Files
mini/vscode/library.lua
Raimon Zamora 45d31579d2 - [NEW] tilemap.new(x,y)
- [CHG] tilemap.new i tilemap.load alliberen la surface anterior (si hi havia) del mapa
2025-02-19 10:40:14 +01:00

753 lines
18 KiB
Lua

---@meta
---@class mini
mini = {}
---@class surface
surface = {}
---@param w number
---@param h number
---@return number surface
---Create new surface specifying width and height
function surface.new(w, h) end
---@param filename string
---@return number surface
---Load GIF file and return surface
function surface.load(filename) end
---@param surface number
---@param filename string
---@optional palette table
---Save surface as GIF file, with optional palette
function surface.save(surface, filename, palette) end
---@param surface number
---Free the specified surface
function surface.free(surface) end
---@param surface number
---@return number w, number h
---Retrieve width and height of surface
function surface.getSize(surface) end
---@param surface number
---Set surface as target
function surface.setTarget(surface) end
---@param color number
---Erase the current target surface with 'color'
function surface.cls(color) end
---@param surface number
---@param x number
---@param y number
---@param color number
---Set the color for pixel (x,y) in the specified surface.
function surface.setPixel(surface, x, y, color) end
---@param surface number
---@param x number
---@param y number
---@return number color
---Get color of pixel (x,y) in the specified surface.
function surface.getPixel(surface, x, y) end
---@param x number
---@param y number
---@param color number
---Set the color for pixel (x,y) in the current target surface.
function surface.setPixel(x, y, color) end
---@param x number
---@param y number
---@return number color
---Get color of pixel (x,y) in the current target
function surface.getPixel(x, y) end
---@class tilemap
tilemap = {}
---@param w number
---@param h number
---Create new map specifying width and height
function tilemap.new(w, h) end
---@param filename string
---@return number surface
---Load a tilemap from a file and set it as current tilemap
function tilemap.load(filename) end
---@param filename string
---Save the current tilemap in a file
function tilemap.save(filename) end
---@param surface number
---Set surface as the current tilemap
function tilemap.set(surface) end
---Draw the tilemap
function tilemap.draw() end
---@param x number
---@param y number
---@return number color
---Get tile at the position (x,y) in the current tilemap
function tilemap.getTile(x, y) end
---@param x number
---@param y number
---@param tile number
---Set the tile at the position (x,y) in the current tilemap
function tilemap.setTile(x, y, tile) end
---@class palette
palette = {}
---@param filename string
---@return table pal
---Load a palette from a GIF file and return it
function palette.load(filename) end
---@param pal table
---Set a specified palette as the current palette
function palette.set(pal) end
---@param index number
---@return number r, number g, number b
---Retrieve (r,g,b) color for the index specified in the current palette
function palette.getColor(index) end
---@param index number
---@param r number
---@param g number
---@param b number
---Set (r,g,b) color for the specified index in the current palette
function palette.setColor(index, r, g, b) end
---@param index number
---Set the index specified as transparent color
function palette.setTransparent(index) end
---@class subpalette
subpalette = {}
---Reset all the subpalette indices to their default palette index
function subpalette.resetAll() end
---@param index number
---@param color number
---Set the specified subpalette index to the specified palette index
function subpalette.set(index, color) end
---@param index number
---Reset the specified subpalette index to its default palette index
function subpalette.reset(index) end
---@param index1 number
---@param index2 number
---@param color number
---Set the specified subpalette range to the specified palette index
function subpalette.setRange(index1, index2, color) end
---@param index1 number
---@param index2 number
---Reset the specified subpalette range to its default palette index
function subpalette.resetRange(index1, index2) end
---@class viewport
viewport = {}
---@param x number
---@param y number
---@param w number
---@param h number
---Set the current clipping region
function viewport.setClipping(x, y, w, h) end
---reset the current clipping region to the entire window
function viewport.resetClipping() end
---@param x number
---@param y number
---Set the current origin position
function viewport.setOrigin(x, y) end
---@return number x, number y
---Get the current origin position
function viewport.getOrigin() end
---@param x number
---@param y number
---@return number x, number y
---Convert screen position to viewport position
function viewport.toLocal(x, y) end
---@class draw
draw = {}
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw a line from (x1,y1) to (x2,y2) with the given color
function draw.line(x1, y1, x2, y2, color) end
---@param x1 number
---@param y number
---@param x2 number
---@param color number
---Draw an horizontal line from (x1,y) to (x2,y) with the given color
function draw.hline(x1, y, x2, color) end
---@param x number
---@param y1 number
---@param y2 number
---@param color number
---Draw a vertical line from (x,y1) to (x,y2) with the givencolor
function draw.vline(x, y1, y2, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw the ouline of a rectangle from (x1,y1) to (x2,y2) with the given color
function draw.rect(x1, y1, x2, y2, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw a filled rectangle from (x1,y1) to (x2,y2) with the given color
function draw.rectFill(x1, y1, x2, y2, color) end
---@param x number
---@param y number
---@param r number
---@param color number
---Draw the outline of a cicle at position(x,y) with radius r and the given color
function draw.circ(x, y, r, color) end
---@param x number
---@param y number
---@param r number
---@param color number
---Draw a filled cicle at position(x,y) with radius r and the given color
function draw.circFill(x, y, r, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw the outline of an oval enclosed in (x1,y1)-(x2,y2) and the given color
function draw.oval(x1, y1, x2, y2, color) end
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param color number
---Draw a filled oval enclosed in (x1,y1)-(x2,y2) and the given color
function draw.ovalFill(x1, y1, x2, y2, color) end
---@param pattern number
---Specify a pattern for the drawing functions
function draw.setPattern(pattern) end
---@param surface number
---@param sx number
---@param sy number
---@param sw number
---@param sh number
---@param dx number
---@param dy number
---@optional dw number
---@optional dh number
---@optional boolean flip_x
---@optional boolean flip_y
---@optional boolean invert
---Blit the region starting at (sx,sy) and size (sw, sh) from the specified surface
---to the position (dx, dy) (and optionally of size (dw, dh)) to the target surface,
---optionally flipping it horizontally or vertically, or inverting x and y axes
function draw.surface(surface, sx, sy, sw, sh, dx, dy, dw, dh, flip_x, flip_y, invert) end
---@param surface number
---@param sx number
---@param sy number
---@param sw number
---@param sh number
---@param x number
---@param y number
---@param a number
---Blit the region starting at (sx,sy) and size (sw, sh) from the specified surface
---to the position (dx, dy) of the target surface, rotating it by a degrees
function draw.surfaceRotated(surface, sx, sy, sw, sh, x, y, a) end
---@param text string
---@param x number
---@param y number
---@param color number
---Draw text to (x,y) using the specified color
function draw.text(text, x, y, color) end
---@class music
music = {}
---@param filename string
---Load and play the song in the specified OGG file
function music.play(filename) end
---Pause the currently playing song
function music.pause() end
---Resume the currently paused song
function music.resume() end
---Stop the currently playing song
function music.stop() end
---@param pos number
---Set the playing position of the currently loaded song
function music.setPosition(pos) end
---@return number pos
---Get the playing position of the currently loaded song
function music.getPosition() end
---@class sound
sound = {}
---@param filename string
---@return number snd
---Load a sound in WAV format from the specified file and return it
function sound.load(filename) end
---@param snd number
---Free the sound specified
function sound.free(snd) end
---@param snd number
---@return number chl
---Play the sound specified, returns the channel in which it's playing
function sound.play(snd) end
---@param chl number
---Stop the channel specified
function sound.stop(chl) end
---@class system
system = {}
---Get current system timer in seconds (with decimals)
function system.getTime() end
---@param bts number
---Set number of frames between beats
function system.setBeat(bts) end
---@return boolean
---Query if a beat has already passed
function system.isBeat() end
---The game will call mini.update as fast as possible
function system.updateAtFullSpeed() end
---The game will call mini.update only when a keyboard, mouse or pad event fires
function system.updateOnlyOnEvents() end
---@param ms number
---The game will call mini.update on events or after the milliseconds specified passed
function system.updateOnEventsAndTimeout(ms) end
---@return table
---Gets a table with the name of each file in the data directory
function system.getFilesInDataDirectory() end
---Exit the game
function system.quit() end
---@class window
window = {}
---@param value number
---Set the window zoom
function window.setZoom(value) end
---@return number value
---Get the window zoom
function window.getZoom() end
---@param value boolean
---Specifies if the window must display at fullscreen or not
function window.setFullscreen(value) end
---@return boolean value
---Returns if the window is at fullscreen or not
function window.getFullscreen() end
---@param value boolean
---Specifies if the cursor must be visible or not
function window.showCursor(value) end
---@return number w, number h
---Returns the current window size
function window.getResolution() end
---@param w number
---@param h number
---Sets the window size
function window.setResolution(w, h) end
---@class config
config = {}
---@param key string
---@param value any
---Sets the value of a key in the configuration file
function config.setKey(key, value) end
---@param key string
---@return string value
---Gets the value of a key in the configuration file
function config.getKey(key) end
---@return string value
---Returns the folder in which the configuration file resides
function config.getConfigFolder() end
---@class mouse
mouse = {}
---@return number x, number y
---Returns the current position of the mouse
function mouse.getPos() end
---@return number value
---Returns the value of the mouse wheel
function mouse.getWheel() end
---@param btn number
---@return boolean
---Returns whether the specified mouse button is down
function mouse.buttonDown(btn) end
---@param btn number
---@return boolean
---Returns whether the specified mouse button has just been pressed
function mouse.buttonPressed(btn) end
---@class keyboard
keyboard = {}
---@param key number
---@return boolean
---Returns whether the specified keyboard key is down
function keyboard.keyDown(key) end
---@return number
---Returns which keyboard key has just been pressed
function keyboard.keyPressed() end
---@param key number
---@return boolean
---Returns whether the specified keyboard key has just been pressed
function keyboard.keyPressed(key) end
---@return boolean
---Returns whether any keyboard key has just been pressed
function keyboard.anyKeyPressed() end
---@class gamepad
gamepad = {}
---@param btn number
---@return boolean
---Returns whether the specified gamepad button is down
function gamepad.buttonDown(btn) end
---@return number
---Returns which gamepad button has just been pressed
function gamepad.buttonPressed() end
---@param btn number
---@return boolean
---Returns whether the specified gamepad button has just been pressed
function gamepad.buttonPressed(btn) end
---@return boolean
---Returns whether any gamepad button has just been pressed
function gamepad.anybuttonPressed() end
---@class key
---@field key.UNKNOWN number
---@field key.A number
---@field key.B number
---@field key.C number
---@field key.D number
---@field key.E number
---@field key.F number
---@field key.G number
---@field key.H number
---@field key.I number
---@field key.J number
---@field key.K number
---@field key.L number
---@field key.M number
---@field key.N number
---@field key.O number
---@field key.P number
---@field key.Q number
---@field key.R number
---@field key.S number
---@field key.T number
---@field key.U number
---@field key.V number
---@field key.W number
---@field key.X number
---@field key.Y number
---@field key.Z number
---@field key.1 number
---@field key.2 number
---@field key.3 number
---@field key.4 number
---@field key.5 number
---@field key.6 number
---@field key.7 number
---@field key.8 number
---@field key.9 number
---@field key.0 number
---@field key.RETURN number
---@field key.ESCAPE number
---@field key.BACKSPACE number
---@field key.TAB number
---@field key.SPACE number
---@field key.MINUS number
---@field key.EQUALS number
---@field key.LEFTBRACKET number
---@field key.RIGHTBRACKET number
---@field key.BACKSLASH number
---@field key.NONUSHASH number
---@field key.SEMICOLON number
---@field key.APOSTROPHE number
---@field key.GRAVE number
---@field key.COMMA number
---@field key.PERIOD number
---@field key.SLASH number
---@field key.CAPSLOCK number
---@field key.F1 number
---@field key.F2 number
---@field key.F3 number
---@field key.F4 number
---@field key.F5 number
---@field key.F6 number
---@field key.F7 number
---@field key.F8 number
---@field key.F9 number
---@field key.F10 number
---@field key.F11 number
---@field key.F12 number
---@field key.PRINTSCREEN number
---@field key.SCROLLLOCK number
---@field key.PAUSE number
---@field key.INSERT number
---@field key.HOME number
---@field key.PAGEUP number
---@field key.DELETE number
---@field key.END number
---@field key.PAGEDOWN number
---@field key.RIGHT number
---@field key.LEFT number
---@field key.DOWN number
---@field key.UP number
---@field key.NUMLOCKCLEAR number
---@field key.KP_DIVIDE number
---@field key.KP_MULTIPLY number
---@field key.KP_MINUS number
---@field key.KP_PLUS number
---@field key.KP_ENTER number
---@field key.KP_1 number
---@field key.KP_2 number
---@field key.KP_3 number
---@field key.KP_4 number
---@field key.KP_5 number
---@field key.KP_6 number
---@field key.KP_7 number
---@field key.KP_8 number
---@field key.KP_9 number
---@field key.KP_0 number
---@field key.KP_PERIOD number
---@field key.NONUSBACKSLASH number
---@field key.APPLICATION number
---@field key.LCTRL number
---@field key.LSHIFT number
---@field key.LALT number
---@field key.LGUI number
---@field key.RCTRL number
---@field key.RSHIFT number
---@field key.RALT number
---@field key.RGUI number
key = {}
key.UNKNOWN = 0
key.A = 4
key.B = 5
key.C = 6
key.D = 7
key.E = 8
key.F = 9
key.G = 10
key.H = 11
key.I = 12
key.J = 13
key.K = 14
key.L = 15
key.M = 16
key.N = 17
key.O = 18
key.P = 19
key.Q = 20
key.R = 21
key.S = 22
key.T = 23
key.U = 24
key.V = 25
key.W = 26
key.X = 27
key.Y = 28
key.Z = 29
key.N1 = 30
key.N2 = 31
key.N3 = 32
key.N4 = 33
key.N5 = 34
key.N6 = 35
key.N7 = 36
key.N8 = 37
key.N9 = 38
key.N0 = 39
key.RETURN = 40
key.ESCAPE = 41
key.BACKSPACE = 42
key.TAB = 43
key.SPACE = 44
key.MINUS = 45
key.EQUALS = 46
key.LEFTBRACKET = 47
key.RIGHTBRACKET = 48
key.BACKSLASH = 49
key.NONUSHASH = 50
key.SEMICOLON = 51
key.APOSTROPHE = 52
key.GRAVE = 53
key.COMMA = 54
key.PERIOD = 55
key.SLASH = 56
key.CAPSLOCK = 57
key.F1 = 58
key.F2 = 59
key.F3 = 60
key.F4 = 61
key.F5 = 62
key.F6 = 63
key.F7 = 64
key.F8 = 65
key.F9 = 66
key.F10 = 67
key.F11 = 68
key.F12 = 69
key.PRINTSCREEN = 70
key.SCROLLLOCK = 71
key.PAUSE = 72
key.INSERT = 73
key.HOME = 74
key.PAGEUP = 75
key.DELETE = 76
key.END = 77
key.PAGEDOWN = 78
key.RIGHT = 79
key.LEFT = 80
key.DOWN = 81
key.UP = 82
key.NUMLOCKCLEAR = 83
key.KP_DIVIDE = 84
key.KP_MULTIPLY = 85
key.KP_MINUS = 86
key.KP_PLUS = 87
key.KP_ENTER = 88
key.KP_1 = 89
key.KP_2 = 90
key.KP_3 = 91
key.KP_4 = 92
key.KP_5 = 93
key.KP_6 = 94
key.KP_7 = 95
key.KP_8 = 96
key.KP_9 = 97
key.KP_0 = 98
key.KP_PERIOD = 99
key.NONUSBACKSLASH = 100
key.APPLICATION = 101
key.LCTRL = 224
key.LSHIFT = 225
key.LALT = 226
key.LGUI = 227
key.RCTRL = 228
key.RSHIFT = 229
key.RALT = 230
key.RGUI = 231
---@class button
---@field button.INVALID number
---@field button.A number
---@field button.B number
---@field button.X number
---@field button.Y number
---@field button.BACK number
---@field button.GUIDE number
---@field button.START number
---@field button.LEFTSTICK number
---@field button.RIGHTSTICK number
---@field button.LEFTSHOULDER number
---@field button.RIGHTSHOULDER number
---@field button.UP number
---@field button.DOWN number
---@field button.LEFT number
---@field button.RIGHT number
---@field button.MISC1 number
---@field button.PADDLE1 number
---@field button.PADDLE2 number
---@field button.PADDLE3 number
---@field button.PADDLE4 number
---@field button.TOUCHPAD number
button = {}
button.INVALID = -1
button.A = 0
button.B = 1
button.X = 2
button.Y = 3
button.BACK = 4
button.GUIDE = 5
button.START = 6
button.LEFTSTICK = 7
button.RIGHTSTICK = 8
button.LEFTSHOULDER = 9
button.RIGHTSHOULDER = 10
button.UP = 11
button.DOWN = 12
button.LEFT = 13
button.RIGHT = 14
button.MISC1 = 15
button.PADDLE1 = 16
button.PADDLE2 = 17
button.PADDLE3 = 18
button.PADDLE4 = 19
button.TOUCHPAD = 20