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mini/lagueirtofile
T
Raimon @ quifisraimon c0faf074fe VERSIÓ 1.6.2:
- [FIX] El buffer en que es guardaba l'arxiu de text dels shaders no s'alliberava.
- [NEW] Traça per a vore
- [NEW] Millors logs de errors de shaders
- [NEW] Afegit mode 'consola' per a quan s'executa desde consola sense entorn gràfic
2026-10-13 17:29:00 +02:00

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[linux]
cppflags = -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = -Wl,--gc-sections -lSDL3 -lGL
executable = mini
sourcepath = source+
buildpath = build
[linux_debug] default
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -Isource
libs = -lSDL3 -lGL
executable = mini_debug
sourcepath = source+
buildpath = build
[linux_sanitize]
cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -fsanitize=address -fno-omit-frame-pointer -Isource
libs = -fsanitize=address -lSDL3 -lGL
executable = mini_san
sourcepath = source+
buildpath = build
[windows]
cppflags = -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = icon.res -Wl,--gc-sections -lmingw32 -lSDL3 -lopengl32 -static-libstdc++ -static-libgcc -lpthread -mwindows
executable = mini.exe
sourcepath = source+
buildpath = build
[windows_debug]
cppflags = -D DEBUG -g -Wall -std=c++20 -Isource
libs = -lmingw32 -lSDL3 -lopengl32
executable = mini_debug.exe
sourcepath = source+
buildpath = build
[macos]
compiler = clang++
cppflags = -Wall -Os -Wno-deprecated -ffunction-sections -fdata-sections -std=c++20 -Isource
libs = -lSDL3 -framework OpenGL
executable = mini
sourcepath = source+
buildpath = build
[macos_debug]
compiler = clang++
cppflags = -D DEBUG -g -Wall -Wno-deprecated -std=c++20 -Isource
libs = -lSDL3 -framework OpenGL
executable = mini_debug
sourcepath = source+
buildpath = build