- [NEW] ralentitzades les animacions

- [NEW] Desde l'editor, amb 'P' es posiciona al heroi en la posició del cursor
- [ONGOING] habitacions: 6%
- [NEW] Més tiles
- [CHG] Reajustada velocitat de l'heroi
- [FIX] Ajustada la caixa de colisió un pixelet
- [CHG] Ajustat el bot màxim
This commit is contained in:
2025-06-22 19:39:13 +02:00
parent e01f3e8cc9
commit 2d19554269
7 changed files with 23 additions and 17 deletions

View File

@@ -3,34 +3,34 @@ animations = {
["hero_stand"] = {
cycle = {1},
frames = {
{ frame={x=0,y=0,w=16,h=17}, wait=2 },
{ frame={x=0,y=0,w=16,h=17}, wait=4 },
}
},
["hero_jump"] = {
cycle = {1},
frames = {
{ frame={x=32,y=0,w=16,h=17}, wait=2 },
{ frame={x=32,y=0,w=16,h=17}, wait=4 },
}
},
["hero_walk"] = {
cycle = {1,2,1,3},
frames = {
{ frame={x=0,y=0,w=16,h=17}, wait=2 },
{ frame={x=16,y=0,w=16,h=17}, wait=2 },
{ frame={x=32,y=0,w=16,h=17}, wait=2 }
{ frame={x=0,y=0,w=16,h=17}, wait=4 },
{ frame={x=16,y=0,w=16,h=17}, wait=4 },
{ frame={x=32,y=0,w=16,h=17}, wait=4 }
}
},
["hero_stairs_idle"] = {
cycle = {1},
frames = {
{ frame={x=48,y=0,w=16,h=17}, wait=2 }
{ frame={x=48,y=0,w=16,h=17}, wait=4 }
}
},
["hero_stairs"] = {
cycle = {1,2},
frames = {
{ frame={x=48,y=0,w=16,h=17}, wait=2 },
{ frame={x=48,y=0,w=16,h=17}, wait=2, reversed=true }
{ frame={x=48,y=0,w=16,h=17}, wait=4 },
{ frame={x=48,y=0,w=16,h=17}, wait=4, reversed=true }
}
},
}

View File

@@ -86,8 +86,9 @@ editor = {
rooms.pos.y = rooms.pos.y - 12
elseif key.press(key.TAB) or key.press(key.ESCAPE) then
editor.picker.show()
elseif key.press(key.Q) then
msgbox.show("IE MEN!", {"Hi ha canvis sense guardar.", "Vols guardar-los abans d'eixir?"}, { {"Cancel", app.pop}, {"No", function() sys.quit() end}, {"Yes", sys.quit} } )
elseif key.press(key.P) then
sprites.hero.pos.x = tx*8-4
sprites.hero.pos.y = ty*8-9
end
end,

View File

@@ -13,10 +13,10 @@ rooms = {
surf_items = nil,
surf_original_items = nil,
visibility = LAYER_ALL,
pos = {x=0, y=0},
pos = {x=0, y=4*12},
init = function()
rooms.pos.x, rooms.pos.y = 0,0
rooms.pos.x, rooms.pos.y = 0,4*12
if rooms.surf_background ~= nil then surf.free(rooms.surf_background) end
rooms.surf_background = surf.load("rooms_background.bin")
--rooms.surf_background = surf.new(20*8,12*8)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 227 B

After

Width:  |  Height:  |  Size: 378 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 348 B

After

Width:  |  Height:  |  Size: 605 B

View File

@@ -6,7 +6,7 @@ sprites = {
init = function()
sprites.hero = {
pos = { x=24, y=15 },
pos = { x=28, y=4*12*8+71 },
size= { w=16, h=17 },
bbo = { left=0, top=0, right=0, bottom=0 },
flipped = false,
@@ -54,6 +54,8 @@ sprites = {
end,
update_hero = function()
if not sys.beat() then return end
-- Update hero
local anim = "hero_stand"
local move_anim = "hero_walk"
@@ -61,15 +63,18 @@ sprites = {
-- SI ESTÀ BOTANT...
if sprites.hero.jumping > 0 then
anim = "hero_jump"
move_anim = "hero_jump"
local tx1, tx2, ty = (sprites.hero.pos.x+4)>>3, (sprites.hero.pos.x+11)>>3, (sprites.hero.pos.y)>>3
--draw.rect(tx1<<3,ty<<3,8,8,8)
--draw.rect(tx2<<3,ty<<3,8,8,28)
if map.tile(tx1,ty) == 0 and map.tile(tx2,ty) == 0 then
if ty<rooms.pos.y then
game.change_room(0,-1)
else
sprites.hero.pos.y = sprites.hero.pos.y - 2
if sprites.hero.jumping > 1 then sprites.hero.pos.y = sprites.hero.pos.y - 1 end
end
end
sprites.hero.jumping = sprites.hero.jumping - 2
sprites.hero.jumping = sprites.hero.jumping - 1
else
-- SI NO ESTÀ BOTANT...
-- SI ESTÀ EN UNES ESCALERES...
@@ -129,7 +134,7 @@ sprites = {
end
-- SI POLSA SPACE...
if key.down(key.SPACE) then
sprites.hero.jumping = 16
sprites.hero.jumping = 17
end
end
end
@@ -149,7 +154,7 @@ sprites = {
elseif key.down(key.RIGHT) then
sprites.hero.flipped = false
anim = move_anim
local tx, ty = (sprites.hero.pos.x+13)>>3, (sprites.hero.pos.y+16)>>3
local tx, ty = (sprites.hero.pos.x+12)>>3, (sprites.hero.pos.y+16)>>3
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 then
if tx>rooms.pos.x+19 then
game.change_room(1,0)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 960 B

After

Width:  |  Height:  |  Size: 1.2 KiB