#include #include #include #include #include "jfile.h" #include #include #include #include #ifndef _WIN32 #include #endif #define DEFAULT_FILENAME "data.jrf" #define DEFAULT_FOLDER "data/" #define CONFIG_FILENAME "config.txt" #pragma pack(push,1) struct DATA_Header { char magic[4]; uint32_t num_files; uint32_t index_offset; }; struct DATA_Info { uint32_t offset; uint32_t length; char name[13]; }; struct DATA_Index { DATA_Info* file_info; }; struct DATA_File { DATA_Header header; DATA_Index index; }; #pragma pack(pop) /* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */ struct keyvalue_t { std::string key, value; }; char *resource_filename = NULL; char *resource_folder = NULL; DATA_File *data_file = NULL; int file_source = SOURCE_FILE; char scratch[255]; static std::string config_folder; std::vector config; void file_setresourcefilename(const char *str) { if (resource_filename != NULL) free(resource_filename); resource_filename = (char*)malloc(strlen(str)+1); strcpy(resource_filename, str); } void file_setresourcefolder(const char *str) { if (resource_folder != NULL) free(resource_folder); resource_folder = (char*)malloc(strlen(str)+1); strcpy(resource_folder, str); } void file_setsource(const int src) { file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder) if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER); } bool file_getdictionary() { if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME); FILE* f = fopen(resource_filename, "rb"); if (f) { data_file = (DATA_File*)malloc(sizeof(DATA_File)); fread((char*)&data_file->header, sizeof(DATA_Header), 1, f); fseek(f, data_file->header.index_offset, SEEK_SET); data_file->index.file_info = (DATA_Info*)malloc(data_file->header.num_files * sizeof(DATA_Info)); fread((char*)data_file->index.file_info, data_file->header.num_files * sizeof(DATA_Info), 1, f); fclose(f); return true; } else { return false; } } char *file_getfilenamewithfolder(const char* filename) { strcpy(scratch, resource_folder); strcat(scratch, filename); return scratch; } FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) { if (file_source==SOURCE_FILE and not data_file) { if (not file_getdictionary()) file_setsource(SOURCE_FOLDER); } FILE *f; if (file_source==SOURCE_FILE) { bool found = false; uint32_t count = 0; while( !found && count < data_file->header.num_files ) { found = ( strcmp( resourcename, data_file->index.file_info[count].name ) == 0 ); if( !found ) count++; } if( !found ) { perror("El recurs no s'ha trobat en l'arxiu de recursos"); exit(1); } filesize = data_file->index.file_info[count].length; f = fopen(resource_filename, binary?"rb":"r"); if (not f) { perror("No s'ha pogut obrir l'arxiu de recursos"); exit(1); } fseek(f, data_file->index.file_info[count].offset, SEEK_SET); } else { f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r"); if (not f) { printf("ERROR: No s'ha pogut obrir l'arxiu '%s'\n",resourcename); exit(1); } fseek(f, 0, SEEK_END); filesize = ftell(f); fseek(f, 0, SEEK_SET); } return f; } char *file_getfilebuffer(const char *resourcename, int& filesize) { FILE *f = file_getfilepointer(resourcename, filesize, true); char* buffer = (char*)malloc(filesize); fread(buffer, filesize, 1, f); fclose(f); return buffer; } // Crea la carpeta del sistema donde guardar datos void file_setconfigfolder(const char *foldername) { #ifdef _WIN32 config_folder = std::string(getenv("APPDATA")) + "/" + foldername; #elif __APPLE__ struct passwd *pw = getpwuid(getuid()); const char *homedir = pw->pw_dir; config_folder = std::string(homedir) + "/Library/Application Support/" + foldername; #elif __linux__ struct passwd *pw = getpwuid(getuid()); const char *homedir = pw->pw_dir; config_folder = std::string(homedir) + "/." + foldername; #endif struct stat st = {0}; if (stat(config_folder.c_str(), &st) == -1) { #ifdef _WIN32 int ret = mkdir(config_folder.c_str()); #else int ret = mkdir(config_folder.c_str(), S_IRWXU); #endif if (ret == -1) { printf("ERROR CREATING CONFIG FOLDER."); exit(EXIT_FAILURE); } } } const char *file_getconfigfolder() { std::string folder = config_folder + "/"; return folder.c_str(); } void file_loadconfigvalues() { config.clear(); std::string config_file = config_folder + "/config.txt"; FILE *f = fopen(config_file.c_str(), "r"); if (!f) return; char line[1024]; while (fgets(line, sizeof(line), f)) { char *value = strchr(line, '='); if (value) { *value='\0'; value++; value[strlen(value)-1] = '\0'; config.push_back({line, value}); } } fclose(f); } void file_saveconfigvalues() { std::string config_file = config_folder + "/config.txt"; FILE *f = fopen(config_file.c_str(), "w"); if (f) { for (auto pair : config) { fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str()); } fclose(f); } } const char* file_getconfigvalue(const char *key) { if (config.empty()) file_loadconfigvalues(); for (auto pair : config) { if (pair.key == std::string(key)) { strcpy(scratch, pair.value.c_str()); return scratch; } } return NULL; } void file_setconfigvalue(const char* key, const char* value) { if (config.empty()) file_loadconfigvalues(); for (auto &pair : config) { if (pair.key == std::string(key)) { pair.value = value; file_saveconfigvalues(); return; } } config.push_back({key, value}); file_saveconfigvalues(); return; }