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@@ -1,5 +1,5 @@
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function ia.update_berserk(spr)
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function ia.update_berserk(spr)
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map.surf(rooms.surf_foreground)
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map.surf(rooms.surf_foreground)
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if spr.state == templates.ALIVE then
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if spr.state == templates.ALIVE then
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if sprites.hero.state == templates.ALIVE then
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if sprites.hero.state == templates.ALIVE then
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