[linux] cppflags = -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource libs = -Wl,--gc-sections -lSDL3 -lGL executable = mini sourcepath = source+ buildpath = build [linux_debug] default cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -Isource libs = -lSDL3 -lGL executable = mini_debug sourcepath = source+ buildpath = build [windows] cppflags = -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource libs = icon.res -Wl,--gc-sections -lmingw32 -lSDL3 -lopengl32 -static-libstdc++ -static-libgcc -lpthread -mwindows executable = mini.exe sourcepath = source+ buildpath = build [windows_debug] cppflags = -D DEBUG -g -Wall -std=c++20 -Isource libs = -lmingw32 -lSDL3 -lopengl32 executable = mini_debug.exe sourcepath = source+ buildpath = build [macos] compiler = clang++ cppflags = -Wall -Os -Wno-deprecated -ffunction-sections -fdata-sections -std=c++20 -Isource libs = -lSDL3 -framework OpenGL executable = mini sourcepath = source+ buildpath = build [macos_debug] compiler = clang++ cppflags = -D DEBUG -g -Wall -Wno-deprecated -std=c++20 -Isource libs = -lSDL3 -framework OpenGL executable = mini_debug sourcepath = source+ buildpath = build