executable = mini source = *.cpp ./lua/*.c windows: @echo off g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe" windows_debug: @echo off g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe" macos: clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)" macos_debug: clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug" macos_bundle: clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 linux: g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)" strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)" linux_debug: g++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug"