Files
mini/source/mini/mini.cpp
T
JailDoctor b51ef4ba64 - [FIX] Arreglats paths a version.h en el scripts
- [TEST] Tornat a SDL_GetTicks per a probar si te que vore en el mode 'Benny Hill' de Joup
2026-05-01 15:42:13 +02:00

293 lines
8.4 KiB
C++

#include "mini.h"
#include "version.h"
#include "surf/surf.h"
#include "pal/pal.h"
#include "font/font.h"
#include "map/map.h"
#include "draw/draw.h"
#include "win/win.h"
#include "view/view.h"
#include "shader/shader.h"
#include "audio/audio.h"
#include "mouse/mouse.h"
#include "key/key.h"
#include "pad/pad.h"
#include "file/file.h"
#include "lua/lua.h"
#include "other/log.h"
#include "backends/backend.h"
#include <string.h>
#define UPDATE_ALWAYS 0
#define UPDATE_WAIT 1
#define UPDATE_TIMEOUT 2
#ifdef MACOS_BUNDLE
#include <libgen.h>
#endif
char config_folder[256];
char main_lua_file[200] = "main.lua";
bool override_ini = false;
int update_mode = UPDATE_ALWAYS;
int timeout = 0;
int fps=0;
uint32_t last_update = 0;
float delta_time = 0.0f;
int16_t beats, num_beats = 0;
void createNewProject();
char* get_value_from_line(char* line) {
char* equal_character = strchr(line, '=');
if (equal_character == NULL) return NULL;
*equal_character = '\0';
return ++equal_character;
}
void read_ini() {
int size;
FILE *f = mini::file::getfilepointer("game.ini", size); // fopen("game.ini", "r");
char line[1024];
if (f == NULL) { log_msg(LOG_FAIL, "No s'ha pogut obrir 'game.ini'\n"); exit(-1); }
log_msg(LOG_OK, "'game.ini' carregat\n");
while (fgets(line, sizeof(line), f)) {
char *value = get_value_from_line(line);
if (value != NULL) {
value[strlen(value)-1] = '\0';
if (strcmp(line, "title") == 0) { strcpy(mini::win::state.title, value); log_msg(LOG_VERBOSE, "title = %s\n", mini::win::state.title); }
else if (strcmp(line, "config") == 0) { strcpy(config_folder, value); log_msg(LOG_VERBOSE, "config = %s\n", config_folder); }
else if (strcmp(line, "width") == 0) { mini::win::state.width = atoi(value); log_msg(LOG_VERBOSE, "screen width = %i\n", mini::win::state.width); }
else if (strcmp(line, "height") == 0) { mini::win::state.height = atoi(value); log_msg(LOG_VERBOSE, "screen height = %i\n", mini::win::state.height); }
else if (strcmp(line, "zoom") == 0) { mini::win::state.zoom = atoi(value); log_msg(LOG_VERBOSE, "screen zoom = %i\n", mini::win::state.zoom); }
else if (strcmp(line, "fullscreen") == 0) { mini::win::state.fullscreen = atoi(value); log_msg(LOG_VERBOSE, "screen sullscreen = %i\n", mini::win::state.fullscreen); }
//else if (strcmp(line, "files") == 0) {
//lua_files = (char*)malloc(strlen(value));
// strcpy(lua_files, value);
//}
}
}
fclose(f);
//SDL_Log("'game.ini' carregat!\n");
}
#define CURRENT(x, y) surfaces[i].p[(x)+(y)*surfaces[i].w]
namespace mini
{
namespace sys
{
float delta() {
return delta_time;
}
float time() {
return float(backend::get_time_ms())/1000.0f;
}
bool beat(int16_t i) {
if (i<0) {
return beats==0;
} else {
beats=num_beats=i;
return false;
}
}
int getfps() {
return fps;
}
namespace update {
void set(const int value, const int t) {
update_mode = value;
timeout = t;
}
int get() {
return update_mode;
}
}
void exit() {
backend::exit();
}
}
}
using namespace mini;
int main(int argc,char*argv[]){
//#ifdef DEBUG
// SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
log_msg(LOG_UNSALTED, "MINI v%s\n",MINI_VERSION);
//#endif
// Gestió de arguments
// ===============================================================
if (argc>1)
{
if (argv[1][0]=='-' && argv[1][1]=='-') {
const char *command = &argv[1][2];
if (strcmp(command, "new")==0) {
createNewProject();
exit(0);
} else if (strcmp(command, "version")==0) {
exit(0);
}
} else if (strstr(argv[1], ".lua")!=nullptr) {
file::setresourcefolder("./");
file::setsource(SOURCE_FOLDER);
strcpy(main_lua_file, argv[1]);
strcpy(mini::win::state.title, argv[1]);
override_ini = true;
} else if (strstr(argv[1], ".jf2")!=nullptr) {
file::setresourcefilename(argv[1]);
file::setsource(SOURCE_FILE);
} else {
char path[256] = "./";
strcat(path, argv[1]);
file::setresourcefolder(path);
}
}
#ifdef MACOS_BUNDLE
char res_file[255] = "";
strcpy(res_file, dirname(argv[0]));
strcat(res_file, "/../Resources/data.jrf");
file::setresourcefilename(res_file);
#endif
while (backend::state()!=backend::quitting) {
// READ INI
if (!override_ini)
{
read_ini();
file::setconfigfolder(config_folder);
const char *zoom = file::getconfigvalue("zoom");
if (zoom) win::state.zoom=atoi(zoom);
const char *fullscreen = file::getconfigvalue("fullscreen");
if (fullscreen) win::state.fullscreen=strcmp(fullscreen, "true")==0?true:false;
const char *cursor = file::getconfigvalue("cursor");
if (cursor) win::state.cursor=strcmp(cursor, "true")?true:false;
const char *music_enabled = file::getconfigvalue("music");
if (music_enabled) audio::music::enable::set(strcmp(music_enabled, "true")==0?true:false);
const char *sound_enabled = file::getconfigvalue("sound");
if (sound_enabled) audio::sound::enable::set(strcmp(sound_enabled, "true")==0?true:false);
}
backend::init();
log_msg(LOG_INFO, "STARTING A SYSTEM REINITIALIZATION\n");
win::init();
pad::init();
audio::init();
view::init();
draw::init();
surf::init();
pal::init();
font::init();
lua::init(main_lua_file);
lua::callbacks::init();
uint32_t dt = backend::get_time_ms();
backend::input::reset();
int fps_counter=0;
uint32_t fps_timer=0;
while(backend::state()==backend::running) {
backend::poll_events();
// Do update
if (backend::get_time_ms()-dt>13) {
dt = backend::get_time_ms();
if (lua::running()) {
delta_time = float(backend::get_time_ms() - last_update)/1000.0f;
last_update = backend::get_time_ms();
lua::callbacks::update();
} else {
exception_loop();
}
if (beats == 0) beats = num_beats;
if (beats > 0) beats--;
backend::input::reset();
}
backend::video::render();
fps_counter++;
if (backend::get_time_ms()>=(fps_timer+1000)) {
fps = fps_counter;
fps_counter=0;
fps_timer = backend::get_time_ms();
}
}
font::quit();
lua::quit();
audio::quit();
surf::quit();
map::quit();
win::quit();
backend::quit();
}
lua::cleanup();
return 0;
}
void createNewProject() {
if (mini::file::createFolder("data")) {
log_msg(LOG_OK, "Directori 'data' creat\n");
} else {
log_msg(LOG_FAIL, "No s'ha pogut crear la carpeta 'data'\n");
exit(-1);
}
FILE *f = fopen("./data/game.ini", "w");
if (f) {
log_msg(LOG_OK, "Arxiu 'data/game.ini' creat\n");
} else {
log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/game.ini'\n");
exit(-1);
}
fprintf(f, "title=NEW MINI PROJECT\nconfig=newminiproject\nwidth=320\nheight=240\nzoom=2\n");
fclose(f);
f = fopen("./data/main.lua", "w");
if (f) {
log_msg(LOG_OK, "Arxiu 'data/main.lua' creat\n");
} else {
log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/main.lua'\n");
exit(-1);
}
fprintf(f, "function mini.init()\n\nend\n\nfunction mini.update()\n surf.cls(0)\nend\n");
fclose(f);
log_msg(LOG_OK, "Projecte nou creat. Ja està fet lo més dificil del jailgame!\n");
}