Files
mini/source/mini/audio/audio.cpp

107 lines
3.0 KiB
C++

#include "audio.h"
#include "jail_audio.h"
#include "mini/file/file.h"
namespace mini
{
namespace audio
{
int current_music = -1;
//#define MAX_SOUNDS 50
//JA_Sound_t *sounds[MAX_SOUNDS];
void init() {
jail::audio::init();
//for (int i=0;i<MAX_SOUNDS;++i) sounds[i] = NULL;
}
void quit() {
//if (current_music != NULL) JA_DeleteMusic(current_music);
//for (int i=0;i<MAX_SOUNDS;++i) if (sounds[i]!=NULL) JA_DeleteSound(sounds[i]);
jail::audio::quit();
}
namespace music
{
void play(const char *filename, const int loop) {
int size;
char *buffer = file::getfilebuffer(filename, size);
if (current_music != -1) jail::audio::music::destroy(current_music);
current_music = jail::audio::music::load((uint8_t*)buffer, size);
jail::audio::music::play(current_music, loop);
}
void pause() {
jail::audio::music::pause();
}
void resume() {
jail::audio::music::resume();
}
void stop(const int t) {
jail::audio::music::stop();
}
namespace pos {
void set(float value)
{
jail::audio::music::setPosition(value);
}
float get()
{
return jail::audio::music::getPosition();
}
}
namespace enable {
void set(const bool value)
{
jail::audio::music::enable(value);
file::setconfigvalue("music", value?"true":"false");
}
const bool get()
{
return jail::audio::music::isEnabled();
}
}
}
namespace sound
{
int load(const char *filename) {
int size;
char *buffer = file::getfilebuffer(filename, size);
return jail::audio::sound::load((uint8_t*)buffer, size);
}
void free(int soundfile) {
return jail::audio::sound::destroy(soundfile);
}
int play(int soundfile, const int volume) {
// [TODO] Ficar el volumen
return jail::audio::sound::play(soundfile, 0);
}
void stop(int soundchannel) {
return jail::audio::sound::channel::stop(soundchannel);
}
namespace enable {
void set(const bool value)
{
return jail::audio::sound::enable(value);
file::setconfigvalue("sound", value?"true":"false");
}
const bool get()
{
return jail::audio::sound::isEnabled();
}
}
}
}
}