Files
mini/source/mini/draw/draw.cpp
T

487 lines
17 KiB
C++

#include "draw.h"
#include "mini/surf/surf.h"
#include "mini/view/view.h"
#include "mini/font/font.h"
#include <math.h>
namespace mini
{
namespace draw
{
state_t state;
void init() {
state.mode = DRAWMODE_NORMAL;
state.fill_pattern = 0b1111111111111111;
}
void quit() {
}
namespace pixel {
static inline void pset_fast(int x, int y, uint8_t color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
uint8_t *p = s.p;
if (state.trans != color) p[x+y*s.w] = color;
}
static inline void pset_bool(int x, int y, uint8_t color) {
if (state.trans != color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
uint8_t *p = s.p;
switch (state.mode) {
case DRAWMODE_AND:
p[x+y*s.w] &= color;
break;
case DRAWMODE_OR:
p[x+y*s.w] |= color;
break;
case DRAWMODE_XOR:
p[x+y*s.w] ^= color;
break;
case DRAWMODE_NOT:
p[x+y*s.w] = ~p[x+y*s.w];
break;
}
}
}
static inline void pset_pattern(int x, int y, uint8_t color) {
int pbx = x % 4, pby = y % 4;
int pb = pbx+pby*4;
if (state.fill_pattern & (1 << pb))
if (state.trans != color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
uint8_t *p = s.p;
p[x+y*s.w] = color;
}
}
// Per a les funcions que pinten tot del mateix color
static inline void direct_pset(int x, int y, uint8_t color) {
auto &s = surf::state.surfaces[surf::state.dest_surface];
x += view::state.origin[0]; y += view::state.origin[1];
if (x < s.clip[0] || x > s.clip[2] || y < s.clip[1] || y > s.clip[3]) return;
switch (state.mode) {
case DRAWMODE_NORMAL: pset_fast(x,y,color); break;
case DRAWMODE_PATTERN: pset_pattern(x,y,color); break;
default: pset_bool(x,y,color); break;
}
}
// Per a les funcions que van canviant de color (surf.pixel i draw.surf, bàsicament)
static inline void subst_pset(int x, int y, uint8_t color) {
direct_pset(x, y, state.draw_palette[color]);
}
void set(int x, int y, uint8_t color) {
subst_pset(x,y,color);
}
uint8_t get(int x, int y) {
if (surf::state.source_surface==-1) return 0;
auto &s = surf::state.surfaces[surf::state.source_surface];
if (x < 0 || x > (s.w-1) || y < 0 || y > (s.h-1)) return 0;
return s.p[x+y*s.w];
}
}
// Bresenham Line Algorithm
void line(int x0, int y0, int x1, int y1, uint8_t color) {
int x, y;
int dx, dy;
int incx, incy;
int balance;
color = state.draw_palette[color];
if (x1 >= x0) { dx = x1 - x0; incx = 1; } else { dx = x0 - x1; incx = -1; }
if (y1 >= y0) { dy = y1 - y0; incy = 1; } else { dy = y0 - y1; incy = -1; }
x = x0; y = y0;
if (dx >= dy) {
dy <<= 1;
balance = dy - dx;
dx <<= 1;
while (x != x1) {
pixel::direct_pset(x, y, color);
if (balance >= 0) { y += incy; balance -= dx; }
balance += dy;
x += incx;
}
pixel::direct_pset(x, y, color);
} else {
dx <<= 1;
balance = dx - dy;
dy <<= 1;
while (y != y1) {
pixel::direct_pset(x, y, color);
if (balance >= 0) { x += incx; balance -= dy; }
balance += dx;
y += incy;
}
pixel::direct_pset(x, y, color);
}
}
void hline(int x0, int y, int x1, uint8_t color) {
color = state.draw_palette[color];
if (x0>x1) { const int tmp=x0;x0=x1;x1=tmp; }
for (int x=x0; x<=x1; ++x) pixel::direct_pset(x, y, color);
}
void vline(int x, int y0, int y1, uint8_t color) {
color = state.draw_palette[color];
if (y0>y1) { const int tmp=y0;y0=y1;y1=tmp; }
for (int y=y0; y<=y1; ++y) pixel::direct_pset(x, y, color);
}
void rect(int x, int y, int w, int h, uint8_t color) {
int x1 = w+x-1;
int y1 = h+y-1;
hline(x, y, x1, color);
hline(x, y1, x1, color);
vline(x, y, y1, color);
vline(x1, y, y1, color);
}
void rectf(int x, int y, int w, int h, uint8_t color) {
int x1 = w+x-1;
int y1 = h+y-1;
for (int i=y; i<=y1; ++i) hline(x, i, x1, color);
}
static inline void circ_scanline(int xc, int yc, int x, int y, uint8_t color) {
pixel::direct_pset(xc+x, yc+y, color);
pixel::direct_pset(xc-x, yc+y, color);
pixel::direct_pset(xc+x, yc-y, color);
pixel::direct_pset(xc-x, yc-y, color);
pixel::direct_pset(xc+y, yc+x, color);
pixel::direct_pset(xc-y, yc+x, color);
pixel::direct_pset(xc+y, yc-x, color);
pixel::direct_pset(xc-y, yc-x, color);
}
void circ(int x, int y, uint8_t r, uint8_t color) {
color = state.draw_palette[color];
int xi=0, yi=r;
int d=3-2*r;
circ_scanline(x, y, xi, yi, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
circ_scanline(x, y, xi, yi, color);
}
}
static inline void circf_scanline(int xc, int yc, int x, int y, uint8_t color) {
hline(xc-x, yc+y, xc+x, color);
hline(xc-x, yc-y, xc+x, color);
hline(xc-y, yc+x, xc+y, color);
hline(xc-y, yc-x, xc+y, color);
}
void circf(int x, int y, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
circf_scanline(x, y, xi, yi, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
circf_scanline(x, y, xi, yi, color);
}
}
void roundrect(int x, int y, int w, int h, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
int xf = w+x-1;
int yf = h+y-1;
int x1 = x+r, y1 = y+r;
int x2 = xf-r, y2 = yf-r;
hline(x1, y, x2, color);
hline(x1, yf, x2, color);
vline(x, y1, y2, color);
vline(xf, y1, y2, color);
color = state.draw_palette[color];
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
pixel::direct_pset(x2+xi, y2+yi, color);
pixel::direct_pset(x1-xi, y2+yi, color);
pixel::direct_pset(x2+xi, y1-yi, color);
pixel::direct_pset(x1-xi, y1-yi, color);
pixel::direct_pset(x2+yi, y2+xi, color);
pixel::direct_pset(x1-yi, y2+xi, color);
pixel::direct_pset(x2+yi, y1-xi, color);
pixel::direct_pset(x1-yi, y1-xi, color);
}
}
void roundrectf(int x, int y, int w, int h, uint8_t r, uint8_t color) {
int xi=0, yi=r;
int d=3-2*r;
int xf = w+x-1;
int yf = h+y-1;
int x1 = x+r, y1 = y+r;
int x2 = xf-r, y2 = yf-r;
for (int i=y1; i<=y2; ++i) hline(x, i, xf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
hline(x1-xi, y2+yi, x2+xi, color);
hline(x1-xi, y1-yi, x2+xi, color);
hline(x1-yi, y2+xi, x2+yi, color);
hline(x1-yi, y1-xi, x2+yi, color);
}
}
void oval_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
pixel::direct_pset((xc+x)*xf, (yc+y)*yf, color);
pixel::direct_pset((xc-x)*xf, (yc+y)*yf, color);
pixel::direct_pset((xc+x)*xf, (yc-y)*yf, color);
pixel::direct_pset((xc-x)*xf, (yc-y)*yf, color);
pixel::direct_pset((xc+y)*xf, (yc+x)*yf, color);
pixel::direct_pset((xc-y)*xf, (yc+x)*yf, color);
pixel::direct_pset((xc+y)*xf, (yc-x)*yf, color);
pixel::direct_pset((xc-y)*xf, (yc-x)*yf, color);
}
void oval(int x0, int y0, int x1, int y1, uint8_t color) {
color = state.draw_palette[color];
int rx = (x1-x0)/2;
int ry = (y1-y0)/2;
int r = rx;
int x = x0 + rx;
int y = y0 + ry;
float xf = 1.0f, yf = 1.0f;
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
int xi=0, yi=r;
int d=3-2*r;
oval_scanline(x, y, xi, yi, xf, yf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
oval_scanline(x, y, xi, yi, xf, yf, color);
}
}
static inline void ovalf_scanline(int xc, int yc, int x, int y, float xf, float yf, uint8_t color) {
hline((xc-x)*xf, (yc+y)*yf, (xc+x)*xf, color);
hline((xc-x)*xf, (yc-y)*yf, (xc+x)*xf, color);
hline((xc-y)*xf, (yc+x)*yf, (xc+y)*xf, color);
hline((xc-y)*xf, (yc-x)*yf, (xc+y)*xf, color);
}
void ovalf(int x0, int y0, int x1, int y1, uint8_t color) {
int rx = (x1-x0)/2;
int ry = (y1-y0)/2;
int r = rx;
int x = x0 + rx;
int y = y0 + ry;
float xf = 1.0f, yf = 1.0f;
if (rx>=ry) {r=rx;yf=float(ry)/float(rx);} else {r=ry;xf=float(rx)/float(ry);}
int xi=0, yi=r;
int d=3-2*r;
ovalf_scanline(x, y, xi, yi, xf, yf, color);
while (yi>=xi++) {
d += d>0 ? 4*(xi-yi--)+10 : 4*xi+6;
ovalf_scanline(x, y, xi, yi, xf, yf, color);
}
}
namespace pattern {
void set(uint16_t pat, bool transparent) {
state.fill_pattern = pat;
}
}
void surf(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, bool invert) {
if (dw == 0) dw = sw;
if (dh == 0) dh = sh;
// 16.16 fixed point
int sdx = (sw << 16) / dw;
int sdy = (sh << 16) / dh;
if (flip_x) sdx = -sdx;
if (flip_y) sdy = -sdy;
int ssx = flip_x ? ((sx + sw - 1) << 16) : (sx << 16);
int ssy = flip_y ? ((sy + sh - 1) << 16) : (sy << 16);
int csy = ssy;
if (!invert) {
for (int y = dy; y < dy + dh; ++y) {
int csx = ssx;
for (int x = dx; x < dx + dw; ++x) {
uint8_t color = pixel::get(csx >> 16, csy >> 16);
pixel::subst_pset(x, y, color);
csx += sdx;
}
csy += sdy;
}
} else {
for (int y = dy; y < dy + dh; ++y) {
int csx = ssx;
for (int x = dx; x < dx + dw; ++x) {
uint8_t color = pixel::get(csy >> 16, csx >> 16);
pixel::subst_pset(x, y, color);
csx += sdx;
}
csy += sdy;
}
}
}
void surfrot(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flip_x, bool flip_y, float angle_deg) {
if (dw == 0) dw = sw;
if (dh == 0) dh = sh;
// Centro del destino (rectángulo sin rotar)
float dcx = dx + dw * 0.5f;
float dcy = dy + dh * 0.5f;
// Centro del subrectángulo origen
float scx = sx + sw * 0.5f;
float scy = sy + sh * 0.5f;
// Escalado destino -> origen
float inv_scale_x = float(sw) / float(dw);
float inv_scale_y = float(sh) / float(dh);
// Flips integrados en la escala
if (flip_x) inv_scale_x = -inv_scale_x;
if (flip_y) inv_scale_y = -inv_scale_y;
// Ángulo en radianes
float a = angle_deg * 3.14159265f / 180.0f;
float ca = cosf(a);
float sa = sinf(a);
// --- 1. Bounding box rotado del rectángulo destino ---
float hx = dw * 0.5f;
float hy = dh * 0.5f;
float vx[4] = { -hx, hx, -hx, hx };
float vy[4] = { -hy, -hy, hy, hy };
float min_x = 1e9f, max_x = -1e9f;
float min_y = 1e9f, max_y = -1e9f;
for (int i = 0; i < 4; ++i) {
float rr_x = vx[i] * ca - vy[i] * sa;
float rr_y = vx[i] * sa + vy[i] * ca;
float dxp = dcx + rr_x;
float dyp = dcy + rr_y;
if (dxp < min_x) min_x = dxp;
if (dxp > max_x) max_x = dxp;
if (dyp < min_y) min_y = dyp;
if (dyp > max_y) max_y = dyp;
}
int bb_x0 = (int)floorf(min_x);
int bb_x1 = (int)ceilf (max_x);
int bb_y0 = (int)floorf(min_y);
int bb_y1 = (int)ceilf (max_y);
// --- 2. Rotación inversa + escalado + clipping estricto ---
for (int y = bb_y0; y <= bb_y1; ++y) {
for (int x = bb_x0; x <= bb_x1; ++x) {
// Coordenadas relativas al centro destino
float rx = x - dcx;
float ry = y - dcy;
// Rotación inversa
float ux = rx * ca + ry * sa;
float uy = -rx * sa + ry * ca;
// Escalado destino -> origen (con flips)
float sxp = scx + ux * inv_scale_x;
float syp = scy + uy * inv_scale_y;
// Clipping estricto al subrectángulo origen
if (sxp < sx || sxp >= sx + sw ||
syp < sy || syp >= sy + sh)
continue; // no pintamos nada
uint8_t color = pixel::get((int)sxp, (int)syp);
pixel::subst_pset(x, y, color);
}
}
}
void tileblit(uint8_t n, int x, int y, int tw, int th) {
//const int tw = tile_width;
//const int th = tile_height;
const int tiles_per_row = mini::surf::state.surfaces[mini::surf::state.source_surface].w / tw;
// Coordenadas del tile dentro del spritesheet
int tx = (n % tiles_per_row) * tw;
int ty = (n / tiles_per_row) * th;
int src_y = ty;
for (int yi = 0; yi < th; ++yi) {
int src_x = tx;
for (int xi = 0; xi < tw; ++xi) {
uint8_t c = mini::draw::pixel::get(src_x, src_y);
mini::draw::pixel::subst_pset(x + xi, y + yi, c);
src_x++;
}
src_y++;
}
}
const uint8_t printchar(uint8_t c, int x, int y) {
font::char_t &chr = font::current_font->chars[c];
draw::surf(chr.x, chr.y, chr.w, chr.h, x, y-chr.base);
return chr.w;
}
void text(const char* str, int x, int y, uint8_t color) {
const unsigned char* p = (const unsigned char*)str;
int xpos = x;
uint8_t old_source = surf::source::get();
surf::source::set(font::current_font->surface);
uint8_t old_color = state.draw_palette[1];
state.draw_palette[1] = color;
uint8_t old_trans = state.trans;
state.trans = 0;
while (p[0]!=0) {
uint8_t cp = p[0];
if (p[0] < 0x80) {
p+=1;
} else if ((p[0] & 0xE0) == 0xC0) {
cp = (p[0] << 6) | (p[1] & 0x3F);
p+=2;
}
xpos += printchar(cp, xpos, y) + font::current_font->spacing;
}
state.trans = old_trans;
state.draw_palette[1] = old_color;
surf::source::set(old_source);
}
namespace mode {
void set(uint8_t mode) {
state.mode = mode;
}
}
}
}