- [FIX] arreglos en alguna habitació
- [NEW] particles quan la bala rebota
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@@ -54,6 +54,13 @@ animations = {
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{ frame={x=156,y=0,w=4,h=3}, wait=4 }
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{ frame={x=156,y=0,w=4,h=3}, wait=4 }
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}
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}
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},
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},
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["particle"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=112,y=0,w=8,h=8}, wait=100 }
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}
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},
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["mummy_walk"] = {
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["mummy_walk"] = {
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cycle = {1,2,1,3},
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cycle = {1,2,1,3},
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loop = true,
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loop = true,
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@@ -11,7 +11,7 @@ function ia.update_bullet(spr)
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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if v.state == templates.ALIVE then
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if v.state == templates.ALIVE then
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if v.bulletproof then
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if v.bulletproof then
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gota_esguita(spr)
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bullet_ricochet(spr)
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else
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else
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v.state = templates.DYING
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v.state = templates.DYING
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end
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end
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@@ -29,7 +29,15 @@ function ia.update_bullet(spr)
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spr.pos.x = spr.pos.x + 8
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spr.pos.x = spr.pos.x + 8
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end
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end
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else
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else
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sprites.remove(spr)
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bullet_ricochet(spr)
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--sprites.remove(spr)
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end
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end
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end
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end
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function bullet_ricochet(spr)
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sprites.remove(spr)
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table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y= math.random(3,5)}, flipped=spr.flipped}))
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table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y= math.random(3,5)}, flipped=spr.flipped}))
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table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y=-math.random(3,5)}, flipped=spr.flipped}))
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table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y=-math.random(3,5)}, flipped=spr.flipped}))
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end
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@@ -44,6 +44,23 @@ function me.create(type, options)
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animation = "bullet",
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animation = "bullet",
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ia = ia.update_bullet
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ia = ia.update_bullet
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}
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}
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elseif key == "bullet_particle" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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dir = options.dir,
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size = { w=8,h=8 },
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bbo = { left=2, top=3, right=3, bottom=1 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/morcus.gif"),
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animation = "particle",
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state = me.ALIVE,
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enemy = true,
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room = options.room,
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ia = ia.update_gota_esguit
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}
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elseif key == "coin" then
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elseif key == "coin" then
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sprite = {
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sprite = {
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type = key,
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type = key,
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