b51ef4ba64
- [TEST] Tornat a SDL_GetTicks per a probar si te que vore en el mode 'Benny Hill' de Joup
293 lines
8.4 KiB
C++
293 lines
8.4 KiB
C++
#include "mini.h"
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#include "version.h"
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#include "surf/surf.h"
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#include "pal/pal.h"
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#include "font/font.h"
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#include "map/map.h"
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#include "draw/draw.h"
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#include "win/win.h"
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#include "view/view.h"
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#include "shader/shader.h"
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#include "audio/audio.h"
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#include "mouse/mouse.h"
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#include "key/key.h"
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#include "pad/pad.h"
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#include "file/file.h"
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#include "lua/lua.h"
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#include "other/log.h"
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#include "backends/backend.h"
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#include <string.h>
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#define UPDATE_ALWAYS 0
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#define UPDATE_WAIT 1
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#define UPDATE_TIMEOUT 2
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#ifdef MACOS_BUNDLE
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#include <libgen.h>
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#endif
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char config_folder[256];
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char main_lua_file[200] = "main.lua";
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bool override_ini = false;
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int update_mode = UPDATE_ALWAYS;
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int timeout = 0;
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int fps=0;
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uint32_t last_update = 0;
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float delta_time = 0.0f;
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int16_t beats, num_beats = 0;
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void createNewProject();
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char* get_value_from_line(char* line) {
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char* equal_character = strchr(line, '=');
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if (equal_character == NULL) return NULL;
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*equal_character = '\0';
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return ++equal_character;
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}
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void read_ini() {
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int size;
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FILE *f = mini::file::getfilepointer("game.ini", size); // fopen("game.ini", "r");
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char line[1024];
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if (f == NULL) { log_msg(LOG_FAIL, "No s'ha pogut obrir 'game.ini'\n"); exit(-1); }
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log_msg(LOG_OK, "'game.ini' carregat\n");
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while (fgets(line, sizeof(line), f)) {
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char *value = get_value_from_line(line);
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if (value != NULL) {
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value[strlen(value)-1] = '\0';
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if (strcmp(line, "title") == 0) { strcpy(mini::win::state.title, value); log_msg(LOG_VERBOSE, "title = %s\n", mini::win::state.title); }
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else if (strcmp(line, "config") == 0) { strcpy(config_folder, value); log_msg(LOG_VERBOSE, "config = %s\n", config_folder); }
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else if (strcmp(line, "width") == 0) { mini::win::state.width = atoi(value); log_msg(LOG_VERBOSE, "screen width = %i\n", mini::win::state.width); }
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else if (strcmp(line, "height") == 0) { mini::win::state.height = atoi(value); log_msg(LOG_VERBOSE, "screen height = %i\n", mini::win::state.height); }
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else if (strcmp(line, "zoom") == 0) { mini::win::state.zoom = atoi(value); log_msg(LOG_VERBOSE, "screen zoom = %i\n", mini::win::state.zoom); }
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else if (strcmp(line, "fullscreen") == 0) { mini::win::state.fullscreen = atoi(value); log_msg(LOG_VERBOSE, "screen sullscreen = %i\n", mini::win::state.fullscreen); }
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//else if (strcmp(line, "files") == 0) {
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//lua_files = (char*)malloc(strlen(value));
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// strcpy(lua_files, value);
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//}
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}
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}
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fclose(f);
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//SDL_Log("'game.ini' carregat!\n");
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}
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#define CURRENT(x, y) surfaces[i].p[(x)+(y)*surfaces[i].w]
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namespace mini
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{
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namespace sys
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{
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float delta() {
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return delta_time;
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}
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float time() {
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return float(backend::get_time_ms())/1000.0f;
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}
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bool beat(int16_t i) {
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if (i<0) {
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return beats==0;
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} else {
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beats=num_beats=i;
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return false;
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}
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}
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int getfps() {
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return fps;
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}
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namespace update {
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void set(const int value, const int t) {
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update_mode = value;
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timeout = t;
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}
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int get() {
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return update_mode;
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}
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}
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void exit() {
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backend::exit();
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}
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}
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}
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using namespace mini;
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int main(int argc,char*argv[]){
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//#ifdef DEBUG
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// SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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log_msg(LOG_UNSALTED, "MINI v%s\n",MINI_VERSION);
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//#endif
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// Gestió de arguments
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// ===============================================================
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if (argc>1)
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{
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if (argv[1][0]=='-' && argv[1][1]=='-') {
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const char *command = &argv[1][2];
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if (strcmp(command, "new")==0) {
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createNewProject();
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exit(0);
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} else if (strcmp(command, "version")==0) {
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exit(0);
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}
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} else if (strstr(argv[1], ".lua")!=nullptr) {
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file::setresourcefolder("./");
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file::setsource(SOURCE_FOLDER);
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strcpy(main_lua_file, argv[1]);
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strcpy(mini::win::state.title, argv[1]);
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override_ini = true;
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} else if (strstr(argv[1], ".jf2")!=nullptr) {
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file::setresourcefilename(argv[1]);
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file::setsource(SOURCE_FILE);
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} else {
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char path[256] = "./";
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strcat(path, argv[1]);
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file::setresourcefolder(path);
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}
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}
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#ifdef MACOS_BUNDLE
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char res_file[255] = "";
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strcpy(res_file, dirname(argv[0]));
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strcat(res_file, "/../Resources/data.jrf");
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file::setresourcefilename(res_file);
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#endif
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while (backend::state()!=backend::quitting) {
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// READ INI
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if (!override_ini)
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{
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read_ini();
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file::setconfigfolder(config_folder);
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const char *zoom = file::getconfigvalue("zoom");
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if (zoom) win::state.zoom=atoi(zoom);
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const char *fullscreen = file::getconfigvalue("fullscreen");
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if (fullscreen) win::state.fullscreen=strcmp(fullscreen, "true")==0?true:false;
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const char *cursor = file::getconfigvalue("cursor");
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if (cursor) win::state.cursor=strcmp(cursor, "true")?true:false;
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const char *music_enabled = file::getconfigvalue("music");
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if (music_enabled) audio::music::enable::set(strcmp(music_enabled, "true")==0?true:false);
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const char *sound_enabled = file::getconfigvalue("sound");
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if (sound_enabled) audio::sound::enable::set(strcmp(sound_enabled, "true")==0?true:false);
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}
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backend::init();
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log_msg(LOG_INFO, "STARTING A SYSTEM REINITIALIZATION\n");
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win::init();
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pad::init();
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audio::init();
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view::init();
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draw::init();
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surf::init();
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pal::init();
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font::init();
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lua::init(main_lua_file);
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lua::callbacks::init();
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uint32_t dt = backend::get_time_ms();
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backend::input::reset();
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int fps_counter=0;
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uint32_t fps_timer=0;
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while(backend::state()==backend::running) {
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backend::poll_events();
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// Do update
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if (backend::get_time_ms()-dt>13) {
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dt = backend::get_time_ms();
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if (lua::running()) {
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delta_time = float(backend::get_time_ms() - last_update)/1000.0f;
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last_update = backend::get_time_ms();
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lua::callbacks::update();
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} else {
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exception_loop();
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}
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if (beats == 0) beats = num_beats;
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if (beats > 0) beats--;
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backend::input::reset();
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}
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backend::video::render();
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fps_counter++;
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if (backend::get_time_ms()>=(fps_timer+1000)) {
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fps = fps_counter;
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fps_counter=0;
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fps_timer = backend::get_time_ms();
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}
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}
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font::quit();
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lua::quit();
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audio::quit();
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surf::quit();
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map::quit();
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win::quit();
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backend::quit();
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}
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lua::cleanup();
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return 0;
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}
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void createNewProject() {
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if (mini::file::createFolder("data")) {
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log_msg(LOG_OK, "Directori 'data' creat\n");
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} else {
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log_msg(LOG_FAIL, "No s'ha pogut crear la carpeta 'data'\n");
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exit(-1);
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}
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FILE *f = fopen("./data/game.ini", "w");
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if (f) {
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log_msg(LOG_OK, "Arxiu 'data/game.ini' creat\n");
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} else {
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log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/game.ini'\n");
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exit(-1);
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}
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fprintf(f, "title=NEW MINI PROJECT\nconfig=newminiproject\nwidth=320\nheight=240\nzoom=2\n");
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fclose(f);
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f = fopen("./data/main.lua", "w");
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if (f) {
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log_msg(LOG_OK, "Arxiu 'data/main.lua' creat\n");
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} else {
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log_msg(LOG_FAIL, "No s'ha pogut crear l'arxiu 'data/main.lua'\n");
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exit(-1);
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}
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fprintf(f, "function mini.init()\n\nend\n\nfunction mini.update()\n surf.cls(0)\nend\n");
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fclose(f);
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log_msg(LOG_OK, "Projecte nou creat. Ja està fet lo més dificil del jailgame!\n");
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}
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