Files
mini/source/backends/backend.h
T
JailDoctor a45cb95030 - [NEW] music.duration()
- [NEW] music.state()
- [NEW] contsants music.INVALID, music.PLAYING, music.PAUSED, music.STOPPED i music.DISABLED
- [NEW] El exemple en lua inclos te una secció per a mostrar les funcionalitats de la música
2026-05-29 20:01:26 +02:00

129 lines
3.0 KiB
C++

#pragma once
#define SDL3 1
#define SFML 2
#define EMSCRIPTEN 3
#ifndef BACKEND
#define BACKEND SDL3
#endif
#include <stdint.h>
namespace backend
{
enum state_t { running=0, exiting=1, quitting=2 };
extern state_t current_state;
void init();
void quit();
void poll_events();
const state_t& state();
void exit();
uint32_t get_time_ms();
char* clipboard();
void clipboard(const char* value);
namespace video
{
void init();
void quit();
void render();
void raise_window();
void cursor(const bool value);
}
namespace shader
{
void init(const char* vshader, const char* fshader);
void enable();
void disable();
void render();
}
namespace input
{
void reset();
namespace key
{
bool down(uint8_t i);
bool press(uint8_t i);
int press();
bool any();
void text(const bool enable);
const char *utf8char();
}
namespace mouse
{
int posx();
int posy();
int wheel();
bool down(uint8_t i);
bool press(uint8_t i);
bool dblclick();
void discard();
bool inside(int x, int y, int w, int h);
}
namespace pad
{
void init();
bool down(int8_t i);
bool press(int8_t i);
int press();
}
}
namespace audio
{
void init();
void quit();
namespace music
{
enum state { invalid=0, playing=1, paused=2, stopped=3, disabled=4 };
int load(const char* filename);
int load(const uint8_t* buffer, uint32_t length);
void play(int mus, int loop = -1);
void pause();
void resume();
void stop();
void fadeOut(int milliseconds);
state getState();
void destroy(int mus);
float setVolume(float vol);
void setPosition(float value);
float getPosition();
float getDuration();
void enable(bool value);
bool isEnabled();
}
namespace sound
{
int create(uint8_t* buffer, uint32_t length);
int load(uint8_t* buffer, uint32_t length);
int load(const char* filename);
int play(int snd, int loop = 0);
int playOnChannel(int snd, int chan, int loop = 0);
void destroy(int snd);
float setVolume(float vol);
void enable(bool value);
bool isEnabled();
namespace channel
{
enum state { invalid, free, playing, paused, disabled };
void pause(int chan);
void resume(int chan);
void stop(int chan);
state getState(int chan);
}
}
}
}