'SETMUSIC 0 "O6L2BAGFEDC" PLAYMUSIC ' PLAYER SHOOT 'SETMUSIC 0 "O4L2BAGFEDC" PLAYMUSIC ' INVADER SHOOT 'SETMUSIC 0 "O4L3CCC" PLAYMUSIC ' BIG UFO 'SETMUSIC 3 "O5L2BAGFEDCV4BAGFEDV2CBAGFEDC" PLAYMUSIC ' EXPLOSION SETCHAR 0 !00000101033F7F7F SETCHAR 1 !0000000080F8FCFC SETCHAR 2 !00423C5ABDA51800 SETCHAR 3 !0024BD5A3C244200 SETCHAR 4 !00817E99FF3C4200 SETCHAR 5 !00247E99FF3C1800 SETCHAR 6 !00183C5ADB7E2400 SETCHAR 7 !00183C5ADB7EDB00 SETCHAR 8 !00031F7F45FF3100 SETCHAR 9 !00C0F8FE92FF8C00 SETCHAR 10 !0925975F3FCF1200 SETCHAR 11 !2048D2F4F8E69000 SETCHAR 12 !1F3F7FFFFFFFFEFC SETCHAR 13 !F8FCFEFFFFFF7F3F SETCHAR 14 !013373FFFFFFFEFC SETCHAR 15 !B89CD8FFFFFF7F3F SETCHAR 16 !000042C2C7EFFEFC SETCHAR 17 !0080C0D9DFFF7F3F SETCHAR 18 !00000000008ADEFC SETCHAR 19 !00000080C0D27733 SETCHAR 20 !FF00000000000000 SETCHAR 21 !00000000000000FF BORDER INK_BLACK COLOR INK_WHITE + PAPER_BLACK CLS ' PINTEM EL MARCADOR LOCATE 1 0 PRINT "0000" COLOR INK_GRAY + PAPER_BLACK LOCATE 0 1 PRINT !14141414141414141414141414141414 LOCATE 0 11 PRINT !15151515151515151515151515151515 COLOR INK_YELLOW + PAPER_BLACK LOCATE 13 0 PRINT !E0E0E0 LET ITER = 0 LET HEIGHT = 0 LET ALIEN = 0 LET AX = 8 LET AY = 18 DIM A(3) A(0) = &HFF A(1) = &HFF A(2) = &HFF LET POS = 0 LET MASK = 1 'PINTEM ELS MARSIANITOS FOR I = 0 TO 24 IF I < 6 THEN SETSPRITE I 4 INK_MAGENTA END IF (I >= 6) AND (I < 12) THEN SETSPRITE I 2 INK_LIME END IF (I >= 12) AND (I < 18) THEN SETSPRITE I 2 INK_LIME END IF I >= 18 THEN SETSPRITE I 6 INK_CYAN END PUTSPRITE I AX AY AX = AX + 16 IF AX = 104 THEN AX = 8 AY = AY + 10 END END ' PINTEM AL JUGADOR LET X = 32 SETSPRITE 24 0 INK_CYAN SETSPRITE 25 1 INK_CYAN PUTSPRITE 24 X 95 PUTSPRITE 25 X+8 95 ' PINTEM LES BARRERES COLOR INK_RED + PAPER_BLACK LOCATE 1 10 PRINT !0C0D20200C0D20200C0D20200C0D20 UPDATESCR MAIN_GAME: ' MOVEM AL JUGADOR IF KEYPRESSED BTN_RIGHT THEN INC X IF X > 122 THEN X = 122 END GOSUB DRAW_PLAYER END IF KEYPRESSED BTN_LEFT THEN DEC X IF X < 7 THEN X = 7 END GOSUB DRAW_PLAYER END 'MOVEM ALS MARSIANITOS LET AX = 8 + ITER LET AY = 18 + HEIGHT * 4 LET POS = 0 LET MASK = 1 FOR I = 0 TO 24 IF I = ALIEN THEN INC ALIEN IF ALIEN = 24 THEN ALIEN = 0 IF (HEIGHT MOD 2) = 0 THEN INC ITER ELSE DEC ITER END IF (ITER = 40) OR (ITER = 0) THEN INC HEIGHT END END IF (A(POS) AND MASK) = MASK THEN PUTSPRITE I AX AY GOTO ALIEN_FOUND END END MASK = MASK * 2 IF MASK = 0 THEN MASK = 1 INC POS IF POS = 3 THEN POS = 0 END END AX = AX + 16 IF AX = 104 + ITER THEN AX = 8 + ITER AY = AY + 10 END END ALIEN_FOUND: UPDATESCR GOTO MAIN_GAME DRAW_PLAYER: PUTSPRITE 24 X 95 PUTSPRITE 25 X+8 95 RETURN LOOP: GOTO LOOP