Debug in progress...

This commit is contained in:
2017-01-27 20:04:26 +01:00
parent 4498330918
commit 2083f4c327
2 changed files with 8 additions and 4 deletions

View File

@@ -58,14 +58,16 @@ void vdp_init() {
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_PRESENTVSYNC);
//SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_BLEND);
SDL_RenderSetLogicalSize(sdlRenderer, 152, 120);
SDL_SetRenderDrawColor(sdlRenderer, palette[border][3], palette[border][2], palette[border][1], palette[border][0]);
for (int i = 0; i < 16 * 12; i++) screen_map[i] = i;
//jtexture texture = (jtexture)malloc(sizeof(jtexture_t));
//FILE* f = fopen("font.png", "rb");
//if (!f) { error = 2; return; }
//int c;
//int size = 128;
//Uint8* buffer = stbi_load_from_file(f, &size, &size, &c, 4);
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STATIC, 128, 128);
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 128, 128);
//SDL_UpdateTexture(sdlTexture, NULL, buffer, 128 * sizeof(Uint32));
//SDL_SetTextureBlendMode(sdlTexture, SDL_BLENDMODE_BLEND);
//stbi_image_free(buffer);
@@ -108,6 +110,7 @@ static void flip() {
sb += 3584;
}
SDL_UpdateTexture(sdlTexture, NULL, screen_buffer, 128 * sizeof(Uint32));
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
SDL_RenderPresent(sdlRenderer);
}
@@ -155,7 +158,8 @@ void vdp_cmd_out(const unsigned char& value) {
color = data_stack[0];
break;
case VDP_CMD_BORDER:
border = data_stack[0];
border = data_stack[0] & 0xF;
SDL_SetRenderDrawColor(sdlRenderer, palette[border][3], palette[border][2], palette[border][1], palette[border][0]);
break;
}
data_stack_pos = 0;

4
vm.cpp
View File

@@ -93,7 +93,7 @@ t_in_port in_ports[256];
unsigned char mem[65536];
const unsigned char* vm_program = mem;
int vm_pc = 0;
int vm_pc = 2;
int vm_cycles = 0;
t_stack vm_datastack;
t_stack vm_callstack;
@@ -122,7 +122,7 @@ static void load_program(const char* filename) {
}
void vm_init(const char* filename) {
vm_pc = rX = rY = rZ = 0;
vm_pc = 2; rX = rY = rZ = 0;
vm_datastack.data = &mem[0x8800];
vm_callstack.data = &mem[0x8900];
vm_datastack.top = vm_callstack.top = 0;