916f0a458e
- [NEW] Audio passat al backend SDL3. Los últimos vestigios del antiguo jail_audio han sido barridos.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#include "win.h"
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#include "other/log.h"
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#include "mini/file/file.h"
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#include "mini/shader/shader.h"
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#include "backends/backend.h"
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#include <stdlib.h>
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namespace mini
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{
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namespace win
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{
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state_t state;
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void init() {
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backend::video::init();
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log_msg(LOG_OK, "Graphics subsystem initialized\n");
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}
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void quit() {
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backend::video::quit();
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}
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void raise() {
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backend::video::raise_window();
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}
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namespace zoom {
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int get() {
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return state.zoom;
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}
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void set(const int value) {
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state.zoom = value;
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quit();
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init();
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file::setconfigvalue("zoom", std::to_string(state.zoom).c_str());
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}
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}
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namespace fullscreen {
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bool get() {
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return state.fullscreen;
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}
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void set(const bool value) {
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state.fullscreen=value;
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quit();
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init();
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file::setconfigvalue("fullscreen", state.fullscreen?"true":"false");
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}
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}
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namespace cursor {
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bool get() {
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return state.cursor;
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}
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void set(const bool value) {
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state.cursor=value;
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backend::video::cursor(value);
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}
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}
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namespace res {
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void set(const int w, const int h) {
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state.width = w;
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state.height = h;
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quit();
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init();
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}
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int getw() { return state.width; }
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int geth() { return state.height; }
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}
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}
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} |