* call it */
if (lua_isnil(L, -1)) {
lua_pop(L, 1); /* pop result */
*size = 0;
return NULL;
}
else if (l_unlikely(!lua_isstring(L, -1)))
luaL_error(L, "reader function must return a string");
lua_replace(L, RESERVEDSLOT); /* save string in reserved slot */
return lua_tolstring(L, RESERVEDSLOT, size);
}
static int luaB_load (lua_State *L) {
int status;
size_t l;
const char *s = lua_tolstring(L, 1, &l);
const char *mode = luaL_optstring(L, 3, "bt");
int env = (!lua_isnone(L, 4) ? 4 : 0); /* 'env' index or 0 if no 'env' */
if (s != NULL) { /* loading a string? */
const char *chunkname = luaL_optstring(L, 2, s);
status = luaL_loadbufferx(L, s, l, chunkname, mode);
}
else { /* loading from a reader function */
const char *chunkname = luaL_optstring(L, 2, "=(load)");
luaL_checktype(L, 1, LUA_TFUNCTION);
lua_settop(L, RESERVEDSLOT); /* create reserved slot */
status = lua_load(L, generic_reader, NULL, chunkname, mode);
}
return load_aux(L, status, env);
}
/* }====================================================== */
static int dofilecont (lua_State *L, int d1, lua_KContext d2) {
(void)d1; (void)d2; /* only to match 'lua_Kfunction' prototype */
return lua_gettop(L) - 1;
}
static int luaB_dofile (lua_State *L) {
const char *fname = luaL_optstring(L, 1, NULL);
lua_settop(L, 1);
if (l_unlikely(luaL_loadfile(L, fname) != LUA_OK))
return lua_error(L);
lua_callk(L, 0, LUA_MULTRET, 0, dofilecont);
return dofilecont(L, 0, 0);
}
static int luaB_assert (lua_State *L) {
if (l_likely(lua_toboolean(L, 1))) /* condition is true? */
return lua_gettop(L); /* return all arguments */
else { /* error */
luaL_checkany(L, 1); /* there must be a condition */
lua_remove(L, 1); /* remove it */
lua_pushliteral(L, "assertion failed!"); /* default message */
lua_settop(L, 1); /* leave only message (default if no other one) */
return luaB_error(L); /* call 'error' */
}
}
static int luaB_select (lua_State *L) {
int n = lua_gettop(L);
if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') {
lua_pushinteger(L, n-1);
return 1;
}
else {
lua_Integer i = luaL_checkinteger(L, 1);
if (i < 0) i = n + i;
else if (i > n) i = n;
luaL_argcheck(L, 1 <= i, 1, "index out of range");
return n - (int)i;
}
}
/*
** Continuation function for 'pcall' and 'xpcall'. Both functions
** already pushed a 'true' before doing the call, so in case of success
** 'finishpcall' only has to return everything in the stack minus
** 'extra' values (where 'extra' is exactly the number of items to be
** ignored).
*/
static int finishpcall (lua_State *L, int status, lua_KContext extra) {
if (l_unlikely(status != LUA_OK && status != LUA_YIELD)) { /* error? */
lua_pushboolean(L, 0); /* first result (false) */
lua_pushvalue(L, -2); /* error message */
return 2; /* return false, msg */
}
else
return lua_gettop(L) - (int)extra; /* return all results */
}
static int luaB_pcall (lua_State *L) {
int status;
luaL_checkany(L, 1);
lua_pushboolean(L, 1); /* first result if no errors */
lua_insert(L, 1); /* put it in place */
status = lua_pcallk(L, lua_gettop(L) - 2, LUA_MULTRET, 0, 0, finishpcall);
return finishpcall(L, status, 0);
}
/*
** Do a protected call with error handling. After 'lua_rotate', the
** stack will have <f, err, true, f, [args...]>; so, the function passes
** 2 to 'finishpcall' to skip the 2 first values when returning results.
*/
static int luaB_xpcall (lua_State *L) {
int status;
int n = lua_gettop(L);
luaL_checktype(L, 2, LUA_TFUNCTION); /* check error function */
lua_pushboolean(L, 1); /* first result */
lua_pushvalue(L, 1); /* function */
lua_rotate(L, 3, 2); /* move them below function's arguments */
status = lua_pcallk(L, n - 2, LUA_MULTRET, 2, 2, finishpcall);
return finishpcall(L, status, 2);
}
static int luaB_tostring (lua_State *L) {
luaL_checkany(L, 1);
luaL_tolstring(L, 1, NULL);
return 1;
}
static const luaL_Reg base_funcs[] = {
{"assert", luaB_assert},
{"collectgarbage", luaB_collectgarbage},
{"dofile", luaB_dofile},
{"error", luaB_error},
{"getmetatable", luaB_getmetatable},
{"ipairs", luaB_ipairs},
{"loadfile", luaB_loadfile},
{"load", luaB_load},
{"next", luaB_next},
{"pairs", luaB_pairs},
{"pcall", luaB_pcall},
{"print", luaB_print},
{"warn", luaB_warn},
{"rawequal", luaB_rawequal},
{"rawlen", luaB_rawlen},
{"rawget", luaB_rawget},
{"rawset", luaB_rawset},
{"select", luaB_select},
{"setmetatable", luaB_setmetatable},
{"tonumber", luaB_tonumber},
{"tostring", luaB_tostring},
{"type", luaB_type},
{"xpcall", luaB_xpcall},
/* placeholders */
{LUA_GNAME, NULL},
{"_VERSION", NULL},
{NULL, NULL}
};
LUAMOD_API int luaopen_base (lua_State *L) {
/* open lib into global table */
lua_pushglobaltable(L);
luaL_setfuncs(L, base_funcs, 0);
/* set global _G */
lua_pushvalue(L, -1);
lua_setfield(L, -2, LUA_GNAME);
/* set global _VERSION */
lua_pushliteral(L, LUA_VERSION);
lua_setfield(L, -2, "_VERSION");
return 1;
}

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@@ -1,210 +0,0 @@
/*
** $Id: lcorolib.c $
** Coroutine Library
** See Copyright Notice in lua.h
*/
#define lcorolib_c
#define LUA_LIB
#include "lprefix.h"
#include <stdlib.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
static lua_State *getco (lua_State *L) {
lua_State *co = lua_tothread(L, 1);
luaL_argexpected(L, co, 1, "thread");
return co;
}
/*
** Resumes a coroutine. Returns the number of results for non-error
** cases or -1 for errors.
*/
static int auxresume (lua_State *L, lua_State *co, int narg) {
int status, nres;
if (l_unlikely(!lua_checkstack(co, narg))) {
lua_pushliteral(L, "too many arguments to resume");
return -1; /* error flag */
}
lua_xmove(L, co, narg);
status = lua_resume(co, L, narg, &nres);
if (l_likely(status == LUA_OK || status == LUA_YIELD)) {
if (l_unlikely(!lua_checkstack(L, nres + 1))) {
lua_pop(co, nres); /* remove results anyway */
lua_pushliteral(L, "too many results to resume");
return -1; /* error flag */
}
lua_xmove(co, L, nres); /* move yielded values */
return nres;
}
else {
lua_xmove(co, L, 1); /* move error message */
return -1; /* error flag */
}
}
static int luaB_coresume (lua_State *L) {
lua_State *co = getco(L);
int r;
r = auxresume(L, co, lua_gettop(L) - 1);
if (l_unlikely(r < 0)) {
lua_pushboolean(L, 0);
lua_insert(L, -2);
return 2; /* return false + error message */
}
else {
lua_pushboolean(L, 1);
lua_insert(L, -(r + 1));
return r + 1; /* return true + 'resume' returns */
}
}
static int luaB_auxwrap (lua_State *L) {
lua_State *co = lua_tothread(L, lua_upvalueindex(1));
int r = auxresume(L, co, lua_gettop(L));
if (l_unlikely(r < 0)) { /* error? */
int stat = lua_status(co);
if (stat != LUA_OK && stat != LUA_YIELD) { /* error in the coroutine? */
stat = lua_resetthread(co); /* close its tbc variables */
lua_assert(stat != LUA_OK);
lua_xmove(co, L, 1); /* copy error message */
}
if (stat != LUA_ERRMEM && /* not a memory error and ... */
lua_type(L, -1) == LUA_TSTRING) { /* ... error object is a string? */
luaL_where(L, 1); /* add extra info, if available */
lua_insert(L, -2);
lua_concat(L, 2);
}
return lua_error(L); /* propagate error */
}
return r;
}
static int luaB_cocreate (lua_State *L) {
lua_State *NL;
luaL_checktype(L, 1, LUA_TFUNCTION);
NL = lua_newthread(L);
lua_pushvalue(L, 1); /* move function to top */
lua_xmove(L, NL, 1); /* move function from L to NL */
return 1;
}
static int luaB_cowrap (lua_State *L) {
luaB_cocreate(L);
lua_pushcclosure(L, luaB_auxwrap, 1);
return 1;
}
static int luaB_yield (lua_State *L) {
return lua_yield(L, lua_gettop(L));
}
#define COS_RUN 0
#define COS_DEAD 1
#define COS_YIELD 2
#define COS_NORM 3
static const char *const statname[] =
{"running", "dead", "suspended", "normal"};
static int auxstatus (lua_State *L, lua_State *co) {
if (L == co) return COS_RUN;
else {
switch (lua_status(co)) {
case LUA_YIELD:
return COS_YIELD;
case LUA_OK: {
lua_Debug ar;
if (lua_getstack(co, 0, &ar)) /* does it have frames? */
return COS_NORM; /* it is running */
else if (lua_gettop(co) == 0)
return COS_DEAD;
else
return COS_YIELD; /* initial state */
}
default: /* some error occurred */
return COS_DEAD;
}
}
}
static int luaB_costatus (lua_State *L) {
lua_State *co = getco(L);
lua_pushstring(L, statname[auxstatus(L, co)]);
return 1;
}
static int luaB_yieldable (lua_State *L) {
lua_State *co = lua_isnone(L, 1) ? L : getco(L);
lua_pushboolean(L, lua_isyieldable(co));
return 1;
}
static int luaB_corunning (lua_State *L) {
int ismain = lua_pushthread(L);
lua_pushboolean(L, ismain);
return 2;
}
static int luaB_close (lua_State *L) {
lua_State *co = getco(L);
int status = auxstatus(L, co);
switch (status) {
case COS_DEAD: case COS_YIELD: {
status = lua_resetthread(co);
if (status == LUA_OK) {
lua_pushboolean(L, 1);
return 1;
}
else {
lua_pushboolean(L, 0);
lua_xmove(co, L, 1); /* copy error message */
return 2;
}
}
default: /* normal or running coroutine */
return luaL_error(L, "cannot close a %s coroutine", statname[status]);
}
}
static const luaL_Reg co_funcs[] = {
{"create", luaB_cocreate},
{"resume", luaB_coresume},
{"running", luaB_corunning},
{"status", luaB_costatus},
{"wrap", luaB_cowrap},
{"yield", luaB_yield},
{"isyieldable", luaB_yieldable},
{"close", luaB_close},
{NULL, NULL}
};
LUAMOD_API int luaopen_coroutine (lua_State *L) {
luaL_newlib(L, co_funcs);
return 1;
}

View File

@@ -1,64 +0,0 @@
/*
** $Id: lctype.c $
** 'ctype' functions for Lua
** See Copyright Notice in lua.h
*/
#define lctype_c
#define LUA_CORE
#include "lprefix.h"
#include "lctype.h"
#if !LUA_USE_CTYPE /* { */
#include <limits.h>
#if defined (LUA_UCID) /* accept UniCode IDentifiers? */
/* consider all non-ascii codepoints to be alphabetic */
#define NONA 0x01
#else
#define NONA 0x00 /* default */
#endif
LUAI_DDEF const lu_byte luai_ctype_[UCHAR_MAX + 2] = {
0x00, /* EOZ */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 0. */
0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 1. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, /* 2. */
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, /* 3. */
0x16, 0x16, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 4. */
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 5. */
0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x05,
0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 6. */
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 7. */
0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x00,
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* 8. */
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA,
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* 9. */
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA,
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* a. */
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA,
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* b. */
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA,
0x00, 0x00, NONA, NONA, NONA, NONA, NONA, NONA, /* c. */
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA,
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* d. */
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA,
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA, /* e. */
NONA, NONA, NONA, NONA, NONA, NONA, NONA, NONA,
NONA, NONA, NONA, NONA, NONA, 0x00, 0x00, 0x00, /* f. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#endif /* } */

View File

@@ -1,483 +0,0 @@
/*
** $Id: ldblib.c $
** Interface from Lua to its debug API
** See Copyright Notice in lua.h
*/
#define ldblib_c
#define LUA_LIB
#include "lprefix.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/*
** The hook table at registry[HOOKKEY] maps threads to their current
** hook function.
*/
static const char *const HOOKKEY = "_HOOKKEY";
/*
** If L1 != L, L1 can be in any state, and therefore there are no
** guarantees about its stack space; any push in L1 must be
** checked.
*/
static void checkstack (lua_State *L, lua_State *L1, int n) {
if (l_unlikely(L != L1 && !lua_checkstack(L1, n)))
luaL_error(L, "stack overflow");
}
static int db_getregistry (lua_State *L) {
lua_pushvalue(L, LUA_REGISTRYINDEX);
return 1;
}
static int db_getmetatable (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_getmetatable(L, 1)) {
lua_pushnil(L); /* no metatable */
}
return 1;
}
static int db_setmetatable (lua_State *L) {
int t = lua_type(L, 2);
luaL_argexpected(L, t == LUA_TNIL || t == LUA_TTABLE, 2, "nil or table");
lua_settop(L, 2);
lua_setmetatable(L, 1);
return 1; /* return 1st argument */
}
static int db_getuservalue (lua_State *L) {
int n = (int)luaL_optinteger(L, 2, 1);
if (lua_type(L, 1) != LUA_TUSERDATA)
luaL_pushfail(L);
else if (lua_getiuservalue(L, 1, n) != LUA_TNONE) {
lua_pushboolean(L, 1);
return 2;
}
return 1;
}
static int db_setuservalue (lua_State *L) {
int n = (int)luaL_optinteger(L, 3, 1);
luaL_checktype(L, 1, LUA_TUSERDATA);
luaL_checkany(L, 2);
lua_settop(L, 2);
if (!lua_setiuservalue(L, 1, n))
luaL_pushfail(L);
return 1;
}
/*
** Auxiliary function used by several library functions: check for
** an optional thread as function's first argument and set 'arg' with
** 1 if this argument is present (so that functions can skip it to
** access their other arguments)
*/
static lua_State *getthread (lua_State *L, int *arg) {
if (lua_isthread(L, 1)) {
*arg = 1;
return lua_tothread(L, 1);
}
else {
*arg = 0;
return L; /* function will operate over current thread */
}
}
/*
** Variations of 'lua_settable', used by 'db_getinfo' to put results
** from 'lua_getinfo' into result table. Key is always a string;
** value can be a string, an int, or a boolean.
*/
static void settabss (lua_State *L, const char *k, const char *v) {
lua_pushstring(L, v);
lua_setfield(L, -2, k);
}
static void settabsi (lua_State *L, const char *k, int v) {
lua_pushinteger(L, v);
lua_setfield(L, -2, k);
}
static void settabsb (lua_State *L, const char *k, int v) {
lua_pushboolean(L, v);
lua_setfield(L, -2, k);
}
/*
** In function 'db_getinfo', the call to 'lua_getinfo' may push
** results on the stack; later it creates the result table to put
** these objects. Function 'treatstackoption' puts the result from
** 'lua_getinfo' on top of the result table so that it can call
** 'lua_setfield'.
*/
static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) {
if (L == L1)
lua_rotate(L, -2, 1); /* exchange object and table */
else
lua_xmove(L1, L, 1); /* move object to the "main" stack */
lua_setfield(L, -2, fname); /* put object into table */
}
/*
** Calls 'lua_getinfo' and collects all results in a new table.
** L1 needs stack space for an optional input (function) plus
** two optional outputs (function and line table) from function
** 'lua_getinfo'.
*/
static int db_getinfo (lua_State *L) {
lua_Debug ar;
int arg;
lua_State *L1 = getthread(L, &arg);
const char *options = luaL_optstring(L, arg+2, "flnSrtu");
checkstack(L, L1, 3);
luaL_argcheck(L, options[0] != '>', arg + 2, "invalid option '>'");
if (lua_isfunction(L, arg + 1)) { /* info about a function? */
options = lua_pushfstring(L, ">%s", options); /* add '>' to 'options' */
lua_pushvalue(L, arg + 1); /* move function to 'L1' stack */
lua_xmove(L, L1, 1);
}
else { /* stack level */
if (!lua_getstack(L1, (int)luaL_checkinteger(L, arg + 1), &ar)) {
luaL_pushfail(L); /* level out of range */
return 1;
}
}
if (!lua_getinfo(L1, options, &ar))
return luaL_argerror(L, arg+2, "invalid option");
lua_newtable(L); /* table to collect results */
if (strchr(options, 'S')) {
lua_pushlstring(L, ar.source, ar.srclen);
lua_setfield(L, -2, "source");
settabss(L, "short_src", ar.short_src);
settabsi(L, "linedefined", ar.linedefined);
settabsi(L, "lastlinedefined", ar.lastlinedefined);
settabss(L, "what", ar.what);
}
if (strchr(options, 'l'))
settabsi(L, "currentline", ar.currentline);
if (strchr(options, 'u')) {
settabsi(L, "nups", ar.nups);
settabsi(L, "nparams", ar.nparams);
settabsb(L, "isvararg", ar.isvararg);
}
if (strchr(options, 'n')) {
settabss(L, "name", ar.name);
settabss(L, "namewhat", ar.namewhat);
}
if (strchr(options, 'r')) {
settabsi(L, "ftransfer", ar.ftransfer);
settabsi(L, "ntransfer", ar.ntransfer);
}
if (strchr(options, 't'))
settabsb(L, "istailcall", ar.istailcall);
if (strchr(options, 'L'))
treatstackoption(L, L1, "activelines");
if (strchr(options, 'f'))
treatstackoption(L, L1, "func");
return 1; /* return table */
}
static int db_getlocal (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
int nvar = (int)luaL_checkinteger(L, arg + 2); /* local-variable index */
if (lua_isfunction(L, arg + 1)) { /* function argument? */
lua_pushvalue(L, arg + 1); /* push function */
lua_pushstring(L, lua_getlocal(L, NULL, nvar)); /* push local name */
return 1; /* return only name (there is no value) */
}
else { /* stack-level argument */
lua_Debug ar;
const char *name;
int level = (int)luaL_checkinteger(L, arg + 1);
if (l_unlikely(!lua_getstack(L1, level, &ar))) /* out of range? */
return luaL_argerror(L, arg+1, "level out of range");
checkstack(L, L1, 1);
name = lua_getlocal(L1, &ar, nvar);
if (name) {
lua_xmove(L1, L, 1); /* move local value */
lua_pushstring(L, name); /* push name */
lua_rotate(L, -2, 1); /* re-order */
return 2;
}
else {
luaL_pushfail(L); /* no name (nor value) */
return 1;
}
}
}
static int db_setlocal (lua_State *L) {
int arg;
const char *name;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
int level = (int)luaL_checkinteger(L, arg + 1);
int nvar = (int)luaL_checkinteger(L, arg + 2);
if (l_unlikely(!lua_getstack(L1, level, &ar))) /* out of range? */
return luaL_argerror(L, arg+1, "level out of range");
luaL_checkany(L, arg+3);
lua_settop(L, arg+3);
checkstack(L, L1, 1);
lua_xmove(L, L1, 1);
name = lua_setlocal(L1, &ar, nvar);
if (name == NULL)
lua_pop(L1, 1); /* pop value (if not popped by 'lua_setlocal') */
lua_pushstring(L, name);
return 1;
}
/*
** get (if 'get' is true) or set an upvalue from a closure
*/
static int auxupvalue (lua_State *L, int get) {
const char *name;
int n = (int)luaL_checkinteger(L, 2); /* upvalue index */
luaL_checktype(L, 1, LUA_TFUNCTION); /* closure */
name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n);
if (name == NULL) return 0;
lua_pushstring(L, name);
lua_insert(L, -(get+1)); /* no-op if get is false */
return get + 1;
}
static int db_getupvalue (lua_State *L) {
return auxupvalue(L, 1);
}
static int db_setupvalue (lua_State *L) {
luaL_checkany(L, 3);
return auxupvalue(L, 0);
}
/*
** Check whether a given upvalue from a given closure exists and
** returns its index
*/
static void *checkupval (lua_State *L, int argf, int argnup, int *pnup) {
void *id;
int nup = (int)luaL_checkinteger(L, argnup); /* upvalue index */
luaL_checktype(L, argf, LUA_TFUNCTION); /* closure */
id = lua_upvalueid(L, argf, nup);
if (pnup) {
luaL_argcheck(L, id != NULL, argnup, "invalid upvalue index");
*pnup = nup;
}
return id;
}
static int db_upvalueid (lua_State *L) {
void *id = checkupval(L, 1, 2, NULL);
if (id != NULL)
lua_pushlightuserdata(L, id);
else
luaL_pushfail(L);
return 1;
}
static int db_upvaluejoin (lua_State *L) {
int n1, n2;
checkupval(L, 1, 2, &n1);
checkupval(L, 3, 4, &n2);
luaL_argcheck(L, !lua_iscfunction(L, 1), 1, "Lua function expected");
luaL_argcheck(L, !lua_iscfunction(L, 3), 3, "Lua function expected");
lua_upvaluejoin(L, 1, n1, 3, n2);
return 0;
}
/*
** Call hook function registered at hook table for the current
** thread (if there is one)
*/
static void hookf (lua_State *L, lua_Debug *ar) {
static const char *const hooknames[] =
{"call", "return", "line", "count", "tail call"};
lua_getfield(L, LUA_REGISTRYINDEX, HOOKKEY);
lua_pushthread(L);
if (lua_rawget(L, -2) == LUA_TFUNCTION) { /* is there a hook function? */
lua_pushstring(L, hooknames[(int)ar->event]); /* push event name */
if (ar->currentline >= 0)
lua_pushinteger(L, ar->currentline); /* push current line */
else lua_pushnil(L);
lua_assert(lua_getinfo(L, "lS", ar));
lua_call(L, 2, 0); /* call hook function */
}
}
/*
** Convert a string mask (for 'sethook') into a bit mask
*/
static int makemask (const char *smask, int count) {
int mask = 0;
if (strchr(smask, 'c')) mask |= LUA_MASKCALL;
if (strchr(smask, 'r')) mask |= LUA_MASKRET;
if (strchr(smask, 'l')) mask |= LUA_MASKLINE;
if (count > 0) mask |= LUA_MASKCOUNT;
return mask;
}
/*
** Convert a bit mask (for 'gethook') into a string mask
*/
static char *unmakemask (int mask, char *smask) {
int i = 0;
if (mask & LUA_MASKCALL) smask[i++] = 'c';
if (mask & LUA_MASKRET) smask[i++] = 'r';
if (mask & LUA_MASKLINE) smask[i++] = 'l';
smask[i] = '\0';
return smask;
}
static int db_sethook (lua_State *L) {
int arg, mask, count;
lua_Hook func;
lua_State *L1 = getthread(L, &arg);
if (lua_isnoneornil(L, arg+1)) { /* no hook? */
lua_settop(L, arg+1);
func = NULL; mask = 0; count = 0; /* turn off hooks */
}
else {
const char *smask = luaL_checkstring(L, arg+2);
luaL_checktype(L, arg+1, LUA_TFUNCTION);
count = (int)luaL_optinteger(L, arg + 3, 0);
func = hookf; mask = makemask(smask, count);
}
if (!luaL_getsubtable(L, LUA_REGISTRYINDEX, HOOKKEY)) {
/* table just created; initialize it */
lua_pushliteral(L, "k");
lua_setfield(L, -2, "__mode"); /** hooktable.__mode = "k" */
lua_pushvalue(L, -1);
lua_setmetatable(L, -2); /* metatable(hooktable) = hooktable */
}
checkstack(L, L1, 1);
lua_pushthread(L1); lua_xmove(L1, L, 1); /* key (thread) */
lua_pushvalue(L, arg + 1); /* value (hook function) */
lua_rawset(L, -3); /* hooktable[L1] = new Lua hook */
lua_sethook(L1, func, mask, count);
return 0;
}
static int db_gethook (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
char buff[5];
int mask = lua_gethookmask(L1);
lua_Hook hook = lua_gethook(L1);
if (hook == NULL) { /* no hook? */
luaL_pushfail(L);
return 1;
}
else if (hook != hookf) /* external hook? */
lua_pushliteral(L, "external hook");
else { /* hook table must exist */
lua_getfield(L, LUA_REGISTRYINDEX, HOOKKEY);
checkstack(L, L1, 1);
lua_pushthread(L1); lua_xmove(L1, L, 1);
lua_rawget(L, -2); /* 1st result = hooktable[L1] */
lua_remove(L, -2); /* remove hook table */
}
lua_pushstring(L, unmakemask(mask, buff)); /* 2nd result = mask */
lua_pushinteger(L, lua_gethookcount(L1)); /* 3rd result = count */
return 3;
}
static int db_debug (lua_State *L) {
for (;;) {
char buffer[250];
lua_writestringerror("%s", "lua_debug> ");
if (fgets(buffer, sizeof(buffer), stdin) == NULL ||
strcmp(buffer, "cont\n") == 0)
return 0;
if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") ||
lua_pcall(L, 0, 0, 0))
lua_writestringerror("%s\n", luaL_tolstring(L, -1, NULL));
lua_settop(L, 0); /* remove eventual returns */
}
}
static int db_traceback (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
const char *msg = lua_tostring(L, arg + 1);
if (msg == NULL && !lua_isnoneornil(L, arg + 1)) /* non-string 'msg'? */
lua_pushvalue(L, arg + 1); /* return it untouched */
else {
int level = (int)luaL_optinteger(L, arg + 2, (L == L1) ? 1 : 0);
luaL_traceback(L, L1, msg, level);
}
return 1;
}
static int db_setcstacklimit (lua_State *L) {
int limit = (int)luaL_checkinteger(L, 1);
int res = lua_setcstacklimit(L, limit);
lua_pushinteger(L, res);
return 1;
}
static const luaL_Reg dblib[] = {
{"debug", db_debug},
{"getuservalue", db_getuservalue},
{"gethook", db_gethook},
{"getinfo", db_getinfo},
{"getlocal", db_getlocal},
{"getregistry", db_getregistry},
{"getmetatable", db_getmetatable},
{"getupvalue", db_getupvalue},
{"upvaluejoin", db_upvaluejoin},
{"upvalueid", db_upvalueid},
{"setuservalue", db_setuservalue},
{"sethook", db_sethook},
{"setlocal", db_setlocal},
{"setmetatable", db_setmetatable},
{"setupvalue", db_setupvalue},
{"traceback", db_traceback},
{"setcstacklimit", db_setcstacklimit},
{NULL, NULL}
};
LUAMOD_API int luaopen_debug (lua_State *L) {
luaL_newlib(L, dblib);
return 1;
}

View File

@@ -1,877 +0,0 @@
/*
** $Id: ldebug.c $
** Debug Interface
** See Copyright Notice in lua.h
*/
#define ldebug_c
#define LUA_CORE
#include "lprefix.h"
#include <stdarg.h>
#include <stddef.h>
#include <string.h>
#include "lua.h"
#include "lapi.h"
#include "lcode.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lvm.h"
#define noLuaClosure(f) ((f) == NULL || (f)->c.tt == LUA_VCCL)
static const char *funcnamefromcode (lua_State *L, CallInfo *ci,
const char **name);
static int currentpc (CallInfo *ci) {
lua_assert(isLua(ci));
return pcRel(ci->u.l.savedpc, ci_func(ci)->p);
}
/*
** Get a "base line" to find the line corresponding to an instruction.
** Base lines are regularly placed at MAXIWTHABS intervals, so usually
** an integer division gets the right place. When the source file has
** large sequences of empty/comment lines, it may need extra entries,
** so the original estimate needs a correction.
** If the original estimate is -1, the initial 'if' ensures that the
** 'while' will run at least once.
** The assertion that the estimate is a lower bound for the correct base
** is valid as long as the debug info has been generated with the same
** value for MAXIWTHABS or smaller. (Previous releases use a little
** smaller value.)
*/
static int getbaseline (const Proto *f, int pc, int *basepc) {
if (f->sizeabslineinfo == 0 || pc < f->abslineinfo[0].pc) {
*basepc = -1; /* start from the beginning */
return f->linedefined;
}
else {
int i = cast_uint(pc) / MAXIWTHABS - 1; /* get an estimate */
/* estimate must be a lower bond of the correct base */
lua_assert(i < 0 ||
(i < f->sizeabslineinfo && f->abslineinfo[i].pc <= pc));
while (i + 1 < f->sizeabslineinfo && pc >= f->abslineinfo[i + 1].pc)
i++; /* low estimate; adjust it */
*basepc = f->abslineinfo[i].pc;
return f->abslineinfo[i].line;
}
}
/*
** Get the line corresponding to instruction 'pc' in function 'f';
** first gets a base line and from there does the increments until
** the desired instruction.
*/
int luaG_getfuncline (const Proto *f, int pc) {
if (f->lineinfo == NULL) /* no debug information? */
return -1;
else {
int basepc;
int baseline = getbaseline(f, pc, &basepc);
while (basepc++ < pc) { /* walk until given instruction */
lua_assert(f->lineinfo[basepc] != ABSLINEINFO);
baseline += f->lineinfo[basepc]; /* correct line */
}
return baseline;
}
}
static int getcurrentline (CallInfo *ci) {
return luaG_getfuncline(ci_func(ci)->p, currentpc(ci));
}
/*
** Set 'trap' for all active Lua frames.
** This function can be called during a signal, under "reasonable"
** assumptions. A new 'ci' is completely linked in the list before it
** becomes part of the "active" list, and we assume that pointers are
** atomic; see comment in next function.
** (A compiler doing interprocedural optimizations could, theoretically,
** reorder memory writes in such a way that the list could be
** temporarily broken while inserting a new element. We simply assume it
** has no good reasons to do that.)
*/
static void settraps (CallInfo *ci) {
for (; ci != NULL; ci = ci->previous)
if (isLua(ci))
ci->u.l.trap = 1;
}
/*
** This function can be called during a signal, under "reasonable"
** assumptions.
** Fields 'basehookcount' and 'hookcount' (set by 'resethookcount')
** are for debug only, and it is no problem if they get arbitrary
** values (causes at most one wrong hook call). 'hookmask' is an atomic
** value. We assume that pointers are atomic too (e.g., gcc ensures that
** for all platforms where it runs). Moreover, 'hook' is always checked
** before being called (see 'luaD_hook').
*/
LUA_API void lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
if (func == NULL || mask == 0) { /* turn off hooks? */
mask = 0;
func = NULL;
}
L->hook = func;
L->basehookcount = count;
resethookcount(L);
L->hookmask = cast_byte(mask);
if (mask)
settraps(L->ci); /* to trace inside 'luaV_execute' */
}
LUA_API lua_Hook lua_gethook (lua_State *L) {
return L->hook;
}
LUA_API int lua_gethookmask (lua_State *L) {
return L->hookmask;
}
LUA_API int lua_gethookcount (lua_State *L) {
return L->basehookcount;
}
LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar) {
int status;
CallInfo *ci;
if (level < 0) return 0; /* invalid (negative) level */
lua_lock(L);
for (ci = L->ci; level > 0 && ci != &L->base_ci; ci = ci->previous)
level--;
if (level == 0 && ci != &L->base_ci) { /* level found? */
status = 1;
ar->i_ci = ci;
}
else status = 0; /* no such level */
lua_unlock(L);
return status;
}
static const char *upvalname (const Proto *p, int uv) {
TString *s = check_exp(uv < p->sizeupvalues, p->upvalues[uv].name);
if (s == NULL) return "?";
else return getstr(s);
}
static const char *findvararg (CallInfo *ci, int n, StkId *pos) {
if (clLvalue(s2v(ci->func))->p->is_vararg) {
int nextra = ci->u.l.nextraargs;
if (n >= -nextra) { /* 'n' is negative */
*pos = ci->func - nextra - (n + 1);
return "(vararg)"; /* generic name for any vararg */
}
}
return NULL; /* no such vararg */
}
const char *luaG_findlocal (lua_State *L, CallInfo *ci, int n, StkId *pos) {
StkId base = ci->func + 1;
const char *name = NULL;
if (isLua(ci)) {
if (n < 0) /* access to vararg values? */
return findvararg(ci, n, pos);
else
name = luaF_getlocalname(ci_func(ci)->p, n, currentpc(ci));
}
if (name == NULL) { /* no 'standard' name? */
StkId limit = (ci == L->ci) ? L->top : ci->next->func;
if (limit - base >= n && n > 0) { /* is 'n' inside 'ci' stack? */
/* generic name for any valid slot */
name = isLua(ci) ? "(temporary)" : "(C temporary)";
}
else
return NULL; /* no name */
}
if (pos)
*pos = base + (n - 1);
return name;
}
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) {
const char *name;
lua_lock(L);
if (ar == NULL) { /* information about non-active function? */
if (!isLfunction(s2v(L->top - 1))) /* not a Lua function? */
name = NULL;
else /* consider live variables at function start (parameters) */
name = luaF_getlocalname(clLvalue(s2v(L->top - 1))->p, n, 0);
}
else { /* active function; get information through 'ar' */
StkId pos = NULL; /* to avoid warnings */
name = luaG_findlocal(L, ar->i_ci, n, &pos);
if (name) {
setobjs2s(L, L->top, pos);
api_incr_top(L);
}
}
lua_unlock(L);
return name;
}
LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) {
StkId pos = NULL; /* to avoid warnings */
const char *name;
lua_lock(L);
name = luaG_findlocal(L, ar->i_ci, n, &pos);
if (name) {
setobjs2s(L, pos, L->top - 1);
L->top--; /* pop value */
}
lua_unlock(L);
return name;
}
static void funcinfo (lua_Debug *ar, Closure *cl) {
if (noLuaClosure(cl)) {
ar->source = "=[C]";
ar->srclen = LL("=[C]");
ar->linedefined = -1;
ar->lastlinedefined = -1;
ar->what = "C";
}
else {
const Proto *p = cl->l.p;
if (p->source) {
ar->source = getstr(p->source);
ar->srclen = tsslen(p->source);
}
else {
ar->source = "=?";
ar->srclen = LL("=?");
}
ar->linedefined = p->linedefined;
ar->lastlinedefined = p->lastlinedefined;
ar->what = (ar->linedefined == 0) ? "main" : "Lua";
}
luaO_chunkid(ar->short_src, ar->source, ar->srclen);
}
static int nextline (const Proto *p, int currentline, int pc) {
if (p->lineinfo[pc] != ABSLINEINFO)
return currentline + p->lineinfo[pc];
else
return luaG_getfuncline(p, pc);
}
static void collectvalidlines (lua_State *L, Closure *f) {
if (noLuaClosure(f)) {
setnilvalue(s2v(L->top));
api_incr_top(L);
}
else {
int i;
TValue v;
const Proto *p = f->l.p;
int currentline = p->linedefined;
Table *t = luaH_new(L); /* new table to store active lines */
sethvalue2s(L, L->top, t); /* push it on stack */
api_incr_top(L);
setbtvalue(&v); /* boolean 'true' to be the value of all indices */
for (i = 0; i < p->sizelineinfo; i++) { /* for all instructions */
currentline = nextline(p, currentline, i); /* get its line */
luaH_setint(L, t, currentline, &v); /* table[line] = true */
}
}
}
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
if (ci == NULL) /* no 'ci'? */
return NULL; /* no info */
else if (ci->callstatus & CIST_FIN) { /* is this a finalizer? */
*name = "__gc";
return "metamethod"; /* report it as such */
}
/* calling function is a known Lua function? */
else if (!(ci->callstatus & CIST_TAIL) && isLua(ci->previous))
return funcnamefromcode(L, ci->previous, name);
else return NULL; /* no way to find a name */
}
static int auxgetinfo (lua_State *L, const char *what, lua_Debug *ar,
Closure *f, CallInfo *ci) {
int status = 1;
for (; *what; what++) {
switch (*what) {
case 'S': {
funcinfo(ar, f);
break;
}
case 'l': {
ar->currentline = (ci && isLua(ci)) ? getcurrentline(ci) : -1;
break;
}
case 'u': {
ar->nups = (f == NULL) ? 0 : f->c.nupvalues;
if (noLuaClosure(f)) {
ar->isvararg = 1;
ar->nparams = 0;
}
else {
ar->isvararg = f->l.p->is_vararg;
ar->nparams = f->l.p->numparams;
}
break;
}
case 't': {
ar->istailcall = (ci) ? ci->callstatus & CIST_TAIL : 0;
break;
}
case 'n': {
ar->namewhat = getfuncname(L, ci, &ar->name);
if (ar->namewhat == NULL) {
ar->namewhat = ""; /* not found */
ar->name = NULL;
}
break;
}
case 'r': {
if (ci == NULL || !(ci->callstatus & CIST_TRAN))
ar->ftransfer = ar->ntransfer = 0;
else {
ar->ftransfer = ci->u2.transferinfo.ftransfer;
ar->ntransfer = ci->u2.transferinfo.ntransfer;
}
break;
}
case 'L':
case 'f': /* handled by lua_getinfo */
break;
default: status = 0; /* invalid option */
}
}
return status;
}
LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar) {
int status;
Closure *cl;
CallInfo *ci;
TValue *func;
lua_lock(L);
if (*what == '>') {
ci = NULL;
func = s2v(L->top - 1);
api_check(L, ttisfunction(func), "function expected");
what++; /* skip the '>' */
L->top--; /* pop function */
}
else {
ci = ar->i_ci;
func = s2v(ci->func);
lua_assert(ttisfunction(func));
}
cl = ttisclosure(func) ? clvalue(func) : NULL;
status = auxgetinfo(L, what, ar, cl, ci);
if (strchr(what, 'f')) {
setobj2s(L, L->top, func);
api_incr_top(L);
}
if (strchr(what, 'L'))
collectvalidlines(L, cl);
lua_unlock(L);
return status;
}
/*
** {======================================================
** Symbolic Execution
** =======================================================
*/
static const char *getobjname (const Proto *p, int lastpc, int reg,
const char **name);
/*
** Find a "name" for the constant 'c'.
*/
static void kname (const Proto *p, int c, const char **name) {
TValue *kvalue = &p->k[c];
*name = (ttisstring(kvalue)) ? svalue(kvalue) : "?";
}
/*
** Find a "name" for the register 'c'.
*/
static void rname (const Proto *p, int pc, int c, const char **name) {
const char *what = getobjname(p, pc, c, name); /* search for 'c' */
if (!(what && *what == 'c')) /* did not find a constant name? */
*name = "?";
}
/*
** Find a "name" for a 'C' value in an RK instruction.
*/
static void rkname (const Proto *p, int pc, Instruction i, const char **name) {
int c = GETARG_C(i); /* key index */
if (GETARG_k(i)) /* is 'c' a constant? */
kname(p, c, name);
else /* 'c' is a register */
rname(p, pc, c, name);
}
static int filterpc (int pc, int jmptarget) {
if (pc < jmptarget) /* is code conditional (inside a jump)? */
return -1; /* cannot know who sets that register */
else return pc; /* current position sets that register */
}
/*
** Try to find last instruction before 'lastpc' that modified register 'reg'.
*/
static int findsetreg (const Proto *p, int lastpc, int reg) {
int pc;
int setreg = -1; /* keep last instruction that changed 'reg' */
int jmptarget = 0; /* any code before this address is conditional */
if (testMMMode(GET_OPCODE(p->code[lastpc])))
lastpc--; /* previous instruction was not actually executed */
for (pc = 0; pc < lastpc; pc++) {
Instruction i = p->code[pc];
OpCode op = GET_OPCODE(i);
int a = GETARG_A(i);
int change; /* true if current instruction changed 'reg' */
switch (op) {
case OP_LOADNIL: { /* set registers from 'a' to 'a+b' */
int b = GETARG_B(i);
change = (a <= reg && reg <= a + b);
break;
}
case OP_TFORCALL: { /* affect all regs above its base */
change = (reg >= a + 2);
break;
}
case OP_CALL:
case OP_TAILCALL: { /* affect all registers above base */
change = (reg >= a);
break;
}
case OP_JMP: { /* doesn't change registers, but changes 'jmptarget' */
int b = GETARG_sJ(i);
int dest = pc + 1 + b;
/* jump does not skip 'lastpc' and is larger than current one? */
if (dest <= lastpc && dest > jmptarget)
jmptarget = dest; /* update 'jmptarget' */
change = 0;
break;
}
default: /* any instruction that sets A */
change = (testAMode(op) && reg == a);
break;
}
if (change)
setreg = filterpc(pc, jmptarget);
}
return setreg;
}
/*
** Check whether table being indexed by instruction 'i' is the
** environment '_ENV'
*/
static const char *gxf (const Proto *p, int pc, Instruction i, int isup) {
int t = GETARG_B(i); /* table index */
const char *name; /* name of indexed variable */
if (isup) /* is an upvalue? */
name = upvalname(p, t);
else
getobjname(p, pc, t, &name);
return (name && strcmp(name, LUA_ENV) == 0) ? "global" : "field";
}
static const char *getobjname (const Proto *p, int lastpc, int reg,
const char **name) {
int pc;
*name = luaF_getlocalname(p, reg + 1, lastpc);
if (*name) /* is a local? */
return "local";
/* else try symbolic execution */
pc = findsetreg(p, lastpc, reg);
if (pc != -1) { /* could find instruction? */
Instruction i = p->code[pc];
OpCode op = GET_OPCODE(i);
switch (op) {
case OP_MOVE: {
int b = GETARG_B(i); /* move from 'b' to 'a' */
if (b < GETARG_A(i))
return getobjname(p, pc, b, name); /* get name for 'b' */
break;
}
case OP_GETTABUP: {
int k = GETARG_C(i); /* key index */
kname(p, k, name);
return gxf(p, pc, i, 1);
}
case OP_GETTABLE: {
int k = GETARG_C(i); /* key index */
rname(p, pc, k, name);
return gxf(p, pc, i, 0);
}
case OP_GETI: {
*name = "integer index";
return "field";
}
case OP_GETFIELD: {
int k = GETARG_C(i); /* key index */
kname(p, k, name);
return gxf(p, pc, i, 0);
}
case OP_GETUPVAL: {
*name = upvalname(p, GETARG_B(i));
return "upvalue";
}
case OP_LOADK:
case OP_LOADKX: {
int b = (op == OP_LOADK) ? GETARG_Bx(i)
: GETARG_Ax(p->code[pc + 1]);
if (ttisstring(&p->k[b])) {
*name = svalue(&p->k[b]);
return "constant";
}
break;
}
case OP_SELF: {
rkname(p, pc, i, name);
return "method";
}
default: break; /* go through to return NULL */
}
}
return NULL; /* could not find reasonable name */
}
/*
** Try to find a name for a function based on the code that called it.
** (Only works when function was called by a Lua function.)
** Returns what the name is (e.g., "for iterator", "method",
** "metamethod") and sets '*name' to point to the name.
*/
static const char *funcnamefromcode (lua_State *L, CallInfo *ci,
const char **name) {
TMS tm = (TMS)0; /* (initial value avoids warnings) */
const Proto *p = ci_func(ci)->p; /* calling function */
int pc = currentpc(ci); /* calling instruction index */
Instruction i = p->code[pc]; /* calling instruction */
if (ci->callstatus & CIST_HOOKED) { /* was it called inside a hook? */
*name = "?";
return "hook";
}
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
return getobjname(p, pc, GETARG_A(i), name); /* get function name */
case OP_TFORCALL: { /* for iterator */
*name = "for iterator";
return "for iterator";
}
/* other instructions can do calls through metamethods */
case OP_SELF: case OP_GETTABUP: case OP_GETTABLE:
case OP_GETI: case OP_GETFIELD:
tm = TM_INDEX;
break;
case OP_SETTABUP: case OP_SETTABLE: case OP_SETI: case OP_SETFIELD:
tm = TM_NEWINDEX;
break;
case OP_MMBIN: case OP_MMBINI: case OP_MMBINK: {
tm = cast(TMS, GETARG_C(i));
break;
}
case OP_UNM: tm = TM_UNM; break;
case OP_BNOT: tm = TM_BNOT; break;
case OP_LEN: tm = TM_LEN; break;
case OP_CONCAT: tm = TM_CONCAT; break;
case OP_EQ: tm = TM_EQ; break;
/* no cases for OP_EQI and OP_EQK, as they don't call metamethods */
case OP_LT: case OP_LTI: case OP_GTI: tm = TM_LT; break;
case OP_LE: case OP_LEI: case OP_GEI: tm = TM_LE; break;
case OP_CLOSE: case OP_RETURN: tm = TM_CLOSE; break;
default:
return NULL; /* cannot find a reasonable name */
}
*name = getstr(G(L)->tmname[tm]) + 2;
return "metamethod";
}
/* }====================================================== */
/*
** Check whether pointer 'o' points to some value in the stack
** frame of the current function. Because 'o' may not point to a
** value in this stack, we cannot compare it with the region
** boundaries (undefined behaviour in ISO C).
*/
static int isinstack (CallInfo *ci, const TValue *o) {
StkId pos;
for (pos = ci->func + 1; pos < ci->top; pos++) {
if (o == s2v(pos))
return 1;
}
return 0; /* not found */
}
/*
** Checks whether value 'o' came from an upvalue. (That can only happen
** with instructions OP_GETTABUP/OP_SETTABUP, which operate directly on
** upvalues.)
*/
static const char *getupvalname (CallInfo *ci, const TValue *o,
const char **name) {
LClosure *c = ci_func(ci);
int i;
for (i = 0; i < c->nupvalues; i++) {
if (c->upvals[i]->v == o) {
*name = upvalname(c->p, i);
return "upvalue";
}
}
return NULL;
}
static const char *varinfo (lua_State *L, const TValue *o) {
const char *name = NULL; /* to avoid warnings */
CallInfo *ci = L->ci;
const char *kind = NULL;
if (isLua(ci)) {
kind = getupvalname(ci, o, &name); /* check whether 'o' is an upvalue */
if (!kind && isinstack(ci, o)) /* no? try a register */
kind = getobjname(ci_func(ci)->p, currentpc(ci),
cast_int(cast(StkId, o) - (ci->func + 1)), &name);
}
return (kind) ? luaO_pushfstring(L, " (%s '%s')", kind, name) : "";
}
l_noret luaG_typeerror (lua_State *L, const TValue *o, const char *op) {
const char *t = luaT_objtypename(L, o);
luaG_runerror(L, "attempt to %s a %s value%s", op, t, varinfo(L, o));
}
l_noret luaG_callerror (lua_State *L, const TValue *o) {
CallInfo *ci = L->ci;
const char *name = NULL; /* to avoid warnings */
const char *what = (isLua(ci)) ? funcnamefromcode(L, ci, &name) : NULL;
if (what != NULL) {
const char *t = luaT_objtypename(L, o);
luaG_runerror(L, "%s '%s' is not callable (a %s value)", what, name, t);
}
else
luaG_typeerror(L, o, "call");
}
l_noret luaG_forerror (lua_State *L, const TValue *o, const char *what) {
luaG_runerror(L, "bad 'for' %s (number expected, got %s)",
what, luaT_objtypename(L, o));
}
l_noret luaG_concaterror (lua_State *L, const TValue *p1, const TValue *p2) {
if (ttisstring(p1) || cvt2str(p1)) p1 = p2;
luaG_typeerror(L, p1, "concatenate");
}
l_noret luaG_opinterror (lua_State *L, const TValue *p1,
const TValue *p2, const char *msg) {
if (!ttisnumber(p1)) /* first operand is wrong? */
p2 = p1; /* now second is wrong */
luaG_typeerror(L, p2, msg);
}
/*
** Error when both values are convertible to numbers, but not to integers
*/
l_noret luaG_tointerror (lua_State *L, const TValue *p1, const TValue *p2) {
lua_Integer temp;
if (!luaV_tointegerns(p1, &temp, LUA_FLOORN2I))
p2 = p1;
luaG_runerror(L, "number%s has no integer representation", varinfo(L, p2));
}
l_noret luaG_ordererror (lua_State *L, const TValue *p1, const TValue *p2) {
const char *t1 = luaT_objtypename(L, p1);
const char *t2 = luaT_objtypename(L, p2);
if (strcmp(t1, t2) == 0)
luaG_runerror(L, "attempt to compare two %s values", t1);
else
luaG_runerror(L, "attempt to compare %s with %s", t1, t2);
}
/* add src:line information to 'msg' */
const char *luaG_addinfo (lua_State *L, const char *msg, TString *src,
int line) {
char buff[LUA_IDSIZE];
if (src)
luaO_chunkid(buff, getstr(src), tsslen(src));
else { /* no source available; use "?" instead */
buff[0] = '?'; buff[1] = '\0';
}
return luaO_pushfstring(L, "%s:%d: %s", buff, line, msg);
}
l_noret luaG_errormsg (lua_State *L) {
if (L->errfunc != 0) { /* is there an error handling function? */
StkId errfunc = restorestack(L, L->errfunc);
lua_assert(ttisfunction(s2v(errfunc)));
setobjs2s(L, L->top, L->top - 1); /* move argument */
setobjs2s(L, L->top - 1, errfunc); /* push function */
L->top++; /* assume EXTRA_STACK */
luaD_callnoyield(L, L->top - 2, 1); /* call it */
}
luaD_throw(L, LUA_ERRRUN);
}
l_noret luaG_runerror (lua_State *L, const char *fmt, ...) {
CallInfo *ci = L->ci;
const char *msg;
va_list argp;
luaC_checkGC(L); /* error message uses memory */
va_start(argp, fmt);
msg = luaO_pushvfstring(L, fmt, argp); /* format message */
va_end(argp);
if (isLua(ci)) /* if Lua function, add source:line information */
luaG_addinfo(L, msg, ci_func(ci)->p->source, getcurrentline(ci));
luaG_errormsg(L);
}
/*
** Check whether new instruction 'newpc' is in a different line from
** previous instruction 'oldpc'. More often than not, 'newpc' is only
** one or a few instructions after 'oldpc' (it must be after, see
** caller), so try to avoid calling 'luaG_getfuncline'. If they are
** too far apart, there is a good chance of a ABSLINEINFO in the way,
** so it goes directly to 'luaG_getfuncline'.
*/
static int changedline (const Proto *p, int oldpc, int newpc) {
if (p->lineinfo == NULL) /* no debug information? */
return 0;
if (newpc - oldpc < MAXIWTHABS / 2) { /* not too far apart? */
int delta = 0; /* line diference */
int pc = oldpc;
for (;;) {
int lineinfo = p->lineinfo[++pc];
if (lineinfo == ABSLINEINFO)
break; /* cannot compute delta; fall through */
delta += lineinfo;
if (pc == newpc)
return (delta != 0); /* delta computed successfully */
}
}
/* either instructions are too far apart or there is an absolute line
info in the way; compute line difference explicitly */
return (luaG_getfuncline(p, oldpc) != luaG_getfuncline(p, newpc));
}
/*
** Traces the execution of a Lua function. Called before the execution
** of each opcode, when debug is on. 'L->oldpc' stores the last
** instruction traced, to detect line changes. When entering a new
** function, 'npci' will be zero and will test as a new line whatever
** the value of 'oldpc'. Some exceptional conditions may return to
** a function without setting 'oldpc'. In that case, 'oldpc' may be
** invalid; if so, use zero as a valid value. (A wrong but valid 'oldpc'
** at most causes an extra call to a line hook.)
** This function is not "Protected" when called, so it should correct
** 'L->top' before calling anything that can run the GC.
*/
int luaG_traceexec (lua_State *L, const Instruction *pc) {
CallInfo *ci = L->ci;
lu_byte mask = L->hookmask;
const Proto *p = ci_func(ci)->p;
int counthook;
if (!(mask & (LUA_MASKLINE | LUA_MASKCOUNT))) { /* no hooks? */
ci->u.l.trap = 0; /* don't need to stop again */
return 0; /* turn off 'trap' */
}
pc++; /* reference is always next instruction */
ci->u.l.savedpc = pc; /* save 'pc' */
counthook = (--L->hookcount == 0 && (mask & LUA_MASKCOUNT));
if (counthook)
resethookcount(L); /* reset count */
else if (!(mask & LUA_MASKLINE))
return 1; /* no line hook and count != 0; nothing to be done now */
if (ci->callstatus & CIST_HOOKYIELD) { /* called hook last time? */
ci->callstatus &= ~CIST_HOOKYIELD; /* erase mark */
return 1; /* do not call hook again (VM yielded, so it did not move) */
}
if (!isIT(*(ci->u.l.savedpc - 1))) /* top not being used? */
L->top = ci->top; /* correct top */
if (counthook)
luaD_hook(L, LUA_HOOKCOUNT, -1, 0, 0); /* call count hook */
if (mask & LUA_MASKLINE) {
/* 'L->oldpc' may be invalid; use zero in this case */
int oldpc = (L->oldpc < p->sizecode) ? L->oldpc : 0;
int npci = pcRel(pc, p);
if (npci <= oldpc || /* call hook when jump back (loop), */
changedline(p, oldpc, npci)) { /* or when enter new line */
int newline = luaG_getfuncline(p, npci);
luaD_hook(L, LUA_HOOKLINE, newline, 0, 0); /* call line hook */
}
L->oldpc = npci; /* 'pc' of last call to line hook */
}
if (L->status == LUA_YIELD) { /* did hook yield? */
if (counthook)
L->hookcount = 1; /* undo decrement to zero */
ci->u.l.savedpc--; /* undo increment (resume will increment it again) */
ci->callstatus |= CIST_HOOKYIELD; /* mark that it yielded */
luaD_throw(L, LUA_YIELD);
}
return 1; /* keep 'trap' on */
}

963
lua/ldo.c
View File

@@ -1,963 +0,0 @@
/*
** $Id: ldo.c $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#define ldo_c
#define LUA_CORE
#include "lprefix.h"
#include <setjmp.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lapi.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lparser.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lundump.h"
#include "lvm.h"
#include "lzio.h"
#define errorstatus(s) ((s) > LUA_YIELD)
/*
** {======================================================
** Error-recovery functions
** =======================================================
*/
/*
** LUAI_THROW/LUAI_TRY define how Lua does exception handling. By
** default, Lua handles errors with exceptions when compiling as
** C++ code, with _longjmp/_setjmp when asked to use them, and with
** longjmp/setjmp otherwise.
*/
#if !defined(LUAI_THROW) /* { */
#if defined(__cplusplus) && !defined(LUA_USE_LONGJMP) /* { */
/* C++ exceptions */
#define LUAI_THROW(L,c) throw(c)
#define LUAI_TRY(L,c,a) \
try { a } catch(...) { if ((c)->status == 0) (c)->status = -1; }
#define luai_jmpbuf int /* dummy variable */
#elif defined(LUA_USE_POSIX) /* }{ */
/* in POSIX, try _longjmp/_setjmp (more efficient) */
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#else /* }{ */
/* ISO C handling with long jumps */
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#endif /* } */
#endif /* } */
/* chain list of long jump buffers */
struct lua_longjmp {
struct lua_longjmp *previous;
luai_jmpbuf b;
volatile int status; /* error code */
};
void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop) {
switch (errcode) {
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling"));
break;
}
case LUA_OK: { /* special case only for closing upvalues */
setnilvalue(s2v(oldtop)); /* no error message */
break;
}
default: {
lua_assert(errorstatus(errcode)); /* real error */
setobjs2s(L, oldtop, L->top - 1); /* error message on current top */
break;
}
}
L->top = oldtop + 1;
}
l_noret luaD_throw (lua_State *L, int errcode) {
if (L->errorJmp) { /* thread has an error handler? */
L->errorJmp->status = errcode; /* set status */
LUAI_THROW(L, L->errorJmp); /* jump to it */
}
else { /* thread has no error handler */
global_State *g = G(L);
errcode = luaE_resetthread(L, errcode); /* close all upvalues */
if (g->mainthread->errorJmp) { /* main thread has a handler? */
setobjs2s(L, g->mainthread->top++, L->top - 1); /* copy error obj. */
luaD_throw(g->mainthread, errcode); /* re-throw in main thread */
}
else { /* no handler at all; abort */
if (g->panic) { /* panic function? */
lua_unlock(L);
g->panic(L); /* call panic function (last chance to jump out) */
}
abort();
}
}
}
int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) {
l_uint32 oldnCcalls = L->nCcalls;
struct lua_longjmp lj;
lj.status = LUA_OK;
lj.previous = L->errorJmp; /* chain new error handler */
L->errorJmp = &lj;
LUAI_TRY(L, &lj,
(*f)(L, ud);
);
L->errorJmp = lj.previous; /* restore old error handler */
L->nCcalls = oldnCcalls;
return lj.status;
}
/* }====================================================== */
/*
** {==================================================================
** Stack reallocation
** ===================================================================
*/
static void correctstack (lua_State *L, StkId oldstack, StkId newstack) {
CallInfo *ci;
UpVal *up;
L->top = (L->top - oldstack) + newstack;
L->tbclist = (L->tbclist - oldstack) + newstack;
for (up = L->openupval; up != NULL; up = up->u.open.next)
up->v = s2v((uplevel(up) - oldstack) + newstack);
for (ci = L->ci; ci != NULL; ci = ci->previous) {
ci->top = (ci->top - oldstack) + newstack;
ci->func = (ci->func - oldstack) + newstack;
if (isLua(ci))
ci->u.l.trap = 1; /* signal to update 'trap' in 'luaV_execute' */
}
}
/* some space for error handling */
#define ERRORSTACKSIZE (LUAI_MAXSTACK + 200)
/*
** Reallocate the stack to a new size, correcting all pointers into
** it. (There are pointers to a stack from its upvalues, from its list
** of call infos, plus a few individual pointers.) The reallocation is
** done in two steps (allocation + free) because the correction must be
** done while both addresses (the old stack and the new one) are valid.
** (In ISO C, any pointer use after the pointer has been deallocated is
** undefined behavior.)
** In case of allocation error, raise an error or return false according
** to 'raiseerror'.
*/
int luaD_reallocstack (lua_State *L, int newsize, int raiseerror) {
int oldsize = stacksize(L);
int i;
StkId newstack = luaM_reallocvector(L, NULL, 0,
newsize + EXTRA_STACK, StackValue);
lua_assert(newsize <= LUAI_MAXSTACK || newsize == ERRORSTACKSIZE);
if (l_unlikely(newstack == NULL)) { /* reallocation failed? */
if (raiseerror)
luaM_error(L);
else return 0; /* do not raise an error */
}
/* number of elements to be copied to the new stack */
i = ((oldsize <= newsize) ? oldsize : newsize) + EXTRA_STACK;
memcpy(newstack, L->stack, i * sizeof(StackValue));
for (; i < newsize + EXTRA_STACK; i++)
setnilvalue(s2v(newstack + i)); /* erase new segment */
correctstack(L, L->stack, newstack);
luaM_freearray(L, L->stack, oldsize + EXTRA_STACK);
L->stack = newstack;
L->stack_last = L->stack + newsize;
return 1;
}
/*
** Try to grow the stack by at least 'n' elements. when 'raiseerror'
** is true, raises any error; otherwise, return 0 in case of errors.
*/
int luaD_growstack (lua_State *L, int n, int raiseerror) {
int size = stacksize(L);
if (l_unlikely(size > LUAI_MAXSTACK)) {
/* if stack is larger than maximum, thread is already using the
extra space reserved for errors, that is, thread is handling
a stack error; cannot grow further than that. */
lua_assert(stacksize(L) == ERRORSTACKSIZE);
if (raiseerror)
luaD_throw(L, LUA_ERRERR); /* error inside message handler */
return 0; /* if not 'raiseerror', just signal it */
}
else {
int newsize = 2 * size; /* tentative new size */
int needed = cast_int(L->top - L->stack) + n;
if (newsize > LUAI_MAXSTACK) /* cannot cross the limit */
newsize = LUAI_MAXSTACK;
if (newsize < needed) /* but must respect what was asked for */
newsize = needed;
if (l_likely(newsize <= LUAI_MAXSTACK))
return luaD_reallocstack(L, newsize, raiseerror);
else { /* stack overflow */
/* add extra size to be able to handle the error message */
luaD_reallocstack(L, ERRORSTACKSIZE, raiseerror);
if (raiseerror)
luaG_runerror(L, "stack overflow");
return 0;
}
}
}
static int stackinuse (lua_State *L) {
CallInfo *ci;
int res;
StkId lim = L->top;
for (ci = L->ci; ci != NULL; ci = ci->previous) {
if (lim < ci->top) lim = ci->top;
}
lua_assert(lim <= L->stack_last);
res = cast_int(lim - L->stack) + 1; /* part of stack in use */
if (res < LUA_MINSTACK)
res = LUA_MINSTACK; /* ensure a minimum size */
return res;
}
/*
** If stack size is more than 3 times the current use, reduce that size
** to twice the current use. (So, the final stack size is at most 2/3 the
** previous size, and half of its entries are empty.)
** As a particular case, if stack was handling a stack overflow and now
** it is not, 'max' (limited by LUAI_MAXSTACK) will be smaller than
** stacksize (equal to ERRORSTACKSIZE in this case), and so the stack
** will be reduced to a "regular" size.
*/
void luaD_shrinkstack (lua_State *L) {
int inuse = stackinuse(L);
int nsize = inuse * 2; /* proposed new size */
int max = inuse * 3; /* maximum "reasonable" size */
if (max > LUAI_MAXSTACK) {
max = LUAI_MAXSTACK; /* respect stack limit */
if (nsize > LUAI_MAXSTACK)
nsize = LUAI_MAXSTACK;
}
/* if thread is currently not handling a stack overflow and its
size is larger than maximum "reasonable" size, shrink it */
if (inuse <= LUAI_MAXSTACK && stacksize(L) > max)
luaD_reallocstack(L, nsize, 0); /* ok if that fails */
else /* don't change stack */
condmovestack(L,{},{}); /* (change only for debugging) */
luaE_shrinkCI(L); /* shrink CI list */
}
void luaD_inctop (lua_State *L) {
luaD_checkstack(L, 1);
L->top++;
}
/* }================================================================== */
/*
** Call a hook for the given event. Make sure there is a hook to be
** called. (Both 'L->hook' and 'L->hookmask', which trigger this
** function, can be changed asynchronously by signals.)
*/
void luaD_hook (lua_State *L, int event, int line,
int ftransfer, int ntransfer) {
lua_Hook hook = L->hook;
if (hook && L->allowhook) { /* make sure there is a hook */
int mask = CIST_HOOKED;
CallInfo *ci = L->ci;
ptrdiff_t top = savestack(L, L->top); /* preserve original 'top' */
ptrdiff_t ci_top = savestack(L, ci->top); /* idem for 'ci->top' */
lua_Debug ar;
ar.event = event;
ar.currentline = line;
ar.i_ci = ci;
if (ntransfer != 0) {
mask |= CIST_TRAN; /* 'ci' has transfer information */
ci->u2.transferinfo.ftransfer = ftransfer;
ci->u2.transferinfo.ntransfer = ntransfer;
}
if (isLua(ci) && L->top < ci->top)
L->top = ci->top; /* protect entire activation register */
luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
if (ci->top < L->top + LUA_MINSTACK)
ci->top = L->top + LUA_MINSTACK;
L->allowhook = 0; /* cannot call hooks inside a hook */
ci->callstatus |= mask;
lua_unlock(L);
(*hook)(L, &ar);
lua_lock(L);
lua_assert(!L->allowhook);
L->allowhook = 1;
ci->top = restorestack(L, ci_top);
L->top = restorestack(L, top);
ci->callstatus &= ~mask;
}
}
/*
** Executes a call hook for Lua functions. This function is called
** whenever 'hookmask' is not zero, so it checks whether call hooks are
** active.
*/
void luaD_hookcall (lua_State *L, CallInfo *ci) {
L->oldpc = 0; /* set 'oldpc' for new function */
if (L->hookmask & LUA_MASKCALL) { /* is call hook on? */
int event = (ci->callstatus & CIST_TAIL) ? LUA_HOOKTAILCALL
: LUA_HOOKCALL;
Proto *p = ci_func(ci)->p;
ci->u.l.savedpc++; /* hooks assume 'pc' is already incremented */
luaD_hook(L, event, -1, 1, p->numparams);
ci->u.l.savedpc--; /* correct 'pc' */
}
}
/*
** Executes a return hook for Lua and C functions and sets/corrects
** 'oldpc'. (Note that this correction is needed by the line hook, so it
** is done even when return hooks are off.)
*/
static void rethook (lua_State *L, CallInfo *ci, int nres) {
if (L->hookmask & LUA_MASKRET) { /* is return hook on? */
StkId firstres = L->top - nres; /* index of first result */
int delta = 0; /* correction for vararg functions */
int ftransfer;
if (isLua(ci)) {
Proto *p = ci_func(ci)->p;
if (p->is_vararg)
delta = ci->u.l.nextraargs + p->numparams + 1;
}
ci->func += delta; /* if vararg, back to virtual 'func' */
ftransfer = cast(unsigned short, firstres - ci->func);
luaD_hook(L, LUA_HOOKRET, -1, ftransfer, nres); /* call it */
ci->func -= delta;
}
if (isLua(ci = ci->previous))
L->oldpc = pcRel(ci->u.l.savedpc, ci_func(ci)->p); /* set 'oldpc' */
}
/*
** Check whether 'func' has a '__call' metafield. If so, put it in the
** stack, below original 'func', so that 'luaD_precall' can call it. Raise
** an error if there is no '__call' metafield.
*/
void luaD_tryfuncTM (lua_State *L, StkId func) {
const TValue *tm = luaT_gettmbyobj(L, s2v(func), TM_CALL);
StkId p;
if (l_unlikely(ttisnil(tm)))
luaG_callerror(L, s2v(func)); /* nothing to call */
for (p = L->top; p > func; p--) /* open space for metamethod */
setobjs2s(L, p, p-1);
L->top++; /* stack space pre-allocated by the caller */
setobj2s(L, func, tm); /* metamethod is the new function to be called */
}
/*
** Given 'nres' results at 'firstResult', move 'wanted' of them to 'res'.
** Handle most typical cases (zero results for commands, one result for
** expressions, multiple results for tail calls/single parameters)
** separated.
*/
static void moveresults (lua_State *L, StkId res, int nres, int wanted) {
StkId firstresult;
int i;
switch (wanted) { /* handle typical cases separately */
case 0: /* no values needed */
L->top = res;
return;
case 1: /* one value needed */
if (nres == 0) /* no results? */
setnilvalue(s2v(res)); /* adjust with nil */
else /* at least one result */
setobjs2s(L, res, L->top - nres); /* move it to proper place */
L->top = res + 1;
return;
case LUA_MULTRET:
wanted = nres; /* we want all results */
break;
default: /* two/more results and/or to-be-closed variables */
if (hastocloseCfunc(wanted)) { /* to-be-closed variables? */
ptrdiff_t savedres = savestack(L, res);
L->ci->callstatus |= CIST_CLSRET; /* in case of yields */
L->ci->u2.nres = nres;
luaF_close(L, res, CLOSEKTOP, 1);
L->ci->callstatus &= ~CIST_CLSRET;
if (L->hookmask) /* if needed, call hook after '__close's */
rethook(L, L->ci, nres);
res = restorestack(L, savedres); /* close and hook can move stack */
wanted = decodeNresults(wanted);
if (wanted == LUA_MULTRET)
wanted = nres; /* we want all results */
}
break;
}
/* generic case */
firstresult = L->top - nres; /* index of first result */
if (nres > wanted) /* extra results? */
nres = wanted; /* don't need them */
for (i = 0; i < nres; i++) /* move all results to correct place */
setobjs2s(L, res + i, firstresult + i);
for (; i < wanted; i++) /* complete wanted number of results */
setnilvalue(s2v(res + i));
L->top = res + wanted; /* top points after the last result */
}
/*
** Finishes a function call: calls hook if necessary, moves current
** number of results to proper place, and returns to previous call
** info. If function has to close variables, hook must be called after
** that.
*/
void luaD_poscall (lua_State *L, CallInfo *ci, int nres) {
int wanted = ci->nresults;
if (l_unlikely(L->hookmask && !hastocloseCfunc(wanted)))
rethook(L, ci, nres);
/* move results to proper place */
moveresults(L, ci->func, nres, wanted);
/* function cannot be in any of these cases when returning */
lua_assert(!(ci->callstatus &
(CIST_HOOKED | CIST_YPCALL | CIST_FIN | CIST_TRAN | CIST_CLSRET)));
L->ci = ci->previous; /* back to caller (after closing variables) */
}
#define next_ci(L) (L->ci->next ? L->ci->next : luaE_extendCI(L))
/*
** Prepare a function for a tail call, building its call info on top
** of the current call info. 'narg1' is the number of arguments plus 1
** (so that it includes the function itself).
*/
void luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int narg1) {
Proto *p = clLvalue(s2v(func))->p;
int fsize = p->maxstacksize; /* frame size */
int nfixparams = p->numparams;
int i;
for (i = 0; i < narg1; i++) /* move down function and arguments */
setobjs2s(L, ci->func + i, func + i);
checkstackGC(L, fsize);
func = ci->func; /* moved-down function */
for (; narg1 <= nfixparams; narg1++)
setnilvalue(s2v(func + narg1)); /* complete missing arguments */
ci->top = func + 1 + fsize; /* top for new function */
lua_assert(ci->top <= L->stack_last);
ci->u.l.savedpc = p->code; /* starting point */
ci->callstatus |= CIST_TAIL;
L->top = func + narg1; /* set top */
}
/*
** Prepares the call to a function (C or Lua). For C functions, also do
** the call. The function to be called is at '*func'. The arguments
** are on the stack, right after the function. Returns the CallInfo
** to be executed, if it was a Lua function. Otherwise (a C function)
** returns NULL, with all the results on the stack, starting at the
** original function position.
*/
CallInfo *luaD_precall (lua_State *L, StkId func, int nresults) {
lua_CFunction f;
retry:
switch (ttypetag(s2v(func))) {
case LUA_VCCL: /* C closure */
f = clCvalue(s2v(func))->f;
goto Cfunc;
case LUA_VLCF: /* light C function */
f = fvalue(s2v(func));
Cfunc: {
int n; /* number of returns */
CallInfo *ci;
checkstackGCp(L, LUA_MINSTACK, func); /* ensure minimum stack size */
L->ci = ci = next_ci(L);
ci->nresults = nresults;
ci->callstatus = CIST_C;
ci->top = L->top + LUA_MINSTACK;
ci->func = func;
lua_assert(ci->top <= L->stack_last);
if (l_unlikely(L->hookmask & LUA_MASKCALL)) {
int narg = cast_int(L->top - func) - 1;
luaD_hook(L, LUA_HOOKCALL, -1, 1, narg);
}
lua_unlock(L);
n = (*f)(L); /* do the actual call */
lua_lock(L);
api_checknelems(L, n);
luaD_poscall(L, ci, n);
return NULL;
}
case LUA_VLCL: { /* Lua function */
CallInfo *ci;
Proto *p = clLvalue(s2v(func))->p;
int narg = cast_int(L->top - func) - 1; /* number of real arguments */
int nfixparams = p->numparams;
int fsize = p->maxstacksize; /* frame size */
checkstackGCp(L, fsize, func);
L->ci = ci = next_ci(L);
ci->nresults = nresults;
ci->u.l.savedpc = p->code; /* starting point */
ci->top = func + 1 + fsize;
ci->func = func;
L->ci = ci;
for (; narg < nfixparams; narg++)
setnilvalue(s2v(L->top++)); /* complete missing arguments */
lua_assert(ci->top <= L->stack_last);
return ci;
}
default: { /* not a function */
checkstackGCp(L, 1, func); /* space for metamethod */
luaD_tryfuncTM(L, func); /* try to get '__call' metamethod */
goto retry; /* try again with metamethod */
}
}
}
/*
** Call a function (C or Lua) through C. 'inc' can be 1 (increment
** number of recursive invocations in the C stack) or nyci (the same
** plus increment number of non-yieldable calls).
*/
static void ccall (lua_State *L, StkId func, int nResults, int inc) {
CallInfo *ci;
L->nCcalls += inc;
if (l_unlikely(getCcalls(L) >= LUAI_MAXCCALLS))
luaE_checkcstack(L);
if ((ci = luaD_precall(L, func, nResults)) != NULL) { /* Lua function? */
ci->callstatus = CIST_FRESH; /* mark that it is a "fresh" execute */
luaV_execute(L, ci); /* call it */
}
L->nCcalls -= inc;
}
/*
** External interface for 'ccall'
*/
void luaD_call (lua_State *L, StkId func, int nResults) {
ccall(L, func, nResults, 1);
}
/*
** Similar to 'luaD_call', but does not allow yields during the call.
*/
void luaD_callnoyield (lua_State *L, StkId func, int nResults) {
ccall(L, func, nResults, nyci);
}
/*
** Finish the job of 'lua_pcallk' after it was interrupted by an yield.
** (The caller, 'finishCcall', does the final call to 'adjustresults'.)
** The main job is to complete the 'luaD_pcall' called by 'lua_pcallk'.
** If a '__close' method yields here, eventually control will be back
** to 'finishCcall' (when that '__close' method finally returns) and
** 'finishpcallk' will run again and close any still pending '__close'
** methods. Similarly, if a '__close' method errs, 'precover' calls
** 'unroll' which calls ''finishCcall' and we are back here again, to
** close any pending '__close' methods.
** Note that, up to the call to 'luaF_close', the corresponding
** 'CallInfo' is not modified, so that this repeated run works like the
** first one (except that it has at least one less '__close' to do). In
** particular, field CIST_RECST preserves the error status across these
** multiple runs, changing only if there is a new error.
*/
static int finishpcallk (lua_State *L, CallInfo *ci) {
int status = getcistrecst(ci); /* get original status */
if (l_likely(status == LUA_OK)) /* no error? */
status = LUA_YIELD; /* was interrupted by an yield */
else { /* error */
StkId func = restorestack(L, ci->u2.funcidx);
L->allowhook = getoah(ci->callstatus); /* restore 'allowhook' */
luaF_close(L, func, status, 1); /* can yield or raise an error */
func = restorestack(L, ci->u2.funcidx); /* stack may be moved */
luaD_seterrorobj(L, status, func);
luaD_shrinkstack(L); /* restore stack size in case of overflow */
setcistrecst(ci, LUA_OK); /* clear original status */
}
ci->callstatus &= ~CIST_YPCALL;
L->errfunc = ci->u.c.old_errfunc;
/* if it is here, there were errors or yields; unlike 'lua_pcallk',
do not change status */
return status;
}
/*
** Completes the execution of a C function interrupted by an yield.
** The interruption must have happened while the function was either
** closing its tbc variables in 'moveresults' or executing
** 'lua_callk'/'lua_pcallk'. In the first case, it just redoes
** 'luaD_poscall'. In the second case, the call to 'finishpcallk'
** finishes the interrupted execution of 'lua_pcallk'. After that, it
** calls the continuation of the interrupted function and finally it
** completes the job of the 'luaD_call' that called the function. In
** the call to 'adjustresults', we do not know the number of results
** of the function called by 'lua_callk'/'lua_pcallk', so we are
** conservative and use LUA_MULTRET (always adjust).
*/
static void finishCcall (lua_State *L, CallInfo *ci) {
int n; /* actual number of results from C function */
if (ci->callstatus & CIST_CLSRET) { /* was returning? */
lua_assert(hastocloseCfunc(ci->nresults));
n = ci->u2.nres; /* just redo 'luaD_poscall' */
/* don't need to reset CIST_CLSRET, as it will be set again anyway */
}
else {
int status = LUA_YIELD; /* default if there were no errors */
/* must have a continuation and must be able to call it */
lua_assert(ci->u.c.k != NULL && yieldable(L));
if (ci->callstatus & CIST_YPCALL) /* was inside a 'lua_pcallk'? */
status = finishpcallk(L, ci); /* finish it */
adjustresults(L, LUA_MULTRET); /* finish 'lua_callk' */
lua_unlock(L);
n = (*ci->u.c.k)(L, status, ci->u.c.ctx); /* call continuation */
lua_lock(L);
api_checknelems(L, n);
}
luaD_poscall(L, ci, n); /* finish 'luaD_call' */
}
/*
** Executes "full continuation" (everything in the stack) of a
** previously interrupted coroutine until the stack is empty (or another
** interruption long-jumps out of the loop).
*/
static void unroll (lua_State *L, void *ud) {
CallInfo *ci;
UNUSED(ud);
while ((ci = L->ci) != &L->base_ci) { /* something in the stack */
if (!isLua(ci)) /* C function? */
finishCcall(L, ci); /* complete its execution */
else { /* Lua function */
luaV_finishOp(L); /* finish interrupted instruction */
luaV_execute(L, ci); /* execute down to higher C 'boundary' */
}
}
}
/*
** Try to find a suspended protected call (a "recover point") for the
** given thread.
*/
static CallInfo *findpcall (lua_State *L) {
CallInfo *ci;
for (ci = L->ci; ci != NULL; ci = ci->previous) { /* search for a pcall */
if (ci->callstatus & CIST_YPCALL)
return ci;
}
return NULL; /* no pending pcall */
}
/*
** Signal an error in the call to 'lua_resume', not in the execution
** of the coroutine itself. (Such errors should not be handled by any
** coroutine error handler and should not kill the coroutine.)
*/
static int resume_error (lua_State *L, const char *msg, int narg) {
L->top -= narg; /* remove args from the stack */
setsvalue2s(L, L->top, luaS_new(L, msg)); /* push error message */
api_incr_top(L);
lua_unlock(L);
return LUA_ERRRUN;
}
/*
** Do the work for 'lua_resume' in protected mode. Most of the work
** depends on the status of the coroutine: initial state, suspended
** inside a hook, or regularly suspended (optionally with a continuation
** function), plus erroneous cases: non-suspended coroutine or dead
** coroutine.
*/
static void resume (lua_State *L, void *ud) {
int n = *(cast(int*, ud)); /* number of arguments */
StkId firstArg = L->top - n; /* first argument */
CallInfo *ci = L->ci;
if (L->status == LUA_OK) /* starting a coroutine? */
ccall(L, firstArg - 1, LUA_MULTRET, 1); /* just call its body */
else { /* resuming from previous yield */
lua_assert(L->status == LUA_YIELD);
L->status = LUA_OK; /* mark that it is running (again) */
luaE_incCstack(L); /* control the C stack */
if (isLua(ci)) { /* yielded inside a hook? */
L->top = firstArg; /* discard arguments */
luaV_execute(L, ci); /* just continue running Lua code */
}
else { /* 'common' yield */
if (ci->u.c.k != NULL) { /* does it have a continuation function? */
lua_unlock(L);
n = (*ci->u.c.k)(L, LUA_YIELD, ci->u.c.ctx); /* call continuation */
lua_lock(L);
api_checknelems(L, n);
}
luaD_poscall(L, ci, n); /* finish 'luaD_call' */
}
unroll(L, NULL); /* run continuation */
}
}
/*
** Unrolls a coroutine in protected mode while there are recoverable
** errors, that is, errors inside a protected call. (Any error
** interrupts 'unroll', and this loop protects it again so it can
** continue.) Stops with a normal end (status == LUA_OK), an yield
** (status == LUA_YIELD), or an unprotected error ('findpcall' doesn't
** find a recover point).
*/
static int precover (lua_State *L, int status) {
CallInfo *ci;
while (errorstatus(status) && (ci = findpcall(L)) != NULL) {
L->ci = ci; /* go down to recovery functions */
setcistrecst(ci, status); /* status to finish 'pcall' */
status = luaD_rawrunprotected(L, unroll, NULL);
}
return status;
}
LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs,
int *nresults) {
int status;
lua_lock(L);
if (L->status == LUA_OK) { /* may be starting a coroutine */
if (L->ci != &L->base_ci) /* not in base level? */
return resume_error(L, "cannot resume non-suspended coroutine", nargs);
else if (L->top - (L->ci->func + 1) == nargs) /* no function? */
return resume_error(L, "cannot resume dead coroutine", nargs);
}
else if (L->status != LUA_YIELD) /* ended with errors? */
return resume_error(L, "cannot resume dead coroutine", nargs);
L->nCcalls = (from) ? getCcalls(from) : 0;
luai_userstateresume(L, nargs);
api_checknelems(L, (L->status == LUA_OK) ? nargs + 1 : nargs);
status = luaD_rawrunprotected(L, resume, &nargs);
/* continue running after recoverable errors */
status = precover(L, status);
if (l_likely(!errorstatus(status)))
lua_assert(status == L->status); /* normal end or yield */
else { /* unrecoverable error */
L->status = cast_byte(status); /* mark thread as 'dead' */
luaD_seterrorobj(L, status, L->top); /* push error message */
L->ci->top = L->top;
}
*nresults = (status == LUA_YIELD) ? L->ci->u2.nyield
: cast_int(L->top - (L->ci->func + 1));
lua_unlock(L);
return status;
}
LUA_API int lua_isyieldable (lua_State *L) {
return yieldable(L);
}
LUA_API int lua_yieldk (lua_State *L, int nresults, lua_KContext ctx,
lua_KFunction k) {
CallInfo *ci;
luai_userstateyield(L, nresults);
lua_lock(L);
ci = L->ci;
api_checknelems(L, nresults);
if (l_unlikely(!yieldable(L))) {
if (L != G(L)->mainthread)
luaG_runerror(L, "attempt to yield across a C-call boundary");
else
luaG_runerror(L, "attempt to yield from outside a coroutine");
}
L->status = LUA_YIELD;
ci->u2.nyield = nresults; /* save number of results */
if (isLua(ci)) { /* inside a hook? */
lua_assert(!isLuacode(ci));
api_check(L, nresults == 0, "hooks cannot yield values");
api_check(L, k == NULL, "hooks cannot continue after yielding");
}
else {
if ((ci->u.c.k = k) != NULL) /* is there a continuation? */
ci->u.c.ctx = ctx; /* save context */
luaD_throw(L, LUA_YIELD);
}
lua_assert(ci->callstatus & CIST_HOOKED); /* must be inside a hook */
lua_unlock(L);
return 0; /* return to 'luaD_hook' */
}
/*
** Auxiliary structure to call 'luaF_close' in protected mode.
*/
struct CloseP {
StkId level;
int status;
};
/*
** Auxiliary function to call 'luaF_close' in protected mode.
*/
static void closepaux (lua_State *L, void *ud) {
struct CloseP *pcl = cast(struct CloseP *, ud);
luaF_close(L, pcl->level, pcl->status, 0);
}
/*
** Calls 'luaF_close' in protected mode. Return the original status
** or, in case of errors, the new status.
*/
int luaD_closeprotected (lua_State *L, ptrdiff_t level, int status) {
CallInfo *old_ci = L->ci;
lu_byte old_allowhooks = L->allowhook;
for (;;) { /* keep closing upvalues until no more errors */
struct CloseP pcl;
pcl.level = restorestack(L, level); pcl.status = status;
status = luaD_rawrunprotected(L, &closepaux, &pcl);
if (l_likely(status == LUA_OK)) /* no more errors? */
return pcl.status;
else { /* an error occurred; restore saved state and repeat */
L->ci = old_ci;
L->allowhook = old_allowhooks;
}
}
}
/*
** Call the C function 'func' in protected mode, restoring basic
** thread information ('allowhook', etc.) and in particular
** its stack level in case of errors.
*/
int luaD_pcall (lua_State *L, Pfunc func, void *u,
ptrdiff_t old_top, ptrdiff_t ef) {
int status;
CallInfo *old_ci = L->ci;
lu_byte old_allowhooks = L->allowhook;
ptrdiff_t old_errfunc = L->errfunc;
L->errfunc = ef;
status = luaD_rawrunprotected(L, func, u);
if (l_unlikely(status != LUA_OK)) { /* an error occurred? */
L->ci = old_ci;
L->allowhook = old_allowhooks;
status = luaD_closeprotected(L, old_top, status);
luaD_seterrorobj(L, status, restorestack(L, old_top));
luaD_shrinkstack(L); /* restore stack size in case of overflow */
}
L->errfunc = old_errfunc;
return status;
}
/*
** Execute a protected parser.
*/
struct SParser { /* data to 'f_parser' */
ZIO *z;
Mbuffer buff; /* dynamic structure used by the scanner */
Dyndata dyd; /* dynamic structures used by the parser */
const char *mode;
const char *name;
};
static void checkmode (lua_State *L, const char *mode, const char *x) {
if (mode && strchr(mode, x[0]) == NULL) {
luaO_pushfstring(L,
"attempt to load a %s chunk (mode is '%s')", x, mode);
luaD_throw(L, LUA_ERRSYNTAX);
}
}
static void f_parser (lua_State *L, void *ud) {
LClosure *cl;
struct SParser *p = cast(struct SParser *, ud);
int c = zgetc(p->z); /* read first character */
if (c == LUA_SIGNATURE[0]) {
checkmode(L, p->mode, "binary");
cl = luaU_undump(L, p->z, p->name);
}
else {
checkmode(L, p->mode, "text");
cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c);
}
lua_assert(cl->nupvalues == cl->p->sizeupvalues);
luaF_initupvals(L, cl);
}
int luaD_protectedparser (lua_State *L, ZIO *z, const char *name,
const char *mode) {
struct SParser p;
int status;
incnny(L); /* cannot yield during parsing */
p.z = z; p.name = name; p.mode = mode;
p.dyd.actvar.arr = NULL; p.dyd.actvar.size = 0;
p.dyd.gt.arr = NULL; p.dyd.gt.size = 0;
p.dyd.label.arr = NULL; p.dyd.label.size = 0;
luaZ_initbuffer(L, &p.buff);
status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc);
luaZ_freebuffer(L, &p.buff);
luaM_freearray(L, p.dyd.actvar.arr, p.dyd.actvar.size);
luaM_freearray(L, p.dyd.gt.arr, p.dyd.gt.size);
luaM_freearray(L, p.dyd.label.arr, p.dyd.label.size);
decnny(L);
return status;
}

View File

@@ -1,226 +0,0 @@
/*
** $Id: ldump.c $
** save precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#define ldump_c
#define LUA_CORE
#include "lprefix.h"
#include <stddef.h>
#include "lua.h"
#include "lobject.h"
#include "lstate.h"
#include "lundump.h"
typedef struct {
lua_State *L;
lua_Writer writer;
void *data;
int strip;
int status;
} DumpState;
/*
** All high-level dumps go through dumpVector; you can change it to
** change the endianness of the result
*/
#define dumpVector(D,v,n) dumpBlock(D,v,(n)*sizeof((v)[0]))
#define dumpLiteral(D, s) dumpBlock(D,s,sizeof(s) - sizeof(char))
static void dumpBlock (DumpState *D, const void *b, size_t size) {
if (D->status == 0 && size > 0) {
lua_unlock(D->L);
D->status = (*D->writer)(D->L, b, size, D->data);
lua_lock(D->L);
}
}
#define dumpVar(D,x) dumpVector(D,&x,1)
static void dumpByte (DumpState *D, int y) {
lu_byte x = (lu_byte)y;
dumpVar(D, x);
}
/* dumpInt Buff Size */
#define DIBS ((sizeof(size_t) * 8 / 7) + 1)
static void dumpSize (DumpState *D, size_t x) {
lu_byte buff[DIBS];
int n = 0;
do {
buff[DIBS - (++n)] = x & 0x7f; /* fill buffer in reverse order */
x >>= 7;
} while (x != 0);
buff[DIBS - 1] |= 0x80; /* mark last byte */
dumpVector(D, buff + DIBS - n, n);
}
static void dumpInt (DumpState *D, int x) {
dumpSize(D, x);
}
static void dumpNumber (DumpState *D, lua_Number x) {
dumpVar(D, x);
}
static void dumpInteger (DumpState *D, lua_Integer x) {
dumpVar(D, x);
}
static void dumpString (DumpState *D, const TString *s) {
if (s == NULL)
dumpSize(D, 0);
else {
size_t size = tsslen(s);
const char *str = getstr(s);
dumpSize(D, size + 1);
dumpVector(D, str, size);
}
}
static void dumpCode (DumpState *D, const Proto *f) {
dumpInt(D, f->sizecode);
dumpVector(D, f->code, f->sizecode);
}
static void dumpFunction(DumpState *D, const Proto *f, TString *psource);
static void dumpConstants (DumpState *D, const Proto *f) {
int i;
int n = f->sizek;
dumpInt(D, n);
for (i = 0; i < n; i++) {
const TValue *o = &f->k[i];
int tt = ttypetag(o);
dumpByte(D, tt);
switch (tt) {
case LUA_VNUMFLT:
dumpNumber(D, fltvalue(o));
break;
case LUA_VNUMINT:
dumpInteger(D, ivalue(o));
break;
case LUA_VSHRSTR:
case LUA_VLNGSTR:
dumpString(D, tsvalue(o));
break;
default:
lua_assert(tt == LUA_VNIL || tt == LUA_VFALSE || tt == LUA_VTRUE);
}
}
}
static void dumpProtos (DumpState *D, const Proto *f) {
int i;
int n = f->sizep;
dumpInt(D, n);
for (i = 0; i < n; i++)
dumpFunction(D, f->p[i], f->source);
}
static void dumpUpvalues (DumpState *D, const Proto *f) {
int i, n = f->sizeupvalues;
dumpInt(D, n);
for (i = 0; i < n; i++) {
dumpByte(D, f->upvalues[i].instack);
dumpByte(D, f->upvalues[i].idx);
dumpByte(D, f->upvalues[i].kind);
}
}
static void dumpDebug (DumpState *D, const Proto *f) {
int i, n;
n = (D->strip) ? 0 : f->sizelineinfo;
dumpInt(D, n);
dumpVector(D, f->lineinfo, n);
n = (D->strip) ? 0 : f->sizeabslineinfo;
dumpInt(D, n);
for (i = 0; i < n; i++) {
dumpInt(D, f->abslineinfo[i].pc);
dumpInt(D, f->abslineinfo[i].line);
}
n = (D->strip) ? 0 : f->sizelocvars;
dumpInt(D, n);
for (i = 0; i < n; i++) {
dumpString(D, f->locvars[i].varname);
dumpInt(D, f->locvars[i].startpc);
dumpInt(D, f->locvars[i].endpc);
}
n = (D->strip) ? 0 : f->sizeupvalues;
dumpInt(D, n);
for (i = 0; i < n; i++)
dumpString(D, f->upvalues[i].name);
}
static void dumpFunction (DumpState *D, const Proto *f, TString *psource) {
if (D->strip || f->source == psource)
dumpString(D, NULL); /* no debug info or same source as its parent */
else
dumpString(D, f->source);
dumpInt(D, f->linedefined);
dumpInt(D, f->lastlinedefined);
dumpByte(D, f->numparams);
dumpByte(D, f->is_vararg);
dumpByte(D, f->maxstacksize);
dumpCode(D, f);
dumpConstants(D, f);
dumpUpvalues(D, f);
dumpProtos(D, f);
dumpDebug(D, f);
}
static void dumpHeader (DumpState *D) {
dumpLiteral(D, LUA_SIGNATURE);
dumpByte(D, LUAC_VERSION);
dumpByte(D, LUAC_FORMAT);
dumpLiteral(D, LUAC_DATA);
dumpByte(D, sizeof(Instruction));
dumpByte(D, sizeof(lua_Integer));
dumpByte(D, sizeof(lua_Number));
dumpInteger(D, LUAC_INT);
dumpNumber(D, LUAC_NUM);
}
/*
** dump Lua function as precompiled chunk
*/
int luaU_dump(lua_State *L, const Proto *f, lua_Writer w, void *data,
int strip) {
DumpState D;
D.L = L;
D.writer = w;
D.data = data;
D.strip = strip;
D.status = 0;
dumpHeader(&D);
dumpByte(&D, f->sizeupvalues);
dumpFunction(&D, f, NULL);
return D.status;
}

View File

@@ -1,294 +0,0 @@
/*
** $Id: lfunc.c $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/
#define lfunc_c
#define LUA_CORE
#include "lprefix.h"
#include <stddef.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
CClosure *luaF_newCclosure (lua_State *L, int nupvals) {
GCObject *o = luaC_newobj(L, LUA_VCCL, sizeCclosure(nupvals));
CClosure *c = gco2ccl(o);
c->nupvalues = cast_byte(nupvals);
return c;
}
LClosure *luaF_newLclosure (lua_State *L, int nupvals) {
GCObject *o = luaC_newobj(L, LUA_VLCL, sizeLclosure(nupvals));
LClosure *c = gco2lcl(o);
c->p = NULL;
c->nupvalues = cast_byte(nupvals);
while (nupvals--) c->upvals[nupvals] = NULL;
return c;
}
/*
** fill a closure with new closed upvalues
*/
void luaF_initupvals (lua_State *L, LClosure *cl) {
int i;
for (i = 0; i < cl->nupvalues; i++) {
GCObject *o = luaC_newobj(L, LUA_VUPVAL, sizeof(UpVal));
UpVal *uv = gco2upv(o);
uv->v = &uv->u.value; /* make it closed */
setnilvalue(uv->v);
cl->upvals[i] = uv;
luaC_objbarrier(L, cl, uv);
}
}
/*
** Create a new upvalue at the given level, and link it to the list of
** open upvalues of 'L' after entry 'prev'.
**/
static UpVal *newupval (lua_State *L, int tbc, StkId level, UpVal **prev) {
GCObject *o = luaC_newobj(L, LUA_VUPVAL, sizeof(UpVal));
UpVal *uv = gco2upv(o);
UpVal *next = *prev;
uv->v = s2v(level); /* current value lives in the stack */
uv->tbc = tbc;
uv->u.open.next = next; /* link it to list of open upvalues */
uv->u.open.previous = prev;
if (next)
next->u.open.previous = &uv->u.open.next;
*prev = uv;
if (!isintwups(L)) { /* thread not in list of threads with upvalues? */
L->twups = G(L)->twups; /* link it to the list */
G(L)->twups = L;
}
return uv;
}
/*
** Find and reuse, or create if it does not exist, an upvalue
** at the given level.
*/
UpVal *luaF_findupval (lua_State *L, StkId level) {
UpVal **pp = &L->openupval;
UpVal *p;
lua_assert(isintwups(L) || L->openupval == NULL);
while ((p = *pp) != NULL && uplevel(p) >= level) { /* search for it */
lua_assert(!isdead(G(L), p));
if (uplevel(p) == level) /* corresponding upvalue? */
return p; /* return it */
pp = &p->u.open.next;
}
/* not found: create a new upvalue after 'pp' */
return newupval(L, 0, level, pp);
}
/*
** Call closing method for object 'obj' with error message 'err'. The
** boolean 'yy' controls whether the call is yieldable.
** (This function assumes EXTRA_STACK.)
*/
static void callclosemethod (lua_State *L, TValue *obj, TValue *err, int yy) {
StkId top = L->top;
const TValue *tm = luaT_gettmbyobj(L, obj, TM_CLOSE);
setobj2s(L, top, tm); /* will call metamethod... */
setobj2s(L, top + 1, obj); /* with 'self' as the 1st argument */
setobj2s(L, top + 2, err); /* and error msg. as 2nd argument */
L->top = top + 3; /* add function and arguments */
if (yy)
luaD_call(L, top, 0);
else
luaD_callnoyield(L, top, 0);
}
/*
** Check whether object at given level has a close metamethod and raise
** an error if not.
*/
static void checkclosemth (lua_State *L, StkId level) {
const TValue *tm = luaT_gettmbyobj(L, s2v(level), TM_CLOSE);
if (ttisnil(tm)) { /* no metamethod? */
int idx = cast_int(level - L->ci->func); /* variable index */
const char *vname = luaG_findlocal(L, L->ci, idx, NULL);
if (vname == NULL) vname = "?";
luaG_runerror(L, "variable '%s' got a non-closable value", vname);
}
}
/*
** Prepare and call a closing method.
** If status is CLOSEKTOP, the call to the closing method will be pushed
** at the top of the stack. Otherwise, values can be pushed right after
** the 'level' of the upvalue being closed, as everything after that
** won't be used again.
*/
static void prepcallclosemth (lua_State *L, StkId level, int status, int yy) {
TValue *uv = s2v(level); /* value being closed */
TValue *errobj;
if (status == CLOSEKTOP)
errobj = &G(L)->nilvalue; /* error object is nil */
else { /* 'luaD_seterrorobj' will set top to level + 2 */
errobj = s2v(level + 1); /* error object goes after 'uv' */
luaD_seterrorobj(L, status, level + 1); /* set error object */
}
callclosemethod(L, uv, errobj, yy);
}
/*
** Maximum value for deltas in 'tbclist', dependent on the type
** of delta. (This macro assumes that an 'L' is in scope where it
** is used.)
*/
#define MAXDELTA \
((256ul << ((sizeof(L->stack->tbclist.delta) - 1) * 8)) - 1)
/*
** Insert a variable in the list of to-be-closed variables.
*/
void luaF_newtbcupval (lua_State *L, StkId level) {
lua_assert(level > L->tbclist);
if (l_isfalse(s2v(level)))
return; /* false doesn't need to be closed */
checkclosemth(L, level); /* value must have a close method */
while (cast_uint(level - L->tbclist) > MAXDELTA) {
L->tbclist += MAXDELTA; /* create a dummy node at maximum delta */
L->tbclist->tbclist.delta = 0;
}
level->tbclist.delta = cast(unsigned short, level - L->tbclist);
L->tbclist = level;
}
void luaF_unlinkupval (UpVal *uv) {
lua_assert(upisopen(uv));
*uv->u.open.previous = uv->u.open.next;
if (uv->u.open.next)
uv->u.open.next->u.open.previous = uv->u.open.previous;
}
/*
** Close all upvalues up to the given stack level.
*/
void luaF_closeupval (lua_State *L, StkId level) {
UpVal *uv;
StkId upl; /* stack index pointed by 'uv' */
while ((uv = L->openupval) != NULL && (upl = uplevel(uv)) >= level) {
TValue *slot = &uv->u.value; /* new position for value */
lua_assert(uplevel(uv) < L->top);
luaF_unlinkupval(uv); /* remove upvalue from 'openupval' list */
setobj(L, slot, uv->v); /* move value to upvalue slot */
uv->v = slot; /* now current value lives here */
if (!iswhite(uv)) { /* neither white nor dead? */
nw2black(uv); /* closed upvalues cannot be gray */
luaC_barrier(L, uv, slot);
}
}
}
/*
** Remove firt element from the tbclist plus its dummy nodes.
*/
static void poptbclist (lua_State *L) {
StkId tbc = L->tbclist;
lua_assert(tbc->tbclist.delta > 0); /* first element cannot be dummy */
tbc -= tbc->tbclist.delta;
while (tbc > L->stack && tbc->tbclist.delta == 0)
tbc -= MAXDELTA; /* remove dummy nodes */
L->tbclist = tbc;
}
/*
** Close all upvalues and to-be-closed variables up to the given stack
** level.
*/
void luaF_close (lua_State *L, StkId level, int status, int yy) {
ptrdiff_t levelrel = savestack(L, level);
luaF_closeupval(L, level); /* first, close the upvalues */
while (L->tbclist >= level) { /* traverse tbc's down to that level */
StkId tbc = L->tbclist; /* get variable index */
poptbclist(L); /* remove it from list */
prepcallclosemth(L, tbc, status, yy); /* close variable */
level = restorestack(L, levelrel);
}
}
Proto *luaF_newproto (lua_State *L) {
GCObject *o = luaC_newobj(L, LUA_VPROTO, sizeof(Proto));
Proto *f = gco2p(o);
f->k = NULL;
f->sizek = 0;
f->p = NULL;
f->sizep = 0;
f->code = NULL;
f->sizecode = 0;
f->lineinfo = NULL;
f->sizelineinfo = 0;
f->abslineinfo = NULL;
f->sizeabslineinfo = 0;
f->upvalues = NULL;
f->sizeupvalues = 0;
f->numparams = 0;
f->is_vararg = 0;
f->maxstacksize = 0;
f->locvars = NULL;
f->sizelocvars = 0;
f->linedefined = 0;
f->lastlinedefined = 0;
f->source = NULL;
return f;
}
void luaF_freeproto (lua_State *L, Proto *f) {
luaM_freearray(L, f->code, f->sizecode);
luaM_freearray(L, f->p, f->sizep);
luaM_freearray(L, f->k, f->sizek);
luaM_freearray(L, f->lineinfo, f->sizelineinfo);
luaM_freearray(L, f->abslineinfo, f->sizeabslineinfo);
luaM_freearray(L, f->locvars, f->sizelocvars);
luaM_freearray(L, f->upvalues, f->sizeupvalues);
luaM_free(L, f);
}
/*
** Look for n-th local variable at line 'line' in function 'func'.
** Returns NULL if not found.
*/
const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
int i;
for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
if (pc < f->locvars[i].endpc) { /* is variable active? */
local_number--;
if (local_number == 0)
return getstr(f->locvars[i].varname);
}
}
return NULL; /* not found */
}

1728
lua/lgc.c

File diff suppressed because it is too large Load Diff

189
lua/lgc.h
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@@ -1,189 +0,0 @@
/*
** $Id: lgc.h $
** Garbage Collector
** See Copyright Notice in lua.h
*/
#ifndef lgc_h
#define lgc_h
#include "lobject.h"
#include "lstate.h"
/*
** Collectable objects may have one of three colors: white, which means
** the object is not marked; gray, which means the object is marked, but
** its references may be not marked; and black, which means that the
** object and all its references are marked. The main invariant of the
** garbage collector, while marking objects, is that a black object can
** never point to a white one. Moreover, any gray object must be in a
** "gray list" (gray, grayagain, weak, allweak, ephemeron) so that it
** can be visited again before finishing the collection cycle. (Open
** upvalues are an exception to this rule.) These lists have no meaning
** when the invariant is not being enforced (e.g., sweep phase).
*/
/*
** Possible states of the Garbage Collector
*/
#define GCSpropagate 0
#define GCSenteratomic 1
#define GCSatomic 2
#define GCSswpallgc 3
#define GCSswpfinobj 4
#define GCSswptobefnz 5
#define GCSswpend 6
#define GCScallfin 7
#define GCSpause 8
#define issweepphase(g) \
(GCSswpallgc <= (g)->gcstate && (g)->gcstate <= GCSswpend)
/*
** macro to tell when main invariant (white objects cannot point to black
** ones) must be kept. During a collection, the sweep
** phase may break the invariant, as objects turned white may point to
** still-black objects. The invariant is restored when sweep ends and
** all objects are white again.
*/
#define keepinvariant(g) ((g)->gcstate <= GCSatomic)
/*
** some useful bit tricks
*/
#define resetbits(x,m) ((x) &= cast_byte(~(m)))
#define setbits(x,m) ((x) |= (m))
#define testbits(x,m) ((x) & (m))
#define bitmask(b) (1<<(b))
#define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2))
#define l_setbit(x,b) setbits(x, bitmask(b))
#define resetbit(x,b) resetbits(x, bitmask(b))
#define testbit(x,b) testbits(x, bitmask(b))
/*
** Layout for bit use in 'marked' field. First three bits are
** used for object "age" in generational mode. Last bit is used
** by tests.
*/
#define WHITE0BIT 3 /* object is white (type 0) */
#define WHITE1BIT 4 /* object is white (type 1) */
#define BLACKBIT 5 /* object is black */
#define FINALIZEDBIT 6 /* object has been marked for finalization */
#define TESTBIT 7
#define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT)
#define iswhite(x) testbits((x)->marked, WHITEBITS)
#define isblack(x) testbit((x)->marked, BLACKBIT)
#define isgray(x) /* neither white nor black */ \
(!testbits((x)->marked, WHITEBITS | bitmask(BLACKBIT)))
#define tofinalize(x) testbit((x)->marked, FINALIZEDBIT)
#define otherwhite(g) ((g)->currentwhite ^ WHITEBITS)
#define isdeadm(ow,m) ((m) & (ow))
#define isdead(g,v) isdeadm(otherwhite(g), (v)->marked)
#define changewhite(x) ((x)->marked ^= WHITEBITS)
#define nw2black(x) \
check_exp(!iswhite(x), l_setbit((x)->marked, BLACKBIT))
#define luaC_white(g) cast_byte((g)->currentwhite & WHITEBITS)
/* object age in generational mode */
#define G_NEW 0 /* created in current cycle */
#define G_SURVIVAL 1 /* created in previous cycle */
#define G_OLD0 2 /* marked old by frw. barrier in this cycle */
#define G_OLD1 3 /* first full cycle as old */
#define G_OLD 4 /* really old object (not to be visited) */
#define G_TOUCHED1 5 /* old object touched this cycle */
#define G_TOUCHED2 6 /* old object touched in previous cycle */
#define AGEBITS 7 /* all age bits (111) */
#define getage(o) ((o)->marked & AGEBITS)
#define setage(o,a) ((o)->marked = cast_byte(((o)->marked & (~AGEBITS)) | a))
#define isold(o) (getage(o) > G_SURVIVAL)
#define changeage(o,f,t) \
check_exp(getage(o) == (f), (o)->marked ^= ((f)^(t)))
/* Default Values for GC parameters */
#define LUAI_GENMAJORMUL 100
#define LUAI_GENMINORMUL 20
/* wait memory to double before starting new cycle */
#define LUAI_GCPAUSE 200
/*
** some gc parameters are stored divided by 4 to allow a maximum value
** up to 1023 in a 'lu_byte'.
*/
#define getgcparam(p) ((p) * 4)
#define setgcparam(p,v) ((p) = (v) / 4)
#define LUAI_GCMUL 100
/* how much to allocate before next GC step (log2) */
#define LUAI_GCSTEPSIZE 13 /* 8 KB */
/*
** Check whether the declared GC mode is generational. While in
** generational mode, the collector can go temporarily to incremental
** mode to improve performance. This is signaled by 'g->lastatomic != 0'.
*/
#define isdecGCmodegen(g) (g->gckind == KGC_GEN || g->lastatomic != 0)
/*
** Does one step of collection when debt becomes positive. 'pre'/'pos'
** allows some adjustments to be done only when needed. macro
** 'condchangemem' is used only for heavy tests (forcing a full
** GC cycle on every opportunity)
*/
#define luaC_condGC(L,pre,pos) \
{ if (G(L)->GCdebt > 0) { pre; luaC_step(L); pos;}; \
condchangemem(L,pre,pos); }
/* more often than not, 'pre'/'pos' are empty */
#define luaC_checkGC(L) luaC_condGC(L,(void)0,(void)0)
#define luaC_barrier(L,p,v) ( \
(iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ? \
luaC_barrier_(L,obj2gco(p),gcvalue(v)) : cast_void(0))
#define luaC_barrierback(L,p,v) ( \
(iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ? \
luaC_barrierback_(L,p) : cast_void(0))
#define luaC_objbarrier(L,p,o) ( \
(isblack(p) && iswhite(o)) ? \
luaC_barrier_(L,obj2gco(p),obj2gco(o)) : cast_void(0))
LUAI_FUNC void luaC_fix (lua_State *L, GCObject *o);
LUAI_FUNC void luaC_freeallobjects (lua_State *L);
LUAI_FUNC void luaC_step (lua_State *L);
LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask);
LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency);
LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz);
LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v);
LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o);
LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt);
LUAI_FUNC void luaC_changemode (lua_State *L, int newmode);
#endif

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@@ -1,65 +0,0 @@
/*
** $Id: linit.c $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
#define linit_c
#define LUA_LIB
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
** lua_pushcfunction(L, luaopen_modname);
** lua_setfield(L, -2, modname);
** lua_pop(L, 1); // remove PRELOAD table
*/
#include "lprefix.h"
#include <stddef.h>
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
{LUA_GNAME, luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
}

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@@ -1,828 +0,0 @@
/*
** $Id: liolib.c $
** Standard I/O (and system) library
** See Copyright Notice in lua.h
*/
#define liolib_c
#define LUA_LIB
#include "lprefix.h"
#include <ctype.h>
#include <errno.h>
#include <locale.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/*
** Change this macro to accept other modes for 'fopen' besides
** the standard ones.
*/
#if !defined(l_checkmode)
/* accepted extensions to 'mode' in 'fopen' */
#if !defined(L_MODEEXT)
#define L_MODEEXT "b"
#endif
/* Check whether 'mode' matches '[rwa]%+?[L_MODEEXT]*' */
static int l_checkmode (const char *mode) {
return (*mode != '\0' && strchr("rwa", *(mode++)) != NULL &&
(*mode != '+' || ((void)(++mode), 1)) && /* skip if char is '+' */
(strspn(mode, L_MODEEXT) == strlen(mode))); /* check extensions */
}
#endif
/*
** {======================================================
** l_popen spawns a new process connected to the current
** one through the file streams.
** =======================================================
*/
#if !defined(l_popen) /* { */
#if defined(LUA_USE_POSIX) /* { */
#define l_popen(L,c,m) (fflush(NULL), popen(c,m))
#define l_pclose(L,file) (pclose(file))
#elif defined(LUA_USE_WINDOWS) /* }{ */
#define l_popen(L,c,m) (_popen(c,m))
#define l_pclose(L,file) (_pclose(file))
#if !defined(l_checkmodep)
/* Windows accepts "[rw][bt]?" as valid modes */
#define l_checkmodep(m) ((m[0] == 'r' || m[0] == 'w') && \
(m[1] == '\0' || ((m[1] == 'b' || m[1] == 't') && m[2] == '\0')))
#endif
#else /* }{ */
/* ISO C definitions */
#define l_popen(L,c,m) \
((void)c, (void)m, \
luaL_error(L, "'popen' not supported"), \
(FILE*)0)
#define l_pclose(L,file) ((void)L, (void)file, -1)
#endif /* } */
#endif /* } */
#if !defined(l_checkmodep)
/* By default, Lua accepts only "r" or "w" as valid modes */
#define l_checkmodep(m) ((m[0] == 'r' || m[0] == 'w') && m[1] == '\0')
#endif
/* }====================================================== */
#if !defined(l_getc) /* { */
#if defined(LUA_USE_POSIX)
#define l_getc(f) getc_unlocked(f)
#define l_lockfile(f) flockfile(f)
#define l_unlockfile(f) funlockfile(f)
#else
#define l_getc(f) getc(f)
#define l_lockfile(f) ((void)0)
#define l_unlockfile(f) ((void)0)
#endif
#endif /* } */
/*
** {======================================================
** l_fseek: configuration for longer offsets
** =======================================================
*/
#if !defined(l_fseek) /* { */
#if defined(LUA_USE_POSIX) /* { */
#include <sys/types.h>
#define l_fseek(f,o,w) fseeko(f,o,w)
#define l_ftell(f) ftello(f)
#define l_seeknum off_t
#elif defined(LUA_USE_WINDOWS) && !defined(_CRTIMP_TYPEINFO) \
&& defined(_MSC_VER) && (_MSC_VER >= 1400) /* }{ */
/* Windows (but not DDK) and Visual C++ 2005 or higher */
#define l_fseek(f,o,w) _fseeki64(f,o,w)
#define l_ftell(f) _ftelli64(f)
#define l_seeknum __int64
#else /* }{ */
/* ISO C definitions */
#define l_fseek(f,o,w) fseek(f,o,w)
#define l_ftell(f) ftell(f)
#define l_seeknum long
#endif /* } */
#endif /* } */
/* }====================================================== */
#define IO_PREFIX "_IO_"
#define IOPREF_LEN (sizeof(IO_PREFIX)/sizeof(char) - 1)
#define IO_INPUT (IO_PREFIX "input")
#define IO_OUTPUT (IO_PREFIX "output")
typedef luaL_Stream LStream;
#define tolstream(L) ((LStream *)luaL_checkudata(L, 1, LUA_FILEHANDLE))
#define isclosed(p) ((p)->closef == NULL)
static int io_type (lua_State *L) {
LStream *p;
luaL_checkany(L, 1);
p = (LStream *)luaL_testudata(L, 1, LUA_FILEHANDLE);
if (p == NULL)
luaL_pushfail(L); /* not a file */
else if (isclosed(p))
lua_pushliteral(L, "closed file");
else
lua_pushliteral(L, "file");
return 1;
}
static int f_tostring (lua_State *L) {
LStream *p = tolstream(L);
if (isclosed(p))
lua_pushliteral(L, "file (closed)");
else
lua_pushfstring(L, "file (%p)", p->f);
return 1;
}
static FILE *tofile (lua_State *L) {
LStream *p = tolstream(L);
if (l_unlikely(isclosed(p)))
luaL_error(L, "attempt to use a closed file");
lua_assert(p->f);
return p->f;
}
/*
** When creating file handles, always creates a 'closed' file handle
** before opening the actual file; so, if there is a memory error, the
** handle is in a consistent state.
*/
static LStream *newprefile (lua_State *L) {
LStream *p = (LStream *)lua_newuserdatauv(L, sizeof(LStream), 0);
p->closef = NULL; /* mark file handle as 'closed' */
luaL_setmetatable(L, LUA_FILEHANDLE);
return p;
}
/*
** Calls the 'close' function from a file handle. The 'volatile' avoids
** a bug in some versions of the Clang compiler (e.g., clang 3.0 for
** 32 bits).
*/
static int aux_close (lua_State *L) {
LStream *p = tolstream(L);
volatile lua_CFunction cf = p->closef;
p->closef = NULL; /* mark stream as closed */
return (*cf)(L); /* close it */
}
static int f_close (lua_State *L) {
tofile(L); /* make sure argument is an open stream */
return aux_close(L);
}
static int io_close (lua_State *L) {
if (lua_isnone(L, 1)) /* no argument? */
lua_getfield(L, LUA_REGISTRYINDEX, IO_OUTPUT); /* use default output */
return f_close(L);
}
static int f_gc (lua_State *L) {
LStream *p = tolstream(L);
if (!isclosed(p) && p->f != NULL)
aux_close(L); /* ignore closed and incompletely open files */
return 0;
}
/*
** function to close regular files
*/
static int io_fclose (lua_State *L) {
LStream *p = tolstream(L);
int res = fclose(p->f);
return luaL_fileresult(L, (res == 0), NULL);
}
static LStream *newfile (lua_State *L) {
LStream *p = newprefile(L);
p->f = NULL;
p->closef = &io_fclose;
return p;
}
static void opencheck (lua_State *L, const char *fname, const char *mode) {
LStream *p = newfile(L);
p->f = fopen(fname, mode);
if (l_unlikely(p->f == NULL))
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
}
static int io_open (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
LStream *p = newfile(L);
const char *md = mode; /* to traverse/check mode */
luaL_argcheck(L, l_checkmode(md), 2, "invalid mode");
p->f = fopen(filename, mode);
return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1;
}
/*
** function to close 'popen' files
*/
static int io_pclose (lua_State *L) {
LStream *p = tolstream(L);
errno = 0;
return luaL_execresult(L, l_pclose(L, p->f));
}
static int io_popen (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
LStream *p = newprefile(L);
luaL_argcheck(L, l_checkmodep(mode), 2, "invalid mode");
p->f = l_popen(L, filename, mode);
p->closef = &io_pclose;
return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1;
}
static int io_tmpfile (lua_State *L) {
LStream *p = newfile(L);
p->f = tmpfile();
return (p->f == NULL) ? luaL_fileresult(L, 0, NULL) : 1;
}
static FILE *getiofile (lua_State *L, const char *findex) {
LStream *p;
lua_getfield(L, LUA_REGISTRYINDEX, findex);
p = (LStream *)lua_touserdata(L, -1);
if (l_unlikely(isclosed(p)))
luaL_error(L, "default %s file is closed", findex + IOPREF_LEN);
return p->f;
}
static int g_iofile (lua_State *L, const char *f, const char *mode) {
if (!lua_isnoneornil(L, 1)) {
const char *filename = lua_tostring(L, 1);
if (filename)
opencheck(L, filename, mode);
else {
tofile(L); /* check that it's a valid file handle */
lua_pushvalue(L, 1);
}
lua_setfield(L, LUA_REGISTRYINDEX, f);
}
/* return current value */
lua_getfield(L, LUA_REGISTRYINDEX, f);
return 1;
}
static int io_input (lua_State *L) {
return g_iofile(L, IO_INPUT, "r");
}
static int io_output (lua_State *L) {
return g_iofile(L, IO_OUTPUT, "w");
}
static int io_readline (lua_State *L);
/*
** maximum number of arguments to 'f:lines'/'io.lines' (it + 3 must fit
** in the limit for upvalues of a closure)
*/
#define MAXARGLINE 250
/*
** Auxiliary function to create the iteration function for 'lines'.
** The iteration function is a closure over 'io_readline', with
** the following upvalues:
** 1) The file being read (first value in the stack)
** 2) the number of arguments to read
** 3) a boolean, true iff file has to be closed when finished ('toclose')
** *) a variable number of format arguments (rest of the stack)
*/
static void aux_lines (lua_State *L, int toclose) {
int n = lua_gettop(L) - 1; /* number of arguments to read */
luaL_argcheck(L, n <= MAXARGLINE, MAXARGLINE + 2, "too many arguments");
lua_pushvalue(L, 1); /* file */
lua_pushinteger(L, n); /* number of arguments to read */
lua_pushboolean(L, toclose); /* close/not close file when finished */
lua_rotate(L, 2, 3); /* move the three values to their positions */
lua_pushcclosure(L, io_readline, 3 + n);
}
static int f_lines (lua_State *L) {
tofile(L); /* check that it's a valid file handle */
aux_lines(L, 0);
return 1;
}
/*
** Return an iteration function for 'io.lines'. If file has to be
** closed, also returns the file itself as a second result (to be
** closed as the state at the exit of a generic for).
*/
static int io_lines (lua_State *L) {
int toclose;
if (lua_isnone(L, 1)) lua_pushnil(L); /* at least one argument */
if (lua_isnil(L, 1)) { /* no file name? */
lua_getfield(L, LUA_REGISTRYINDEX, IO_INPUT); /* get default input */
lua_replace(L, 1); /* put it at index 1 */
tofile(L); /* check that it's a valid file handle */
toclose = 0; /* do not close it after iteration */
}
else { /* open a new file */
const char *filename = luaL_checkstring(L, 1);
opencheck(L, filename, "r");
lua_replace(L, 1); /* put file at index 1 */
toclose = 1; /* close it after iteration */
}
aux_lines(L, toclose); /* push iteration function */
if (toclose) {
lua_pushnil(L); /* state */
lua_pushnil(L); /* control */
lua_pushvalue(L, 1); /* file is the to-be-closed variable (4th result) */
return 4;
}
else
return 1;
}
/*
** {======================================================
** READ
** =======================================================
*/
/* maximum length of a numeral */
#if !defined (L_MAXLENNUM)
#define L_MAXLENNUM 200
#endif
/* auxiliary structure used by 'read_number' */
typedef struct {
FILE *f; /* file being read */
int c; /* current character (look ahead) */
int n; /* number of elements in buffer 'buff' */
char buff[L_MAXLENNUM + 1]; /* +1 for ending '\0' */
} RN;
/*
** Add current char to buffer (if not out of space) and read next one
*/
static int nextc (RN *rn) {
if (l_unlikely(rn->n >= L_MAXLENNUM)) { /* buffer overflow? */
rn->buff[0] = '\0'; /* invalidate result */
return 0; /* fail */
}
else {
rn->buff[rn->n++] = rn->c; /* save current char */
rn->c = l_getc(rn->f); /* read next one */
return 1;
}
}
/*
** Accept current char if it is in 'set' (of size 2)
*/
static int test2 (RN *rn, const char *set) {
if (rn->c == set[0] || rn->c == set[1])
return nextc(rn);
else return 0;
}
/*
** Read a sequence of (hex)digits
*/
static int readdigits (RN *rn, int hex) {
int count = 0;
while ((hex ? isxdigit(rn->c) : isdigit(rn->c)) && nextc(rn))
count++;
return count;
}
/*
** Read a number: first reads a valid prefix of a numeral into a buffer.
** Then it calls 'lua_stringtonumber' to check whether the format is
** correct and to convert it to a Lua number.
*/
static int read_number (lua_State *L, FILE *f) {
RN rn;
int count = 0;
int hex = 0;
char decp[2];
rn.f = f; rn.n = 0;
decp[0] = lua_getlocaledecpoint(); /* get decimal point from locale */
decp[1] = '.'; /* always accept a dot */
l_lockfile(rn.f);
do { rn.c = l_getc(rn.f); } while (isspace(rn.c)); /* skip spaces */
test2(&rn, "-+"); /* optional sign */
if (test2(&rn, "00")) {
if (test2(&rn, "xX")) hex = 1; /* numeral is hexadecimal */
else count = 1; /* count initial '0' as a valid digit */
}
count += readdigits(&rn, hex); /* integral part */
if (test2(&rn, decp)) /* decimal point? */
count += readdigits(&rn, hex); /* fractional part */
if (count > 0 && test2(&rn, (hex ? "pP" : "eE"))) { /* exponent mark? */
test2(&rn, "-+"); /* exponent sign */
readdigits(&rn, 0); /* exponent digits */
}
ungetc(rn.c, rn.f); /* unread look-ahead char */
l_unlockfile(rn.f);
rn.buff[rn.n] = '\0'; /* finish string */
if (l_likely(lua_stringtonumber(L, rn.buff)))
return 1; /* ok, it is a valid number */
else { /* invalid format */
lua_pushnil(L); /* "result" to be removed */
return 0; /* read fails */
}
}
static int test_eof (lua_State *L, FILE *f) {
int c = getc(f);
ungetc(c, f); /* no-op when c == EOF */
lua_pushliteral(L, "");
return (c != EOF);
}
static int read_line (lua_State *L, FILE *f, int chop) {
luaL_Buffer b;
int c;
luaL_buffinit(L, &b);
do { /* may need to read several chunks to get whole line */
char *buff = luaL_prepbuffer(&b); /* preallocate buffer space */
int i = 0;
l_lockfile(f); /* no memory errors can happen inside the lock */
while (i < LUAL_BUFFERSIZE && (c = l_getc(f)) != EOF && c != '\n')
buff[i++] = c; /* read up to end of line or buffer limit */
l_unlockfile(f);
luaL_addsize(&b, i);
} while (c != EOF && c != '\n'); /* repeat until end of line */
if (!chop && c == '\n') /* want a newline and have one? */
luaL_addchar(&b, c); /* add ending newline to result */
luaL_pushresult(&b); /* close buffer */
/* return ok if read something (either a newline or something else) */
return (c == '\n' || lua_rawlen(L, -1) > 0);
}
static void read_all (lua_State *L, FILE *f) {
size_t nr;
luaL_Buffer b;
luaL_buffinit(L, &b);
do { /* read file in chunks of LUAL_BUFFERSIZE bytes */
char *p = luaL_prepbuffer(&b);
nr = fread(p, sizeof(char), LUAL_BUFFERSIZE, f);
luaL_addsize(&b, nr);
} while (nr == LUAL_BUFFERSIZE);
luaL_pushresult(&b); /* close buffer */
}
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t nr; /* number of chars actually read */
char *p;
luaL_Buffer b;
luaL_buffinit(L, &b);
p = luaL_prepbuffsize(&b, n); /* prepare buffer to read whole block */
nr = fread(p, sizeof(char), n, f); /* try to read 'n' chars */
luaL_addsize(&b, nr);
luaL_pushresult(&b); /* close buffer */
return (nr > 0); /* true iff read something */
}
static int g_read (lua_State *L, FILE *f, int first) {
int nargs = lua_gettop(L) - 1;
int n, success;
clearerr(f);
if (nargs == 0) { /* no arguments? */
success = read_line(L, f, 1);
n = first + 1; /* to return 1 result */
}
else {
/* ensure stack space for all results and for auxlib's buffer */
luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
success = 1;
for (n = first; nargs-- && success; n++) {
if (lua_type(L, n) == LUA_TNUMBER) {
size_t l = (size_t)luaL_checkinteger(L, n);
success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
}
else {
const char *p = luaL_checkstring(L, n);
if (*p == '*') p++; /* skip optional '*' (for compatibility) */
switch (*p) {
case 'n': /* number */
success = read_number(L, f);
break;
case 'l': /* line */
success = read_line(L, f, 1);
break;
case 'L': /* line with end-of-line */
success = read_line(L, f, 0);
break;
case 'a': /* file */
read_all(L, f); /* read entire file */
success = 1; /* always success */
break;
default:
return luaL_argerror(L, n, "invalid format");
}
}
}
}
if (ferror(f))
return luaL_fileresult(L, 0, NULL);
if (!success) {
lua_pop(L, 1); /* remove last result */
luaL_pushfail(L); /* push nil instead */
}
return n - first;
}
static int io_read (lua_State *L) {
return g_read(L, getiofile(L, IO_INPUT), 1);
}
static int f_read (lua_State *L) {
return g_read(L, tofile(L), 2);
}
/*
** Iteration function for 'lines'.
*/
static int io_readline (lua_State *L) {
LStream *p = (LStream *)lua_touserdata(L, lua_upvalueindex(1));
int i;
int n = (int)lua_tointeger(L, lua_upvalueindex(2));
if (isclosed(p)) /* file is already closed? */
return luaL_error(L, "file is already closed");
lua_settop(L , 1);
luaL_checkstack(L, n, "too many arguments");
for (i = 1; i <= n; i++) /* push arguments to 'g_read' */
lua_pushvalue(L, lua_upvalueindex(3 + i));
n = g_read(L, p->f, 2); /* 'n' is number of results */
lua_assert(n > 0); /* should return at least a nil */
if (lua_toboolean(L, -n)) /* read at least one value? */
return n; /* return them */
else { /* first result is false: EOF or error */
if (n > 1) { /* is there error information? */
/* 2nd result is error message */
return luaL_error(L, "%s", lua_tostring(L, -n + 1));
}
if (lua_toboolean(L, lua_upvalueindex(3))) { /* generator created file? */
lua_settop(L, 0); /* clear stack */
lua_pushvalue(L, lua_upvalueindex(1)); /* push file at index 1 */
aux_close(L); /* close it */
}
return 0;
}
}
/* }====================================================== */
static int g_write (lua_State *L, FILE *f, int arg) {
int nargs = lua_gettop(L) - arg;
int status = 1;
for (; nargs--; arg++) {
if (lua_type(L, arg) == LUA_TNUMBER) {
/* optimization: could be done exactly as for strings */
int len = lua_isinteger(L, arg)
? fprintf(f, LUA_INTEGER_FMT,
(LUAI_UACINT)lua_tointeger(L, arg))
: fprintf(f, LUA_NUMBER_FMT,
(LUAI_UACNUMBER)lua_tonumber(L, arg));
status = status && (len > 0);
}
else {
size_t l;
const char *s = luaL_checklstring(L, arg, &l);
status = status && (fwrite(s, sizeof(char), l, f) == l);
}
}
if (l_likely(status))
return 1; /* file handle already on stack top */
else return luaL_fileresult(L, status, NULL);
}
static int io_write (lua_State *L) {
return g_write(L, getiofile(L, IO_OUTPUT), 1);
}
static int f_write (lua_State *L) {
FILE *f = tofile(L);
lua_pushvalue(L, 1); /* push file at the stack top (to be returned) */
return g_write(L, f, 2);
}
static int f_seek (lua_State *L) {
static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
static const char *const modenames[] = {"set", "cur", "end", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, "cur", modenames);
lua_Integer p3 = luaL_optinteger(L, 3, 0);
l_seeknum offset = (l_seeknum)p3;
luaL_argcheck(L, (lua_Integer)offset == p3, 3,
"not an integer in proper range");
op = l_fseek(f, offset, mode[op]);
if (l_unlikely(op))
return luaL_fileresult(L, 0, NULL); /* error */
else {
lua_pushinteger(L, (lua_Integer)l_ftell(f));
return 1;
}
}
static int f_setvbuf (lua_State *L) {
static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
static const char *const modenames[] = {"no", "full", "line", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, NULL, modenames);
lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
int res = setvbuf(f, NULL, mode[op], (size_t)sz);
return luaL_fileresult(L, res == 0, NULL);
}
static int io_flush (lua_State *L) {
return luaL_fileresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL);
}
static int f_flush (lua_State *L) {
return luaL_fileresult(L, fflush(tofile(L)) == 0, NULL);
}
/*
** functions for 'io' library
*/
static const luaL_Reg iolib[] = {
{"close", io_close},
{"flush", io_flush},
{"input", io_input},
{"lines", io_lines},
{"open", io_open},
{"output", io_output},
{"popen", io_popen},
{"read", io_read},
{"tmpfile", io_tmpfile},
{"type", io_type},
{"write", io_write},
{NULL, NULL}
};
/*
** methods for file handles
*/
static const luaL_Reg meth[] = {
{"read", f_read},
{"write", f_write},
{"lines", f_lines},
{"flush", f_flush},
{"seek", f_seek},
{"close", f_close},
{"setvbuf", f_setvbuf},
{NULL, NULL}
};
/*
** metamethods for file handles
*/
static const luaL_Reg metameth[] = {
{"__index", NULL}, /* place holder */
{"__gc", f_gc},
{"__close", f_gc},
{"__tostring", f_tostring},
{NULL, NULL}
};
static void createmeta (lua_State *L) {
luaL_newmetatable(L, LUA_FILEHANDLE); /* metatable for file handles */
luaL_setfuncs(L, metameth, 0); /* add metamethods to new metatable */
luaL_newlibtable(L, meth); /* create method table */
luaL_setfuncs(L, meth, 0); /* add file methods to method table */
lua_setfield(L, -2, "__index"); /* metatable.__index = method table */
lua_pop(L, 1); /* pop metatable */
}
/*
** function to (not) close the standard files stdin, stdout, and stderr
*/
static int io_noclose (lua_State *L) {
LStream *p = tolstream(L);
p->closef = &io_noclose; /* keep file opened */
luaL_pushfail(L);
lua_pushliteral(L, "cannot close standard file");
return 2;
}
static void createstdfile (lua_State *L, FILE *f, const char *k,
const char *fname) {
LStream *p = newprefile(L);
p->f = f;
p->closef = &io_noclose;
if (k != NULL) {
lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, k); /* add file to registry */
}
lua_setfield(L, -2, fname); /* add file to module */
}
LUAMOD_API int luaopen_io (lua_State *L) {
luaL_newlib(L, iolib); /* new module */
createmeta(L);
/* create (and set) default files */
createstdfile(L, stdin, IO_INPUT, "stdin");
createstdfile(L, stdout, IO_OUTPUT, "stdout");
createstdfile(L, stderr, NULL, "stderr");
return 1;
}

View File

@@ -1,581 +0,0 @@
/*
** $Id: llex.c $
** Lexical Analyzer
** See Copyright Notice in lua.h
*/
#define llex_c
#define LUA_CORE
#include "lprefix.h"
#include <locale.h>
#include <string.h>
#include "lua.h"
#include "lctype.h"
#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "llex.h"
#include "lobject.h"
#include "lparser.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "lzio.h"
#define next(ls) (ls->current = zgetc(ls->z))
#define currIsNewline(ls) (ls->current == '\n' || ls->current == '\r')
/* ORDER RESERVED */
static const char *const luaX_tokens [] = {
"and", "break", "do", "else", "elseif",
"end", "false", "for", "function", "goto", "if",
"in", "local", "nil", "not", "or", "repeat",
"return", "then", "true", "until", "while",
"//", "..", "...", "==", ">=", "<=", "~=",
"<<", ">>", "::", "<eof>",
"<number>", "<integer>", "<name>", "<string>"
};
#define save_and_next(ls) (save(ls, ls->current), next(ls))
static l_noret lexerror (LexState *ls, const char *msg, int token);
static void save (LexState *ls, int c) {
Mbuffer *b = ls->buff;
if (luaZ_bufflen(b) + 1 > luaZ_sizebuffer(b)) {
size_t newsize;
if (luaZ_sizebuffer(b) >= MAX_SIZE/2)
lexerror(ls, "lexical element too long", 0);
newsize = luaZ_sizebuffer(b) * 2;
luaZ_resizebuffer(ls->L, b, newsize);
}
b->buffer[luaZ_bufflen(b)++] = cast_char(c);
}
void luaX_init (lua_State *L) {
int i;
TString *e = luaS_newliteral(L, LUA_ENV); /* create env name */
luaC_fix(L, obj2gco(e)); /* never collect this name */
for (i=0; i<NUM_RESERVED; i++) {
TString *ts = luaS_new(L, luaX_tokens[i]);
luaC_fix(L, obj2gco(ts)); /* reserved words are never collected */
ts->extra = cast_byte(i+1); /* reserved word */
}
}
const char *luaX_token2str (LexState *ls, int token) {
if (token < FIRST_RESERVED) { /* single-byte symbols? */
if (lisprint(token))
return luaO_pushfstring(ls->L, "'%c'", token);
else /* control character */
return luaO_pushfstring(ls->L, "'<\\%d>'", token);
}
else {
const char *s = luaX_tokens[token - FIRST_RESERVED];
if (token < TK_EOS) /* fixed format (symbols and reserved words)? */
return luaO_pushfstring(ls->L, "'%s'", s);
else /* names, strings, and numerals */
return s;
}
}
static const char *txtToken (LexState *ls, int token) {
switch (token) {
case TK_NAME: case TK_STRING:
case TK_FLT: case TK_INT:
save(ls, '\0');
return luaO_pushfstring(ls->L, "'%s'", luaZ_buffer(ls->buff));
default:
return luaX_token2str(ls, token);
}
}
static l_noret lexerror (LexState *ls, const char *msg, int token) {
msg = luaG_addinfo(ls->L, msg, ls->source, ls->linenumber);
if (token)
luaO_pushfstring(ls->L, "%s near %s", msg, txtToken(ls, token));
luaD_throw(ls->L, LUA_ERRSYNTAX);
}
l_noret luaX_syntaxerror (LexState *ls, const char *msg) {
lexerror(ls, msg, ls->t.token);
}
/*
** Creates a new string and anchors it in scanner's table so that it
** will not be collected until the end of the compilation; by that time
** it should be anchored somewhere. It also internalizes long strings,
** ensuring there is only one copy of each unique string. The table
** here is used as a set: the string enters as the key, while its value
** is irrelevant. We use the string itself as the value only because it
** is a TValue readly available. Later, the code generation can change
** this value.
*/
TString *luaX_newstring (LexState *ls, const char *str, size_t l) {
lua_State *L = ls->L;
TString *ts = luaS_newlstr(L, str, l); /* create new string */
const TValue *o = luaH_getstr(ls->h, ts);
if (!ttisnil(o)) /* string already present? */
ts = keystrval(nodefromval(o)); /* get saved copy */
else { /* not in use yet */
TValue *stv = s2v(L->top++); /* reserve stack space for string */
setsvalue(L, stv, ts); /* temporarily anchor the string */
luaH_finishset(L, ls->h, stv, o, stv); /* t[string] = string */
/* table is not a metatable, so it does not need to invalidate cache */
luaC_checkGC(L);
L->top--; /* remove string from stack */
}
return ts;
}
/*
** increment line number and skips newline sequence (any of
** \n, \r, \n\r, or \r\n)
*/
static void inclinenumber (LexState *ls) {
int old = ls->current;
lua_assert(currIsNewline(ls));
next(ls); /* skip '\n' or '\r' */
if (currIsNewline(ls) && ls->current != old)
next(ls); /* skip '\n\r' or '\r\n' */
if (++ls->linenumber >= MAX_INT)
lexerror(ls, "chunk has too many lines", 0);
}
void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, TString *source,
int firstchar) {
ls->t.token = 0;
ls->L = L;
ls->current = firstchar;
ls->lookahead.token = TK_EOS; /* no look-ahead token */
ls->z = z;
ls->fs = NULL;
ls->linenumber = 1;
ls->lastline = 1;
ls->source = source;
ls->envn = luaS_newliteral(L, LUA_ENV); /* get env name */
luaZ_resizebuffer(ls->L, ls->buff, LUA_MINBUFFER); /* initialize buffer */
}
/*
** =======================================================
** LEXICAL ANALYZER
** =======================================================
*/
static int check_next1 (LexState *ls, int c) {
if (ls->current == c) {
next(ls);
return 1;
}
else return 0;
}
/*
** Check whether current char is in set 'set' (with two chars) and
** saves it
*/
static int check_next2 (LexState *ls, const char *set) {
lua_assert(set[2] == '\0');
if (ls->current == set[0] || ls->current == set[1]) {
save_and_next(ls);
return 1;
}
else return 0;
}
/* LUA_NUMBER */
/*
** This function is quite liberal in what it accepts, as 'luaO_str2num'
** will reject ill-formed numerals. Roughly, it accepts the following
** pattern:
**
** %d(%x|%.|([Ee][+-]?))* | 0[Xx](%x|%.|([Pp][+-]?))*
**
** The only tricky part is to accept [+-] only after a valid exponent
** mark, to avoid reading '3-4' or '0xe+1' as a single number.
**
** The caller might have already read an initial dot.
*/
static int read_numeral (LexState *ls, SemInfo *seminfo) {
TValue obj;
const char *expo = "Ee";
int first = ls->current;
lua_assert(lisdigit(ls->current));
save_and_next(ls);
if (first == '0' && check_next2(ls, "xX")) /* hexadecimal? */
expo = "Pp";
for (;;) {
if (check_next2(ls, expo)) /* exponent mark? */
check_next2(ls, "-+"); /* optional exponent sign */
else if (lisxdigit(ls->current) || ls->current == '.') /* '%x|%.' */
save_and_next(ls);
else break;
}
if (lislalpha(ls->current)) /* is numeral touching a letter? */
save_and_next(ls); /* force an error */
save(ls, '\0');
if (luaO_str2num(luaZ_buffer(ls->buff), &obj) == 0) /* format error? */
lexerror(ls, "malformed number", TK_FLT);
if (ttisinteger(&obj)) {
seminfo->i = ivalue(&obj);
return TK_INT;
}
else {
lua_assert(ttisfloat(&obj));
seminfo->r = fltvalue(&obj);
return TK_FLT;
}
}
/*
** read a sequence '[=*[' or ']=*]', leaving the last bracket. If
** sequence is well formed, return its number of '='s + 2; otherwise,
** return 1 if it is a single bracket (no '='s and no 2nd bracket);
** otherwise (an unfinished '[==...') return 0.
*/
static size_t skip_sep (LexState *ls) {
size_t count = 0;
int s = ls->current;
lua_assert(s == '[' || s == ']');
save_and_next(ls);
while (ls->current == '=') {
save_and_next(ls);
count++;
}
return (ls->current == s) ? count + 2
: (count == 0) ? 1
: 0;
}
static void read_long_string (LexState *ls, SemInfo *seminfo, size_t sep) {
int line = ls->linenumber; /* initial line (for error message) */
save_and_next(ls); /* skip 2nd '[' */
if (currIsNewline(ls)) /* string starts with a newline? */
inclinenumber(ls); /* skip it */
for (;;) {
switch (ls->current) {
case EOZ: { /* error */
const char *what = (seminfo ? "string" : "comment");
const char *msg = luaO_pushfstring(ls->L,
"unfinished long %s (starting at line %d)", what, line);
lexerror(ls, msg, TK_EOS);
break; /* to avoid warnings */
}
case ']': {
if (skip_sep(ls) == sep) {
save_and_next(ls); /* skip 2nd ']' */
goto endloop;
}
break;
}
case '\n': case '\r': {
save(ls, '\n');
inclinenumber(ls);
if (!seminfo) luaZ_resetbuffer(ls->buff); /* avoid wasting space */
break;
}
default: {
if (seminfo) save_and_next(ls);
else next(ls);
}
}
} endloop:
if (seminfo)
seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + sep,
luaZ_bufflen(ls->buff) - 2 * sep);
}
static void esccheck (LexState *ls, int c, const char *msg) {
if (!c) {
if (ls->current != EOZ)
save_and_next(ls); /* add current to buffer for error message */
lexerror(ls, msg, TK_STRING);
}
}
static int gethexa (LexState *ls) {
save_and_next(ls);
esccheck (ls, lisxdigit(ls->current), "hexadecimal digit expected");
return luaO_hexavalue(ls->current);
}
static int readhexaesc (LexState *ls) {
int r = gethexa(ls);
r = (r << 4) + gethexa(ls);
luaZ_buffremove(ls->buff, 2); /* remove saved chars from buffer */
return r;
}
static unsigned long readutf8esc (LexState *ls) {
unsigned long r;
int i = 4; /* chars to be removed: '\', 'u', '{', and first digit */
save_and_next(ls); /* skip 'u' */
esccheck(ls, ls->current == '{', "missing '{'");
r = gethexa(ls); /* must have at least one digit */
while (cast_void(save_and_next(ls)), lisxdigit(ls->current)) {
i++;
esccheck(ls, r <= (0x7FFFFFFFu >> 4), "UTF-8 value too large");
r = (r << 4) + luaO_hexavalue(ls->current);
}
esccheck(ls, ls->current == '}', "missing '}'");
next(ls); /* skip '}' */
luaZ_buffremove(ls->buff, i); /* remove saved chars from buffer */
return r;
}
static void utf8esc (LexState *ls) {
char buff[UTF8BUFFSZ];
int n = luaO_utf8esc(buff, readutf8esc(ls));
for (; n > 0; n--) /* add 'buff' to string */
save(ls, buff[UTF8BUFFSZ - n]);
}
static int readdecesc (LexState *ls) {
int i;
int r = 0; /* result accumulator */
for (i = 0; i < 3 && lisdigit(ls->current); i++) { /* read up to 3 digits */
r = 10*r + ls->current - '0';
save_and_next(ls);
}
esccheck(ls, r <= UCHAR_MAX, "decimal escape too large");
luaZ_buffremove(ls->buff, i); /* remove read digits from buffer */
return r;
}
static void read_string (LexState *ls, int del, SemInfo *seminfo) {
save_and_next(ls); /* keep delimiter (for error messages) */
while (ls->current != del) {
switch (ls->current) {
case EOZ:
lexerror(ls, "unfinished string", TK_EOS);
break; /* to avoid warnings */
case '\n':
case '\r':
lexerror(ls, "unfinished string", TK_STRING);
break; /* to avoid warnings */
case '\\': { /* escape sequences */
int c; /* final character to be saved */
save_and_next(ls); /* keep '\\' for error messages */
switch (ls->current) {
case 'a': c = '\a'; goto read_save;
case 'b': c = '\b'; goto read_save;
case 'f': c = '\f'; goto read_save;
case 'n': c = '\n'; goto read_save;
case 'r': c = '\r'; goto read_save;
case 't': c = '\t'; goto read_save;
case 'v': c = '\v'; goto read_save;
case 'x': c = readhexaesc(ls); goto read_save;
case 'u': utf8esc(ls); goto no_save;
case '\n': case '\r':
inclinenumber(ls); c = '\n'; goto only_save;
case '\\': case '\"': case '\'':
c = ls->current; goto read_save;
case EOZ: goto no_save; /* will raise an error next loop */
case 'z': { /* zap following span of spaces */
luaZ_buffremove(ls->buff, 1); /* remove '\\' */
next(ls); /* skip the 'z' */
while (lisspace(ls->current)) {
if (currIsNewline(ls)) inclinenumber(ls);
else next(ls);
}
goto no_save;
}
default: {
esccheck(ls, lisdigit(ls->current), "invalid escape sequence");
c = readdecesc(ls); /* digital escape '\ddd' */
goto only_save;
}
}
read_save:
next(ls);
/* go through */
only_save:
luaZ_buffremove(ls->buff, 1); /* remove '\\' */
save(ls, c);
/* go through */
no_save: break;
}
default:
save_and_next(ls);
}
}
save_and_next(ls); /* skip delimiter */
seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1,
luaZ_bufflen(ls->buff) - 2);
}
static int llex (LexState *ls, SemInfo *seminfo) {
luaZ_resetbuffer(ls->buff);
for (;;) {
switch (ls->current) {
case '\n': case '\r': { /* line breaks */
inclinenumber(ls);
break;
}
case ' ': case '\f': case '\t': case '\v': { /* spaces */
next(ls);
break;
}
case '-': { /* '-' or '--' (comment) */
next(ls);
if (ls->current != '-') return '-';
/* else is a comment */
next(ls);
if (ls->current == '[') { /* long comment? */
size_t sep = skip_sep(ls);
luaZ_resetbuffer(ls->buff); /* 'skip_sep' may dirty the buffer */
if (sep >= 2) {
read_long_string(ls, NULL, sep); /* skip long comment */
luaZ_resetbuffer(ls->buff); /* previous call may dirty the buff. */
break;
}
}
/* else short comment */
while (!currIsNewline(ls) && ls->current != EOZ)
next(ls); /* skip until end of line (or end of file) */
break;
}
case '[': { /* long string or simply '[' */
size_t sep = skip_sep(ls);
if (sep >= 2) {
read_long_string(ls, seminfo, sep);
return TK_STRING;
}
else if (sep == 0) /* '[=...' missing second bracket? */
lexerror(ls, "invalid long string delimiter", TK_STRING);
return '[';
}
case '=': {
next(ls);
if (check_next1(ls, '=')) return TK_EQ; /* '==' */
else return '=';
}
case '<': {
next(ls);
if (check_next1(ls, '=')) return TK_LE; /* '<=' */
else if (check_next1(ls, '<')) return TK_SHL; /* '<<' */
else return '<';
}
case '>': {
next(ls);
if (check_next1(ls, '=')) return TK_GE; /* '>=' */
else if (check_next1(ls, '>')) return TK_SHR; /* '>>' */
else return '>';
}
case '/': {
next(ls);
if (check_next1(ls, '/')) return TK_IDIV; /* '//' */
else return '/';
}
case '~': {
next(ls);
if (check_next1(ls, '=')) return TK_NE; /* '~=' */
else return '~';
}
case ':': {
next(ls);
if (check_next1(ls, ':')) return TK_DBCOLON; /* '::' */
else return ':';
}
case '"': case '\'': { /* short literal strings */
read_string(ls, ls->current, seminfo);
return TK_STRING;
}
case '.': { /* '.', '..', '...', or number */
save_and_next(ls);
if (check_next1(ls, '.')) {
if (check_next1(ls, '.'))
return TK_DOTS; /* '...' */
else return TK_CONCAT; /* '..' */
}
else if (!lisdigit(ls->current)) return '.';
else return read_numeral(ls, seminfo);
}
case '0': case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9': {
return read_numeral(ls, seminfo);
}
case EOZ: {
return TK_EOS;
}
default: {
if (lislalpha(ls->current)) { /* identifier or reserved word? */
TString *ts;
do {
save_and_next(ls);
} while (lislalnum(ls->current));
ts = luaX_newstring(ls, luaZ_buffer(ls->buff),
luaZ_bufflen(ls->buff));
seminfo->ts = ts;
if (isreserved(ts)) /* reserved word? */
return ts->extra - 1 + FIRST_RESERVED;
else {
return TK_NAME;
}
}
else { /* single-char tokens ('+', '*', '%', '{', '}', ...) */
int c = ls->current;
next(ls);
return c;
}
}
}
}
}
void luaX_next (LexState *ls) {
ls->lastline = ls->linenumber;
if (ls->lookahead.token != TK_EOS) { /* is there a look-ahead token? */
ls->t = ls->lookahead; /* use this one */
ls->lookahead.token = TK_EOS; /* and discharge it */
}
else
ls->t.token = llex(ls, &ls->t.seminfo); /* read next token */
}
int luaX_lookahead (LexState *ls) {
lua_assert(ls->lookahead.token == TK_EOS);
ls->lookahead.token = llex(ls, &ls->lookahead.seminfo);
return ls->lookahead.token;
}

View File

@@ -1,353 +0,0 @@
/*
** $Id: llimits.h $
** Limits, basic types, and some other 'installation-dependent' definitions
** See Copyright Notice in lua.h
*/
#ifndef llimits_h
#define llimits_h
#include <limits.h>
#include <stddef.h>
#include "lua.h"
/*
** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
** the total memory used by Lua (in bytes). Usually, 'size_t' and
** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines.
*/
#if defined(LUAI_MEM) /* { external definitions? */
typedef LUAI_UMEM lu_mem;
typedef LUAI_MEM l_mem;
#elif LUAI_IS32INT /* }{ */
typedef size_t lu_mem;
typedef ptrdiff_t l_mem;
#else /* 16-bit ints */ /* }{ */
typedef unsigned long lu_mem;
typedef long l_mem;
#endif /* } */
/* chars used as small naturals (so that 'char' is reserved for characters) */
typedef unsigned char lu_byte;
typedef signed char ls_byte;
/* maximum value for size_t */
#define MAX_SIZET ((size_t)(~(size_t)0))
/* maximum size visible for Lua (must be representable in a lua_Integer) */
#define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
: (size_t)(LUA_MAXINTEGER))
#define MAX_LUMEM ((lu_mem)(~(lu_mem)0))
#define MAX_LMEM ((l_mem)(MAX_LUMEM >> 1))
#define MAX_INT INT_MAX /* maximum value of an int */
/*
** floor of the log2 of the maximum signed value for integral type 't'.
** (That is, maximum 'n' such that '2^n' fits in the given signed type.)
*/
#define log2maxs(t) (sizeof(t) * 8 - 2)
/*
** test whether an unsigned value is a power of 2 (or zero)
*/
#define ispow2(x) (((x) & ((x) - 1)) == 0)
/* number of chars of a literal string without the ending \0 */
#define LL(x) (sizeof(x)/sizeof(char) - 1)
/*
** conversion of pointer to unsigned integer:
** this is for hashing only; there is no problem if the integer
** cannot hold the whole pointer value
*/
#define point2uint(p) ((unsigned int)((size_t)(p) & UINT_MAX))
/* types of 'usual argument conversions' for lua_Number and lua_Integer */
typedef LUAI_UACNUMBER l_uacNumber;
typedef LUAI_UACINT l_uacInt;
/*
** Internal assertions for in-house debugging
*/
#if defined LUAI_ASSERT
#undef NDEBUG
#include <assert.h>
#define lua_assert(c) assert(c)
#endif
#if defined(lua_assert)
#define check_exp(c,e) (lua_assert(c), (e))
/* to avoid problems with conditions too long */
#define lua_longassert(c) ((c) ? (void)0 : lua_assert(0))
#else
#define lua_assert(c) ((void)0)
#define check_exp(c,e) (e)
#define lua_longassert(c) ((void)0)
#endif
/*
** assertion for checking API calls
*/
#if !defined(luai_apicheck)
#define luai_apicheck(l,e) ((void)l, lua_assert(e))
#endif
#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
/* macro to avoid warnings about unused variables */
#if !defined(UNUSED)
#define UNUSED(x) ((void)(x))
#endif
/* type casts (a macro highlights casts in the code) */
#define cast(t, exp) ((t)(exp))
#define cast_void(i) cast(void, (i))
#define cast_voidp(i) cast(void *, (i))
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
#define cast_uint(i) cast(unsigned int, (i))
#define cast_byte(i) cast(lu_byte, (i))
#define cast_uchar(i) cast(unsigned char, (i))
#define cast_char(i) cast(char, (i))
#define cast_charp(i) cast(char *, (i))
#define cast_sizet(i) cast(size_t, (i))
/* cast a signed lua_Integer to lua_Unsigned */
#if !defined(l_castS2U)
#define l_castS2U(i) ((lua_Unsigned)(i))
#endif
/*
** cast a lua_Unsigned to a signed lua_Integer; this cast is
** not strict ISO C, but two-complement architectures should
** work fine.
*/
#if !defined(l_castU2S)
#define l_castU2S(i) ((lua_Integer)(i))
#endif
/*
** non-return type
*/
#if !defined(l_noret)
#if defined(__GNUC__)
#define l_noret void __attribute__((noreturn))
#elif defined(_MSC_VER) && _MSC_VER >= 1200
#define l_noret void __declspec(noreturn)
#else
#define l_noret void
#endif
#endif
/*
** type for virtual-machine instructions;
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
*/
#if LUAI_IS32INT
typedef unsigned int l_uint32;
#else
typedef unsigned long l_uint32;
#endif
typedef l_uint32 Instruction;
/*
** Maximum length for short strings, that is, strings that are
** internalized. (Cannot be smaller than reserved words or tags for
** metamethods, as these strings must be internalized;
** #("function") = 8, #("__newindex") = 10.)
*/
#if !defined(LUAI_MAXSHORTLEN)
#define LUAI_MAXSHORTLEN 40
#endif
/*
** Initial size for the string table (must be power of 2).
** The Lua core alone registers ~50 strings (reserved words +
** metaevent keys + a few others). Libraries would typically add
** a few dozens more.
*/
#if !defined(MINSTRTABSIZE)
#define MINSTRTABSIZE 128
#endif
/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set (M == 1
** makes a direct cache.)
*/
#if !defined(STRCACHE_N)
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif
/* minimum size for string buffer */
#if !defined(LUA_MINBUFFER)
#define LUA_MINBUFFER 32
#endif
/*
** Maximum depth for nested C calls, syntactical nested non-terminals,
** and other features implemented through recursion in C. (Value must
** fit in a 16-bit unsigned integer. It must also be compatible with
** the size of the C stack.)
*/
#if !defined(LUAI_MAXCCALLS)
#define LUAI_MAXCCALLS 200
#endif
/*
** macros that are executed whenever program enters the Lua core
** ('lua_lock') and leaves the core ('lua_unlock')
*/
#if !defined(lua_lock)
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
#endif
/*
** macro executed during Lua functions at points where the
** function can yield.
*/
#if !defined(luai_threadyield)
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
#endif
/*
** these macros allow user-specific actions when a thread is
** created/deleted/resumed/yielded.
*/
#if !defined(luai_userstateopen)
#define luai_userstateopen(L) ((void)L)
#endif
#if !defined(luai_userstateclose)
#define luai_userstateclose(L) ((void)L)
#endif
#if !defined(luai_userstatethread)
#define luai_userstatethread(L,L1) ((void)L)
#endif
#if !defined(luai_userstatefree)
#define luai_userstatefree(L,L1) ((void)L)
#endif
#if !defined(luai_userstateresume)
#define luai_userstateresume(L,n) ((void)L)
#endif
#if !defined(luai_userstateyield)
#define luai_userstateyield(L,n) ((void)L)
#endif
/*
** The luai_num* macros define the primitive operations over numbers.
*/
/* floor division (defined as 'floor(a/b)') */
#if !defined(luai_numidiv)
#define luai_numidiv(L,a,b) ((void)L, l_floor(luai_numdiv(L,a,b)))
#endif
/* float division */
#if !defined(luai_numdiv)
#define luai_numdiv(L,a,b) ((a)/(b))
#endif
/*
** modulo: defined as 'a - floor(a/b)*b'; the direct computation
** using this definition has several problems with rounding errors,
** so it is better to use 'fmod'. 'fmod' gives the result of
** 'a - trunc(a/b)*b', and therefore must be corrected when
** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
** non-integer negative result: non-integer result is equivalent to
** a non-zero remainder 'm'; negative result is equivalent to 'a' and
** 'b' with different signs, or 'm' and 'b' with different signs
** (as the result 'm' of 'fmod' has the same sign of 'a').
*/
#if !defined(luai_nummod)
#define luai_nummod(L,a,b,m) \
{ (void)L; (m) = l_mathop(fmod)(a,b); \
if (((m) > 0) ? (b) < 0 : ((m) < 0 && (b) > 0)) (m) += (b); }
#endif
/* exponentiation */
#if !defined(luai_numpow)
#define luai_numpow(L,a,b) \
((void)L, (b == 2) ? (a)*(a) : l_mathop(pow)(a,b))
#endif
/* the others are quite standard operations */
#if !defined(luai_numadd)
#define luai_numadd(L,a,b) ((a)+(b))
#define luai_numsub(L,a,b) ((a)-(b))
#define luai_nummul(L,a,b) ((a)*(b))
#define luai_numunm(L,a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
#define luai_numgt(a,b) ((a)>(b))
#define luai_numge(a,b) ((a)>=(b))
#define luai_numisnan(a) (!luai_numeq((a), (a)))
#endif
/*
** macro to control inclusion of some hard tests on stack reallocation
*/
#if !defined(HARDSTACKTESTS)
#define condmovestack(L,pre,pos) ((void)0)
#else
/* realloc stack keeping its size */
#define condmovestack(L,pre,pos) \
{ int sz_ = stacksize(L); pre; luaD_reallocstack((L), sz_, 0); pos; }
#endif
#if !defined(HARDMEMTESTS)
#define condchangemem(L,pre,pos) ((void)0)
#else
#define condchangemem(L,pre,pos) \
{ if (G(L)->gcrunning) { pre; luaC_fullgc(L, 0); pos; } }
#endif
#endif

View File

@@ -1,764 +0,0 @@
/*
** $Id: lmathlib.c $
** Standard mathematical library
** See Copyright Notice in lua.h
*/
#define lmathlib_c
#define LUA_LIB
#include "lprefix.h"
#include <float.h>
#include <limits.h>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#undef PI
#define PI (l_mathop(3.141592653589793238462643383279502884))
static int math_abs (lua_State *L) {
if (lua_isinteger(L, 1)) {
lua_Integer n = lua_tointeger(L, 1);
if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);
lua_pushinteger(L, n);
}
else
lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));
return 1;
}
static int math_sin (lua_State *L) {
lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));
return 1;
}
static int math_cos (lua_State *L) {
lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));
return 1;
}
static int math_tan (lua_State *L) {
lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));
return 1;
}
static int math_asin (lua_State *L) {
lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));
return 1;
}
static int math_acos (lua_State *L) {
lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));
return 1;
}
static int math_atan (lua_State *L) {
lua_Number y = luaL_checknumber(L, 1);
lua_Number x = luaL_optnumber(L, 2, 1);
lua_pushnumber(L, l_mathop(atan2)(y, x));
return 1;
}
static int math_toint (lua_State *L) {
int valid;
lua_Integer n = lua_tointegerx(L, 1, &valid);
if (l_likely(valid))
lua_pushinteger(L, n);
else {
luaL_checkany(L, 1);
luaL_pushfail(L); /* value is not convertible to integer */
}
return 1;
}
static void pushnumint (lua_State *L, lua_Number d) {
lua_Integer n;
if (lua_numbertointeger(d, &n)) /* does 'd' fit in an integer? */
lua_pushinteger(L, n); /* result is integer */
else
lua_pushnumber(L, d); /* result is float */
}
static int math_floor (lua_State *L) {
if (lua_isinteger(L, 1))
lua_settop(L, 1); /* integer is its own floor */
else {
lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));
pushnumint(L, d);
}
return 1;
}
static int math_ceil (lua_State *L) {
if (lua_isinteger(L, 1))
lua_settop(L, 1); /* integer is its own ceil */
else {
lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));
pushnumint(L, d);
}
return 1;
}
static int math_fmod (lua_State *L) {
if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {
lua_Integer d = lua_tointeger(L, 2);
if ((lua_Unsigned)d + 1u <= 1u) { /* special cases: -1 or 0 */
luaL_argcheck(L, d != 0, 2, "zero");
lua_pushinteger(L, 0); /* avoid overflow with 0x80000... / -1 */
}
else
lua_pushinteger(L, lua_tointeger(L, 1) % d);
}
else
lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),
luaL_checknumber(L, 2)));
return 1;
}
/*
** next function does not use 'modf', avoiding problems with 'double*'
** (which is not compatible with 'float*') when lua_Number is not
** 'double'.
*/
static int math_modf (lua_State *L) {
if (lua_isinteger(L ,1)) {
lua_settop(L, 1); /* number is its own integer part */
lua_pushnumber(L, 0); /* no fractional part */
}
else {
lua_Number n = luaL_checknumber(L, 1);
/* integer part (rounds toward zero) */
lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);
pushnumint(L, ip);
/* fractional part (test needed for inf/-inf) */
lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));
}
return 2;
}
static int math_sqrt (lua_State *L) {
lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));
return 1;
}
static int math_ult (lua_State *L) {
lua_Integer a = luaL_checkinteger(L, 1);
lua_Integer b = luaL_checkinteger(L, 2);
lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);
return 1;
}
static int math_log (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
lua_Number res;
if (lua_isnoneornil(L, 2))
res = l_mathop(log)(x);
else {
lua_Number base = luaL_checknumber(L, 2);
#if !defined(LUA_USE_C89)
if (base == l_mathop(2.0))
res = l_mathop(log2)(x);
else
#endif
if (base == l_mathop(10.0))
res = l_mathop(log10)(x);
else
res = l_mathop(log)(x)/l_mathop(log)(base);
}
lua_pushnumber(L, res);
return 1;
}
static int math_exp (lua_State *L) {
lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));
return 1;
}
static int math_deg (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));
return 1;
}
static int math_rad (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));
return 1;
}
static int math_min (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int imin = 1; /* index of current minimum value */
int i;
luaL_argcheck(L, n >= 1, 1, "value expected");
for (i = 2; i <= n; i++) {
if (lua_compare(L, i, imin, LUA_OPLT))
imin = i;
}
lua_pushvalue(L, imin);
return 1;
}
static int math_max (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int imax = 1; /* index of current maximum value */
int i;
luaL_argcheck(L, n >= 1, 1, "value expected");
for (i = 2; i <= n; i++) {
if (lua_compare(L, imax, i, LUA_OPLT))
imax = i;
}
lua_pushvalue(L, imax);
return 1;
}
static int math_type (lua_State *L) {
if (lua_type(L, 1) == LUA_TNUMBER)
lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");
else {
luaL_checkany(L, 1);
luaL_pushfail(L);
}
return 1;
}
/*
** {==================================================================
** Pseudo-Random Number Generator based on 'xoshiro256**'.
** ===================================================================
*/
/* number of binary digits in the mantissa of a float */
#define FIGS l_floatatt(MANT_DIG)
#if FIGS > 64
/* there are only 64 random bits; use them all */
#undef FIGS
#define FIGS 64
#endif
/*
** LUA_RAND32 forces the use of 32-bit integers in the implementation
** of the PRN generator (mainly for testing).
*/
#if !defined(LUA_RAND32) && !defined(Rand64)
/* try to find an integer type with at least 64 bits */
#if (ULONG_MAX >> 31 >> 31) >= 3
/* 'long' has at least 64 bits */
#define Rand64 unsigned long
#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
/* there is a 'long long' type (which must have at least 64 bits) */
#define Rand64 unsigned long long
#elif (LUA_MAXUNSIGNED >> 31 >> 31) >= 3
/* 'lua_Integer' has at least 64 bits */
#define Rand64 lua_Unsigned
#endif
#endif
#if defined(Rand64) /* { */
/*
** Standard implementation, using 64-bit integers.
** If 'Rand64' has more than 64 bits, the extra bits do not interfere
** with the 64 initial bits, except in a right shift. Moreover, the
** final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim64(x) ((x) & 0xffffffffffffffffu)
/* rotate left 'x' by 'n' bits */
static Rand64 rotl (Rand64 x, int n) {
return (x << n) | (trim64(x) >> (64 - n));
}
static Rand64 nextrand (Rand64 *state) {
Rand64 state0 = state[0];
Rand64 state1 = state[1];
Rand64 state2 = state[2] ^ state0;
Rand64 state3 = state[3] ^ state1;
Rand64 res = rotl(state1 * 5, 7) * 9;
state[0] = state0 ^ state3;
state[1] = state1 ^ state2;
state[2] = state2 ^ (state1 << 17);
state[3] = rotl(state3, 45);
return res;
}
/* must take care to not shift stuff by more than 63 slots */
/*
** Convert bits from a random integer into a float in the
** interval [0,1), getting the higher FIG bits from the
** random unsigned integer and converting that to a float.
*/
/* must throw out the extra (64 - FIGS) bits */
#define shift64_FIG (64 - FIGS)
/* to scale to [0, 1), multiply by scaleFIG = 2^(-FIGS) */
#define scaleFIG (l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))
static lua_Number I2d (Rand64 x) {
return (lua_Number)(trim64(x) >> shift64_FIG) * scaleFIG;
}
/* convert a 'Rand64' to a 'lua_Unsigned' */
#define I2UInt(x) ((lua_Unsigned)trim64(x))
/* convert a 'lua_Unsigned' to a 'Rand64' */
#define Int2I(x) ((Rand64)(x))
#else /* no 'Rand64' }{ */
/* get an integer with at least 32 bits */
#if LUAI_IS32INT
typedef unsigned int lu_int32;
#else
typedef unsigned long lu_int32;
#endif
/*
** Use two 32-bit integers to represent a 64-bit quantity.
*/
typedef struct Rand64 {
lu_int32 h; /* higher half */
lu_int32 l; /* lower half */
} Rand64;
/*
** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
** with the 32 initial bits, except in a right shift and comparisons.
** Moreover, the final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim32(x) ((x) & 0xffffffffu)
/*
** basic operations on 'Rand64' values
*/
/* build a new Rand64 value */
static Rand64 packI (lu_int32 h, lu_int32 l) {
Rand64 result;
result.h = h;
result.l = l;
return result;
}
/* return i << n */
static Rand64 Ishl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
}
/* i1 ^= i2 */
static void Ixor (Rand64 *i1, Rand64 i2) {
i1->h ^= i2.h;
i1->l ^= i2.l;
}
/* return i1 + i2 */
static Rand64 Iadd (Rand64 i1, Rand64 i2) {
Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
if (trim32(result.l) < trim32(i1.l)) /* carry? */
result.h++;
return result;
}
/* return i * 5 */
static Rand64 times5 (Rand64 i) {
return Iadd(Ishl(i, 2), i); /* i * 5 == (i << 2) + i */
}
/* return i * 9 */
static Rand64 times9 (Rand64 i) {
return Iadd(Ishl(i, 3), i); /* i * 9 == (i << 3) + i */
}
/* return 'i' rotated left 'n' bits */
static Rand64 rotl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
(trim32(i.h) >> (32 - n)) | (i.l << n));
}
/* for offsets larger than 32, rotate right by 64 - offset */
static Rand64 rotl1 (Rand64 i, int n) {
lua_assert(n > 32 && n < 64);
n = 64 - n;
return packI((trim32(i.h) >> n) | (i.l << (32 - n)),
(i.h << (32 - n)) | (trim32(i.l) >> n));
}
/*
** implementation of 'xoshiro256**' algorithm on 'Rand64' values
*/
static Rand64 nextrand (Rand64 *state) {
Rand64 res = times9(rotl(times5(state[1]), 7));
Rand64 t = Ishl(state[1], 17);
Ixor(&state[2], state[0]);
Ixor(&state[3], state[1]);
Ixor(&state[1], state[2]);
Ixor(&state[0], state[3]);
Ixor(&state[2], t);
state[3] = rotl1(state[3], 45);
return res;
}
/*
** Converts a 'Rand64' into a float.
*/
/* an unsigned 1 with proper type */
#define UONE ((lu_int32)1)
#if FIGS <= 32
/* 2^(-FIGS) */
#define scaleFIG (l_mathop(0.5) / (UONE << (FIGS - 1)))
/*
** get up to 32 bits from higher half, shifting right to
** throw out the extra bits.
*/
static lua_Number I2d (Rand64 x) {
lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));
return h * scaleFIG;
}
#else /* 32 < FIGS <= 64 */
/* must take care to not shift stuff by more than 31 slots */
/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
#define scaleFIG \
((lua_Number)1.0 / (UONE << 30) / 8.0 / (UONE << (FIGS - 33)))
/*
** use FIGS - 32 bits from lower half, throwing out the other
** (32 - (FIGS - 32)) = (64 - FIGS) bits
*/
#define shiftLOW (64 - FIGS)
/*
** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
*/
#define shiftHI ((lua_Number)(UONE << (FIGS - 33)) * 2.0)
static lua_Number I2d (Rand64 x) {
lua_Number h = (lua_Number)trim32(x.h) * shiftHI;
lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);
return (h + l) * scaleFIG;
}
#endif
/* convert a 'Rand64' to a 'lua_Unsigned' */
static lua_Unsigned I2UInt (Rand64 x) {
return ((lua_Unsigned)trim32(x.h) << 31 << 1) | (lua_Unsigned)trim32(x.l);
}
/* convert a 'lua_Unsigned' to a 'Rand64' */
static Rand64 Int2I (lua_Unsigned n) {
return packI((lu_int32)(n >> 31 >> 1), (lu_int32)n);
}
#endif /* } */
/*
** A state uses four 'Rand64' values.
*/
typedef struct {
Rand64 s[4];
} RanState;
/*
** Project the random integer 'ran' into the interval [0, n].
** Because 'ran' has 2^B possible values, the projection can only be
** uniform when the size of the interval is a power of 2 (exact
** division). Otherwise, to get a uniform projection into [0, n], we
** first compute 'lim', the smallest Mersenne number not smaller than
** 'n'. We then project 'ran' into the interval [0, lim]. If the result
** is inside [0, n], we are done. Otherwise, we try with another 'ran',
** until we have a result inside the interval.
*/
static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
RanState *state) {
if ((n & (n + 1)) == 0) /* is 'n + 1' a power of 2? */
return ran & n; /* no bias */
else {
lua_Unsigned lim = n;
/* compute the smallest (2^b - 1) not smaller than 'n' */
lim |= (lim >> 1);
lim |= (lim >> 2);
lim |= (lim >> 4);
lim |= (lim >> 8);
lim |= (lim >> 16);
#if (LUA_MAXUNSIGNED >> 31) >= 3
lim |= (lim >> 32); /* integer type has more than 32 bits */
#endif
lua_assert((lim & (lim + 1)) == 0 /* 'lim + 1' is a power of 2, */
&& lim >= n /* not smaller than 'n', */
&& (lim >> 1) < n); /* and it is the smallest one */
while ((ran &= lim) > n) /* project 'ran' into [0..lim] */
ran = I2UInt(nextrand(state->s)); /* not inside [0..n]? try again */
return ran;
}
}
static int math_random (lua_State *L) {
lua_Integer low, up;
lua_Unsigned p;
RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
Rand64 rv = nextrand(state->s); /* next pseudo-random value */
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, I2d(rv)); /* float between 0 and 1 */
return 1;
}
case 1: { /* only upper limit */
low = 1;
up = luaL_checkinteger(L, 1);
if (up == 0) { /* single 0 as argument? */
lua_pushinteger(L, I2UInt(rv)); /* full random integer */
return 1;
}
break;
}
case 2: { /* lower and upper limits */
low = luaL_checkinteger(L, 1);
up = luaL_checkinteger(L, 2);
break;
}
default: return luaL_error(L, "wrong number of arguments");
}
/* random integer in the interval [low, up] */
luaL_argcheck(L, low <= up, 1, "interval is empty");
/* project random integer into the interval [0, up - low] */
p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);
lua_pushinteger(L, p + (lua_Unsigned)low);
return 1;
}
static void setseed (lua_State *L, Rand64 *state,
lua_Unsigned n1, lua_Unsigned n2) {
int i;
state[0] = Int2I(n1);
state[1] = Int2I(0xff); /* avoid a zero state */
state[2] = Int2I(n2);
state[3] = Int2I(0);
for (i = 0; i < 16; i++)
nextrand(state); /* discard initial values to "spread" seed */
lua_pushinteger(L, n1);
lua_pushinteger(L, n2);
}
/*
** Set a "random" seed. To get some randomness, use the current time
** and the address of 'L' (in case the machine does address space layout
** randomization).
*/
static void randseed (lua_State *L, RanState *state) {
lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
setseed(L, state->s, seed1, seed2);
}
static int math_randomseed (lua_State *L) {
RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
if (lua_isnone(L, 1)) {
randseed(L, state);
}
else {
lua_Integer n1 = luaL_checkinteger(L, 1);
lua_Integer n2 = luaL_optinteger(L, 2, 0);
setseed(L, state->s, n1, n2);
}
return 2; /* return seeds */
}
static const luaL_Reg randfuncs[] = {
{"random", math_random},
{"randomseed", math_randomseed},
{NULL, NULL}
};
/*
** Register the random functions and initialize their state.
*/
static void setrandfunc (lua_State *L) {
RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
randseed(L, state); /* initialize with a "random" seed */
lua_pop(L, 2); /* remove pushed seeds */
luaL_setfuncs(L, randfuncs, 1);
}
/* }================================================================== */
/*
** {==================================================================
** Deprecated functions (for compatibility only)
** ===================================================================
*/
#if defined(LUA_COMPAT_MATHLIB)
static int math_cosh (lua_State *L) {
lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));
return 1;
}
static int math_sinh (lua_State *L) {
lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));
return 1;
}
static int math_tanh (lua_State *L) {
lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));
return 1;
}
static int math_pow (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
lua_Number y = luaL_checknumber(L, 2);
lua_pushnumber(L, l_mathop(pow)(x, y));
return 1;
}
static int math_frexp (lua_State *L) {
int e;
lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));
lua_pushinteger(L, e);
return 2;
}
static int math_ldexp (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
int ep = (int)luaL_checkinteger(L, 2);
lua_pushnumber(L, l_mathop(ldexp)(x, ep));
return 1;
}
static int math_log10 (lua_State *L) {
lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));
return 1;
}
#endif
/* }================================================================== */
static const luaL_Reg mathlib[] = {
{"abs", math_abs},
{"acos", math_acos},
{"asin", math_asin},
{"atan", math_atan},
{"ceil", math_ceil},
{"cos", math_cos},
{"deg", math_deg},
{"exp", math_exp},
{"tointeger", math_toint},
{"floor", math_floor},
{"fmod", math_fmod},
{"ult", math_ult},
{"log", math_log},
{"max", math_max},
{"min", math_min},
{"modf", math_modf},
{"rad", math_rad},
{"sin", math_sin},
{"sqrt", math_sqrt},
{"tan", math_tan},
{"type", math_type},
#if defined(LUA_COMPAT_MATHLIB)
{"atan2", math_atan},
{"cosh", math_cosh},
{"sinh", math_sinh},
{"tanh", math_tanh},
{"pow", math_pow},
{"frexp", math_frexp},
{"ldexp", math_ldexp},
{"log10", math_log10},
#endif
/* placeholders */
{"random", NULL},
{"randomseed", NULL},
{"pi", NULL},
{"huge", NULL},
{"maxinteger", NULL},
{"mininteger", NULL},
{NULL, NULL}
};
/*
** Open math library
*/
LUAMOD_API int luaopen_math (lua_State *L) {
luaL_newlib(L, mathlib);
lua_pushnumber(L, PI);
lua_setfield(L, -2, "pi");
lua_pushnumber(L, (lua_Number)HUGE_VAL);
lua_setfield(L, -2, "huge");
lua_pushinteger(L, LUA_MAXINTEGER);
lua_setfield(L, -2, "maxinteger");
lua_pushinteger(L, LUA_MININTEGER);
lua_setfield(L, -2, "mininteger");
setrandfunc(L);
return 1;
}

View File

@@ -1,201 +0,0 @@
/*
** $Id: lmem.c $
** Interface to Memory Manager
** See Copyright Notice in lua.h
*/
#define lmem_c
#define LUA_CORE
#include "lprefix.h"
#include <stddef.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#if defined(EMERGENCYGCTESTS)
/*
** First allocation will fail whenever not building initial state.
** (This fail will trigger 'tryagain' and a full GC cycle at every
** allocation.)
*/
static void *firsttry (global_State *g, void *block, size_t os, size_t ns) {
if (completestate(g) && ns > 0) /* frees never fail */
return NULL; /* fail */
else /* normal allocation */
return (*g->frealloc)(g->ud, block, os, ns);
}
#else
#define firsttry(g,block,os,ns) ((*g->frealloc)(g->ud, block, os, ns))
#endif
/*
** About the realloc function:
** void *frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
** ('osize' is the old size, 'nsize' is the new size)
**
** - frealloc(ud, p, x, 0) frees the block 'p' and returns NULL.
** Particularly, frealloc(ud, NULL, 0, 0) does nothing,
** which is equivalent to free(NULL) in ISO C.
**
** - frealloc(ud, NULL, x, s) creates a new block of size 's'
** (no matter 'x'). Returns NULL if it cannot create the new block.
**
** - otherwise, frealloc(ud, b, x, y) reallocates the block 'b' from
** size 'x' to size 'y'. Returns NULL if it cannot reallocate the
** block to the new size.
*/
/*
** {==================================================================
** Functions to allocate/deallocate arrays for the Parser
** ===================================================================
*/
/*
** Minimum size for arrays during parsing, to avoid overhead of
** reallocating to size 1, then 2, and then 4. All these arrays
** will be reallocated to exact sizes or erased when parsing ends.
*/
#define MINSIZEARRAY 4
void *luaM_growaux_ (lua_State *L, void *block, int nelems, int *psize,
int size_elems, int limit, const char *what) {
void *newblock;
int size = *psize;
if (nelems + 1 <= size) /* does one extra element still fit? */
return block; /* nothing to be done */
if (size >= limit / 2) { /* cannot double it? */
if (l_unlikely(size >= limit)) /* cannot grow even a little? */
luaG_runerror(L, "too many %s (limit is %d)", what, limit);
size = limit; /* still have at least one free place */
}
else {
size *= 2;
if (size < MINSIZEARRAY)
size = MINSIZEARRAY; /* minimum size */
}
lua_assert(nelems + 1 <= size && size <= limit);
/* 'limit' ensures that multiplication will not overflow */
newblock = luaM_saferealloc_(L, block, cast_sizet(*psize) * size_elems,
cast_sizet(size) * size_elems);
*psize = size; /* update only when everything else is OK */
return newblock;
}
/*
** In prototypes, the size of the array is also its number of
** elements (to save memory). So, if it cannot shrink an array
** to its number of elements, the only option is to raise an
** error.
*/
void *luaM_shrinkvector_ (lua_State *L, void *block, int *size,
int final_n, int size_elem) {
void *newblock;
size_t oldsize = cast_sizet((*size) * size_elem);
size_t newsize = cast_sizet(final_n * size_elem);
lua_assert(newsize <= oldsize);
newblock = luaM_saferealloc_(L, block, oldsize, newsize);
*size = final_n;
return newblock;
}
/* }================================================================== */
l_noret luaM_toobig (lua_State *L) {
luaG_runerror(L, "memory allocation error: block too big");
}
/*
** Free memory
*/
void luaM_free_ (lua_State *L, void *block, size_t osize) {
global_State *g = G(L);
lua_assert((osize == 0) == (block == NULL));
(*g->frealloc)(g->ud, block, osize, 0);
g->GCdebt -= osize;
}
/*
** In case of allocation fail, this function will do an emergency
** collection to free some memory and then try the allocation again.
** The GC should not be called while state is not fully built, as the
** collector is not yet fully initialized. Also, it should not be called
** when 'gcstopem' is true, because then the interpreter is in the
** middle of a collection step.
*/
static void *tryagain (lua_State *L, void *block,
size_t osize, size_t nsize) {
global_State *g = G(L);
if (completestate(g) && !g->gcstopem) {
luaC_fullgc(L, 1); /* try to free some memory... */
return (*g->frealloc)(g->ud, block, osize, nsize); /* try again */
}
else return NULL; /* cannot free any memory without a full state */
}
/*
** Generic allocation routine.
*/
void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
void *newblock;
global_State *g = G(L);
lua_assert((osize == 0) == (block == NULL));
newblock = firsttry(g, block, osize, nsize);
if (l_unlikely(newblock == NULL && nsize > 0)) {
newblock = tryagain(L, block, osize, nsize);
if (newblock == NULL) /* still no memory? */
return NULL; /* do not update 'GCdebt' */
}
lua_assert((nsize == 0) == (newblock == NULL));
g->GCdebt = (g->GCdebt + nsize) - osize;
return newblock;
}
void *luaM_saferealloc_ (lua_State *L, void *block, size_t osize,
size_t nsize) {
void *newblock = luaM_realloc_(L, block, osize, nsize);
if (l_unlikely(newblock == NULL && nsize > 0)) /* allocation failed? */
luaM_error(L);
return newblock;
}
void *luaM_malloc_ (lua_State *L, size_t size, int tag) {
if (size == 0)
return NULL; /* that's all */
else {
global_State *g = G(L);
void *newblock = firsttry(g, NULL, tag, size);
if (l_unlikely(newblock == NULL)) {
newblock = tryagain(L, NULL, tag, size);
if (newblock == NULL)
luaM_error(L);
}
g->GCdebt += size;
return newblock;
}
}

View File

@@ -1,872 +0,0 @@
/*
** $Id: loadlib.c $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
**
** This module contains an implementation of loadlib for Unix systems
** that have dlfcn, an implementation for Windows, and a stub for other
** systems.
*/
#define loadlib_c
#define LUA_LIB
#include "lprefix.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/*
** LUA_IGMARK is a mark to ignore all before it when building the
** luaopen_ function name.
*/
#if !defined (LUA_IGMARK)
#define LUA_IGMARK "-"
#endif
/*
** LUA_CSUBSEP is the character that replaces dots in submodule names
** when searching for a C loader.
** LUA_LSUBSEP is the character that replaces dots in submodule names
** when searching for a Lua loader.
*/
#if !defined(LUA_CSUBSEP)
#define LUA_CSUBSEP LUA_DIRSEP
#endif
#if !defined(LUA_LSUBSEP)
#define LUA_LSUBSEP LUA_DIRSEP
#endif
/* prefix for open functions in C libraries */
#define LUA_POF "luaopen_"
/* separator for open functions in C libraries */
#define LUA_OFSEP "_"
/*
** key for table in the registry that keeps handles
** for all loaded C libraries
*/
static const char *const CLIBS = "_CLIBS";
#define LIB_FAIL "open"
#define setprogdir(L) ((void)0)
/*
** Special type equivalent to '(void*)' for functions in gcc
** (to suppress warnings when converting function pointers)
*/
typedef void (*voidf)(void);
/*
** system-dependent functions
*/
/*
** unload library 'lib'
*/
static void lsys_unloadlib (void *lib);
/*
** load C library in file 'path'. If 'seeglb', load with all names in
** the library global.
** Returns the library; in case of error, returns NULL plus an
** error string in the stack.
*/
static void *lsys_load (lua_State *L, const char *path, int seeglb);
/*
** Try to find a function named 'sym' in library 'lib'.
** Returns the function; in case of error, returns NULL plus an
** error string in the stack.
*/
static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym);
#if defined(LUA_USE_DLOPEN) /* { */
/*
** {========================================================================
** This is an implementation of loadlib based on the dlfcn interface.
** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
** as an emulation layer on top of native functions.
** =========================================================================
*/
#include <dlfcn.h>
/*
** Macro to convert pointer-to-void* to pointer-to-function. This cast
** is undefined according to ISO C, but POSIX assumes that it works.
** (The '__extension__' in gnu compilers is only to avoid warnings.)
*/
#if defined(__GNUC__)
#define cast_func(p) (__extension__ (lua_CFunction)(p))
#else
#define cast_func(p) ((lua_CFunction)(p))
#endif
static void lsys_unloadlib (void *lib) {
dlclose(lib);
}
static void *lsys_load (lua_State *L, const char *path, int seeglb) {
void *lib = dlopen(path, RTLD_NOW | (seeglb ? RTLD_GLOBAL : RTLD_LOCAL));
if (l_unlikely(lib == NULL))
lua_pushstring(L, dlerror());
return lib;
}
static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = cast_func(dlsym(lib, sym));
if (l_unlikely(f == NULL))
lua_pushstring(L, dlerror());
return f;
}
/* }====================================================== */
#elif defined(LUA_DL_DLL) /* }{ */
/*
** {======================================================================
** This is an implementation of loadlib for Windows using native functions.
** =======================================================================
*/
#include <windows.h>
/*
** optional flags for LoadLibraryEx
*/
#if !defined(LUA_LLE_FLAGS)
#define LUA_LLE_FLAGS 0
#endif
#undef setprogdir
/*
** Replace in the path (on the top of the stack) any occurrence
** of LUA_EXEC_DIR with the executable's path.
*/
static void setprogdir (lua_State *L) {
char buff[MAX_PATH + 1];
char *lb;
DWORD nsize = sizeof(buff)/sizeof(char);
DWORD n = GetModuleFileNameA(NULL, buff, nsize); /* get exec. name */
if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL)
luaL_error(L, "unable to get ModuleFileName");
else {
*lb = '\0'; /* cut name on the last '\\' to get the path */
luaL_gsub(L, lua_tostring(L, -1), LUA_EXEC_DIR, buff);
lua_remove(L, -2); /* remove original string */
}
}
static void pusherror (lua_State *L) {
int error = GetLastError();
char buffer[128];
if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer)/sizeof(char), NULL))
lua_pushstring(L, buffer);
else
lua_pushfstring(L, "system error %d\n", error);
}
static void lsys_unloadlib (void *lib) {
FreeLibrary((HMODULE)lib);
}
static void *lsys_load (lua_State *L, const char *path, int seeglb) {
HMODULE lib = LoadLibraryExA(path, NULL, LUA_LLE_FLAGS);
(void)(seeglb); /* not used: symbols are 'global' by default */
if (lib == NULL) pusherror(L);
return lib;
}
static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = (lua_CFunction)(voidf)GetProcAddress((HMODULE)lib, sym);
if (f == NULL) pusherror(L);
return f;
}
/* }====================================================== */
#else /* }{ */
/*
** {======================================================
** Fallback for other systems
** =======================================================
*/
#undef LIB_FAIL
#define LIB_FAIL "absent"
#define DLMSG "dynamic libraries not enabled; check your Lua installation"
static void lsys_unloadlib (void *lib) {
(void)(lib); /* not used */
}
static void *lsys_load (lua_State *L, const char *path, int seeglb) {
(void)(path); (void)(seeglb); /* not used */
lua_pushliteral(L, DLMSG);
return NULL;
}
static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
(void)(lib); (void)(sym); /* not used */
lua_pushliteral(L, DLMSG);
return NULL;
}
/* }====================================================== */
#endif /* } */
/*
** {==================================================================
** Set Paths
** ===================================================================
*/
/*
** LUA_PATH_VAR and LUA_CPATH_VAR are the names of the environment
** variables that Lua check to set its paths.
*/
#if !defined(LUA_PATH_VAR)
#define LUA_PATH_VAR "LUA_PATH"
#endif
#if !defined(LUA_CPATH_VAR)
#define LUA_CPATH_VAR "LUA_CPATH"
#endif
/*
** return registry.LUA_NOENV as a boolean
*/
static int noenv (lua_State *L) {
int b;
lua_getfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
b = lua_toboolean(L, -1);
lua_pop(L, 1); /* remove value */
return b;
}
/*
** Set a path
*/
static void setpath (lua_State *L, const char *fieldname,
const char *envname,
const char *dft) {
const char *dftmark;
const char *nver = lua_pushfstring(L, "%s%s", envname, LUA_VERSUFFIX);
const char *path = getenv(nver); /* try versioned name */
if (path == NULL) /* no versioned environment variable? */
path = getenv(envname); /* try unversioned name */
if (path == NULL || noenv(L)) /* no environment variable? */
lua_pushstring(L, dft); /* use default */
else if ((dftmark = strstr(path, LUA_PATH_SEP LUA_PATH_SEP)) == NULL)
lua_pushstring(L, path); /* nothing to change */
else { /* path contains a ";;": insert default path in its place */
size_t len = strlen(path);
luaL_Buffer b;
luaL_buffinit(L, &b);
if (path < dftmark) { /* is there a prefix before ';;'? */
luaL_addlstring(&b, path, dftmark - path); /* add it */
luaL_addchar(&b, *LUA_PATH_SEP);
}
luaL_addstring(&b, dft); /* add default */
if (dftmark < path + len - 2) { /* is there a suffix after ';;'? */
luaL_addchar(&b, *LUA_PATH_SEP);
luaL_addlstring(&b, dftmark + 2, (path + len - 2) - dftmark);
}
luaL_pushresult(&b);
}
setprogdir(L);
lua_setfield(L, -3, fieldname); /* package[fieldname] = path value */
lua_pop(L, 1); /* pop versioned variable name ('nver') */
}
/* }================================================================== */
/*
** return registry.CLIBS[path]
*/
static void *checkclib (lua_State *L, const char *path) {
void *plib;
lua_getfield(L, LUA_REGISTRYINDEX, CLIBS);
lua_getfield(L, -1, path);
plib = lua_touserdata(L, -1); /* plib = CLIBS[path] */
lua_pop(L, 2); /* pop CLIBS table and 'plib' */
return plib;
}
/*
** registry.CLIBS[path] = plib -- for queries
** registry.CLIBS[#CLIBS + 1] = plib -- also keep a list of all libraries
*/
static void addtoclib (lua_State *L, const char *path, void *plib) {
lua_getfield(L, LUA_REGISTRYINDEX, CLIBS);
lua_pushlightuserdata(L, plib);
lua_pushvalue(L, -1);
lua_setfield(L, -3, path); /* CLIBS[path] = plib */
lua_rawseti(L, -2, luaL_len(L, -2) + 1); /* CLIBS[#CLIBS + 1] = plib */
lua_pop(L, 1); /* pop CLIBS table */
}
/*
** __gc tag method for CLIBS table: calls 'lsys_unloadlib' for all lib
** handles in list CLIBS
*/
static int gctm (lua_State *L) {
lua_Integer n = luaL_len(L, 1);
for (; n >= 1; n--) { /* for each handle, in reverse order */
lua_rawgeti(L, 1, n); /* get handle CLIBS[n] */
lsys_unloadlib(lua_touserdata(L, -1));
lua_pop(L, 1); /* pop handle */
}
return 0;
}
/* error codes for 'lookforfunc' */
#define ERRLIB 1
#define ERRFUNC 2
/*
** Look for a C function named 'sym' in a dynamically loaded library
** 'path'.
** First, check whether the library is already loaded; if not, try
** to load it.
** Then, if 'sym' is '*', return true (as library has been loaded).
** Otherwise, look for symbol 'sym' in the library and push a
** C function with that symbol.
** Return 0 and 'true' or a function in the stack; in case of
** errors, return an error code and an error message in the stack.
*/
static int lookforfunc (lua_State *L, const char *path, const char *sym) {
void *reg = checkclib(L, path); /* check loaded C libraries */
if (reg == NULL) { /* must load library? */
reg = lsys_load(L, path, *sym == '*'); /* global symbols if 'sym'=='*' */
if (reg == NULL) return ERRLIB; /* unable to load library */
addtoclib(L, path, reg);
}
if (*sym == '*') { /* loading only library (no function)? */
lua_pushboolean(L, 1); /* return 'true' */
return 0; /* no errors */
}
else {
lua_CFunction f = lsys_sym(L, reg, sym);
if (f == NULL)
return ERRFUNC; /* unable to find function */
lua_pushcfunction(L, f); /* else create new function */
return 0; /* no errors */
}
}
static int ll_loadlib (lua_State *L) {
const char *path = luaL_checkstring(L, 1);
const char *init = luaL_checkstring(L, 2);
int stat = lookforfunc(L, path, init);
if (l_likely(stat == 0)) /* no errors? */
return 1; /* return the loaded function */
else { /* error; error message is on stack top */
luaL_pushfail(L);
lua_insert(L, -2);
lua_pushstring(L, (stat == ERRLIB) ? LIB_FAIL : "init");
return 3; /* return fail, error message, and where */
}
}
/*
** {======================================================
** 'require' function
** =======================================================
*/
static int readable (const char *filename) {
FILE *f = fopen(filename, "r"); /* try to open file */
if (f == NULL) return 0; /* open failed */
fclose(f);
return 1;
}
/*
** Get the next name in '*path' = 'name1;name2;name3;...', changing
** the ending ';' to '\0' to create a zero-terminated string. Return
** NULL when list ends.
*/
static const char *getnextfilename (char **path, char *end) {
char *sep;
char *name = *path;
if (name == end)
return NULL; /* no more names */
else if (*name == '\0') { /* from previous iteration? */
*name = *LUA_PATH_SEP; /* restore separator */
name++; /* skip it */
}
sep = strchr(name, *LUA_PATH_SEP); /* find next separator */
if (sep == NULL) /* separator not found? */
sep = end; /* name goes until the end */
*sep = '\0'; /* finish file name */
*path = sep; /* will start next search from here */
return name;
}
/*
** Given a path such as ";blabla.so;blublu.so", pushes the string
**
** no file 'blabla.so'
** no file 'blublu.so'
*/
static void pusherrornotfound (lua_State *L, const char *path) {
luaL_Buffer b;
luaL_buffinit(L, &b);
luaL_addstring(&b, "no file '");
luaL_addgsub(&b, path, LUA_PATH_SEP, "'\n\tno file '");
luaL_addstring(&b, "'");
luaL_pushresult(&b);
}
static const char *searchpath (lua_State *L, const char *name,
const char *path,
const char *sep,
const char *dirsep) {
luaL_Buffer buff;
char *pathname; /* path with name inserted */
char *endpathname; /* its end */
const char *filename;
/* separator is non-empty and appears in 'name'? */
if (*sep != '\0' && strchr(name, *sep) != NULL)
name = luaL_gsub(L, name, sep, dirsep); /* replace it by 'dirsep' */
luaL_buffinit(L, &buff);
/* add path to the buffer, replacing marks ('?') with the file name */
luaL_addgsub(&buff, path, LUA_PATH_MARK, name);
luaL_addchar(&buff, '\0');
pathname = luaL_buffaddr(&buff); /* writable list of file names */
endpathname = pathname + luaL_bufflen(&buff) - 1;
while ((filename = getnextfilename(&pathname, endpathname)) != NULL) {
if (readable(filename)) /* does file exist and is readable? */
return lua_pushstring(L, filename); /* save and return name */
}
luaL_pushresult(&buff); /* push path to create error message */
pusherrornotfound(L, lua_tostring(L, -1)); /* create error message */
return NULL; /* not found */
}
static int ll_searchpath (lua_State *L) {
const char *f = searchpath(L, luaL_checkstring(L, 1),
luaL_checkstring(L, 2),
luaL_optstring(L, 3, "."),
luaL_optstring(L, 4, LUA_DIRSEP));
if (f != NULL) return 1;
else { /* error message is on top of the stack */
luaL_pushfail(L);
lua_insert(L, -2);
return 2; /* return fail + error message */
}
}
static const char *findfile (lua_State *L, const char *name,
const char *pname,
const char *dirsep) {
const char *path;
lua_getfield(L, lua_upvalueindex(1), pname);
path = lua_tostring(L, -1);
if (l_unlikely(path == NULL))
luaL_error(L, "'package.%s' must be a string", pname);
return searchpath(L, name, path, ".", dirsep);
}
static int checkload (lua_State *L, int stat, const char *filename) {
if (l_likely(stat)) { /* module loaded successfully? */
lua_pushstring(L, filename); /* will be 2nd argument to module */
return 2; /* return open function and file name */
}
else
return luaL_error(L, "error loading module '%s' from file '%s':\n\t%s",
lua_tostring(L, 1), filename, lua_tostring(L, -1));
}
static int searcher_Lua (lua_State *L) {
const char *filename;
const char *name = luaL_checkstring(L, 1);
filename = findfile(L, name, "path", LUA_LSUBSEP);
if (filename == NULL) return 1; /* module not found in this path */
return checkload(L, (luaL_loadfile(L, filename) == LUA_OK), filename);
}
/*
** Try to find a load function for module 'modname' at file 'filename'.
** First, change '.' to '_' in 'modname'; then, if 'modname' has
** the form X-Y (that is, it has an "ignore mark"), build a function
** name "luaopen_X" and look for it. (For compatibility, if that
** fails, it also tries "luaopen_Y".) If there is no ignore mark,
** look for a function named "luaopen_modname".
*/
static int loadfunc (lua_State *L, const char *filename, const char *modname) {
const char *openfunc;
const char *mark;
modname = luaL_gsub(L, modname, ".", LUA_OFSEP);
mark = strchr(modname, *LUA_IGMARK);
if (mark) {
int stat;
openfunc = lua_pushlstring(L, modname, mark - modname);
openfunc = lua_pushfstring(L, LUA_POF"%s", openfunc);
stat = lookforfunc(L, filename, openfunc);
if (stat != ERRFUNC) return stat;
modname = mark + 1; /* else go ahead and try old-style name */
}
openfunc = lua_pushfstring(L, LUA_POF"%s", modname);
return lookforfunc(L, filename, openfunc);
}
static int searcher_C (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
const char *filename = findfile(L, name, "cpath", LUA_CSUBSEP);
if (filename == NULL) return 1; /* module not found in this path */
return checkload(L, (loadfunc(L, filename, name) == 0), filename);
}
static int searcher_Croot (lua_State *L) {
const char *filename;
const char *name = luaL_checkstring(L, 1);
const char *p = strchr(name, '.');
int stat;
if (p == NULL) return 0; /* is root */
lua_pushlstring(L, name, p - name);
filename = findfile(L, lua_tostring(L, -1), "cpath", LUA_CSUBSEP);
if (filename == NULL) return 1; /* root not found */
if ((stat = loadfunc(L, filename, name)) != 0) {
if (stat != ERRFUNC)
return checkload(L, 0, filename); /* real error */
else { /* open function not found */
lua_pushfstring(L, "no module '%s' in file '%s'", name, filename);
return 1;
}
}
lua_pushstring(L, filename); /* will be 2nd argument to module */
return 2;
}
static int searcher_preload (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
if (lua_getfield(L, -1, name) == LUA_TNIL) { /* not found? */
lua_pushfstring(L, "no field package.preload['%s']", name);
return 1;
}
else {
lua_pushliteral(L, ":preload:");
return 2;
}
}
static void findloader (lua_State *L, const char *name) {
int i;
luaL_Buffer msg; /* to build error message */
/* push 'package.searchers' to index 3 in the stack */
if (l_unlikely(lua_getfield(L, lua_upvalueindex(1), "searchers")
!= LUA_TTABLE))
luaL_error(L, "'package.searchers' must be a table");
luaL_buffinit(L, &msg);
/* iterate over available searchers to find a loader */
for (i = 1; ; i++) {
luaL_addstring(&msg, "\n\t"); /* error-message prefix */
if (l_unlikely(lua_rawgeti(L, 3, i) == LUA_TNIL)) { /* no more searchers? */
lua_pop(L, 1); /* remove nil */
luaL_buffsub(&msg, 2); /* remove prefix */
luaL_pushresult(&msg); /* create error message */
luaL_error(L, "module '%s' not found:%s", name, lua_tostring(L, -1));
}
lua_pushstring(L, name);
lua_call(L, 1, 2); /* call it */
if (lua_isfunction(L, -2)) /* did it find a loader? */
return; /* module loader found */
else if (lua_isstring(L, -2)) { /* searcher returned error message? */
lua_pop(L, 1); /* remove extra return */
luaL_addvalue(&msg); /* concatenate error message */
}
else { /* no error message */
lua_pop(L, 2); /* remove both returns */
luaL_buffsub(&msg, 2); /* remove prefix */
}
}
}
// [RZC 12/03/2026] ==================================
// Soport per a rutes relatives i absolutes
//
static void resolve_module_name(lua_State *L, char *out, size_t outsz) {
const char *req = luaL_checkstring(L, 1);
// 1. RUTA ABSOLUTA: empieza por ':'
if (req[0] == ':') {
strncpy(out, req + 1, outsz - 1);
out[outsz - 1] = '\0';
return;
}
// 2. Obtener módulo llamador
lua_Debug ar;
if (!lua_getstack(L, 1, &ar)) {
// No hay llamador → usar nombre tal cual
strncpy(out, req, outsz - 1);
out[outsz - 1] = '\0';
return;
}
lua_getinfo(L, "S", &ar);
// ar.source contiene algo como "@ia.test" o "@main"
const char *src = ar.source;
if (!src) {
// No viene de archivo → usar nombre tal cual
strncpy(out, req, outsz - 1);
out[outsz - 1] = '\0';
return;
}
// Quitar '@'
//src++;
// 3. Extraer directorio del módulo llamador
// Ej: "ia.tools.other" → "ia.tools"
char caller[256];
strncpy(caller, src, sizeof(caller) - 1);
caller[sizeof(caller) - 1] = '\0';
char *lastdot = strrchr(caller, '.');
if (lastdot)
*lastdot = '\0'; // dejar solo el directorio
else
caller[0] = '\0'; // está en la raíz
// 4. RUTA RELATIVA HACIA ARRIBA: empieza por ".."
if (req[0] == '.' && req[1] == '.') {
// Contar cuántos '.' consecutivos hay
int up = 0;
while (req[up] == '.')
up++;
// up = número de puntos → niveles a subir
// Ej: "..test" → up=2 → subir 1 nivel
// "...main" → up=3 → subir 2 niveles
int levels = up - 1;
// Copiar caller a buffer temporal
char temp[256];
strncpy(temp, caller, sizeof(temp) - 1);
temp[sizeof(temp) - 1] = '\0';
// Subir niveles
for (int i = 0; i < levels; i++) {
char *p = strrchr(temp, '.');
if (p)
*p = '\0';
else {
temp[0] = '\0';
break;
}
}
// Concatenar lo que queda después de los puntos
const char *rest = req + up;
if (temp[0] == '\0') {
// Hemos llegado a la raíz
strncpy(out, rest, outsz - 1);
} else {
snprintf(out, outsz, "%s.%s", temp, rest);
}
out[outsz - 1] = '\0';
return;
}
// 5. RUTA RELATIVA NORMAL (no empieza por ':' ni por '..')
if (caller[0] == '\0') {
// Estamos en la raíz
strncpy(out, req, outsz - 1);
} else {
snprintf(out, outsz, "%s.%s", caller, req);
}
out[outsz - 1] = '\0';
}
// ===================================================
static int ll_require (lua_State *L) {
// [RZC 12/03/2026] ==================================
// Soport per a rutes relatives i absolutes
//
//const char *name = luaL_checkstring(L, 1);
char resolved[256];
resolve_module_name(L, resolved, sizeof(resolved));
const char *name = resolved;
// ===================================================
lua_settop(L, 1); /* LOADED table will be at index 2 */
lua_getfield(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE);
lua_getfield(L, 2, name); /* LOADED[name] */
if (lua_toboolean(L, -1)) /* is it there? */
return 1; /* package is already loaded */
/* else must load package */
lua_pop(L, 1); /* remove 'getfield' result */
findloader(L, name);
lua_rotate(L, -2, 1); /* function <-> loader data */
lua_pushvalue(L, 1); /* name is 1st argument to module loader */
lua_pushvalue(L, -3); /* loader data is 2nd argument */
/* stack: ...; loader data; loader function; mod. name; loader data */
lua_call(L, 2, 1); /* run loader to load module */
/* stack: ...; loader data; result from loader */
if (!lua_isnil(L, -1)) /* non-nil return? */
lua_setfield(L, 2, name); /* LOADED[name] = returned value */
else
lua_pop(L, 1); /* pop nil */
if (lua_getfield(L, 2, name) == LUA_TNIL) { /* module set no value? */
lua_pushboolean(L, 1); /* use true as result */
lua_copy(L, -1, -2); /* replace loader result */
lua_setfield(L, 2, name); /* LOADED[name] = true */
}
lua_rotate(L, -2, 1); /* loader data <-> module result */
return 2; /* return module result and loader data */
}
/* }====================================================== */
static const luaL_Reg pk_funcs[] = {
{"loadlib", ll_loadlib},
{"searchpath", ll_searchpath},
/* placeholders */
{"preload", NULL},
{"cpath", NULL},
{"path", NULL},
{"searchers", NULL},
{"loaded", NULL},
{NULL, NULL}
};
static const luaL_Reg ll_funcs[] = {
{"require", ll_require},
{NULL, NULL}
};
static void createsearcherstable (lua_State *L) {
static const lua_CFunction searchers[] =
{searcher_preload, searcher_Lua, searcher_C, searcher_Croot, NULL};
int i;
/* create 'searchers' table */
lua_createtable(L, sizeof(searchers)/sizeof(searchers[0]) - 1, 0);
/* fill it with predefined searchers */
for (i=0; searchers[i] != NULL; i++) {
lua_pushvalue(L, -2); /* set 'package' as upvalue for all searchers */
lua_pushcclosure(L, searchers[i], 1);
lua_rawseti(L, -2, i+1);
}
lua_setfield(L, -2, "searchers"); /* put it in field 'searchers' */
}
/*
** create table CLIBS to keep track of loaded C libraries,
** setting a finalizer to close all libraries when closing state.
*/
static void createclibstable (lua_State *L) {
luaL_getsubtable(L, LUA_REGISTRYINDEX, CLIBS); /* create CLIBS table */
lua_createtable(L, 0, 1); /* create metatable for CLIBS */
lua_pushcfunction(L, gctm);
lua_setfield(L, -2, "__gc"); /* set finalizer for CLIBS table */
lua_setmetatable(L, -2);
}
LUAMOD_API int luaopen_package (lua_State *L) {
createclibstable(L);
luaL_newlib(L, pk_funcs); /* create 'package' table */
createsearcherstable(L);
/* set paths */
setpath(L, "path", LUA_PATH_VAR, LUA_PATH_DEFAULT);
setpath(L, "cpath", LUA_CPATH_VAR, LUA_CPATH_DEFAULT);
/* store config information */
lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATH_SEP "\n" LUA_PATH_MARK "\n"
LUA_EXEC_DIR "\n" LUA_IGMARK "\n");
lua_setfield(L, -2, "config");
/* set field 'loaded' */
luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_LOADED_TABLE);
lua_setfield(L, -2, "loaded");
/* set field 'preload' */
luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
lua_setfield(L, -2, "preload");
lua_pushglobaltable(L);
lua_pushvalue(L, -2); /* set 'package' as upvalue for next lib */
luaL_setfuncs(L, ll_funcs, 1); /* open lib into global table */
lua_pop(L, 1); /* pop global table */
return 1; /* return 'package' table */
}

View File

@@ -1,592 +0,0 @@
/*
** $Id: lobject.c $
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/
#define lobject_c
#define LUA_CORE
#include "lprefix.h"
#include <locale.h>
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lctype.h"
#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "lvm.h"
/*
** Computes ceil(log2(x))
*/
int luaO_ceillog2 (unsigned int x) {
static const lu_byte log_2[256] = { /* log_2[i] = ceil(log2(i - 1)) */
0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
};
int l = 0;
x--;
while (x >= 256) { l += 8; x >>= 8; }
return l + log_2[x];
}
static lua_Integer intarith (lua_State *L, int op, lua_Integer v1,
lua_Integer v2) {
switch (op) {
case LUA_OPADD: return intop(+, v1, v2);
case LUA_OPSUB:return intop(-, v1, v2);
case LUA_OPMUL:return intop(*, v1, v2);
case LUA_OPMOD: return luaV_mod(L, v1, v2);
case LUA_OPIDIV: return luaV_idiv(L, v1, v2);
case LUA_OPBAND: return intop(&, v1, v2);
case LUA_OPBOR: return intop(|, v1, v2);
case LUA_OPBXOR: return intop(^, v1, v2);
case LUA_OPSHL: return luaV_shiftl(v1, v2);
case LUA_OPSHR: return luaV_shiftl(v1, -v2);
case LUA_OPUNM: return intop(-, 0, v1);
case LUA_OPBNOT: return intop(^, ~l_castS2U(0), v1);
default: lua_assert(0); return 0;
}
}
static lua_Number numarith (lua_State *L, int op, lua_Number v1,
lua_Number v2) {
switch (op) {
case LUA_OPADD: return luai_numadd(L, v1, v2);
case LUA_OPSUB: return luai_numsub(L, v1, v2);
case LUA_OPMUL: return luai_nummul(L, v1, v2);
case LUA_OPDIV: return luai_numdiv(L, v1, v2);
case LUA_OPPOW: return luai_numpow(L, v1, v2);
case LUA_OPIDIV: return luai_numidiv(L, v1, v2);
case LUA_OPUNM: return luai_numunm(L, v1);
case LUA_OPMOD: return luaV_modf(L, v1, v2);
default: lua_assert(0); return 0;
}
}
int luaO_rawarith (lua_State *L, int op, const TValue *p1, const TValue *p2,
TValue *res) {
switch (op) {
case LUA_OPBAND: case LUA_OPBOR: case LUA_OPBXOR:
case LUA_OPSHL: case LUA_OPSHR:
case LUA_OPBNOT: { /* operate only on integers */
lua_Integer i1; lua_Integer i2;
if (tointegerns(p1, &i1) && tointegerns(p2, &i2)) {
setivalue(res, intarith(L, op, i1, i2));
return 1;
}
else return 0; /* fail */
}
case LUA_OPDIV: case LUA_OPPOW: { /* operate only on floats */
lua_Number n1; lua_Number n2;
if (tonumberns(p1, n1) && tonumberns(p2, n2)) {
setfltvalue(res, numarith(L, op, n1, n2));
return 1;
}
else return 0; /* fail */
}
default: { /* other operations */
lua_Number n1; lua_Number n2;
if (ttisinteger(p1) && ttisinteger(p2)) {
setivalue(res, intarith(L, op, ivalue(p1), ivalue(p2)));
return 1;
}
else if (tonumberns(p1, n1) && tonumberns(p2, n2)) {
setfltvalue(res, numarith(L, op, n1, n2));
return 1;
}
else return 0; /* fail */
}
}
}
void luaO_arith (lua_State *L, int op, const TValue *p1, const TValue *p2,
StkId res) {
if (!luaO_rawarith(L, op, p1, p2, s2v(res))) {
/* could not perform raw operation; try metamethod */
luaT_trybinTM(L, p1, p2, res, cast(TMS, (op - LUA_OPADD) + TM_ADD));
}
}
int luaO_hexavalue (int c) {
if (lisdigit(c)) return c - '0';
else return (ltolower(c) - 'a') + 10;
}
static int isneg (const char **s) {
if (**s == '-') { (*s)++; return 1; }
else if (**s == '+') (*s)++;
return 0;
}
/*
** {==================================================================
** Lua's implementation for 'lua_strx2number'
** ===================================================================
*/
#if !defined(lua_strx2number)
/* maximum number of significant digits to read (to avoid overflows
even with single floats) */
#define MAXSIGDIG 30
/*
** convert a hexadecimal numeric string to a number, following
** C99 specification for 'strtod'
*/
static lua_Number lua_strx2number (const char *s, char **endptr) {
int dot = lua_getlocaledecpoint();
lua_Number r = 0.0; /* result (accumulator) */
int sigdig = 0; /* number of significant digits */
int nosigdig = 0; /* number of non-significant digits */
int e = 0; /* exponent correction */
int neg; /* 1 if number is negative */
int hasdot = 0; /* true after seen a dot */
*endptr = cast_charp(s); /* nothing is valid yet */
while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
neg = isneg(&s); /* check sign */
if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */
return 0.0; /* invalid format (no '0x') */
for (s += 2; ; s++) { /* skip '0x' and read numeral */
if (*s == dot) {
if (hasdot) break; /* second dot? stop loop */
else hasdot = 1;
}
else if (lisxdigit(cast_uchar(*s))) {
if (sigdig == 0 && *s == '0') /* non-significant digit (zero)? */
nosigdig++;
else if (++sigdig <= MAXSIGDIG) /* can read it without overflow? */
r = (r * cast_num(16.0)) + luaO_hexavalue(*s);
else e++; /* too many digits; ignore, but still count for exponent */
if (hasdot) e--; /* decimal digit? correct exponent */
}
else break; /* neither a dot nor a digit */
}
if (nosigdig + sigdig == 0) /* no digits? */
return 0.0; /* invalid format */
*endptr = cast_charp(s); /* valid up to here */
e *= 4; /* each digit multiplies/divides value by 2^4 */
if (*s == 'p' || *s == 'P') { /* exponent part? */
int exp1 = 0; /* exponent value */
int neg1; /* exponent sign */
s++; /* skip 'p' */
neg1 = isneg(&s); /* sign */
if (!lisdigit(cast_uchar(*s)))
return 0.0; /* invalid; must have at least one digit */
while (lisdigit(cast_uchar(*s))) /* read exponent */
exp1 = exp1 * 10 + *(s++) - '0';
if (neg1) exp1 = -exp1;
e += exp1;
*endptr = cast_charp(s); /* valid up to here */
}
if (neg) r = -r;
return l_mathop(ldexp)(r, e);
}
#endif
/* }====================================================== */
/* maximum length of a numeral to be converted to a number */
#if !defined (L_MAXLENNUM)
#define L_MAXLENNUM 200
#endif
/*
** Convert string 's' to a Lua number (put in 'result'). Return NULL on
** fail or the address of the ending '\0' on success. ('mode' == 'x')
** means a hexadecimal numeral.
*/
static const char *l_str2dloc (const char *s, lua_Number *result, int mode) {
char *endptr;
*result = (mode == 'x') ? lua_strx2number(s, &endptr) /* try to convert */
: lua_str2number(s, &endptr);
if (endptr == s) return NULL; /* nothing recognized? */
while (lisspace(cast_uchar(*endptr))) endptr++; /* skip trailing spaces */
return (*endptr == '\0') ? endptr : NULL; /* OK iff no trailing chars */
}
/*
** Convert string 's' to a Lua number (put in 'result') handling the
** current locale.
** This function accepts both the current locale or a dot as the radix
** mark. If the conversion fails, it may mean number has a dot but
** locale accepts something else. In that case, the code copies 's'
** to a buffer (because 's' is read-only), changes the dot to the
** current locale radix mark, and tries to convert again.
** The variable 'mode' checks for special characters in the string:
** - 'n' means 'inf' or 'nan' (which should be rejected)
** - 'x' means a hexadecimal numeral
** - '.' just optimizes the search for the common case (no special chars)
*/
static const char *l_str2d (const char *s, lua_Number *result) {
const char *endptr;
const char *pmode = strpbrk(s, ".xXnN"); /* look for special chars */
int mode = pmode ? ltolower(cast_uchar(*pmode)) : 0;
if (mode == 'n') /* reject 'inf' and 'nan' */
return NULL;
endptr = l_str2dloc(s, result, mode); /* try to convert */
if (endptr == NULL) { /* failed? may be a different locale */
char buff[L_MAXLENNUM + 1];
const char *pdot = strchr(s, '.');
if (pdot == NULL || strlen(s) > L_MAXLENNUM)
return NULL; /* string too long or no dot; fail */
strcpy(buff, s); /* copy string to buffer */
buff[pdot - s] = lua_getlocaledecpoint(); /* correct decimal point */
endptr = l_str2dloc(buff, result, mode); /* try again */
if (endptr != NULL)
endptr = s + (endptr - buff); /* make relative to 's' */
}
return endptr;
}
#define MAXBY10 cast(lua_Unsigned, LUA_MAXINTEGER / 10)
#define MAXLASTD cast_int(LUA_MAXINTEGER % 10)
static const char *l_str2int (const char *s, lua_Integer *result) {
lua_Unsigned a = 0;
int empty = 1;
int neg;
while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
neg = isneg(&s);
if (s[0] == '0' &&
(s[1] == 'x' || s[1] == 'X')) { /* hex? */
s += 2; /* skip '0x' */
for (; lisxdigit(cast_uchar(*s)); s++) {
a = a * 16 + luaO_hexavalue(*s);
empty = 0;
}
}
else { /* decimal */
for (; lisdigit(cast_uchar(*s)); s++) {
int d = *s - '0';
if (a >= MAXBY10 && (a > MAXBY10 || d > MAXLASTD + neg)) /* overflow? */
return NULL; /* do not accept it (as integer) */
a = a * 10 + d;
empty = 0;
}
}
while (lisspace(cast_uchar(*s))) s++; /* skip trailing spaces */
if (empty || *s != '\0') return NULL; /* something wrong in the numeral */
else {
*result = l_castU2S((neg) ? 0u - a : a);
return s;
}
}
size_t luaO_str2num (const char *s, TValue *o) {
lua_Integer i; lua_Number n;
const char *e;
if ((e = l_str2int(s, &i)) != NULL) { /* try as an integer */
setivalue(o, i);
}
else if ((e = l_str2d(s, &n)) != NULL) { /* else try as a float */
setfltvalue(o, n);
}
else
return 0; /* conversion failed */
return (e - s) + 1; /* success; return string size */
}
int luaO_utf8esc (char *buff, unsigned long x) {
int n = 1; /* number of bytes put in buffer (backwards) */
lua_assert(x <= 0x7FFFFFFFu);
if (x < 0x80) /* ascii? */
buff[UTF8BUFFSZ - 1] = cast_char(x);
else { /* need continuation bytes */
unsigned int mfb = 0x3f; /* maximum that fits in first byte */
do { /* add continuation bytes */
buff[UTF8BUFFSZ - (n++)] = cast_char(0x80 | (x & 0x3f));
x >>= 6; /* remove added bits */
mfb >>= 1; /* now there is one less bit available in first byte */
} while (x > mfb); /* still needs continuation byte? */
buff[UTF8BUFFSZ - n] = cast_char((~mfb << 1) | x); /* add first byte */
}
return n;
}
/*
** Maximum length of the conversion of a number to a string. Must be
** enough to accommodate both LUA_INTEGER_FMT and LUA_NUMBER_FMT.
** (For a long long int, this is 19 digits plus a sign and a final '\0',
** adding to 21. For a long double, it can go to a sign, 33 digits,
** the dot, an exponent letter, an exponent sign, 5 exponent digits,
** and a final '\0', adding to 43.)
*/
#define MAXNUMBER2STR 44
/*
** Convert a number object to a string, adding it to a buffer
*/
static int tostringbuff (TValue *obj, char *buff) {
int len;
lua_assert(ttisnumber(obj));
if (ttisinteger(obj))
len = lua_integer2str(buff, MAXNUMBER2STR, ivalue(obj));
else {
len = lua_number2str(buff, MAXNUMBER2STR, fltvalue(obj));
if (buff[strspn(buff, "-0123456789")] == '\0') { /* looks like an int? */
buff[len++] = lua_getlocaledecpoint();
buff[len++] = '0'; /* adds '.0' to result */
}
}
return len;
}
/*
** Convert a number object to a Lua string, replacing the value at 'obj'
*/
void luaO_tostring (lua_State *L, TValue *obj) {
char buff[MAXNUMBER2STR];
int len = tostringbuff(obj, buff);
setsvalue(L, obj, luaS_newlstr(L, buff, len));
}
/*
** {==================================================================
** 'luaO_pushvfstring'
** ===================================================================
*/
/* size for buffer space used by 'luaO_pushvfstring' */
#define BUFVFS 200
/* buffer used by 'luaO_pushvfstring' */
typedef struct BuffFS {
lua_State *L;
int pushed; /* number of string pieces already on the stack */
int blen; /* length of partial string in 'space' */
char space[BUFVFS]; /* holds last part of the result */
} BuffFS;
/*
** Push given string to the stack, as part of the buffer, and
** join the partial strings in the stack into one.
*/
static void pushstr (BuffFS *buff, const char *str, size_t l) {
lua_State *L = buff->L;
setsvalue2s(L, L->top, luaS_newlstr(L, str, l));
L->top++; /* may use one extra slot */
buff->pushed++;
luaV_concat(L, buff->pushed); /* join partial results into one */
buff->pushed = 1;
}
/*
** empty the buffer space into the stack
*/
static void clearbuff (BuffFS *buff) {
pushstr(buff, buff->space, buff->blen); /* push buffer contents */
buff->blen = 0; /* space now is empty */
}
/*
** Get a space of size 'sz' in the buffer. If buffer has not enough
** space, empty it. 'sz' must fit in an empty buffer.
*/
static char *getbuff (BuffFS *buff, int sz) {
lua_assert(buff->blen <= BUFVFS); lua_assert(sz <= BUFVFS);
if (sz > BUFVFS - buff->blen) /* not enough space? */
clearbuff(buff);
return buff->space + buff->blen;
}
#define addsize(b,sz) ((b)->blen += (sz))
/*
** Add 'str' to the buffer. If string is larger than the buffer space,
** push the string directly to the stack.
*/
static void addstr2buff (BuffFS *buff, const char *str, size_t slen) {
if (slen <= BUFVFS) { /* does string fit into buffer? */
char *bf = getbuff(buff, cast_int(slen));
memcpy(bf, str, slen); /* add string to buffer */
addsize(buff, cast_int(slen));
}
else { /* string larger than buffer */
clearbuff(buff); /* string comes after buffer's content */
pushstr(buff, str, slen); /* push string */
}
}
/*
** Add a number to the buffer.
*/
static void addnum2buff (BuffFS *buff, TValue *num) {
char *numbuff = getbuff(buff, MAXNUMBER2STR);
int len = tostringbuff(num, numbuff); /* format number into 'numbuff' */
addsize(buff, len);
}
/*
** this function handles only '%d', '%c', '%f', '%p', '%s', and '%%'
conventional formats, plus Lua-specific '%I' and '%U'
*/
const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) {
BuffFS buff; /* holds last part of the result */
const char *e; /* points to next '%' */
buff.pushed = buff.blen = 0;
buff.L = L;
while ((e = strchr(fmt, '%')) != NULL) {
addstr2buff(&buff, fmt, e - fmt); /* add 'fmt' up to '%' */
switch (*(e + 1)) { /* conversion specifier */
case 's': { /* zero-terminated string */
const char *s = va_arg(argp, char *);
if (s == NULL) s = "(null)";
addstr2buff(&buff, s, strlen(s));
break;
}
case 'c': { /* an 'int' as a character */
char c = cast_uchar(va_arg(argp, int));
addstr2buff(&buff, &c, sizeof(char));
break;
}
case 'd': { /* an 'int' */
TValue num;
setivalue(&num, va_arg(argp, int));
addnum2buff(&buff, &num);
break;
}
case 'I': { /* a 'lua_Integer' */
TValue num;
setivalue(&num, cast(lua_Integer, va_arg(argp, l_uacInt)));
addnum2buff(&buff, &num);
break;
}
case 'f': { /* a 'lua_Number' */
TValue num;
setfltvalue(&num, cast_num(va_arg(argp, l_uacNumber)));
addnum2buff(&buff, &num);
break;
}
case 'p': { /* a pointer */
const int sz = 3 * sizeof(void*) + 8; /* enough space for '%p' */
char *bf = getbuff(&buff, sz);
void *p = va_arg(argp, void *);
int len = lua_pointer2str(bf, sz, p);
addsize(&buff, len);
break;
}
case 'U': { /* a 'long' as a UTF-8 sequence */
char bf[UTF8BUFFSZ];
int len = luaO_utf8esc(bf, va_arg(argp, long));
addstr2buff(&buff, bf + UTF8BUFFSZ - len, len);
break;
}
case '%': {
addstr2buff(&buff, "%", 1);
break;
}
default: {
luaG_runerror(L, "invalid option '%%%c' to 'lua_pushfstring'",
*(e + 1));
}
}
fmt = e + 2; /* skip '%' and the specifier */
}
addstr2buff(&buff, fmt, strlen(fmt)); /* rest of 'fmt' */
clearbuff(&buff); /* empty buffer into the stack */
lua_assert(buff.pushed == 1);
return svalue(s2v(L->top - 1));
}
const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) {
const char *msg;
va_list argp;
va_start(argp, fmt);
msg = luaO_pushvfstring(L, fmt, argp);
va_end(argp);
return msg;
}
/* }================================================================== */
#define RETS "..."
#define PRE "[string \""
#define POS "\"]"
#define addstr(a,b,l) ( memcpy(a,b,(l) * sizeof(char)), a += (l) )
void luaO_chunkid (char *out, const char *source, size_t srclen) {
size_t bufflen = LUA_IDSIZE; /* free space in buffer */
if (*source == '=') { /* 'literal' source */
if (srclen <= bufflen) /* small enough? */
memcpy(out, source + 1, srclen * sizeof(char));
else { /* truncate it */
addstr(out, source + 1, bufflen - 1);
*out = '\0';
}
}
else if (*source == '@') { /* file name */
if (srclen <= bufflen) /* small enough? */
memcpy(out, source + 1, srclen * sizeof(char));
else { /* add '...' before rest of name */
addstr(out, RETS, LL(RETS));
bufflen -= LL(RETS);
memcpy(out, source + 1 + srclen - bufflen, bufflen * sizeof(char));
}
}
else { /* string; format as [string "source"] */
const char *nl = strchr(source, '\n'); /* find first new line (if any) */
addstr(out, PRE, LL(PRE)); /* add prefix */
bufflen -= LL(PRE RETS POS) + 1; /* save space for prefix+suffix+'\0' */
if (srclen < bufflen && nl == NULL) { /* small one-line source? */
addstr(out, source, srclen); /* keep it */
}
else {
if (nl != NULL) srclen = nl - source; /* stop at first newline */
if (srclen > bufflen) srclen = bufflen;
addstr(out, source, srclen);
addstr(out, RETS, LL(RETS));
}
memcpy(out, POS, (LL(POS) + 1) * sizeof(char));
}
}

View File

@@ -1,104 +0,0 @@
/*
** $Id: lopcodes.c $
** Opcodes for Lua virtual machine
** See Copyright Notice in lua.h
*/
#define lopcodes_c
#define LUA_CORE
#include "lprefix.h"
#include "lopcodes.h"
/* ORDER OP */
LUAI_DDEF const lu_byte luaP_opmodes[NUM_OPCODES] = {
/* MM OT IT T A mode opcode */
opmode(0, 0, 0, 0, 1, iABC) /* OP_MOVE */
,opmode(0, 0, 0, 0, 1, iAsBx) /* OP_LOADI */
,opmode(0, 0, 0, 0, 1, iAsBx) /* OP_LOADF */
,opmode(0, 0, 0, 0, 1, iABx) /* OP_LOADK */
,opmode(0, 0, 0, 0, 1, iABx) /* OP_LOADKX */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_LOADFALSE */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_LFALSESKIP */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_LOADTRUE */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_LOADNIL */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETUPVAL */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETUPVAL */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETTABUP */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETTABLE */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETI */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_GETFIELD */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETTABUP */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETTABLE */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETI */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_SETFIELD */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_NEWTABLE */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_SELF */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_ADDI */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_ADDK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_SUBK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_MULK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_MODK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_POWK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_DIVK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_IDIVK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_BANDK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_BORK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_BXORK */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHRI */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHLI */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_ADD */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_SUB */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_MUL */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_MOD */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_POW */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_DIV */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_IDIV */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_BAND */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_BOR */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_BXOR */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHL */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_SHR */
,opmode(1, 0, 0, 0, 0, iABC) /* OP_MMBIN */
,opmode(1, 0, 0, 0, 0, iABC) /* OP_MMBINI*/
,opmode(1, 0, 0, 0, 0, iABC) /* OP_MMBINK*/
,opmode(0, 0, 0, 0, 1, iABC) /* OP_UNM */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_BNOT */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_NOT */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_LEN */
,opmode(0, 0, 0, 0, 1, iABC) /* OP_CONCAT */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_CLOSE */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_TBC */
,opmode(0, 0, 0, 0, 0, isJ) /* OP_JMP */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_EQ */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_LT */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_LE */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_EQK */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_EQI */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_LTI */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_LEI */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_GTI */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_GEI */
,opmode(0, 0, 0, 1, 0, iABC) /* OP_TEST */
,opmode(0, 0, 0, 1, 1, iABC) /* OP_TESTSET */
,opmode(0, 1, 1, 0, 1, iABC) /* OP_CALL */
,opmode(0, 1, 1, 0, 1, iABC) /* OP_TAILCALL */
,opmode(0, 0, 1, 0, 0, iABC) /* OP_RETURN */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_RETURN0 */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_RETURN1 */
,opmode(0, 0, 0, 0, 1, iABx) /* OP_FORLOOP */
,opmode(0, 0, 0, 0, 1, iABx) /* OP_FORPREP */
,opmode(0, 0, 0, 0, 0, iABx) /* OP_TFORPREP */
,opmode(0, 0, 0, 0, 0, iABC) /* OP_TFORCALL */
,opmode(0, 0, 0, 0, 1, iABx) /* OP_TFORLOOP */
,opmode(0, 0, 1, 0, 0, iABC) /* OP_SETLIST */
,opmode(0, 0, 0, 0, 1, iABx) /* OP_CLOSURE */
,opmode(0, 1, 0, 0, 1, iABC) /* OP_VARARG */
,opmode(0, 0, 1, 0, 1, iABC) /* OP_VARARGPREP */
,opmode(0, 0, 0, 0, 0, iAx) /* OP_EXTRAARG */
};

View File

@@ -1,430 +0,0 @@
/*
** $Id: loslib.c $
** Standard Operating System library
** See Copyright Notice in lua.h
*/
#define loslib_c
#define LUA_LIB
#include "lprefix.h"
#include <errno.h>
#include <locale.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/*
** {==================================================================
** List of valid conversion specifiers for the 'strftime' function;
** options are grouped by length; group of length 2 start with '||'.
** ===================================================================
*/
#if !defined(LUA_STRFTIMEOPTIONS) /* { */
/* options for ANSI C 89 (only 1-char options) */
#define L_STRFTIMEC89 "aAbBcdHIjmMpSUwWxXyYZ%"
/* options for ISO C 99 and POSIX */
#define L_STRFTIMEC99 "aAbBcCdDeFgGhHIjmMnprRStTuUVwWxXyYzZ%" \
"||" "EcECExEXEyEY" "OdOeOHOIOmOMOSOuOUOVOwOWOy" /* two-char options */
/* options for Windows */
#define L_STRFTIMEWIN "aAbBcdHIjmMpSUwWxXyYzZ%" \
"||" "#c#x#d#H#I#j#m#M#S#U#w#W#y#Y" /* two-char options */
#if defined(LUA_USE_WINDOWS)
#define LUA_STRFTIMEOPTIONS L_STRFTIMEWIN
#elif defined(LUA_USE_C89)
#define LUA_STRFTIMEOPTIONS L_STRFTIMEC89
#else /* C99 specification */
#define LUA_STRFTIMEOPTIONS L_STRFTIMEC99
#endif
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Configuration for time-related stuff
** ===================================================================
*/
/*
** type to represent time_t in Lua
*/
#if !defined(LUA_NUMTIME) /* { */
#define l_timet lua_Integer
#define l_pushtime(L,t) lua_pushinteger(L,(lua_Integer)(t))
#define l_gettime(L,arg) luaL_checkinteger(L, arg)
#else /* }{ */
#define l_timet lua_Number
#define l_pushtime(L,t) lua_pushnumber(L,(lua_Number)(t))
#define l_gettime(L,arg) luaL_checknumber(L, arg)
#endif /* } */
#if !defined(l_gmtime) /* { */
/*
** By default, Lua uses gmtime/localtime, except when POSIX is available,
** where it uses gmtime_r/localtime_r
*/
#if defined(LUA_USE_POSIX) /* { */
#define l_gmtime(t,r) gmtime_r(t,r)
#define l_localtime(t,r) localtime_r(t,r)
#else /* }{ */
/* ISO C definitions */
#define l_gmtime(t,r) ((void)(r)->tm_sec, gmtime(t))
#define l_localtime(t,r) ((void)(r)->tm_sec, localtime(t))
#endif /* } */
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Configuration for 'tmpnam':
** By default, Lua uses tmpnam except when POSIX is available, where
** it uses mkstemp.
** ===================================================================
*/
#if !defined(lua_tmpnam) /* { */
#if defined(LUA_USE_POSIX) /* { */
#include <unistd.h>
#define LUA_TMPNAMBUFSIZE 32
#if !defined(LUA_TMPNAMTEMPLATE)
#define LUA_TMPNAMTEMPLATE "/tmp/lua_XXXXXX"
#endif
#define lua_tmpnam(b,e) { \
strcpy(b, LUA_TMPNAMTEMPLATE); \
e = mkstemp(b); \
if (e != -1) close(e); \
e = (e == -1); }
#else /* }{ */
/* ISO C definitions */
#define LUA_TMPNAMBUFSIZE L_tmpnam
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
#endif /* } */
#endif /* } */
/* }================================================================== */
static int os_execute (lua_State *L) {
const char *cmd = luaL_optstring(L, 1, NULL);
int stat;
errno = 0;
stat = system(cmd);
if (cmd != NULL)
return luaL_execresult(L, stat);
else {
lua_pushboolean(L, stat); /* true if there is a shell */
return 1;
}
}
static int os_remove (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
return luaL_fileresult(L, remove(filename) == 0, filename);
}
static int os_rename (lua_State *L) {
const char *fromname = luaL_checkstring(L, 1);
const char *toname = luaL_checkstring(L, 2);
return luaL_fileresult(L, rename(fromname, toname) == 0, NULL);
}
static int os_tmpname (lua_State *L) {
char buff[LUA_TMPNAMBUFSIZE];
int err;
lua_tmpnam(buff, err);
if (l_unlikely(err))
return luaL_error(L, "unable to generate a unique filename");
lua_pushstring(L, buff);
return 1;
}
static int os_getenv (lua_State *L) {
lua_pushstring(L, getenv(luaL_checkstring(L, 1))); /* if NULL push nil */
return 1;
}
static int os_clock (lua_State *L) {
lua_pushnumber(L, ((lua_Number)clock())/(lua_Number)CLOCKS_PER_SEC);
return 1;
}
/*
** {======================================================
** Time/Date operations
** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S,
** wday=%w+1, yday=%j, isdst=? }
** =======================================================
*/
/*
** About the overflow check: an overflow cannot occur when time
** is represented by a lua_Integer, because either lua_Integer is
** large enough to represent all int fields or it is not large enough
** to represent a time that cause a field to overflow. However, if
** times are represented as doubles and lua_Integer is int, then the
** time 0x1.e1853b0d184f6p+55 would cause an overflow when adding 1900
** to compute the year.
*/
static void setfield (lua_State *L, const char *key, int value, int delta) {
#if (defined(LUA_NUMTIME) && LUA_MAXINTEGER <= INT_MAX)
if (l_unlikely(value > LUA_MAXINTEGER - delta))
luaL_error(L, "field '%s' is out-of-bound", key);
#endif
lua_pushinteger(L, (lua_Integer)value + delta);
lua_setfield(L, -2, key);
}
static void setboolfield (lua_State *L, const char *key, int value) {
if (value < 0) /* undefined? */
return; /* does not set field */
lua_pushboolean(L, value);
lua_setfield(L, -2, key);
}
/*
** Set all fields from structure 'tm' in the table on top of the stack
*/
static void setallfields (lua_State *L, struct tm *stm) {
setfield(L, "year", stm->tm_year, 1900);
setfield(L, "month", stm->tm_mon, 1);
setfield(L, "day", stm->tm_mday, 0);
setfield(L, "hour", stm->tm_hour, 0);
setfield(L, "min", stm->tm_min, 0);
setfield(L, "sec", stm->tm_sec, 0);
setfield(L, "yday", stm->tm_yday, 1);
setfield(L, "wday", stm->tm_wday, 1);
setboolfield(L, "isdst", stm->tm_isdst);
}
static int getboolfield (lua_State *L, const char *key) {
int res;
res = (lua_getfield(L, -1, key) == LUA_TNIL) ? -1 : lua_toboolean(L, -1);
lua_pop(L, 1);
return res;
}
static int getfield (lua_State *L, const char *key, int d, int delta) {
int isnum;
int t = lua_getfield(L, -1, key); /* get field and its type */
lua_Integer res = lua_tointegerx(L, -1, &isnum);
if (!isnum) { /* field is not an integer? */
if (l_unlikely(t != LUA_TNIL)) /* some other value? */
return luaL_error(L, "field '%s' is not an integer", key);
else if (l_unlikely(d < 0)) /* absent field; no default? */
return luaL_error(L, "field '%s' missing in date table", key);
res = d;
}
else {
/* unsigned avoids overflow when lua_Integer has 32 bits */
if (!(res >= 0 ? (lua_Unsigned)res <= (lua_Unsigned)INT_MAX + delta
: (lua_Integer)INT_MIN + delta <= res))
return luaL_error(L, "field '%s' is out-of-bound", key);
res -= delta;
}
lua_pop(L, 1);
return (int)res;
}
static const char *checkoption (lua_State *L, const char *conv,
ptrdiff_t convlen, char *buff) {
const char *option = LUA_STRFTIMEOPTIONS;
int oplen = 1; /* length of options being checked */
for (; *option != '\0' && oplen <= convlen; option += oplen) {
if (*option == '|') /* next block? */
oplen++; /* will check options with next length (+1) */
else if (memcmp(conv, option, oplen) == 0) { /* match? */
memcpy(buff, conv, oplen); /* copy valid option to buffer */
buff[oplen] = '\0';
return conv + oplen; /* return next item */
}
}
luaL_argerror(L, 1,
lua_pushfstring(L, "invalid conversion specifier '%%%s'", conv));
return conv; /* to avoid warnings */
}
static time_t l_checktime (lua_State *L, int arg) {
l_timet t = l_gettime(L, arg);
luaL_argcheck(L, (time_t)t == t, arg, "time out-of-bounds");
return (time_t)t;
}
/* maximum size for an individual 'strftime' item */
#define SIZETIMEFMT 250
static int os_date (lua_State *L) {
size_t slen;
const char *s = luaL_optlstring(L, 1, "%c", &slen);
time_t t = luaL_opt(L, l_checktime, 2, time(NULL));
const char *se = s + slen; /* 's' end */
struct tm tmr, *stm;
if (*s == '!') { /* UTC? */
stm = l_gmtime(&t, &tmr);
s++; /* skip '!' */
}
else
stm = l_localtime(&t, &tmr);
if (stm == NULL) /* invalid date? */
return luaL_error(L,
"date result cannot be represented in this installation");
if (strcmp(s, "*t") == 0) {
lua_createtable(L, 0, 9); /* 9 = number of fields */
setallfields(L, stm);
}
else {
char cc[4]; /* buffer for individual conversion specifiers */
luaL_Buffer b;
cc[0] = '%';
luaL_buffinit(L, &b);
while (s < se) {
if (*s != '%') /* not a conversion specifier? */
luaL_addchar(&b, *s++);
else {
size_t reslen;
char *buff = luaL_prepbuffsize(&b, SIZETIMEFMT);
s++; /* skip '%' */
s = checkoption(L, s, se - s, cc + 1); /* copy specifier to 'cc' */
reslen = strftime(buff, SIZETIMEFMT, cc, stm);
luaL_addsize(&b, reslen);
}
}
luaL_pushresult(&b);
}
return 1;
}
static int os_time (lua_State *L) {
time_t t;
if (lua_isnoneornil(L, 1)) /* called without args? */
t = time(NULL); /* get current time */
else {
struct tm ts;
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1); /* make sure table is at the top */
ts.tm_year = getfield(L, "year", -1, 1900);
ts.tm_mon = getfield(L, "month", -1, 1);
ts.tm_mday = getfield(L, "day", -1, 0);
ts.tm_hour = getfield(L, "hour", 12, 0);
ts.tm_min = getfield(L, "min", 0, 0);
ts.tm_sec = getfield(L, "sec", 0, 0);
ts.tm_isdst = getboolfield(L, "isdst");
t = mktime(&ts);
setallfields(L, &ts); /* update fields with normalized values */
}
if (t != (time_t)(l_timet)t || t == (time_t)(-1))
return luaL_error(L,
"time result cannot be represented in this installation");
l_pushtime(L, t);
return 1;
}
static int os_difftime (lua_State *L) {
time_t t1 = l_checktime(L, 1);
time_t t2 = l_checktime(L, 2);
lua_pushnumber(L, (lua_Number)difftime(t1, t2));
return 1;
}
/* }====================================================== */
static int os_setlocale (lua_State *L) {
static const int cat[] = {LC_ALL, LC_COLLATE, LC_CTYPE, LC_MONETARY,
LC_NUMERIC, LC_TIME};
static const char *const catnames[] = {"all", "collate", "ctype", "monetary",
"numeric", "time", NULL};
const char *l = luaL_optstring(L, 1, NULL);
int op = luaL_checkoption(L, 2, "all", catnames);
lua_pushstring(L, setlocale(cat[op], l));
return 1;
}
static int os_exit (lua_State *L) {
int status;
if (lua_isboolean(L, 1))
status = (lua_toboolean(L, 1) ? EXIT_SUCCESS : EXIT_FAILURE);
else
status = (int)luaL_optinteger(L, 1, EXIT_SUCCESS);
if (lua_toboolean(L, 2))
lua_close(L);
if (L) exit(status); /* 'if' to avoid warnings for unreachable 'return' */
return 0;
}
static const luaL_Reg syslib[] = {
{"clock", os_clock},
{"date", os_date},
{"difftime", os_difftime},
{"execute", os_execute},
{"exit", os_exit},
{"getenv", os_getenv},
{"remove", os_remove},
{"rename", os_rename},
{"setlocale", os_setlocale},
{"time", os_time},
{"tmpname", os_tmpname},
{NULL, NULL}
};
/* }====================================================== */
LUAMOD_API int luaopen_os (lua_State *L) {
luaL_newlib(L, syslib);
return 1;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,439 +0,0 @@
/*
** $Id: lstate.c $
** Global State
** See Copyright Notice in lua.h
*/
#define lstate_c
#define LUA_CORE
#include "lprefix.h"
#include <stddef.h>
#include <string.h>
#include "lua.h"
#include "lapi.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "llex.h"
#include "lmem.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
/*
** thread state + extra space
*/
typedef struct LX {
lu_byte extra_[LUA_EXTRASPACE];
lua_State l;
} LX;
/*
** Main thread combines a thread state and the global state
*/
typedef struct LG {
LX l;
global_State g;
} LG;
#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
/*
** A macro to create a "random" seed when a state is created;
** the seed is used to randomize string hashes.
*/
#if !defined(luai_makeseed)
#include <time.h>
/*
** Compute an initial seed with some level of randomness.
** Rely on Address Space Layout Randomization (if present) and
** current time.
*/
#define addbuff(b,p,e) \
{ size_t t = cast_sizet(e); \
memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
static unsigned int luai_makeseed (lua_State *L) {
char buff[3 * sizeof(size_t)];
unsigned int h = cast_uint(time(NULL));
int p = 0;
addbuff(buff, p, L); /* heap variable */
addbuff(buff, p, &h); /* local variable */
addbuff(buff, p, &lua_newstate); /* public function */
lua_assert(p == sizeof(buff));
return luaS_hash(buff, p, h);
}
#endif
/*
** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
** invariant (and avoiding underflows in 'totalbytes')
*/
void luaE_setdebt (global_State *g, l_mem debt) {
l_mem tb = gettotalbytes(g);
lua_assert(tb > 0);
if (debt < tb - MAX_LMEM)
debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */
g->totalbytes = tb - debt;
g->GCdebt = debt;
}
LUA_API int lua_setcstacklimit (lua_State *L, unsigned int limit) {
UNUSED(L); UNUSED(limit);
return LUAI_MAXCCALLS; /* warning?? */
}
CallInfo *luaE_extendCI (lua_State *L) {
CallInfo *ci;
lua_assert(L->ci->next == NULL);
ci = luaM_new(L, CallInfo);
lua_assert(L->ci->next == NULL);
L->ci->next = ci;
ci->previous = L->ci;
ci->next = NULL;
ci->u.l.trap = 0;
L->nci++;
return ci;
}
/*
** free all CallInfo structures not in use by a thread
*/
void luaE_freeCI (lua_State *L) {
CallInfo *ci = L->ci;
CallInfo *next = ci->next;
ci->next = NULL;
while ((ci = next) != NULL) {
next = ci->next;
luaM_free(L, ci);
L->nci--;
}
}
/*
** free half of the CallInfo structures not in use by a thread,
** keeping the first one.
*/
void luaE_shrinkCI (lua_State *L) {
CallInfo *ci = L->ci->next; /* first free CallInfo */
CallInfo *next;
if (ci == NULL)
return; /* no extra elements */
while ((next = ci->next) != NULL) { /* two extra elements? */
CallInfo *next2 = next->next; /* next's next */
ci->next = next2; /* remove next from the list */
L->nci--;
luaM_free(L, next); /* free next */
if (next2 == NULL)
break; /* no more elements */
else {
next2->previous = ci;
ci = next2; /* continue */
}
}
}
/*
** Called when 'getCcalls(L)' larger or equal to LUAI_MAXCCALLS.
** If equal, raises an overflow error. If value is larger than
** LUAI_MAXCCALLS (which means it is handling an overflow) but
** not much larger, does not report an error (to allow overflow
** handling to work).
*/
void luaE_checkcstack (lua_State *L) {
if (getCcalls(L) == LUAI_MAXCCALLS)
luaG_runerror(L, "C stack overflow");
else if (getCcalls(L) >= (LUAI_MAXCCALLS / 10 * 11))
luaD_throw(L, LUA_ERRERR); /* error while handing stack error */
}
LUAI_FUNC void luaE_incCstack (lua_State *L) {
L->nCcalls++;
if (l_unlikely(getCcalls(L) >= LUAI_MAXCCALLS))
luaE_checkcstack(L);
}
static void stack_init (lua_State *L1, lua_State *L) {
int i; CallInfo *ci;
/* initialize stack array */
L1->stack = luaM_newvector(L, BASIC_STACK_SIZE + EXTRA_STACK, StackValue);
L1->tbclist = L1->stack;
for (i = 0; i < BASIC_STACK_SIZE + EXTRA_STACK; i++)
setnilvalue(s2v(L1->stack + i)); /* erase new stack */
L1->top = L1->stack;
L1->stack_last = L1->stack + BASIC_STACK_SIZE;
/* initialize first ci */
ci = &L1->base_ci;
ci->next = ci->previous = NULL;
ci->callstatus = CIST_C;
ci->func = L1->top;
ci->u.c.k = NULL;
ci->nresults = 0;
setnilvalue(s2v(L1->top)); /* 'function' entry for this 'ci' */
L1->top++;
ci->top = L1->top + LUA_MINSTACK;
L1->ci = ci;
}
static void freestack (lua_State *L) {
if (L->stack == NULL)
return; /* stack not completely built yet */
L->ci = &L->base_ci; /* free the entire 'ci' list */
luaE_freeCI(L);
lua_assert(L->nci == 0);
luaM_freearray(L, L->stack, stacksize(L) + EXTRA_STACK); /* free stack */
}
/*
** Create registry table and its predefined values
*/
static void init_registry (lua_State *L, global_State *g) {
/* create registry */
Table *registry = luaH_new(L);
sethvalue(L, &g->l_registry, registry);
luaH_resize(L, registry, LUA_RIDX_LAST, 0);
/* registry[LUA_RIDX_MAINTHREAD] = L */
setthvalue(L, &registry->array[LUA_RIDX_MAINTHREAD - 1], L);
/* registry[LUA_RIDX_GLOBALS] = new table (table of globals) */
sethvalue(L, &registry->array[LUA_RIDX_GLOBALS - 1], luaH_new(L));
}
/*
** open parts of the state that may cause memory-allocation errors.
*/
static void f_luaopen (lua_State *L, void *ud) {
global_State *g = G(L);
UNUSED(ud);
stack_init(L, L); /* init stack */
init_registry(L, g);
luaS_init(L);
luaT_init(L);
luaX_init(L);
g->gcrunning = 1; /* allow gc */
setnilvalue(&g->nilvalue); /* now state is complete */
luai_userstateopen(L);
}
/*
** preinitialize a thread with consistent values without allocating
** any memory (to avoid errors)
*/
static void preinit_thread (lua_State *L, global_State *g) {
G(L) = g;
L->stack = NULL;
L->ci = NULL;
L->nci = 0;
L->twups = L; /* thread has no upvalues */
L->nCcalls = 0;
L->errorJmp = NULL;
L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->status = LUA_OK;
L->errfunc = 0;
L->oldpc = 0;
}
static void close_state (lua_State *L) {
global_State *g = G(L);
if (!completestate(g)) /* closing a partially built state? */
luaC_freeallobjects(L); /* jucst collect its objects */
else { /* closing a fully built state */
luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */
luaC_freeallobjects(L); /* collect all objects */
luai_userstateclose(L);
}
luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
freestack(L);
lua_assert(gettotalbytes(g) == sizeof(LG));
(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */
}
LUA_API lua_State *lua_newthread (lua_State *L) {
global_State *g;
lua_State *L1;
lua_lock(L);
g = G(L);
luaC_checkGC(L);
/* create new thread */
L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
L1->marked = luaC_white(g);
L1->tt = LUA_VTHREAD;
/* link it on list 'allgc' */
L1->next = g->allgc;
g->allgc = obj2gco(L1);
/* anchor it on L stack */
setthvalue2s(L, L->top, L1);
api_incr_top(L);
preinit_thread(L1, g);
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
/* initialize L1 extra space */
memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
LUA_EXTRASPACE);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}
void luaE_freethread (lua_State *L, lua_State *L1) {
LX *l = fromstate(L1);
luaF_closeupval(L1, L1->stack); /* close all upvalues */
lua_assert(L1->openupval == NULL);
luai_userstatefree(L, L1);
freestack(L1);
luaM_free(L, l);
}
int luaE_resetthread (lua_State *L, int status) {
CallInfo *ci = L->ci = &L->base_ci; /* unwind CallInfo list */
setnilvalue(s2v(L->stack)); /* 'function' entry for basic 'ci' */
ci->func = L->stack;
ci->callstatus = CIST_C;
if (status == LUA_YIELD)
status = LUA_OK;
status = luaD_closeprotected(L, 1, status);
if (status != LUA_OK) /* errors? */
luaD_seterrorobj(L, status, L->stack + 1);
else
L->top = L->stack + 1;
ci->top = L->top + LUA_MINSTACK;
L->status = cast_byte(status);
luaD_reallocstack(L, cast_int(ci->top - L->stack), 0);
return status;
}
LUA_API int lua_resetthread (lua_State *L) {
int status;
lua_lock(L);
status = luaE_resetthread(L, L->status);
lua_unlock(L);
return status;
}
LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
int i;
lua_State *L;
global_State *g;
LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
if (l == NULL) return NULL;
L = &l->l.l;
g = &l->g;
L->tt = LUA_VTHREAD;
g->currentwhite = bitmask(WHITE0BIT);
L->marked = luaC_white(g);
preinit_thread(L, g);
g->allgc = obj2gco(L); /* by now, only object is the main thread */
L->next = NULL;
incnny(L); /* main thread is always non yieldable */
g->frealloc = f;
g->ud = ud;
g->warnf = NULL;
g->ud_warn = NULL;
g->mainthread = L;
g->seed = luai_makeseed(L);
g->gcrunning = 0; /* no GC while building state */
g->strt.size = g->strt.nuse = 0;
g->strt.hash = NULL;
setnilvalue(&g->l_registry);
g->panic = NULL;
g->gcstate = GCSpause;
g->gckind = KGC_INC;
g->gcstopem = 0;
g->gcemergency = 0;
g->finobj = g->tobefnz = g->fixedgc = NULL;
g->firstold1 = g->survival = g->old1 = g->reallyold = NULL;
g->finobjsur = g->finobjold1 = g->finobjrold = NULL;
g->sweepgc = NULL;
g->gray = g->grayagain = NULL;
g->weak = g->ephemeron = g->allweak = NULL;
g->twups = NULL;
g->totalbytes = sizeof(LG);
g->GCdebt = 0;
g->lastatomic = 0;
setivalue(&g->nilvalue, 0); /* to signal that state is not yet built */
setgcparam(g->gcpause, LUAI_GCPAUSE);
setgcparam(g->gcstepmul, LUAI_GCMUL);
g->gcstepsize = LUAI_GCSTEPSIZE;
setgcparam(g->genmajormul, LUAI_GENMAJORMUL);
g->genminormul = LUAI_GENMINORMUL;
for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
/* memory allocation error: free partial state */
close_state(L);
L = NULL;
}
return L;
}
LUA_API void lua_close (lua_State *L) {
lua_lock(L);
L = G(L)->mainthread; /* only the main thread can be closed */
close_state(L);
}
void luaE_warning (lua_State *L, const char *msg, int tocont) {
lua_WarnFunction wf = G(L)->warnf;
if (wf != NULL)
wf(G(L)->ud_warn, msg, tocont);
}
/*
** Generate a warning from an error message
*/
void luaE_warnerror (lua_State *L, const char *where) {
TValue *errobj = s2v(L->top - 1); /* error object */
const char *msg = (ttisstring(errobj))
? svalue(errobj)
: "error object is not a string";
/* produce warning "error in %s (%s)" (where, msg) */
luaE_warning(L, "error in ", 1);
luaE_warning(L, where, 1);
luaE_warning(L, " (", 1);
luaE_warning(L, msg, 1);
luaE_warning(L, ")", 0);
}

View File

@@ -1,273 +0,0 @@
/*
** $Id: lstring.c $
** String table (keeps all strings handled by Lua)
** See Copyright Notice in lua.h
*/
#define lstring_c
#define LUA_CORE
#include "lprefix.h"
#include <string.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
/*
** Maximum size for string table.
*/
#define MAXSTRTB cast_int(luaM_limitN(MAX_INT, TString*))
/*
** equality for long strings
*/
int luaS_eqlngstr (TString *a, TString *b) {
size_t len = a->u.lnglen;
lua_assert(a->tt == LUA_VLNGSTR && b->tt == LUA_VLNGSTR);
return (a == b) || /* same instance or... */
((len == b->u.lnglen) && /* equal length and ... */
(memcmp(getstr(a), getstr(b), len) == 0)); /* equal contents */
}
unsigned int luaS_hash (const char *str, size_t l, unsigned int seed) {
unsigned int h = seed ^ cast_uint(l);
for (; l > 0; l--)
h ^= ((h<<5) + (h>>2) + cast_byte(str[l - 1]));
return h;
}
unsigned int luaS_hashlongstr (TString *ts) {
lua_assert(ts->tt == LUA_VLNGSTR);
if (ts->extra == 0) { /* no hash? */
size_t len = ts->u.lnglen;
ts->hash = luaS_hash(getstr(ts), len, ts->hash);
ts->extra = 1; /* now it has its hash */
}
return ts->hash;
}
static void tablerehash (TString **vect, int osize, int nsize) {
int i;
for (i = osize; i < nsize; i++) /* clear new elements */
vect[i] = NULL;
for (i = 0; i < osize; i++) { /* rehash old part of the array */
TString *p = vect[i];
vect[i] = NULL;
while (p) { /* for each string in the list */
TString *hnext = p->u.hnext; /* save next */
unsigned int h = lmod(p->hash, nsize); /* new position */
p->u.hnext = vect[h]; /* chain it into array */
vect[h] = p;
p = hnext;
}
}
}
/*
** Resize the string table. If allocation fails, keep the current size.
** (This can degrade performance, but any non-zero size should work
** correctly.)
*/
void luaS_resize (lua_State *L, int nsize) {
stringtable *tb = &G(L)->strt;
int osize = tb->size;
TString **newvect;
if (nsize < osize) /* shrinking table? */
tablerehash(tb->hash, osize, nsize); /* depopulate shrinking part */
newvect = luaM_reallocvector(L, tb->hash, osize, nsize, TString*);
if (l_unlikely(newvect == NULL)) { /* reallocation failed? */
if (nsize < osize) /* was it shrinking table? */
tablerehash(tb->hash, nsize, osize); /* restore to original size */
/* leave table as it was */
}
else { /* allocation succeeded */
tb->hash = newvect;
tb->size = nsize;
if (nsize > osize)
tablerehash(newvect, osize, nsize); /* rehash for new size */
}
}
/*
** Clear API string cache. (Entries cannot be empty, so fill them with
** a non-collectable string.)
*/
void luaS_clearcache (global_State *g) {
int i, j;
for (i = 0; i < STRCACHE_N; i++)
for (j = 0; j < STRCACHE_M; j++) {
if (iswhite(g->strcache[i][j])) /* will entry be collected? */
g->strcache[i][j] = g->memerrmsg; /* replace it with something fixed */
}
}
/*
** Initialize the string table and the string cache
*/
void luaS_init (lua_State *L) {
global_State *g = G(L);
int i, j;
stringtable *tb = &G(L)->strt;
tb->hash = luaM_newvector(L, MINSTRTABSIZE, TString*);
tablerehash(tb->hash, 0, MINSTRTABSIZE); /* clear array */
tb->size = MINSTRTABSIZE;
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaC_fix(L, obj2gco(g->memerrmsg)); /* it should never be collected */
for (i = 0; i < STRCACHE_N; i++) /* fill cache with valid strings */
for (j = 0; j < STRCACHE_M; j++)
g->strcache[i][j] = g->memerrmsg;
}
/*
** creates a new string object
*/
static TString *createstrobj (lua_State *L, size_t l, int tag, unsigned int h) {
TString *ts;
GCObject *o;
size_t totalsize; /* total size of TString object */
totalsize = sizelstring(l);
o = luaC_newobj(L, tag, totalsize);
ts = gco2ts(o);
ts->hash = h;
ts->extra = 0;
getstr(ts)[l] = '\0'; /* ending 0 */
return ts;
}
TString *luaS_createlngstrobj (lua_State *L, size_t l) {
TString *ts = createstrobj(L, l, LUA_VLNGSTR, G(L)->seed);
ts->u.lnglen = l;
return ts;
}
void luaS_remove (lua_State *L, TString *ts) {
stringtable *tb = &G(L)->strt;
TString **p = &tb->hash[lmod(ts->hash, tb->size)];
while (*p != ts) /* find previous element */
p = &(*p)->u.hnext;
*p = (*p)->u.hnext; /* remove element from its list */
tb->nuse--;
}
static void growstrtab (lua_State *L, stringtable *tb) {
if (l_unlikely(tb->nuse == MAX_INT)) { /* too many strings? */
luaC_fullgc(L, 1); /* try to free some... */
if (tb->nuse == MAX_INT) /* still too many? */
luaM_error(L); /* cannot even create a message... */
}
if (tb->size <= MAXSTRTB / 2) /* can grow string table? */
luaS_resize(L, tb->size * 2);
}
/*
** Checks whether short string exists and reuses it or creates a new one.
*/
static TString *internshrstr (lua_State *L, const char *str, size_t l) {
TString *ts;
global_State *g = G(L);
stringtable *tb = &g->strt;
unsigned int h = luaS_hash(str, l, g->seed);
TString **list = &tb->hash[lmod(h, tb->size)];
lua_assert(str != NULL); /* otherwise 'memcmp'/'memcpy' are undefined */
for (ts = *list; ts != NULL; ts = ts->u.hnext) {
if (l == ts->shrlen && (memcmp(str, getstr(ts), l * sizeof(char)) == 0)) {
/* found! */
if (isdead(g, ts)) /* dead (but not collected yet)? */
changewhite(ts); /* resurrect it */
return ts;
}
}
/* else must create a new string */
if (tb->nuse >= tb->size) { /* need to grow string table? */
growstrtab(L, tb);
list = &tb->hash[lmod(h, tb->size)]; /* rehash with new size */
}
ts = createstrobj(L, l, LUA_VSHRSTR, h);
memcpy(getstr(ts), str, l * sizeof(char));
ts->shrlen = cast_byte(l);
ts->u.hnext = *list;
*list = ts;
tb->nuse++;
return ts;
}
/*
** new string (with explicit length)
*/
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
if (l <= LUAI_MAXSHORTLEN) /* short string? */
return internshrstr(L, str, l);
else {
TString *ts;
if (l_unlikely(l >= (MAX_SIZE - sizeof(TString))/sizeof(char)))
luaM_toobig(L);
ts = luaS_createlngstrobj(L, l);
memcpy(getstr(ts), str, l * sizeof(char));
return ts;
}
}
/*
** Create or reuse a zero-terminated string, first checking in the
** cache (using the string address as a key). The cache can contain
** only zero-terminated strings, so it is safe to use 'strcmp' to
** check hits.
*/
TString *luaS_new (lua_State *L, const char *str) {
unsigned int i = point2uint(str) % STRCACHE_N; /* hash */
int j;
TString **p = G(L)->strcache[i];
for (j = 0; j < STRCACHE_M; j++) {
if (strcmp(str, getstr(p[j])) == 0) /* hit? */
return p[j]; /* that is it */
}
/* normal route */
for (j = STRCACHE_M - 1; j > 0; j--)
p[j] = p[j - 1]; /* move out last element */
/* new element is first in the list */
p[0] = luaS_newlstr(L, str, strlen(str));
return p[0];
}
Udata *luaS_newudata (lua_State *L, size_t s, int nuvalue) {
Udata *u;
int i;
GCObject *o;
if (l_unlikely(s > MAX_SIZE - udatamemoffset(nuvalue)))
luaM_toobig(L);
o = luaC_newobj(L, LUA_VUSERDATA, sizeudata(nuvalue, s));
u = gco2u(o);
u->len = s;
u->nuvalue = nuvalue;
u->metatable = NULL;
for (i = 0; i < nuvalue; i++)
setnilvalue(&u->uv[i].uv);
return u;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,971 +0,0 @@
/*
** $Id: ltable.c $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#define ltable_c
#define LUA_CORE
#include "lprefix.h"
/*
** Implementation of tables (aka arrays, objects, or hash tables).
** Tables keep its elements in two parts: an array part and a hash part.
** Non-negative integer keys are all candidates to be kept in the array
** part. The actual size of the array is the largest 'n' such that
** more than half the slots between 1 and n are in use.
** Hash uses a mix of chained scatter table with Brent's variation.
** A main invariant of these tables is that, if an element is not
** in its main position (i.e. the 'original' position that its hash gives
** to it), then the colliding element is in its own main position.
** Hence even when the load factor reaches 100%, performance remains good.
*/
#include <math.h>
#include <limits.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "lvm.h"
/*
** MAXABITS is the largest integer such that MAXASIZE fits in an
** unsigned int.
*/
#define MAXABITS cast_int(sizeof(int) * CHAR_BIT - 1)
/*
** MAXASIZE is the maximum size of the array part. It is the minimum
** between 2^MAXABITS and the maximum size that, measured in bytes,
** fits in a 'size_t'.
*/
#define MAXASIZE luaM_limitN(1u << MAXABITS, TValue)
/*
** MAXHBITS is the largest integer such that 2^MAXHBITS fits in a
** signed int.
*/
#define MAXHBITS (MAXABITS - 1)
/*
** MAXHSIZE is the maximum size of the hash part. It is the minimum
** between 2^MAXHBITS and the maximum size such that, measured in bytes,
** it fits in a 'size_t'.
*/
#define MAXHSIZE luaM_limitN(1u << MAXHBITS, Node)
/*
** When the original hash value is good, hashing by a power of 2
** avoids the cost of '%'.
*/
#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t))))
/*
** for other types, it is better to avoid modulo by power of 2, as
** they can have many 2 factors.
*/
#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1))))
#define hashstr(t,str) hashpow2(t, (str)->hash)
#define hashboolean(t,p) hashpow2(t, p)
#define hashint(t,i) hashpow2(t, i)
#define hashpointer(t,p) hashmod(t, point2uint(p))
#define dummynode (&dummynode_)
static const Node dummynode_ = {
{{NULL}, LUA_VEMPTY, /* value's value and type */
LUA_VNIL, 0, {NULL}} /* key type, next, and key value */
};
static const TValue absentkey = {ABSTKEYCONSTANT};
/*
** Hash for floating-point numbers.
** The main computation should be just
** n = frexp(n, &i); return (n * INT_MAX) + i
** but there are some numerical subtleties.
** In a two-complement representation, INT_MAX does not has an exact
** representation as a float, but INT_MIN does; because the absolute
** value of 'frexp' is smaller than 1 (unless 'n' is inf/NaN), the
** absolute value of the product 'frexp * -INT_MIN' is smaller or equal
** to INT_MAX. Next, the use of 'unsigned int' avoids overflows when
** adding 'i'; the use of '~u' (instead of '-u') avoids problems with
** INT_MIN.
*/
#if !defined(l_hashfloat)
static int l_hashfloat (lua_Number n) {
int i;
lua_Integer ni;
n = l_mathop(frexp)(n, &i) * -cast_num(INT_MIN);
if (!lua_numbertointeger(n, &ni)) { /* is 'n' inf/-inf/NaN? */
lua_assert(luai_numisnan(n) || l_mathop(fabs)(n) == cast_num(HUGE_VAL));
return 0;
}
else { /* normal case */
unsigned int u = cast_uint(i) + cast_uint(ni);
return cast_int(u <= cast_uint(INT_MAX) ? u : ~u);
}
}
#endif
/*
** returns the 'main' position of an element in a table (that is,
** the index of its hash value). The key comes broken (tag in 'ktt'
** and value in 'vkl') so that we can call it on keys inserted into
** nodes.
*/
static Node *mainposition (const Table *t, int ktt, const Value *kvl) {
switch (withvariant(ktt)) {
case LUA_VNUMINT: {
lua_Integer key = ivalueraw(*kvl);
return hashint(t, key);
}
case LUA_VNUMFLT: {
lua_Number n = fltvalueraw(*kvl);
return hashmod(t, l_hashfloat(n));
}
case LUA_VSHRSTR: {
TString *ts = tsvalueraw(*kvl);
return hashstr(t, ts);
}
case LUA_VLNGSTR: {
TString *ts = tsvalueraw(*kvl);
return hashpow2(t, luaS_hashlongstr(ts));
}
case LUA_VFALSE:
return hashboolean(t, 0);
case LUA_VTRUE:
return hashboolean(t, 1);
case LUA_VLIGHTUSERDATA: {
void *p = pvalueraw(*kvl);
return hashpointer(t, p);
}
case LUA_VLCF: {
lua_CFunction f = fvalueraw(*kvl);
return hashpointer(t, f);
}
default: {
GCObject *o = gcvalueraw(*kvl);
return hashpointer(t, o);
}
}
}
/*
** Returns the main position of an element given as a 'TValue'
*/
static Node *mainpositionTV (const Table *t, const TValue *key) {
return mainposition(t, rawtt(key), valraw(key));
}
/*
** Check whether key 'k1' is equal to the key in node 'n2'. This
** equality is raw, so there are no metamethods. Floats with integer
** values have been normalized, so integers cannot be equal to
** floats. It is assumed that 'eqshrstr' is simply pointer equality, so
** that short strings are handled in the default case.
** A true 'deadok' means to accept dead keys as equal to their original
** values. All dead keys are compared in the default case, by pointer
** identity. (Only collectable objects can produce dead keys.) Note that
** dead long strings are also compared by identity.
** Once a key is dead, its corresponding value may be collected, and
** then another value can be created with the same address. If this
** other value is given to 'next', 'equalkey' will signal a false
** positive. In a regular traversal, this situation should never happen,
** as all keys given to 'next' came from the table itself, and therefore
** could not have been collected. Outside a regular traversal, we
** have garbage in, garbage out. What is relevant is that this false
** positive does not break anything. (In particular, 'next' will return
** some other valid item on the table or nil.)
*/
static int equalkey (const TValue *k1, const Node *n2, int deadok) {
if ((rawtt(k1) != keytt(n2)) && /* not the same variants? */
!(deadok && keyisdead(n2) && iscollectable(k1)))
return 0; /* cannot be same key */
switch (keytt(n2)) {
case LUA_VNIL: case LUA_VFALSE: case LUA_VTRUE:
return 1;
case LUA_VNUMINT:
return (ivalue(k1) == keyival(n2));
case LUA_VNUMFLT:
return luai_numeq(fltvalue(k1), fltvalueraw(keyval(n2)));
case LUA_VLIGHTUSERDATA:
return pvalue(k1) == pvalueraw(keyval(n2));
case LUA_VLCF:
return fvalue(k1) == fvalueraw(keyval(n2));
case ctb(LUA_VLNGSTR):
return luaS_eqlngstr(tsvalue(k1), keystrval(n2));
default:
return gcvalue(k1) == gcvalueraw(keyval(n2));
}
}
/*
** True if value of 'alimit' is equal to the real size of the array
** part of table 't'. (Otherwise, the array part must be larger than
** 'alimit'.)
*/
#define limitequalsasize(t) (isrealasize(t) || ispow2((t)->alimit))
/*
** Returns the real size of the 'array' array
*/
LUAI_FUNC unsigned int luaH_realasize (const Table *t) {
if (limitequalsasize(t))
return t->alimit; /* this is the size */
else {
unsigned int size = t->alimit;
/* compute the smallest power of 2 not smaller than 'n' */
size |= (size >> 1);
size |= (size >> 2);
size |= (size >> 4);
size |= (size >> 8);
size |= (size >> 16);
#if (UINT_MAX >> 30) > 3
size |= (size >> 32); /* unsigned int has more than 32 bits */
#endif
size++;
lua_assert(ispow2(size) && size/2 < t->alimit && t->alimit < size);
return size;
}
}
/*
** Check whether real size of the array is a power of 2.
** (If it is not, 'alimit' cannot be changed to any other value
** without changing the real size.)
*/
static int ispow2realasize (const Table *t) {
return (!isrealasize(t) || ispow2(t->alimit));
}
static unsigned int setlimittosize (Table *t) {
t->alimit = luaH_realasize(t);
setrealasize(t);
return t->alimit;
}
#define limitasasize(t) check_exp(isrealasize(t), t->alimit)
/*
** "Generic" get version. (Not that generic: not valid for integers,
** which may be in array part, nor for floats with integral values.)
** See explanation about 'deadok' in function 'equalkey'.
*/
static const TValue *getgeneric (Table *t, const TValue *key, int deadok) {
Node *n = mainpositionTV(t, key);
for (;;) { /* check whether 'key' is somewhere in the chain */
if (equalkey(key, n, deadok))
return gval(n); /* that's it */
else {
int nx = gnext(n);
if (nx == 0)
return &absentkey; /* not found */
n += nx;
}
}
}
/*
** returns the index for 'k' if 'k' is an appropriate key to live in
** the array part of a table, 0 otherwise.
*/
static unsigned int arrayindex (lua_Integer k) {
if (l_castS2U(k) - 1u < MAXASIZE) /* 'k' in [1, MAXASIZE]? */
return cast_uint(k); /* 'key' is an appropriate array index */
else
return 0;
}
/*
** returns the index of a 'key' for table traversals. First goes all
** elements in the array part, then elements in the hash part. The
** beginning of a traversal is signaled by 0.
*/
static unsigned int findindex (lua_State *L, Table *t, TValue *key,
unsigned int asize) {
unsigned int i;
if (ttisnil(key)) return 0; /* first iteration */
i = ttisinteger(key) ? arrayindex(ivalue(key)) : 0;
if (i - 1u < asize) /* is 'key' inside array part? */
return i; /* yes; that's the index */
else {
const TValue *n = getgeneric(t, key, 1);
if (l_unlikely(isabstkey(n)))
luaG_runerror(L, "invalid key to 'next'"); /* key not found */
i = cast_int(nodefromval(n) - gnode(t, 0)); /* key index in hash table */
/* hash elements are numbered after array ones */
return (i + 1) + asize;
}
}
int luaH_next (lua_State *L, Table *t, StkId key) {
unsigned int asize = luaH_realasize(t);
unsigned int i = findindex(L, t, s2v(key), asize); /* find original key */
for (; i < asize; i++) { /* try first array part */
if (!isempty(&t->array[i])) { /* a non-empty entry? */
setivalue(s2v(key), i + 1);
setobj2s(L, key + 1, &t->array[i]);
return 1;
}
}
for (i -= asize; cast_int(i) < sizenode(t); i++) { /* hash part */
if (!isempty(gval(gnode(t, i)))) { /* a non-empty entry? */
Node *n = gnode(t, i);
getnodekey(L, s2v(key), n);
setobj2s(L, key + 1, gval(n));
return 1;
}
}
return 0; /* no more elements */
}
static void freehash (lua_State *L, Table *t) {
if (!isdummy(t))
luaM_freearray(L, t->node, cast_sizet(sizenode(t)));
}
/*
** {=============================================================
** Rehash
** ==============================================================
*/
/*
** Compute the optimal size for the array part of table 't'. 'nums' is a
** "count array" where 'nums[i]' is the number of integers in the table
** between 2^(i - 1) + 1 and 2^i. 'pna' enters with the total number of
** integer keys in the table and leaves with the number of keys that
** will go to the array part; return the optimal size. (The condition
** 'twotoi > 0' in the for loop stops the loop if 'twotoi' overflows.)
*/
static unsigned int computesizes (unsigned int nums[], unsigned int *pna) {
int i;
unsigned int twotoi; /* 2^i (candidate for optimal size) */
unsigned int a = 0; /* number of elements smaller than 2^i */
unsigned int na = 0; /* number of elements to go to array part */
unsigned int optimal = 0; /* optimal size for array part */
/* loop while keys can fill more than half of total size */
for (i = 0, twotoi = 1;
twotoi > 0 && *pna > twotoi / 2;
i++, twotoi *= 2) {
a += nums[i];
if (a > twotoi/2) { /* more than half elements present? */
optimal = twotoi; /* optimal size (till now) */
na = a; /* all elements up to 'optimal' will go to array part */
}
}
lua_assert((optimal == 0 || optimal / 2 < na) && na <= optimal);
*pna = na;
return optimal;
}
static int countint (lua_Integer key, unsigned int *nums) {
unsigned int k = arrayindex(key);
if (k != 0) { /* is 'key' an appropriate array index? */
nums[luaO_ceillog2(k)]++; /* count as such */
return 1;
}
else
return 0;
}
/*
** Count keys in array part of table 't': Fill 'nums[i]' with
** number of keys that will go into corresponding slice and return
** total number of non-nil keys.
*/
static unsigned int numusearray (const Table *t, unsigned int *nums) {
int lg;
unsigned int ttlg; /* 2^lg */
unsigned int ause = 0; /* summation of 'nums' */
unsigned int i = 1; /* count to traverse all array keys */
unsigned int asize = limitasasize(t); /* real array size */
/* traverse each slice */
for (lg = 0, ttlg = 1; lg <= MAXABITS; lg++, ttlg *= 2) {
unsigned int lc = 0; /* counter */
unsigned int lim = ttlg;
if (lim > asize) {
lim = asize; /* adjust upper limit */
if (i > lim)
break; /* no more elements to count */
}
/* count elements in range (2^(lg - 1), 2^lg] */
for (; i <= lim; i++) {
if (!isempty(&t->array[i-1]))
lc++;
}
nums[lg] += lc;
ause += lc;
}
return ause;
}
static int numusehash (const Table *t, unsigned int *nums, unsigned int *pna) {
int totaluse = 0; /* total number of elements */
int ause = 0; /* elements added to 'nums' (can go to array part) */
int i = sizenode(t);
while (i--) {
Node *n = &t->node[i];
if (!isempty(gval(n))) {
if (keyisinteger(n))
ause += countint(keyival(n), nums);
totaluse++;
}
}
*pna += ause;
return totaluse;
}
/*
** Creates an array for the hash part of a table with the given
** size, or reuses the dummy node if size is zero.
** The computation for size overflow is in two steps: the first
** comparison ensures that the shift in the second one does not
** overflow.
*/
static void setnodevector (lua_State *L, Table *t, unsigned int size) {
if (size == 0) { /* no elements to hash part? */
t->node = cast(Node *, dummynode); /* use common 'dummynode' */
t->lsizenode = 0;
t->lastfree = NULL; /* signal that it is using dummy node */
}
else {
int i;
int lsize = luaO_ceillog2(size);
if (lsize > MAXHBITS || (1u << lsize) > MAXHSIZE)
luaG_runerror(L, "table overflow");
size = twoto(lsize);
t->node = luaM_newvector(L, size, Node);
for (i = 0; i < (int)size; i++) {
Node *n = gnode(t, i);
gnext(n) = 0;
setnilkey(n);
setempty(gval(n));
}
t->lsizenode = cast_byte(lsize);
t->lastfree = gnode(t, size); /* all positions are free */
}
}
/*
** (Re)insert all elements from the hash part of 'ot' into table 't'.
*/
static void reinsert (lua_State *L, Table *ot, Table *t) {
int j;
int size = sizenode(ot);
for (j = 0; j < size; j++) {
Node *old = gnode(ot, j);
if (!isempty(gval(old))) {
/* doesn't need barrier/invalidate cache, as entry was
already present in the table */
TValue k;
getnodekey(L, &k, old);
luaH_set(L, t, &k, gval(old));
}
}
}
/*
** Exchange the hash part of 't1' and 't2'.
*/
static void exchangehashpart (Table *t1, Table *t2) {
lu_byte lsizenode = t1->lsizenode;
Node *node = t1->node;
Node *lastfree = t1->lastfree;
t1->lsizenode = t2->lsizenode;
t1->node = t2->node;
t1->lastfree = t2->lastfree;
t2->lsizenode = lsizenode;
t2->node = node;
t2->lastfree = lastfree;
}
/*
** Resize table 't' for the new given sizes. Both allocations (for
** the hash part and for the array part) can fail, which creates some
** subtleties. If the first allocation, for the hash part, fails, an
** error is raised and that is it. Otherwise, it copies the elements from
** the shrinking part of the array (if it is shrinking) into the new
** hash. Then it reallocates the array part. If that fails, the table
** is in its original state; the function frees the new hash part and then
** raises the allocation error. Otherwise, it sets the new hash part
** into the table, initializes the new part of the array (if any) with
** nils and reinserts the elements of the old hash back into the new
** parts of the table.
*/
void luaH_resize (lua_State *L, Table *t, unsigned int newasize,
unsigned int nhsize) {
unsigned int i;
Table newt; /* to keep the new hash part */
unsigned int oldasize = setlimittosize(t);
TValue *newarray;
/* create new hash part with appropriate size into 'newt' */
setnodevector(L, &newt, nhsize);
if (newasize < oldasize) { /* will array shrink? */
t->alimit = newasize; /* pretend array has new size... */
exchangehashpart(t, &newt); /* and new hash */
/* re-insert into the new hash the elements from vanishing slice */
for (i = newasize; i < oldasize; i++) {
if (!isempty(&t->array[i]))
luaH_setint(L, t, i + 1, &t->array[i]);
}
t->alimit = oldasize; /* restore current size... */
exchangehashpart(t, &newt); /* and hash (in case of errors) */
}
/* allocate new array */
newarray = luaM_reallocvector(L, t->array, oldasize, newasize, TValue);
if (l_unlikely(newarray == NULL && newasize > 0)) { /* allocation failed? */
freehash(L, &newt); /* release new hash part */
luaM_error(L); /* raise error (with array unchanged) */
}
/* allocation ok; initialize new part of the array */
exchangehashpart(t, &newt); /* 't' has the new hash ('newt' has the old) */
t->array = newarray; /* set new array part */
t->alimit = newasize;
for (i = oldasize; i < newasize; i++) /* clear new slice of the array */
setempty(&t->array[i]);
/* re-insert elements from old hash part into new parts */
reinsert(L, &newt, t); /* 'newt' now has the old hash */
freehash(L, &newt); /* free old hash part */
}
void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize) {
int nsize = allocsizenode(t);
luaH_resize(L, t, nasize, nsize);
}
/*
** nums[i] = number of keys 'k' where 2^(i - 1) < k <= 2^i
*/
static void rehash (lua_State *L, Table *t, const TValue *ek) {
unsigned int asize; /* optimal size for array part */
unsigned int na; /* number of keys in the array part */
unsigned int nums[MAXABITS + 1];
int i;
int totaluse;
for (i = 0; i <= MAXABITS; i++) nums[i] = 0; /* reset counts */
setlimittosize(t);
na = numusearray(t, nums); /* count keys in array part */
totaluse = na; /* all those keys are integer keys */
totaluse += numusehash(t, nums, &na); /* count keys in hash part */
/* count extra key */
if (ttisinteger(ek))
na += countint(ivalue(ek), nums);
totaluse++;
/* compute new size for array part */
asize = computesizes(nums, &na);
/* resize the table to new computed sizes */
luaH_resize(L, t, asize, totaluse - na);
}
/*
** }=============================================================
*/
Table *luaH_new (lua_State *L) {
GCObject *o = luaC_newobj(L, LUA_VTABLE, sizeof(Table));
Table *t = gco2t(o);
t->metatable = NULL;
t->flags = cast_byte(maskflags); /* table has no metamethod fields */
t->array = NULL;
t->alimit = 0;
setnodevector(L, t, 0);
return t;
}
void luaH_free (lua_State *L, Table *t) {
freehash(L, t);
luaM_freearray(L, t->array, luaH_realasize(t));
luaM_free(L, t);
}
static Node *getfreepos (Table *t) {
if (!isdummy(t)) {
while (t->lastfree > t->node) {
t->lastfree--;
if (keyisnil(t->lastfree))
return t->lastfree;
}
}
return NULL; /* could not find a free place */
}
/*
** inserts a new key into a hash table; first, check whether key's main
** position is free. If not, check whether colliding node is in its main
** position or not: if it is not, move colliding node to an empty place and
** put new key in its main position; otherwise (colliding node is in its main
** position), new key goes to an empty position.
*/
void luaH_newkey (lua_State *L, Table *t, const TValue *key, TValue *value) {
Node *mp;
TValue aux;
if (l_unlikely(ttisnil(key)))
luaG_runerror(L, "table index is nil");
else if (ttisfloat(key)) {
lua_Number f = fltvalue(key);
lua_Integer k;
if (luaV_flttointeger(f, &k, F2Ieq)) { /* does key fit in an integer? */
setivalue(&aux, k);
key = &aux; /* insert it as an integer */
}
else if (l_unlikely(luai_numisnan(f)))
luaG_runerror(L, "table index is NaN");
}
if (ttisnil(value))
return; /* do not insert nil values */
mp = mainpositionTV(t, key);
if (!isempty(gval(mp)) || isdummy(t)) { /* main position is taken? */
Node *othern;
Node *f = getfreepos(t); /* get a free place */
if (f == NULL) { /* cannot find a free place? */
rehash(L, t, key); /* grow table */
/* whatever called 'newkey' takes care of TM cache */
luaH_set(L, t, key, value); /* insert key into grown table */
return;
}
lua_assert(!isdummy(t));
othern = mainposition(t, keytt(mp), &keyval(mp));
if (othern != mp) { /* is colliding node out of its main position? */
/* yes; move colliding node into free position */
while (othern + gnext(othern) != mp) /* find previous */
othern += gnext(othern);
gnext(othern) = cast_int(f - othern); /* rechain to point to 'f' */
*f = *mp; /* copy colliding node into free pos. (mp->next also goes) */
if (gnext(mp) != 0) {
gnext(f) += cast_int(mp - f); /* correct 'next' */
gnext(mp) = 0; /* now 'mp' is free */
}
setempty(gval(mp));
}
else { /* colliding node is in its own main position */
/* new node will go into free position */
if (gnext(mp) != 0)
gnext(f) = cast_int((mp + gnext(mp)) - f); /* chain new position */
else lua_assert(gnext(f) == 0);
gnext(mp) = cast_int(f - mp);
mp = f;
}
}
setnodekey(L, mp, key);
luaC_barrierback(L, obj2gco(t), key);
lua_assert(isempty(gval(mp)));
setobj2t(L, gval(mp), value);
}
/*
** Search function for integers. If integer is inside 'alimit', get it
** directly from the array part. Otherwise, if 'alimit' is not equal to
** the real size of the array, key still can be in the array part. In
** this case, try to avoid a call to 'luaH_realasize' when key is just
** one more than the limit (so that it can be incremented without
** changing the real size of the array).
*/
const TValue *luaH_getint (Table *t, lua_Integer key) {
if (l_castS2U(key) - 1u < t->alimit) /* 'key' in [1, t->alimit]? */
return &t->array[key - 1];
else if (!limitequalsasize(t) && /* key still may be in the array part? */
(l_castS2U(key) == t->alimit + 1 ||
l_castS2U(key) - 1u < luaH_realasize(t))) {
t->alimit = cast_uint(key); /* probably '#t' is here now */
return &t->array[key - 1];
}
else {
Node *n = hashint(t, key);
for (;;) { /* check whether 'key' is somewhere in the chain */
if (keyisinteger(n) && keyival(n) == key)
return gval(n); /* that's it */
else {
int nx = gnext(n);
if (nx == 0) break;
n += nx;
}
}
return &absentkey;
}
}
/*
** search function for short strings
*/
const TValue *luaH_getshortstr (Table *t, TString *key) {
Node *n = hashstr(t, key);
lua_assert(key->tt == LUA_VSHRSTR);
for (;;) { /* check whether 'key' is somewhere in the chain */
if (keyisshrstr(n) && eqshrstr(keystrval(n), key))
return gval(n); /* that's it */
else {
int nx = gnext(n);
if (nx == 0)
return &absentkey; /* not found */
n += nx;
}
}
}
const TValue *luaH_getstr (Table *t, TString *key) {
if (key->tt == LUA_VSHRSTR)
return luaH_getshortstr(t, key);
else { /* for long strings, use generic case */
TValue ko;
setsvalue(cast(lua_State *, NULL), &ko, key);
return getgeneric(t, &ko, 0);
}
}
/*
** main search function
*/
const TValue *luaH_get (Table *t, const TValue *key) {
switch (ttypetag(key)) {
case LUA_VSHRSTR: return luaH_getshortstr(t, tsvalue(key));
case LUA_VNUMINT: return luaH_getint(t, ivalue(key));
case LUA_VNIL: return &absentkey;
case LUA_VNUMFLT: {
lua_Integer k;
if (luaV_flttointeger(fltvalue(key), &k, F2Ieq)) /* integral index? */
return luaH_getint(t, k); /* use specialized version */
/* else... */
} /* FALLTHROUGH */
default:
return getgeneric(t, key, 0);
}
}
/*
** Finish a raw "set table" operation, where 'slot' is where the value
** should have been (the result of a previous "get table").
** Beware: when using this function you probably need to check a GC
** barrier and invalidate the TM cache.
*/
void luaH_finishset (lua_State *L, Table *t, const TValue *key,
const TValue *slot, TValue *value) {
if (isabstkey(slot))
luaH_newkey(L, t, key, value);
else
setobj2t(L, cast(TValue *, slot), value);
}
/*
** beware: when using this function you probably need to check a GC
** barrier and invalidate the TM cache.
*/
void luaH_set (lua_State *L, Table *t, const TValue *key, TValue *value) {
const TValue *slot = luaH_get(t, key);
luaH_finishset(L, t, key, slot, value);
}
void luaH_setint (lua_State *L, Table *t, lua_Integer key, TValue *value) {
const TValue *p = luaH_getint(t, key);
if (isabstkey(p)) {
TValue k;
setivalue(&k, key);
luaH_newkey(L, t, &k, value);
}
else
setobj2t(L, cast(TValue *, p), value);
}
/*
** Try to find a boundary in the hash part of table 't'. From the
** caller, we know that 'j' is zero or present and that 'j + 1' is
** present. We want to find a larger key that is absent from the
** table, so that we can do a binary search between the two keys to
** find a boundary. We keep doubling 'j' until we get an absent index.
** If the doubling would overflow, we try LUA_MAXINTEGER. If it is
** absent, we are ready for the binary search. ('j', being max integer,
** is larger or equal to 'i', but it cannot be equal because it is
** absent while 'i' is present; so 'j > i'.) Otherwise, 'j' is a
** boundary. ('j + 1' cannot be a present integer key because it is
** not a valid integer in Lua.)
*/
static lua_Unsigned hash_search (Table *t, lua_Unsigned j) {
lua_Unsigned i;
if (j == 0) j++; /* the caller ensures 'j + 1' is present */
do {
i = j; /* 'i' is a present index */
if (j <= l_castS2U(LUA_MAXINTEGER) / 2)
j *= 2;
else {
j = LUA_MAXINTEGER;
if (isempty(luaH_getint(t, j))) /* t[j] not present? */
break; /* 'j' now is an absent index */
else /* weird case */
return j; /* well, max integer is a boundary... */
}
} while (!isempty(luaH_getint(t, j))); /* repeat until an absent t[j] */
/* i < j && t[i] present && t[j] absent */
while (j - i > 1u) { /* do a binary search between them */
lua_Unsigned m = (i + j) / 2;
if (isempty(luaH_getint(t, m))) j = m;
else i = m;
}
return i;
}
static unsigned int binsearch (const TValue *array, unsigned int i,
unsigned int j) {
while (j - i > 1u) { /* binary search */
unsigned int m = (i + j) / 2;
if (isempty(&array[m - 1])) j = m;
else i = m;
}
return i;
}
/*
** Try to find a boundary in table 't'. (A 'boundary' is an integer index
** such that t[i] is present and t[i+1] is absent, or 0 if t[1] is absent
** and 'maxinteger' if t[maxinteger] is present.)
** (In the next explanation, we use Lua indices, that is, with base 1.
** The code itself uses base 0 when indexing the array part of the table.)
** The code starts with 'limit = t->alimit', a position in the array
** part that may be a boundary.
**
** (1) If 't[limit]' is empty, there must be a boundary before it.
** As a common case (e.g., after 't[#t]=nil'), check whether 'limit-1'
** is present. If so, it is a boundary. Otherwise, do a binary search
** between 0 and limit to find a boundary. In both cases, try to
** use this boundary as the new 'alimit', as a hint for the next call.
**
** (2) If 't[limit]' is not empty and the array has more elements
** after 'limit', try to find a boundary there. Again, try first
** the special case (which should be quite frequent) where 'limit+1'
** is empty, so that 'limit' is a boundary. Otherwise, check the
** last element of the array part. If it is empty, there must be a
** boundary between the old limit (present) and the last element
** (absent), which is found with a binary search. (This boundary always
** can be a new limit.)
**
** (3) The last case is when there are no elements in the array part
** (limit == 0) or its last element (the new limit) is present.
** In this case, must check the hash part. If there is no hash part
** or 'limit+1' is absent, 'limit' is a boundary. Otherwise, call
** 'hash_search' to find a boundary in the hash part of the table.
** (In those cases, the boundary is not inside the array part, and
** therefore cannot be used as a new limit.)
*/
lua_Unsigned luaH_getn (Table *t) {
unsigned int limit = t->alimit;
if (limit > 0 && isempty(&t->array[limit - 1])) { /* (1)? */
/* there must be a boundary before 'limit' */
if (limit >= 2 && !isempty(&t->array[limit - 2])) {
/* 'limit - 1' is a boundary; can it be a new limit? */
if (ispow2realasize(t) && !ispow2(limit - 1)) {
t->alimit = limit - 1;
setnorealasize(t); /* now 'alimit' is not the real size */
}
return limit - 1;
}
else { /* must search for a boundary in [0, limit] */
unsigned int boundary = binsearch(t->array, 0, limit);
/* can this boundary represent the real size of the array? */
if (ispow2realasize(t) && boundary > luaH_realasize(t) / 2) {
t->alimit = boundary; /* use it as the new limit */
setnorealasize(t);
}
return boundary;
}
}
/* 'limit' is zero or present in table */
if (!limitequalsasize(t)) { /* (2)? */
/* 'limit' > 0 and array has more elements after 'limit' */
if (isempty(&t->array[limit])) /* 'limit + 1' is empty? */
return limit; /* this is the boundary */
/* else, try last element in the array */
limit = luaH_realasize(t);
if (isempty(&t->array[limit - 1])) { /* empty? */
/* there must be a boundary in the array after old limit,
and it must be a valid new limit */
unsigned int boundary = binsearch(t->array, t->alimit, limit);
t->alimit = boundary;
return boundary;
}
/* else, new limit is present in the table; check the hash part */
}
/* (3) 'limit' is the last element and either is zero or present in table */
lua_assert(limit == luaH_realasize(t) &&
(limit == 0 || !isempty(&t->array[limit - 1])));
if (isdummy(t) || isempty(luaH_getint(t, cast(lua_Integer, limit + 1))))
return limit; /* 'limit + 1' is absent */
else /* 'limit + 1' is also present */
return hash_search(t, limit);
}
#if defined(LUA_DEBUG)
/* export these functions for the test library */
Node *luaH_mainposition (const Table *t, const TValue *key) {
return mainpositionTV(t, key);
}
int luaH_isdummy (const Table *t) { return isdummy(t); }
#endif

View File

@@ -1,66 +0,0 @@
/*
** $Id: ltable.h $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->u.next)
/*
** Clear all bits of fast-access metamethods, which means that the table
** may have any of these metamethods. (First access that fails after the
** clearing will set the bit again.)
*/
#define invalidateTMcache(t) ((t)->flags &= ~maskflags)
/* true when 't' is using 'dummynode' as its hash part */
#define isdummy(t) ((t)->lastfree == NULL)
/* allocated size for hash nodes */
#define allocsizenode(t) (isdummy(t) ? 0 : sizenode(t))
/* returns the Node, given the value of a table entry */
#define nodefromval(v) cast(Node *, (v))
LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key);
LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key,
TValue *value);
LUAI_FUNC const TValue *luaH_getshortstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
LUAI_FUNC void luaH_newkey (lua_State *L, Table *t, const TValue *key,
TValue *value);
LUAI_FUNC void luaH_set (lua_State *L, Table *t, const TValue *key,
TValue *value);
LUAI_FUNC void luaH_finishset (lua_State *L, Table *t, const TValue *key,
const TValue *slot, TValue *value);
LUAI_FUNC Table *luaH_new (lua_State *L);
LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
unsigned int nhsize);
LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize);
LUAI_FUNC void luaH_free (lua_State *L, Table *t);
LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
LUAI_FUNC lua_Unsigned luaH_getn (Table *t);
LUAI_FUNC unsigned int luaH_realasize (const Table *t);
#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
LUAI_FUNC int luaH_isdummy (const Table *t);
#endif
#endif

View File

@@ -1,429 +0,0 @@
/*
** $Id: ltablib.c $
** Library for Table Manipulation
** See Copyright Notice in lua.h
*/
#define ltablib_c
#define LUA_LIB
#include "lprefix.h"
#include <limits.h>
#include <stddef.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/*
** Operations that an object must define to mimic a table
** (some functions only need some of them)
*/
#define TAB_R 1 /* read */
#define TAB_W 2 /* write */
#define TAB_L 4 /* length */
#define TAB_RW (TAB_R | TAB_W) /* read/write */
#define aux_getn(L,n,w) (checktab(L, n, (w) | TAB_L), luaL_len(L, n))
static int checkfield (lua_State *L, const char *key, int n) {
lua_pushstring(L, key);
return (lua_rawget(L, -n) != LUA_TNIL);
}
/*
** Check that 'arg' either is a table or can behave like one (that is,
** has a metatable with the required metamethods)
*/
static void checktab (lua_State *L, int arg, int what) {
if (lua_type(L, arg) != LUA_TTABLE) { /* is it not a table? */
int n = 1; /* number of elements to pop */
if (lua_getmetatable(L, arg) && /* must have metatable */
(!(what & TAB_R) || checkfield(L, "__index", ++n)) &&
(!(what & TAB_W) || checkfield(L, "__newindex", ++n)) &&
(!(what & TAB_L) || checkfield(L, "__len", ++n))) {
lua_pop(L, n); /* pop metatable and tested metamethods */
}
else
luaL_checktype(L, arg, LUA_TTABLE); /* force an error */
}
}
static int tinsert (lua_State *L) {
lua_Integer e = aux_getn(L, 1, TAB_RW) + 1; /* first empty element */
lua_Integer pos; /* where to insert new element */
switch (lua_gettop(L)) {
case 2: { /* called with only 2 arguments */
pos = e; /* insert new element at the end */
break;
}
case 3: {
lua_Integer i;
pos = luaL_checkinteger(L, 2); /* 2nd argument is the position */
/* check whether 'pos' is in [1, e] */
luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2,
"position out of bounds");
for (i = e; i > pos; i--) { /* move up elements */
lua_geti(L, 1, i - 1);
lua_seti(L, 1, i); /* t[i] = t[i - 1] */
}
break;
}
default: {
return luaL_error(L, "wrong number of arguments to 'insert'");
}
}
lua_seti(L, 1, pos); /* t[pos] = v */
return 0;
}
static int tremove (lua_State *L) {
lua_Integer size = aux_getn(L, 1, TAB_RW);
lua_Integer pos = luaL_optinteger(L, 2, size);
if (pos != size) /* validate 'pos' if given */
/* check whether 'pos' is in [1, size + 1] */
luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 1,
"position out of bounds");
lua_geti(L, 1, pos); /* result = t[pos] */
for ( ; pos < size; pos++) {
lua_geti(L, 1, pos + 1);
lua_seti(L, 1, pos); /* t[pos] = t[pos + 1] */
}
lua_pushnil(L);
lua_seti(L, 1, pos); /* remove entry t[pos] */
return 1;
}
/*
** Copy elements (1[f], ..., 1[e]) into (tt[t], tt[t+1], ...). Whenever
** possible, copy in increasing order, which is better for rehashing.
** "possible" means destination after original range, or smaller
** than origin, or copying to another table.
*/
static int tmove (lua_State *L) {
lua_Integer f = luaL_checkinteger(L, 2);
lua_Integer e = luaL_checkinteger(L, 3);
lua_Integer t = luaL_checkinteger(L, 4);
int tt = !lua_isnoneornil(L, 5) ? 5 : 1; /* destination table */
checktab(L, 1, TAB_R);
checktab(L, tt, TAB_W);
if (e >= f) { /* otherwise, nothing to move */
lua_Integer n, i;
luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3,
"too many elements to move");
n = e - f + 1; /* number of elements to move */
luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4,
"destination wrap around");
if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) {
for (i = 0; i < n; i++) {
lua_geti(L, 1, f + i);
lua_seti(L, tt, t + i);
}
}
else {
for (i = n - 1; i >= 0; i--) {
lua_geti(L, 1, f + i);
lua_seti(L, tt, t + i);
}
}
}
lua_pushvalue(L, tt); /* return destination table */
return 1;
}
static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) {
lua_geti(L, 1, i);
if (l_unlikely(!lua_isstring(L, -1)))
luaL_error(L, "invalid value (%s) at index %I in table for 'concat'",
luaL_typename(L, -1), i);
luaL_addvalue(b);
}
static int tconcat (lua_State *L) {
luaL_Buffer b;
lua_Integer last = aux_getn(L, 1, TAB_R);
size_t lsep;
const char *sep = luaL_optlstring(L, 2, "", &lsep);
lua_Integer i = luaL_optinteger(L, 3, 1);
last = luaL_optinteger(L, 4, last);
luaL_buffinit(L, &b);
for (; i < last; i++) {
addfield(L, &b, i);
luaL_addlstring(&b, sep, lsep);
}
if (i == last) /* add last value (if interval was not empty) */
addfield(L, &b, i);
luaL_pushresult(&b);
return 1;
}
/*
** {======================================================
** Pack/unpack
** =======================================================
*/
static int tpack (lua_State *L) {
int i;
int n = lua_gettop(L); /* number of elements to pack */
lua_createtable(L, n, 1); /* create result table */
lua_insert(L, 1); /* put it at index 1 */
for (i = n; i >= 1; i--) /* assign elements */
lua_seti(L, 1, i);
lua_pushinteger(L, n);
lua_setfield(L, 1, "n"); /* t.n = number of elements */
return 1; /* return table */
}
static int tunpack (lua_State *L) {
lua_Unsigned n;
lua_Integer i = luaL_optinteger(L, 2, 1);
lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1));
if (i > e) return 0; /* empty range */
n = (lua_Unsigned)e - i; /* number of elements minus 1 (avoid overflows) */
if (l_unlikely(n >= (unsigned int)INT_MAX ||
!lua_checkstack(L, (int)(++n))))
return luaL_error(L, "too many results to unpack");
for (; i < e; i++) { /* push arg[i..e - 1] (to avoid overflows) */
lua_geti(L, 1, i);
}
lua_geti(L, 1, e); /* push last element */
return (int)n;
}
/* }====================================================== */
/*
** {======================================================
** Quicksort
** (based on 'Algorithms in MODULA-3', Robert Sedgewick;
** Addison-Wesley, 1993.)
** =======================================================
*/
/* type for array indices */
typedef unsigned int IdxT;
/*
** Produce a "random" 'unsigned int' to randomize pivot choice. This
** macro is used only when 'sort' detects a big imbalance in the result
** of a partition. (If you don't want/need this "randomness", ~0 is a
** good choice.)
*/
#if !defined(l_randomizePivot) /* { */
#include <time.h>
/* size of 'e' measured in number of 'unsigned int's */
#define sof(e) (sizeof(e) / sizeof(unsigned int))
/*
** Use 'time' and 'clock' as sources of "randomness". Because we don't
** know the types 'clock_t' and 'time_t', we cannot cast them to
** anything without risking overflows. A safe way to use their values
** is to copy them to an array of a known type and use the array values.
*/
static unsigned int l_randomizePivot (void) {
clock_t c = clock();
time_t t = time(NULL);
unsigned int buff[sof(c) + sof(t)];
unsigned int i, rnd = 0;
memcpy(buff, &c, sof(c) * sizeof(unsigned int));
memcpy(buff + sof(c), &t, sof(t) * sizeof(unsigned int));
for (i = 0; i < sof(buff); i++)
rnd += buff[i];
return rnd;
}
#endif /* } */
/* arrays larger than 'RANLIMIT' may use randomized pivots */
#define RANLIMIT 100u
static void set2 (lua_State *L, IdxT i, IdxT j) {
lua_seti(L, 1, i);
lua_seti(L, 1, j);
}
/*
** Return true iff value at stack index 'a' is less than the value at
** index 'b' (according to the order of the sort).
*/
static int sort_comp (lua_State *L, int a, int b) {
if (lua_isnil(L, 2)) /* no function? */
return lua_compare(L, a, b, LUA_OPLT); /* a < b */
else { /* function */
int res;
lua_pushvalue(L, 2); /* push function */
lua_pushvalue(L, a-1); /* -1 to compensate function */
lua_pushvalue(L, b-2); /* -2 to compensate function and 'a' */
lua_call(L, 2, 1); /* call function */
res = lua_toboolean(L, -1); /* get result */
lua_pop(L, 1); /* pop result */
return res;
}
}
/*
** Does the partition: Pivot P is at the top of the stack.
** precondition: a[lo] <= P == a[up-1] <= a[up],
** so it only needs to do the partition from lo + 1 to up - 2.
** Pos-condition: a[lo .. i - 1] <= a[i] == P <= a[i + 1 .. up]
** returns 'i'.
*/
static IdxT partition (lua_State *L, IdxT lo, IdxT up) {
IdxT i = lo; /* will be incremented before first use */
IdxT j = up - 1; /* will be decremented before first use */
/* loop invariant: a[lo .. i] <= P <= a[j .. up] */
for (;;) {
/* next loop: repeat ++i while a[i] < P */
while ((void)lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) {
if (l_unlikely(i == up - 1)) /* a[i] < P but a[up - 1] == P ?? */
luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[i] */
}
/* after the loop, a[i] >= P and a[lo .. i - 1] < P */
/* next loop: repeat --j while P < a[j] */
while ((void)lua_geti(L, 1, --j), sort_comp(L, -3, -1)) {
if (l_unlikely(j < i)) /* j < i but a[j] > P ?? */
luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[j] */
}
/* after the loop, a[j] <= P and a[j + 1 .. up] >= P */
if (j < i) { /* no elements out of place? */
/* a[lo .. i - 1] <= P <= a[j + 1 .. i .. up] */
lua_pop(L, 1); /* pop a[j] */
/* swap pivot (a[up - 1]) with a[i] to satisfy pos-condition */
set2(L, up - 1, i);
return i;
}
/* otherwise, swap a[i] - a[j] to restore invariant and repeat */
set2(L, i, j);
}
}
/*
** Choose an element in the middle (2nd-3th quarters) of [lo,up]
** "randomized" by 'rnd'
*/
static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) {
IdxT r4 = (up - lo) / 4; /* range/4 */
IdxT p = rnd % (r4 * 2) + (lo + r4);
lua_assert(lo + r4 <= p && p <= up - r4);
return p;
}
/*
** Quicksort algorithm (recursive function)
*/
static void auxsort (lua_State *L, IdxT lo, IdxT up,
unsigned int rnd) {
while (lo < up) { /* loop for tail recursion */
IdxT p; /* Pivot index */
IdxT n; /* to be used later */
/* sort elements 'lo', 'p', and 'up' */
lua_geti(L, 1, lo);
lua_geti(L, 1, up);
if (sort_comp(L, -1, -2)) /* a[up] < a[lo]? */
set2(L, lo, up); /* swap a[lo] - a[up] */
else
lua_pop(L, 2); /* remove both values */
if (up - lo == 1) /* only 2 elements? */
return; /* already sorted */
if (up - lo < RANLIMIT || rnd == 0) /* small interval or no randomize? */
p = (lo + up)/2; /* middle element is a good pivot */
else /* for larger intervals, it is worth a random pivot */
p = choosePivot(lo, up, rnd);
lua_geti(L, 1, p);
lua_geti(L, 1, lo);
if (sort_comp(L, -2, -1)) /* a[p] < a[lo]? */
set2(L, p, lo); /* swap a[p] - a[lo] */
else {
lua_pop(L, 1); /* remove a[lo] */
lua_geti(L, 1, up);
if (sort_comp(L, -1, -2)) /* a[up] < a[p]? */
set2(L, p, up); /* swap a[up] - a[p] */
else
lua_pop(L, 2);
}
if (up - lo == 2) /* only 3 elements? */
return; /* already sorted */
lua_geti(L, 1, p); /* get middle element (Pivot) */
lua_pushvalue(L, -1); /* push Pivot */
lua_geti(L, 1, up - 1); /* push a[up - 1] */
set2(L, p, up - 1); /* swap Pivot (a[p]) with a[up - 1] */
p = partition(L, lo, up);
/* a[lo .. p - 1] <= a[p] == P <= a[p + 1 .. up] */
if (p - lo < up - p) { /* lower interval is smaller? */
auxsort(L, lo, p - 1, rnd); /* call recursively for lower interval */
n = p - lo; /* size of smaller interval */
lo = p + 1; /* tail call for [p + 1 .. up] (upper interval) */
}
else {
auxsort(L, p + 1, up, rnd); /* call recursively for upper interval */
n = up - p; /* size of smaller interval */
up = p - 1; /* tail call for [lo .. p - 1] (lower interval) */
}
if ((up - lo) / 128 > n) /* partition too imbalanced? */
rnd = l_randomizePivot(); /* try a new randomization */
} /* tail call auxsort(L, lo, up, rnd) */
}
static int sort (lua_State *L) {
lua_Integer n = aux_getn(L, 1, TAB_RW);
if (n > 1) { /* non-trivial interval? */
luaL_argcheck(L, n < INT_MAX, 1, "array too big");
if (!lua_isnoneornil(L, 2)) /* is there a 2nd argument? */
luaL_checktype(L, 2, LUA_TFUNCTION); /* must be a function */
lua_settop(L, 2); /* make sure there are two arguments */
auxsort(L, 1, (IdxT)n, 0);
}
return 0;
}
/* }====================================================== */
static const luaL_Reg tab_funcs[] = {
{"concat", tconcat},
{"insert", tinsert},
{"pack", tpack},
{"unpack", tunpack},
{"remove", tremove},
{"move", tmove},
{"sort", sort},
{NULL, NULL}
};
LUAMOD_API int luaopen_table (lua_State *L) {
luaL_newlib(L, tab_funcs);
return 1;
}

271
lua/ltm.c
View File

@@ -1,271 +0,0 @@
/*
** $Id: ltm.c $
** Tag methods
** See Copyright Notice in lua.h
*/
#define ltm_c
#define LUA_CORE
#include "lprefix.h"
#include <string.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lvm.h"
static const char udatatypename[] = "userdata";
LUAI_DDEF const char *const luaT_typenames_[LUA_TOTALTYPES] = {
"no value",
"nil", "boolean", udatatypename, "number",
"string", "table", "function", udatatypename, "thread",
"upvalue", "proto" /* these last cases are used for tests only */
};
void luaT_init (lua_State *L) {
static const char *const luaT_eventname[] = { /* ORDER TM */
"__index", "__newindex",
"__gc", "__mode", "__len", "__eq",
"__add", "__sub", "__mul", "__mod", "__pow",
"__div", "__idiv",
"__band", "__bor", "__bxor", "__shl", "__shr",
"__unm", "__bnot", "__lt", "__le",
"__concat", "__call", "__close"
};
int i;
for (i=0; i<TM_N; i++) {
G(L)->tmname[i] = luaS_new(L, luaT_eventname[i]);
luaC_fix(L, obj2gco(G(L)->tmname[i])); /* never collect these names */
}
}
/*
** function to be used with macro "fasttm": optimized for absence of
** tag methods
*/
const TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
const TValue *tm = luaH_getshortstr(events, ename);
lua_assert(event <= TM_EQ);
if (notm(tm)) { /* no tag method? */
events->flags |= cast_byte(1u<<event); /* cache this fact */
return NULL;
}
else return tm;
}
const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
Table *mt;
switch (ttype(o)) {
case LUA_TTABLE:
mt = hvalue(o)->metatable;
break;
case LUA_TUSERDATA:
mt = uvalue(o)->metatable;
break;
default:
mt = G(L)->mt[ttype(o)];
}
return (mt ? luaH_getshortstr(mt, G(L)->tmname[event]) : &G(L)->nilvalue);
}
/*
** Return the name of the type of an object. For tables and userdata
** with metatable, use their '__name' metafield, if present.
*/
const char *luaT_objtypename (lua_State *L, const TValue *o) {
Table *mt;
if ((ttistable(o) && (mt = hvalue(o)->metatable) != NULL) ||
(ttisfulluserdata(o) && (mt = uvalue(o)->metatable) != NULL)) {
const TValue *name = luaH_getshortstr(mt, luaS_new(L, "__name"));
if (ttisstring(name)) /* is '__name' a string? */
return getstr(tsvalue(name)); /* use it as type name */
}
return ttypename(ttype(o)); /* else use standard type name */
}
void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1,
const TValue *p2, const TValue *p3) {
StkId func = L->top;
setobj2s(L, func, f); /* push function (assume EXTRA_STACK) */
setobj2s(L, func + 1, p1); /* 1st argument */
setobj2s(L, func + 2, p2); /* 2nd argument */
setobj2s(L, func + 3, p3); /* 3rd argument */
L->top = func + 4;
/* metamethod may yield only when called from Lua code */
if (isLuacode(L->ci))
luaD_call(L, func, 0);
else
luaD_callnoyield(L, func, 0);
}
void luaT_callTMres (lua_State *L, const TValue *f, const TValue *p1,
const TValue *p2, StkId res) {
ptrdiff_t result = savestack(L, res);
StkId func = L->top;
setobj2s(L, func, f); /* push function (assume EXTRA_STACK) */
setobj2s(L, func + 1, p1); /* 1st argument */
setobj2s(L, func + 2, p2); /* 2nd argument */
L->top += 3;
/* metamethod may yield only when called from Lua code */
if (isLuacode(L->ci))
luaD_call(L, func, 1);
else
luaD_callnoyield(L, func, 1);
res = restorestack(L, result);
setobjs2s(L, res, --L->top); /* move result to its place */
}
static int callbinTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event) {
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
if (notm(tm))
tm = luaT_gettmbyobj(L, p2, event); /* try second operand */
if (notm(tm)) return 0;
luaT_callTMres(L, tm, p1, p2, res);
return 1;
}
void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event) {
if (l_unlikely(!callbinTM(L, p1, p2, res, event))) {
switch (event) {
case TM_BAND: case TM_BOR: case TM_BXOR:
case TM_SHL: case TM_SHR: case TM_BNOT: {
if (ttisnumber(p1) && ttisnumber(p2))
luaG_tointerror(L, p1, p2);
else
luaG_opinterror(L, p1, p2, "perform bitwise operation on");
}
/* calls never return, but to avoid warnings: *//* FALLTHROUGH */
default:
luaG_opinterror(L, p1, p2, "perform arithmetic on");
}
}
}
void luaT_tryconcatTM (lua_State *L) {
StkId top = L->top;
if (l_unlikely(!callbinTM(L, s2v(top - 2), s2v(top - 1), top - 2,
TM_CONCAT)))
luaG_concaterror(L, s2v(top - 2), s2v(top - 1));
}
void luaT_trybinassocTM (lua_State *L, const TValue *p1, const TValue *p2,
int flip, StkId res, TMS event) {
if (flip)
luaT_trybinTM(L, p2, p1, res, event);
else
luaT_trybinTM(L, p1, p2, res, event);
}
void luaT_trybiniTM (lua_State *L, const TValue *p1, lua_Integer i2,
int flip, StkId res, TMS event) {
TValue aux;
setivalue(&aux, i2);
luaT_trybinassocTM(L, p1, &aux, flip, res, event);
}
/*
** Calls an order tag method.
** For lessequal, LUA_COMPAT_LT_LE keeps compatibility with old
** behavior: if there is no '__le', try '__lt', based on l <= r iff
** !(r < l) (assuming a total order). If the metamethod yields during
** this substitution, the continuation has to know about it (to negate
** the result of r<l); bit CIST_LEQ in the call status keeps that
** information.
*/
int luaT_callorderTM (lua_State *L, const TValue *p1, const TValue *p2,
TMS event) {
if (callbinTM(L, p1, p2, L->top, event)) /* try original event */
return !l_isfalse(s2v(L->top));
#if defined(LUA_COMPAT_LT_LE)
else if (event == TM_LE) {
/* try '!(p2 < p1)' for '(p1 <= p2)' */
L->ci->callstatus |= CIST_LEQ; /* mark it is doing 'lt' for 'le' */
if (callbinTM(L, p2, p1, L->top, TM_LT)) {
L->ci->callstatus ^= CIST_LEQ; /* clear mark */
return l_isfalse(s2v(L->top));
}
/* else error will remove this 'ci'; no need to clear mark */
}
#endif
luaG_ordererror(L, p1, p2); /* no metamethod found */
return 0; /* to avoid warnings */
}
int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2,
int flip, int isfloat, TMS event) {
TValue aux; const TValue *p2;
if (isfloat) {
setfltvalue(&aux, cast_num(v2));
}
else
setivalue(&aux, v2);
if (flip) { /* arguments were exchanged? */
p2 = p1; p1 = &aux; /* correct them */
}
else
p2 = &aux;
return luaT_callorderTM(L, p1, p2, event);
}
void luaT_adjustvarargs (lua_State *L, int nfixparams, CallInfo *ci,
const Proto *p) {
int i;
int actual = cast_int(L->top - ci->func) - 1; /* number of arguments */
int nextra = actual - nfixparams; /* number of extra arguments */
ci->u.l.nextraargs = nextra;
luaD_checkstack(L, p->maxstacksize + 1);
/* copy function to the top of the stack */
setobjs2s(L, L->top++, ci->func);
/* move fixed parameters to the top of the stack */
for (i = 1; i <= nfixparams; i++) {
setobjs2s(L, L->top++, ci->func + i);
setnilvalue(s2v(ci->func + i)); /* erase original parameter (for GC) */
}
ci->func += actual + 1;
ci->top += actual + 1;
lua_assert(L->top <= ci->top && ci->top <= L->stack_last);
}
void luaT_getvarargs (lua_State *L, CallInfo *ci, StkId where, int wanted) {
int i;
int nextra = ci->u.l.nextraargs;
if (wanted < 0) {
wanted = nextra; /* get all extra arguments available */
checkstackGCp(L, nextra, where); /* ensure stack space */
L->top = where + nextra; /* next instruction will need top */
}
for (i = 0; i < wanted && i < nextra; i++)
setobjs2s(L, where + i, ci->func - nextra + i);
for (; i < wanted; i++) /* complete required results with nil */
setnilvalue(s2v(where + i));
}

View File

@@ -1,9 +0,0 @@
// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++
//extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
//}

View File

@@ -1,333 +0,0 @@
/*
** $Id: lundump.c $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#define lundump_c
#define LUA_CORE
#include "lprefix.h"
#include <limits.h>
#include <string.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstring.h"
#include "lundump.h"
#include "lzio.h"
#if !defined(luai_verifycode)
#define luai_verifycode(L,f) /* empty */
#endif
typedef struct {
lua_State *L;
ZIO *Z;
const char *name;
} LoadState;
static l_noret error (LoadState *S, const char *why) {
luaO_pushfstring(S->L, "%s: bad binary format (%s)", S->name, why);
luaD_throw(S->L, LUA_ERRSYNTAX);
}
/*
** All high-level loads go through loadVector; you can change it to
** adapt to the endianness of the input
*/
#define loadVector(S,b,n) loadBlock(S,b,(n)*sizeof((b)[0]))
static void loadBlock (LoadState *S, void *b, size_t size) {
if (luaZ_read(S->Z, b, size) != 0)
error(S, "truncated chunk");
}
#define loadVar(S,x) loadVector(S,&x,1)
static lu_byte loadByte (LoadState *S) {
int b = zgetc(S->Z);
if (b == EOZ)
error(S, "truncated chunk");
return cast_byte(b);
}
static size_t loadUnsigned (LoadState *S, size_t limit) {
size_t x = 0;
int b;
limit >>= 7;
do {
b = loadByte(S);
if (x >= limit)
error(S, "integer overflow");
x = (x << 7) | (b & 0x7f);
} while ((b & 0x80) == 0);
return x;
}
static size_t loadSize (LoadState *S) {
return loadUnsigned(S, ~(size_t)0);
}
static int loadInt (LoadState *S) {
return cast_int(loadUnsigned(S, INT_MAX));
}
static lua_Number loadNumber (LoadState *S) {
lua_Number x;
loadVar(S, x);
return x;
}
static lua_Integer loadInteger (LoadState *S) {
lua_Integer x;
loadVar(S, x);
return x;
}
/*
** Load a nullable string into prototype 'p'.
*/
static TString *loadStringN (LoadState *S, Proto *p) {
lua_State *L = S->L;
TString *ts;
size_t size = loadSize(S);
if (size == 0) /* no string? */
return NULL;
else if (--size <= LUAI_MAXSHORTLEN) { /* short string? */
char buff[LUAI_MAXSHORTLEN];
loadVector(S, buff, size); /* load string into buffer */
ts = luaS_newlstr(L, buff, size); /* create string */
}
else { /* long string */
ts = luaS_createlngstrobj(L, size); /* create string */
setsvalue2s(L, L->top, ts); /* anchor it ('loadVector' can GC) */
luaD_inctop(L);
loadVector(S, getstr(ts), size); /* load directly in final place */
L->top--; /* pop string */
}
luaC_objbarrier(L, p, ts);
return ts;
}
/*
** Load a non-nullable string into prototype 'p'.
*/
static TString *loadString (LoadState *S, Proto *p) {
TString *st = loadStringN(S, p);
if (st == NULL)
error(S, "bad format for constant string");
return st;
}
static void loadCode (LoadState *S, Proto *f) {
int n = loadInt(S);
f->code = luaM_newvectorchecked(S->L, n, Instruction);
f->sizecode = n;
loadVector(S, f->code, n);
}
static void loadFunction(LoadState *S, Proto *f, TString *psource);
static void loadConstants (LoadState *S, Proto *f) {
int i;
int n = loadInt(S);
f->k = luaM_newvectorchecked(S->L, n, TValue);
f->sizek = n;
for (i = 0; i < n; i++)
setnilvalue(&f->k[i]);
for (i = 0; i < n; i++) {
TValue *o = &f->k[i];
int t = loadByte(S);
switch (t) {
case LUA_VNIL:
setnilvalue(o);
break;
case LUA_VFALSE:
setbfvalue(o);
break;
case LUA_VTRUE:
setbtvalue(o);
break;
case LUA_VNUMFLT:
setfltvalue(o, loadNumber(S));
break;
case LUA_VNUMINT:
setivalue(o, loadInteger(S));
break;
case LUA_VSHRSTR:
case LUA_VLNGSTR:
setsvalue2n(S->L, o, loadString(S, f));
break;
default: lua_assert(0);
}
}
}
static void loadProtos (LoadState *S, Proto *f) {
int i;
int n = loadInt(S);
f->p = luaM_newvectorchecked(S->L, n, Proto *);
f->sizep = n;
for (i = 0; i < n; i++)
f->p[i] = NULL;
for (i = 0; i < n; i++) {
f->p[i] = luaF_newproto(S->L);
luaC_objbarrier(S->L, f, f->p[i]);
loadFunction(S, f->p[i], f->source);
}
}
/*
** Load the upvalues for a function. The names must be filled first,
** because the filling of the other fields can raise read errors and
** the creation of the error message can call an emergency collection;
** in that case all prototypes must be consistent for the GC.
*/
static void loadUpvalues (LoadState *S, Proto *f) {
int i, n;
n = loadInt(S);
f->upvalues = luaM_newvectorchecked(S->L, n, Upvaldesc);
f->sizeupvalues = n;
for (i = 0; i < n; i++) /* make array valid for GC */
f->upvalues[i].name = NULL;
for (i = 0; i < n; i++) { /* following calls can raise errors */
f->upvalues[i].instack = loadByte(S);
f->upvalues[i].idx = loadByte(S);
f->upvalues[i].kind = loadByte(S);
}
}
static void loadDebug (LoadState *S, Proto *f) {
int i, n;
n = loadInt(S);
f->lineinfo = luaM_newvectorchecked(S->L, n, ls_byte);
f->sizelineinfo = n;
loadVector(S, f->lineinfo, n);
n = loadInt(S);
f->abslineinfo = luaM_newvectorchecked(S->L, n, AbsLineInfo);
f->sizeabslineinfo = n;
for (i = 0; i < n; i++) {
f->abslineinfo[i].pc = loadInt(S);
f->abslineinfo[i].line = loadInt(S);
}
n = loadInt(S);
f->locvars = luaM_newvectorchecked(S->L, n, LocVar);
f->sizelocvars = n;
for (i = 0; i < n; i++)
f->locvars[i].varname = NULL;
for (i = 0; i < n; i++) {
f->locvars[i].varname = loadStringN(S, f);
f->locvars[i].startpc = loadInt(S);
f->locvars[i].endpc = loadInt(S);
}
n = loadInt(S);
for (i = 0; i < n; i++)
f->upvalues[i].name = loadStringN(S, f);
}
static void loadFunction (LoadState *S, Proto *f, TString *psource) {
f->source = loadStringN(S, f);
if (f->source == NULL) /* no source in dump? */
f->source = psource; /* reuse parent's source */
f->linedefined = loadInt(S);
f->lastlinedefined = loadInt(S);
f->numparams = loadByte(S);
f->is_vararg = loadByte(S);
f->maxstacksize = loadByte(S);
loadCode(S, f);
loadConstants(S, f);
loadUpvalues(S, f);
loadProtos(S, f);
loadDebug(S, f);
}
static void checkliteral (LoadState *S, const char *s, const char *msg) {
char buff[sizeof(LUA_SIGNATURE) + sizeof(LUAC_DATA)]; /* larger than both */
size_t len = strlen(s);
loadVector(S, buff, len);
if (memcmp(s, buff, len) != 0)
error(S, msg);
}
static void fchecksize (LoadState *S, size_t size, const char *tname) {
if (loadByte(S) != size)
error(S, luaO_pushfstring(S->L, "%s size mismatch", tname));
}
#define checksize(S,t) fchecksize(S,sizeof(t),#t)
static void checkHeader (LoadState *S) {
/* skip 1st char (already read and checked) */
checkliteral(S, &LUA_SIGNATURE[1], "not a binary chunk");
if (loadByte(S) != LUAC_VERSION)
error(S, "version mismatch");
if (loadByte(S) != LUAC_FORMAT)
error(S, "format mismatch");
checkliteral(S, LUAC_DATA, "corrupted chunk");
checksize(S, Instruction);
checksize(S, lua_Integer);
checksize(S, lua_Number);
if (loadInteger(S) != LUAC_INT)
error(S, "integer format mismatch");
if (loadNumber(S) != LUAC_NUM)
error(S, "float format mismatch");
}
/*
** Load precompiled chunk.
*/
LClosure *luaU_undump(lua_State *L, ZIO *Z, const char *name) {
LoadState S;
LClosure *cl;
if (*name == '@' || *name == '=')
S.name = name + 1;
else if (*name == LUA_SIGNATURE[0])
S.name = "binary string";
else
S.name = name;
S.L = L;
S.Z = Z;
checkHeader(&S);
cl = luaF_newLclosure(L, loadByte(&S));
setclLvalue2s(L, L->top, cl);
luaD_inctop(L);
cl->p = luaF_newproto(L);
luaC_objbarrier(L, cl, cl->p);
loadFunction(&S, cl->p, NULL);
lua_assert(cl->nupvalues == cl->p->sizeupvalues);
luai_verifycode(L, cl->p);
return cl;
}

View File

@@ -1,289 +0,0 @@
/*
** $Id: lutf8lib.c $
** Standard library for UTF-8 manipulation
** See Copyright Notice in lua.h
*/
#define lutf8lib_c
#define LUA_LIB
#include "lprefix.h"
#include <assert.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#define MAXUNICODE 0x10FFFFu
#define MAXUTF 0x7FFFFFFFu
/*
** Integer type for decoded UTF-8 values; MAXUTF needs 31 bits.
*/
#if (UINT_MAX >> 30) >= 1
typedef unsigned int utfint;
#else
typedef unsigned long utfint;
#endif
#define iscont(p) ((*(p) & 0xC0) == 0x80)
/* from strlib */
/* translate a relative string position: negative means back from end */
static lua_Integer u_posrelat (lua_Integer pos, size_t len) {
if (pos >= 0) return pos;
else if (0u - (size_t)pos > len) return 0;
else return (lua_Integer)len + pos + 1;
}
/*
** Decode one UTF-8 sequence, returning NULL if byte sequence is
** invalid. The array 'limits' stores the minimum value for each
** sequence length, to check for overlong representations. Its first
** entry forces an error for non-ascii bytes with no continuation
** bytes (count == 0).
*/
static const char *utf8_decode (const char *s, utfint *val, int strict) {
static const utfint limits[] =
{~(utfint)0, 0x80, 0x800, 0x10000u, 0x200000u, 0x4000000u};
unsigned int c = (unsigned char)s[0];
utfint res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
for (; c & 0x40; c <<= 1) { /* while it needs continuation bytes... */
unsigned int cc = (unsigned char)s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return NULL; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
}
res |= ((utfint)(c & 0x7F) << (count * 5)); /* add first byte */
if (count > 5 || res > MAXUTF || res < limits[count])
return NULL; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
if (strict) {
/* check for invalid code points; too large or surrogates */
if (res > MAXUNICODE || (0xD800u <= res && res <= 0xDFFFu))
return NULL;
}
if (val) *val = res;
return s + 1; /* +1 to include first byte */
}
/*
** utf8len(s [, i [, j [, lax]]]) --> number of characters that
** start in the range [i,j], or nil + current position if 's' is not
** well formed in that interval
*/
static int utflen (lua_State *L) {
lua_Integer n = 0; /* counter for the number of characters */
size_t len; /* string length in bytes */
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
lua_Integer posj = u_posrelat(luaL_optinteger(L, 3, -1), len);
int lax = lua_toboolean(L, 4);
luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 2,
"initial position out of bounds");
luaL_argcheck(L, --posj < (lua_Integer)len, 3,
"final position out of bounds");
while (posi <= posj) {
const char *s1 = utf8_decode(s + posi, NULL, !lax);
if (s1 == NULL) { /* conversion error? */
luaL_pushfail(L); /* return fail ... */
lua_pushinteger(L, posi + 1); /* ... and current position */
return 2;
}
posi = s1 - s;
n++;
}
lua_pushinteger(L, n);
return 1;
}
/*
** codepoint(s, [i, [j [, lax]]]) -> returns codepoints for all
** characters that start in the range [i,j]
*/
static int codepoint (lua_State *L) {
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
lua_Integer pose = u_posrelat(luaL_optinteger(L, 3, posi), len);
int lax = lua_toboolean(L, 4);
int n;
const char *se;
luaL_argcheck(L, posi >= 1, 2, "out of bounds");
luaL_argcheck(L, pose <= (lua_Integer)len, 3, "out of bounds");
if (posi > pose) return 0; /* empty interval; return no values */
if (pose - posi >= INT_MAX) /* (lua_Integer -> int) overflow? */
return luaL_error(L, "string slice too long");
n = (int)(pose - posi) + 1; /* upper bound for number of returns */
luaL_checkstack(L, n, "string slice too long");
n = 0; /* count the number of returns */
se = s + pose; /* string end */
for (s += posi - 1; s < se;) {
utfint code;
s = utf8_decode(s, &code, !lax);
if (s == NULL)
return luaL_error(L, "invalid UTF-8 code");
lua_pushinteger(L, code);
n++;
}
return n;
}
static void pushutfchar (lua_State *L, int arg) {
lua_Unsigned code = (lua_Unsigned)luaL_checkinteger(L, arg);
luaL_argcheck(L, code <= MAXUTF, arg, "value out of range");
lua_pushfstring(L, "%U", (long)code);
}
/*
** utfchar(n1, n2, ...) -> char(n1)..char(n2)...
*/
static int utfchar (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
if (n == 1) /* optimize common case of single char */
pushutfchar(L, 1);
else {
int i;
luaL_Buffer b;
luaL_buffinit(L, &b);
for (i = 1; i <= n; i++) {
pushutfchar(L, i);
luaL_addvalue(&b);
}
luaL_pushresult(&b);
}
return 1;
}
/*
** offset(s, n, [i]) -> index where n-th character counting from
** position 'i' starts; 0 means character at 'i'.
*/
static int byteoffset (lua_State *L) {
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer n = luaL_checkinteger(L, 2);
lua_Integer posi = (n >= 0) ? 1 : len + 1;
posi = u_posrelat(luaL_optinteger(L, 3, posi), len);
luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 3,
"position out of bounds");
if (n == 0) {
/* find beginning of current byte sequence */
while (posi > 0 && iscont(s + posi)) posi--;
}
else {
if (iscont(s + posi))
return luaL_error(L, "initial position is a continuation byte");
if (n < 0) {
while (n < 0 && posi > 0) { /* move back */
do { /* find beginning of previous character */
posi--;
} while (posi > 0 && iscont(s + posi));
n++;
}
}
else {
n--; /* do not move for 1st character */
while (n > 0 && posi < (lua_Integer)len) {
do { /* find beginning of next character */
posi++;
} while (iscont(s + posi)); /* (cannot pass final '\0') */
n--;
}
}
}
if (n == 0) /* did it find given character? */
lua_pushinteger(L, posi + 1);
else /* no such character */
luaL_pushfail(L);
return 1;
}
static int iter_aux (lua_State *L, int strict) {
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer n = lua_tointeger(L, 2) - 1;
if (n < 0) /* first iteration? */
n = 0; /* start from here */
else if (n < (lua_Integer)len) {
n++; /* skip current byte */
while (iscont(s + n)) n++; /* and its continuations */
}
if (n >= (lua_Integer)len)
return 0; /* no more codepoints */
else {
utfint code;
const char *next = utf8_decode(s + n, &code, strict);
if (next == NULL)
return luaL_error(L, "invalid UTF-8 code");
lua_pushinteger(L, n + 1);
lua_pushinteger(L, code);
return 2;
}
}
static int iter_auxstrict (lua_State *L) {
return iter_aux(L, 1);
}
static int iter_auxlax (lua_State *L) {
return iter_aux(L, 0);
}
static int iter_codes (lua_State *L) {
int lax = lua_toboolean(L, 2);
luaL_checkstring(L, 1);
lua_pushcfunction(L, lax ? iter_auxlax : iter_auxstrict);
lua_pushvalue(L, 1);
lua_pushinteger(L, 0);
return 3;
}
/* pattern to match a single UTF-8 character */
#define UTF8PATT "[\0-\x7F\xC2-\xFD][\x80-\xBF]*"
static const luaL_Reg funcs[] = {
{"offset", byteoffset},
{"codepoint", codepoint},
{"char", utfchar},
{"len", utflen},
{"codes", iter_codes},
/* placeholders */
{"charpattern", NULL},
{NULL, NULL}
};
LUAMOD_API int luaopen_utf8 (lua_State *L) {
luaL_newlib(L, funcs);
lua_pushlstring(L, UTF8PATT, sizeof(UTF8PATT)/sizeof(char) - 1);
lua_setfield(L, -2, "charpattern");
return 1;
}

1836
lua/lvm.c

File diff suppressed because it is too large Load Diff

View File

@@ -1,68 +0,0 @@
/*
** $Id: lzio.c $
** Buffered streams
** See Copyright Notice in lua.h
*/
#define lzio_c
#define LUA_CORE
#include "lprefix.h"
#include <string.h>
#include "lua.h"
#include "llimits.h"
#include "lmem.h"
#include "lstate.h"
#include "lzio.h"
int luaZ_fill (ZIO *z) {
size_t size;
lua_State *L = z->L;
const char *buff;
lua_unlock(L);
buff = z->reader(L, z->data, &size);
lua_lock(L);
if (buff == NULL || size == 0)
return EOZ;
z->n = size - 1; /* discount char being returned */
z->p = buff;
return cast_uchar(*(z->p++));
}
void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) {
z->L = L;
z->reader = reader;
z->data = data;
z->n = 0;
z->p = NULL;
}
/* --------------------------------------------------------------- read --- */
size_t luaZ_read (ZIO *z, void *b, size_t n) {
while (n) {
size_t m;
if (z->n == 0) { /* no bytes in buffer? */
if (luaZ_fill(z) == EOZ) /* try to read more */
return n; /* no more input; return number of missing bytes */
else {
z->n++; /* luaZ_fill consumed first byte; put it back */
z->p--;
}
}
m = (n <= z->n) ? n : z->n; /* min. between n and z->n */
memcpy(b, z->p, m);
z->n -= m;
z->p += m;
b = (char *)b + m;
n -= m;
}
return 0;
}

View File

@@ -1,9 +0,0 @@
#include "mini.h"
void loop() {
settrans(255);
setcolor(0,0xff0000);
const int w=scrw();
const int h=scrh();
rect(0,0,w-1,h-1,0);
}

1953
mini.cpp

File diff suppressed because it is too large Load Diff

294
mini.h
View File

@@ -1,294 +0,0 @@
#pragma once
#include <SDL3/SDL.h>
#include "version.h"
#define KEY_UNKNOWN 0
#define KEY_A 4
#define KEY_B 5
#define KEY_C 6
#define KEY_D 7
#define KEY_E 8
#define KEY_F 9
#define KEY_G 10
#define KEY_H 11
#define KEY_I 12
#define KEY_J 13
#define KEY_K 14
#define KEY_L 15
#define KEY_M 16
#define KEY_N 17
#define KEY_O 18
#define KEY_P 19
#define KEY_Q 20
#define KEY_R 21
#define KEY_S 22
#define KEY_T 23
#define KEY_U 24
#define KEY_V 25
#define KEY_W 26
#define KEY_X 27
#define KEY_Y 28
#define KEY_Z 29
#define KEY_1 30
#define KEY_2 31
#define KEY_3 32
#define KEY_4 33
#define KEY_5 34
#define KEY_6 35
#define KEY_7 36
#define KEY_8 37
#define KEY_9 38
#define KEY_0 39
#define KEY_RETURN 40
#define KEY_ESCAPE 41
#define KEY_BACKSPACE 42
#define KEY_TAB 43
#define KEY_SPACE 44
#define KEY_MINUS 45
#define KEY_EQUALS 46
#define KEY_LEFTBRACKET 47
#define KEY_RIGHTBRACKET 48
#define KEY_BACKSLASH 49
#define KEY_NONUSHASH 50
#define KEY_SEMICOLON 51
#define KEY_APOSTROPHE 52
#define KEY_GRAVE 53
#define KEY_COMMA 54
#define KEY_PERIOD 55
#define KEY_SLASH 56
#define KEY_CAPSLOCK 57
#define KEY_F1 58
#define KEY_F2 59
#define KEY_F3 60
#define KEY_F4 61
#define KEY_F5 62
#define KEY_F6 63
#define KEY_F7 64
#define KEY_F8 65
#define KEY_F9 66
#define KEY_F10 67
#define KEY_F11 68
#define KEY_F12 69
#define KEY_PRINTSCREEN 70
#define KEY_SCROLLLOCK 71
#define KEY_PAUSE 72
#define KEY_INSERT 73
#define KEY_HOME 74
#define KEY_PAGEUP 75
#define KEY_DELETE 76
#define KEY_END 77
#define KEY_PAGEDOWN 78
#define KEY_RIGHT 79
#define KEY_LEFT 80
#define KEY_DOWN 81
#define KEY_UP 82
#define KEY_NUMLOCKCLEAR 83
#define KEY_KP_DIVIDE 84
#define KEY_KP_MULTIPLY 85
#define KEY_KP_MINUS 86
#define KEY_KP_PLUS 87
#define KEY_KP_ENTER 88
#define KEY_KP_1 89
#define KEY_KP_2 90
#define KEY_KP_3 91
#define KEY_KP_4 92
#define KEY_KP_5 93
#define KEY_KP_6 94
#define KEY_KP_7 95
#define KEY_KP_8 96
#define KEY_KP_9 97
#define KEY_KP_0 98
#define KEY_KP_PERIOD 99
#define KEY_NONUSBACKSLASH 100
#define KEY_APPLICATION 101
#define KEY_LCTRL 224
#define KEY_LSHIFT 225
#define KEY_LALT 226
#define KEY_LGUI 227
#define KEY_RCTRL 228
#define KEY_RSHIFT 229
#define KEY_RALT 230
#define KEY_RGUI 231
#define DRAWMODE_NORMAL 0
#define DRAWMODE_PATTERN 1
#define DRAWMODE_AND 2
#define DRAWMODE_OR 3
#define DRAWMODE_XOR 4
#define DRAWMODE_NOT 5
void loop();
int scrw();
int scrh();
uint8_t newsurf(int w, int h);
uint8_t loadsurf(const char* filename, const bool external = false);
void savesurf(uint8_t surface, const char* filename, uint8_t *pal, uint8_t colors=0);
void freesurf(uint8_t surface);
int surfw(uint8_t surface);
int surfh(uint8_t surface);
void setdest(uint8_t surface);
void setsource(uint8_t surface);
void setmap(uint8_t surface);
uint8_t getdest();
uint8_t getsource();
uint8_t getmap();
void shader_init(const char* vshader, const char* fshader);
void shader_enable();
void shader_disable();
uint8_t loadfont(const char *filename);
uint8_t getfont();
void setfont(uint8_t font);
uint8_t getfontspacing();
void setfontspacing(uint8_t spacing);
void cls(uint8_t color=0);
void color(uint8_t color=6);
void bcolor(uint8_t color=0);
uint32_t *loadpal(const char* filename, uint16_t *palsize=NULL);
void setpal(uint32_t *pal);
void setcolor(uint8_t index, uint32_t color);
uint32_t getcolor(uint8_t index);
void settrans(uint8_t index);
uint8_t gettrans();
uint8_t subpal(uint8_t index, uint8_t color);
void reset_subpal();
void set_draw_mode(uint8_t mode);
void pset(int x, int y);
void pset(int x, int y, uint8_t color);
uint8_t pget(int x, int y);
void line(int x0, int y0, int x1, int y1);
void line(int x0, int y0, int x1, int y1, uint8_t color);
void hline(int x0, int y, int x1);
void hline(int x0, int y, int x1, uint8_t color);
void vline(int x, int y0, int y1);
void vline(int x, int y0, int y1, uint8_t color);
void rect(int x, int y, int w, int h);
void rect(int x, int y, int w, int h, uint8_t color);
void rectfill(int x, int y, int w, int h);
void rectfill(int x, int y, int w, int h, uint8_t color);
void fillp(uint16_t pat, bool transparent = false);
void print(const char *str, int x, int y);
void print(const char *str, int x, int y, uint8_t color);
void clip(int x, int y, int w, int h);
void clip();
void origin(int x, int y);
int camx();
int camy();
void circ(int x, int y, uint8_t r = 4);
void circ(int x, int y, uint8_t r, uint8_t color);
void circfill(int x, int y, uint8_t r = 4);
void circfill(int x, int y, uint8_t r, uint8_t color);
void roundrect(int x, int y, int w, int h, uint8_t r);
void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color);
void roundrectfill(int x, int y, int w, int h, uint8_t r);
void roundrectfill(int x, int y, int w, int h, uint8_t r, uint8_t color);
void oval(int x0, int y0, int x1, int y1);
void oval(int x0, int y0, int x1, int y1, uint8_t color);
void ovalfill(int x0, int y0, int x1, int y1);
void ovalfill(int x0, int y0, int x1, int y1, uint8_t color);
uint8_t sget(int x, int y);
void sset(int x, int y);
void sset(int x, int y, uint8_t color);
void spr(uint8_t n, int x, int y, float w = 1.0f, float h = 1.0f, bool flip_x = false, bool flip_y = false);
void blit(int sx, int sy, int sw, int sh, int dx, int dy, int dw=0, int dh=0, bool flip_x = false, bool flip_y = false, bool invert = false);
//void blit_r(int sx, int sy, int sw, int sh, int x, int y, float a);
void blit_r(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, float angle_deg);
void tline(int x0, int y0, int x1, int y1, float mx, float my, float mdx=0.125f, float mdy=0.0f);
void thline(int x0, int y, int x1, float mx, float my, float mdx=0.125f, float mdy=0.0f);
void tvline(int x, int y0, int y1, float mx, float my, float mdx=0.0f, float mdy=0.125f);
uint8_t mget(int celx, int cely);
void mset(int celx, int cely, uint8_t snum);
uint8_t gettilew();
uint8_t gettileh();
void settilesize(int w, int h);
void map(); //int celx, int cely, int sx, int sy, uint8_t celw, uint8_t celh, uint8_t layer=0);
bool btn(uint8_t i);
int wbtnp();
bool btnp(uint8_t i);
bool anykey();
void textenable(const bool enable);
const char *textinput();
bool pad(int8_t i);
bool padp(int8_t i);
int wpad();
int mousex();
int mousey();
int mwheel();
bool mbtn(uint8_t i);
bool mbtnp(uint8_t i);
bool doubleclick();
void mdiscard();
bool minside(int x, int y, int w, int h);
float time();
bool beat(int16_t i);
int rnd(int x);
int getfps();
void playmusic(const char *filename, const int loop=-1);
void pausemusic();
void resumemusic();
void stopmusic(const int t=1000);
void musicpos(float value);
float musicpos();
void enablemusic(const bool value);
const bool ismusicenabled();
int loadsound(const char *filename);
void freesound(int soundfile);
int playsound(int soundfile, const int volume=-1);
void stopsound(int soundchannel);
void enablesound(const bool value);
const bool issoundenabled();
int getzoom();
void setzoom(const int value);
void setres(const int w, const int h);
bool getfullscreen();
void setfullscreen(const bool value);
bool getcursor();
void setcursor(const bool value);
const char *getconfig(const char* key);
void setconfig(const char* key, const char* value);
const char *configfolder();
#define UPDATE_ALWAYS 0
#define UPDATE_WAIT 1
#define UPDATE_TIMEOUT 2
void setupdatemode(const int value, const int t=0);
int getupdatemode();
void exit();

View File

@@ -6,7 +6,7 @@ set -e
# exit 1 # exit 1
#fi #fi
GITEA_TOKEN="eb44d9c0142f5038c61c5afd17f5a41177bfaedc" #GITEA_TOKEN="xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"
if [ -z "$GITEA_TOKEN" ]; then if [ -z "$GITEA_TOKEN" ]; then
echo "ERROR: Debes exportar GITEA_TOKEN" echo "ERROR: Debes exportar GITEA_TOKEN"
@@ -14,7 +14,7 @@ if [ -z "$GITEA_TOKEN" ]; then
fi fi
# Leer versión desde version.h # Leer versión desde version.h
VERSION=$(grep '#define MINI_VERSION' version.h | sed 's/.*"\(.*\)".*/\1/') VERSION=$(grep '#define MINI_VERSION' source/mini/version.h | sed 's/.*"\(.*\)".*/\1/')
echo "Versión detectada: $VERSION" echo "Versión detectada: $VERSION"
#PARAM=$1 #PARAM=$1

View File

@@ -0,0 +1,96 @@
#if BACKEND == SDL3
#include "backends/backend.h"
#include "state.h"
#include "mini/win/win.h"
#include "mini/surf/surf.h"
namespace backend
{
state_t current_state = running;
void init() {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
//video::init();
}
void quit() {
SDL_Quit();
}
void poll_events() {
//[TODO]
//if (update_mode==UPDATE_WAIT)
// SDL_WaitEvent(NULL);
//else if (update_mode==UPDATE_TIMEOUT)
// SDL_WaitEventTimeout(NULL, timeout);
SDL_Event e;
while(SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_QUIT) {
current_state=quitting;
break;
}
else if (e.type == SDL_EVENT_TEXT_INPUT) {
SDL_strlcpy(input::key::text_input_buffer, e.text.text, sizeof(input::key::text_input_buffer));
input::key::has_text_input = true;
}
else if (e.type == SDL_EVENT_KEY_DOWN) {
#ifdef DEBUG
if (e.key.scancode == SDL_SCANCODE_F12) {
mini::surf::reloadsurfs();
//} else if (e.key.scancode == SDL_SCANCODE_F11) {
// mini::lua::debug::toggle();
} else if (e.key.scancode == SDL_SCANCODE_F5) {
current_state=exiting;
} else {
input::key::just_pressed = e.key.scancode;
}
#else
input::key::just_pressed = e.key.scancode;
#endif
}
else if (e.type == SDL_EVENT_MOUSE_BUTTON_UP) {
if (input::mouse::discard_buttons)
input::mouse::discard_buttons = false;
else
if (e.button.clicks==2 && e.button.button==SDL_BUTTON_LEFT) {
input::mouse::double_click = true;
} else {
input::mouse::just_pressed = e.button.button;
}
}
else if (e.type == SDL_EVENT_MOUSE_WHEEL) {
input::mouse::w = e.wheel.y;
}
else if (e.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
input::pad::just_pressed = e.gbutton.button;
}
}
input::key::keys = SDL_GetKeyboardState(NULL);
// Update mouse
float real_mouse_x, real_mouse_y;
input::mouse::buttons = SDL_GetMouseState(&real_mouse_x, &real_mouse_y);
float mx, my;
SDL_RenderCoordinatesFromWindow(video::renderer, real_mouse_x, real_mouse_y, &mx, &my);
input::mouse::x = int(mx/mini::win::state.zoom);
input::mouse::y = int(my/mini::win::state.zoom);
}
const state_t& state() {
return current_state;
}
char *clipboard() {
return SDL_GetClipboardText();
}
void clipboard(const char* value) {
SDL_SetClipboardText(value);
}
}
#endif

View File

@@ -0,0 +1,153 @@
#if BACKEND == SDL3
#include "backends/backend.h"
#include "state.h"
#include "mini/view/view.h"
namespace backend
{
namespace input
{
void reset() {
key::just_pressed = 0;
key::has_text_input = false;
key::text_input_buffer[0] = '\0';
mouse::just_pressed = 0;
mouse::double_click = false;
mouse::w = 0;
pad::just_pressed = SDL_GAMEPAD_BUTTON_INVALID;
}
namespace key
{
const bool *keys;
uint8_t just_pressed = 0;
char text_input_buffer[10];
bool has_text_input = false;
bool down(uint8_t i) {
return keys[i];
}
bool press(uint8_t i) {
if (just_pressed == i) {
just_pressed=0;
return true;
} else {
return false;
}
}
int press() {
return just_pressed;
}
bool any() {
const bool something_pressed = (just_pressed != 0) || (pad::just_pressed != -1);
just_pressed=0;
pad::just_pressed=-1;
return something_pressed;
}
void text(const bool enable) {
if (enable)
SDL_StartTextInput(backend::video::window);
else
SDL_StopTextInput(backend::video::window);
}
const char *utf8char() {
return has_text_input ? text_input_buffer : nullptr;
}
}
namespace mouse
{
int x, y, w;
uint32_t buttons;
uint8_t just_pressed = 0;
bool double_click = false;
bool discard_buttons = false;
int posx() {
return x - mini::view::state.origin[0];
}
int posy() {
return y - mini::view::state.origin[1];
}
int wheel() {
return w;
}
bool down(uint8_t i) {
if (discard_buttons) return false;
return buttons & SDL_BUTTON_MASK(i);
}
bool press(uint8_t i) {
return just_pressed == i;
}
bool dblclick() {
return double_click;
}
void discard() {
discard_buttons = true;
}
bool inside(int x, int y, int w, int h) {
const int mx = x - mini::view::state.origin[0];
const int my = y - mini::view::state.origin[1];
return (mx>=x) && (my>=y) && (mx<x+w) && (my<y+h);
}
}
namespace pad
{
SDL_Gamepad *gamepad = nullptr;
int8_t just_pressed = -1;
void init() {
int num_joysticks;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
if (joysticks) {
for (int i=0; i<num_joysticks; ++i) {
if (SDL_IsGamepad(joysticks[i])) {
gamepad = SDL_OpenGamepad(joysticks[i]);
if (SDL_GamepadConnected(gamepad)) {
SDL_SetGamepadEventsEnabled(true);
// [TODO]
//log_msg(LOG_OK, "Gamepad found and initialized");
return;
}
}
}
}
}
bool down(int8_t i) {
if (!gamepad) return false;
return SDL_GetGamepadButton(gamepad, SDL_GamepadButton(i)) == 1;
}
bool press(int8_t i) {
if (just_pressed == i) {
just_pressed = -1;
return true;
} else {
return false;
}
}
int press() {
return just_pressed;
}
}
}
}
#endif

View File

@@ -0,0 +1,43 @@
#if BACKEND == SDL3
#pragma once
#include <SDL3/SDL.h>
namespace backend
{
namespace video
{
extern SDL_Window *window;
extern SDL_Renderer *renderer;
extern SDL_Texture *tex_back;
extern SDL_Texture *tex_shader;
}
namespace input
{
namespace key
{
extern const bool *keys;
extern uint8_t just_pressed;
extern char text_input_buffer[10];
extern bool has_text_input;
}
namespace mouse
{
extern int x, y, w;
extern uint32_t buttons;
extern uint8_t just_pressed;
extern bool double_click;
extern bool discard_buttons;
}
namespace pad
{
extern SDL_Gamepad *gamepad;
extern int8_t just_pressed;
}
}
}
#endif

View File

@@ -0,0 +1,91 @@
#if BACKEND == SDL3
#include "backends/backend.h"
#include "state.h"
#include "mini/win/win.h"
#include "mini/surf/surf.h"
#include "mini/pal/pal.h"
#include "mini/shader/shader.h"
namespace backend
{
namespace video
{
SDL_Window *window { nullptr };
SDL_Renderer *renderer { nullptr };
SDL_Texture *tex_back { nullptr };
SDL_Texture *tex_shader { nullptr };
void init() {
const auto &title = mini::win::state.title;
const auto &width = mini::win::state.width;
const auto &height = mini::win::state.height;
auto &zoom = mini::win::state.zoom;
// Ajustar el zoom a un valor vàlid
if (zoom <= 0) zoom = 1;
const SDL_DisplayMode *dm = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
while ( width * zoom > dm->w || height * zoom > dm->h) zoom--;
// Crear SDL_Window i SDL_Renderer
window = SDL_CreateWindow(title, width*zoom, height*zoom, SDL_WINDOW_OPENGL|(mini::win::state.fullscreen?SDL_WINDOW_FULLSCREEN:0));
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
renderer = SDL_CreateRenderer(window, NULL);
SDL_SetRenderVSync(renderer, SDL_RENDERER_VSYNC_DISABLED);
// Mostrar o ocultar el cursor
if (mini::win::state.cursor) SDL_ShowCursor(); else SDL_HideCursor();
// Crear textura backbuffer
tex_back = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height);
SDL_SetTextureScaleMode(tex_back, SDL_SCALEMODE_NEAREST);
// Crear textura shaders i inicialitzar shaders
tex_shader = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width*zoom, height*zoom);
SDL_SetTextureScaleMode(tex_shader, SDL_SCALEMODE_NEAREST);
mini::shader::init(window, tex_shader, nullptr);
// [TODO]
//log_msg(LOG_OK, "Graphics subsystem initialized\n");
}
void quit() {
SDL_DestroyTexture(tex_shader);
SDL_DestroyTexture(tex_back);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
}
void render() {
// Render frame
SDL_SetRenderTarget(renderer, tex_shader);
//SDL_SetRenderDrawColor(win::state.renderer, 0, 0, 0, 255);
//SDL_RenderClear(win::state.renderer);
uint32_t *pixels;
int pitch;
SDL_LockTexture(tex_back, NULL, (void**)&pixels, &pitch);
auto &s = mini::surf::state.surfaces[SCREEN];
uint8_t *p = s.p;
for (uint32_t i=0;i<s.size;++i) pixels[i] = mini::pal::palette[p[i]];
SDL_UnlockTexture(tex_back);
SDL_RenderTexture(renderer, tex_back, NULL, NULL); //NEW
mini::shader::render();
//SDL_RenderTexture(mini_ren, mini_bak, NULL, NULL);
//SDL_RenderPresent(mini_ren);
}
void raise_window() {
SDL_RaiseWindow(window);
}
void cursor(const bool value) {
if (value) SDL_ShowCursor(); else SDL_HideCursor();
}
}
}
#endif

View File

@@ -0,0 +1,16 @@
#include "backend.h"
#include <chrono>
namespace backend
{
uint32_t get_time_ms() {
using namespace std::chrono;
return duration_cast<milliseconds>(
steady_clock::now().time_since_epoch()
).count();
}
void exit() {
current_state = quitting;
}
}

77
source/backends/backend.h Normal file
View File

@@ -0,0 +1,77 @@
#pragma once
#define SDL3 1
#define SFML 2
#define EMSCRIPTEN 3
#ifndef BACKEND
#define BACKEND SDL3
#endif
#include <stdint.h>
namespace backend
{
enum state_t { running=0, exiting=1, quitting=2 };
extern state_t current_state;
void init();
void quit();
void poll_events();
const state_t& state();
void exit();
uint32_t get_time_ms();
char* clipboard();
void clipboard(const char* value);
namespace video
{
void init();
void quit();
void render();
void raise_window();
void cursor(const bool value);
}
namespace audio
{
void init();
void quit();
void render();
}
namespace input
{
void reset();
namespace key
{
bool down(uint8_t i);
bool press(uint8_t i);
int press();
bool any();
void text(const bool enable);
const char *utf8char();
}
namespace mouse
{
int posx();
int posy();
int wheel();
bool down(uint8_t i);
bool press(uint8_t i);
bool dblclick();
void discard();
bool inside(int x, int y, int w, int h);
}
namespace pad
{
void init();
bool down(int8_t i);
bool press(int8_t i);
int press();
}
}
}

65
source/external/lua/lapi.h vendored Normal file
View File

@@ -0,0 +1,65 @@
/*
** $Id: lapi.h $
** Auxiliary functions from Lua API
** See Copyright Notice in lua.h
*/
#ifndef lapi_h
#define lapi_h
#include "llimits.h"
#include "lstate.h"
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define api_check(l,e,msg) assert(e)
#else /* for testing */
#define api_check(l,e,msg) ((void)(l), lua_assert((e) && msg))
#endif
/* Increments 'L->top.p', checking for stack overflows */
#define api_incr_top(L) \
(L->top.p++, api_check(L, L->top.p <= L->ci->top.p, "stack overflow"))
/*
** macros that are executed whenever program enters the Lua core
** ('lua_lock') and leaves the core ('lua_unlock')
*/
#if !defined(lua_lock)
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
#endif
/*
** If a call returns too many multiple returns, the callee may not have
** stack space to accommodate all results. In this case, this macro
** increases its stack space ('L->ci->top.p').
*/
#define adjustresults(L,nres) \
{ if ((nres) <= LUA_MULTRET && L->ci->top.p < L->top.p) \
L->ci->top.p = L->top.p; }
/* Ensure the stack has at least 'n' elements */
#define api_checknelems(L,n) \
api_check(L, (n) < (L->top.p - L->ci->func.p), \
"not enough elements in the stack")
/* Ensure the stack has at least 'n' elements to be popped. (Some
** functions only update a slot after checking it for popping, but that
** is only an optimization for a pop followed by a push.)
*/
#define api_checkpop(L,n) \
api_check(L, (n) < L->top.p - L->ci->func.p && \
L->tbclist.p < L->top.p - (n), \
"not enough free elements in the stack")
#endif

View File

@@ -81,6 +81,9 @@ LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname); LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
LUALIB_API int (luaL_execresult) (lua_State *L, int stat); LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
LUALIB_API void *luaL_alloc (void *ud, void *ptr, size_t osize,
size_t nsize);
/* predefined references */ /* predefined references */
#define LUA_NOREF (-2) #define LUA_NOREF (-2)
@@ -100,9 +103,11 @@ LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
LUALIB_API lua_State *(luaL_newstate) (void); LUALIB_API lua_State *(luaL_newstate) (void);
LUALIB_API unsigned luaL_makeseed (lua_State *L);
LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx); LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
LUALIB_API void luaL_addgsub (luaL_Buffer *b, const char *s, LUALIB_API void (luaL_addgsub) (luaL_Buffer *b, const char *s,
const char *p, const char *r); const char *p, const char *r);
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s,
const char *p, const char *r); const char *p, const char *r);
@@ -154,22 +159,19 @@ LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL) #define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL)
/* push the value used to represent failure/error */
#define luaL_pushfail(L) lua_pushnil(L)
/* /*
** Internal assertions for in-house debugging ** Perform arithmetic operations on lua_Integer values with wrap-around
** semantics, as the Lua core does.
*/ */
#if !defined(lua_assert) #define luaL_intop(op,v1,v2) \
((lua_Integer)((lua_Unsigned)(v1) op (lua_Unsigned)(v2)))
#if defined LUAI_ASSERT
#include <assert.h> /* push the value used to represent failure/error */
#define lua_assert(c) assert(c) #if defined(LUA_FAILISFALSE)
#define luaL_pushfail(L) lua_pushboolean(L, 0)
#else #else
#define lua_assert(c) ((void)0) #define luaL_pushfail(L) lua_pushnil(L)
#endif
#endif #endif
@@ -241,30 +243,6 @@ typedef struct luaL_Stream {
/* }====================================================== */ /* }====================================================== */
/*
** {==================================================================
** "Abstraction Layer" for basic report of messages and errors
** ===================================================================
*/
/* print a string */
#if !defined(lua_writestring)
#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
#endif
/* print a newline and flush the output */
#if !defined(lua_writeline)
#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout))
#endif
/* print an error message */
#if !defined(lua_writestringerror)
#define lua_writestringerror(s,p) \
(fprintf(stderr, (s), (p)), fflush(stderr))
#endif
/* }================================================================== */
/* /*
** {============================================================ ** {============================================================

View File

@@ -60,27 +60,28 @@ typedef enum UnOpr { OPR_MINUS, OPR_BNOT, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
#define luaK_jumpto(fs,t) luaK_patchlist(fs, luaK_jump(fs), t) #define luaK_jumpto(fs,t) luaK_patchlist(fs, luaK_jump(fs), t)
LUAI_FUNC int luaK_code (FuncState *fs, Instruction i); LUAI_FUNC int luaK_code (FuncState *fs, Instruction i);
LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx); LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, int Bx);
LUAI_FUNC int luaK_codeAsBx (FuncState *fs, OpCode o, int A, int Bx); LUAI_FUNC int luaK_codeABCk (FuncState *fs, OpCode o, int A, int B, int C,
LUAI_FUNC int luaK_codeABCk (FuncState *fs, OpCode o, int A, int k);
int B, int C, int k); LUAI_FUNC int luaK_codevABCk (FuncState *fs, OpCode o, int A, int B, int C,
LUAI_FUNC int luaK_isKint (expdesc *e); int k);
LUAI_FUNC int luaK_exp2const (FuncState *fs, const expdesc *e, TValue *v); LUAI_FUNC int luaK_exp2const (FuncState *fs, const expdesc *e, TValue *v);
LUAI_FUNC void luaK_fixline (FuncState *fs, int line); LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n); LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
LUAI_FUNC void luaK_codecheckglobal (FuncState *fs, expdesc *var, int k,
int line);
LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n); LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
LUAI_FUNC void luaK_checkstack (FuncState *fs, int n); LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
LUAI_FUNC void luaK_int (FuncState *fs, int reg, lua_Integer n); LUAI_FUNC void luaK_int (FuncState *fs, int reg, lua_Integer n);
LUAI_FUNC void luaK_vapar2local (FuncState *fs, expdesc *var);
LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e); LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2anyregup (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_exp2anyregup (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key); LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k); LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_goiffalse (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e); LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults); LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
@@ -98,7 +99,7 @@ LUAI_FUNC void luaK_settablesize (FuncState *fs, int pc,
int ra, int asize, int hsize); int ra, int asize, int hsize);
LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore); LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
LUAI_FUNC void luaK_finish (FuncState *fs); LUAI_FUNC void luaK_finish (FuncState *fs);
LUAI_FUNC l_noret luaK_semerror (LexState *ls, const char *msg); LUAI_FUNC l_noret luaK_semerror (LexState *ls, const char *fmt, ...);
#endif #endif

View File

@@ -15,7 +15,7 @@
/* Active Lua function (given call info) */ /* Active Lua function (given call info) */
#define ci_func(ci) (clLvalue(s2v((ci)->func))) #define ci_func(ci) (clLvalue(s2v((ci)->func.p)))
#define resethookcount(L) (L->hookcount = L->basehookcount) #define resethookcount(L) (L->hookcount = L->basehookcount)
@@ -53,11 +53,13 @@ LUAI_FUNC l_noret luaG_tointerror (lua_State *L, const TValue *p1,
const TValue *p2); const TValue *p2);
LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1, LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1,
const TValue *p2); const TValue *p2);
LUAI_FUNC l_noret luaG_errnnil (lua_State *L, LClosure *cl, int k);
LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...); LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...);
LUAI_FUNC const char *luaG_addinfo (lua_State *L, const char *msg, LUAI_FUNC const char *luaG_addinfo (lua_State *L, const char *msg,
TString *src, int line); TString *src, int line);
LUAI_FUNC l_noret luaG_errormsg (lua_State *L); LUAI_FUNC l_noret luaG_errormsg (lua_State *L);
LUAI_FUNC int luaG_traceexec (lua_State *L, const Instruction *pc); LUAI_FUNC int luaG_traceexec (lua_State *L, const Instruction *pc);
LUAI_FUNC int luaG_tracecall (lua_State *L);
#endif #endif

View File

@@ -8,6 +8,7 @@
#define ldo_h #define ldo_h
#include "llimits.h"
#include "lobject.h" #include "lobject.h"
#include "lstate.h" #include "lstate.h"
#include "lzio.h" #include "lzio.h"
@@ -22,8 +23,17 @@
** 'condmovestack' is used in heavy tests to force a stack reallocation ** 'condmovestack' is used in heavy tests to force a stack reallocation
** at every check. ** at every check.
*/ */
#if !defined(HARDSTACKTESTS)
#define condmovestack(L,pre,pos) ((void)0)
#else
/* realloc stack keeping its size */
#define condmovestack(L,pre,pos) \
{ int sz_ = stacksize(L); pre; luaD_reallocstack((L), sz_, 0); pos; }
#endif
#define luaD_checkstackaux(L,n,pre,pos) \ #define luaD_checkstackaux(L,n,pre,pos) \
if (l_unlikely(L->stack_last - L->top <= (n))) \ if (l_unlikely(L->stack_last.p - L->top.p <= (n))) \
{ pre; luaD_growstack(L, n, 1); pos; } \ { pre; luaD_growstack(L, n, 1); pos; } \
else { condmovestack(L,pre,pos); } else { condmovestack(L,pre,pos); }
@@ -32,48 +42,58 @@
#define savestack(L,p) ((char *)(p) - (char *)L->stack) #define savestack(L,pt) (cast_charp(pt) - cast_charp(L->stack.p))
#define restorestack(L,n) ((StkId)((char *)L->stack + (n))) #define restorestack(L,n) cast(StkId, cast_charp(L->stack.p) + (n))
/* macro to check stack size, preserving 'p' */ /* macro to check stack size, preserving 'p' */
#define checkstackGCp(L,n,p) \ #define checkstackp(L,n,p) \
luaD_checkstackaux(L, n, \ luaD_checkstackaux(L, n, \
ptrdiff_t t__ = savestack(L, p); /* save 'p' */ \ ptrdiff_t t__ = savestack(L, p), /* save 'p' */ \
luaC_checkGC(L), /* stack grow uses memory */ \
p = restorestack(L, t__)) /* 'pos' part: restore 'p' */ p = restorestack(L, t__)) /* 'pos' part: restore 'p' */
/* macro to check stack size and GC */ /*
#define checkstackGC(L,fsize) \ ** Maximum depth for nested C calls, syntactical nested non-terminals,
luaD_checkstackaux(L, (fsize), luaC_checkGC(L), (void)0) ** and other features implemented through recursion in C. (Value must
** fit in a 16-bit unsigned integer. It must also be compatible with
** the size of the C stack.)
*/
#if !defined(LUAI_MAXCCALLS)
#define LUAI_MAXCCALLS 200
#endif
/* type of protected functions, to be ran by 'runprotected' */ /* type of protected functions, to be ran by 'runprotected' */
typedef void (*Pfunc) (lua_State *L, void *ud); typedef void (*Pfunc) (lua_State *L, void *ud);
LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop); LUAI_FUNC l_noret luaD_errerr (lua_State *L);
LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name, LUAI_FUNC void luaD_seterrorobj (lua_State *L, TStatus errcode, StkId oldtop);
LUAI_FUNC TStatus luaD_protectedparser (lua_State *L, ZIO *z,
const char *name,
const char *mode); const char *mode);
LUAI_FUNC void luaD_hook (lua_State *L, int event, int line, LUAI_FUNC void luaD_hook (lua_State *L, int event, int line,
int fTransfer, int nTransfer); int fTransfer, int nTransfer);
LUAI_FUNC void luaD_hookcall (lua_State *L, CallInfo *ci); LUAI_FUNC void luaD_hookcall (lua_State *L, CallInfo *ci);
LUAI_FUNC void luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int n); LUAI_FUNC int luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func,
int narg1, int delta);
LUAI_FUNC CallInfo *luaD_precall (lua_State *L, StkId func, int nResults); LUAI_FUNC CallInfo *luaD_precall (lua_State *L, StkId func, int nResults);
LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults); LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
LUAI_FUNC void luaD_callnoyield (lua_State *L, StkId func, int nResults); LUAI_FUNC void luaD_callnoyield (lua_State *L, StkId func, int nResults);
LUAI_FUNC void luaD_tryfuncTM (lua_State *L, StkId func); LUAI_FUNC TStatus luaD_closeprotected (lua_State *L, ptrdiff_t level,
LUAI_FUNC int luaD_closeprotected (lua_State *L, ptrdiff_t level, int status); TStatus status);
LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u, LUAI_FUNC TStatus luaD_pcall (lua_State *L, Pfunc func, void *u,
ptrdiff_t oldtop, ptrdiff_t ef); ptrdiff_t oldtop, ptrdiff_t ef);
LUAI_FUNC void luaD_poscall (lua_State *L, CallInfo *ci, int nres); LUAI_FUNC void luaD_poscall (lua_State *L, CallInfo *ci, int nres);
LUAI_FUNC int luaD_reallocstack (lua_State *L, int newsize, int raiseerror); LUAI_FUNC int luaD_reallocstack (lua_State *L, int newsize, int raiseerror);
LUAI_FUNC int luaD_growstack (lua_State *L, int n, int raiseerror); LUAI_FUNC int luaD_growstack (lua_State *L, int n, int raiseerror);
LUAI_FUNC void luaD_shrinkstack (lua_State *L); LUAI_FUNC void luaD_shrinkstack (lua_State *L);
LUAI_FUNC void luaD_inctop (lua_State *L); LUAI_FUNC void luaD_inctop (lua_State *L);
LUAI_FUNC int luaD_checkminstack (lua_State *L);
LUAI_FUNC l_noret luaD_throw (lua_State *L, int errcode); LUAI_FUNC l_noret luaD_throw (lua_State *L, TStatus errcode);
LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud); LUAI_FUNC l_noret luaD_throwbaselevel (lua_State *L, TStatus errcode);
LUAI_FUNC TStatus luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
#endif #endif

View File

@@ -11,11 +11,11 @@
#include "lobject.h" #include "lobject.h"
#define sizeCclosure(n) (cast_int(offsetof(CClosure, upvalue)) + \ #define sizeCclosure(n) \
cast_int(sizeof(TValue)) * (n)) (offsetof(CClosure, upvalue) + sizeof(TValue) * cast_uint(n))
#define sizeLclosure(n) (cast_int(offsetof(LClosure, upvals)) + \ #define sizeLclosure(n) \
cast_int(sizeof(TValue *)) * (n)) (offsetof(LClosure, upvals) + sizeof(UpVal *) * cast_uint(n))
/* test whether thread is in 'twups' list */ /* test whether thread is in 'twups' list */
@@ -29,10 +29,10 @@
#define MAXUPVAL 255 #define MAXUPVAL 255
#define upisopen(up) ((up)->v != &(up)->u.value) #define upisopen(up) ((up)->v.p != &(up)->u.value)
#define uplevel(up) check_exp(upisopen(up), cast(StkId, (up)->v)) #define uplevel(up) check_exp(upisopen(up), cast(StkId, (up)->v.p))
/* /*
@@ -44,7 +44,7 @@
/* special status to close upvalues preserving the top of the stack */ /* special status to close upvalues preserving the top of the stack */
#define CLOSEKTOP (-1) #define CLOSEKTOP (LUA_ERRERR + 1)
LUAI_FUNC Proto *luaF_newproto (lua_State *L); LUAI_FUNC Proto *luaF_newproto (lua_State *L);
@@ -54,8 +54,9 @@ LUAI_FUNC void luaF_initupvals (lua_State *L, LClosure *cl);
LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level); LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_newtbcupval (lua_State *L, StkId level); LUAI_FUNC void luaF_newtbcupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_closeupval (lua_State *L, StkId level); LUAI_FUNC void luaF_closeupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_close (lua_State *L, StkId level, int status, int yy); LUAI_FUNC StkId luaF_close (lua_State *L, StkId level, TStatus status, int yy);
LUAI_FUNC void luaF_unlinkupval (UpVal *uv); LUAI_FUNC void luaF_unlinkupval (UpVal *uv);
LUAI_FUNC lu_mem luaF_protosize (Proto *p);
LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f); LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number, LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
int pc); int pc);

268
source/external/lua/lgc.h vendored Normal file
View File

@@ -0,0 +1,268 @@
/*
** $Id: lgc.h $
** Garbage Collector
** See Copyright Notice in lua.h
*/
#ifndef lgc_h
#define lgc_h
#include <stddef.h>
#include "lobject.h"
#include "lstate.h"
/*
** Collectable objects may have one of three colors: white, which means
** the object is not marked; gray, which means the object is marked, but
** its references may be not marked; and black, which means that the
** object and all its references are marked. The main invariant of the
** garbage collector, while marking objects, is that a black object can
** never point to a white one. Moreover, any gray object must be in a
** "gray list" (gray, grayagain, weak, allweak, ephemeron) so that it
** can be visited again before finishing the collection cycle. (Open
** upvalues are an exception to this rule, as they are attached to
** a corresponding thread.) These lists have no meaning when the
** invariant is not being enforced (e.g., sweep phase).
*/
/*
** Possible states of the Garbage Collector
*/
#define GCSpropagate 0
#define GCSenteratomic 1
#define GCSatomic 2
#define GCSswpallgc 3
#define GCSswpfinobj 4
#define GCSswptobefnz 5
#define GCSswpend 6
#define GCScallfin 7
#define GCSpause 8
#define issweepphase(g) \
(GCSswpallgc <= (g)->gcstate && (g)->gcstate <= GCSswpend)
/*
** macro to tell when main invariant (white objects cannot point to black
** ones) must be kept. During a collection, the sweep phase may break
** the invariant, as objects turned white may point to still-black
** objects. The invariant is restored when sweep ends and all objects
** are white again.
*/
#define keepinvariant(g) ((g)->gcstate <= GCSatomic)
/*
** some useful bit tricks
*/
#define resetbits(x,m) ((x) &= cast_byte(~(m)))
#define setbits(x,m) ((x) |= (m))
#define testbits(x,m) ((x) & (m))
#define bitmask(b) (1<<(b))
#define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2))
#define l_setbit(x,b) setbits(x, bitmask(b))
#define resetbit(x,b) resetbits(x, bitmask(b))
#define testbit(x,b) testbits(x, bitmask(b))
/*
** Layout for bit use in 'marked' field. First three bits are
** used for object "age" in generational mode. Last bit is used
** by tests.
*/
#define WHITE0BIT 3 /* object is white (type 0) */
#define WHITE1BIT 4 /* object is white (type 1) */
#define BLACKBIT 5 /* object is black */
#define FINALIZEDBIT 6 /* object has been marked for finalization */
#define TESTBIT 7
#define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT)
#define iswhite(x) testbits((x)->marked, WHITEBITS)
#define isblack(x) testbit((x)->marked, BLACKBIT)
#define isgray(x) /* neither white nor black */ \
(!testbits((x)->marked, WHITEBITS | bitmask(BLACKBIT)))
#define tofinalize(x) testbit((x)->marked, FINALIZEDBIT)
#define otherwhite(g) ((g)->currentwhite ^ WHITEBITS)
#define isdeadm(ow,m) ((m) & (ow))
#define isdead(g,v) isdeadm(otherwhite(g), (v)->marked)
#define changewhite(x) ((x)->marked ^= WHITEBITS)
#define nw2black(x) \
check_exp(!iswhite(x), l_setbit((x)->marked, BLACKBIT))
#define luaC_white(g) cast_byte((g)->currentwhite & WHITEBITS)
/* object age in generational mode */
#define G_NEW 0 /* created in current cycle */
#define G_SURVIVAL 1 /* created in previous cycle */
#define G_OLD0 2 /* marked old by frw. barrier in this cycle */
#define G_OLD1 3 /* first full cycle as old */
#define G_OLD 4 /* really old object (not to be visited) */
#define G_TOUCHED1 5 /* old object touched this cycle */
#define G_TOUCHED2 6 /* old object touched in previous cycle */
#define AGEBITS 7 /* all age bits (111) */
#define getage(o) ((o)->marked & AGEBITS)
#define setage(o,a) ((o)->marked = cast_byte(((o)->marked & (~AGEBITS)) | a))
#define isold(o) (getage(o) > G_SURVIVAL)
/*
** In generational mode, objects are created 'new'. After surviving one
** cycle, they become 'survival'. Both 'new' and 'survival' can point
** to any other object, as they are traversed at the end of the cycle.
** We call them both 'young' objects.
** If a survival object survives another cycle, it becomes 'old1'.
** 'old1' objects can still point to survival objects (but not to
** new objects), so they still must be traversed. After another cycle
** (that, being old, 'old1' objects will "survive" no matter what)
** finally the 'old1' object becomes really 'old', and then they
** are no more traversed.
**
** To keep its invariants, the generational mode uses the same barriers
** also used by the incremental mode. If a young object is caught in a
** forward barrier, it cannot become old immediately, because it can
** still point to other young objects. Instead, it becomes 'old0',
** which in the next cycle becomes 'old1'. So, 'old0' objects is
** old but can point to new and survival objects; 'old1' is old
** but cannot point to new objects; and 'old' cannot point to any
** young object.
**
** If any old object ('old0', 'old1', 'old') is caught in a back
** barrier, it becomes 'touched1' and goes into a gray list, to be
** visited at the end of the cycle. There it evolves to 'touched2',
** which can point to survivals but not to new objects. In yet another
** cycle then it becomes 'old' again.
**
** The generational mode must also control the colors of objects,
** because of the barriers. While the mutator is running, young objects
** are kept white. 'old', 'old1', and 'touched2' objects are kept black,
** as they cannot point to new objects; exceptions are threads and open
** upvalues, which age to 'old1' and 'old' but are kept gray. 'old0'
** objects may be gray or black, as in the incremental mode. 'touched1'
** objects are kept gray, as they must be visited again at the end of
** the cycle.
*/
/*
** {======================================================
** Default Values for GC parameters
** =======================================================
*/
/*
** Minor collections will shift to major ones after LUAI_MINORMAJOR%
** bytes become old.
*/
#define LUAI_MINORMAJOR 70
/*
** Major collections will shift to minor ones after a collection
** collects at least LUAI_MAJORMINOR% of the new bytes.
*/
#define LUAI_MAJORMINOR 50
/*
** A young (minor) collection will run after creating LUAI_GENMINORMUL%
** new bytes.
*/
#define LUAI_GENMINORMUL 20
/* incremental */
/* Number of bytes must be LUAI_GCPAUSE% before starting new cycle */
#define LUAI_GCPAUSE 250
/*
** Step multiplier: The collector handles LUAI_GCMUL% work units for
** each new allocated word. (Each "work unit" corresponds roughly to
** sweeping one object or traversing one slot.)
*/
#define LUAI_GCMUL 200
/* How many bytes to allocate before next GC step */
#define LUAI_GCSTEPSIZE (200 * sizeof(Table))
#define setgcparam(g,p,v) (g->gcparams[LUA_GCP##p] = luaO_codeparam(v))
#define applygcparam(g,p,x) luaO_applyparam(g->gcparams[LUA_GCP##p], x)
/* }====================================================== */
/*
** Control when GC is running:
*/
#define GCSTPUSR 1 /* bit true when GC stopped by user */
#define GCSTPGC 2 /* bit true when GC stopped by itself */
#define GCSTPCLS 4 /* bit true when closing Lua state */
#define gcrunning(g) ((g)->gcstp == 0)
/*
** Does one step of collection when debt becomes zero. 'pre'/'pos'
** allows some adjustments to be done only when needed. macro
** 'condchangemem' is used only for heavy tests (forcing a full
** GC cycle on every opportunity)
*/
#if !defined(HARDMEMTESTS)
#define condchangemem(L,pre,pos,emg) ((void)0)
#else
#define condchangemem(L,pre,pos,emg) \
{ if (gcrunning(G(L))) { pre; luaC_fullgc(L, emg); pos; } }
#endif
#define luaC_condGC(L,pre,pos) \
{ if (G(L)->GCdebt <= 0) { pre; luaC_step(L); pos;}; \
condchangemem(L,pre,pos,0); }
/* more often than not, 'pre'/'pos' are empty */
#define luaC_checkGC(L) luaC_condGC(L,(void)0,(void)0)
#define luaC_objbarrier(L,p,o) ( \
(isblack(p) && iswhite(o)) ? \
luaC_barrier_(L,obj2gco(p),obj2gco(o)) : cast_void(0))
#define luaC_barrier(L,p,v) ( \
iscollectable(v) ? luaC_objbarrier(L,p,gcvalue(v)) : cast_void(0))
#define luaC_objbarrierback(L,p,o) ( \
(isblack(p) && iswhite(o)) ? luaC_barrierback_(L,p) : cast_void(0))
#define luaC_barrierback(L,p,v) ( \
iscollectable(v) ? luaC_objbarrierback(L, p, gcvalue(v)) : cast_void(0))
LUAI_FUNC void luaC_fix (lua_State *L, GCObject *o);
LUAI_FUNC void luaC_freeallobjects (lua_State *L);
LUAI_FUNC void luaC_step (lua_State *L);
LUAI_FUNC void luaC_runtilstate (lua_State *L, int state, int fast);
LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency);
LUAI_FUNC GCObject *luaC_newobj (lua_State *L, lu_byte tt, size_t sz);
LUAI_FUNC GCObject *luaC_newobjdt (lua_State *L, lu_byte tt, size_t sz,
size_t offset);
LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v);
LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o);
LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt);
LUAI_FUNC void luaC_changemode (lua_State *L, int newmode);
#endif

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source/external/lua/lib/linux/liblua.a vendored Normal file

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source/external/lua/lib/windows/liblua.a vendored Normal file

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@@ -21,7 +21,7 @@ static const void *const disptab[NUM_OPCODES] = {
#if 0 #if 0
** you can update the following list with this command: ** you can update the following list with this command:
** **
** sed -n '/^OP_/\!d; s/OP_/\&\&L_OP_/ ; s/,.*/,/ ; s/\/.*// ; p' lopcodes.h ** sed -n '/^OP_/!d; s/OP_/\&\&L_OP_/ ; s/,.*/,/ ; s/\/.*// ; p' lopcodes.h
** **
#endif #endif
@@ -57,8 +57,8 @@ static const void *const disptab[NUM_OPCODES] = {
&&L_OP_BANDK, &&L_OP_BANDK,
&&L_OP_BORK, &&L_OP_BORK,
&&L_OP_BXORK, &&L_OP_BXORK,
&&L_OP_SHRI,
&&L_OP_SHLI, &&L_OP_SHLI,
&&L_OP_SHRI,
&&L_OP_ADD, &&L_OP_ADD,
&&L_OP_SUB, &&L_OP_SUB,
&&L_OP_MUL, &&L_OP_MUL,
@@ -106,6 +106,8 @@ static const void *const disptab[NUM_OPCODES] = {
&&L_OP_SETLIST, &&L_OP_SETLIST,
&&L_OP_CLOSURE, &&L_OP_CLOSURE,
&&L_OP_VARARG, &&L_OP_VARARG,
&&L_OP_GETVARG,
&&L_OP_ERRNNIL,
&&L_OP_VARARGPREP, &&L_OP_VARARGPREP,
&&L_OP_EXTRAARG &&L_OP_EXTRAARG

View File

@@ -33,8 +33,8 @@ enum RESERVED {
/* terminal symbols denoted by reserved words */ /* terminal symbols denoted by reserved words */
TK_AND = FIRST_RESERVED, TK_BREAK, TK_AND = FIRST_RESERVED, TK_BREAK,
TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION, TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION,
TK_GOTO, TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT, TK_GLOBAL, TK_GOTO, TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR,
TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE, TK_REPEAT, TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE,
/* other terminal symbols */ /* other terminal symbols */
TK_IDIV, TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, TK_IDIV, TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE,
TK_SHL, TK_SHR, TK_SHL, TK_SHR,
@@ -59,7 +59,7 @@ typedef struct Token {
} Token; } Token;
/* state of the lexer plus state of the parser when shared by all /* state of the scanner plus state of the parser when shared by all
functions */ functions */
typedef struct LexState { typedef struct LexState {
int current; /* current character (charint) */ int current; /* current character (charint) */
@@ -75,6 +75,8 @@ typedef struct LexState {
struct Dyndata *dyd; /* dynamic structures used by the parser */ struct Dyndata *dyd; /* dynamic structures used by the parser */
TString *source; /* current source name */ TString *source; /* current source name */
TString *envn; /* environment variable name */ TString *envn; /* environment variable name */
TString *brkn; /* "break" name (used as a label) */
TString *glbn; /* "global" name (when not a reserved word) */
} LexState; } LexState;

357
source/external/lua/llimits.h vendored Normal file
View File

@@ -0,0 +1,357 @@
/*
** $Id: llimits.h $
** Limits, basic types, and some other 'installation-dependent' definitions
** See Copyright Notice in lua.h
*/
#ifndef llimits_h
#define llimits_h
#include <limits.h>
#include <stddef.h>
#include "lua.h"
#define l_numbits(t) cast_int(sizeof(t) * CHAR_BIT)
/*
** 'l_mem' is a signed integer big enough to count the total memory
** used by Lua. (It is signed due to the use of debt in several
** computations.) 'lu_mem' is a corresponding unsigned type. Usually,
** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines.
*/
#if defined(LUAI_MEM) /* { external definitions? */
typedef LUAI_MEM l_mem;
typedef LUAI_UMEM lu_mem;
#elif LUAI_IS32INT /* }{ */
typedef ptrdiff_t l_mem;
typedef size_t lu_mem;
#else /* 16-bit ints */ /* }{ */
typedef long l_mem;
typedef unsigned long lu_mem;
#endif /* } */
#define MAX_LMEM \
cast(l_mem, (cast(lu_mem, 1) << (l_numbits(l_mem) - 1)) - 1)
/* chars used as small naturals (so that 'char' is reserved for characters) */
typedef unsigned char lu_byte;
typedef signed char ls_byte;
/* Type for thread status/error codes */
typedef lu_byte TStatus;
/* The C API still uses 'int' for status/error codes */
#define APIstatus(st) cast_int(st)
/* maximum value for size_t */
#define MAX_SIZET ((size_t)(~(size_t)0))
/*
** Maximum size for strings and userdata visible for Lua; should be
** representable as a lua_Integer and as a size_t.
*/
#define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
: cast_sizet(LUA_MAXINTEGER))
/*
** test whether an unsigned value is a power of 2 (or zero)
*/
#define ispow2(x) (((x) & ((x) - 1)) == 0)
/* number of chars of a literal string without the ending \0 */
#define LL(x) (sizeof(x)/sizeof(char) - 1)
/*
** conversion of pointer to unsigned integer: this is for hashing only;
** there is no problem if the integer cannot hold the whole pointer
** value. (In strict ISO C this may cause undefined behavior, but no
** actual machine seems to bother.)
*/
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(UINTPTR_MAX) /* even in C99 this type is optional */
#define L_P2I uintptr_t
#else /* no 'intptr'? */
#define L_P2I uintmax_t /* use the largest available integer */
#endif
#else /* C89 option */
#define L_P2I size_t
#endif
#define point2uint(p) cast_uint((L_P2I)(p) & UINT_MAX)
/* types of 'usual argument conversions' for lua_Number and lua_Integer */
typedef LUAI_UACNUMBER l_uacNumber;
typedef LUAI_UACINT l_uacInt;
/*
** Internal assertions for in-house debugging
*/
#if defined LUAI_ASSERT
#undef NDEBUG
#include <assert.h>
#define lua_assert(c) assert(c)
#define assert_code(c) c
#endif
#if defined(lua_assert)
#else
#define lua_assert(c) ((void)0)
#define assert_code(c) ((void)0)
#endif
#define check_exp(c,e) (lua_assert(c), (e))
/* to avoid problems with conditions too long */
#define lua_longassert(c) assert_code((c) ? (void)0 : lua_assert(0))
/* macro to avoid warnings about unused variables */
#if !defined(UNUSED)
#define UNUSED(x) ((void)(x))
#endif
/* type casts (a macro highlights casts in the code) */
#define cast(t, exp) ((t)(exp))
#define cast_void(i) cast(void, (i))
#define cast_voidp(i) cast(void *, (i))
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
#define cast_short(i) cast(short, (i))
#define cast_uint(i) cast(unsigned int, (i))
#define cast_byte(i) cast(lu_byte, (i))
#define cast_uchar(i) cast(unsigned char, (i))
#define cast_char(i) cast(char, (i))
#define cast_charp(i) cast(char *, (i))
#define cast_sizet(i) cast(size_t, (i))
#define cast_Integer(i) cast(lua_Integer, (i))
#define cast_Inst(i) cast(Instruction, (i))
/* cast a signed lua_Integer to lua_Unsigned */
#if !defined(l_castS2U)
#define l_castS2U(i) ((lua_Unsigned)(i))
#endif
/*
** cast a lua_Unsigned to a signed lua_Integer; this cast is
** not strict ISO C, but two-complement architectures should
** work fine.
*/
#if !defined(l_castU2S)
#define l_castU2S(i) ((lua_Integer)(i))
#endif
/*
** cast a size_t to lua_Integer: These casts are always valid for
** sizes of Lua objects (see MAX_SIZE)
*/
#define cast_st2S(sz) ((lua_Integer)(sz))
/* Cast a ptrdiff_t to size_t, when it is known that the minuend
** comes from the subtrahend (the base)
*/
#define ct_diff2sz(df) ((size_t)(df))
/* ptrdiff_t to lua_Integer */
#define ct_diff2S(df) cast_st2S(ct_diff2sz(df))
/*
** Special type equivalent to '(void*)' for functions (to suppress some
** warnings when converting function pointers)
*/
typedef void (*voidf)(void);
/*
** Macro to convert pointer-to-void* to pointer-to-function. This cast
** is undefined according to ISO C, but POSIX assumes that it works.
** (The '__extension__' in gnu compilers is only to avoid warnings.)
*/
#if defined(__GNUC__)
#define cast_func(p) (__extension__ (voidf)(p))
#else
#define cast_func(p) ((voidf)(p))
#endif
/*
** non-return type
*/
#if !defined(l_noret)
#if defined(__GNUC__)
#define l_noret void __attribute__((noreturn))
#elif defined(_MSC_VER) && _MSC_VER >= 1200
#define l_noret void __declspec(noreturn)
#else
#define l_noret void
#endif
#endif
/*
** Inline functions
*/
#if !defined(LUA_USE_C89)
#define l_inline inline
#elif defined(__GNUC__)
#define l_inline __inline__
#else
#define l_inline /* empty */
#endif
#define l_sinline static l_inline
/*
** An unsigned with (at least) 4 bytes
*/
#if LUAI_IS32INT
typedef unsigned int l_uint32;
#else
typedef unsigned long l_uint32;
#endif
/*
** The luai_num* macros define the primitive operations over numbers.
*/
/* floor division (defined as 'floor(a/b)') */
#if !defined(luai_numidiv)
#define luai_numidiv(L,a,b) ((void)L, l_floor(luai_numdiv(L,a,b)))
#endif
/* float division */
#if !defined(luai_numdiv)
#define luai_numdiv(L,a,b) ((a)/(b))
#endif
/*
** modulo: defined as 'a - floor(a/b)*b'; the direct computation
** using this definition has several problems with rounding errors,
** so it is better to use 'fmod'. 'fmod' gives the result of
** 'a - trunc(a/b)*b', and therefore must be corrected when
** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
** non-integer negative result: non-integer result is equivalent to
** a non-zero remainder 'm'; negative result is equivalent to 'a' and
** 'b' with different signs, or 'm' and 'b' with different signs
** (as the result 'm' of 'fmod' has the same sign of 'a').
*/
#if !defined(luai_nummod)
#define luai_nummod(L,a,b,m) \
{ (void)L; (m) = l_mathop(fmod)(a,b); \
if (((m) > 0) ? (b) < 0 : ((m) < 0 && (b) > 0)) (m) += (b); }
#endif
/* exponentiation */
#if !defined(luai_numpow)
#define luai_numpow(L,a,b) \
((void)L, (b == 2) ? (a)*(a) : l_mathop(pow)(a,b))
#endif
/* the others are quite standard operations */
#if !defined(luai_numadd)
#define luai_numadd(L,a,b) ((a)+(b))
#define luai_numsub(L,a,b) ((a)-(b))
#define luai_nummul(L,a,b) ((a)*(b))
#define luai_numunm(L,a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
#define luai_numgt(a,b) ((a)>(b))
#define luai_numge(a,b) ((a)>=(b))
#define luai_numisnan(a) (!luai_numeq((a), (a)))
#endif
/*
** lua_numbertointeger converts a float number with an integral value
** to an integer, or returns 0 if the float is not within the range of
** a lua_Integer. (The range comparisons are tricky because of
** rounding. The tests here assume a two-complement representation,
** where MININTEGER always has an exact representation as a float;
** MAXINTEGER may not have one, and therefore its conversion to float
** may have an ill-defined value.)
*/
#define lua_numbertointeger(n,p) \
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
(*(p) = (LUA_INTEGER)(n), 1))
/*
** LUAI_FUNC is a mark for all extern functions that are not to be
** exported to outside modules.
** LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
** none of which to be exported to outside modules (LUAI_DDEF for
** definitions and LUAI_DDEC for declarations).
** Elf and MACH/gcc (versions 3.2 and later) mark them as "hidden" to
** optimize access when Lua is compiled as a shared library. Not all elf
** targets support this attribute. Unfortunately, gcc does not offer
** a way to check whether the target offers that support, and those
** without support give a warning about it. To avoid these warnings,
** change to the default definition.
*/
#if !defined(LUAI_FUNC)
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
(defined(__ELF__) || defined(__MACH__))
#define LUAI_FUNC __attribute__((visibility("internal"))) extern
#else
#define LUAI_FUNC extern
#endif
#define LUAI_DDEC(dec) LUAI_FUNC dec
#define LUAI_DDEF /* empty */
#endif
/* Give these macros simpler names for internal use */
#define l_likely(x) luai_likely(x)
#define l_unlikely(x) luai_unlikely(x)
/*
** {==================================================================
** "Abstraction Layer" for basic report of messages and errors
** ===================================================================
*/
/* print a string */
#if !defined(lua_writestring)
#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
#endif
/* print a newline and flush the output */
#if !defined(lua_writeline)
#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout))
#endif
/* print an error message */
#if !defined(lua_writestringerror)
#define lua_writestringerror(s,p) \
(fprintf(stderr, (s), (p)), fflush(stderr))
#endif
/* }================================================================== */
#endif

View File

@@ -39,11 +39,11 @@
** Computes the minimum between 'n' and 'MAX_SIZET/sizeof(t)', so that ** Computes the minimum between 'n' and 'MAX_SIZET/sizeof(t)', so that
** the result is not larger than 'n' and cannot overflow a 'size_t' ** the result is not larger than 'n' and cannot overflow a 'size_t'
** when multiplied by the size of type 't'. (Assumes that 'n' is an ** when multiplied by the size of type 't'. (Assumes that 'n' is an
** 'int' or 'unsigned int' and that 'int' is not larger than 'size_t'.) ** 'int' and that 'int' is not larger than 'size_t'.)
*/ */
#define luaM_limitN(n,t) \ #define luaM_limitN(n,t) \
((cast_sizet(n) <= MAX_SIZET/sizeof(t)) ? (n) : \ ((cast_sizet(n) <= MAX_SIZET/sizeof(t)) ? (n) : \
cast_uint((MAX_SIZET/sizeof(t)))) cast_int((MAX_SIZET/sizeof(t))))
/* /*
@@ -57,12 +57,15 @@
#define luaM_freearray(L, b, n) luaM_free_(L, (b), (n)*sizeof(*(b))) #define luaM_freearray(L, b, n) luaM_free_(L, (b), (n)*sizeof(*(b)))
#define luaM_new(L,t) cast(t*, luaM_malloc_(L, sizeof(t), 0)) #define luaM_new(L,t) cast(t*, luaM_malloc_(L, sizeof(t), 0))
#define luaM_newvector(L,n,t) cast(t*, luaM_malloc_(L, (n)*sizeof(t), 0)) #define luaM_newvector(L,n,t) \
cast(t*, luaM_malloc_(L, cast_sizet(n)*sizeof(t), 0))
#define luaM_newvectorchecked(L,n,t) \ #define luaM_newvectorchecked(L,n,t) \
(luaM_checksize(L,n,sizeof(t)), luaM_newvector(L,n,t)) (luaM_checksize(L,n,sizeof(t)), luaM_newvector(L,n,t))
#define luaM_newobject(L,tag,s) luaM_malloc_(L, (s), tag) #define luaM_newobject(L,tag,s) luaM_malloc_(L, (s), tag)
#define luaM_newblock(L, size) luaM_newvector(L, size, char)
#define luaM_growvector(L,v,nelems,size,t,limit,e) \ #define luaM_growvector(L,v,nelems,size,t,limit,e) \
((v)=cast(t *, luaM_growaux_(L,v,nelems,&(size),sizeof(t), \ ((v)=cast(t *, luaM_growaux_(L,v,nelems,&(size),sizeof(t), \
luaM_limitN(limit,t),e))) luaM_limitN(limit,t),e)))
@@ -83,10 +86,10 @@ LUAI_FUNC void *luaM_saferealloc_ (lua_State *L, void *block, size_t oldsize,
size_t size); size_t size);
LUAI_FUNC void luaM_free_ (lua_State *L, void *block, size_t osize); LUAI_FUNC void luaM_free_ (lua_State *L, void *block, size_t osize);
LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int nelems, LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int nelems,
int *size, int size_elem, int limit, int *size, unsigned size_elem, int limit,
const char *what); const char *what);
LUAI_FUNC void *luaM_shrinkvector_ (lua_State *L, void *block, int *nelem, LUAI_FUNC void *luaM_shrinkvector_ (lua_State *L, void *block, int *nelem,
int final_n, int size_elem); int final_n, unsigned size_elem);
LUAI_FUNC void *luaM_malloc_ (lua_State *L, size_t size, int tag); LUAI_FUNC void *luaM_malloc_ (lua_State *L, size_t size, int tag);
#endif #endif

View File

@@ -52,6 +52,8 @@ typedef union Value {
lua_CFunction f; /* light C functions */ lua_CFunction f; /* light C functions */
lua_Integer i; /* integer numbers */ lua_Integer i; /* integer numbers */
lua_Number n; /* float numbers */ lua_Number n; /* float numbers */
/* not used, but may avoid warnings for uninitialized value */
lu_byte ub;
} Value; } Value;
@@ -68,7 +70,7 @@ typedef struct TValue {
#define val_(o) ((o)->value_) #define val_(o) ((o)->value_)
#define valraw(o) (&val_(o)) #define valraw(o) (val_(o))
/* raw type tag of a TValue */ /* raw type tag of a TValue */
@@ -112,7 +114,7 @@ typedef struct TValue {
#define settt_(o,t) ((o)->tt_=(t)) #define settt_(o,t) ((o)->tt_=(t))
/* main macro to copy values (from 'obj1' to 'obj2') */ /* main macro to copy values (from 'obj2' to 'obj1') */
#define setobj(L,obj1,obj2) \ #define setobj(L,obj1,obj2) \
{ TValue *io1=(obj1); const TValue *io2=(obj2); \ { TValue *io1=(obj1); const TValue *io2=(obj2); \
io1->value_ = io2->value_; settt_(io1, io2->tt_); \ io1->value_ = io2->value_; settt_(io1, io2->tt_); \
@@ -155,6 +157,17 @@ typedef union StackValue {
/* index to stack elements */ /* index to stack elements */
typedef StackValue *StkId; typedef StackValue *StkId;
/*
** When reallocating the stack, change all pointers to the stack into
** proper offsets.
*/
typedef union {
StkId p; /* actual pointer */
ptrdiff_t offset; /* used while the stack is being reallocated */
} StkIdRel;
/* convert a 'StackValue' to a 'TValue' */ /* convert a 'StackValue' to a 'TValue' */
#define s2v(o) (&(o)->val) #define s2v(o) (&(o)->val)
@@ -175,10 +188,21 @@ typedef StackValue *StkId;
/* Value returned for a key not found in a table (absent key) */ /* Value returned for a key not found in a table (absent key) */
#define LUA_VABSTKEY makevariant(LUA_TNIL, 2) #define LUA_VABSTKEY makevariant(LUA_TNIL, 2)
/* Special variant to signal that a fast get is accessing a non-table */
#define LUA_VNOTABLE makevariant(LUA_TNIL, 3)
/* macro to test for (any kind of) nil */ /* macro to test for (any kind of) nil */
#define ttisnil(v) checktype((v), LUA_TNIL) #define ttisnil(v) checktype((v), LUA_TNIL)
/*
** Macro to test the result of a table access. Formally, it should
** distinguish between LUA_VEMPTY/LUA_VABSTKEY/LUA_VNOTABLE and
** other tags. As currently nil is equivalent to LUA_VEMPTY, it is
** simpler to just test whether the value is nil.
*/
#define tagisempty(tag) (novariant(tag) == LUA_TNIL)
/* macro to test for a standard nil */ /* macro to test for a standard nil */
#define ttisstrictnil(o) checktag((o), LUA_VNIL) #define ttisstrictnil(o) checktag((o), LUA_VNIL)
@@ -232,6 +256,8 @@ typedef StackValue *StkId;
#define l_isfalse(o) (ttisfalse(o) || ttisnil(o)) #define l_isfalse(o) (ttisfalse(o) || ttisnil(o))
#define tagisfalse(t) ((t) == LUA_VFALSE || novariant(t) == LUA_TNIL)
#define setbfvalue(obj) settt_(obj, LUA_VFALSE) #define setbfvalue(obj) settt_(obj, LUA_VFALSE)
@@ -367,37 +393,54 @@ typedef struct GCObject {
#define setsvalue2n setsvalue #define setsvalue2n setsvalue
/* Kinds of long strings (stored in 'shrlen') */
#define LSTRREG -1 /* regular long string */
#define LSTRFIX -2 /* fixed external long string */
#define LSTRMEM -3 /* external long string with deallocation */
/* /*
** Header for a string value. ** Header for a string value.
*/ */
typedef struct TString { typedef struct TString {
CommonHeader; CommonHeader;
lu_byte extra; /* reserved words for short strings; "has hash" for longs */ lu_byte extra; /* reserved words for short strings; "has hash" for longs */
lu_byte shrlen; /* length for short strings */ ls_byte shrlen; /* length for short strings, negative for long strings */
unsigned int hash; unsigned int hash;
union { union {
size_t lnglen; /* length for long strings */ size_t lnglen; /* length for long strings */
struct TString *hnext; /* linked list for hash table */ struct TString *hnext; /* linked list for hash table */
} u; } u;
char contents[1]; char *contents; /* pointer to content in long strings */
lua_Alloc falloc; /* deallocation function for external strings */
void *ud; /* user data for external strings */
} TString; } TString;
#define strisshr(ts) ((ts)->shrlen >= 0)
#define isextstr(ts) (ttislngstring(ts) && tsvalue(ts)->shrlen != LSTRREG)
/* /*
** Get the actual string (array of bytes) from a 'TString'. ** Get the actual string (array of bytes) from a 'TString'. (Generic
** version and specialized versions for long and short strings.)
*/ */
#define getstr(ts) ((ts)->contents) #define rawgetshrstr(ts) (cast_charp(&(ts)->contents))
#define getshrstr(ts) check_exp(strisshr(ts), rawgetshrstr(ts))
#define getlngstr(ts) check_exp(!strisshr(ts), (ts)->contents)
#define getstr(ts) (strisshr(ts) ? rawgetshrstr(ts) : (ts)->contents)
/* get the actual string (array of bytes) from a Lua value */ /* get string length from 'TString *ts' */
#define svalue(o) getstr(tsvalue(o)) #define tsslen(ts) \
(strisshr(ts) ? cast_sizet((ts)->shrlen) : (ts)->u.lnglen)
/* get string length from 'TString *s' */ /*
#define tsslen(s) ((s)->tt == LUA_VSHRSTR ? (s)->shrlen : (s)->u.lnglen) ** Get string and length */
#define getlstr(ts, len) \
/* get string length from 'TValue *o' */ (strisshr(ts) \
#define vslen(o) tsslen(tsvalue(o)) ? (cast_void((len) = cast_sizet((ts)->shrlen)), rawgetshrstr(ts)) \
: (cast_void((len) = (ts)->u.lnglen), (ts)->contents))
/* }================================================================== */ /* }================================================================== */
@@ -496,6 +539,9 @@ typedef struct Udata0 {
#define LUA_VPROTO makevariant(LUA_TPROTO, 0) #define LUA_VPROTO makevariant(LUA_TPROTO, 0)
typedef l_uint32 Instruction;
/* /*
** Description of an upvalue for function prototypes ** Description of an upvalue for function prototypes
*/ */
@@ -533,13 +579,30 @@ typedef struct AbsLineInfo {
int line; int line;
} AbsLineInfo; } AbsLineInfo;
/*
** Flags in Prototypes
*/
#define PF_VAHID 1 /* function has hidden vararg arguments */
#define PF_VATAB 2 /* function has vararg table */
#define PF_FIXED 4 /* prototype has parts in fixed memory */
/* a vararg function either has hidden args. or a vararg table */
#define isvararg(p) ((p)->flag & (PF_VAHID | PF_VATAB))
/*
** mark that a function needs a vararg table. (The flag PF_VAHID will
** be cleared later.)
*/
#define needvatab(p) ((p)->flag |= PF_VATAB)
/* /*
** Function Prototypes ** Function Prototypes
*/ */
typedef struct Proto { typedef struct Proto {
CommonHeader; CommonHeader;
lu_byte numparams; /* number of fixed (named) parameters */ lu_byte numparams; /* number of fixed (named) parameters */
lu_byte is_vararg; lu_byte flag;
lu_byte maxstacksize; /* number of registers needed by this function */ lu_byte maxstacksize; /* number of registers needed by this function */
int sizeupvalues; /* size of 'upvalues' */ int sizeupvalues; /* size of 'upvalues' */
int sizek; /* size of 'k' */ int sizek; /* size of 'k' */
@@ -615,8 +678,10 @@ typedef struct Proto {
*/ */
typedef struct UpVal { typedef struct UpVal {
CommonHeader; CommonHeader;
lu_byte tbc; /* true if it represents a to-be-closed variable */ union {
TValue *v; /* points to stack or to its own value */ TValue *p; /* points to stack or to its own value */
ptrdiff_t offset; /* used while the stack is being reallocated */
} v;
union { union {
struct { /* (when open) */ struct { /* (when open) */
struct UpVal *next; /* linked list */ struct UpVal *next; /* linked list */
@@ -695,10 +760,9 @@ typedef union Node {
/* copy a value into a key */ /* copy a value into a key */
#define setnodekey(L,node,obj) \ #define setnodekey(node,obj) \
{ Node *n_=(node); const TValue *io_=(obj); \ { Node *n_=(node); const TValue *io_=(obj); \
n_->u.key_val = io_->value_; n_->u.key_tt = io_->tt_; \ n_->u.key_val = io_->value_; n_->u.key_tt = io_->tt_; }
checkliveness(L,io_); }
/* copy a value from a key */ /* copy a value from a key */
@@ -708,27 +772,14 @@ typedef union Node {
checkliveness(L,io_); } checkliveness(L,io_); }
/*
** About 'alimit': if 'isrealasize(t)' is true, then 'alimit' is the
** real size of 'array'. Otherwise, the real size of 'array' is the
** smallest power of two not smaller than 'alimit' (or zero iff 'alimit'
** is zero); 'alimit' is then used as a hint for #t.
*/
#define BITRAS (1 << 7)
#define isrealasize(t) (!((t)->flags & BITRAS))
#define setrealasize(t) ((t)->flags &= cast_byte(~BITRAS))
#define setnorealasize(t) ((t)->flags |= BITRAS)
typedef struct Table { typedef struct Table {
CommonHeader; CommonHeader;
lu_byte flags; /* 1<<p means tagmethod(p) is not present */ lu_byte flags; /* 1<<p means tagmethod(p) is not present */
lu_byte lsizenode; /* log2 of size of 'node' array */ lu_byte lsizenode; /* log2 of number of slots of 'node' array */
unsigned int alimit; /* "limit" of 'array' array */ unsigned int asize; /* number of slots in 'array' array */
TValue *array; /* array part */ Value *array; /* array part */
Node *node; Node *node;
Node *lastfree; /* any free position is before this position */
struct Table *metatable; struct Table *metatable;
GCObject *gclist; GCObject *gclist;
} Table; } Table;
@@ -771,24 +822,37 @@ typedef struct Table {
** 'module' operation for hashing (size is always a power of 2) ** 'module' operation for hashing (size is always a power of 2)
*/ */
#define lmod(s,size) \ #define lmod(s,size) \
(check_exp((size&(size-1))==0, (cast_int((s) & ((size)-1))))) (check_exp((size&(size-1))==0, (cast_uint(s) & cast_uint((size)-1))))
#define twoto(x) (1<<(x)) #define twoto(x) (1u<<(x))
#define sizenode(t) (twoto((t)->lsizenode)) #define sizenode(t) (twoto((t)->lsizenode))
/* size of buffer for 'luaO_utf8esc' function */ /* size of buffer for 'luaO_utf8esc' function */
#define UTF8BUFFSZ 8 #define UTF8BUFFSZ 8
LUAI_FUNC int luaO_utf8esc (char *buff, unsigned long x);
LUAI_FUNC int luaO_ceillog2 (unsigned int x); /* macro to call 'luaO_pushvfstring' correctly */
#define pushvfstring(L, argp, fmt, msg) \
{ va_start(argp, fmt); \
msg = luaO_pushvfstring(L, fmt, argp); \
va_end(argp); \
if (msg == NULL) luaD_throw(L, LUA_ERRMEM); /* only after 'va_end' */ }
LUAI_FUNC int luaO_utf8esc (char *buff, l_uint32 x);
LUAI_FUNC lu_byte luaO_ceillog2 (unsigned int x);
LUAI_FUNC lu_byte luaO_codeparam (unsigned int p);
LUAI_FUNC l_mem luaO_applyparam (lu_byte p, l_mem x);
LUAI_FUNC int luaO_rawarith (lua_State *L, int op, const TValue *p1, LUAI_FUNC int luaO_rawarith (lua_State *L, int op, const TValue *p1,
const TValue *p2, TValue *res); const TValue *p2, TValue *res);
LUAI_FUNC void luaO_arith (lua_State *L, int op, const TValue *p1, LUAI_FUNC void luaO_arith (lua_State *L, int op, const TValue *p1,
const TValue *p2, StkId res); const TValue *p2, StkId res);
LUAI_FUNC size_t luaO_str2num (const char *s, TValue *o); LUAI_FUNC size_t luaO_str2num (const char *s, TValue *o);
LUAI_FUNC int luaO_hexavalue (int c); LUAI_FUNC unsigned luaO_tostringbuff (const TValue *obj, char *buff);
LUAI_FUNC lu_byte luaO_hexavalue (int c);
LUAI_FUNC void luaO_tostring (lua_State *L, TValue *obj); LUAI_FUNC void luaO_tostring (lua_State *L, TValue *obj);
LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt, LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt,
va_list argp); va_list argp);

View File

@@ -8,6 +8,7 @@
#define lopcodes_h #define lopcodes_h
#include "llimits.h" #include "llimits.h"
#include "lobject.h"
/*=========================================================================== /*===========================================================================
@@ -18,25 +19,30 @@
3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0
1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
iABC C(8) | B(8) |k| A(8) | Op(7) | iABC C(8) | B(8) |k| A(8) | Op(7) |
ivABC vC(10) | vB(6) |k| A(8) | Op(7) |
iABx Bx(17) | A(8) | Op(7) | iABx Bx(17) | A(8) | Op(7) |
iAsBx sBx (signed)(17) | A(8) | Op(7) | iAsBx sBx (signed)(17) | A(8) | Op(7) |
iAx Ax(25) | Op(7) | iAx Ax(25) | Op(7) |
isJ sJ(25) | Op(7) | isJ sJ (signed)(25) | Op(7) |
A signed argument is represented in excess K: the represented value is ('v' stands for "variant", 's' for "signed", 'x' for "extended".)
the written unsigned value minus K, where K is half the maximum for the A signed argument is represented in excess K: The represented value is
corresponding unsigned argument. the written unsigned value minus K, where K is half (rounded down) the
maximum value for the corresponding unsigned argument.
===========================================================================*/ ===========================================================================*/
enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */ /* basic instruction formats */
enum OpMode {iABC, ivABC, iABx, iAsBx, iAx, isJ};
/* /*
** size and position of opcode arguments. ** size and position of opcode arguments.
*/ */
#define SIZE_C 8 #define SIZE_C 8
#define SIZE_vC 10
#define SIZE_B 8 #define SIZE_B 8
#define SIZE_vB 6
#define SIZE_Bx (SIZE_C + SIZE_B + 1) #define SIZE_Bx (SIZE_C + SIZE_B + 1)
#define SIZE_A 8 #define SIZE_A 8
#define SIZE_Ax (SIZE_Bx + SIZE_A) #define SIZE_Ax (SIZE_Bx + SIZE_A)
@@ -49,7 +55,9 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
#define POS_A (POS_OP + SIZE_OP) #define POS_A (POS_OP + SIZE_OP)
#define POS_k (POS_A + SIZE_A) #define POS_k (POS_A + SIZE_A)
#define POS_B (POS_k + 1) #define POS_B (POS_k + 1)
#define POS_vB (POS_k + 1)
#define POS_C (POS_B + SIZE_B) #define POS_C (POS_B + SIZE_B)
#define POS_vC (POS_vB + SIZE_vB)
#define POS_Bx POS_k #define POS_Bx POS_k
@@ -64,14 +72,17 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
** so they must fit in ints. ** so they must fit in ints.
*/ */
/* Check whether type 'int' has at least 'b' bits ('b' < 32) */ /*
#define L_INTHASBITS(b) ((UINT_MAX >> ((b) - 1)) >= 1) ** Check whether type 'int' has at least 'b' + 1 bits.
** 'b' < 32; +1 for the sign bit.
*/
#define L_INTHASBITS(b) ((UINT_MAX >> (b)) >= 1)
#if L_INTHASBITS(SIZE_Bx) #if L_INTHASBITS(SIZE_Bx)
#define MAXARG_Bx ((1<<SIZE_Bx)-1) #define MAXARG_Bx ((1<<SIZE_Bx)-1)
#else #else
#define MAXARG_Bx MAX_INT #define MAXARG_Bx INT_MAX
#endif #endif
#define OFFSET_sBx (MAXARG_Bx>>1) /* 'sBx' is signed */ #define OFFSET_sBx (MAXARG_Bx>>1) /* 'sBx' is signed */
@@ -80,13 +91,13 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
#if L_INTHASBITS(SIZE_Ax) #if L_INTHASBITS(SIZE_Ax)
#define MAXARG_Ax ((1<<SIZE_Ax)-1) #define MAXARG_Ax ((1<<SIZE_Ax)-1)
#else #else
#define MAXARG_Ax MAX_INT #define MAXARG_Ax INT_MAX
#endif #endif
#if L_INTHASBITS(SIZE_sJ) #if L_INTHASBITS(SIZE_sJ)
#define MAXARG_sJ ((1 << SIZE_sJ) - 1) #define MAXARG_sJ ((1 << SIZE_sJ) - 1)
#else #else
#define MAXARG_sJ MAX_INT #define MAXARG_sJ INT_MAX
#endif #endif
#define OFFSET_sJ (MAXARG_sJ >> 1) #define OFFSET_sJ (MAXARG_sJ >> 1)
@@ -94,7 +105,9 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
#define MAXARG_A ((1<<SIZE_A)-1) #define MAXARG_A ((1<<SIZE_A)-1)
#define MAXARG_B ((1<<SIZE_B)-1) #define MAXARG_B ((1<<SIZE_B)-1)
#define MAXARG_vB ((1<<SIZE_vB)-1)
#define MAXARG_C ((1<<SIZE_C)-1) #define MAXARG_C ((1<<SIZE_C)-1)
#define MAXARG_vC ((1<<SIZE_vC)-1)
#define OFFSET_sC (MAXARG_C >> 1) #define OFFSET_sC (MAXARG_C >> 1)
#define int2sC(i) ((i) + OFFSET_sC) #define int2sC(i) ((i) + OFFSET_sC)
@@ -113,28 +126,36 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
#define GET_OPCODE(i) (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0))) #define GET_OPCODE(i) (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0)))
#define SET_OPCODE(i,o) ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \ #define SET_OPCODE(i,o) ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \
((cast(Instruction, o)<<POS_OP)&MASK1(SIZE_OP,POS_OP)))) ((cast_Inst(o)<<POS_OP)&MASK1(SIZE_OP,POS_OP))))
#define checkopm(i,m) (getOpMode(GET_OPCODE(i)) == m) #define checkopm(i,m) (getOpMode(GET_OPCODE(i)) == m)
#define getarg(i,pos,size) (cast_int(((i)>>(pos)) & MASK1(size,0))) #define getarg(i,pos,size) (cast_int(((i)>>(pos)) & MASK1(size,0)))
#define setarg(i,v,pos,size) ((i) = (((i)&MASK0(size,pos)) | \ #define setarg(i,v,pos,size) ((i) = (((i)&MASK0(size,pos)) | \
((cast(Instruction, v)<<pos)&MASK1(size,pos)))) ((cast_Inst(v)<<pos)&MASK1(size,pos))))
#define GETARG_A(i) getarg(i, POS_A, SIZE_A) #define GETARG_A(i) getarg(i, POS_A, SIZE_A)
#define SETARG_A(i,v) setarg(i, v, POS_A, SIZE_A) #define SETARG_A(i,v) setarg(i, v, POS_A, SIZE_A)
#define GETARG_B(i) check_exp(checkopm(i, iABC), getarg(i, POS_B, SIZE_B)) #define GETARG_B(i) \
check_exp(checkopm(i, iABC), getarg(i, POS_B, SIZE_B))
#define GETARG_vB(i) \
check_exp(checkopm(i, ivABC), getarg(i, POS_vB, SIZE_vB))
#define GETARG_sB(i) sC2int(GETARG_B(i)) #define GETARG_sB(i) sC2int(GETARG_B(i))
#define SETARG_B(i,v) setarg(i, v, POS_B, SIZE_B) #define SETARG_B(i,v) setarg(i, v, POS_B, SIZE_B)
#define SETARG_vB(i,v) setarg(i, v, POS_vB, SIZE_vB)
#define GETARG_C(i) check_exp(checkopm(i, iABC), getarg(i, POS_C, SIZE_C)) #define GETARG_C(i) \
check_exp(checkopm(i, iABC), getarg(i, POS_C, SIZE_C))
#define GETARG_vC(i) \
check_exp(checkopm(i, ivABC), getarg(i, POS_vC, SIZE_vC))
#define GETARG_sC(i) sC2int(GETARG_C(i)) #define GETARG_sC(i) sC2int(GETARG_C(i))
#define SETARG_C(i,v) setarg(i, v, POS_C, SIZE_C) #define SETARG_C(i,v) setarg(i, v, POS_C, SIZE_C)
#define SETARG_vC(i,v) setarg(i, v, POS_vC, SIZE_vC)
#define TESTARG_k(i) check_exp(checkopm(i, iABC), (cast_int(((i) & (1u << POS_k))))) #define TESTARG_k(i) (cast_int(((i) & (1u << POS_k))))
#define GETARG_k(i) check_exp(checkopm(i, iABC), getarg(i, POS_k, 1)) #define GETARG_k(i) getarg(i, POS_k, 1)
#define SETARG_k(i,v) setarg(i, v, POS_k, 1) #define SETARG_k(i,v) setarg(i, v, POS_k, 1)
#define GETARG_Bx(i) check_exp(checkopm(i, iABx), getarg(i, POS_Bx, SIZE_Bx)) #define GETARG_Bx(i) check_exp(checkopm(i, iABx), getarg(i, POS_Bx, SIZE_Bx))
@@ -153,22 +174,28 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
setarg(i, cast_uint((j)+OFFSET_sJ), POS_sJ, SIZE_sJ) setarg(i, cast_uint((j)+OFFSET_sJ), POS_sJ, SIZE_sJ)
#define CREATE_ABCk(o,a,b,c,k) ((cast(Instruction, o)<<POS_OP) \ #define CREATE_ABCk(o,a,b,c,k) ((cast_Inst(o)<<POS_OP) \
| (cast(Instruction, a)<<POS_A) \ | (cast_Inst(a)<<POS_A) \
| (cast(Instruction, b)<<POS_B) \ | (cast_Inst(b)<<POS_B) \
| (cast(Instruction, c)<<POS_C) \ | (cast_Inst(c)<<POS_C) \
| (cast(Instruction, k)<<POS_k)) | (cast_Inst(k)<<POS_k))
#define CREATE_ABx(o,a,bc) ((cast(Instruction, o)<<POS_OP) \ #define CREATE_vABCk(o,a,b,c,k) ((cast_Inst(o)<<POS_OP) \
| (cast(Instruction, a)<<POS_A) \ | (cast_Inst(a)<<POS_A) \
| (cast(Instruction, bc)<<POS_Bx)) | (cast_Inst(b)<<POS_vB) \
| (cast_Inst(c)<<POS_vC) \
| (cast_Inst(k)<<POS_k))
#define CREATE_Ax(o,a) ((cast(Instruction, o)<<POS_OP) \ #define CREATE_ABx(o,a,bc) ((cast_Inst(o)<<POS_OP) \
| (cast(Instruction, a)<<POS_Ax)) | (cast_Inst(a)<<POS_A) \
| (cast_Inst(bc)<<POS_Bx))
#define CREATE_sJ(o,j,k) ((cast(Instruction, o) << POS_OP) \ #define CREATE_Ax(o,a) ((cast_Inst(o)<<POS_OP) \
| (cast(Instruction, j) << POS_sJ) \ | (cast_Inst(a)<<POS_Ax))
| (cast(Instruction, k) << POS_k))
#define CREATE_sJ(o,j,k) ((cast_Inst(o) << POS_OP) \
| (cast_Inst(j) << POS_sJ) \
| (cast_Inst(k) << POS_k))
#if !defined(MAXINDEXRK) /* (for debugging only) */ #if !defined(MAXINDEXRK) /* (for debugging only) */
@@ -177,9 +204,16 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
/* /*
** invalid register that fits in 8 bits ** Maximum size for the stack of a Lua function. It must fit in 8 bits.
** The highest valid register is one less than this value.
*/ */
#define NO_REG MAXARG_A #define MAX_FSTACK MAXARG_A
/*
** Invalid register (one more than last valid register).
*/
#define NO_REG MAX_FSTACK
/* /*
@@ -190,7 +224,8 @@ enum OpMode {iABC, iABx, iAsBx, iAx, isJ}; /* basic instruction formats */
/* /*
** grep "ORDER OP" if you change these enums ** Grep "ORDER OP" if you change this enum.
** See "Notes" below for more information about some instructions.
*/ */
typedef enum { typedef enum {
@@ -209,19 +244,19 @@ OP_LOADNIL,/* A B R[A], R[A+1], ..., R[A+B] := nil */
OP_GETUPVAL,/* A B R[A] := UpValue[B] */ OP_GETUPVAL,/* A B R[A] := UpValue[B] */
OP_SETUPVAL,/* A B UpValue[B] := R[A] */ OP_SETUPVAL,/* A B UpValue[B] := R[A] */
OP_GETTABUP,/* A B C R[A] := UpValue[B][K[C]:string] */ OP_GETTABUP,/* A B C R[A] := UpValue[B][K[C]:shortstring] */
OP_GETTABLE,/* A B C R[A] := R[B][R[C]] */ OP_GETTABLE,/* A B C R[A] := R[B][R[C]] */
OP_GETI,/* A B C R[A] := R[B][C] */ OP_GETI,/* A B C R[A] := R[B][C] */
OP_GETFIELD,/* A B C R[A] := R[B][K[C]:string] */ OP_GETFIELD,/* A B C R[A] := R[B][K[C]:shortstring] */
OP_SETTABUP,/* A B C UpValue[A][K[B]:string] := RK(C) */ OP_SETTABUP,/* A B C UpValue[A][K[B]:shortstring] := RK(C) */
OP_SETTABLE,/* A B C R[A][R[B]] := RK(C) */ OP_SETTABLE,/* A B C R[A][R[B]] := RK(C) */
OP_SETI,/* A B C R[A][B] := RK(C) */ OP_SETI,/* A B C R[A][B] := RK(C) */
OP_SETFIELD,/* A B C R[A][K[B]:string] := RK(C) */ OP_SETFIELD,/* A B C R[A][K[B]:shortstring] := RK(C) */
OP_NEWTABLE,/* A B C k R[A] := {} */ OP_NEWTABLE,/* A vB vC k R[A] := {} */
OP_SELF,/* A B C R[A+1] := R[B]; R[A] := R[B][RK(C):string] */ OP_SELF,/* A B C R[A+1] := R[B]; R[A] := R[B][K[C]:shortstring] */
OP_ADDI,/* A B sC R[A] := R[B] + sC */ OP_ADDI,/* A B sC R[A] := R[B] + sC */
@@ -237,8 +272,8 @@ OP_BANDK,/* A B C R[A] := R[B] & K[C]:integer */
OP_BORK,/* A B C R[A] := R[B] | K[C]:integer */ OP_BORK,/* A B C R[A] := R[B] | K[C]:integer */
OP_BXORK,/* A B C R[A] := R[B] ~ K[C]:integer */ OP_BXORK,/* A B C R[A] := R[B] ~ K[C]:integer */
OP_SHRI,/* A B sC R[A] := R[B] >> sC */
OP_SHLI,/* A B sC R[A] := sC << R[B] */ OP_SHLI,/* A B sC R[A] := sC << R[B] */
OP_SHRI,/* A B sC R[A] := R[B] >> sC */
OP_ADD,/* A B C R[A] := R[B] + R[C] */ OP_ADD,/* A B C R[A] := R[B] + R[C] */
OP_SUB,/* A B C R[A] := R[B] - R[C] */ OP_SUB,/* A B C R[A] := R[B] - R[C] */
@@ -285,7 +320,7 @@ OP_TESTSET,/* A B k if (not R[B] == k) then pc++ else R[A] := R[B] */
OP_CALL,/* A B C R[A], ... ,R[A+C-2] := R[A](R[A+1], ... ,R[A+B-1]) */ OP_CALL,/* A B C R[A], ... ,R[A+C-2] := R[A](R[A+1], ... ,R[A+B-1]) */
OP_TAILCALL,/* A B C k return R[A](R[A+1], ... ,R[A+B-1]) */ OP_TAILCALL,/* A B C k return R[A](R[A+1], ... ,R[A+B-1]) */
OP_RETURN,/* A B C k return R[A], ... ,R[A+B-2] (see note) */ OP_RETURN,/* A B C k return R[A], ... ,R[A+B-2] */
OP_RETURN0,/* return */ OP_RETURN0,/* return */
OP_RETURN1,/* A return R[A] */ OP_RETURN1,/* A return R[A] */
@@ -297,13 +332,17 @@ OP_TFORPREP,/* A Bx create upvalue for R[A + 3]; pc+=Bx */
OP_TFORCALL,/* A C R[A+4], ... ,R[A+3+C] := R[A](R[A+1], R[A+2]); */ OP_TFORCALL,/* A C R[A+4], ... ,R[A+3+C] := R[A](R[A+1], R[A+2]); */
OP_TFORLOOP,/* A Bx if R[A+2] ~= nil then { R[A]=R[A+2]; pc -= Bx } */ OP_TFORLOOP,/* A Bx if R[A+2] ~= nil then { R[A]=R[A+2]; pc -= Bx } */
OP_SETLIST,/* A B C k R[A][C+i] := R[A+i], 1 <= i <= B */ OP_SETLIST,/* A vB vC k R[A][vC+i] := R[A+i], 1 <= i <= vB */
OP_CLOSURE,/* A Bx R[A] := closure(KPROTO[Bx]) */ OP_CLOSURE,/* A Bx R[A] := closure(KPROTO[Bx]) */
OP_VARARG,/* A C R[A], R[A+1], ..., R[A+C-2] = vararg */ OP_VARARG,/* A B C k R[A], ..., R[A+C-2] = varargs */
OP_VARARGPREP,/*A (adjust vararg parameters) */ OP_GETVARG, /* A B C R[A] := R[B][R[C]], R[B] is vararg parameter */
OP_ERRNNIL,/* A Bx raise error if R[A] ~= nil (K[Bx - 1] is global name)*/
OP_VARARGPREP,/* (adjust varargs) */
OP_EXTRAARG/* Ax extra (larger) argument for previous opcode */ OP_EXTRAARG/* Ax extra (larger) argument for previous opcode */
} OpCode; } OpCode;
@@ -315,12 +354,25 @@ OP_EXTRAARG/* Ax extra (larger) argument for previous opcode */
/*=========================================================================== /*===========================================================================
Notes: Notes:
(*) Opcode OP_LFALSESKIP is used to convert a condition to a boolean
value, in a code equivalent to (not cond ? false : true). (It
produces false and skips the next instruction producing true.)
(*) Opcodes OP_MMBIN and variants follow each arithmetic and
bitwise opcode. If the operation succeeds, it skips this next
opcode. Otherwise, this opcode calls the corresponding metamethod.
(*) Opcode OP_TESTSET is used in short-circuit expressions that need
both to jump and to produce a value, such as (a = b or c).
(*) In OP_CALL, if (B == 0) then B = top - A. If (C == 0), then (*) In OP_CALL, if (B == 0) then B = top - A. If (C == 0), then
'top' is set to last_result+1, so next open instruction (OP_CALL, 'top' is set to last_result+1, so next open instruction (OP_CALL,
OP_RETURN*, OP_SETLIST) may use 'top'. OP_RETURN*, OP_SETLIST) may use 'top'.
(*) In OP_VARARG, if (C == 0) then use actual number of varargs and (*) In OP_VARARG, if (C == 0) then use actual number of varargs and
set top (like in OP_CALL with C == 0). set top (like in OP_CALL with C == 0). 'k' means function has a
vararg table, which is in R[B].
(*) In OP_RETURN, if (B == 0) then return up to 'top'. (*) In OP_RETURN, if (B == 0) then return up to 'top'.
@@ -331,9 +383,12 @@ OP_EXTRAARG/* Ax extra (larger) argument for previous opcode */
real C = EXTRAARG _ C (the bits of EXTRAARG concatenated with the real C = EXTRAARG _ C (the bits of EXTRAARG concatenated with the
bits of C). bits of C).
(*) In OP_NEWTABLE, B is log2 of the hash size (which is always a (*) In OP_NEWTABLE, vB is log2 of the hash size (which is always a
power of 2) plus 1, or zero for size zero. If not k, the array size power of 2) plus 1, or zero for size zero. If not k, the array size
is C. Otherwise, the array size is EXTRAARG _ C. is vC. Otherwise, the array size is EXTRAARG _ vC.
(*) In OP_ERRNNIL, (Bx == 0) means index of global name doesn't
fit in Bx. (So, that name is not available for the error message.)
(*) For comparisons, k specifies what condition the test should accept (*) For comparisons, k specifies what condition the test should accept
(true or false). (true or false).
@@ -341,12 +396,14 @@ OP_EXTRAARG/* Ax extra (larger) argument for previous opcode */
(*) In OP_MMBINI/OP_MMBINK, k means the arguments were flipped (*) In OP_MMBINI/OP_MMBINK, k means the arguments were flipped
(the constant is the first operand). (the constant is the first operand).
(*) All 'skips' (pc++) assume that next instruction is a jump. (*) All comparison and test instructions assume that the instruction
being skipped (pc++) is a jump.
(*) In instructions OP_RETURN/OP_TAILCALL, 'k' specifies that the (*) In instructions OP_RETURN/OP_TAILCALL, 'k' specifies that the
function builds upvalues, which may need to be closed. C > 0 means function builds upvalues, which may need to be closed. C > 0 means
the function is vararg, so that its 'func' must be corrected before the function has hidden vararg arguments, so that its 'func' must be
returning; in this case, (C - 1) is its number of fixed parameters. corrected before returning; in this case, (C - 1) is its number of
fixed parameters.
(*) In comparisons with an immediate operand, C signals whether the (*) In comparisons with an immediate operand, C signals whether the
original operand was a float. (It must be corrected in case of original operand was a float. (It must be corrected in case of
@@ -374,19 +431,9 @@ LUAI_DDEC(const lu_byte luaP_opmodes[NUM_OPCODES];)
#define testOTMode(m) (luaP_opmodes[m] & (1 << 6)) #define testOTMode(m) (luaP_opmodes[m] & (1 << 6))
#define testMMMode(m) (luaP_opmodes[m] & (1 << 7)) #define testMMMode(m) (luaP_opmodes[m] & (1 << 7))
/* "out top" (set top for next instruction) */
#define isOT(i) \
((testOTMode(GET_OPCODE(i)) && GETARG_C(i) == 0) || \
GET_OPCODE(i) == OP_TAILCALL)
/* "in top" (uses top from previous instruction) */ LUAI_FUNC int luaP_isOT (Instruction i);
#define isIT(i) (testITMode(GET_OPCODE(i)) && GETARG_B(i) == 0) LUAI_FUNC int luaP_isIT (Instruction i);
#define opmode(mm,ot,it,t,a,m) \
(((mm) << 7) | ((ot) << 6) | ((it) << 5) | ((t) << 4) | ((a) << 3) | (m))
/* number of list items to accumulate before a SETLIST instruction */
#define LFIELDS_PER_FLUSH 50
#endif #endif

View File

@@ -45,8 +45,8 @@ static const char *const opnames[] = {
"BANDK", "BANDK",
"BORK", "BORK",
"BXORK", "BXORK",
"SHRI",
"SHLI", "SHLI",
"SHRI",
"ADD", "ADD",
"SUB", "SUB",
"MUL", "MUL",
@@ -94,6 +94,8 @@ static const char *const opnames[] = {
"SETLIST", "SETLIST",
"CLOSURE", "CLOSURE",
"VARARG", "VARARG",
"GETVARG",
"ERRNNIL",
"VARARGPREP", "VARARGPREP",
"EXTRAARG", "EXTRAARG",
NULL NULL

View File

@@ -32,26 +32,36 @@ typedef enum {
VKFLT, /* floating constant; nval = numerical float value */ VKFLT, /* floating constant; nval = numerical float value */
VKINT, /* integer constant; ival = numerical integer value */ VKINT, /* integer constant; ival = numerical integer value */
VKSTR, /* string constant; strval = TString address; VKSTR, /* string constant; strval = TString address;
(string is fixed by the lexer) */ (string is fixed by the scanner) */
VNONRELOC, /* expression has its value in a fixed register; VNONRELOC, /* expression has its value in a fixed register;
info = result register */ info = result register */
VLOCAL, /* local variable; var.ridx = register index; VLOCAL, /* local variable; var.ridx = register index;
var.vidx = relative index in 'actvar.arr' */ var.vidx = relative index in 'actvar.arr' */
VVARGVAR, /* vararg parameter; var.ridx = register index;
var.vidx = relative index in 'actvar.arr' */
VGLOBAL, /* global variable;
info = relative index in 'actvar.arr' (or -1 for
implicit declaration) */
VUPVAL, /* upvalue variable; info = index of upvalue in 'upvalues' */ VUPVAL, /* upvalue variable; info = index of upvalue in 'upvalues' */
VCONST, /* compile-time <const> variable; VCONST, /* compile-time <const> variable;
info = absolute index in 'actvar.arr' */ info = absolute index in 'actvar.arr' */
VINDEXED, /* indexed variable; VINDEXED, /* indexed variable;
ind.t = table register; ind.t = table register;
ind.idx = key's R index */ ind.idx = key's R index;
ind.ro = true if it represents a read-only global;
ind.keystr = if key is a string, index in 'k' of that string;
-1 if key is not a string */
VVARGIND, /* indexed vararg parameter;
ind.* as in VINDEXED */
VINDEXUP, /* indexed upvalue; VINDEXUP, /* indexed upvalue;
ind.t = table upvalue; ind.idx = key's K index;
ind.idx = key's K index */ ind.* as in VINDEXED */
VINDEXI, /* indexed variable with constant integer; VINDEXI, /* indexed variable with constant integer;
ind.t = table register; ind.t = table register;
ind.idx = key's value */ ind.idx = key's value */
VINDEXSTR, /* indexed variable with literal string; VINDEXSTR, /* indexed variable with literal string;
ind.t = table register; ind.idx = key's K index;
ind.idx = key's K index */ ind.* as in VINDEXED */
VJMP, /* expression is a test/comparison; VJMP, /* expression is a test/comparison;
info = pc of corresponding jump instruction */ info = pc of corresponding jump instruction */
VRELOC, /* expression can put result in any register; VRELOC, /* expression can put result in any register;
@@ -75,10 +85,12 @@ typedef struct expdesc {
struct { /* for indexed variables */ struct { /* for indexed variables */
short idx; /* index (R or "long" K) */ short idx; /* index (R or "long" K) */
lu_byte t; /* table (register or upvalue) */ lu_byte t; /* table (register or upvalue) */
lu_byte ro; /* true if variable is read-only */
int keystr; /* index in 'k' of string key, or -1 if not a string */
} ind; } ind;
struct { /* for local variables */ struct { /* for local variables */
lu_byte ridx; /* register holding the variable */ lu_byte ridx; /* register holding the variable */
unsigned short vidx; /* compiler index (in 'actvar.arr') */ short vidx; /* index in 'actvar.arr' */
} var; } var;
} u; } u;
int t; /* patch list of 'exit when true' */ int t; /* patch list of 'exit when true' */
@@ -87,12 +99,22 @@ typedef struct expdesc {
/* kinds of variables */ /* kinds of variables */
#define VDKREG 0 /* regular */ #define VDKREG 0 /* regular local */
#define RDKCONST 1 /* constant */ #define RDKCONST 1 /* local constant */
#define RDKTOCLOSE 2 /* to-be-closed */ #define RDKVAVAR 2 /* vararg parameter */
#define RDKCTC 3 /* compile-time constant */ #define RDKTOCLOSE 3 /* to-be-closed */
#define RDKCTC 4 /* local compile-time constant */
#define GDKREG 5 /* regular global */
#define GDKCONST 6 /* global constant */
/* description of an active local variable */ /* variables that live in registers */
#define varinreg(v) ((v)->vd.kind <= RDKTOCLOSE)
/* test for global variables */
#define varglobal(v) ((v)->vd.kind >= GDKREG)
/* description of an active variable */
typedef union Vardesc { typedef union Vardesc {
struct { struct {
TValuefields; /* constant value (if it is a compile-time constant) */ TValuefields; /* constant value (if it is a compile-time constant) */
@@ -111,8 +133,8 @@ typedef struct Labeldesc {
TString *name; /* label identifier */ TString *name; /* label identifier */
int pc; /* position in code */ int pc; /* position in code */
int line; /* line where it appeared */ int line; /* line where it appeared */
lu_byte nactvar; /* number of active variables in that position */ short nactvar; /* number of active variables in that position */
lu_byte close; /* goto that escapes upvalues */ lu_byte close; /* true for goto that escapes upvalues */
} Labeldesc; } Labeldesc;
@@ -146,6 +168,7 @@ typedef struct FuncState {
struct FuncState *prev; /* enclosing function */ struct FuncState *prev; /* enclosing function */
struct LexState *ls; /* lexical state */ struct LexState *ls; /* lexical state */
struct BlockCnt *bl; /* chain of current blocks */ struct BlockCnt *bl; /* chain of current blocks */
Table *kcache; /* cache for reusing constants */
int pc; /* next position to code (equivalent to 'ncode') */ int pc; /* next position to code (equivalent to 'ncode') */
int lasttarget; /* 'label' of last 'jump label' */ int lasttarget; /* 'label' of last 'jump label' */
int previousline; /* last line that was saved in 'lineinfo' */ int previousline; /* last line that was saved in 'lineinfo' */
@@ -155,7 +178,7 @@ typedef struct FuncState {
int firstlocal; /* index of first local var (in Dyndata array) */ int firstlocal; /* index of first local var (in Dyndata array) */
int firstlabel; /* index of first label (in 'dyd->label->arr') */ int firstlabel; /* index of first label (in 'dyd->label->arr') */
short ndebugvars; /* number of elements in 'f->locvars' */ short ndebugvars; /* number of elements in 'f->locvars' */
lu_byte nactvar; /* number of active local variables */ short nactvar; /* number of active variable declarations */
lu_byte nups; /* number of upvalues */ lu_byte nups; /* number of upvalues */
lu_byte freereg; /* first free register */ lu_byte freereg; /* first free register */
lu_byte iwthabs; /* instructions issued since last absolute line info */ lu_byte iwthabs; /* instructions issued since last absolute line info */
@@ -163,7 +186,9 @@ typedef struct FuncState {
} FuncState; } FuncState;
LUAI_FUNC int luaY_nvarstack (FuncState *fs); LUAI_FUNC lu_byte luaY_nvarstack (FuncState *fs);
LUAI_FUNC void luaY_checklimit (FuncState *fs, int v, int l,
const char *what);
LUAI_FUNC LClosure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, LUAI_FUNC LClosure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
Dyndata *dyd, const char *name, int firstchar); Dyndata *dyd, const char *name, int firstchar);

View File

@@ -9,6 +9,11 @@
#include "lua.h" #include "lua.h"
/* Some header files included here need this definition */
typedef struct CallInfo CallInfo;
#include "lobject.h" #include "lobject.h"
#include "ltm.h" #include "ltm.h"
#include "lzio.h" #include "lzio.h"
@@ -80,7 +85,7 @@
** they must be visited again at the end of the cycle), but they are ** they must be visited again at the end of the cycle), but they are
** marked black because assignments to them must activate barriers (to ** marked black because assignments to them must activate barriers (to
** move them back to TOUCHED1). ** move them back to TOUCHED1).
** - Open upvales are kept gray to avoid barriers, but they stay out ** - Open upvalues are kept gray to avoid barriers, but they stay out
** of gray lists. (They don't even have a 'gclist' field.) ** of gray lists. (They don't even have a 'gclist' field.)
*/ */
@@ -137,20 +142,32 @@ struct lua_longjmp; /* defined in ldo.c */
#define EXTRA_STACK 5 #define EXTRA_STACK 5
/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set.
** (M == 1 makes a direct cache.)
*/
#if !defined(STRCACHE_N)
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif
#define BASIC_STACK_SIZE (2*LUA_MINSTACK) #define BASIC_STACK_SIZE (2*LUA_MINSTACK)
#define stacksize(th) cast_int((th)->stack_last - (th)->stack) #define stacksize(th) cast_int((th)->stack_last.p - (th)->stack.p)
/* kinds of Garbage Collection */ /* kinds of Garbage Collection */
#define KGC_INC 0 /* incremental gc */ #define KGC_INC 0 /* incremental gc */
#define KGC_GEN 1 /* generational gc */ #define KGC_GENMINOR 1 /* generational gc in minor (regular) mode */
#define KGC_GENMAJOR 2 /* generational in major mode */
typedef struct stringtable { typedef struct stringtable {
TString **hash; TString **hash; /* array of buckets (linked lists of strings) */
int nuse; /* number of elements */ int nuse; /* number of elements */
int size; int size; /* number of buckets */
} stringtable; } stringtable;
@@ -165,18 +182,16 @@ typedef struct stringtable {
** - field 'nyield' is used only while a function is "doing" an ** - field 'nyield' is used only while a function is "doing" an
** yield (from the yield until the next resume); ** yield (from the yield until the next resume);
** - field 'nres' is used only while closing tbc variables when ** - field 'nres' is used only while closing tbc variables when
** returning from a C function; ** returning from a function;
** - field 'transferinfo' is used only during call/returnhooks,
** before the function starts or after it ends.
*/ */
typedef struct CallInfo { struct CallInfo {
StkId func; /* function index in the stack */ StkIdRel func; /* function index in the stack */
StkId top; /* top for this function */ StkIdRel top; /* top for this function */
struct CallInfo *previous, *next; /* dynamic call link */ struct CallInfo *previous, *next; /* dynamic call link */
union { union {
struct { /* only for Lua functions */ struct { /* only for Lua functions */
const Instruction *savedpc; const Instruction *savedpc;
volatile l_signalT trap; volatile l_signalT trap; /* function is tracing lines/counts */
int nextraargs; /* # of extra arguments in vararg functions */ int nextraargs; /* # of extra arguments in vararg functions */
} l; } l;
struct { /* only for C functions */ struct { /* only for C functions */
@@ -189,35 +204,54 @@ typedef struct CallInfo {
int funcidx; /* called-function index */ int funcidx; /* called-function index */
int nyield; /* number of values yielded */ int nyield; /* number of values yielded */
int nres; /* number of values returned */ int nres; /* number of values returned */
struct { /* info about transferred values (for call/return hooks) */
unsigned short ftransfer; /* offset of first value transferred */
unsigned short ntransfer; /* number of values transferred */
} transferinfo;
} u2; } u2;
short nresults; /* expected number of results from this function */ l_uint32 callstatus;
unsigned short callstatus; };
} CallInfo;
/*
** Maximum expected number of results from a function
** (must fit in CIST_NRESULTS).
*/
#define MAXRESULTS 250
/* /*
** Bits in CallInfo status ** Bits in CallInfo status
*/ */
#define CIST_OAH (1<<0) /* original value of 'allowhook' */ /* bits 0-7 are the expected number of results from this function + 1 */
#define CIST_C (1<<1) /* call is running a C function */ #define CIST_NRESULTS 0xffu
#define CIST_FRESH (1<<2) /* call is on a fresh "luaV_execute" frame */
#define CIST_HOOKED (1<<3) /* call is running a debug hook */
#define CIST_YPCALL (1<<4) /* doing a yieldable protected call */
#define CIST_TAIL (1<<5) /* call was tail called */
#define CIST_HOOKYIELD (1<<6) /* last hook called yielded */
#define CIST_FIN (1<<7) /* call is running a finalizer */
#define CIST_TRAN (1<<8) /* 'ci' has transfer information */
#define CIST_CLSRET (1<<9) /* function is closing tbc variables */
/* Bits 10-12 are used for CIST_RECST (see below) */
#define CIST_RECST 10
#if defined(LUA_COMPAT_LT_LE)
#define CIST_LEQ (1<<13) /* using __lt for __le */
#endif
/* bits 8-11 count call metamethods (and their extra arguments) */
#define CIST_CCMT 8 /* the offset, not the mask */
#define MAX_CCMT (0xfu << CIST_CCMT)
/* Bits 12-14 are used for CIST_RECST (see below) */
#define CIST_RECST 12 /* the offset, not the mask */
/* call is running a C function (still in first 16 bits) */
#define CIST_C (1u << (CIST_RECST + 3))
/* call is on a fresh "luaV_execute" frame */
#define CIST_FRESH (cast(l_uint32, CIST_C) << 1)
/* function is closing tbc variables */
#define CIST_CLSRET (CIST_FRESH << 1)
/* function has tbc variables to close */
#define CIST_TBC (CIST_CLSRET << 1)
/* original value of 'allowhook' */
#define CIST_OAH (CIST_TBC << 1)
/* call is running a debug hook */
#define CIST_HOOKED (CIST_OAH << 1)
/* doing a yieldable protected call */
#define CIST_YPCALL (CIST_HOOKED << 1)
/* call was tail called */
#define CIST_TAIL (CIST_YPCALL << 1)
/* last hook called yielded */
#define CIST_HOOKYIELD (CIST_TAIL << 1)
/* function "called" a finalizer */
#define CIST_FIN (CIST_HOOKYIELD << 1)
#define get_nresults(cs) (cast_int((cs) & CIST_NRESULTS) - 1)
/* /*
** Field CIST_RECST stores the "recover status", used to keep the error ** Field CIST_RECST stores the "recover status", used to keep the error
@@ -228,8 +262,8 @@ typedef struct CallInfo {
#define getcistrecst(ci) (((ci)->callstatus >> CIST_RECST) & 7) #define getcistrecst(ci) (((ci)->callstatus >> CIST_RECST) & 7)
#define setcistrecst(ci,st) \ #define setcistrecst(ci,st) \
check_exp(((st) & 7) == (st), /* status must fit in three bits */ \ check_exp(((st) & 7) == (st), /* status must fit in three bits */ \
((ci)->callstatus = ((ci)->callstatus & ~(7 << CIST_RECST)) \ ((ci)->callstatus = ((ci)->callstatus & ~(7u << CIST_RECST)) \
| ((st) << CIST_RECST))) | (cast(l_uint32, st) << CIST_RECST)))
/* active function is a Lua function */ /* active function is a Lua function */
@@ -238,9 +272,53 @@ typedef struct CallInfo {
/* call is running Lua code (not a hook) */ /* call is running Lua code (not a hook) */
#define isLuacode(ci) (!((ci)->callstatus & (CIST_C | CIST_HOOKED))) #define isLuacode(ci) (!((ci)->callstatus & (CIST_C | CIST_HOOKED)))
/* assume that CIST_OAH has offset 0 and that 'v' is strictly 0/1 */
#define setoah(st,v) ((st) = ((st) & ~CIST_OAH) | (v)) #define setoah(ci,v) \
#define getoah(st) ((st) & CIST_OAH) ((ci)->callstatus = ((v) ? (ci)->callstatus | CIST_OAH \
: (ci)->callstatus & ~CIST_OAH))
#define getoah(ci) (((ci)->callstatus & CIST_OAH) ? 1 : 0)
/*
** 'per thread' state
*/
struct lua_State {
CommonHeader;
lu_byte allowhook;
TStatus status;
StkIdRel top; /* first free slot in the stack */
struct global_State *l_G;
CallInfo *ci; /* call info for current function */
StkIdRel stack_last; /* end of stack (last element + 1) */
StkIdRel stack; /* stack base */
UpVal *openupval; /* list of open upvalues in this stack */
StkIdRel tbclist; /* list of to-be-closed variables */
GCObject *gclist;
struct lua_State *twups; /* list of threads with open upvalues */
struct lua_longjmp *errorJmp; /* current error recover point */
CallInfo base_ci; /* CallInfo for first level (C host) */
volatile lua_Hook hook;
ptrdiff_t errfunc; /* current error handling function (stack index) */
l_uint32 nCcalls; /* number of nested non-yieldable or C calls */
int oldpc; /* last pc traced */
int nci; /* number of items in 'ci' list */
int basehookcount;
int hookcount;
volatile l_signalT hookmask;
struct { /* info about transferred values (for call/return hooks) */
int ftransfer; /* offset of first value transferred */
int ntransfer; /* number of values transferred */
} transferinfo;
};
/*
** thread state + extra space
*/
typedef struct LX {
lu_byte extra_[LUA_EXTRASPACE];
lua_State l;
} LX;
/* /*
@@ -249,25 +327,21 @@ typedef struct CallInfo {
typedef struct global_State { typedef struct global_State {
lua_Alloc frealloc; /* function to reallocate memory */ lua_Alloc frealloc; /* function to reallocate memory */
void *ud; /* auxiliary data to 'frealloc' */ void *ud; /* auxiliary data to 'frealloc' */
l_mem totalbytes; /* number of bytes currently allocated - GCdebt */ l_mem GCtotalbytes; /* number of bytes currently allocated + debt */
l_mem GCdebt; /* bytes allocated not yet compensated by the collector */ l_mem GCdebt; /* bytes counted but not yet allocated */
lu_mem GCestimate; /* an estimate of the non-garbage memory in use */ l_mem GCmarked; /* number of objects marked in a GC cycle */
lu_mem lastatomic; /* see function 'genstep' in file 'lgc.c' */ l_mem GCmajorminor; /* auxiliary counter to control major-minor shifts */
stringtable strt; /* hash table for strings */ stringtable strt; /* hash table for strings */
TValue l_registry; TValue l_registry;
TValue nilvalue; /* a nil value */ TValue nilvalue; /* a nil value */
unsigned int seed; /* randomized seed for hashes */ unsigned int seed; /* randomized seed for hashes */
lu_byte gcparams[LUA_GCPN];
lu_byte currentwhite; lu_byte currentwhite;
lu_byte gcstate; /* state of garbage collector */ lu_byte gcstate; /* state of garbage collector */
lu_byte gckind; /* kind of GC running */ lu_byte gckind; /* kind of GC running */
lu_byte gcstopem; /* stops emergency collections */ lu_byte gcstopem; /* stops emergency collections */
lu_byte genminormul; /* control for minor generational collections */ lu_byte gcstp; /* control whether GC is running */
lu_byte genmajormul; /* control for major generational collections */
lu_byte gcrunning; /* true if GC is running */
lu_byte gcemergency; /* true if this is an emergency collection */ lu_byte gcemergency; /* true if this is an emergency collection */
lu_byte gcpause; /* size of pause between successive GCs */
lu_byte gcstepmul; /* GC "speed" */
lu_byte gcstepsize; /* (log2 of) GC granularity */
GCObject *allgc; /* list of all collectable objects */ GCObject *allgc; /* list of all collectable objects */
GCObject **sweepgc; /* current position of sweep in list */ GCObject **sweepgc; /* current position of sweep in list */
GCObject *finobj; /* list of collectable objects with finalizers */ GCObject *finobj; /* list of collectable objects with finalizers */
@@ -288,46 +362,18 @@ typedef struct global_State {
GCObject *finobjrold; /* list of really old objects with finalizers */ GCObject *finobjrold; /* list of really old objects with finalizers */
struct lua_State *twups; /* list of threads with open upvalues */ struct lua_State *twups; /* list of threads with open upvalues */
lua_CFunction panic; /* to be called in unprotected errors */ lua_CFunction panic; /* to be called in unprotected errors */
struct lua_State *mainthread;
TString *memerrmsg; /* message for memory-allocation errors */ TString *memerrmsg; /* message for memory-allocation errors */
TString *tmname[TM_N]; /* array with tag-method names */ TString *tmname[TM_N]; /* array with tag-method names */
struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */ struct Table *mt[LUA_NUMTYPES]; /* metatables for basic types */
TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */ TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
lua_WarnFunction warnf; /* warning function */ lua_WarnFunction warnf; /* warning function */
void *ud_warn; /* auxiliary data to 'warnf' */ void *ud_warn; /* auxiliary data to 'warnf' */
LX mainth; /* main thread of this state */
} global_State; } global_State;
/*
** 'per thread' state
*/
struct lua_State {
CommonHeader;
lu_byte status;
lu_byte allowhook;
unsigned short nci; /* number of items in 'ci' list */
StkId top; /* first free slot in the stack */
global_State *l_G;
CallInfo *ci; /* call info for current function */
StkId stack_last; /* end of stack (last element + 1) */
StkId stack; /* stack base */
UpVal *openupval; /* list of open upvalues in this stack */
StkId tbclist; /* list of to-be-closed variables */
GCObject *gclist;
struct lua_State *twups; /* list of threads with open upvalues */
struct lua_longjmp *errorJmp; /* current error recover point */
CallInfo base_ci; /* CallInfo for first level (C calling Lua) */
volatile lua_Hook hook;
ptrdiff_t errfunc; /* current error handling function (stack index) */
l_uint32 nCcalls; /* number of nested (non-yieldable | C) calls */
int oldpc; /* last pc traced */
int basehookcount;
int hookcount;
volatile l_signalT hookmask;
};
#define G(L) (L->l_G) #define G(L) (L->l_G)
#define mainthread(G) (&(G)->mainth.l)
/* /*
** 'g->nilvalue' being a nil value flags that the state was completely ** 'g->nilvalue' being a nil value flags that the state was completely
@@ -380,24 +426,25 @@ union GCUnion {
/* /*
** macro to convert a Lua object into a GCObject ** macro to convert a Lua object into a GCObject
** (The access to 'tt' tries to ensure that 'v' is actually a Lua object.)
*/ */
#define obj2gco(v) check_exp((v)->tt >= LUA_TSTRING, &(cast_u(v)->gc)) #define obj2gco(v) \
check_exp(novariant((v)->tt) >= LUA_TSTRING, &(cast_u(v)->gc))
/* actual number of total bytes allocated */ /* actual number of total memory allocated */
#define gettotalbytes(g) cast(lu_mem, (g)->totalbytes + (g)->GCdebt) #define gettotalbytes(g) ((g)->GCtotalbytes - (g)->GCdebt)
LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt); LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt);
LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1); LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
LUAI_FUNC lu_mem luaE_threadsize (lua_State *L);
LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L); LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L);
LUAI_FUNC void luaE_freeCI (lua_State *L);
LUAI_FUNC void luaE_shrinkCI (lua_State *L); LUAI_FUNC void luaE_shrinkCI (lua_State *L);
LUAI_FUNC void luaE_checkcstack (lua_State *L); LUAI_FUNC void luaE_checkcstack (lua_State *L);
LUAI_FUNC void luaE_incCstack (lua_State *L); LUAI_FUNC void luaE_incCstack (lua_State *L);
LUAI_FUNC void luaE_warning (lua_State *L, const char *msg, int tocont); LUAI_FUNC void luaE_warning (lua_State *L, const char *msg, int tocont);
LUAI_FUNC void luaE_warnerror (lua_State *L, const char *where); LUAI_FUNC void luaE_warnerror (lua_State *L, const char *where);
LUAI_FUNC int luaE_resetthread (lua_State *L, int status); LUAI_FUNC TStatus luaE_resetthread (lua_State *L, TStatus status);
#endif #endif

View File

@@ -20,10 +20,23 @@
/* /*
** Size of a TString: Size of the header plus space for the string ** Maximum length for short strings, that is, strings that are
** internalized. (Cannot be smaller than reserved words or tags for
** metamethods, as these strings must be internalized;
** #("function") = 8, #("__newindex") = 10.)
*/
#if !defined(LUAI_MAXSHORTLEN)
#define LUAI_MAXSHORTLEN 40
#endif
/*
** Size of a short TString: Size of the header plus space for the string
** itself (including final '\0'). ** itself (including final '\0').
*/ */
#define sizelstring(l) (offsetof(TString, contents) + ((l) + 1) * sizeof(char)) #define sizestrshr(l) \
(offsetof(TString, contents) + ((l) + 1) * sizeof(char))
#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \ #define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
(sizeof(s)/sizeof(char))-1)) (sizeof(s)/sizeof(char))-1))
@@ -32,7 +45,7 @@
/* /*
** test whether a string is a reserved word ** test whether a string is a reserved word
*/ */
#define isreserved(s) ((s)->tt == LUA_VSHRSTR && (s)->extra > 0) #define isreserved(s) (strisshr(s) && (s)->extra > 0)
/* /*
@@ -41,17 +54,20 @@
#define eqshrstr(a,b) check_exp((a)->tt == LUA_VSHRSTR, (a) == (b)) #define eqshrstr(a,b) check_exp((a)->tt == LUA_VSHRSTR, (a) == (b))
LUAI_FUNC unsigned int luaS_hash (const char *str, size_t l, unsigned int seed); LUAI_FUNC unsigned luaS_hashlongstr (TString *ts);
LUAI_FUNC unsigned int luaS_hashlongstr (TString *ts); LUAI_FUNC int luaS_eqstr (TString *a, TString *b);
LUAI_FUNC int luaS_eqlngstr (TString *a, TString *b);
LUAI_FUNC void luaS_resize (lua_State *L, int newsize); LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC void luaS_clearcache (global_State *g); LUAI_FUNC void luaS_clearcache (global_State *g);
LUAI_FUNC void luaS_init (lua_State *L); LUAI_FUNC void luaS_init (lua_State *L);
LUAI_FUNC void luaS_remove (lua_State *L, TString *ts); LUAI_FUNC void luaS_remove (lua_State *L, TString *ts);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, int nuvalue); LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s,
unsigned short nuvalue);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l); LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
LUAI_FUNC TString *luaS_new (lua_State *L, const char *str); LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
LUAI_FUNC TString *luaS_createlngstrobj (lua_State *L, size_t l); LUAI_FUNC TString *luaS_createlngstrobj (lua_State *L, size_t l);
LUAI_FUNC TString *luaS_newextlstr (lua_State *L,
const char *s, size_t len, lua_Alloc falloc, void *ud);
LUAI_FUNC size_t luaS_sizelngstr (size_t len, int kind);
LUAI_FUNC TString *luaS_normstr (lua_State *L, TString *ts);
#endif #endif

184
source/external/lua/ltable.h vendored Normal file
View File

@@ -0,0 +1,184 @@
/*
** $Id: ltable.h $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->u.next)
/*
** Clear all bits of fast-access metamethods, which means that the table
** may have any of these metamethods. (First access that fails after the
** clearing will set the bit again.)
*/
#define invalidateTMcache(t) ((t)->flags &= cast_byte(~maskflags))
/*
** Bit BITDUMMY set in 'flags' means the table is using the dummy node
** for its hash part.
*/
#define BITDUMMY (1 << 6)
#define NOTBITDUMMY cast_byte(~BITDUMMY)
#define isdummy(t) ((t)->flags & BITDUMMY)
#define setnodummy(t) ((t)->flags &= NOTBITDUMMY)
#define setdummy(t) ((t)->flags |= BITDUMMY)
/* allocated size for hash nodes */
#define allocsizenode(t) (isdummy(t) ? 0 : sizenode(t))
/* returns the Node, given the value of a table entry */
#define nodefromval(v) cast(Node *, (v))
#define luaH_fastgeti(t,k,res,tag) \
{ Table *h = t; lua_Unsigned u = l_castS2U(k) - 1u; \
if ((u < h->asize)) { \
tag = *getArrTag(h, u); \
if (!tagisempty(tag)) { farr2val(h, u, tag, res); }} \
else { tag = luaH_getint(h, (k), res); }}
#define luaH_fastseti(t,k,val,hres) \
{ Table *h = t; lua_Unsigned u = l_castS2U(k) - 1u; \
if ((u < h->asize)) { \
lu_byte *tag = getArrTag(h, u); \
if (checknoTM(h->metatable, TM_NEWINDEX) || !tagisempty(*tag)) \
{ fval2arr(h, u, tag, val); hres = HOK; } \
else hres = ~cast_int(u); } \
else { hres = luaH_psetint(h, k, val); }}
/* results from pset */
#define HOK 0
#define HNOTFOUND 1
#define HNOTATABLE 2
#define HFIRSTNODE 3
/*
** 'luaH_get*' operations set 'res', unless the value is absent, and
** return the tag of the result.
** The 'luaH_pset*' (pre-set) operations set the given value and return
** HOK, unless the original value is absent. In that case, if the key
** is really absent, they return HNOTFOUND. Otherwise, if there is a
** slot with that key but with no value, 'luaH_pset*' return an encoding
** of where the key is (usually called 'hres'). (pset cannot set that
** value because there might be a metamethod.) If the slot is in the
** hash part, the encoding is (HFIRSTNODE + hash index); if the slot is
** in the array part, the encoding is (~array index), a negative value.
** The value HNOTATABLE is used by the fast macros to signal that the
** value being indexed is not a table.
** (The size for the array part is limited by the maximum power of two
** that fits in an unsigned integer; that is INT_MAX+1. So, the C-index
** ranges from 0, which encodes to -1, to INT_MAX, which encodes to
** INT_MIN. The size of the hash part is limited by the maximum power of
** two that fits in a signed integer; that is (INT_MAX+1)/2. So, it is
** safe to add HFIRSTNODE to any index there.)
*/
/*
** The array part of a table is represented by an inverted array of
** values followed by an array of tags, to avoid wasting space with
** padding. In between them there is an unsigned int, explained later.
** The 'array' pointer points between the two arrays, so that values are
** indexed with negative indices and tags with non-negative indices.
Values Tags
--------------------------------------------------------
... | Value 1 | Value 0 |unsigned|0|1|...
--------------------------------------------------------
^ t->array
** All accesses to 't->array' should be through the macros 'getArrTag'
** and 'getArrVal'.
*/
/* Computes the address of the tag for the abstract C-index 'k' */
#define getArrTag(t,k) (cast(lu_byte*, (t)->array) + sizeof(unsigned) + (k))
/* Computes the address of the value for the abstract C-index 'k' */
#define getArrVal(t,k) ((t)->array - 1 - (k))
/*
** The unsigned between the two arrays is used as a hint for #t;
** see luaH_getn. It is stored there to avoid wasting space in
** the structure Table for tables with no array part.
*/
#define lenhint(t) cast(unsigned*, (t)->array)
/*
** Move TValues to/from arrays, using C indices
*/
#define arr2obj(h,k,val) \
((val)->tt_ = *getArrTag(h,(k)), (val)->value_ = *getArrVal(h,(k)))
#define obj2arr(h,k,val) \
(*getArrTag(h,(k)) = (val)->tt_, *getArrVal(h,(k)) = (val)->value_)
/*
** Often, we need to check the tag of a value before moving it. The
** following macros also move TValues to/from arrays, but receive the
** precomputed tag value or address as an extra argument.
*/
#define farr2val(h,k,tag,res) \
((res)->tt_ = tag, (res)->value_ = *getArrVal(h,(k)))
#define fval2arr(h,k,tag,val) \
(*tag = (val)->tt_, *getArrVal(h,(k)) = (val)->value_)
LUAI_FUNC lu_byte luaH_get (Table *t, const TValue *key, TValue *res);
LUAI_FUNC lu_byte luaH_getshortstr (Table *t, TString *key, TValue *res);
LUAI_FUNC lu_byte luaH_getstr (Table *t, TString *key, TValue *res);
LUAI_FUNC lu_byte luaH_getint (Table *t, lua_Integer key, TValue *res);
/* Special get for metamethods */
LUAI_FUNC const TValue *luaH_Hgetshortstr (Table *t, TString *key);
LUAI_FUNC int luaH_psetint (Table *t, lua_Integer key, TValue *val);
LUAI_FUNC int luaH_psetshortstr (Table *t, TString *key, TValue *val);
LUAI_FUNC int luaH_psetstr (Table *t, TString *key, TValue *val);
LUAI_FUNC int luaH_pset (Table *t, const TValue *key, TValue *val);
LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key,
TValue *value);
LUAI_FUNC void luaH_set (lua_State *L, Table *t, const TValue *key,
TValue *value);
LUAI_FUNC void luaH_finishset (lua_State *L, Table *t, const TValue *key,
TValue *value, int hres);
LUAI_FUNC Table *luaH_new (lua_State *L);
LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned nasize,
unsigned nhsize);
LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned nasize);
LUAI_FUNC lu_mem luaH_size (Table *t);
LUAI_FUNC void luaH_free (lua_State *L, Table *t);
LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
LUAI_FUNC lua_Unsigned luaH_getn (lua_State *L, Table *t);
#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
#endif
#endif

View File

@@ -48,10 +48,10 @@ typedef enum {
/* /*
** Mask with 1 in all fast-access methods. A 1 in any of these bits ** Mask with 1 in all fast-access methods. A 1 in any of these bits
** in the flag of a (meta)table means the metatable does not have the ** in the flag of a (meta)table means the metatable does not have the
** corresponding metamethod field. (Bit 7 of the flag is used for ** corresponding metamethod field. (Bit 6 of the flag indicates that
** 'isrealasize'.) ** the table is using the dummy node; bit 7 is used for 'isrealasize'.)
*/ */
#define maskflags (~(~0u << (TM_EQ + 1))) #define maskflags cast_byte(~(~0u << (TM_EQ + 1)))
/* /*
@@ -60,11 +60,12 @@ typedef enum {
*/ */
#define notm(tm) ttisnil(tm) #define notm(tm) ttisnil(tm)
#define checknoTM(mt,e) ((mt) == NULL || (mt)->flags & (1u<<(e)))
#define gfasttm(g,et,e) ((et) == NULL ? NULL : \ #define gfasttm(g,mt,e) \
((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e])) (checknoTM(mt, e) ? NULL : luaT_gettm(mt, e, (g)->tmname[e]))
#define fasttm(l,et,e) gfasttm(G(l), et, e) #define fasttm(l,mt,e) gfasttm(G(l), mt, e)
#define ttypename(x) luaT_typenames_[(x) + 1] #define ttypename(x) luaT_typenames_[(x) + 1]
@@ -80,7 +81,7 @@ LUAI_FUNC void luaT_init (lua_State *L);
LUAI_FUNC void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1, LUAI_FUNC void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1,
const TValue *p2, const TValue *p3); const TValue *p2, const TValue *p3);
LUAI_FUNC void luaT_callTMres (lua_State *L, const TValue *f, LUAI_FUNC lu_byte luaT_callTMres (lua_State *L, const TValue *f,
const TValue *p1, const TValue *p2, StkId p3); const TValue *p1, const TValue *p2, StkId p3);
LUAI_FUNC void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2, LUAI_FUNC void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event); StkId res, TMS event);
@@ -94,10 +95,11 @@ LUAI_FUNC int luaT_callorderTM (lua_State *L, const TValue *p1,
LUAI_FUNC int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2, LUAI_FUNC int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2,
int inv, int isfloat, TMS event); int inv, int isfloat, TMS event);
LUAI_FUNC void luaT_adjustvarargs (lua_State *L, int nfixparams, LUAI_FUNC void luaT_adjustvarargs (lua_State *L, struct CallInfo *ci,
struct CallInfo *ci, const Proto *p); const Proto *p);
LUAI_FUNC void luaT_getvarargs (lua_State *L, struct CallInfo *ci, LUAI_FUNC void luaT_getvararg (CallInfo *ci, StkId ra, TValue *rc);
StkId where, int wanted); LUAI_FUNC void luaT_getvarargs (lua_State *L, struct CallInfo *ci, StkId where,
int wanted, int vatab);
#endif #endif

View File

@@ -1,7 +1,7 @@
/* /*
** $Id: lua.h $ ** $Id: lua.h $
** Lua - A Scripting Language ** Lua - A Scripting Language
** Lua.org, PUC-Rio, Brazil (http://www.lua.org) ** Lua.org, PUC-Rio, Brazil (www.lua.org)
** See Copyright Notice at the end of this file ** See Copyright Notice at the end of this file
*/ */
@@ -13,22 +13,21 @@
#include <stddef.h> #include <stddef.h>
#include "luaconf.h" #define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2025 Lua.org, PUC-Rio"
#define LUA_VERSION_MAJOR "5"
#define LUA_VERSION_MINOR "4"
#define LUA_VERSION_RELEASE "3"
#define LUA_VERSION_NUM 504
#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + 0)
#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2021 Lua.org, PUC-Rio"
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes" #define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
#define LUA_VERSION_MAJOR_N 5
#define LUA_VERSION_MINOR_N 5
#define LUA_VERSION_RELEASE_N 0
#define LUA_VERSION_NUM (LUA_VERSION_MAJOR_N * 100 + LUA_VERSION_MINOR_N)
#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + LUA_VERSION_RELEASE_N)
#include "luaconf.h"
/* mark for precompiled code ('<esc>Lua') */ /* mark for precompiled code ('<esc>Lua') */
#define LUA_SIGNATURE "\x1bLua" #define LUA_SIGNATURE "\x1bLua"
@@ -38,10 +37,10 @@
/* /*
** Pseudo-indices ** Pseudo-indices
** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty ** (The stack size is limited to INT_MAX/2; we keep some free empty
** space after that to help overflow detection) ** space after that to help overflow detection.)
*/ */
#define LUA_REGISTRYINDEX (-LUAI_MAXSTACK - 1000) #define LUA_REGISTRYINDEX (-(INT_MAX/2 + 1000))
#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i)) #define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i))
@@ -81,9 +80,10 @@ typedef struct lua_State lua_State;
/* predefined values in the registry */ /* predefined values in the registry */
#define LUA_RIDX_MAINTHREAD 1 /* index 1 is reserved for the reference mechanism */
#define LUA_RIDX_GLOBALS 2 #define LUA_RIDX_GLOBALS 2
#define LUA_RIDX_LAST LUA_RIDX_GLOBALS #define LUA_RIDX_MAINTHREAD 3
#define LUA_RIDX_LAST 3
/* type of numbers in Lua */ /* type of numbers in Lua */
@@ -131,6 +131,16 @@ typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont); typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
/*
** Type used by the debug API to collect debug information
*/
typedef struct lua_Debug lua_Debug;
/*
** Functions to be called by the debugger in specific events
*/
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
/* /*
@@ -150,10 +160,10 @@ extern const char lua_ident[];
/* /*
** state manipulation ** state manipulation
*/ */
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud); LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud, unsigned seed);
LUA_API void (lua_close) (lua_State *L); LUA_API void (lua_close) (lua_State *L);
LUA_API lua_State *(lua_newthread) (lua_State *L); LUA_API lua_State *(lua_newthread) (lua_State *L);
LUA_API int (lua_resetthread) (lua_State *L); LUA_API int (lua_closethread) (lua_State *L, lua_State *from);
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf); LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
@@ -234,6 +244,8 @@ LUA_API void (lua_pushnil) (lua_State *L);
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n); LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n); LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len); LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
LUA_API const char *(lua_pushexternalstring) (lua_State *L,
const char *s, size_t len, lua_Alloc falloc, void *ud);
LUA_API const char *(lua_pushstring) (lua_State *L, const char *s); LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt, LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
va_list argp); va_list argp);
@@ -313,7 +325,7 @@ LUA_API void (lua_warning) (lua_State *L, const char *msg, int tocont);
/* /*
** garbage-collection function and options ** garbage-collection options
*/ */
#define LUA_GCSTOP 0 #define LUA_GCSTOP 0
@@ -322,11 +334,28 @@ LUA_API void (lua_warning) (lua_State *L, const char *msg, int tocont);
#define LUA_GCCOUNT 3 #define LUA_GCCOUNT 3
#define LUA_GCCOUNTB 4 #define LUA_GCCOUNTB 4
#define LUA_GCSTEP 5 #define LUA_GCSTEP 5
#define LUA_GCSETPAUSE 6 #define LUA_GCISRUNNING 6
#define LUA_GCSETSTEPMUL 7 #define LUA_GCGEN 7
#define LUA_GCISRUNNING 9 #define LUA_GCINC 8
#define LUA_GCGEN 10 #define LUA_GCPARAM 9
#define LUA_GCINC 11
/*
** garbage-collection parameters
*/
/* parameters for generational mode */
#define LUA_GCPMINORMUL 0 /* control minor collections */
#define LUA_GCPMAJORMINOR 1 /* control shift major->minor */
#define LUA_GCPMINORMAJOR 2 /* control shift minor->major */
/* parameters for incremental mode */
#define LUA_GCPPAUSE 3 /* size of pause between successive GCs */
#define LUA_GCPSTEPMUL 4 /* GC "speed" */
#define LUA_GCPSTEPSIZE 5 /* GC granularity */
/* number of parameters */
#define LUA_GCPN 6
LUA_API int (lua_gc) (lua_State *L, int what, ...); LUA_API int (lua_gc) (lua_State *L, int what, ...);
@@ -342,6 +371,8 @@ LUA_API int (lua_next) (lua_State *L, int idx);
LUA_API void (lua_concat) (lua_State *L, int n); LUA_API void (lua_concat) (lua_State *L, int n);
LUA_API void (lua_len) (lua_State *L, int idx); LUA_API void (lua_len) (lua_State *L, int idx);
#define LUA_N2SBUFFSZ 64
LUA_API unsigned (lua_numbertocstring) (lua_State *L, int idx, char *buff);
LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s); LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s);
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud); LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
@@ -401,19 +432,12 @@ LUA_API void (lua_closeslot) (lua_State *L, int idx);
** compatibility macros ** compatibility macros
** =============================================================== ** ===============================================================
*/ */
#if defined(LUA_COMPAT_APIINTCASTS)
#define lua_pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n))
#define lua_tounsignedx(L,i,is) ((lua_Unsigned)lua_tointegerx(L,i,is))
#define lua_tounsigned(L,i) lua_tounsignedx(L,(i),NULL)
#endif
#define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1) #define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1)
#define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1) #define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1)
#define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1) #define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1)
#define LUA_NUMTAGS LUA_NUMTYPES #define lua_resetthread(L) lua_closethread(L,NULL)
/* }============================================================== */ /* }============================================================== */
@@ -442,12 +466,6 @@ LUA_API void (lua_closeslot) (lua_State *L, int idx);
#define LUA_MASKLINE (1 << LUA_HOOKLINE) #define LUA_MASKLINE (1 << LUA_HOOKLINE)
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT) #define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
typedef struct lua_Debug lua_Debug; /* activation record */
/* Functions to be called by the debugger in specific events */
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar); LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar); LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
@@ -465,7 +483,6 @@ LUA_API lua_Hook (lua_gethook) (lua_State *L);
LUA_API int (lua_gethookmask) (lua_State *L); LUA_API int (lua_gethookmask) (lua_State *L);
LUA_API int (lua_gethookcount) (lua_State *L); LUA_API int (lua_gethookcount) (lua_State *L);
LUA_API int (lua_setcstacklimit) (lua_State *L, unsigned int limit);
struct lua_Debug { struct lua_Debug {
int event; int event;
@@ -480,9 +497,10 @@ struct lua_Debug {
unsigned char nups; /* (u) number of upvalues */ unsigned char nups; /* (u) number of upvalues */
unsigned char nparams;/* (u) number of parameters */ unsigned char nparams;/* (u) number of parameters */
char isvararg; /* (u) */ char isvararg; /* (u) */
unsigned char extraargs; /* (t) number of extra arguments */
char istailcall; /* (t) */ char istailcall; /* (t) */
unsigned short ftransfer; /* (r) index of first value transferred */ int ftransfer; /* (r) index of first value transferred */
unsigned short ntransfer; /* (r) number of transferred values */ int ntransfer; /* (r) number of transferred values */
char short_src[LUA_IDSIZE]; /* (S) */ char short_src[LUA_IDSIZE]; /* (S) */
/* private part */ /* private part */
struct CallInfo *i_ci; /* active function */ struct CallInfo *i_ci; /* active function */
@@ -491,8 +509,19 @@ struct lua_Debug {
/* }====================================================================== */ /* }====================================================================== */
#define LUAI_TOSTRAUX(x) #x
#define LUAI_TOSTR(x) LUAI_TOSTRAUX(x)
#define LUA_VERSION_MAJOR LUAI_TOSTR(LUA_VERSION_MAJOR_N)
#define LUA_VERSION_MINOR LUAI_TOSTR(LUA_VERSION_MINOR_N)
#define LUA_VERSION_RELEASE LUAI_TOSTR(LUA_VERSION_RELEASE_N)
#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
/****************************************************************************** /******************************************************************************
* Copyright (C) 1994-2021 Lua.org, PUC-Rio. * Copyright (C) 1994-2025 Lua.org, PUC-Rio.
* *
* Permission is hereby granted, free of charge, to any person obtaining * Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the * a copy of this software and associated documentation files (the

10
source/external/lua/lua.hpp vendored Normal file
View File

@@ -0,0 +1,10 @@
// lua.hpp
// Lua header files for C++
// 'extern "C" not supplied automatically in lua.h and other headers
// because Lua also compiles as C++
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

View File

@@ -58,15 +58,37 @@
#endif #endif
/*
** When POSIX DLL ('LUA_USE_DLOPEN') is enabled, the Lua stand-alone
** application will try to dynamically link a 'readline' facility
** for its REPL. In that case, LUA_READLINELIB is the name of the
** library it will look for those facilities. If lua.c cannot open
** the specified library, it will generate a warning and then run
** without 'readline'. If that macro is not defined, lua.c will not
** use 'readline'.
*/
#if defined(LUA_USE_LINUX) #if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX #define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_READLINELIB "libreadline.so"
#endif #endif
#if defined(LUA_USE_MACOSX) #if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX #define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ #define LUA_USE_DLOPEN /* macOS does not need -ldl */
#define LUA_READLINELIB "libedit.dylib"
#endif
#if defined(LUA_USE_IOS)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN
#endif
#if defined(LUA_USE_C89) && defined(LUA_USE_POSIX)
#error "POSIX is not compatible with C89"
#endif #endif
@@ -116,7 +138,7 @@
/* /*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
*/ */
#define LUA_32BITS 0 /* #define LUA_32BITS */
/* /*
@@ -131,7 +153,7 @@
#endif #endif
#if LUA_32BITS /* { */ #if defined(LUA_32BITS) /* { */
/* /*
** 32-bit integers and 'float' ** 32-bit integers and 'float'
*/ */
@@ -251,6 +273,15 @@
#endif #endif
/*
** LUA_IGMARK is a mark to ignore all after it when building the
** module name (e.g., used to build the luaopen_ function name).
** Typically, the suffix after the mark is the module version,
** as in "mod-v1.2.so".
*/
#define LUA_IGMARK "-"
/* }================================================================== */ /* }================================================================== */
@@ -288,32 +319,13 @@
** More often than not the libs go together with the core. ** More often than not the libs go together with the core.
*/ */
#define LUALIB_API LUA_API #define LUALIB_API LUA_API
#if defined(__cplusplus)
/* Lua uses the "C name" when calling open functions */
#define LUAMOD_API extern "C"
#else
#define LUAMOD_API LUA_API #define LUAMOD_API LUA_API
#endif
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
** exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
** none of which to be exported to outside modules (LUAI_DDEF for
** definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__) /* { */
#define LUAI_FUNC __attribute__((visibility("internal"))) extern
#else /* }{ */
#define LUAI_FUNC extern
#endif /* } */
#define LUAI_DDEC(dec) LUAI_FUNC dec
#define LUAI_DDEF /* empty */
/* }================================================================== */ /* }================================================================== */
@@ -325,11 +337,10 @@
*/ */
/* /*
@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3. @@ LUA_COMPAT_GLOBAL avoids 'global' being a reserved word
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/ */
#if defined(LUA_COMPAT_5_3) /* { */ #define LUA_COMPAT_GLOBAL
/* /*
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
@@ -337,23 +348,7 @@
** (These functions were already officially removed in 5.3; ** (These functions were already officially removed in 5.3;
** nevertheless they are still available here.) ** nevertheless they are still available here.)
*/ */
#define LUA_COMPAT_MATHLIB /* #define LUA_COMPAT_MATHLIB */
/*
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
** luaL_checkint, luaL_checklong, etc.)
** (These macros were also officially removed in 5.3, but they are still
** available here.)
*/
#define LUA_COMPAT_APIINTCASTS
/*
@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
** using '__lt'.
*/
#define LUA_COMPAT_LT_LE
/* /*
@@ -370,8 +365,6 @@
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
#endif /* } */
/* }================================================================== */ /* }================================================================== */
@@ -390,35 +383,23 @@
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL. ** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats. @@ LUA_NUMBER_FMT is the format for writing floats with the maximum
@@ lua_number2str converts a float to a string. ** number of digits that respects tostring(tonumber(numeral)) == numeral.
** (That would be floor(log10(2^n)), where n is the number of bits in
** the float mantissa.)
@@ LUA_NUMBER_FMT_N is the format for writing floats with the minimum
** number of digits that ensures tonumber(tostring(number)) == number.
** (That would be LUA_NUMBER_FMT+2.)
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float. @@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeral to a number. @@ lua_str2number converts a decimal numeral to a number.
*/ */
/* The following definitions are good for most cases here */ /* The following definition is good for most cases here */
#define l_floor(x) (l_mathop(floor)(x)) #define l_floor(x) (l_mathop(floor)(x))
#define lua_number2str(s,sz,n) \
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
/*
@@ lua_numbertointeger converts a float number with an integral value
** to an integer, or returns 0 if float is not within the range of
** a lua_Integer. (The range comparisons are tricky because of
** rounding. The tests here assume a two-complement representation,
** where MININTEGER always has an exact representation as a float;
** MAXINTEGER may not have one, and therefore its conversion to float
** may have an ill-defined value.)
*/
#define lua_numbertointeger(n,p) \
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
(*(p) = (LUA_INTEGER)(n), 1))
/* now the variable definitions */ /* now the variable definitions */
@@ -432,6 +413,7 @@
#define LUA_NUMBER_FRMLEN "" #define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.7g" #define LUA_NUMBER_FMT "%.7g"
#define LUA_NUMBER_FMT_N "%.9g"
#define l_mathop(op) op##f #define l_mathop(op) op##f
@@ -448,6 +430,7 @@
#define LUA_NUMBER_FRMLEN "L" #define LUA_NUMBER_FRMLEN "L"
#define LUA_NUMBER_FMT "%.19Lg" #define LUA_NUMBER_FMT "%.19Lg"
#define LUA_NUMBER_FMT_N "%.21Lg"
#define l_mathop(op) op##l #define l_mathop(op) op##l
@@ -462,7 +445,8 @@
#define LUAI_UACNUMBER double #define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN "" #define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.14g" #define LUA_NUMBER_FMT "%.15g"
#define LUA_NUMBER_FMT_N "%.17g"
#define l_mathop(op) op #define l_mathop(op) op
@@ -485,7 +469,6 @@
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED. @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
@@ lua_integer2str converts an integer to a string. @@ lua_integer2str converts an integer to a string.
*/ */
@@ -506,9 +489,6 @@
#define LUA_UNSIGNED unsigned LUAI_UACINT #define LUA_UNSIGNED unsigned LUAI_UACINT
#define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
/* now the variable definitions */ /* now the variable definitions */
#if LUA_INT_TYPE == LUA_INT_INT /* { int */ #if LUA_INT_TYPE == LUA_INT_INT /* { int */
@@ -680,13 +660,6 @@
#endif #endif
#if defined(LUA_CORE) || defined(LUA_LIB)
/* shorter names for Lua's own use */
#define l_likely(x) luai_likely(x)
#define l_unlikely(x) luai_unlikely(x)
#endif
/* }================================================================== */ /* }================================================================== */
@@ -711,10 +684,7 @@
@@ LUA_USE_APICHECK turns on several consistency checks on the C API. @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
** Define it as a help when debugging C code. ** Define it as a help when debugging C code.
*/ */
#if defined(LUA_USE_APICHECK) /* #define LUA_USE_APICHECK */
#include <assert.h>
#define luai_apicheck(l,e) assert(e)
#endif
/* }================================================================== */ /* }================================================================== */
@@ -727,20 +697,6 @@
** ===================================================================== ** =====================================================================
*/ */
/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua from consuming unlimited stack
** space (and to reserve some numbers for pseudo-indices).
** (It must fit into max(size_t)/32.)
*/
#if LUAI_IS32INT
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000
#endif
/* /*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
** a Lua state with very fast access. ** a Lua state with very fast access.
@@ -751,14 +707,15 @@
/* /*
@@ LUA_IDSIZE gives the maximum size for the description of the source @@ LUA_IDSIZE gives the maximum size for the description of the source
@@ of a function in debug information. ** of a function in debug information.
** CHANGE it if you want a different size. ** CHANGE it if you want a different size.
*/ */
#define LUA_IDSIZE 60 #define LUA_IDSIZE 60
/* /*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. @@ LUAL_BUFFERSIZE is the initial buffer size used by the lauxlib
** buffer system.
*/ */
#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number))) #define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
@@ -784,7 +741,5 @@
#endif #endif

View File

@@ -14,39 +14,52 @@
/* version suffix for environment variable names */ /* version suffix for environment variable names */
#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR #define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
#define LUA_GLIBK 1
LUAMOD_API int (luaopen_base) (lua_State *L); LUAMOD_API int (luaopen_base) (lua_State *L);
#define LUA_COLIBNAME "coroutine"
LUAMOD_API int (luaopen_coroutine) (lua_State *L);
#define LUA_TABLIBNAME "table"
LUAMOD_API int (luaopen_table) (lua_State *L);
#define LUA_IOLIBNAME "io"
LUAMOD_API int (luaopen_io) (lua_State *L);
#define LUA_OSLIBNAME "os"
LUAMOD_API int (luaopen_os) (lua_State *L);
#define LUA_STRLIBNAME "string"
LUAMOD_API int (luaopen_string) (lua_State *L);
#define LUA_UTF8LIBNAME "utf8"
LUAMOD_API int (luaopen_utf8) (lua_State *L);
#define LUA_MATHLIBNAME "math"
LUAMOD_API int (luaopen_math) (lua_State *L);
#define LUA_DBLIBNAME "debug"
LUAMOD_API int (luaopen_debug) (lua_State *L);
#define LUA_LOADLIBNAME "package" #define LUA_LOADLIBNAME "package"
#define LUA_LOADLIBK (LUA_GLIBK << 1)
LUAMOD_API int (luaopen_package) (lua_State *L); LUAMOD_API int (luaopen_package) (lua_State *L);
/* open all previous libraries */ #define LUA_COLIBNAME "coroutine"
LUALIB_API void (luaL_openlibs) (lua_State *L); #define LUA_COLIBK (LUA_LOADLIBK << 1)
LUAMOD_API int (luaopen_coroutine) (lua_State *L);
#define LUA_DBLIBNAME "debug"
#define LUA_DBLIBK (LUA_COLIBK << 1)
LUAMOD_API int (luaopen_debug) (lua_State *L);
#define LUA_IOLIBNAME "io"
#define LUA_IOLIBK (LUA_DBLIBK << 1)
LUAMOD_API int (luaopen_io) (lua_State *L);
#define LUA_MATHLIBNAME "math"
#define LUA_MATHLIBK (LUA_IOLIBK << 1)
LUAMOD_API int (luaopen_math) (lua_State *L);
#define LUA_OSLIBNAME "os"
#define LUA_OSLIBK (LUA_MATHLIBK << 1)
LUAMOD_API int (luaopen_os) (lua_State *L);
#define LUA_STRLIBNAME "string"
#define LUA_STRLIBK (LUA_OSLIBK << 1)
LUAMOD_API int (luaopen_string) (lua_State *L);
#define LUA_TABLIBNAME "table"
#define LUA_TABLIBK (LUA_STRLIBK << 1)
LUAMOD_API int (luaopen_table) (lua_State *L);
#define LUA_UTF8LIBNAME "utf8"
#define LUA_UTF8LIBK (LUA_TABLIBK << 1)
LUAMOD_API int (luaopen_utf8) (lua_State *L);
/* open selected libraries */
LUALIB_API void (luaL_openselectedlibs) (lua_State *L, int load, int preload);
/* open all libraries */
#define luaL_openlibs(L) luaL_openselectedlibs(L, ~0, 0)
#endif #endif

View File

@@ -7,6 +7,8 @@
#ifndef lundump_h #ifndef lundump_h
#define lundump_h #define lundump_h
#include <limits.h>
#include "llimits.h" #include "llimits.h"
#include "lobject.h" #include "lobject.h"
#include "lzio.h" #include "lzio.h"
@@ -15,19 +17,21 @@
/* data to catch conversion errors */ /* data to catch conversion errors */
#define LUAC_DATA "\x19\x93\r\n\x1a\n" #define LUAC_DATA "\x19\x93\r\n\x1a\n"
#define LUAC_INT 0x5678 #define LUAC_INT -0x5678
#define LUAC_NUM cast_num(370.5) #define LUAC_INST 0x12345678
#define LUAC_NUM cast_num(-370.5)
/* /*
** Encode major-minor version in one byte, one nibble for each ** Encode major-minor version in one byte, one nibble for each
*/ */
#define MYINT(s) (s[0]-'0') /* assume one-digit numerals */ #define LUAC_VERSION (LUA_VERSION_MAJOR_N*16+LUA_VERSION_MINOR_N)
#define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
#define LUAC_FORMAT 0 /* this is the official format */ #define LUAC_FORMAT 0 /* this is the official format */
/* load one chunk; from lundump.c */ /* load one chunk; from lundump.c */
LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name); LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name,
int fixed);
/* dump one chunk; from ldump.c */ /* dump one chunk; from ldump.c */
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,

View File

@@ -43,7 +43,7 @@
typedef enum { typedef enum {
F2Ieq, /* no rounding; accepts only integral values */ F2Ieq, /* no rounding; accepts only integral values */
F2Ifloor, /* takes the floor of the number */ F2Ifloor, /* takes the floor of the number */
F2Iceil /* takes the ceil of the number */ F2Iceil /* takes the ceiling of the number */
} F2Imod; } F2Imod;
@@ -76,40 +76,40 @@ typedef enum {
/* /*
** fast track for 'gettable': if 't' is a table and 't[k]' is present, ** fast track for 'gettable'
** return 1 with 'slot' pointing to 't[k]' (position of final result).
** Otherwise, return 0 (meaning it will have to check metamethod)
** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL
** (otherwise). 'f' is the raw get function to use.
*/ */
#define luaV_fastget(L,t,k,slot,f) \ #define luaV_fastget(t,k,res,f, tag) \
(!ttistable(t) \ (tag = (!ttistable(t) ? LUA_VNOTABLE : f(hvalue(t), k, res)))
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!isempty(slot))) /* result not empty? */
/* /*
** Special case of 'luaV_fastget' for integers, inlining the fast case ** Special case of 'luaV_fastget' for integers, inlining the fast case
** of 'luaH_getint'. ** of 'luaH_getint'.
*/ */
#define luaV_fastgeti(L,t,k,slot) \ #define luaV_fastgeti(t,k,res,tag) \
(!ttistable(t) \ if (!ttistable(t)) tag = LUA_VNOTABLE; \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ else { luaH_fastgeti(hvalue(t), k, res, tag); }
: (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \
? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \
!isempty(slot))) /* result not empty? */ #define luaV_fastset(t,k,val,hres,f) \
(hres = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, val)))
#define luaV_fastseti(t,k,val,hres) \
if (!ttistable(t)) hres = HNOTATABLE; \
else { luaH_fastseti(hvalue(t), k, val, hres); }
/* /*
** Finish a fast set operation (when fast get succeeds). In that case, ** Finish a fast set operation (when fast set succeeds).
** 'slot' points to the place to put the value.
*/ */
#define luaV_finishfastset(L,t,slot,v) \ #define luaV_finishfastset(L,t,v) luaC_barrierback(L, gcvalue(t), v)
{ setobj2t(L, cast(TValue *,slot), v); \
luaC_barrierback(L, gcvalue(t), v); }
/*
** Shift right is the same as shift left with a negative 'y'
*/
#define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y))
LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
@@ -120,10 +120,10 @@ LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
F2Imod mode); F2Imod mode);
LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode); LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, LUAI_FUNC lu_byte luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot); StkId val, lu_byte tag);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
TValue *val, const TValue *slot); TValue *val, int aux);
LUAI_FUNC void luaV_finishOp (lua_State *L); LUAI_FUNC void luaV_finishOp (lua_State *L);
LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci); LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
LUAI_FUNC void luaV_concat (lua_State *L, int total); LUAI_FUNC void luaV_concat (lua_State *L, int total);

View File

@@ -32,7 +32,7 @@ typedef struct Mbuffer {
#define luaZ_sizebuffer(buff) ((buff)->buffsize) #define luaZ_sizebuffer(buff) ((buff)->buffsize)
#define luaZ_bufflen(buff) ((buff)->n) #define luaZ_bufflen(buff) ((buff)->n)
#define luaZ_buffremove(buff,i) ((buff)->n -= (i)) #define luaZ_buffremove(buff,i) ((buff)->n -= cast_sizet(i))
#define luaZ_resetbuffer(buff) ((buff)->n = 0) #define luaZ_resetbuffer(buff) ((buff)->n = 0)
@@ -48,6 +48,7 @@ LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
void *data); void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n); /* read next n bytes */ LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n); /* read next n bytes */
LUAI_FUNC const void *luaZ_getaddr (ZIO* z, size_t n);
/* --------- Private Part ------------------ */ /* --------- Private Part ------------------ */

107
source/mini/audio/audio.cpp Normal file
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@@ -0,0 +1,107 @@
#include "audio.h"
#include "jail_audio.h"
#include "mini/file/file.h"
namespace mini
{
namespace audio
{
int current_music = -1;
//#define MAX_SOUNDS 50
//JA_Sound_t *sounds[MAX_SOUNDS];
void init() {
jail::audio::init();
//for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
}
void quit() {
//if (current_music != NULL) JA_DeleteMusic(current_music);
//for (int i=0;i<MAX_SOUNDS;++i) if (sounds[i]!=NULL) JA_DeleteSound(sounds[i]);
jail::audio::quit();
}
namespace music
{
void play(const char *filename, const int loop) {
int size;
char *buffer = file::getfilebuffer(filename, size);
if (current_music != -1) jail::audio::music::destroy(current_music);
current_music = jail::audio::music::load((uint8_t*)buffer, size);
jail::audio::music::play(current_music, loop);
}
void pause() {
jail::audio::music::pause();
}
void resume() {
jail::audio::music::resume();
}
void stop(const int t) {
jail::audio::music::stop();
}
namespace pos {
void set(float value)
{
jail::audio::music::setPosition(value);
}
float get()
{
return jail::audio::music::getPosition();
}
}
namespace enable {
void set(const bool value)
{
jail::audio::music::enable(value);
file::setconfigvalue("music", value?"true":"false");
}
const bool get()
{
return jail::audio::music::isEnabled();
}
}
}
namespace sound
{
int load(const char *filename) {
int size;
char *buffer = file::getfilebuffer(filename, size);
return jail::audio::sound::load((uint8_t*)buffer, size);
}
void free(int soundfile) {
return jail::audio::sound::destroy(soundfile);
}
int play(int soundfile, const int volume) {
// [TODO] Ficar el volumen
return jail::audio::sound::play(soundfile, 0);
}
void stop(int soundchannel) {
return jail::audio::sound::channel::stop(soundchannel);
}
namespace enable {
void set(const bool value)
{
return jail::audio::sound::enable(value);
file::setconfigvalue("sound", value?"true":"false");
}
const bool get()
{
return jail::audio::sound::isEnabled();
}
}
}
}
}

38
source/mini/audio/audio.h Normal file
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@@ -0,0 +1,38 @@
#pragma once
namespace mini
{
namespace audio
{
void init();
void quit();
namespace music
{
void play(const char *filename, const int loop=-1);
void pause();
void resume();
void stop(const int t=1000);
namespace pos {
void set(float value);
float get();
}
namespace enable {
void set(const bool value);
const bool get();
}
}
namespace sound
{
int load(const char *filename);
void free(int soundfile);
int play(int soundfile, const int volume=-1);
void stop(int soundchannel);
namespace enable {
void set(const bool value);
const bool get();
}
}
}
}

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@@ -0,0 +1,642 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include "external/stb_vorbis.h"
#include "other/log.h"
#include <SDL3/SDL.h>
#include <stdio.h>
#include <vector>
// structs i variables
// =============================
namespace jail
{
namespace audio
{
static SDL_AudioSpec audioSpec { SDL_AUDIO_S16, 2, 48000 };
SDL_AudioDeviceID sdlAudioDevice { 0 };
SDL_TimerID timerID { 0 };
namespace music
{
struct music_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
music::state state { music::state::invalid };
};
static int current { -1 };
static std::vector<music_t> musics;
static float volume { 1.0f };
static bool enabled { true };
namespace fade
{
static bool fading = false;
static int start_time;
static int duration;
static int initial_volume;
}
}
namespace sound
{
struct sound_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { NULL };
};
static std::vector<sound_t> sounds;
static float volume { 0.5f };
static bool enabled { true };
namespace channel
{
struct channel_t
{
int sound { -1 };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
channel::state state { channel::state::free };
};
static std::vector<channel_t> channels;
}
}
}
}
// Funcions
// ==================
namespace jail
{
namespace audio
{
static void updateMusic()
{
if (!music::enabled) return;
if (music::current < 0 || music::current > static_cast<int>(music::musics.size())) return;
auto &m = music::musics[music::current];
if (m.state != music::state::playing) return;
if (music::fade::fading) {
int time = SDL_GetTicks();
if (time > (music::fade::start_time + music::fade::duration)) {
music::fade::fading = false;
music::stop();
return;
} else {
const int time_passed = time - music::fade::start_time;
const float percent = (float)time_passed / (float)music::fade::duration;
SDL_SetAudioStreamGain(m.stream, 1.0 - percent);
}
}
if (m.times != 0)
{
if (SDL_GetAudioStreamAvailable(m.stream) < static_cast<int>(m.length/2)) {
SDL_PutAudioStreamData(m.stream, m.buffer, m.length);
}
if (m.times>0) m.times--;
}
else
{
if (SDL_GetAudioStreamAvailable(m.stream) == 0) music::stop();
}
}
static void updateSound()
{
if (sound::enabled)
{
for (int i=0; i < static_cast<int>(sound::channel::channels.size()); ++i) {
auto &c = sound::channel::channels[i];
if (c.state == sound::channel::state::playing)
{
if (c.times != 0)
{
auto &s = sound::sounds[c.sound];
if (SDL_GetAudioStreamAvailable(c.stream) < static_cast<int>(s.length/2))
SDL_PutAudioStreamData(c.stream, s.buffer, s.length);
if (c.times>0) c.times--;
}
}
else
{
if (SDL_GetAudioStreamAvailable(c.stream) == 0) sound::channel::stop(i);
}
}
}
}
Uint32 updateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
updateMusic();
updateSound();
return 30;
}
void init()
{
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
audioSpec = {SDL_AUDIO_S16, 1, 48000 };
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audioSpec);
if (!sdlAudioDevice) {
log_msg(LOG_FAIL, "Failed to initialize SDL audio: %s\n", SDL_GetError());
} else {
log_msg(LOG_OK, "Audio subsytem initialized\n");
}
//SDL_PauseAudioDevice(sdlAudioDevice);
timerID = SDL_AddTimer(30, updateCallback, nullptr);
}
void quit()
{
if (timerID) SDL_RemoveTimer(timerID);
for (int i=0; i<static_cast<int>(music::musics.size());++i) music::destroy(i);
music::musics.clear();
for (int i=0; i<static_cast<int>(sound::channel::channels.size());++i) sound::channel::stop(i);
sound::channel::channels.clear();
for (int i=0; i<static_cast<int>(sound::sounds.size());++i) sound::destroy(i);
sound::sounds.clear();
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
float setVolume(float vol)
{
sound::setVolume(music::setVolume(vol) / 2.0f);
return music::volume;
}
namespace music
{
int load(const uint8_t* buffer, uint32_t length)
{
int music = 0;
while (music < static_cast<int>(musics.size()) && musics[music].state != state::invalid) { music++; }
if (music == static_cast<int>(musics.size())) musics.emplace_back();
auto &m = musics[music];
int chan, samplerate;
short *output;
m.length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
m.spec.channels = chan;
m.spec.freq = samplerate;
m.spec.format = SDL_AUDIO_S16;
m.buffer = (uint8_t*)SDL_malloc(m.length);
SDL_memcpy(m.buffer, output, m.length);
free(output);
m.pos = 0;
m.state = state::stopped;
return music;
}
int load(const char* filename)
{
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8*)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f)!=1) return -1;
fclose(f);
int music = load(buffer, fsize);
free(buffer);
return music;
}
void play(int mus, int loop)
{
if (!music::enabled) return;
stop();
if (mus < 0 || mus >= static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::play: Illegal music handle: %i\n", mus);
return;
}
current = mus;
auto &m = musics[current];
m.pos = 0;
m.state = state::playing;
m.times = loop;
m.stream = SDL_CreateAudioStream(&m.spec, &audioSpec);
if (!SDL_PutAudioStreamData(m.stream, m.buffer, m.length)) log_msg(LOG_FAIL, "SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(m.stream, volume);
if (!SDL_BindAudioStream(sdlAudioDevice, m.stream)) log_msg(LOG_FAIL, "SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current->stream);
}
void pause()
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::pause: Illegal music handle: %i\n", current);
return;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::pause: Invalidated music handle: %i\n", current);
return;
}
m.state = state::paused;
//SDL_PauseAudioStreamDevice(current->stream);
SDL_UnbindAudioStream(m.stream);
}
void resume()
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::resume: Illegal music handle: %i\n", current);
return;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::resume: Invalidated music handle: %i\n", current);
return;
}
m.state = state::playing;
//SDL_ResumeAudioStreamDevice(current->stream);
SDL_BindAudioStream(sdlAudioDevice, m.stream);
}
void stop()
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::stop: Illegal music handle: %i\n", current);
return;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::stop: Invalidated music handle: %i\n", current);
return;
}
m.pos = 0;
m.state = state::stopped;
//SDL_PauseAudioStreamDevice(current->stream);
SDL_DestroyAudioStream(m.stream);
m.stream = nullptr;
}
void fadeOut(int milliseconds)
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::fadeOut: Illegal music handle: %i\n", current);
return;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::fadeOut: Invalidated music handle: %i\n", current);
return;
}
fade::fading = true;
fade::start_time = SDL_GetTicks();
fade::duration = milliseconds;
fade::initial_volume = volume;
}
music::state getState()
{
if (!music::enabled) return music::state::disabled;
if (current<0 || current>static_cast<int>(musics.size())) return state::invalid;
return musics[current].state;
}
void destroy(int mus)
{
if (current == mus) current = -1;
if (mus<0 || mus>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::destroy: Illegal music handle: %i\n", mus);
return;
}
auto &m = musics[mus];
SDL_free(m.buffer);
m.buffer = nullptr;
if (m.stream) SDL_DestroyAudioStream(m.stream);
m.stream = nullptr;
m.state = state::invalid;
}
float setVolume(float vol)
{
volume = SDL_clamp( vol, 0.0f, 1.0f );
if (current<0 || current>static_cast<int>(musics.size())) return vol;
auto &m = musics[current];
if (m.state == state::invalid) return vol;
SDL_SetAudioStreamGain(m.stream, volume);
return volume;
}
void setPosition(float value)
{
if (!music::enabled) return;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::setPosition: Illegal music handle: %i\n", current);
return;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::setPosition: Invalidated music handle: %i\n", current);
return;
}
m.pos = value * m.spec.freq;
}
float getPosition()
{
if (!music::enabled) return 0;
if (current<0 || current>static_cast<int>(musics.size())) {
log_msg(LOG_FAIL, "music::getPosition: Illegal music handle: %i\n", current);
return 0;
}
auto &m = musics[current];
if (m.state == state::invalid) {
log_msg(LOG_FAIL, "music::getPosition: Invalidated music handle: %i\n", current);
return 0;
}
return float(m.pos)/float(m.spec.freq);
}
void enable(bool value)
{
if (!value && music::enabled && current>=0 && current<static_cast<int>(musics.size()) && musics[current].state==state::playing) stop();
music::enabled = value;
}
bool isEnabled()
{
return enabled;
}
}
namespace sound
{
int create(uint8_t* buffer, uint32_t length)
{
int snd = 0;
while (snd < static_cast<int>(sounds.size()) && sounds[snd].buffer) { snd++; }
if (snd == static_cast<int>(sounds.size())) sounds.emplace_back();
auto &s = sounds[snd];
s.buffer = buffer;
s.length = length;
return snd;
}
int load(uint8_t* buffer, uint32_t size)
{
int snd = 0;
while (snd < static_cast<int>(sounds.size()) && sounds[snd].buffer) { snd++; }
if (snd == static_cast<int>(sounds.size())) sounds.emplace_back();
auto &s = sounds[snd];
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &s.spec, &s.buffer, &s.length);
return snd;
}
int load(const char* filename)
{
int snd = 0;
while (snd < static_cast<int>(sounds.size()) && sounds[snd].buffer) { snd++; }
if (snd == static_cast<int>(sounds.size())) sounds.emplace_back();
auto &s = sounds[snd];
SDL_LoadWAV(filename, &s.spec, &s.buffer, &s.length);
return snd;
}
int play(int snd, int loop)
{
if (!sound::enabled) return -1;
if (snd<0 || snd>static_cast<int>(sounds.size())) {
log_msg(LOG_FAIL, "sound::play: Illegal sound handle: %i\n", snd);
return -1;
}
auto &s = sounds[snd];
if (!s.buffer) {
log_msg(LOG_FAIL, "sound::play: Invalid sound: %i\n", snd);
return -1;
}
int chan = 0;
while (chan < static_cast<int>(channel::channels.size()) && channel::channels[chan].state != channel::state::free) { chan++; }
if (chan == static_cast<int>(channel::channels.size())) channel::channels.emplace_back();
channel::stop(chan);
auto &c = channel::channels[chan];
c.sound = snd;
c.times = loop;
c.pos = 0;
c.state = channel::state::playing;
c.stream = SDL_CreateAudioStream(&s.spec, &audioSpec);
SDL_PutAudioStreamData(c.stream, s.buffer, s.length);
SDL_SetAudioStreamGain(c.stream, volume);
SDL_BindAudioStream(sdlAudioDevice, c.stream);
return chan;
}
int playOnChannel(int snd, int chan, int loop)
{
if (!sound::enabled) return -1;
if (snd<0 || snd>static_cast<int>(sounds.size())) {
log_msg(LOG_FAIL, "sound::playOnChannel: Illegal sound handle: %i\n", snd);
return -1;
}
auto &s = sounds[snd];
if (!s.buffer) {
log_msg(LOG_FAIL, "sound::playOnChannel: Invalid sound: %i\n", snd);
return -1;
}
if (chan<0 || chan>static_cast<int>(channel::channels.size())) {
log_msg(LOG_FAIL, "sound::playOnChannel: Illegal channel handle: %i\n", chan);
return -1;
}
channel::stop(chan);
auto &c = channel::channels[chan];
c.sound = snd;
c.times = loop;
c.pos = 0;
c.state = channel::state::playing;
c.stream = SDL_CreateAudioStream(&s.spec, &audioSpec);
SDL_PutAudioStreamData(c.stream, s.buffer, s.length);
SDL_SetAudioStreamGain(c.stream, volume);
SDL_BindAudioStream(sdlAudioDevice, c.stream);
return chan;
}
void destroy(int snd)
{
for (int i = 0; i < static_cast<int>(channel::channels.size()); i++) {
if (channel::channels[i].sound == snd) channel::stop(i);
}
if (snd<0 || snd>static_cast<int>(sounds.size())) {
log_msg(LOG_FAIL, "sound::destroy: Illegal sound handle: %i\n", snd);
return;
}
auto &s = sounds[snd];
SDL_free(s.buffer);
}
float setVolume(float vol)
{
volume = SDL_clamp( vol, 0.0f, 1.0f );
for (int i = 0; i < static_cast<int>(channel::channels.size()); i++) {
auto &c = channel::channels[i];
if ( (c.state == channel::state::playing) || (c.state == channel::state::paused) )
SDL_SetAudioStreamGain(c.stream, volume);
}
return volume;
}
void enable(bool value)
{
if (!value && sound::enabled) {
for (int i = 0; i < static_cast<int>(channel::channels.size()); i++) {
if (channel::channels[i].state == channel::state::playing) channel::stop(i);
}
}
enabled = value;
}
bool isEnabled()
{
return enabled;
}
namespace channel
{
void pause(const int chan)
{
if (!sound::enabled) return;
if (chan == -1)
{
for (int i = 0; i < static_cast<int>(channels.size()); i++)
if (channels[i].state == state::playing)
{
channels[i].state = state::paused;
//SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
}
else if (chan >= 0 && chan < static_cast<int>(channels.size()))
{
if (channels[chan].state == state::playing)
{
channels[chan].state = state::paused;
//SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[chan].stream);
}
}
}
void resume(int chan)
{
if (!sound::enabled) return;
if (chan == -1)
{
for (int i = 0; i < static_cast<int>(channels.size()); i++)
if (channels[i].state == state::paused)
{
channels[i].state = state::playing;
//SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
}
else if (chan >= 0 && chan < static_cast<int>(channels.size()))
{
if (channels[chan].state == state::paused)
{
channels[chan].state = state::playing;
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[chan].stream);
}
}
}
void stop(int chan)
{
if (!sound::enabled) return;
if (chan == -1)
{
for (int i = 0; i < static_cast<int>(channels.size()); i++) {
if (channels[i].state != state::free) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
channels[i].state = state::free;
channels[i].pos = 0;
channels[i].sound = -1;
}
}
else if (chan >= 0 && chan < static_cast<int>(channels.size()))
{
if (channels[chan].state != state::free) SDL_DestroyAudioStream(channels[chan].stream);
channels[chan].stream = nullptr;
channels[chan].state = state::free;
channels[chan].pos = 0;
channels[chan].sound = -1;
}
}
channel::state getState(int chan)
{
if (!sound::enabled) return state::disabled;
if (chan < 0 || chan >= static_cast<int>(channels.size())) return state::invalid;
return channels[chan].state;
}
}
}
}
}
#endif

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@@ -0,0 +1,57 @@
#pragma once
#include <stdint.h>
namespace jail
{
namespace audio
{
void init(/*const int freq, const SDL_AudioFormat format, const int channels*/);
void quit();
namespace music
{
//struct JA_Music_t;
enum state { invalid, playing, paused, stopped, disabled };
int load(const char* filename);
int load(const uint8_t* buffer, uint32_t length);
void play(int mus, int loop = -1);
void pause();
void resume();
void stop();
void fadeOut(int milliseconds);
state getState();
void destroy(int mus);
float setVolume(float vol);
void setPosition(float value);
float getPosition();
void enable(bool value);
bool isEnabled();
}
namespace sound
{
//struct JA_Sound_t;
int create(uint8_t* buffer, uint32_t length);
int load(uint8_t* buffer, uint32_t length);
int load(const char* filename);
int play(int snd, int loop = 0);
int playOnChannel(int snd, int chan, int loop = 0);
void destroy(int snd);
float setVolume(float vol);
void enable(bool value);
bool isEnabled();
namespace channel
{
enum state { invalid, free, playing, paused, disabled };
void pause(int chan);
void resume(int chan);
void stop(int chan);
state getState(int chan);
}
}
}
}

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@@ -0,0 +1,21 @@
#include "config.h"
#include "mini/file/file.h"
namespace mini
{
namespace config
{
namespace key {
void set(const char* key, const char* value) {
file::setconfigvalue(key, value);
}
const char* get(const char* key) {
return file::getconfigvalue(key);
}
}
const char *folder() {
return file::getconfigfolder();
}
}
}

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@@ -0,0 +1,15 @@
#pragma once
#include <stdint.h>
namespace mini
{
namespace config
{
namespace key {
void set(const char* key, const char* value);
const char *get(const char* key);
}
const char *folder();
}
}

487
source/mini/draw/draw.cpp Normal file
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@@ -0,0 +1,487 @@
#include "draw.h"
#include "mini/surf/surf.h"
#include "mini/view/view.h"
#include "mini/font/font.h"
#include <math.h>
namespace mini
{
namespace draw
{
state_t state;
void init() {
state.mode = DRAWMODE_NORMAL;
state.fill_pattern = 0b1111111111111111;
}
void quit() {
}
namespace pixel {
static inline void pset_fast(int x, int y, uint8_t color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
uint8_t *p = s.p;
if (state.trans != color) p[x+y*s.w] = color;
}
static inline void pset_bool(int x, int y, uint8_t color) {
if (state.trans != color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
uint8_t *p = s.p;
switch (state.mode) {
case DRAWMODE_AND:
p[x+y*s.w] &= color;
break;
case DRAWMODE_OR:
p[x+y*s.w] |= color;
break;
case DRAWMODE_XOR:
p[x+y*s.w] ^= color;
break;
case DRAWMODE_NOT:
p[x+y*s.w] = ~p[x+y*s.w];
break;
}
}
}
static inline void pset_pattern(int x, int y, uint8_t color) {
int pbx = x % 4, pby = y % 4;
int pb = pbx+pby*4;
if (state.fill_pattern & (1 << pb))
if (state.trans != color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
uint8_t *p = s.p;
p[x+y*s.w] = color;
}
}
// Per a les funcions que pinten tot del mateix color
static inline void direct_pset(int x, int y, uint8_t color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
x += view::state.origin[0]; y += view::state.origin[1];
if (x < s.clip[0] || x > s.clip[2] || y < s.clip[1] || y > s.clip[3]) return;
switch (state.mode) {
case DRAWMODE_NORMAL: pset_fast(x,y,color); break;
case DRAWMODE_PATTERN: pset_pattern(x,y,color); break;
default: pset_bool(x,y,color); break;
}
}
// Per a les funcions que van canviant de color (surf.pixel i draw.surf, bàsicament)
static inline void subst_pset(int x, int y, uint8_t color) {
direct_pset(x, y, state.draw_palette[color]);
}
void set(int x, int y, uint8_t color) {
subst_pset(x,y,color);
}
uint8_t get(int x, int y) {
if (surf::state.source_surface==-1) return 0;
auto &s = surf::state.surfaces[surf::state.source_surface];
if (x < 0 || x > (s.w-1) || y < 0 || y > (s.h-1)) return 0;
return s.p[x+y*s.w];
}
}
// Bresenham Line Algorithm
void line(int x0, int y0, int x1, int y1, uint8_t color) {
int x, y;
int dx, dy;
int incx, incy;
int balance;
color = state.draw_palette[color];
if (x1 >= x0) { dx = x1 - x0; incx = 1; } else { dx = x0 - x1; incx = -1; }
if (y1 >= y0) { dy = y1 - y0; incy = 1; } else { dy = y0 - y1; incy = -1; }
x = x0; y = y0;
if (dx >= dy) {
dy <<= 1;
balance = dy - dx;
dx <<= 1;
while (x != x1) {
pixel::direct_pset(x, y, color);
if (balance >= 0) { y += incy; balance -= dx; }
balance += dy;
x += incx;
}
pixel::direct_pset(x, y, color);
} else {
dx <<= 1;
balance = dx - dy;
dy <<= 1;
while (y != y1) {
pixel::direct_pset(x, y, color);
if (balance >= 0) { x += incx; balance -= dy; }
balance += dx;
y += incy;
}
pixel::direct_pset(x, y, color);
}
}
void hline(int x0, int y, int x1, uint8_t color) {
color = state.draw_palette[color];
if (x0>x1) { const int tmp=x0;x0=x1;x1=tmp; }
for (int x=x0; x<=x1; ++x) pixel::direct_pset(x, y, color);
}
void vline(int x, int y0, int y1, uint8_t color) {
color = state.draw_palette[color];
if (y0>y1) { const int tmp=y0;y0=y1;y1=tmp; }
for (int y=y0; y<=y1; ++y) pixel::direct_pset(x, y, color);
}
void rect(int x, int y, int w, int h, uint8_t color) {
int x1 = w+x-1;
int y1 = h+y-1;
hline(x, y, x1, color);
hline(x, y1, x1, color);
vline(x, y, y1, color);
vline(x1, y, y1, color);
}
void rectf(int x, int y, int w, int h, uint8_t color) {
int x1 = w+x-1;
int y1 = h+y-1;
for (int i=y; i<=y1; ++i) hline(x, i, x1, color);
}
static inline void circ_scanline(int xc, int yc, int x, int y, uint8_t color) {
pixel::direct_pset(xc+x, yc+y, color);
pixel::direct_pset(xc-x, yc+y, color);
pixel::direct_pset(xc+x, yc-y, color);
pixel::direct_pset(xc-x, yc-y, color);
pixel::direct_pset(xc+y, yc+x, color);
pixel::direct_pset(xc-y, yc+x, color);
pixel::direct_pset(xc+y, yc-x, color);
pixel::direct_pset(xc-y, yc-x, color);
}
void circ(int x, int y, uint8_t r, uint8_t color) {
color = state.draw_palette[color];
int xi=0, yi=r;
int d=3-2*r;
circ_scanline(x, y, xi, yi, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
circ_scanline(x, y, xi, yi, color);
}
}
static inline void circf_scanline(int xc, int yc, int x, int y, uint8_t color) {
hline(xc-x, yc+y, xc+x, color);
hline(xc-x, yc-y, xc+x, color);
hline(xc-y, yc+x, xc+y, color);
hline(xc-y, yc-x, xc+y, color);
}
void circf(int x, int y, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
circf_scanline(x, y, xi, yi, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
circf_scanline(x, y, xi, yi, color);
}
}
void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
int xf = w+x-1;
int yf = h+y-1;
int x1 = x+r, y1 = y+r;
int x2 = xf-r, y2 = yf-r;
hline(x1, y, x2, color);
hline(x1, yf, x2, color);
vline(x, y1, y2, color);
vline(xf, y1, y2, color);
color = state.draw_palette[color];
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
pixel::direct_pset(x2+xi, y2+yi, color);
pixel::direct_pset(x1-xi, y2+yi, color);
pixel::direct_pset(x2+xi, y1-yi, color);
pixel::direct_pset(x1-xi, y1-yi, color);
pixel::direct_pset(x2+yi, y2+xi, color);
pixel::direct_pset(x1-yi, y2+xi, color);
pixel::direct_pset(x2+yi, y1-xi, color);
pixel::direct_pset(x1-yi, y1-xi, color);
}
}
void roundrectf(int x, int y, int w, int h, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
int xf = w+x-1;
int yf = h+y-1;
int x1 = x+r, y1 = y+r;
int x2 = xf-r, y2 = yf-r;
for (int i=y1; i<=y2; ++i) hline(x, i, xf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
hline(x1-xi, y2+yi, x2+xi, color);
hline(x1-xi, y1-yi, x2+xi, color);
hline(x1-yi, y2+xi, x2+yi, color);
hline(x1-yi, y1-xi, x2+yi, color);
}
}
void oval_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
pixel::direct_pset((xc+x)*xf, (yc+y)*yf, color);
pixel::direct_pset((xc-x)*xf, (yc+y)*yf, color);
pixel::direct_pset((xc+x)*xf, (yc-y)*yf, color);
pixel::direct_pset((xc-x)*xf, (yc-y)*yf, color);
pixel::direct_pset((xc+y)*xf, (yc+x)*yf, color);
pixel::direct_pset((xc-y)*xf, (yc+x)*yf, color);
pixel::direct_pset((xc+y)*xf, (yc-x)*yf, color);
pixel::direct_pset((xc-y)*xf, (yc-x)*yf, color);
}
void oval(int x0, int y0, int x1, int y1, uint8_t color) {
color = state.draw_palette[color];
int rx = (x1-x0)/2;
int ry = (y1-y0)/2;
int r = rx;
int x = x0 + rx;
int y = y0 + ry;
float xf = 1.0f, yf = 1.0f;
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
int xi=0, yi=r;
int d=3-2*r;
oval_scanline(x, y, xi, yi, xf, yf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
oval_scanline(x, y, xi, yi, xf, yf, color);
}
}
static inline void ovalf_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
hline((xc-x)*xf, (yc+y)*yf, (xc+x)*xf, color);
hline((xc-x)*xf, (yc-y)*yf, (xc+x)*xf, color);
hline((xc-y)*xf, (yc+x)*yf, (xc+y)*xf, color);
hline((xc-y)*xf, (yc-x)*yf, (xc+y)*xf, color);
}
void ovalf(int x0, int y0, int x1, int y1, uint8_t color) {
int rx = (x1-x0)/2;
int ry = (y1-y0)/2;
int r = rx;
int x = x0 + rx;
int y = y0 + ry;
float xf = 1.0f, yf = 1.0f;
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
int xi=0, yi=r;
int d=3-2*r;
ovalf_scanline(x, y, xi, yi, xf, yf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
ovalf_scanline(x, y, xi, yi, xf, yf, color);
}
}
namespace pattern {
void set(uint16_t pat, bool transparent) {
state.fill_pattern = pat;
}
}
void surf(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, bool invert) {
if (dw == 0) dw = sw;
if (dh == 0) dh = sh;
// 16.16 fixed point
int sdx = (sw << 16) / dw;
int sdy = (sh << 16) / dh;
if (flip_x) sdx = -sdx;
if (flip_y) sdy = -sdy;
int ssx = flip_x ? ((sx + sw - 1) << 16) : (sx << 16);
int ssy = flip_y ? ((sy + sh - 1) << 16) : (sy << 16);
int csy = ssy;
if (!invert) {
for (int y = dy; y < dy + dh; ++y) {
int csx = ssx;
for (int x = dx; x < dx + dw; ++x) {
uint8_t color = pixel::get(csx >> 16, csy >> 16);
pixel::subst_pset(x, y, color);
csx += sdx;
}
csy += sdy;
}
} else {
for (int y = dy; y < dy + dh; ++y) {
int csx = ssx;
for (int x = dx; x < dx + dw; ++x) {
uint8_t color = pixel::get(csy >> 16, csx >> 16);
pixel::subst_pset(x, y, color);
csx += sdx;
}
csy += sdy;
}
}
}
void surfrot(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, float angle_deg) {
if (dw == 0) dw = sw;
if (dh == 0) dh = sh;
// Centro del destino (rectángulo sin rotar)
float dcx = dx + dw * 0.5f;
float dcy = dy + dh * 0.5f;
// Centro del subrectángulo origen
float scx = sx + sw * 0.5f;
float scy = sy + sh * 0.5f;
// Escalado destino -> origen
float inv_scale_x = float(sw) / float(dw);
float inv_scale_y = float(sh) / float(dh);
// Flips integrados en la escala
if (flip_x) inv_scale_x = -inv_scale_x;
if (flip_y) inv_scale_y = -inv_scale_y;
// Ángulo en radianes
float a = angle_deg * 3.14159265f / 180.0f;
float ca = cosf(a);
float sa = sinf(a);
// --- 1. Bounding box rotado del rectángulo destino ---
float hx = dw * 0.5f;
float hy = dh * 0.5f;
float vx[4] = { -hx, hx, -hx, hx };
float vy[4] = { -hy, -hy, hy, hy };
float min_x = 1e9f, max_x = -1e9f;
float min_y = 1e9f, max_y = -1e9f;
for (int i = 0; i < 4; ++i) {
float rr_x = vx[i] * ca - vy[i] * sa;
float rr_y = vx[i] * sa + vy[i] * ca;
float dxp = dcx + rr_x;
float dyp = dcy + rr_y;
if (dxp < min_x) min_x = dxp;
if (dxp > max_x) max_x = dxp;
if (dyp < min_y) min_y = dyp;
if (dyp > max_y) max_y = dyp;
}
int bb_x0 = (int)floorf(min_x);
int bb_x1 = (int)ceilf (max_x);
int bb_y0 = (int)floorf(min_y);
int bb_y1 = (int)ceilf (max_y);
// --- 2. Rotación inversa + escalado + clipping estricto ---
for (int y = bb_y0; y <= bb_y1; ++y) {
for (int x = bb_x0; x <= bb_x1; ++x) {
// Coordenadas relativas al centro destino
float rx = x - dcx;
float ry = y - dcy;
// Rotación inversa
float ux = rx * ca + ry * sa;
float uy = -rx * sa + ry * ca;
// Escalado destino -> origen (con flips)
float sxp = scx + ux * inv_scale_x;
float syp = scy + uy * inv_scale_y;
// Clipping estricto al subrectángulo origen
if (sxp < sx || sxp >= sx + sw ||
syp < sy || syp >= sy + sh)
continue; // no pintamos nada
uint8_t color = pixel::get((int)sxp, (int)syp);
pixel::subst_pset(x, y, color);
}
}
}
void tileblit(uint8_t n, int x, int y, int tw, int th) {
//const int tw = tile_width;
//const int th = tile_height;
const int tiles_per_row = mini::surf::state.surfaces[mini::surf::state.source_surface].w / tw;
// Coordenadas del tile dentro del spritesheet
int tx = (n % tiles_per_row) * tw;
int ty = (n / tiles_per_row) * th;
int src_y = ty;
for (int yi = 0; yi < th; ++yi) {
int src_x = tx;
for (int xi = 0; xi < tw; ++xi) {
uint8_t c = mini::draw::pixel::get(src_x, src_y);
mini::draw::pixel::subst_pset(x + xi, y + yi, c);
src_x++;
}
src_y++;
}
}
const uint8_t printchar(uint8_t c, int x, int y) {
font::char_t &chr = font::current_font->chars[c];
draw::surf(chr.x, chr.y, chr.w, chr.h, x, y-chr.base);
return chr.w;
}
void text(const char* str, int x, int y, uint8_t color) {
const unsigned char* p = (const unsigned char*)str;
int xpos = x;
uint8_t old_source = surf::source::get();
surf::source::set(font::current_font->surface);
uint8_t old_color = state.draw_palette[1];
state.draw_palette[1] = color;
uint8_t old_trans = state.trans;
state.trans = 0;
while (p[0]!=0) {
uint8_t cp = p[0];
if (p[0] < 0x80) {
p+=1;
} else if ((p[0] & 0xE0) == 0xC0) {
cp = (p[0] << 6) | (p[1] & 0x3F);
p+=2;
}
xpos += printchar(cp, xpos, y) + font::current_font->spacing;
}
state.trans = old_trans;
state.draw_palette[1] = old_color;
surf::source::set(old_source);
}
namespace mode {
void set(uint8_t mode) {
state.mode = mode;
}
}
}
}

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#pragma once
#include <stdint.h>
#define DRAWMODE_NORMAL 0
#define DRAWMODE_PATTERN 1
#define DRAWMODE_AND 2
#define DRAWMODE_OR 3
#define DRAWMODE_XOR 4
#define DRAWMODE_NOT 5
namespace mini
{
namespace draw
{
struct state_t {
uint8_t trans = 0;
uint16_t fill_pattern = 0b1111111111111111;
uint8_t draw_palette[256];
uint8_t mode = DRAWMODE_NORMAL;
};
extern state_t state;
void init();
void quit();
namespace pixel {
void set(int x, int y, uint8_t color);
uint8_t get(int x, int y);
}
void line(int x0, int y0, int x1, int y1, uint8_t color);
void hline(int x0, int y, int x1, uint8_t color);
void vline(int x, int y0, int y1, uint8_t color);
void rect(int x, int y, int w, int h, uint8_t color);
void rectf(int x, int y, int w, int h, uint8_t color);
void circ(int x, int y, uint8_t r, uint8_t color);
void circf(int x, int y, uint8_t r, uint8_t color);
void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color);
void roundrectf(int x, int y, int w, int h, uint8_t r, uint8_t color);
void oval(int x0, int y0, int x1, int y1, uint8_t color);
void ovalf(int x0, int y0, int x1, int y1, uint8_t color);
namespace pattern {
void set(uint16_t pat, bool transparent = false);
}
void surf(int sx, int sy, int sw, int sh, int dx, int dy, int dw=0, int dh=0, bool flip_x = false, bool flip_y = false, bool invert = false);
void surfrot(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, float angle_deg);
void tileblit(uint8_t n, int x, int y, int tw, int th);
void text(const char *str, int x, int y, uint8_t color);
namespace mode
{
void set(uint8_t mode);
}
}
}

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#include "file.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>
#include <fstream>
#include <filesystem>
#include <string>
#include <algorithm>
#include <dirent.h>
#ifndef _WIN32
#include <pwd.h>
#endif
#define DEFAULT_FILENAME "data.jf2"
#define DEFAULT_FOLDER "data/"
#define CONFIG_FILENAME "config.txt"
namespace mini
{
namespace file
{
struct file_t
{
std::string path;
uint32_t size;
uint32_t offset;
};
std::vector<file_t> toc;
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
struct keyvalue_t {
std::string key, value;
};
char *resource_filename = NULL;
char *resource_folder = NULL;
int file_source = SOURCE_FILE;
char scratch[255];
static std::string config_folder;
std::vector<keyvalue_t> config;
void setresourcefilename(const char *str) {
if (resource_filename != NULL) free(resource_filename);
resource_filename = (char*)malloc(strlen(str)+1);
strcpy(resource_filename, str);
}
void setresourcefolder(const char *str) {
if (resource_folder != NULL) free(resource_folder);
resource_folder = (char*)malloc(strlen(str)+1);
strcpy(resource_folder, str);
}
void setsource(const int src) {
file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
if (src==SOURCE_FOLDER && resource_folder==NULL) setresourcefolder(DEFAULT_FOLDER);
}
bool getdictionary() {
if (resource_filename == NULL) setresourcefilename(DEFAULT_FILENAME);
std::ifstream fi (resource_filename, std::ios::binary);
if (!fi.is_open()) return false;
char header[4];
fi.read(header, 4);
uint32_t num_files, toc_offset;
fi.read((char*)&num_files, 4);
fi.read((char*)&toc_offset, 4);
fi.seekg(toc_offset);
for (uint32_t i=0; i<num_files; ++i)
{
uint32_t file_offset, file_size;
fi.read( (char*)&file_offset, 4 );
fi.read( (char*)&file_size, 4 );
uint8_t path_size;
fi.read( (char*)&path_size, 1 );
char *file_name = (char*)malloc(path_size+1);
fi.read( file_name, path_size );
file_name[path_size] = 0;
std::string filename = file_name;
free(file_name);
toc.push_back({filename, file_size, file_offset});
}
fi.close();
return true;
}
char *getfilenamewithfolder(const char* filename) {
strcpy(scratch, resource_folder);
strcat(scratch, filename);
return scratch;
}
FILE *getfilepointer(const char *resourcename, int& filesize, const bool binary) {
if (file_source==SOURCE_FILE and toc.size()==0) {
if (not getdictionary()) setsource(SOURCE_FOLDER);
}
FILE *f;
if (file_source==SOURCE_FILE) {
bool found = false;
uint32_t count = 0;
while( !found && count < toc.size() ) {
found = ( std::string(resourcename) == toc[count].path );
if( !found ) count++;
}
if( !found ) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
filesize = toc[count].size;
f = fopen(resource_filename, binary?"rb":"r");
if (not f) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
fseek(f, toc[count].offset, SEEK_SET);
} else {
f = fopen(getfilenamewithfolder(resourcename), binary?"rb":"r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
fseek(f, 0, SEEK_SET);
}
return f;
}
char *getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
FILE *f = getfilepointer(resourcename, filesize, true);
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize]=0;
fclose(f);
return buffer;
}
FILE *getfilepointerex(const char *filename, int& filesize, const bool binary) {
FILE *f;
f = fopen(filename, binary?"rb":"r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
fseek(f, 0, SEEK_SET);
return f;
}
char *getfilebufferex(const char *filename, int& filesize, const bool zero_terminate) {
FILE *f = getfilepointerex(filename, filesize, true);
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize]=0;
fclose(f);
return buffer;
}
// Crea la carpeta del sistema donde guardar datos
void setconfigfolder(const char *foldername)
{
#ifdef _WIN32
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
#elif __APPLE__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
#elif __linux__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/." + foldername;
config_folder = std::string(homedir) + "/.config/jailgames/" + foldername;
{
// Intenta crear ".config", per si no existeix
std::string config_base_folder = std::string(homedir) + "/.config";
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
if (ret == -1 && errno != EEXIST)
{
printf("ERROR CREATING CONFIG BASE FOLDER.");
exit(EXIT_FAILURE);
}
}
{
// Intenta crear ".config/jailgames", per si no existeix
std::string config_base_folder = std::string(homedir) + "/.config/jailgames";
int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
if (ret == -1 && errno != EEXIST)
{
printf("ERROR CREATING CONFIG BASE FOLDER.");
exit(EXIT_FAILURE);
}
}
#endif
struct stat st = {0};
if (stat(config_folder.c_str(), &st) == -1)
{
#ifdef _WIN32
int ret = mkdir(config_folder.c_str());
#else
int ret = mkdir(config_folder.c_str(), S_IRWXU);
#endif
if (ret == -1)
{
printf("ERROR CREATING CONFIG FOLDER.");
exit(EXIT_FAILURE);
}
}
}
const char *getconfigfolder() {
static std::string folder = config_folder + "/";
return folder.c_str();
}
void loadconfigvalues() {
config.clear();
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "r");
if (!f) return;
char line[1024];
while (fgets(line, sizeof(line), f)) {
char *value = strchr(line, '=');
if (value) {
*value='\0'; value++;
value[strlen(value)-1] = '\0';
config.push_back({line, value});
}
}
fclose(f);
}
void saveconfigvalues() {
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "w");
if (f) {
for (auto pair : config) {
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
}
fclose(f);
}
}
const char* getconfigvalue(const char *key) {
if (config.empty()) loadconfigvalues();
for (auto pair : config) {
if (pair.key == std::string(key)) {
strcpy(scratch, pair.value.c_str());
return scratch;
}
}
return NULL;
}
void setconfigvalue(const char* key, const char* value) {
if (config.empty()) loadconfigvalues();
for (auto &pair : config) {
if (pair.key == std::string(key)) {
pair.value = value;
saveconfigvalues();
return;
}
}
config.push_back({key, value});
saveconfigvalues();
return;
}
bool createFolder(const char* name) {
char tmp[256];
strcpy(tmp, "./");
strcat(tmp, name);
#ifdef _WIN32
return mkdir(tmp)==0;
#else
return mkdir(tmp, 0755)==0;
#endif
}
static bool has_extension(const std::string &name, const char *ext)
{
if (!ext) return true; // sin filtro
std::string e = ext;
std::string suffix = "." + e;
if (name.size() < suffix.size())
return false;
return (name.compare(name.size() - suffix.size(), suffix.size(), suffix) == 0);
}
std::vector<std::string> listresourcesdir(const char *folder, const char *extension)
{
std::vector<std::string> result;
std::string base(folder);
// Normalizar: quitar "/" final si existe
if (!base.empty() && base.back() == '/')
base.pop_back();
// -------------------------------
// 1. MODO: ARCHIVOS SUELTOS
// -------------------------------
if (file_source == SOURCE_FOLDER)
{
std::string fullpath = std::string(resource_folder) + base;
DIR *dir = opendir(fullpath.c_str());
if (!dir)
return result;
struct dirent *entry;
while ((entry = readdir(dir)) != nullptr)
{
std::string name = entry->d_name;
// Ignorar "." y ".."
if (name == "." || name == "..")
continue;
// Ignorar subdirectorios
std::string full = fullpath + "/" + name;
DIR *test = opendir(full.c_str());
if (test)
{
closedir(test);
continue; // es un directorio
}
// Filtrar por extensión
if (!has_extension(name, extension))
continue;
result.push_back(name);
}
closedir(dir);
return result;
}
// -------------------------------
// 2. MODO: ARCHIVO CONTENEDOR
// -------------------------------
if (file_source == SOURCE_FILE)
{
std::string prefix = base + "/";
for (auto &f : toc)
{
const std::string &path = f.path;
// Debe empezar por "folder/"
if (path.compare(0, prefix.size(), prefix) != 0)
continue;
// Extraer la parte después de "folder/"
std::string rest = path.substr(prefix.size());
// Ignorar subdirectorios
if (rest.find('/') != std::string::npos)
continue;
// Filtrar por extensión
if (!has_extension(rest, extension))
continue;
result.push_back(rest);
}
return result;
}
return result;
}
}
}

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