Working on Breakout
This commit is contained in:
72
test.bas
72
test.bas
@@ -1,6 +1,6 @@
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SETMUSIC 0 "L5CCCFRF>L6C." PLAYMUSIC
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'SETMUSIC 0 "L5CCCFRF>L6C." PLAYMUSIC
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START:
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START:
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BORDER INK_GRAY
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BORDER INK_BLACK
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COLOR INK_RED + PAPER_BLACK
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COLOR INK_RED + PAPER_BLACK
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CLS
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CLS
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LOCATE 0 1 PRINT !8A87858A87858A8783888F8D8A858E81
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LOCATE 0 1 PRINT !8A87858A87858A8783888F8D8A858E81
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@@ -28,6 +28,9 @@ MENU_BLINK2:
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GOTO MENU_BLINK
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GOTO MENU_BLINK
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INIT_GAME:
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INIT_GAME:
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CLS
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CLS
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LIVES = 5
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LEVEL = 1
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SCORE = 0
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X = 64 ' X DE LA PALA
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X = 64 ' X DE LA PALA
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BX = 64 BY = 48 ' X I Y DE LA BOLA
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BX = 64 BY = 48 ' X I Y DE LA BOLA
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DX = 1 DY = 1 ' VELOCITAT EN X I Y DE LA BOLA
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DX = 1 DY = 1 ' VELOCITAT EN X I Y DE LA BOLA
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@@ -43,6 +46,11 @@ INIT_GAME:
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SETSPRITE 0 &h90 INK_WHITE
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SETSPRITE 0 &h90 INK_WHITE
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SETSPRITE 1 &H83 INK_CYAN
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SETSPRITE 1 &H83 INK_CYAN
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SETSPRITE 2 &H83 INK_CYAN
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SETSPRITE 2 &H83 INK_CYAN
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'PINTEM EL MARCADOR
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COLOR INK_YELLOW + PAPER_BLACK
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LOCATE 11 0 FOR I = 0 TO LIVES PRINT CHR &HE0 END
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LOCATE 8 0 PRINT STR LEVEL
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LOCATE 1 0 PRINT STR SCORE, "00"
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MAIN_GAME:
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MAIN_GAME:
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' MOVIMENT DE LA PALA
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' MOVIMENT DE LA PALA
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IF KEYPRESSED BTN_LEFT THEN GOSUB MOVE_LEFT END
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IF KEYPRESSED BTN_LEFT THEN GOSUB MOVE_LEFT END
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@@ -50,15 +58,17 @@ MAIN_GAME:
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' MOVIMENT DE LA BOLA
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' MOVIMENT DE LA BOLA
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BX = BX + DX
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BX = BX + DX
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IF BX >= 131 THEN BX = 131 DX = -DX END
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IF BX >= 131 THEN GOSUB PING2 BX = 131 DX = -DX END
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IF BX <= 5 THEN BX = 5 DX = -DX END
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IF BX <= 5 THEN GOSUB PING2 BX = 5 DX = -DX END
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BY = BY + DY
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BY = BY + DY
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IF BY >= 99 THEN BY = 99 DY = -DY END
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IF BY <= 5 THEN BY = 5 DY = -DY END
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IF BY <= 5 THEN BY = 5 DY = -DY END
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TX = (BX-5)/8
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TX = (BX-5)/8
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TY = (BY-5)/8
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TY = (BY-5)/8
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CHAR = GETCHAR TX TY
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CHAR = GETCHAR TX TY
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IF NOT(CHAR = 32) THEN
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IF (BY >= 16) AND NOT(CHAR = 32) THEN
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GOSUB PING3
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INC SCORE
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LOCATE 1 0 PRINT STR SCORE, "00"
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PUTCHAR TX TY 32
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PUTCHAR TX TY 32
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IF TX MOD 2 = 0 THEN
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IF TX MOD 2 = 0 THEN
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PUTCHAR TX+1 TY 32
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PUTCHAR TX+1 TY 32
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@@ -66,11 +76,19 @@ MAIN_GAME:
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PUTCHAR TX-1 TY 32
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PUTCHAR TX-1 TY 32
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END
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END
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DY = -DY
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DY = -DY
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IF (GETCOLOR TX TY) = INK_GREEN + PAPER_BLACK THEN DY = 2 DX = 2 END
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IF (GETCOLOR TX TY) = INK_YELLOW + PAPER_BLACK THEN DY = 2 END
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'IF GETCOLOR TX TY = INK_YELLOW + PAPER_BLACK THEN DY = 3 DX = 3 END
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END
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IF BY >= 99 THEN GOSUB LIVE_LOST END
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IF (BY >= 91) AND (DY < 100) THEN
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IF (BX+3 >= X) AND (BX+3 < X+16) THEN
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GOSUB PING1
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DY = -DY
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IF (BX+3 >= X) AND (BX+3 < X+4) THEN DX = -2 END
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IF (BX+3 >= X+4) AND (BX+3 < X+8) THEN DX = -1 END
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IF (BX+3 >= X+8) AND (BX+3 < X+12) THEN DX = 1 END
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IF (BX+3 >= X+12) AND (BX+3 < X+16) THEN DX = 2 END
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END
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END
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END
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' PINTEM SPRITES
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' PINTEM SPRITES
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PUTSPRITE 0 BX BY
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PUTSPRITE 0 BX BY
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PUTSPRITE 1 X 96
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PUTSPRITE 1 X 96
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@@ -78,9 +96,37 @@ MAIN_GAME:
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UPDATESCR
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UPDATESCR
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GOTO MAIN_GAME
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GOTO MAIN_GAME
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LOOP: GOTO LOOP
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LOOP: GOTO LOOP
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MOVE_LEFT: IF X > 8 THEN X = X - 4 END RETURN
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MOVE_LEFT: IF X > 8 THEN X = X - 3 END RETURN
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MOVE_RIGHT: IF X < 120 THEN X = X + 4 END RETURN
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MOVE_RIGHT: IF X < 120 THEN X = X + 3 END RETURN
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LIVE_LOST:
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GOSUB POINT
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DEC LIVES
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COLOR INK_YELLOW + PAPER_BLACK
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LOCATE 11 0 FOR I = 0 TO LIVES PRINT CHR &HE1 END
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COLOR INK_RED + PAPER_BLACK PRINT CHR &HEE
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UPDATESCR
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DELAY = 0
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WAIT1: INC DELAY UPDATESCR IF DELAY < 20 THEN GOTO WAIT1 END
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COLOR INK_YELLOW + PAPER_BLACK
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LOCATE 11 0 FOR I = 0 TO LIVES PRINT CHR &HE1 END PRINT " "
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UPDATESCR
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WAIT2: INC DELAY UPDATESCR IF DELAY < 100 THEN GOTO WAIT2 END
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COLOR INK_YELLOW + PAPER_BLACK
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LOCATE 11 0 FOR I = 0 TO LIVES PRINT CHR &HE0 END
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DX = 1 DY = 1 BX = 64 BY = 48 X = 64
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RETURN
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PING1:
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SETMUSIC 0 "L1O7C" PLAYMUSIC
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RETURN
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PING2:
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SETMUSIC 0 "L1O6C" PLAYMUSIC
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RETURN
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PING3:
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SETMUSIC 0 "L1O5C" PLAYMUSIC
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RETURN
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POINT:
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SETMUSIC 0 "L2O2BEC" PLAYMUSIC
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RETURN
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JUMP_LINE: MOVE -2 1 RETURN
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JUMP_LINE: MOVE -2 1 RETURN
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