diff --git a/demos/bola.lua b/demos/bola.lua new file mode 100644 index 0000000..430368c --- /dev/null +++ b/demos/bola.lua @@ -0,0 +1,3 @@ +p=0.45 a=0 c=cos s=sin function update()cls()for m=0,63 do +N=2*p*(m%8)M=p*flr(m/8)x,y,z=s(M)*c(N),s(M)*s(N),c(M)I,J=c(a),s(a)y,z=y*I-z*J,y*J+z*I +x,z=x*I-z*J,x*J+z*I x,y=x/(z+4),y/(z+4)print(chr(47-sgn(z)),20+x*70,15+y*55)end a=a+0.03 end \ No newline at end of file diff --git a/demos/checker3d.lua b/demos/checker3d.lua new file mode 100644 index 0000000..92a1d88 --- /dev/null +++ b/demos/checker3d.lua @@ -0,0 +1,6 @@ +for i=0,1199 do poke(i,207) end o=0 +function update()o=o-0.05 +for y=1,14 do for x=0,39 do +c=(flr((x-20)/(2*y)+o)+flr(10/y))%2 +poke(flr(1200+x+(15+y)*40),c*15)end +end end \ No newline at end of file diff --git a/demos/cube.lua b/demos/cube.lua new file mode 100644 index 0000000..189b2ee --- /dev/null +++ b/demos/cube.lua @@ -0,0 +1,9 @@ +a=0 function l(b,c,i,j)d,e=i-b,j-c +s=max(abs(d),abs(e))i,j=d/s,e/s for +v=0,s-1 do b,c=b+i,c+j print("#",b,c)end end +function r(u)f,g,h=(u>>2&1)*2-1,(u>>1&1)*2-1,(u&1)*2-1 +f,h=f*cos(a)-h*sin(a),f*sin(a)+h*cos(a)return f/(h+4),g/(h+4)end +function update()cls()for n=0,7 do +x,y=r(n)for k=0,2 do m=n~(1<n then +f,g=r(m)l(20+x*40,15+y*30,20+f*40,15+g*30) +end end end a=a+0.05 end \ No newline at end of file diff --git a/demos/fire.lua b/demos/fire.lua new file mode 100644 index 0000000..9232c45 --- /dev/null +++ b/demos/fire.lua @@ -0,0 +1,7 @@ +f={}p={0,1,5,4,6,12,14,15}for i=0,1199 +do f[i]=0 poke(i,143)end +function update()for i=0,1119 do +if i<41 then f[1160+i]=rnd(2)*256 end +f[i]=(f[i+39]+f[i+40]+f[i+41]+f[i+80])/4.1 +poke(1200+i,p[mid(0,flr(f[i]/4),7)+1]) +end end \ No newline at end of file diff --git a/demos/rotozoom.lua b/demos/rotozoom.lua new file mode 100644 index 0000000..6c9a251 --- /dev/null +++ b/demos/rotozoom.lua @@ -0,0 +1,4 @@ +z,a=0,0 function update()for y=0,29 do for x=0,39 do +i,j=x*cos(a)-y*sin(a),x*sin(a)+y*cos(a)i,j=i*z,j*z +print(chr(127+(flr(j)+flr(j))%2),x,y)end end +a=sin(time()/1000)z=abs(a)/3 end \ No newline at end of file diff --git a/demos/starfield.lua b/demos/starfield.lua new file mode 100644 index 0000000..c7f5ca3 --- /dev/null +++ b/demos/starfield.lua @@ -0,0 +1,8 @@ +mode(0)f={}u={143,143,129,144,144} +function p(i)f[i]={x=40-rnd(80),y=15-rnd(30),z=rnd(5)}end +for i=0,50 do p(i) end +function update()cls()for i=0,50 do +f[i].z=f[i].z-0.05 y=f[i].z +m=40+f[i].x/y n=15+f[i].y/y +if m<0 or n<0 or m>79 or n>29 or y<=0 then p(i)end +print(chr(u[flr(f[i].z)+1]),m,n)end end \ No newline at end of file diff --git a/demos/ticker.lua b/demos/ticker.lua new file mode 100644 index 0000000..48561b3 --- /dev/null +++ b/demos/ticker.lua @@ -0,0 +1,27 @@ +C=66 +a=0 +ticker=0 +function printchar(C, x,y) + if x<-8 or x>39 then return end + for j=0,7 do + line=peek(2560+C*8+j) + for i=0,7 do + X=x+7-i + ink(1+(flr(X)+j+flr(a))%15) + if X>0 and X<40 then + s=10+sin(a+(X)*0.1)*5 + if line & 1 == 1 then print(chr(233),X,y+j+s) end + end + line = line >> 1 + end + end +end + +function update() + cls() + message="HOLA JAILERS" + for n=0,#message-1 do + printchar(ascii(message,n),n*8-flr(a*4)%(#message*8),0) + end + a=a+0.1 +end \ No newline at end of file diff --git a/maziacs/maziacs.lua b/maziacs/maziacs.lua index 02e7ea4..926ff8a 100644 --- a/maziacs/maziacs.lua +++ b/maziacs/maziacs.lua @@ -1 +1,226 @@ -print("Maziacs!") +SIZE = 64 +mapa = {} + +hero = { + x=4, + y=3 +} +sprites = { + {color=0x70, data={32,97,101,32,98,102,99,100,103}} +} +function init() + mode(3) + setchar(97,0,60,126,123,126,60,24,126) + setchar(98,126,90,58,25,63,60,36,34) + setchar(99,0,0,0,0,0,1,0,0) + setchar(100,33,32,32,64,128,0,192,0) + setchar(101,0,0,0,0,0,0,2,4) + setchar(102,8,16,32,64,128,0,0,0) + setchar(103,0,128,64,64,64,64,112,0) + + --mapa = newsurf((SIZE+1)*2, (SIZE+1)*2) + for i=0,(SIZE*SIZE)-1 do + mapa[i] = 1 + end + + local startx = 1+flr(rnd((SIZE/2)-2))*2 + local starty = 1+flr(rnd((SIZE/2)-2))*2 + --pset(startx-1, starty-1, 7) + --pset(startx-1, starty, 7) + --pset(startx-1, starty+1, 7) + --pset(startx+1, starty-1, 7) + --pset(startx+1, starty, 7) + --pset(startx+1, starty+1, 7) + --pset(startx, starty-1, 7) + --pset(startx, starty+1, 7) + --local rando = flr(rnd(2)) + currentx,currenty=startx,starty--1 + --if rando == 0 then + -- pset(startx+2, currenty, 7) + -- pset(startx+3, currenty, 7) + -- currentx=startx+3 + --elseif rando == 1 then + -- pset(startx-2, currenty, 7) + -- pset(startx-3, currenty, 7) + -- currentx=startx-3 + --end + + create() + tomap() + --settrans(255) + --poke(32,65) +end + +mazedone = false +longest_path = 1 +current_path = 1 +lx = 0 +ly = 0 + +function pget(x,y) + return mapa[(x%SIZE)+(y%SIZE)*65] +end + +function pset(x,y,val) + mapa[(x%SIZE)+(y%SIZE)*65] = val +end + +function create() + local LIMIT = SIZE-2 + while mazedone == false do + local val = pget(currentx, currenty) + local paths = {} + local numpaths = 0 + if (currentx > 2) and (pget(currentx-2, currenty)==1) then + paths[numpaths] = 0 + numpaths = numpaths + 1 + end + if (currentx < LIMIT) and (pget(currentx+2, currenty)==1) then + paths[numpaths] = 1 + numpaths = numpaths + 1 + end + if (currenty > 2) and (pget(currentx, currenty-2)==1) then + paths[numpaths] = 2 + numpaths = numpaths + 1 + end + if (currenty < LIMIT) and (pget(currentx, currenty+2)==1) then + paths[numpaths] = 3 + numpaths = numpaths + 1 + end + if numpaths > 0 then + current_path = current_path + 1 + local option = paths[flr(rnd(numpaths))] + if option == 0 then + pset(currentx-1, currenty, 7) + currentx = (currentx - 2)%SIZE + pset(currentx, currenty, 7) + elseif option == 1 then + pset(currentx+1, currenty, 7) + currentx = (currentx + 2)%SIZE + pset(currentx, currenty, 7) + elseif option == 2 then + pset(currentx, currenty-1, 7) + currenty = (currenty - 2)%SIZE + pset(currentx, currenty, 7) + elseif option == 3 then + pset(currentx, currenty+1, 7) + currenty = (currenty + 2)%SIZE + pset(currentx, currenty, 7) + end + else + if longest_path < current_path then + longest_path = current_path + lx = currentx + ly = currenty + end + current_path = current_path - 1 + pset(currentx, currenty, 8) + if (currentx > 2) and (pget(currentx-1, currenty)==7) and (pget(currentx-2, currenty)==7) then + pset(currentx-1, currenty, 8) + currentx = (currentx-2)%SIZE + elseif (currentx < LIMIT) and (pget(currentx+1, currenty)==7) and (pget(currentx+2, currenty)==7) then + pset(currentx+1, currenty, 8) + currentx = (currentx+2)%SIZE + elseif (currenty > 2) and (pget(currentx, currenty-1)==7) and (pget(currentx, currenty-2)==7) then + pset(currentx, currenty-1, 8) + currenty = (currenty-2)%SIZE + elseif (currenty < LIMIT) and (pget(currentx, currenty+1)==7) and (pget(currentx, currenty+2)==7) then + pset(currentx, currenty+1, 8) + currenty = (currenty+2)%SIZE + else + while pget(lx, ly-1) ~= 1 do ly = ly - 1 end + pset(lx, ly, 9) + mazedone = true + end + end + end +end + +function mset(x, y, val) + local addr = x+y*32 + poke(addr, 32) addr=addr+1 + poke(addr, 32) addr=addr+1 + poke(addr, 32) addr=addr+30 + poke(addr, 32) addr=addr+1 + poke(addr, 32) addr=addr+1 + poke(addr, 32) addr=addr+30 + poke(addr, 32) addr=addr+1 + poke(addr, 32) addr=addr+1 + poke(addr, 32) addr=0x300+x+y*32 + poke(addr, val) addr=addr+1 + poke(addr, val) addr=addr+1 + poke(addr, val) addr=addr+30 + poke(addr, val) addr=addr+1 + poke(addr, val) addr=addr+1 + poke(addr, val) addr=addr+30 + poke(addr, val) addr=addr+1 + poke(addr, val) addr=addr+1 + poke(addr, val) +end + +function mset2(x, y, val) + poke(x+y*32, 32) + poke(0x300+x+y*32, val) +end + +function draw_sprite(x,y,num) + local addr = (x*3)+(y*3)*32 + poke(addr, sprites[num].data[1]) addr=addr+1 + poke(addr, sprites[num].data[2]) addr=addr+1 + poke(addr, sprites[num].data[3]) addr=addr+30 + poke(addr, sprites[num].data[4]) addr=addr+1 + poke(addr, sprites[num].data[5]) addr=addr+1 + poke(addr, sprites[num].data[6]) addr=addr+30 + poke(addr, sprites[num].data[7]) addr=addr+1 + poke(addr, sprites[num].data[8]) addr=addr+1 + poke(addr, sprites[num].data[9]) addr=0x300+(x*3)+(y*3)*32 + poke(addr, sprites[num].color) addr=addr+1 + poke(addr, sprites[num].color) addr=addr+1 + poke(addr, sprites[num].color) addr=addr+30 + poke(addr, sprites[num].color) addr=addr+1 + poke(addr, sprites[num].color) addr=addr+1 + poke(addr, sprites[num].color) addr=addr+30 + poke(addr, sprites[num].color) addr=addr+1 + poke(addr, sprites[num].color) addr=addr+1 + poke(addr, sprites[num].color) +end + +camx = 0 +camy = 0 + +function tomap() + for y=0,7 do + for x=0,9 do + local val = 0x77 + if pget(x+camx,y+camy) == 1 then val = 0x11 end + mset(x*3, y*3, val) + end + end +end + +snd=100 +function update() + if cnt() >= 6 then + rst() + if btn(KEY_LEFT) and pget(hero.x-1,hero.y) ~= 1 then + hero.x = hero.x-1 + sound(snd,5) if snd==100 then snd=120 else snd=100 end + end + if btn(KEY_RIGHT) and pget(hero.x+1,hero.y) ~= 1 then + hero.x = hero.x+1 + sound(snd,5) if snd==100 then snd=120 else snd=100 end + end + if btn(KEY_UP) and pget(hero.x,hero.y-1) ~= 1 then + hero.y = hero.y-1 + sound(snd,5) if snd==100 then snd=120 else snd=100 end + end + if btn(KEY_DOWN) and pget(hero.x,hero.y+1) ~= 1 then + hero.y = hero.y+1 + sound(snd,5) if snd==100 then snd=120 else snd=100 end + end + camx = hero.x-4 + camy = hero.y-3 + tomap() + draw_sprite(4,3,1) + end +end