- [NEW] Animació de caminar i d'estar quet de Morcus activades

- [NEW] Es pot pasar quan es vullga del joc al editor i viceversa
- [NEW] Els shaders s'activen en el joc i se desactiven en l'editor
This commit is contained in:
2025-06-20 19:44:36 +02:00
parent 9a6bceec91
commit 1271c74c53
10 changed files with 58 additions and 11 deletions

View File

@@ -1,11 +1,17 @@
animations = {
["hero_stand"] = {
cycle = {1},
frames = {
{ frame={x=0,y=0,w=16,h=17}, wait=2 },
}
},
["hero_walk"] = {
cycle = {1,2,1,3},
frames = {
{ frame={x=0,y=0,w=16,h=17}, wait=4 },
{ frame={x=16,y=0,w=16,h=17}, wait=4 },
{ frame={x=32,y=0,w=16,h=17}, wait=4 }
{ frame={x=0,y=0,w=16,h=17}, wait=2 },
{ frame={x=16,y=0,w=16,h=17}, wait=2 },
{ frame={x=32,y=0,w=16,h=17}, wait=2 }
}
}
}

View File

@@ -12,6 +12,7 @@ editor = {
enable = function()
app.update = editor.update
sys.beat(2)
shader.disable();
end,
update = function()
@@ -141,6 +142,20 @@ editor = {
end
end,
play=function()
if editor.modified then
msgbox.show("IE MEN!",
{"Hi ha canvis sense guardar.", "Vols guardar-los abans de jugar?"},
{
{"Cancel", app.pop},
{"No", function() app.pop() game.enable() end},
{"Yes", function() app.pop() rooms.save() game.enable() end}
} )
else
game.enable()
end
end,
picker = {
show = function()

View File

@@ -2,17 +2,23 @@ game = {
enable = function()
app.update = game.update
sys.beat(20)
sys.beat(2)
shader.enable();
end,
update = function()
view.origin(0,0)
surf.target(0)
view.clip()
score.draw()
-- Pintar el mapa i sprites
rooms.draw()
sprites.update()
if key.down(key.ESCAPE) then
editor.enable()
end
end
}

View File

@@ -2,6 +2,7 @@ require "app"
require "score"
require "rooms"
require "editor"
require "game"
function mini.init()
surf_sprites = surf.load("sprites.gif")
@@ -10,6 +11,7 @@ function mini.init()
pal.trans(0)
rooms.init()
shader.init("lynx.glsl")
editor.enable()
end

View File

@@ -15,6 +15,7 @@ menu = {
menu.option("FILE")
popup.create("FILE", 1, 8)
popup.addOption("FILE", "Play", editor.play)
popup.addOption("FILE", "Save", function() rooms.save() editor.modified=false end)
popup.addOption("FILE", "Quit", editor.quit)

View File

@@ -47,9 +47,6 @@ rooms = {
--surf.save(rooms.surf_background, "data/rooms_background.bin")
--surf.save(rooms.surf_foreground, "data/rooms_foreground.bin")
--surf.save(rooms.surf_items, "data/rooms_items.bin")
--shader.init("lynx.glsl")
--shader.enable();
end,
save = function()
@@ -104,7 +101,6 @@ rooms = {
--draw.surf(0, 0, 16, 17, 20, 15, 16, 17)
end
sprites.update()
-- Pintem la rejilla
--for y=0,12 do draw.line(0,y*8, 160, y*8, 27) end
--for x=0,20 do draw.line(x*8, 0, x*8, 104, 27) end

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@@ -1,6 +1,6 @@
score = {
draw = function()
draw.rectf(0,0,160,7,1)
draw.rectf(0,0,160,8,1)
end
}

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View File

@@ -9,14 +9,35 @@ sprites = {
pos = { x=24, y=15 },
size= { w=16, h=17 },
bbo = { left=0, top=0, right=0, bottom=0 },
animation = "hero_walk",
flipped = false,
animation = "hero_stand",
current_frame = 1,
current_wait = 1
}
end,
set_animation=function(sprite, animation)
if sprite.animation ~= animation then
sprite.animation = animation
sprite.current_frame = 1
sprite.current_wait = 1
end
end,
update = function()
sprites.update_sprite(sprites.hero)
if key.down(key.LEFT) then
sprites.hero.flipped = true
sprites.set_animation(sprites.hero, "hero_walk")
sprites.hero.pos.x = sprites.hero.pos.x - 1
elseif key.down(key.RIGHT) then
sprites.hero.flipped = false
sprites.set_animation(sprites.hero, "hero_walk")
sprites.hero.pos.x = sprites.hero.pos.x + 1
else
sprites.set_animation(sprites.hero, "hero_stand")
end
end,
update_sprite = function(sprite)
@@ -43,6 +64,6 @@ sprites = {
draw_sprite = function(sprite)
local cycle = animations[sprite.animation].cycle[sprite.current_frame]
local frame = animations[sprite.animation].frames[cycle]
draw.surf(frame.frame.x, frame.frame.y, frame.frame.w, frame.frame.h, sprite.pos.x, sprite.pos.y, sprite.size.w, sprite.size.h)
draw.surf(frame.frame.x, frame.frame.y, frame.frame.w, frame.frame.h, sprite.pos.x, sprite.pos.y, sprite.size.w, sprite.size.h, sprite.flipped)
end
}