#include "mini.h" int current_editor = 0; void do_terminal() { cls(0); pdebug(); } void do_sprite_editor() { cls(14); palt(0, false); rectfill(0, 0, 160, 7, 2); rectfill(0, 115, 160, 119, 2); sspr(0, 0, 128, 32, 0, 83); sspr(0, 0, 8, 8, 8, 16, 64, 64); rect(8, 16, 72, 80, 0); spr(17, mouseX(), mouseY()); if (mouseButton(1) && mouseX()>=8 && mouseY()>=8 && mouseX()<72 && mouseY()<72) { sset((mouseX()-8)/8, (mouseY()-16)/8); } } void loop() { if (btnp(KEY_TAB)) { current_editor = (++current_editor)%5; } switch(current_editor) { case 0: do_terminal(); break; case 1: do_sprite_editor(); break; } }